Make joker calculate functions return more context

This commit is contained in:
Emik 2026-05-24 23:09:30 +02:00
parent ba3cb47203
commit 03c8ad5a5f
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
2 changed files with 24 additions and 15 deletions

View file

@ -6,7 +6,7 @@
"author": [ "author": [
"Emik" "Emik"
], ],
"version": "2.6.9", "version": "2.6.10",
"badge_colour": "8BE9FD", "badge_colour": "8BE9FD",
"main_file": "src/main.lua", "main_file": "src/main.lua",
"badge_text_colour": "44475A", "badge_text_colour": "44475A",

View file

@ -135,7 +135,7 @@ joker {
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
if context.joker_main or context.forcetrigger then if context.joker_main or context.forcetrigger then
return {xmult = card.ability.extra.xmult} return {card = card, xmult = card.ability.extra.xmult}
end end
if not card.getting_sliced and if not card.getting_sliced and
@ -143,7 +143,7 @@ joker {
G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then
card.getting_sliced = true card.getting_sliced = true
local message = localize {type = "variable", key = "b_Roland_bye"} local message = localize {type = "variable", key = "b_Roland_bye"}
SMODS.calculate_effect({message = message, colour = G.C.RED}, card) SMODS.calculate_effect({message = message, colour = G.C.RED, message_card = card}, card)
q(function() q(function()
G.hand_text_area.blind_chips:juice_up() G.hand_text_area.blind_chips:juice_up()
@ -264,7 +264,7 @@ joker {
local c = context.blueprint_card or card local c = context.blueprint_card or card
c.ability.extra_value = c.ability.extra_value + extra.price c.ability.extra_value = c.ability.extra_value + extra.price
c:set_cost() c:set_cost()
return {message = localize "k_val_up", colour = G.C.MONEY} return {message = localize "k_val_up", colour = G.C.MONEY, message_card = card}
end, end,
} }
@ -287,7 +287,7 @@ joker {
local extra = card.ability.extra local extra = card.ability.extra
if context.joker_main or context.forcetrigger then if context.joker_main or context.forcetrigger then
return {mult = extra.mult} return {card = card, mult = extra.mult}
end end
if not context.before or context.scoring_name ~= extra.hand_name then if not context.before or context.scoring_name ~= extra.hand_name then
@ -399,7 +399,7 @@ joker {
local extra = card.ability.extra local extra = card.ability.extra
if context.joker_main or context.forcetrigger then if context.joker_main or context.forcetrigger then
return {mult = extra.mult} return {card = card, mult = extra.mult}
end end
if context.blueprint or if context.blueprint or
@ -435,7 +435,7 @@ joker {
local extra = card.ability.extra local extra = card.ability.extra
return (context.repetition and context.other_card) and return (context.repetition and context.other_card) and
{repetitions = is_frozen(context.other_card) and extra.frozen or extra.non_frozen} or {card = card, repetitions = is_frozen(context.other_card) and extra.frozen or extra.non_frozen} or
SMODS.merge_effects( SMODS.merge_effects(
f(G.jokers.cards):where(is_frozen):map(function(v) f(G.jokers.cards):where(is_frozen):map(function(v)
return SMODS.blueprint_effect(card, v, context) or true return SMODS.blueprint_effect(card, v, context) or true
@ -478,7 +478,7 @@ joker {
local extra = card.ability.extra local extra = card.ability.extra
if f(SMODS.Suits):count(count) >= card.ability.extra.suits or context.forcetrigger then if f(SMODS.Suits):count(count) >= card.ability.extra.suits or context.forcetrigger then
return {mult = extra.mult} return {card = card, mult = extra.mult}
end end
end, end,
} }
@ -609,7 +609,7 @@ joker {
mult = mod_mult(0) mult = mod_mult(0)
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult}) update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
return {sound = "Roland_nilly", message = "0X " .. localize "k_mult", colour = G.C.MULT, card = card} return {sound = "Roland_nilly", message = "0X " .. localize "k_mult", colour = G.C.MULT, message_card = card}
end, end,
Bakery_can_use = function(_, card) Bakery_can_use = function(_, card)
return not card.debuff return not card.debuff
@ -694,7 +694,7 @@ joker {
numerator = numerator * (extra.odds - g.probabilities.normal) numerator = numerator * (extra.odds - g.probabilities.normal)
local message = number_format(numerator) .. "/" .. number_format(xmult) local message = number_format(numerator) .. "/" .. number_format(xmult)
SMODS.calculate_effect({card = card, repetitions = 1, message = message}, card) SMODS.calculate_effect({card = card, repetitions = 1, message = message, message_card = card}, card)
xmult = xmult * extra.odds xmult = xmult * extra.odds
end end
@ -865,12 +865,21 @@ joker {
_ = (extra.progress == 1) ~= extra.flipped and Bakery_API.flip_double_sided(card) _ = (extra.progress == 1) ~= extra.flipped and Bakery_API.flip_double_sided(card)
if extra.sequence[extra.progress + 1] then if extra.sequence[extra.progress + 1] then
return {message = localize "k_progress", colour = extra.progress == 2 and G.C.ORANGE or G.C.BLUE} return {
message = localize "k_progress",
colour = extra.progress == 2 and G.C.ORANGE or G.C.BLUE,
message_card = card,
}
end end
extra.progress = 0 extra.progress = 0
extra.dollars = extra.dollars + extra.increase extra.dollars = extra.dollars + extra.increase
return {message = localize "k_upgrade_ex", colour = G.C.MONEY}
return {
message = localize "k_upgrade_ex",
colour = G.C.MONEY,
message_card = card,
}
end, end,
} }
@ -897,17 +906,17 @@ joker {
local extra = card.ability.extra local extra = card.ability.extra
if context.mod_probability then if context.mod_probability then
return {numerator = extra.probability} return {card = card, numerator = extra.probability}
end end
if context.end_of_round and extra.probability ~= extra.reset then if context.end_of_round and extra.probability ~= extra.reset then
extra.probability = extra.reset extra.probability = extra.reset
return {message = localize "k_reset", colour = G.C.RED} return {message = localize "k_reset", colour = G.C.RED, message_card = card}
end end
if context.after then if context.after then
extra.probability = extra.probability * extra.probability_mult extra.probability = extra.probability * extra.probability_mult
return {message = localize "k_upgrade_ex", colour = G.C.GREEN} return {message = localize "k_upgrade_ex", colour = G.C.GREEN, message_card = card}
end end
end, end,
} }