Roland/lovely.toml

66 lines
2 KiB
TOML

[manifest]
version = "1.0.0"
dump_lua = true
priority = -2
# Huge shoutouts to the fantastic Cryptid mod and [MathIsFun0](https://github.com/MathIsFun0)
# in particular because this would be so annoying to figure out on your own.
# The following patches are all adapted from:
# https://github.com/SpectralPack/Cryptid/blob/84895c0349971341e4e09a041a8c94c07ebf0f3f/lovely/stake.toml#L210-L284
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = "self.GAME.round_resets.blind_choices.Boss = get_new_boss()"
position = "before"
payload = '''
if G.GAME.modifiers.Roland_blossom_deck then
self.GAME.round_resets.blind_choices.Small = get_new_boss()
self.GAME.round_resets.blind_choices.Big = get_new_boss()
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "G.GAME.round_resets.blind_choices.Boss = get_new_boss()"
position = "before"
payload = '''
if G.GAME.modifiers.Roland_blossom_deck then
G.GAME.round_resets.blind_choices.Small = get_new_boss()
G.GAME.round_resets.blind_choices.Big = get_new_boss()
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "if G.GAME.blind:get_type() == 'Boss' then"
position = "at"
payload = "if G.GAME.blind_on_deck == 'Boss' then"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "if G.GAME.round_resets.ante == G.GAME.win_ante and G.GAME.blind:get_type() == 'Boss' then"
position = "at"
payload = "if G.GAME.round_resets.ante >= G.GAME.win_ante and G.GAME.blind_on_deck == 'Boss' then"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "if G.GAME.round_resets.blind == G.P_BLINDS.bl_small then"
position = "at"
payload = "if G.GAME.blind_on_deck == 'Small' then"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "elseif G.GAME.round_resets.blind == G.P_BLINDS.bl_big then"
position = "at"
payload = "elseif G.GAME.blind_on_deck == 'Big' then"
match_indent = true