Add new blinds and decks, rewrite almost everything

This commit is contained in:
Emik 2026-01-30 03:09:50 +01:00
parent 29888941f0
commit 341a12bf65
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
14 changed files with 702 additions and 107 deletions

View file

@ -1,13 +1,39 @@
return {
descriptions = {
Back = {
b_Roland_blossom = {
name = "Blossom Deck",
text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed #1# times",
},
},
b_Roland_go = {
name = "placeholder",
text = {"grr"},
},
},
Blind = {
bl_Roland_improbable = {
name = "The Improbable",
text = {"{C:attention}All probabilities", "cannot happen"},
text = {"All probabilities", "cannot happen"},
},
bl_Roland_nimble = {
name = "The Nimble",
text = {"The first {C:attention}5 cards", "drawn are {C:attention}played"},
text = {"The first 5 cards", "drawn are played"},
},
bl_Roland_divide = {
name = "The Great Divide",
text = {"Half of the deck", "is {C:discard}discarded"},
},
bl_Roland_tranquilizer = {
name = "The Tranquilizer",
text = {"#1#s are debuffed", "Changes based on", "most common rank"},
},
bl_Roland_xerox = {
name = "The Xerox",
text = {"Discarded cards", "are copied"},
},
},
Joker = {
@ -80,6 +106,9 @@ return {
c_Roland_Jokerful = "Jokerful",
c_Roland_Pastries = "Sweet Pastries",
},
v_dictionary = {
b_Roland_most_common_card = "(Rank)",
},
v_text = {
ch_c_Roland_Jokerful = {"Only the {C:common}default Joker{} can appear in shops"},
ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},

66
lovely.toml Normal file
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@ -0,0 +1,66 @@
[manifest]
version = "1.0.0"
dump_lua = true
priority = -2
# Huge shoutouts to the fantastic Cryptid mod and [MathIsFun0](https://github.com/MathIsFun0)
# in particular because this would be so annoying to figure out on your own.
# The following patches are all adapted from:
# https://github.com/SpectralPack/Cryptid/blob/84895c0349971341e4e09a041a8c94c07ebf0f3f/lovely/stake.toml#L210-L284
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = "self.GAME.round_resets.blind_choices.Boss = get_new_boss()"
position = "before"
payload = '''
if G.GAME.modifiers.Roland_blossom_deck then
self.GAME.round_resets.blind_choices.Small = get_new_boss()
self.GAME.round_resets.blind_choices.Big = get_new_boss()
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "G.GAME.round_resets.blind_choices.Boss = get_new_boss()"
position = "before"
payload = '''
if G.GAME.modifiers.Roland_blossom_deck then
G.GAME.round_resets.blind_choices.Small = get_new_boss()
G.GAME.round_resets.blind_choices.Big = get_new_boss()
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "if G.GAME.blind:get_type() == 'Boss' then"
position = "at"
payload = "if G.GAME.blind_on_deck == 'Boss' then"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "if G.GAME.round_resets.ante == G.GAME.win_ante and G.GAME.blind:get_type() == 'Boss' then"
position = "at"
payload = "if G.GAME.round_resets.ante >= G.GAME.win_ante and G.GAME.blind_on_deck == 'Boss' then"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "if G.GAME.round_resets.blind == G.P_BLINDS.bl_small then"
position = "at"
payload = "if G.GAME.blind_on_deck == 'Small' then"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "elseif G.GAME.round_resets.blind == G.P_BLINDS.bl_big then"
position = "at"
payload = "elseif G.GAME.blind_on_deck == 'Big' then"
match_indent = true

View file

@ -6,7 +6,7 @@
"author": [
"Emik"
],
"version": "1.5.1",
"version": "2.0.0~dev",
"badge_colour": "8BE9FD",
"main_file": "src/main.lua",
"badge_text_colour": "44475A",

@ -1 +1 @@
Subproject commit 4f3eae046476664b720a96f91b0e04f388709bbb
Subproject commit cfb7fca10b3b694b25587c39074762a4962ca6c1

66
src/back.lua Normal file
View file

@ -0,0 +1,66 @@
local _, q = unpack(... or require "src.functional")
-- SMODS.Atlas {
-- key = "back",
-- path = "back.png",
-- px = 71,
-- py = 95,
-- }
SMODS.Back {
key = "blossom",
name = "Blossom",
atlas = "void",
pos = {x = 0, y = 0},
config = {extra = {times = 2}},
loc_vars = function(self, _, _)
return {vars = {self.config.extra.times}}
end,
apply = function(_, _)
G.GAME.modifiers.Roland_blossom_deck = true
save_run()
end,
calculate = function(self, _, context)
local function disable()
for _ = 1, self.config.extra.times do
G.GAME.blind:disable()
end
play_sound("timpani")
return true
end
if not context.setting_blind then
return
end
local blinds = G.GAME.round_resets.blind_states
if blinds.Small == "Current" or blinds.Big == "Current" then
q(disable)
end
end,
}
SMODS.Back {
key = "go",
name = "Go",
atlas = "void",
pos = {x = 0, y = 0},
apply = function(_, _)
local function add_credit_card()
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_credit_card", "Roland_go")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
save_run()
return true
end
q(add_credit_card)
end,
calculate = function(_, _, context)
if context.starting_shop then
ease_dollars(-G.GAME.dollars)
end
end,
}

