Cherryzilla & zombie text patch

This commit is contained in:
Dakosha 2025-06-14 00:53:45 +03:00
parent 5ab3d60b84
commit ea94331c83
5 changed files with 67 additions and 10 deletions

View file

@ -29,7 +29,7 @@ namespace PvZ_Fusion_Translator.AssetStore
// UI - Playing
{ @"-------UI - Playing" , "UI - Playing-------" },
{ @"快捷键:(\d+)" , "<size=20>Hotkey: {0}" },
{ @"场上敌人数量:(\d+)" , "Zombies: {0}" },
{ @"场上敌人数量:(\d+)$" , "Zombies: {0}" },
{ @"难度:(\d+)" , "Difficulty: {0}" },
// UI - Adventure Mode
@ -117,8 +117,8 @@ namespace PvZ_Fusion_Translator.AssetStore
{ @"-------Strings - Others" , "Strings - Others-------" },
// { @"HP:(\d+)/(\d+)\s+一类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {2}/{3}" },
// { @"HP:(\d+)/(\d+)\s+二类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {2}/{3}" },
{ @"^HP:(\d+)/(\d+)\s+([^\s+])类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {3}/{4}" },
{ @"^HP:(\d+)/(\d+)" , "HP: {0}/{1}" },
// { @"^HP:(\d+)/(\d+)\s+([^\s+])类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {3}/{4}" },
// { @"^HP:(\d+)/(\d+)" , "HP: {0}/{1}" },
// { @"平衡性调整(([^\s]+))" , "Balance Adjustment ({0})" },
{ @"旅行:守护 (\d+)轮已经完成" , "Odyssey: Last Stand | {0} Rounds Completed"},

View file

@ -0,0 +1,17 @@
using HarmonyLib;
using Il2Cpp;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
[HarmonyPatch(typeof(TrainingDummy), nameof(TrainingDummy.UpdateHealthText))]
public static class TrainingDummy_Patch
{
[HarmonyPostfix]
public static void UpdateHealthText(TrainingDummy __instance)
{
StringStore.TranslateText(__instance.healthText);
StringStore.TranslateText(__instance.healthTextShadow);
}
}
}

View file

@ -0,0 +1,17 @@
using HarmonyLib;
using Il2Cpp;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
[HarmonyPatch(typeof(UltimateChomper), nameof(UltimateChomper.UpdateText))]
public static class UltimateChomper_Patch
{
[HarmonyPostfix]
public static void UpdateText(UltimateChomper __instance)
{
StringStore.TranslateText(__instance.killingText);
StringStore.TranslateText(__instance.killingTextShadow);
}
}
}

View file

@ -1,12 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using Il2Cpp;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
class Zombie_Patch
[HarmonyPatch(typeof(Zombie))]
public static class Zombie_Patch
{
[HarmonyPatch(nameof(Zombie.Start))]
[HarmonyPostfix]
public static void Start(Zombie __instance)
{
StringStore.TranslateText(__instance.healthText);
StringStore.TranslateText(__instance.healthTextShadow);
if (__instance.healthText.transform.rotation != Quaternion.Euler(0, 0, 0))
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
[HarmonyPatch(nameof(Zombie.Update))]
[HarmonyPrefix]
public static void Update(Zombie __instance)
{
if (__instance.theZombieType == ZombieType.TrainingDummy || !Board.Instance.showZombieHealth)
return;
StringStore.TranslateText(__instance.healthText);
StringStore.TranslateText(__instance.healthTextShadow);
if (__instance.healthText.transform.rotation != Quaternion.Euler(0f, 0f, 0f))
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
}
}

View file

@ -406,6 +406,8 @@
<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\UIButton_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\TrainingDummy_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\UltimateChomper_Patch.cs" />
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />