70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
//using HarmonyLib;
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//using Il2Cpp;
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//using Il2CppTMPro;
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//using PvZ_Fusion_Translator.AssetStore;
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//using static PvZ_Fusion_Translator.Patches.Modes.Odyssey.TravelMgr_Patch;
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//using UnityEngine;
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//namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey
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//{
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// [HarmonyPatch(typeof(TravelStore))]
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// public static class TravelStore_Patch
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// {
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// [HarmonyPatch(nameof(TravelStore.Update))]
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// [HarmonyPostfix]
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// private static void Update(TravelStore __instance)
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// {
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// foreach(TextMeshProUGUI text in __instance.introduces)
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// {
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// if(__instance.currentSelect != null)
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// {
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// var buffList = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]];
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// if(__instance.currentSelect.theBuffNumber < buffList.Count && __instance.currentSelect.theBuffNumber > -1)
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// {
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// text.text = buffList[__instance.currentSelect.theBuffNumber];
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// }
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// else
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// {
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// text.text = StringStore.TranslateText(text.text);
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// }
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// }
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// }
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// foreach (var textMesh in __instance.points)
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// {
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// textMesh.text = StringStore.TranslateText(textMesh.text);
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// }
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// }
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// [HarmonyPatch(nameof(TravelStore.RefreshBuff))]
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// [HarmonyPostfix]
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// private static void RefreshBuff(TravelStore __instance)
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// {
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// foreach (TravelBuff buff in __instance.travelBuffs)
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// {
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// TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
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// cost.text = StringStore.TranslateText(cost.text);
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// cost.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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// }
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// foreach (TextMeshProUGUI text in __instance.introduces)
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// {
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// if (__instance.currentSelect != null)
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// {
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// var buffList = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]];
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// if (__instance.currentSelect.theBuffNumber < buffList.Count && __instance.currentSelect.theBuffNumber > -1)
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// {
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// text.text = buffList[__instance.currentSelect.theBuffNumber];
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// }
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// else
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// {
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// text.text = StringStore.TranslateText(text.text);
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// }
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// }
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// }
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// foreach (var textMesh in __instance.points)
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// {
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// textMesh.text = StringStore.TranslateText(textMesh.text);
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// }
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// }
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// }
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//}
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