3.5 code changes + live update level list
This commit is contained in:
parent
829f314392
commit
d39d048259
23 changed files with 861 additions and 155 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -252,3 +252,4 @@ MelonLoader/bin/Debug/net6.0/AsmResolver.PE.dll
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MelonLoader/bin/Debug/net6.0/AsmResolver.DotNet.dll
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MelonLoader/bin/Debug/net6.0/AsmResolver.dll
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MelonLoader/bin/Debug/net6.0/0Harmony.dll
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/MelonLoader/bin
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@ -5,6 +5,7 @@ using MelonLoader.Utils;
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using PvZ_Fusion_Translator.AssetStore;
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using PvZ_Fusion_Translator.Patches.Managers;
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using PvZ_Fusion_Translator.Patches.Modes.Odyssey;
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using PvZ_Fusion_Translator.Patches.Modes.Super_Editor;
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using System.Runtime.CompilerServices;
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using System.Text.Json;
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using UnityEngine;
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@ -82,9 +83,15 @@ namespace PvZ_Fusion_Translator
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Utils.OpenTrello();
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}
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if(TowerManager.Instance != null)
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{
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TowerManager_Patch.UpdateText();
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if (CustomLevelMenu_Patch.requestTimer > 0)
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{
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CustomLevelMenu_Patch.requestTimer -= Time.deltaTime;
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if(CustomLevelMenu_Patch.requestTimer < 0)
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{
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CustomLevelMenu_Patch.requestTimer = 0;
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}
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}
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}
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@ -116,10 +116,6 @@ namespace PvZ_Fusion_Translator
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}
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#if MULTI_LANGUAGE
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if (Utils.Language != Utils.LanguageEnum.English)
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{
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LoadLocalizedTextures(Utils.LanguageEnum.English);
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}
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LoadLocalizedTextures(Utils.Language);
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LoadLocalizedSprites(Utils.Language);
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#else
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@ -1,5 +1,6 @@
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//#if DEBUG
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using PvZ_Fusion_Translator.AssetStore;
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using PvZ_Fusion_Translator.Patches.Modes.Super_Editor;
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using UnityEngine;
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namespace PvZ_Fusion_Translator
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@ -10,6 +11,7 @@ namespace PvZ_Fusion_Translator
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{
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ReloadStrings,
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ReloadTextures,
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SwapLevelData
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}
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private class ModFeature
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@ -42,6 +44,14 @@ namespace PvZ_Fusion_Translator
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Core.ShowToast("Textures Reloaded!");
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return;
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}
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if(this.ModType == ModType.SwapLevelData)
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{
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CustomLevelMenu_Patch.SwapLevelData();
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string toast = (CustomLevelMenu_Patch.useLocal) ? "Using Local Data..." : "Using Online Data...";
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Core.ShowToast(toast);
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return;
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}
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}
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}
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@ -49,6 +59,7 @@ namespace PvZ_Fusion_Translator
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{
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{ModType.ReloadStrings,new ModFeature("Reload Strings",ModType.ReloadStrings,KeyCode.Home, true)},
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{ModType.ReloadTextures,new ModFeature("Reload Textures",ModType.ReloadTextures,KeyCode.End, true)},
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{ModType.SwapLevelData,new ModFeature("Swap Level Data Type",ModType.SwapLevelData,KeyCode.PageUp, true)},
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};
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@ -14,23 +14,69 @@ namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
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[HarmonyPatch(typeof(InGameText))]
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public static class InGameText_Patch
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{
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public static string currentText = "";
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[HarmonyPatch(nameof(InGameText.ShowText))]
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[HarmonyPostfix]
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public static void ShowText(InGameText __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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string originalText = txt.text;
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string travelMatch = TravelMgr_Patch.MatchTravelBuff(originalText);
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if (txt.gameObject.name.Contains("shadow"))
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{
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continue;
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TranslateInGameText(__instance);
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}
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if (travelMatch != "")
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[HarmonyPatch(nameof(InGameText.DebugWarning))]
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[HarmonyPostfix]
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public static void DebugWarning(InGameText __instance)
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{
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TranslateInGameText(__instance);
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}
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[HarmonyPatch(nameof(InGameText.Update))]
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[HarmonyPostfix]
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public static void Update(InGameText __instance)
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{
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TranslateInGameText(__instance);
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}
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public static void TranslateInGameText(InGameText __instance)
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{
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if (__instance.textMesh == null) return;
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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currentText = __instance.textMesh.text;
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TextMeshProUGUI txt = __instance.textMesh;
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string originalText = txt.text;
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string travelMatch = TravelMgr_Patch.MatchTravelBuff(originalText);
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int godsGachaCheck = CheckGodsGachaPopup(originalText);
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string godsGachaMatch = "";
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string superEditorPlantMatch = CheckSuperEditorPopup(originalText);
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switch(godsGachaCheck)
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{
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case 1:
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case 2:
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case 3:
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godsGachaMatch = TranslateGodsGachaPopup(originalText, godsGachaCheck);
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break;
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default:
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break;
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}
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if(godsGachaMatch != "")
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{
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txt.text = godsGachaMatch;
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if (txt.gameObject.name.Contains("main"))
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{
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originalText = txt.text;
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Transform shadowText = txt.transform.parent.Find("Text_shadow");
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if (shadowText != null)
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{
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shadowText.GetComponent<TextMeshProUGUI>().text = Utils.RemoveColorTags(originalText);
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}
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}
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}
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else if (travelMatch != "")
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{
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txt.text = travelMatch;
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if (txt.gameObject.name.Contains("main"))
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@ -43,6 +89,10 @@ namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
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}
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}
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}
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else if(superEditorPlantMatch != "")
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{
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txt.text = superEditorPlantMatch;
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}
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else if((Regex.Match(txt.text, @"(<color[^>]*>.*?</color>)", RegexOptions.Singleline).Success) && !StringStore.translationString.ContainsKey(txt.text))
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{
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txt.text = StringStore.TranslateColorText(txt.text, true);
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@ -72,10 +122,116 @@ namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
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txt.font = fontAsset;
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}
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if(__instance.TryGetComponent<TextMeshProUGUI>(out TextMeshProUGUI text))
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public static string namePlantedPattern = "种植了:([^\\s]+)";
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public static string nameUpgradedPattern = "升级成功:([^\\s]+) -> ([^\\s]+)";
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public static string nameAlreadyPlantedPattern = "场上已经有一个([^\\s]+)了";
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public static Dictionary<string, string> fallbackFStrs = new Dictionary<string, string>()
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{
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text.text = StringStore.TranslateText(text.text);
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{"种植了:([^\\s]+)", "{0} planted!"},
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{"升级成功:([^\\s]+) -> ([^\\s]+)", "{0} successfully upgraded to {1}!"},
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{"场上已经有一个([^\\s]+)了", "{0} already exists on the lawn!"},
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{"已移除路线:([^\\s]+)", "Upgrade Path removed for {0}" },
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{ @"([^\s]+)\((\d+)\)", "{0}({1})" }
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};
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public static int CheckGodsGachaPopup(string originalText)
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{
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int res = 0;
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if (Regex.IsMatch(originalText, namePlantedPattern))
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{
