PVZFusionTranslation/MelonLoader/Patches/GameObjects/MinorObjects/Zombie_Patch.cs
2025-06-14 00:53:45 +03:00

33 lines
No EOL
1.2 KiB
C#

using HarmonyLib;
using Il2Cpp;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
[HarmonyPatch(typeof(Zombie))]
public static class Zombie_Patch
{
[HarmonyPatch(nameof(Zombie.Start))]
[HarmonyPostfix]
public static void Start(Zombie __instance)
{
StringStore.TranslateText(__instance.healthText);
StringStore.TranslateText(__instance.healthTextShadow);
if (__instance.healthText.transform.rotation != Quaternion.Euler(0, 0, 0))
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
[HarmonyPatch(nameof(Zombie.Update))]
[HarmonyPrefix]
public static void Update(Zombie __instance)
{
if (__instance.theZombieType == ZombieType.TrainingDummy || !Board.Instance.showZombieHealth)
return;
StringStore.TranslateText(__instance.healthText);
StringStore.TranslateText(__instance.healthTextShadow);
if (__instance.healthText.transform.rotation != Quaternion.Euler(0f, 0f, 0f))
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
}
}