using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(PlantDamageMenu))] public static class PlantDamageMenu_Patch { public static void Awake(BaseMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var text in __instance.GetComponentsInChildren()) { var originalKey = StringStore.TranslationString.FirstOrDefault(x => x.Value == text.text).Key; text.text = StringStore.TranslationString.ContainsKey(originalKey + "_RM") ? StringStore.TranslateText(originalKey + "_RM") : StringStore.TranslateText(text.text); text.font = fontAsset; } } [HarmonyPatch(nameof(PlantDamageMenu.Awake)), HarmonyPatch(nameof(PlantDamageMenu.InitCards)), HarmonyPostfix] public static void InitCards(PlantDamageMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var text in __instance.GetComponentsInChildren()) { var originalKey = StringStore.TranslationString.FirstOrDefault(x => x.Value == text.text).Key; text.text = StringStore.TranslationString.ContainsKey(originalKey + "_RM") ? StringStore.TranslateText(originalKey + "_RM") : StringStore.TranslateText(text.text); text.font = fontAsset; } } }