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res = 1;
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}
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else if(Regex.IsMatch(originalText, nameUpgradedPattern))
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{
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res = 2;
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}
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else if(Regex.IsMatch(originalText, nameAlreadyPlantedPattern))
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{
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res = 3;
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}
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return res;
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}
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public static string TranslateGodsGachaPopup(string originalText, int type)
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{
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string res = originalText;
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switch(type)
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{
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case 1:
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res = TranslatePlantNameParts(originalText, namePlantedPattern);
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break;
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case 2:
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res = TranslatePlantNameParts(originalText, nameUpgradedPattern);
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break;
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case 3:
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res = TranslatePlantNameParts(originalText, nameAlreadyPlantedPattern);
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break;
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default:
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break;
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}
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return res;
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}
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public static string TranslatePlantNameParts(string originalText, string pattern)
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{
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string res = "";
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string fStr = "";
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Match match = Regex.Match(originalText, pattern);
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if(match.Success)
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{
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GroupCollection groups = match.Groups;
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fStr = StringStore.translationStringRegex.ContainsKey(pattern) ? StringStore.translationStringRegex[pattern] : fallbackFStrs[pattern];
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List<string> dynamicParts = [];
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for(int i = 1; i < groups.Count; i++)
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{
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string group = groups[i].Value;
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string plantName = Utils.GetPlantNameFromAlmanac(group);
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dynamicParts.Add(plantName);
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}
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res = string.Format(fStr, [.. dynamicParts]);
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}
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return res;
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}
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public static string CheckSuperEditorPopup(string originalText)
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{
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string res = "";
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if(Regex.IsMatch(originalText, "已移除路线:([^\\s]+)"))
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{
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res = TranslatePlantNameParts(originalText, "已移除路线:([^\\s]+)");
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}
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else if(Regex.IsMatch(originalText, "当前全部基础植物:(.*)"))
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{
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string pattern = "当前全部基础植物:(.*)";
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Match match = Regex.Match(originalText, pattern);
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if(match.Success)
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{
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GroupCollection groups = match.Groups;
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string plantNameGroup = groups[1].Value;
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string[] plantNames = plantNameGroup.Split(" ");
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string plantRes = "";
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string shortPattern = @"([^\s]+)\((\d+)\)";
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foreach (string plantName in plantNames)
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{
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Match shortMatch = Regex.Match(plantName, shortPattern);
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if(shortMatch.Success)
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{
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string fStr = StringStore.translationStringRegex.ContainsKey(shortPattern) ? StringStore.translationStringRegex[shortPattern] : fallbackFStrs[shortPattern];
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string shortRes = string.Format(fStr, [Utils.GetPlantNameFromAlmanac(shortMatch.Groups[1].Value), shortMatch.Groups[2].Value]);
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plantRes += shortRes + " ";
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}
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}
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res = StringStore.TranslateText("当前全部基础植物:" + plantRes);
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}
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}
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return res;
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}
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}
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}
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@ -53,7 +53,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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ZombieDataManager.ZombieData zombieData = zombieDataDic[__instance.currentZombieType];
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string spawnInfo = "";
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string spawnInfoFormat = StringStore.translationStringRegex["出怪等级: (\\d+)\n出怪权重: (\\d+)"];
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string spawnInfoFormat = StringStore.translationStringRegex.ContainsKey("出怪等级: (\\d+)\n出怪权重: (\\d+)") ? StringStore.translationStringRegex["出怪等级: (\\d+)\n出怪权重: (\\d+)"] : null;
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if(spawnInfoFormat != null)
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{
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spawnInfo = string.Format(spawnInfoFormat, [zombieData.summonLevel, zombieData.summonWeight]) + "\n\n";
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@ -29,6 +29,11 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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NoticePauseMenu_Patch.Post_Awake(__instance);
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}
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if(__instance.name.StartsWith("MainMenu(Clone)"))
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{
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MainMenu_Patch.AnimOver(__instance);
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}
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TranslateBaseMenu(__instance, "Level");
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TranslateBaseMenu(__instance, "Levels");
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TranslateBaseMenu(__instance, "CustomLevel");
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@ -7,6 +7,7 @@ using PvZ_Fusion_Translator;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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using UnityEngine.UIElements;
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using static MelonLoader.MelonLogger;
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using Object = UnityEngine.Object;
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public class OptionButtonData
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@ -58,6 +59,11 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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for (int i = 0; i < 6; i++)
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{
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var newButton = Object.Instantiate(templateButton, templateButton.transform.parent);
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newButton.tag = "LangOpt";
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foreach(Transform child in newButton.GetComponentsInChildren<Transform>())
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{
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child.tag = "LangOpt";
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}
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newButton.optionType = 80 + i;
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float yPos = startY - i * ySpacing;
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@ -90,6 +96,11 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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for (int i = 0; i < 2; i++)
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{
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var newButton = Object.Instantiate(templateButton, templateButton.transform.parent);
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newButton.tag = "LangOpt";
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foreach(Transform child in newButton.GetComponentsInChildren<Transform>())
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{
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child.tag = "LangOpt";
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}
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newButton.optionType = 100 + i;
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float yPos = toggleStartY - i * ySpacing;
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@ -125,7 +136,8 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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data.Language = lang;
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data.IsNextButton = false;
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btn.gameObject.SetActive(true);
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UpdateButtonText(btn, lang.ToString());
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UpdateButtonText(btn, Utils.LanguageNames[lang], FontStore.LoadTMPFont(lang.ToString()));
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}
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else
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{
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@ -148,7 +160,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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data.Toggle = toggle;
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data.IsNextButton = false;
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btn.gameObject.SetActive(true);
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UpdateButtonText(btn, toggle.ToString());
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UpdateButtonText(btn, StringStore.TranslateText(toggle.ToString()), FontStore.LoadTMPFont(Utils.Language.ToString()));
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}
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else
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{
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@ -168,7 +180,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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UpdateButtonText(nextBtn, "Next");
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}
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public static void UpdateButtonText(OptionBtn button, string languageName)
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public static void UpdateButtonText(OptionBtn button, string languageName, TMP_FontAsset fontAsset = null)
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{
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TMP_FontAsset defaultAsset = FontStore.LoadTMPFont("English");
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@ -192,7 +204,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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text.text = languageName;
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}
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text.fontSize = 16;
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text.font = defaultAsset;
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text.font = (fontAsset != null) ? fontAsset : defaultAsset;
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text.autoSizeTextContainer = false;
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}
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}
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@ -257,9 +269,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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[HarmonyPatch(typeof(OptionBtn))]
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public static class OptLangBtn_Patch
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{
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[HarmonyPatch(nameof(OptionBtn.Awake))]
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[HarmonyPostfix]
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private static void Awake(OptionBtn __instance)
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public static void Awake(OptionBtn __instance)
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{
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if (!buttonsCreated || cachedTemplateButton == null)
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{
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24
MelonLoader/Patches/GameObjects/ConfirmMenu_Patch.cs
Normal file
24
MelonLoader/Patches/GameObjects/ConfirmMenu_Patch.cs
Normal file
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@ -0,0 +1,24 @@
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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using System.Text.RegularExpressions;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(ConfirmMenu))]
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public static class ConfirmMenu_Patch
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{
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[HarmonyPatch(nameof(ConfirmMenu.SetTitle))]
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[HarmonyPostfix]
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private static void SetTitle(ConfirmMenu __instance)
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{
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foreach(TextMeshProUGUI title in __instance.title)
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{
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title.text = StringStore.TranslateText(title.text);
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title.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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}
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26
MelonLoader/Patches/GameObjects/LoseMenu_Patch.cs
Normal file
26
MelonLoader/Patches/GameObjects/LoseMenu_Patch.cs
Normal file
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@ -0,0 +1,26 @@
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using MelonLoader;
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using PvZ_Fusion_Translator.AssetStore;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(LoseMenu))]
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public static class LoseMenu_Patch
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{
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public static void TranslateLoseMenu(BaseMenu __instance)
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{
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if(__instance.TryGetComponent<LoseMenu>(out LoseMenu loseMenu))
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{
|
||||
loseMenu.title.text = StringStore.TranslateText(loseMenu.title.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,24 +1,106 @@
|
|||
//using HarmonyLib;
|
||||
//using Il2Cpp;
|
||||
//using PvZ_Fusion_Translator.AssetStore;
|
||||
//using UnityEngine;
|
||||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
//namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
//{
|
||||
// [HarmonyPatch(typeof(MainMenu))]
|
||||
// public class MainMenu_Patch
|
||||
// {
|
||||
// private static bool _warningShown = false;
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
public class MainMenu_Patch
|
||||
{
|
||||
public static void AnimOver(BaseMenu __instance)
|
||||
{
|
||||
Transform changelogObj = __instance.transform.Find("Grave/UpdateInfo");
|
||||
Transform langObj = UnityEngine.Object.Instantiate(changelogObj, changelogObj.position + new Vector3(0.0f, 0.855f), changelogObj.rotation, __instance.transform.Find("Grave"));
|
||||
langObj.name = "Languages";
|
||||
UIButton langBtn = langObj.GetComponent<UIButton>();
|
||||
|
||||
// [HarmonyPostfix]
|
||||
// [HarmonyPatch(nameof(MainMenu.AnimOver))]
|
||||
// private static void AnimOver(MainMenu __instance)
|
||||
// {
|
||||
// if (_warningShown || NoticeMenu.Instance == null)
|
||||
// return;
|
||||
foreach(TextMeshProUGUI text in langObj.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText("Languages");
|
||||
}
|
||||
|
||||
// WarningStore.WarningReload(Utils.Language, NoticeMenu.Instance);
|
||||
// _warningShown = true;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
langBtn.clickEvent = new UnityEvent();
|
||||
langBtn.clickEvent.AddListener(new Action(() => OpenLanguageMenu(langBtn.gameObject)));
|
||||
langBtn.clickEvent.AddListener(new Action(() => HideLangButton(langBtn.gameObject)));
|
||||
}
|
||||
|
||||
public static void OpenLanguageMenu(GameObject langBtn)
|
||||
{
|
||||
UIMgr.EnterOptionMenu();
|
||||
GameObject newOptionsMenu = GameAPP.canvasUp.Find("OptionMenu(Clone)").gameObject;
|
||||
newOptionsMenu.name = "LanguageMenu";
|
||||
|
||||
List<string> toKeep = new List<string>() { "Background", "F", "Goback"};
|
||||
foreach(Transform child in newOptionsMenu.GetComponentsInChildren<Transform>())
|
||||
{
|
||||
if(!toKeep.Contains(child.name) && !toKeep.Contains(child.parent.name) && child.name != "LanguageMenu")
|
||||
{
|
||||
child.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
OptionBtn templateButton = newOptionsMenu.transform.Find("F").GetComponent<OptionBtn>();
|
||||
OptLanguageBtn_Patch.OptLangBtn_Patch.Awake(templateButton);
|
||||
|
||||
UIButton goBackButton = newOptionsMenu.transform.Find("Goback").GetComponent<UIButton>();
|
||||
goBackButton.clickEvent.AddListener(new Action(() => ShowLangButton(langBtn.gameObject)));
|
||||
|
||||
newOptionsMenu.transform.Find("F").gameObject.SetActive(false);
|
||||
|
||||
foreach (TextMeshProUGUI text in newOptionsMenu.transform.Find("Background").GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText("Language Settings");
|
||||
}
|
||||
|
||||
/*GameObject optionMenuAnchor = UnityEngine.Object.Instantiate(assetBundle.LoadAsset("OptionMenu").TryCast<GameObject>(), GameAPP.canvasUp);
|
||||
optionMenuAnchor.transform.SetParent(newOptionsMenu.transform, false);
|
||||
Transform messageAnchor = optionMenuAnchor.transform.Find("MessageAnchor");
|
||||
Transform plantAnchor = optionMenuAnchor.transform.Find("PlantAnchor");
|
||||
|
||||
System.Random random = new System.Random();
|
||||
var plantTypes = Enum.GetValues(typeof(PlantType));
|
||||
PlantType randomPlantChoice = (PlantType)plantTypes.GetValue(random.Next(plantTypes.Length));
|
||||
|
||||
if(!GameAPP.resourcesManager.plantPrefabs.ContainsKey(randomPlantChoice) || GameAPP.resourcesManager.plantPrefabs[randomPlantChoice] == null)
|
||||
{
|
||||
randomPlantChoice = (PlantType)plantTypes.GetValue(random.Next(plantTypes.Length));
|
||||
}
|
||||
|
||||
if (GameAPP.resourcesManager.plantPrefabs[randomPlantChoice] != null)
|
||||
{
|
||||
GameObject plant = CreatePlant.SetPlantInAlmamac(plantAnchor.position, (int)randomPlantChoice);
