using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(EveManager))] public static class EveManager_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(EveManager.Balanced))] private static void Balanced(EveManager __instance) { Transform sceneText = __instance.transform.FindChild("text"); if(sceneText != null) { TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent(); if(sceneTextTMP != null) { sceneTextTMP.text = StringStore.TranslateText(sceneTextTMP.text); } } Transform sceneTextShadow = sceneText.transform.FindChild("text2"); if(sceneTextShadow != null) { TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent(); if (sceneTextShadowTMP != null) { sceneTextShadowTMP.text = StringStore.TranslateText(sceneTextShadowTMP.text); } } if (__instance.name.Equals("Balanced")) { __instance.gameObject.SetActive(false); __instance.gameObject.SetActive(true); } } } }