View file

@ -1,3 +1,5 @@
local _, q = unpack(... or require "src.functional")
SMODS.Atlas {
px = 34,
py = 34,
@ -7,8 +9,39 @@ SMODS.Atlas {
atlas_table = "ANIMATION_ATLAS",
}
local function common_rank()
local tally = {}
local to_name = {}
--- Tallies up a card area's cards.
---@param card_area CardArea
local function tally_up(card_area)
for _, v in ipairs(card_area.cards) do
if not SMODS.has_no_rank(v) then
local id = v:get_id()
tally[id] = (tally[id] or 0) + 1
to_name[id] = v.base.value
end
end
end
tally_up(G.deck)
tally_up(G.hand)
tally_up(G.discard)
local max_key, max_value = -1 / 0, -1 / 0
for k, v in pairs(tally) do
if v > max_value or k > max_key and v == max_value then
max_key = k
max_value = v
end
end
return max_key, to_name[max_key]
end
local function disable_improbable()
G.GAME.improbable = nil
G.GAME.modifiers.Roland_improbable = nil
local orig = (getmetatable(G.GAME.probabilities) or {}).orig
if orig then
@ -16,12 +49,16 @@ local function disable_improbable()
end
end
local function is_locked()
return G.STATE ~= G.STATES.SELECTING_HAND or G.CONTROLLER.locked or (G.GAME.STOP_USE and G.GAME.STOP_USE > 0)
end
if cry_prob then
local orig_prob = cry_prob
---@diagnostic disable-next-line: lowercase-global
cry_prob = function(owned, den, rigged)
return G.GAME.improbable and 0 or orig_prob(owned, den, rigged)
return G.GAME.modifiers.Roland_improbable and 0 or orig_prob(owned, den, rigged)
end
end
@ -32,7 +69,7 @@ function Game:update(dt)
orig_update(self, dt)
local orig = G.GAME.probabilities
if not G.GAME.improbable or getmetatable(orig) then
if not G.GAME.modifiers.Roland_improbable or getmetatable(orig) then
return
end
@ -59,13 +96,13 @@ SMODS.Blind {
boss_colour = HEX("009966"),
atlas = "blind",
pos = {x = 0, y = 0},
pronouns = "any_all",
pronouns = "it_its",
mult = 2,
dollars = 5,
defeat = disable_improbable,
disable = disable_improbable,
set_blind = function(_)
G.GAME.improbable = true
G.GAME.modifiers.Roland_improbable = true
end,
}
@ -86,7 +123,7 @@ SMODS.Blind {
end,
drawn_to_hand = function(self)
local function force_hand()
if G.STATE ~= G.STATES.SELECTING_HAND or G.CONTROLLER.locked or (G.GAME.STOP_USE and G.GAME.STOP_USE > 0) then
if is_locked() then
return false
end
@ -99,15 +136,146 @@ SMODS.Blind {
end
G.FUNCS.play_cards_from_highlighted(nil)
return true
end
if not self.disabled then
self.disabled = true
G.E_MANAGER:add_event(Event({func = force_hand, blocking = false}))
q {func = force_hand, blocking = false}
end
end,
set_blind = function(self)
self.disabled = false
end,
}
SMODS.Blind {
key = "divide",
boss = {min = 4, max = 10},
boss_colour = HEX("0291fb"),
atlas = "blind",
pos = {x = 0, y = 1},
pronouns = "they_them",
mult = 2,
dollars = 5,
disable = function()
local function disable()
for i = 1, #G.discard.cards do
draw_card(G.discard, G.hand, i / #G.discard.cards * 100, "up", false, G.discard.cards[i], nil, nil, true)
end
for i = 1, #G.discard.cards do
draw_card(G.hand, G.deck, i / #G.discard.cards * 100, "up", false, G.discard.cards[i])
end
end
q(disable)
end,
set_blind = function()
local function force_hand()
local length = (#G.deck.cards - 2) / 2
for i = 0, length do
local card = G.deck.cards[#G.deck.cards - i]
draw_card(G.deck, G.hand, i / length * 100, "down", false, card, nil, nil, true)
end
for i = 0, length do
local card = G.deck.cards[#G.deck.cards - i]
draw_card(G.hand, G.discard, i / length * 100, "down", false, card, nil, nil, true)
end
end
-- Allows the background to ease in first before drawing cards.
q(force_hand)
end,
}
SMODS.Blind {
key = "tranquilizer",
boss = {min = 4, max = 10},
boss_colour = HEX("0291fb"),
atlas = "blind",
pos = {x = 0, y = 1},
pronouns = "they_them",
mult = 2,
dollars = 5,
collection_loc_vars = function(_)
return {
vars = {localize {
type = "variable", key = "b_Roland_most_common_card",
}},
}
end,
loc_vars = function(_)
local _, name = common_rank()
return {vars = {localize(name or "Ace", "ranks")}}
end,
disable = function(self)
self.disabled = true
end,
calculate = function(self, _, context)
if not context.card_added and
not context.drawing_cards and
not context.playing_card_added and
not context.pre_discard and
not context.press_play then
return
end
local needs_text_change = false
local function process(card_area)
for _, v in pairs(card_area.cards) do
local debuff = v.debuff
v:set_debuff(self:recalc_debuff(v, false))
needs_text_change = needs_text_change or debuff ~= v.debuff
end
end
process(G.deck)
process(G.hand)
process(G.discard)
if needs_text_change then
G.GAME.blind:wiggle()
G.GAME.blind:set_text()
end
end,
recalc_debuff = function(self, card)
local id, _ = common_rank()
return not self.disabled and id == card:get_id()
end,
}
SMODS.Blind {
key = "xerox",
boss = {min = 2, max = 10},
boss_colour = HEX("0291fb"),
atlas = "blind",
pos = {x = 0, y = 1},
pronouns = "they_them",
mult = 2,
dollars = 5,
disable = function(self)
self.disabled = true
end,
calculate = function(_, blind, context)
if blind.disabled or not context.pre_discard then
return
end
local cards_added = {}
local length = #G.hand.highlighted
for i = 1, length do
local copy = copy_card(G.hand.highlighted[i])
copy:add_to_deck()
table.insert(G.hand, copy)
table.insert(cards_added, copy)
table.insert(G.playing_cards, copy)
draw_card(G.hand, G.discard, i / length * 100, "down", false, copy, nil, nil, true)
end
playing_card_joker_effects(cards_added)
end,
}