|
||||
plant.transform.SetParent(newOptionsMenu.transform);
|
||||
SortingGroup sortingGroup = plant.AddComponent<SortingGroup>();
|
||||
sortingGroup.sortingLayerName = "UI";
|
||||
sortingGroup.sortingOrder = 20001;
|
||||
//plant.transform.position = new Vector3(-7.21f, -3.66f);
|
||||
UnityEngine.Object.Destroy(plant.GetComponent<Plant>());
|
||||
}*/
|
||||
|
||||
/*GameObject messageObj = new GameObject();
|
||||
messageObj.name = "MultilangMessage";
|
||||
messageObj.transform.SetParent(newOptionsMenu.transform);
|
||||
TextMeshProUGUI messageText = messageObj.AddComponent<TextMeshProUGUI>();
|
||||
messageObj.transform.localScale = Vector3.one;
|
||||
messageText.autoSizeTextContainer = false;
|
||||
messageText.font = FontStore.LoadTMPFont(Utils.LanguageEnum.English.ToString());
|
||||
messageText.text = "Hello this is multilanguage choose language over there ------>";*/
|
||||
}
|
||||
|
||||
public static void HideLangButton(GameObject btn)
|
||||
{
|
||||
btn.GetComponent<BoxCollider2D>().enabled = false;
|
||||
}
|
||||
|
||||
public static void ShowLangButton(GameObject btn)
|
||||
{
|
||||
btn.GetComponent<BoxCollider2D>().enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -52,7 +52,6 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
{
|
||||
startColorTag = match.Groups[1].Value;
|
||||
toTranslate = match.Groups[2].Value;
|
||||
Log.LogDebug(toTranslate);
|
||||
}
|
||||
|
||||
string[] parts = toTranslate.Split("\n");
|
||||
|
|
|
|||
36
MelonLoader/Patches/GameObjects/PlayerSaveMenu_Patch.cs
Normal file
36
MelonLoader/Patches/GameObjects/PlayerSaveMenu_Patch.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(PlayerSaveMenu))]
|
||||
public static class PlayerSaveMenu_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(PlayerSaveMenu.CreatePlayerData))]
|
||||
[HarmonyPostfix]
|
||||
public static void CreatePlayerData(PlayerSaveMenu __instance)
|
||||
{
|
||||
TranslateCreatePlayerSaveMenu();
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(PlayerSaveMenu.ResetName))]
|
||||
[HarmonyPostfix]
|
||||
public static void ResetName(PlayerSaveMenu __instance)
|
||||
{
|
||||
TranslateCreatePlayerSaveMenu();
|
||||
}
|
||||
|
||||
public static void TranslateCreatePlayerSaveMenu()
|
||||
{
|
||||
Transform createPlayerSaveMenuTransform = GameAPP.canvasUp.Find("CreatePlayerSaveMenu(Clone)");
|
||||
if(createPlayerSaveMenuTransform.TryGetComponent<CreatePlayerSaveMenu>(out CreatePlayerSaveMenu createPlayerSaveMenu))
|
||||
{
|
||||
createPlayerSaveMenu.title.text = StringStore.TranslateText(createPlayerSaveMenu.title.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -15,37 +15,30 @@ namespace PvZ_Fusion_Translator.Patches.Managers
|
|||
[HarmonyPostfix]
|
||||
private static void Start(InGameUI __instance)
|
||||
{
|
||||
TextMeshProUGUI[] array = new TextMeshProUGUI[]
|
||||
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
|
||||
__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
|
||||
__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
|
||||
__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
|
||||
__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
|
||||
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
|
||||
TextMeshProUGUI[] array2 = array;
|
||||
for (int i = 0; i < array2.Length; i++)
|
||||
{
|
||||
string originalText = array2[i].text;
|
||||
array2[i].text = array2[i].text.Replace("\n", " ");
|
||||
if (text.text == null) continue;
|
||||
|
||||
string originalText = text.text;
|
||||
text.text = text.text.Replace("\n", " ");
|
||||
Regex checkFusionChallenge = new Regex("^超级([^\\s:]+)(:?挑战1?)");
|
||||
|
||||
if (array2[i].text.Contains("配方:") && !checkFusionChallenge.IsMatch(array2[i].text))
|
||||
if (text.text.Contains("配方:") && !checkFusionChallenge.IsMatch(text.text))
|
||||
{
|
||||
string[] lines = array2[i].text.Split(":");
|
||||
string[] lines = text.text.Split(":");
|
||||
lines[1] = Utils.GetPlantNameFromAlmanac(lines[1]);
|
||||
if (lines[1] == "")
|
||||
{
|
||||
Log.LogError("Couldn't find plant! (Fusion Showcase)");
|
||||
lines[1] = StringStore.TranslateText(lines[1]);
|
||||
}
|
||||
array2[i].text = StringStore.TranslateText("配方:") + lines[1];
|
||||
array2[i].autoSizeTextContainer = true;
|
||||
text.text = StringStore.TranslateText("配方:") + lines[1];
|
||||
text.autoSizeTextContainer = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
array2[i].text = (StringStore.translationString.ContainsKey(array2[i].text + "_MG")) ? StringStore.TranslateText(array2[i].text + "_MG") : StringStore.TranslateText(array2[i].text);
|
||||
array2[i].text = array2[i].text.Replace("\n", " ");
|
||||
text.text = (StringStore.translationString.ContainsKey(text.text + "_MG")) ? StringStore.TranslateText(text.text + "_MG") : StringStore.TranslateText(text.text);
|
||||
text.text = text.text.Replace("\n", " ");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,22 +1,19 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.Managers
|
||||
{
|
||||
[HarmonyPatch(typeof(UIMgr))]
|
||||
public class UIMgr_Patch
|
||||
{
|
||||
//[HarmonyPatch(nameof(UIMgr.EnterMainMenu))]
|
||||
//[HarmonyPostfix]
|
||||
//private static void EnterMainMenu(UIMgr __instance)
|
||||
//{
|
||||
// // Log.LogInfo("Entered Main Menu");
|
||||
// #if MULTI_LANGUAGE
|
||||
// WarningStore.WarningReload(Utils.Language);
|
||||
// #else
|
||||
// WarningStore.WarningReload();
|
||||
// #endif
|
||||
//}
|
||||
[HarmonyPatch(nameof(UIMgr.EnterLoseMenu))]
|
||||
[HarmonyPostfix]
|
||||
private static void EnterLoseMenu(UIMgr __instance)
|
||||
{
|
||||
LoseMenu loseMenu = GameObject.FindObjectOfType<LoseMenu>();
|
||||
loseMenu.title.text = StringStore.TranslateText(loseMenu.title.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -9,9 +9,9 @@ namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey
|
|||
[HarmonyPatch(typeof(TravelRefresh))]
|
||||
public static class TravelRefresh_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TravelRefresh.Start))]
|
||||
[HarmonyPatch(nameof(TravelRefresh.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Start(TravelRefresh __instance)
|
||||
private static void Awake(TravelRefresh __instance)
|
||||
{
|
||||
__instance.text = StringStore.TranslateText(__instance.text);
|
||||
__instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
|
||||
|
|
|
|||
162
MelonLoader/Patches/Modes/Super Editor/CustomLevelMenu_Patch.cs
Normal file
162
MelonLoader/Patches/Modes/Super Editor/CustomLevelMenu_Patch.cs
Normal file
|
|
@ -0,0 +1,162 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader;
|
||||
using Newtonsoft.Json;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor
|
||||
{
|
||||
[HarmonyPatch(typeof(CustomLevelMenu))]
|
||||
public static class CustomLevelMenu_Patch
|
||||
{
|
||||
public static Dictionary<string, TranslatedLevelData> translatedLevelData = new Dictionary<string, TranslatedLevelData>();
|
||||
public static float requestTimer = 0f;
|
||||
public static bool useLocal = false;
|
||||
|
||||
[HarmonyPatch(nameof(CustomLevelMenu.LoadOnlineFiles))]
|
||||
[HarmonyPostfix]
|
||||
