[manifest] version = "1.0.0" dump_lua = true priority = -2 # Huge shoutouts to the fantastic Cryptid mod and [MathIsFun0](https://github.com/MathIsFun0) # in particular because this would be so annoying to figure out on your own. # The following patches are all adapted from: # https://github.com/SpectralPack/Cryptid/blob/84895c0349971341e4e09a041a8c94c07ebf0f3f/lovely/stake.toml#L210-L284 [[patches]] [patches.pattern] target = "game.lua" pattern = "self.GAME.round_resets.blind_choices.Boss = get_new_boss()" position = "before" payload = ''' if G.GAME.modifiers.Roland_blossom_deck then self.GAME.round_resets.blind_choices.Small = get_new_boss() self.GAME.round_resets.blind_choices.Big = get_new_boss() end ''' match_indent = true [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = "G.GAME.round_resets.blind_choices.Boss = get_new_boss()" position = "before" payload = ''' if G.GAME.modifiers.Roland_blossom_deck then G.GAME.round_resets.blind_choices.Small = get_new_boss() G.GAME.round_resets.blind_choices.Big = get_new_boss() end ''' match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "if G.GAME.blind:get_type() == 'Boss' then" position = "at" payload = "if G.GAME.blind_on_deck == 'Boss' then" match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "if G.GAME.round_resets.ante == G.GAME.win_ante and G.GAME.blind:get_type() == 'Boss' then" position = "at" payload = "if G.GAME.round_resets.ante >= G.GAME.win_ante and G.GAME.blind_on_deck == 'Boss' then" match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "if G.GAME.round_resets.blind == G.P_BLINDS.bl_small then" position = "at" payload = "if G.GAME.blind_on_deck == 'Small' then" match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "elseif G.GAME.round_resets.blind == G.P_BLINDS.bl_big then" position = "at" payload = "elseif G.GAME.blind_on_deck == 'Big' then" match_indent = true