Cherryzilla & zombie text patch
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5 changed files with 67 additions and 10 deletions
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@ -29,7 +29,7 @@ namespace PvZ_Fusion_Translator.AssetStore
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// UI - Playing
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{ @"-------UI - Playing" , "UI - Playing-------" },
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{ @"快捷键:(\d+)" , "<size=20>Hotkey: {0}" },
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{ @"场上敌人数量:(\d+)" , "Zombies: {0}" },
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{ @"场上敌人数量:(\d+)$" , "Zombies: {0}" },
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{ @"难度:(\d+)" , "Difficulty: {0}" },
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// UI - Adventure Mode
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@ -117,8 +117,8 @@ namespace PvZ_Fusion_Translator.AssetStore
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{ @"-------Strings - Others" , "Strings - Others-------" },
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// { @"HP:(\d+)/(\d+)\s+一类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {2}/{3}" },
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// { @"HP:(\d+)/(\d+)\s+二类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {2}/{3}" },
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{ @"^HP:(\d+)/(\d+)\s+([^\s+])类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {3}/{4}" },
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{ @"^HP:(\d+)/(\d+)" , "HP: {0}/{1}" },
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// { @"^HP:(\d+)/(\d+)\s+([^\s+])类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {3}/{4}" },
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// { @"^HP:(\d+)/(\d+)" , "HP: {0}/{1}" },
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// { @"平衡性调整(([^\s]+))" , "Balance Adjustment ({0})" },
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{ @"旅行:守护 (\d+)轮已经完成" , "Odyssey: Last Stand | {0} Rounds Completed"},
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@ -0,0 +1,17 @@
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using HarmonyLib;
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using Il2Cpp;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
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{
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[HarmonyPatch(typeof(TrainingDummy), nameof(TrainingDummy.UpdateHealthText))]
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public static class TrainingDummy_Patch
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{
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[HarmonyPostfix]
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public static void UpdateHealthText(TrainingDummy __instance)
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{
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StringStore.TranslateText(__instance.healthText);
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StringStore.TranslateText(__instance.healthTextShadow);
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}
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}
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}
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@ -0,0 +1,17 @@
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using HarmonyLib;
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using Il2Cpp;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
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{
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[HarmonyPatch(typeof(UltimateChomper), nameof(UltimateChomper.UpdateText))]
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public static class UltimateChomper_Patch
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{
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[HarmonyPostfix]
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public static void UpdateText(UltimateChomper __instance)
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{
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StringStore.TranslateText(__instance.killingText);
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StringStore.TranslateText(__instance.killingTextShadow);
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}
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}
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}
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@ -1,12 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using Il2Cpp;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
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{
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class Zombie_Patch
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[HarmonyPatch(typeof(Zombie))]
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public static class Zombie_Patch
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{
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[HarmonyPatch(nameof(Zombie.Start))]
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[HarmonyPostfix]
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public static void Start(Zombie __instance)
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{
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StringStore.TranslateText(__instance.healthText);
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StringStore.TranslateText(__instance.healthTextShadow);
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if (__instance.healthText.transform.rotation != Quaternion.Euler(0, 0, 0))
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__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
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}
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[HarmonyPatch(nameof(Zombie.Update))]
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[HarmonyPrefix]
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public static void Update(Zombie __instance)
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{
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if (__instance.theZombieType == ZombieType.TrainingDummy || !Board.Instance.showZombieHealth)
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return;
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StringStore.TranslateText(__instance.healthText);
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StringStore.TranslateText(__instance.healthTextShadow);
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if (__instance.healthText.transform.rotation != Quaternion.Euler(0f, 0f, 0f))
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__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
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}
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}
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}
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@ -406,6 +406,8 @@
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<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\UIButton_Patch.cs" />
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<Compile Include="Patches\GameObjects\MinorObjects\TrainingDummy_Patch.cs" />
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<Compile Include="Patches\GameObjects\MinorObjects\UltimateChomper_Patch.cs" />
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<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />
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