//using HarmonyLib; //using Il2Cpp; //using Il2CppTMPro; //using PvZ_Fusion_Translator.AssetStore; //using static PvZ_Fusion_Translator.Patches.Modes.Odyssey.TravelMgr_Patch; //using UnityEngine; //namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey //{ // [HarmonyPatch(typeof(TravelStore))] // public static class TravelStore_Patch // { // [HarmonyPatch(nameof(TravelStore.Update))] // [HarmonyPostfix] // private static void Update(TravelStore __instance) // { // foreach(TextMeshProUGUI text in __instance.introduces) // { // if(__instance.currentSelect != null) // { // var buffList = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]]; // if(__instance.currentSelect.theBuffNumber < buffList.Count && __instance.currentSelect.theBuffNumber > -1) // { // text.text = buffList[__instance.currentSelect.theBuffNumber]; // } // else // { // text.text = StringStore.TranslateText(text.text); // } // } // } // foreach (var textMesh in __instance.points) // { // textMesh.text = StringStore.TranslateText(textMesh.text); // } // } // [HarmonyPatch(nameof(TravelStore.RefreshBuff))] // [HarmonyPostfix] // private static void RefreshBuff(TravelStore __instance) // { // foreach (TravelBuff buff in __instance.travelBuffs) // { // TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent(); // cost.text = StringStore.TranslateText(cost.text); // cost.font = FontStore.LoadTMPFont(Utils.Language.ToString()); // } // foreach (TextMeshProUGUI text in __instance.introduces) // { // if (__instance.currentSelect != null) // { // var buffList = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]]; // if (__instance.currentSelect.theBuffNumber < buffList.Count && __instance.currentSelect.theBuffNumber > -1) // { // text.text = buffList[__instance.currentSelect.theBuffNumber]; // } // else // { // text.text = StringStore.TranslateText(text.text); // } // } // } // foreach (var textMesh in __instance.points) // { // textMesh.text = StringStore.TranslateText(textMesh.text); // } // } // } //}