View file

@ -1,3 +1,4 @@
local f, q = unpack(... or require "src.functional")
local jokerful = {banned_cards = {}}
local pastries = {banned_cards = {}, banned_tags = {}, banned_other = {}}
@ -34,13 +35,16 @@ SMODS.Challenge {
pronouns = "she_them",
}
G.E_MANAGER:add_event(Event {
q {
trigger = "immediate",
func = function()
F.foreach(F.filter(G.P_CENTERS, is_joker), adder(jokerful.banned_cards))
F.foreach(F.filter(G.P_TAGS, is_banned_from_pastry), adder(pastries.banned_tags))
F.foreach(F.filter(G.P_BLINDS, is_banned_from_pastry), adder(pastries.banned_other))
F.foreach(F.filter(G.P_CENTERS, is_center_banned_from_pastry), adder(pastries.banned_cards))
return true
f {
{G.P_CENTERS, is_joker, jokerful.banned_cards},
{G.P_TAGS, is_banned_from_pastry, pastries.banned_tags},
{G.P_BLINDS, is_banned_from_pastry, pastries.banned_other},
{G.P_CENTERS, is_center_banned_from_pastry, pastries.banned_cards},
}:foreach(function(v)
f(v[1]):filter(v[2]):foreach(adder(v[3]))
end)
end,
})
}

81
src/functional.lua Normal file
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@ -0,0 +1,81 @@
local function protect(fun)
return function()
local res, ret = pcall(fun)
if not res then
sendErrorMessage(tostring(ret), "Roland")
end
return not res or ret ~= false
end
end
local function protect_ev(fun)
if type(fun) == "table" then
fun.func = protect(fun.func)
fun = getmetatable(fun) == Event and fun or Event(fun)
elseif type(fun) == "function" then
fun = Event {func = protect(fun)}
else
error("Expected a function or event, got a " .. type(fun), 3)
end
return fun
end
local luaf = assert(SMODS.load_file("src/LuaFunctional/functional.lua"))()
if false then
---Returns the elements from the given `list`. This function is equivalent to
---```lua
--- return list[i], list[i+1], ···, list[j]
---```
---
---
---[View documents](command:extension.lua.doc?["en-us/52/manual.html/pdf-unpack"])
---
---@generic T1, T2, T3, T4, T5, T6, T7, T8, T9, T10
---@param list {
--- [1]?: T1,
--- [2]?: T2,
--- [3]?: T3,
--- [4]?: T4,
--- [5]?: T5,
--- [6]?: T6,
--- [7]?: T7,
--- [8]?: T8,
--- [9]?: T9,
--- [10]?: T10,
---}
---@param i? integer
---@param j? integer
---@return T1, T2, T3, T4, T5, T6, T7, T8, T9, T10
---@nodiscard
function unpack(list, i, j)
error({list, i, j})
end
luaf = require "src.LuaFunctional.functional"
end
--- Creates a non-numerically-indexed query from the given table.
---@param obj table
---@param f_pairs? fun(t: table): unknown
---@param numeric boolean?
---@return Query
local function f(obj, f_pairs, numeric)
return f_pairs and luaf.from(obj, f_pairs, numeric ~= false) or luaf.pairs(obj)
end
--- Queues an event to be run.
--- Note that events added this way implicitly `return true` unless you explicitly `return false`, unlike the vanilla ones.
--- @param fun (fun():boolean?)|Event The event or a function to run turn into an event.
--- @param front boolean|nil `true` to add the event to the front of the queue, rather than the end.
local function q(fun, front)
G.E_MANAGER:add_event(protect_ev(fun), nil, front)
end
---@class Query<K, V>: metatable
local _ = luaf._proto
return {f, q}