public static void LoadOnlineFiles(CustomLevelMenu __instance)
|
||||
{
|
||||
translatedLevelData = new Dictionary<string, TranslatedLevelData>();
|
||||
|
||||
if (!useLocal)
|
||||
{
|
||||
LoadOnlineData();
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadLocalData();
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomLevelMenu.InitWindows))]
|
||||
[HarmonyPostfix]
|
||||
public static void InitWindows(CustomLevelMenu __instance)
|
||||
{
|
||||
TranslateLevelButtons(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomLevelMenu.ReloadFiles))]
|
||||
[HarmonyPostfix]
|
||||
public static void ReloadFiles(CustomLevelMenu __instance)
|
||||
{
|
||||
TranslateLevelButtons(__instance);
|
||||
}
|
||||
|
||||
public static void TranslateLevelButtons(CustomLevelMenu __instance)
|
||||
{
|
||||
Dictionary<string, TranslatedLevelData> dumpData = new Dictionary<string, TranslatedLevelData>();
|
||||
|
||||
foreach(CustomButton_enterGame level in __instance.levels)
|
||||
{
|
||||
string levelId = level.levelData.levelId;
|
||||
if(levelId != null)
|
||||
{
|
||||
if(translatedLevelData.ContainsKey(levelId))
|
||||
{
|
||||
TranslatedLevelData levelData = translatedLevelData[levelId];
|
||||
level.levelName.text = levelData.name;
|
||||
level.levelData.Name = levelData.name;
|
||||
level.serializedLevel.boardConfig.startTip = levelData.startTip;
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslatedLevelData dumpedLevelData = new TranslatedLevelData(level.levelData.Name, level.serializedLevel.boardConfig.startTip);
|
||||
dumpData.Add(levelId, dumpedLevelData);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
level.levelName.text = StringStore.TranslateText(level.levelData.Name);
|
||||
}
|
||||
}
|
||||
|
||||
string dumpPath = Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Dumps), "custom_level_data.json");
|
||||
File.WriteAllText(dumpPath, System.Text.Json.JsonSerializer.Serialize(dumpData, new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
}));
|
||||
}
|
||||
|
||||
public static async System.Threading.Tasks.Task<Dictionary<string, TranslatedLevelData>> GetTranslatedLevelData()
|
||||
{
|
||||
var levelDataRequest = await new HttpClient().GetAsync($"https://raw.githubusercontent.com/Teyliu/PVZF-Translation/refs/heads/main/PvZ_Fusion_Translator/Localization/{Utils.Language.ToString()}/Strings/custom_level_data.json");
|
||||
if(levelDataRequest.StatusCode == System.Net.HttpStatusCode.OK)
|
||||
{
|
||||
string levelDataString = await levelDataRequest.Content.ReadAsStringAsync();
|
||||
Dictionary<string, TranslatedLevelData> levelDataJson = JsonConvert.DeserializeObject<Dictionary<string, TranslatedLevelData>>(levelDataString);
|
||||
return levelDataJson;
|
||||
}
|
||||
else
|
||||
{
|
||||
new CancellationTokenSource().Cancel();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadOnlineData()
|
||||
{
|
||||
if (requestTimer <= 0)
|
||||
{
|
||||
requestTimer = 5f; // 5 seconds in between request attempts to prevent any issues with github
|
||||
|
||||
var translatedLevelDataRequest = System.Threading.Tasks.Task.Run(() => GetTranslatedLevelData());
|
||||
|
||||
if (translatedLevelDataRequest.Result != null)
|
||||
{
|
||||
translatedLevelData = translatedLevelDataRequest.Result;
|
||||
Log.LogInfo($"Successfully loaded level data for {Utils.Language.ToString()}!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.LogError($"Couldn't find level data for {Utils.Language.ToString()}!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.LogInfo($"Please wait before requesting levels again! Current cooldown: {Math.Round(requestTimer, 3)}s");
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadLocalData()
|
||||
{
|
||||
string assetDir = Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language), "custom_level_data.json");
|
||||
if (!File.Exists(assetDir))
|
||||
{
|
||||
File.CreateText(assetDir);
|
||||
File.WriteAllText(assetDir, "{}");
|
||||
}
|
||||
string levelDataString = File.ReadAllText(assetDir);
|
||||
Dictionary<string, TranslatedLevelData> levelDataJson = JsonConvert.DeserializeObject<Dictionary<string, TranslatedLevelData>>(levelDataString);
|
||||
translatedLevelData = levelDataJson;
|
||||
}
|
||||
|
||||
public static void SwapLevelData()
|
||||
{
|
||||
useLocal = !useLocal;
|
||||
}
|
||||
}
|
||||
|
||||
public class TranslatedLevelData
|
||||
{
|
||||
public string name { get; set; }
|
||||
public string startTip { get; set; }
|
||||
|
||||
public TranslatedLevelData(string name, string startTip)
|
||||
{
|
||||
this.name = name;
|
||||
this.startTip = startTip;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
using MelonLoader;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using Il2Cpp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor
|
||||
{
|
||||
[HarmonyPatch(typeof(CustomMenuPage_initZombies))]
|
||||
public static class CustomMenuPage_initZombies_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(CustomMenuPage_initZombies.SubWave))]
|
||||
[HarmonyPostfix]
|
||||
public static void SubWave(CustomMenuPage_initZombies __instance)
|
||||
{
|
||||
__instance.currentWaveText.text = StringStore.TranslateText(__instance.currentWaveText.text);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomMenuPage_initZombies.AddWave))]
|
||||
[HarmonyPostfix]
|
||||
public static void AddWave(CustomMenuPage_initZombies __instance)
|
||||
{
|
||||
__instance.currentWaveText.text = StringStore.TranslateText(__instance.currentWaveText.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using MelonLoader;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using Il2Cpp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor
|
||||
{
|
||||
[HarmonyPatch(typeof(CustomMenu_page3))]
|
||||
public static class CustomMenuPage_page3_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(CustomMenu_page3.UpdateCardsText))]
|
||||
[HarmonyPostfix]
|
||||
public static void UpdateCardsText(CustomMenu_page3 __instance)
|
||||
{
|
||||
string plantName = Utils.GetPlantNameFromAlmanac(__instance.nameText.text);
|
||||
__instance.nameText.text = (plantName != "") ? (plantName) : StringStore.TranslateText(__instance.nameText.text);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomMenu_page3.UpdateAdvancedInfo))]
|
||||
[HarmonyPostfix]
|
||||
public static void UpdateAdvancedInfo(CustomMenu_page3 __instance)
|
||||
{
|
||||
string plantName = Utils.GetPlantNameFromAlmanac(__instance.nameText.text);
|
||||
__instance.nameText.text = (plantName != "") ? (plantName) : StringStore.TranslateText(__instance.nameText.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
using MelonLoader;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using Il2Cpp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor
|
||||
{
|
||||
[HarmonyPatch(typeof(CustomMenuPage_shooting))]
|
||||
public static class CustomMenuPage_shooting_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(CustomMenuPage_shooting.CreateRoute))]
|
||||
[HarmonyPostfix]
|
||||
public static void CreateRoute(CustomMenuPage_shooting __instance)
|
||||
{
|
||||
