PVZFusionTranslation/BepInEx/Patches/GameObjects/AbyssMenu_Patch.cs

64 lines
2.2 KiB
C#

using HarmonyLib;
using System;
using System.Collections.Generic;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using Unity.VisualScripting;
using UnityEngine;
using System.Text.RegularExpressions;
using UnityEngine.UI;
using PvZ_Fusion_Translator__BepInEx_;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(AbyssMenu))]
public static class AbyssMenu_Patch
{
[HarmonyPatch(nameof(AbyssMenu.Awake))]
[HarmonyPostfix]
private static void Awake(AbyssMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.levelInfo)
{
txt.text = StringStore.TranslateText(txt.text, false);
txt.font = fontAsset;
}
Utils.ConvertButtonText(__instance.transform, "Goback");
}
[HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo))]
[HarmonyPostfix]
private static void UpdateLevelInfo(AbyssMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.levelInfo)
{
string regexStr = "?(\\d+)?\n??:([^\\s]+)\n???:(\\d+)?\n????:([^\\s:]+)\n????:(\\d+)";
Regex regex = new Regex(regexStr);
if(regex.IsMatch(txt.text))
{
Match match = regex.Match(txt.text);
int groupCount = match.Groups.Count;
List<string> dynamicParts = [];
for (int i = 1; i < groupCount; i++)
{
string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
dynamicParts.Add(translatedValue);
}
txt.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
txt.font = fontAsset;
}
}
}
}
}