Add new blind art

This commit is contained in:
Emik 2026-02-14 03:30:17 +01:00
parent 15c016b321
commit c526a2450b
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
9 changed files with 8 additions and 6 deletions

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@ -115,7 +115,7 @@ blind {
blind {
key = "falseshuffle",
boss = {min = 3},
boss_colour = HEX "888888",
boss_colour = HEX "ff7f3d",
pronouns = "any_all",
disable = function()
q(function()
@ -133,7 +133,7 @@ blind {
return
end
b:juice_up()
b:wiggle()
table.sort(
G.deck.cards,
@ -236,7 +236,7 @@ blind {
disable = function(self)
self.disabled = true
end,
calculate = function(self, _, context)
calculate = function(self, b, context)
if not context.card_added and
not context.drawing_cards and
not context.playing_card_added and
@ -260,8 +260,8 @@ blind {
process(G.discard)
if needs_text_change then
G.GAME.blind:wiggle()
G.GAME.blind:set_text()
b:wiggle()
b:set_text()
end
end,
recalc_debuff = function(self, card)
@ -275,7 +275,7 @@ blind {
blind {
key = "bottom",
boss = {min = 6},
boss_colour = HEX "bdaecc",
boss_colour = HEX "817536",
pronouns = "they_them",
calculate = function(_, b, context)
if b.disabled then
@ -283,10 +283,12 @@ blind {
end
if context.pre_discard then
b:wiggle()
ease_discard(1)
end
if context.end_of_round and (next(G.deck.cards) or next(G.hand.cards)) then
b:wiggle()
G.STATE = G.STATES.GAME_OVER
G.STATE_COMPLETE = false
end