TranslateRoutes(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomMenuPage_shooting.CreateStage))]
|
||||
[HarmonyPostfix]
|
||||
public static void CreateStage(CustomMenuPage_shooting __instance)
|
||||
{
|
||||
TranslateRoutes(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomMenuPage_shooting.Awake))]
|
||||
[HarmonyPostfix]
|
||||
public static void Awake(CustomMenuPage_shooting __instance)
|
||||
{
|
||||
TranslateRoutes(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomMenuPage_shooting.SearchRoute))]
|
||||
[HarmonyPostfix]
|
||||
public static void SearchRoute(CustomMenuPage_shooting __instance)
|
||||
{
|
||||
TranslateRoutes(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomMenuPage_shooting.SearchAllRoute))]
|
||||
[HarmonyPostfix]
|
||||
public static void SearchAllRoute(CustomMenuPage_shooting __instance)
|
||||
{
|
||||
TranslateRoutes(__instance);
|
||||
}
|
||||
|
||||
public static void TranslateRoutes(CustomMenuPage_shooting __instance)
|
||||
{
|
||||
foreach(TextMeshProUGUI text in __instance.scollContent.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
if (text.name == "PlantText")
|
||||
{
|
||||
string plantName = Utils.GetPlantNameFromAlmanac(text.text);
|
||||
text.text = (plantName != "") ? plantName : StringStore.TranslateText(text.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
using MelonLoader;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using Il2Cpp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor
|
||||
{
|
||||
[HarmonyPatch(typeof(CustomOnlineMenu))]
|
||||
public static class CustomOnlineMenu_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(CustomOnlineMenu.EditLevel))]
|
||||
[HarmonyPostfix]
|
||||
public static void EditLevel(CustomOnlineMenu __instance)
|
||||
{
|
||||
TranslateLevelName(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomOnlineMenu.Start))]
|
||||
[HarmonyPostfix]
|
||||
public static void Start(CustomOnlineMenu __instance)
|
||||
{
|
||||
TranslateLevelName(__instance);
|
||||
}
|
||||
|
||||
public static void TranslateLevelName(CustomOnlineMenu __instance)
|
||||
{
|
||||
string translatedText = StringStore.TranslateText(__instance.title.text);
|
||||
__instance.title.text = translatedText;
|
||||
__instance.title2.text = translatedText;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -13,7 +13,7 @@
|
|||
<LangVersion>latest</LangVersion>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate</Configurations>
|
||||
<GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_3.4.2</GamePath>
|
||||
<GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_3.5</GamePath>
|
||||
<Platforms>AnyCPU;ARM64;x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
@ -400,6 +400,9 @@
|
|||
<Compile Include="Log.cs" />
|
||||
<Compile Include="ModFeatures.cs" />
|
||||
<Compile Include="AssetStore\AudioStore.cs" />
|
||||
<Compile Include="Patches\GameObjects\ConfirmMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\LoseMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\PlayerSaveMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\PVPRandomManager_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\GodShootingMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\GodShootingLevelButton_Patch.cs" />
|
||||
|
|
@ -502,6 +505,11 @@
|
|||
<Compile Include="Patches\Managers\TowerManager_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\SaveMenu_Patch.cs" />
|
||||
<Compile Include="Patches\Modes\Odyssey\TravelBuffOptionButton_Patch.cs" />
|
||||
<Compile Include="Patches\Modes\Super Editor\CustomOnlineMenu_Patch.cs" />
|
||||
<Compile Include="Patches\Modes\Super Editor\CustomMenuPage_shooting_Patch.cs" />
|
||||
<Compile Include="Patches\Modes\Super Editor\CustomLevelMenu_Patch.cs" />
|
||||
<Compile Include="Patches\Modes\Super Editor\CustomMenuPage_page3_Patch.cs" />
|
||||
<Compile Include="Patches\Modes\Super Editor\CustomMenuPage_initZombies_Patch.cs" />
|
||||
<Compile Include="Patches\OtherManagers\AchievementClip_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\Advanture_Btn_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\AlmanacMgrZombie_Patch.cs" />
|
||||
|
|
|
|||
|
|
@ -167,7 +167,7 @@ namespace PvZ_Fusion_Translator
|
|||
return thePlantName;
|
||||
}
|
||||
|
||||
public static string GetPlantNameFromAlmanac(string theOriginalPlantName)
|
||||
public static string GetPlantNameFromAlmanac(string theOriginalPlantName, bool log = false)
|
||||
{
|
||||
string originalJson;
|
||||
string translatedJson;
|
||||
|
|
@ -180,9 +180,12 @@ namespace PvZ_Fusion_Translator
|
|||
string path = Path.Combine(almanacDir, "LawnStringsTranslate.json");
|
||||
|
||||
if ((!File.Exists(path)) || (!File.Exists(originalPath)))
|
||||
{
|
||||
if(log)
|
||||
{
|
||||
Log.LogError($"LawnStringsTranslate.json file not found at path: {path}");
|
||||
Log.LogError("Plant name could not be found!");
|
||||
}
|
||||
thePlantName = "";
|
||||
}
|
||||
else
|
||||
|
|
@ -207,8 +210,11 @@ namespace PvZ_Fusion_Translator
|
|||
}
|
||||
|
||||
if (!foundPlantName)
|
||||
{
|
||||
if(log)
|
||||
{
|
||||
Log.LogInfo("Couldn't find plant name!");
|
||||
}
|
||||
thePlantName = "";
|
||||
}
|
||||
}
|
||||
|
|
@ -300,7 +306,7 @@ namespace PvZ_Fusion_Translator
|
|||
}
|
||||
}
|
||||
|
||||
public static Dictionary<int, List<int>> recipeLinks = new Dictionary<int, List<int>>();
|
||||
/*public static Dictionary<int, List<int>> recipeLinks = new Dictionary<int, List<int>>();
|
||||
|
||||
public static void RegisterRecipeLinks()
|
||||
{
|
||||
|
|
@ -341,7 +347,7 @@ namespace PvZ_Fusion_Translator
|
|||
Log.LogDebug($"Found {recipeLinks[seedType].Count} fusions for {seedType}!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
public static bool CheckForUntranslatedText(string text)
|
||||
{
|
||||
|
|
@ -396,31 +402,48 @@ namespace PvZ_Fusion_Translator
|
|||
{
|
||||
// first column
|
||||
English,
|
||||
Chinese_cn,
|
||||
French,
|
||||
Italian,
|
||||
German,
|
||||
//Italian,
|
||||
//German,
|
||||
Spanish,
|
||||
Portuguese,
|
||||
|
||||
|
||||
// second column
|
||||
Javanese, //Filipino,
|
||||
//Portuguese,
|
||||
//Javanese,
|
||||
//Filipino,
|
||||
Vietnamese,
|
||||
Indonesian,
|
||||
Russian, //NOTE: legacy language
|
||||
//Indonesian,
|
||||
//Russian, //NOTE: legacy language
|
||||
Japanese,
|
||||
Korean,
|
||||
|
||||
|
||||
// third column
|
||||
Korean,
|
||||
Ukrainian,
|
||||
// Slovak,
|
||||
//Polish,
|
||||
Turkish,
|
||||
//Turkish,
|
||||
//Arabic,
|
||||
Romanian,
|
||||
|
||||
LANG_END
|
||||
}
|
||||
|
||||
public static Dictionary<LanguageEnum, string> LanguageNames = new Dictionary<LanguageEnum, string>()
|
||||
{
|
||||
{ LanguageEnum.English, "English"},
|
||||
{ LanguageEnum.Chinese_cn, "简体中文"},
|
||||
{ LanguageEnum.French, "Français"},
|
||||
{ LanguageEnum.Spanish, "Español"},
|
||||
{ LanguageEnum.Vietnamese, "Tiếng Việt"},
|
||||
{ LanguageEnum.Japanese, "日本語"},
|
||||
{ LanguageEnum.Korean, "한국어"},
|
||||
{ LanguageEnum.Ukrainian, "українська"},
|
||||
{ LanguageEnum.Romanian, "Română"}
|
||||
};
|
||||
|
||||
public enum ToggleEnum
|
||||
{
|
||||
Textures,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue