Make joker calculate functions return more context
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parent
ba3cb47203
commit
03c8ad5a5f
2 changed files with 24 additions and 15 deletions
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@ -6,7 +6,7 @@
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"author": [
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"Emik"
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],
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"version": "2.6.9",
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"version": "2.6.10",
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"badge_colour": "8BE9FD",
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"main_file": "src/main.lua",
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"badge_text_colour": "44475A",
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@ -135,7 +135,7 @@ joker {
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end,
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calculate = function(_, card, context)
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if context.joker_main or context.forcetrigger then
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return {xmult = card.ability.extra.xmult}
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return {card = card, xmult = card.ability.extra.xmult}
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end
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if not card.getting_sliced and
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@ -143,7 +143,7 @@ joker {
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G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then
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card.getting_sliced = true
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local message = localize {type = "variable", key = "b_Roland_bye"}
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SMODS.calculate_effect({message = message, colour = G.C.RED}, card)
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SMODS.calculate_effect({message = message, colour = G.C.RED, message_card = card}, card)
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q(function()
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G.hand_text_area.blind_chips:juice_up()
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@ -264,7 +264,7 @@ joker {
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local c = context.blueprint_card or card
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c.ability.extra_value = c.ability.extra_value + extra.price
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c:set_cost()
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return {message = localize "k_val_up", colour = G.C.MONEY}
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return {message = localize "k_val_up", colour = G.C.MONEY, message_card = card}
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end,
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}
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@ -287,7 +287,7 @@ joker {
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local extra = card.ability.extra
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if context.joker_main or context.forcetrigger then
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return {mult = extra.mult}
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return {card = card, mult = extra.mult}
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end
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if not context.before or context.scoring_name ~= extra.hand_name then
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@ -399,7 +399,7 @@ joker {
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local extra = card.ability.extra
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if context.joker_main or context.forcetrigger then
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return {mult = extra.mult}
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return {card = card, mult = extra.mult}
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end
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if context.blueprint or
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@ -435,7 +435,7 @@ joker {
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local extra = card.ability.extra
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return (context.repetition and context.other_card) and
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{repetitions = is_frozen(context.other_card) and extra.frozen or extra.non_frozen} or
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{card = card, repetitions = is_frozen(context.other_card) and extra.frozen or extra.non_frozen} or
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SMODS.merge_effects(
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f(G.jokers.cards):where(is_frozen):map(function(v)
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return SMODS.blueprint_effect(card, v, context) or true
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@ -478,7 +478,7 @@ joker {
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local extra = card.ability.extra
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if f(SMODS.Suits):count(count) >= card.ability.extra.suits or context.forcetrigger then
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return {mult = extra.mult}
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return {card = card, mult = extra.mult}
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end
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end,
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}
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@ -609,7 +609,7 @@ joker {
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mult = mod_mult(0)
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update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
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return {sound = "Roland_nilly", message = "0X " .. localize "k_mult", colour = G.C.MULT, card = card}
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return {sound = "Roland_nilly", message = "0X " .. localize "k_mult", colour = G.C.MULT, message_card = card}
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end,
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Bakery_can_use = function(_, card)
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return not card.debuff
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@ -694,7 +694,7 @@ joker {
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numerator = numerator * (extra.odds - g.probabilities.normal)
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local message = number_format(numerator) .. "/" .. number_format(xmult)
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SMODS.calculate_effect({card = card, repetitions = 1, message = message}, card)
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SMODS.calculate_effect({card = card, repetitions = 1, message = message, message_card = card}, card)
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xmult = xmult * extra.odds
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end
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@ -865,12 +865,21 @@ joker {
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_ = (extra.progress == 1) ~= extra.flipped and Bakery_API.flip_double_sided(card)
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if extra.sequence[extra.progress + 1] then
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return {message = localize "k_progress", colour = extra.progress == 2 and G.C.ORANGE or G.C.BLUE}
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return {
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message = localize "k_progress",
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colour = extra.progress == 2 and G.C.ORANGE or G.C.BLUE,
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message_card = card,
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}
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end
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extra.progress = 0
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extra.dollars = extra.dollars + extra.increase
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return {message = localize "k_upgrade_ex", colour = G.C.MONEY}
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return {
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message = localize "k_upgrade_ex",
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colour = G.C.MONEY,
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message_card = card,
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}
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end,
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}
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@ -897,17 +906,17 @@ joker {
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local extra = card.ability.extra
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if context.mod_probability then
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return {numerator = extra.probability}
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return {card = card, numerator = extra.probability}
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end
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if context.end_of_round and extra.probability ~= extra.reset then
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extra.probability = extra.reset
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return {message = localize "k_reset", colour = G.C.RED}
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return {message = localize "k_reset", colour = G.C.RED, message_card = card}
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end
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if context.after then
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extra.probability = extra.probability * extra.probability_mult
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return {message = localize "k_upgrade_ex", colour = G.C.GREEN}
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return {message = localize "k_upgrade_ex", colour = G.C.GREEN, message_card = card}
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end
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end,
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}
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