View file

@ -1,3 +1,5 @@
local f, q = unpack(... or require "src.functional")
local function can_use()
return not ((G.play and #G.play.cards > 0 or
G.CONTROLLER.locked or
@ -8,14 +10,12 @@ local function can_use()
end
local function common_hand()
return (G.GAME or {}).current_round and F.reduce(
G.GAME.hands,
return (G.GAME or {}).current_round and f(G.GAME.hands):reduce(
{name = "High Card", order = -1 / 0, played = 0},
function(a, v, k)
return (a.played < v.played or (a.played == v.played) and (a.order > v.order)) and
{name = k, order = v.order, played = v.played} or a
end,
pairs
end
).name or "High Card"
end
@ -70,7 +70,7 @@ SMODS.Joker {
local quotes = loc_self.quotes
local merge = G.jokers
and #F.filter(G.jokers.cards, is_mergeable_with(card)) > 0
and f(G.jokers.cards):filter(is_mergeable_with(card)):any()
and loc_self.merge or {}
local normal = (merge[1] or sinister) and {} or
@ -96,15 +96,17 @@ SMODS.Joker {
end,
calculate = function(_, _, context)
if type(G.escapey_debugger) == "function" then
G.escapey_debugger(F.reduce(context, "", function(acc, _, next) return acc .. ", " .. next end, pairs):sub(2))
G.escapey_debugger(f(context):reduce("", function(acc, _, next)
return acc .. ", " .. next
end):sub(2))
end
end,
---@param card Card
Bakery_can_use = function(_, card)
return not card.debuff and can_use() and (
#G.GAME.tags ~= 0 or
F.any(G.consumeables.cards, destructible) or
F.any(F.filter(G.jokers.cards, is_mergeable_with(card)))
f(G.consumeables.cards):filter(destructible):any() or
f(G.jokers.cards):filter(is_mergeable_with(card)):any()
)
end,
---@param card Card
@ -113,8 +115,8 @@ SMODS.Joker {
return "DEBUFFED"
end
return #G.GAME.tags == 0 and #F.filter(G.consumeables.cards, destructible) == 0 and
F.any(F.filter(G.jokers.cards, is_mergeable_with(card))) and "FUSE" or "ESCAPE"
return #G.GAME.tags == 0 and not f(G.consumeables.cards):filter(destructible):any() and
f(G.jokers.cards):filter(is_mergeable_with(card)):any() and "FUSE" or "ESCAPE"
end,
---@param card Card
Bakery_use_joker = function(_, card)
@ -122,7 +124,7 @@ SMODS.Joker {
return
end
local consumables = F.filter(G.consumeables.cards, destructible)
local consumables = f(G.consumeables.cards):filter(destructible):into()
local consumable_count = #consumables
local tag_count = #G.GAME.tags
@ -130,15 +132,12 @@ SMODS.Joker {
local level_sum, sell_sum = 0, 0
local any_carbon = is_carbon(card)
F.foreach(
F.filter(G.jokers.cards, is_mergeable_with(card)),
function(v)
any_carbon = any_carbon or is_carbon(v)
level_sum = level_sum + v.ability.extra.level_up_by * (v.getEvalQty and v:getEvalQty() or 1)
sell_sum = sell_sum + v.sell_cost * (v.getEvalQty and v:getEvalQty() or 1)
v:start_dissolve({HEX("57ecab")}, nil, 1.6)
end
)
f(G.jokers.cards):filter(is_mergeable_with(card)):foreach(function(v)
any_carbon = any_carbon or is_carbon(v)
level_sum = level_sum + v.ability.extra.level_up_by * (v.getEvalQty and v:getEvalQty() or 1)
sell_sum = sell_sum + v.sell_cost * (v.getEvalQty and v:getEvalQty() or 1)
v:start_dissolve({HEX("57ecab")}, nil, 1.6)
end)
if not any_carbon then
card.ability.extra.level_up_by = card.ability.extra.level_up_by + level_sum
@ -178,7 +177,6 @@ SMODS.Joker {
play_sound("cancel", 1.66, 0.5)
v.HUD_tag.states.visible = false
v:remove()
return true
end
end
@ -201,27 +199,21 @@ SMODS.Joker {
local trigger = #G.GAME.tags >= 30 and "immediate" or "before"
local delay = #G.GAME.tags >= 30 and 0 or 1 / #G.GAME.tags
F.foreach(
G.GAME.tags,
function(v)
destroyed = destroyed + 1
f(G.GAME.tags):foreach(function(v)
q {
trigger = trigger,
blocking = #G.GAME.tags < 30,
delay = delay,
func = fast_delete(v),
}
G.E_MANAGER:add_event(Event {
trigger = trigger,
blocking = #G.GAME.tags < 30,
delay = delay,
func = fast_delete(v),
})
end
)
destroyed = destroyed + 1
end)
else
F.foreach(
consumables,
function(v)
destroyed = destroyed + 1
v:start_dissolve({HEX("57ecab")}, nil, 1.6)
end
)
f(consumables):foreach(function(v)
v:start_dissolve({HEX("57ecab")}, nil, 1.6)
destroyed = destroyed + 1
end)
end
level_up_hand(card, hand, nil, destroyed * card.ability.extra.level_up_by)
@ -250,7 +242,7 @@ SMODS.Joker {
local vars = {normal}
for i = #vars, 9 do
vars[i + 1] = math.pow(odds, i)
table.insert(vars, math.pow(odds, i))
end
return {vars = vars}
@ -262,13 +254,16 @@ SMODS.Joker {
local extra = card.ability.extra
local xmult = extra.odds
local numerator = 1
for _ = 1, 31 do
if SMODS.pseudorandom_probability(card, "j_Roland_martingale", 1, extra.odds, "Martingale") then
break
end
SMODS.calculate_effect({card = card, repetitions = 1, message = "1/" .. number_format(xmult)}, card)
numerator = numerator * (extra.odds - G.GAME.probabilities.normal)
local message = number_format(numerator) .. "/" .. number_format(xmult)
SMODS.calculate_effect({card = card, repetitions = 1, message = message}, card)
xmult = xmult * extra.odds
end

