PVZFusionTranslation/MelonLoader/Patches/Modes/Odyssey/TravelRefresh_Patch.cs
2026-03-29 04:18:29 -04:00

28 lines
933 B
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey
{
[HarmonyPatch(typeof(TravelRefresh))]
public static class TravelRefresh_Patch
{
[HarmonyPatch(nameof(TravelRefresh.Awake))]
[HarmonyPostfix]
private static void Awake(TravelRefresh __instance)
{
__instance.text = StringStore.TranslateText(__instance.text);
__instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
}
[HarmonyPatch(nameof(TravelRefresh.OnMouseUpAsButton))]
[HarmonyPostfix]
private static void OnMouseUpAsButton(TravelRefresh __instance)
{
__instance.text = StringStore.TranslateText(__instance.text);
__instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
}
}
}