PVZFusionTranslation/Source/Patches/GameObjects/PlantDamageMenu_Patch.cs

41 lines
1.5 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(PlantDamageMenu))]
public static class PlantDamageMenu_Patch
{
public static void Awake(BaseMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
var originalKey = StringStore.TranslationString.FirstOrDefault(x => x.Value == text.text).Key;
text.text = StringStore.TranslationString.ContainsKey(originalKey + "_RM")
? StringStore.TranslateText(originalKey + "_RM")
: StringStore.TranslateText(text.text);
text.font = fontAsset;
}
}
[HarmonyPatch(nameof(PlantDamageMenu.Awake)), HarmonyPatch(nameof(PlantDamageMenu.InitCards)), HarmonyPostfix]
public static void InitCards(PlantDamageMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
var originalKey = StringStore.TranslationString.FirstOrDefault(x => x.Value == text.text).Key;
text.text = StringStore.TranslationString.ContainsKey(originalKey + "_RM")
? StringStore.TranslateText(originalKey + "_RM")
: StringStore.TranslateText(text.text);
text.font = fontAsset;
}
}
}