View file

@ -1,13 +1,13 @@
F = assert(SMODS.load_file("src/LuaFunctional/functional.lua"))()
assert(SMODS.load_file("src/challenge.lua"))()
assert(SMODS.load_file("src/spectral.lua"))()
assert(SMODS.load_file("src/blind.lua"))()
assert(SMODS.load_file("src/joker.lua"))()
local qol = assert(SMODS.load_file("src/functional.lua"))() or require "src.functional"
qol[1] {"challenge", "spectral", "blind", "joker", "back", "seal"}:foreach(function(v)
assert(SMODS.load_file("src/" .. v .. ".lua"))(qol)
end)
if Balatest then
assert(SMODS.load_file("src/tests/joker.tests.lua"))()
assert(SMODS.load_file("src/tests/blind.tests.lua"))()
assert(SMODS.load_file("src/tests/spectral.tests.lua"))()
qol[1] {"joker", "blind", "spectral"}:foreach(function(v)
assert(SMODS.load_file("src/tests/" .. v .. ".tests.lua"))(qol)
end)
end
SMODS.Joker:take_ownership("joker", {cost = 1}, true)

34
src/seal.lua Normal file
View file

@ -0,0 +1,34 @@
-- SMODS.Atlas {
-- px = 71,
-- py = 95,
-- key = "seal",
-- path = "seal.png",
-- }
SMODS.Seal {
name = "Frost",
key = "frost",
badge_colour = HEX("12f254"),
atlas = "void",
pos = {x = 0, y = 0},
calculate = function(_, card, context)
if not context.blind_defeated or card.area ~= G.deck then
return
end
local tag = Tag(get_next_tag_key("Roland_frost"))
if tag.name == "Orbital Tag" then
local hands = {}
for k, v in pairs(G.GAME.hands) do
if v.visible then
table.insert(hands, k)
end
end
tag.ability.orbital_hand = pseudorandom_element(hands, pseudoseed("Roland_frost"))
end
add_tag(tag)
end,
}

View file

@ -1,3 +1,5 @@
local f, q = unpack(... or require "src.functional")
local function can_use()
return not ((G.play and #G.play.cards > 0 or
G.CONTROLLER.locked or
@ -39,24 +41,22 @@ SMODS.Consumable {
end,
use = function(_, card, _, _)
for _, v in ipairs(Bakery_API.get_highlighted()) do
G.E_MANAGER:add_event(Event {
q {
delay = 0.1,
func = function()
v:set_edition({negative = true})
v:juice_up(0.5, 0.5)
return true
end,
})
}
end
G.E_MANAGER:add_event(Event {
q {
delay = 0.1,
func = function()
G.hand:change_size(card.ability.extra.hand)
Bakery_API.unhighlight_all()
return true
end,
})
}
end,
}
@ -92,14 +92,14 @@ SMODS.Consumable {
end
local function void()
local cards = F.filter(G.playing_cards, destructible)
local cards = f(G.playing_cards):filter(destructible):into()
local function calculate_joker(v)
v:calculate_joker({remove_playing_cards = true, removed = cards})
end
F.foreach(cards, destroy)
F.foreach(G.jokers.cards, calculate_joker)
f(cards):foreach(destroy)
f(G.jokers.cards):foreach(calculate_joker)
for _ = 1, card.ability.extra.amount do
local cryptid = create_card(
@ -117,17 +117,15 @@ SMODS.Consumable {
cryptid:add_to_deck()
G.consumeables:emplace(cryptid)
end
return true
end
play_sound("Roland_void", 1, 0.7)
G.E_MANAGER:add_event(Event({
q {
delay = 0.27,
timer = "REAL",
trigger = "after",
func = void,
}))
}
end,
}

View file

@ -32,6 +32,20 @@ Balatest.TestPlay {
end,
}
Balatest.TestPlay {
category = {"blind", "improbable"},
name = "improbable_disabled",
blind = "bl_Roland_improbable",
jokers = {"j_oops", "j_oops", "j_oops", "j_chicot"},
deck = {cards = {{s = "S", r = "2", e = "m_lucky"}, {s = "S", r = "3"}}},
execute = function()
Balatest.play_hand {"2S"}
end,
assert = function()
Balatest.assert_chips(7 * 21)
end,
}
Balatest.TestPlay {
category = {"blind", "nimble"},
name = "nimble",
@ -59,3 +73,143 @@ Balatest.TestPlay {
Balatest.assert_chips(2720)
end,
}
Balatest.TestPlay {
category = {"blind", "nimble"},
name = "nimble_disabled",
blind = "bl_Roland_nimble",
jokers = {"j_chicot"},
execute = function()
Balatest.wait_for_input()
end,
assert = function()
Balatest.assert_chips(0)
end,
}
Balatest.TestPlay {
category = {"blind", "divide"},
name = "divide",
blind = "bl_Roland_divide",
execute = function()
Balatest.wait_for_input()
end,
assert = function()
Balatest.assert_eq(#G.discard.cards, 26)
end,
}
Balatest.TestPlay {
category = {"blind", "divide"},
name = "divide_odd",
blind = "bl_Roland_divide",
deck = {cards = {
{s = "S", r = "2"},
{s = "S", r = "2"},
{s = "S", r = "2"},
{s = "S", r = "2"},
{s = "S", r = "2"},
}},
execute = function()
Balatest.wait_for_input()
end,
assert = function()
Balatest.assert_eq(#G.discard.cards, 2)
end,
}
Balatest.TestPlay {
category = {"blind", "divide"},
name = "divide_disabled",
blind = "bl_Roland_divide",
jokers = {"j_chicot"},
execute = function()
Balatest.wait_for_input()
end,
assert = function()
Balatest.assert_eq(#G.discard.cards, 0)
end,
}
Balatest.TestPlay {
category = {"blind", "tranquilizer"},
name = "tranquilizer",
blind = "bl_Roland_tranquilizer",
execute = function()
Balatest.wait_for_input()
end,
assert = function()
for k, v in pairs(G.hand.cards) do
local message = v.debuff and
"Card " .. k .. " should not be debuffed" or
"Card " .. k .. " should be debuffed"
Balatest.assert(v.debuff == (v.base.value == "Ace"), message)
end
end,
}
Balatest.TestPlay {
category = {"blind", "tranquilizer"},
name = "tranquilizer_change",
blind = "bl_Roland_tranquilizer",
jokers = {"j_dna", "j_dna"},
deck = {cards = {
{s = "S", r = "2"},
{s = "S", r = "3"},
{s = "S", r = "3"},
}},
execute = function()
Balatest.wait_for_input()
Balatest.play_hand {"2S"}
end,
assert = function()
for k, v in pairs(G.hand.cards) do
local message = v.debuff and
"Card " .. k .. " should not be debuffed" or
"Card " .. k .. " should be debuffed"
Balatest.assert(v.debuff == (v.base.value == "2"), message)
end
end,
}
Balatest.TestPlay {
category = {"blind", "tranquilizer"},
name = "tranquilizer_disabled",
blind = "bl_Roland_tranquilizer",
jokers = {"j_chicot"},
execute = function()
Balatest.wait_for_input()
end,
assert = function()
for k, v in pairs(G.hand.cards) do
Balatest.assert(not v.debuff, "Card " .. k .. " should not be debuffed")
end
end,
}
Balatest.TestPlay {
category = {"blind", "xerox"},
name = "xerox",
blind = "bl_Roland_xerox",
execute = function()
Balatest.discard {"2S"}
end,
assert = function()
Balatest.assert_eq(#G.playing_cards, 53)
end,
}
Balatest.TestPlay {
category = {"blind", "xerox"},
name = "xerox_disabled",
blind = "bl_Roland_xerox",
jokers = {"j_chicot"},
execute = function()
Balatest.discard {"2S"}
end,
assert = function()
Balatest.assert_eq(#G.playing_cards, 52)
end,
}

View file

@ -2,31 +2,6 @@ if not Balatest then
return
end
Balatest.TestPlay {
category = {"joker", "martingale"},
name = "martingale_oops",
jokers = {"j_Roland_martingale", "j_oops"},
execute = function()
Balatest.play_hand {"2S"}
end,
assert = function()
Balatest.assert_chips(7 * 2)
end,
}
Balatest.TestPlay {
category = {"joker", "martingale"},
name = "martingale_improbable",
blind = "bl_Roland_improbable",
jokers = {"j_Roland_martingale"},
execute = function()
Balatest.play_hand {"2S"}
end,
assert = function()
Balatest.assert_chips(7 * math.pow(2, 32))
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_none",
@ -350,3 +325,28 @@ Balatest.TestPlay {
Balatest.assert_eq(G.jokers.cards[1].ability.extra.level_up_by, 1)
end,
}
Balatest.TestPlay {
category = {"joker", "martingale"},
name = "martingale_oops",
jokers = {"j_Roland_martingale", "j_oops"},
execute = function()
Balatest.play_hand {"2S"}
end,
assert = function()
Balatest.assert_chips(7 * 2)
end,
}
Balatest.TestPlay {
category = {"joker", "martingale"},
name = "martingale_improbable",
blind = "bl_Roland_improbable",
jokers = {"j_Roland_martingale"},
execute = function()
Balatest.play_hand {"2S"}
end,
assert = function()
Balatest.assert_chips(7 * math.pow(2, 32))
end,
}