diff --git a/manifest.json b/manifest.json index aadbfd1..faa26bd 100644 --- a/manifest.json +++ b/manifest.json @@ -6,7 +6,7 @@ "author": [ "Emik" ], - "version": "2.6.9", + "version": "2.6.10", "badge_colour": "8BE9FD", "main_file": "src/main.lua", "badge_text_colour": "44475A", diff --git a/src/joker.lua b/src/joker.lua index a69d1ca..5e2f59b 100644 --- a/src/joker.lua +++ b/src/joker.lua @@ -135,7 +135,7 @@ joker { end, calculate = function(_, card, context) if context.joker_main or context.forcetrigger then - return {xmult = card.ability.extra.xmult} + return {card = card, xmult = card.ability.extra.xmult} end if not card.getting_sliced and @@ -143,7 +143,7 @@ joker { G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then card.getting_sliced = true local message = localize {type = "variable", key = "b_Roland_bye"} - SMODS.calculate_effect({message = message, colour = G.C.RED}, card) + SMODS.calculate_effect({message = message, colour = G.C.RED, message_card = card}, card) q(function() G.hand_text_area.blind_chips:juice_up() @@ -264,7 +264,7 @@ joker { local c = context.blueprint_card or card c.ability.extra_value = c.ability.extra_value + extra.price c:set_cost() - return {message = localize "k_val_up", colour = G.C.MONEY} + return {message = localize "k_val_up", colour = G.C.MONEY, message_card = card} end, } @@ -287,7 +287,7 @@ joker { local extra = card.ability.extra if context.joker_main or context.forcetrigger then - return {mult = extra.mult} + return {card = card, mult = extra.mult} end if not context.before or context.scoring_name ~= extra.hand_name then @@ -399,7 +399,7 @@ joker { local extra = card.ability.extra if context.joker_main or context.forcetrigger then - return {mult = extra.mult} + return {card = card, mult = extra.mult} end if context.blueprint or @@ -435,7 +435,7 @@ joker { local extra = card.ability.extra return (context.repetition and context.other_card) and - {repetitions = is_frozen(context.other_card) and extra.frozen or extra.non_frozen} or + {card = card, repetitions = is_frozen(context.other_card) and extra.frozen or extra.non_frozen} or SMODS.merge_effects( f(G.jokers.cards):where(is_frozen):map(function(v) return SMODS.blueprint_effect(card, v, context) or true @@ -478,7 +478,7 @@ joker { local extra = card.ability.extra if f(SMODS.Suits):count(count) >= card.ability.extra.suits or context.forcetrigger then - return {mult = extra.mult} + return {card = card, mult = extra.mult} end end, } @@ -609,7 +609,7 @@ joker { mult = mod_mult(0) update_hand_text({delay = 0}, {chips = hand_chips, mult = mult}) - return {sound = "Roland_nilly", message = "0X " .. localize "k_mult", colour = G.C.MULT, card = card} + return {sound = "Roland_nilly", message = "0X " .. localize "k_mult", colour = G.C.MULT, message_card = card} end, Bakery_can_use = function(_, card) return not card.debuff @@ -694,7 +694,7 @@ joker { numerator = numerator * (extra.odds - g.probabilities.normal) local message = number_format(numerator) .. "/" .. number_format(xmult) - SMODS.calculate_effect({card = card, repetitions = 1, message = message}, card) + SMODS.calculate_effect({card = card, repetitions = 1, message = message, message_card = card}, card) xmult = xmult * extra.odds end @@ -865,12 +865,21 @@ joker { _ = (extra.progress == 1) ~= extra.flipped and Bakery_API.flip_double_sided(card) if extra.sequence[extra.progress + 1] then - return {message = localize "k_progress", colour = extra.progress == 2 and G.C.ORANGE or G.C.BLUE} + return { + message = localize "k_progress", + colour = extra.progress == 2 and G.C.ORANGE or G.C.BLUE, + message_card = card, + } end extra.progress = 0 extra.dollars = extra.dollars + extra.increase - return {message = localize "k_upgrade_ex", colour = G.C.MONEY} + + return { + message = localize "k_upgrade_ex", + colour = G.C.MONEY, + message_card = card, + } end, } @@ -897,17 +906,17 @@ joker { local extra = card.ability.extra if context.mod_probability then - return {numerator = extra.probability} + return {card = card, numerator = extra.probability} end if context.end_of_round and extra.probability ~= extra.reset then extra.probability = extra.reset - return {message = localize "k_reset", colour = G.C.RED} + return {message = localize "k_reset", colour = G.C.RED, message_card = card} end if context.after then extra.probability = extra.probability * extra.probability_mult - return {message = localize "k_upgrade_ex", colour = G.C.GREEN} + return {message = localize "k_upgrade_ex", colour = G.C.GREEN, message_card = card} end end, }