using HarmonyLib; using System; using System.Collections.Generic; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using Unity.VisualScripting; using UnityEngine; using System.Text.RegularExpressions; using UnityEngine.UI; using PvZ_Fusion_Translator__BepInEx_; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(AbyssMenu))] public static class AbyssMenu_Patch { [HarmonyPatch(nameof(AbyssMenu.Awake))] [HarmonyPostfix] private static void Awake(AbyssMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.levelInfo) { txt.text = StringStore.TranslateText(txt.text, false); txt.font = fontAsset; } Utils.ConvertButtonText(__instance.transform, "Goback"); } [HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo))] [HarmonyPostfix] private static void UpdateLevelInfo(AbyssMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.levelInfo) { string regexStr = "?(\\d+)?\n??:([^\\s]+)\n???:(\\d+)?\n????:([^\\s:]+)\n????:(\\d+)"; Regex regex = new Regex(regexStr); if(regex.IsMatch(txt.text)) { Match match = regex.Match(txt.text); int groupCount = match.Groups.Count; List dynamicParts = []; for (int i = 1; i < groupCount; i++) { string groupValue = match.Groups[i].Value; string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue; dynamicParts.Add(translatedValue); } txt.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]); txt.font = fontAsset; } } } } }