PVZFusionTranslation/MelonLoader/Patches/GameObjects/ButtonObjects/EveBtn_Patch.cs
2025-05-31 03:25:22 +07:00

42 lines
No EOL
1.2 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(EveManager))]
public static class EveManager_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(EveManager.Balanced))]
private static void Balanced(EveManager __instance)
{
Transform sceneText = __instance.transform.FindChild("text");
if(sceneText != null)
{
TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
if(sceneTextTMP != null)
{
sceneTextTMP.text = StringStore.TranslateText(sceneTextTMP.text);
}
}
Transform sceneTextShadow = sceneText.transform.FindChild("text2");
if(sceneTextShadow != null)
{
TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
if (sceneTextShadowTMP != null)
{
sceneTextShadowTMP.text = StringStore.TranslateText(sceneTextShadowTMP.text);
}
}
if (__instance.name.Equals("Balanced"))
{
__instance.gameObject.SetActive(false);
__instance.gameObject.SetActive(true);
}
}
}
}