root rewrite
This commit is contained in:
parent
400fe3d3cb
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127 changed files with 65 additions and 4080 deletions
63
.gitattributes
vendored
63
.gitattributes
vendored
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@ -1,2 +1,63 @@
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|||
# Auto detect text files and perform LF normalization
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
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||||
#*.vcxproj merge=binary
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||||
#*.vcproj merge=binary
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||||
#*.dbproj merge=binary
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||||
#*.fsproj merge=binary
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||||
#*.lsproj merge=binary
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||||
#*.wixproj merge=binary
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||||
#*.modelproj merge=binary
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||||
#*.sqlproj merge=binary
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||||
#*.wwaproj merge=binary
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||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
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||||
#*.DOCX diff=astextplain
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||||
#*.dot diff=astextplain
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||||
#*.DOT diff=astextplain
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||||
#*.pdf diff=astextplain
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||||
#*.PDF diff=astextplain
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||||
#*.rtf diff=astextplain
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||||
#*.RTF diff=astextplain
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||||
|
|
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|||
40
.gitignore
vendored
40
.gitignore
vendored
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@ -1,7 +1,7 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
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||||
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@ -29,6 +29,7 @@ x86/
|
|||
bld/
|
||||
[Bb]in/
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||||
[Oo]bj/
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||||
[Oo]ut/
|
||||
[Ll]og/
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||||
[Ll]ogs/
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||||
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||||
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@ -90,7 +91,6 @@ StyleCopReport.xml
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|||
*.tmp_proj
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||||
*_wpftmp.csproj
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||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
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||||
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@ -294,17 +294,6 @@ node_modules/
|
|||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
|
|
@ -361,9 +350,6 @@ ASALocalRun/
|
|||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
|
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@ -375,25 +361,3 @@ MigrationBackup/
|
|||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
PvZ-Fusion-Blooms-master/MelonLoader/PvZ Fusion Translator \[MelonLoader\].csproj
|
||||
|
|
|
|||
63
PvZ-Fusion-Blooms-master/.gitattributes
vendored
63
PvZ-Fusion-Blooms-master/.gitattributes
vendored
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@ -1,63 +0,0 @@
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|||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
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||||
#*.vcproj merge=binary
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||||
#*.dbproj merge=binary
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||||
#*.fsproj merge=binary
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||||
#*.lsproj merge=binary
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||||
#*.wixproj merge=binary
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||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
363
PvZ-Fusion-Blooms-master/.gitignore
vendored
363
PvZ-Fusion-Blooms-master/.gitignore
vendored
|
|
@ -1,363 +0,0 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
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||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
|
@ -1,115 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using static PvZ_Fusion_Translator__BepInEx_.FileLoader;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
|
||||
{
|
||||
public static class CheckSumStore
|
||||
{
|
||||
private static Dictionary<string, string> modifiedCheckSums = new Dictionary<string, string>();
|
||||
|
||||
private static Dictionary<string, string> checkSums = new Dictionary<string, string>()
|
||||
{
|
||||
};
|
||||
|
||||
static string GetCheckSum(string filename)
|
||||
{
|
||||
using (var md5 = SHA256.Create())
|
||||
{
|
||||
byte[] bytes = md5.ComputeHash(File.ReadAllBytes(filename));
|
||||
return Convert.ToBase64String(bytes);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveCheckSum()
|
||||
{
|
||||
string stringDir = GetAssetDir(AssetType.Dumps);
|
||||
if (!Directory.Exists(stringDir))
|
||||
{
|
||||
Directory.CreateDirectory(stringDir);
|
||||
}
|
||||
string checkSumString = JsonSerializer.Serialize(checkSums, new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
});
|
||||
File.WriteAllText(Path.Combine(stringDir, "MD5.json"), checkSumString);
|
||||
}
|
||||
|
||||
public static void SaveModifiedChecksum()
|
||||
{
|
||||
string stringDir = GetAssetDir(AssetType.Dumps);
|
||||
if (!Directory.Exists(stringDir))
|
||||
{
|
||||
Directory.CreateDirectory(stringDir);
|
||||
}
|
||||
string modifiedCheckSumString = JsonSerializer.Serialize(modifiedCheckSums, new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
});
|
||||
File.WriteAllText(Path.Combine(stringDir, "Modified_MD5.json"), modifiedCheckSumString);
|
||||
}
|
||||
|
||||
public static bool IsModified(string filepath)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(filepath);
|
||||
string directory = Path.GetDirectoryName(filepath);
|
||||
string slicedFilePath = directory.Substring(directory.IndexOf("PvZ_Fusion_Translator\\") + "PvZ_Fusion_Translator\\".Length);
|
||||
string slicedKey = Path.Combine(slicedFilePath, fileName);
|
||||
|
||||
#if DEBUG
|
||||
if (!checkSums.ContainsKey(slicedKey))
|
||||
{
|
||||
checkSums.Add(slicedKey, GetCheckSum(filepath));
|
||||
SaveCheckSum();
|
||||
modifiedCheckSums.Add(slicedKey, GetCheckSum(filepath));
|
||||
SaveModifiedChecksum();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((checkSums[slicedKey] != GetCheckSum(filepath)))
|
||||
{
|
||||
checkSums[slicedKey] = GetCheckSum(filepath);
|
||||
modifiedCheckSums.Add(slicedKey, GetCheckSum(filepath));
|
||||
SaveModifiedChecksum();
|
||||
}
|
||||
}
|
||||
#elif RELEASE
|
||||
if (!checkSums.ContainsKey(slicedKey) | (checkSums[slicedKey] != GetCheckSum(filepath)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
#if MELON
|
||||
public static void ConvertMD5Json()
|
||||
{
|
||||
string stringDir = GetAssetDir(AssetType.Dumps);
|
||||
if (!Directory.Exists(stringDir))
|
||||
{
|
||||
Directory.CreateDirectory(stringDir);
|
||||
}
|
||||
string checksumDumpPath = Path.Combine(stringDir, "MD5.json");
|
||||
string checksumConvertPath = Path.Combine(stringDir, "MD5Convert.txt");
|
||||
string json = File.ReadAllText(checksumDumpPath);
|
||||
Dictionary<string, string> dictionary = DeserializeObject<Dictionary<string, string>>(json);
|
||||
|
||||
using StreamWriter writer = new StreamWriter(checksumConvertPath);
|
||||
foreach (var kvp in dictionary)
|
||||
{
|
||||
string checksumKey = kvp.Key.Replace("\\", "\\\\");
|
||||
writer.WriteLine($"{{ \"{kvp.Key}\" , \"{kvp.Value}\" }},");
|
||||
}
|
||||
|
||||
Log.LogDebug($"MD5.json converted to MD5Convert.json at {checksumConvertPath}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
@ -1,143 +0,0 @@
|
|||
using PvZ_Fusion_Translator;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using TMPro;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
|
||||
{
|
||||
public static class FontStore
|
||||
{
|
||||
internal static Dictionary<string, TMP_FontAsset> fontAssetDict = [];
|
||||
internal static Dictionary<string, TMP_FontAsset> fontAssetDictSecondary = [];
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
string fontsDir = Path.Combine(Core.Instance.modsDirectory, "[Custom Fonts]");
|
||||
foreach (string file in Directory.GetFiles(fontsDir))
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(file);
|
||||
string fileExtension = Path.GetExtension(file);
|
||||
|
||||
if (fileExtension == ".ttf" || fileExtension == ".otf")
|
||||
{
|
||||
if (!fileName.EndsWith("_Almanac") && !fileName.EndsWith("_Fallback"))
|
||||
{
|
||||
string fontPath = Path.Combine("PvZ_Fusion_Translator", "[Custom Fonts]", fileName + fileExtension);
|
||||
|
||||
TMP_FontAsset fontAsset = FontHandler.LoadTMPFont(fontPath, true);
|
||||
fontAsset.name = fileName;
|
||||
fontAssetDict.Add(fileName, fontAsset);
|
||||
|
||||
Log.LogInfo($"Font for language '{fileName}' loaded");
|
||||
}
|
||||
}
|
||||
}
|
||||
InitFallback();
|
||||
}
|
||||
|
||||
internal static void InitFallback()
|
||||
{
|
||||
string fontsDir = Path.Combine(Core.Instance.modsDirectory, "[Custom Fonts]");
|
||||
foreach (string file in Directory.GetFiles(fontsDir))
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(file);
|
||||
string fileExtension = Path.GetExtension(file);
|
||||
|
||||
if (fileExtension == ".ttf" || fileExtension == ".otf")
|
||||
{
|
||||
if (fileName.EndsWith("_Almanac") || fileName.EndsWith("_Fallback"))
|
||||
{
|
||||
string fallbackPath = Path.Combine("PvZ_Fusion_Translator", "[Custom Fonts]", fileName + fileExtension);
|
||||
TMP_FontAsset fallbackFont = FontHandler.LoadTMPFont(fallbackPath, true);
|
||||
fallbackFont.name = fileName;
|
||||
|
||||
string fileNameLanguage = fileName.Replace("_Fallback", "").Replace("_Almanac", "");
|
||||
|
||||
if (fontAssetDictSecondary.ContainsKey(fileNameLanguage))
|
||||
{
|
||||
if (fileName.EndsWith("_Fallback"))
|
||||
{
|
||||
fontAssetDictSecondary.Add(fileNameLanguage + "_Almanac", fontAssetDictSecondary[fileNameLanguage]);
|
||||
fontAssetDictSecondary.Remove(fileNameLanguage);
|
||||
}
|
||||
else
|
||||
{
|
||||
fontAssetDictSecondary.Add(fileNameLanguage + "_Fallback", fontAssetDictSecondary[fileNameLanguage]);
|
||||
fontAssetDictSecondary.Remove(fileNameLanguage);
|
||||
}
|
||||
fontAssetDictSecondary.Add(fileName, fallbackFont);
|
||||
}
|
||||
else
|
||||
fontAssetDictSecondary.Add(fileNameLanguage, fallbackFont);
|
||||
}
|
||||
}
|
||||
}
|
||||
AddFallback();
|
||||
}
|
||||
|
||||
public static void AddFallback()
|
||||
{
|
||||
foreach (var lang in fontAssetDict.Keys)
|
||||
{
|
||||
if (fontAssetDict[lang].fallbackFontAssetTable == null)
|
||||
{
|
||||
fontAssetDict[lang].fallbackFontAssetTable = new Il2CppSystem.Collections.Generic.List<TMP_FontAsset>();
|
||||
}
|
||||
|
||||
if (fontAssetDictSecondary.ContainsKey(lang))
|
||||
{
|
||||
fontAssetDict[lang].fallbackFontAssetTable.Add(fontAssetDictSecondary[lang]);
|
||||
Log.LogInfo("Fallback font for language '" + lang + "' added");
|
||||
continue;
|
||||
}
|
||||
if (fontAssetDictSecondary.ContainsKey(lang + "_Almanac"))
|
||||
{
|
||||
fontAssetDict[lang].fallbackFontAssetTable.Add(fontAssetDictSecondary[lang + "_Almanac"]);
|
||||
Log.LogInfo("Fallback font for language '" + lang + "' added");
|
||||
continue;
|
||||
}
|
||||
if (fontAssetDictSecondary.ContainsKey(lang + "_Fallback"))
|
||||
{
|
||||
fontAssetDict[lang].fallbackFontAssetTable.Add(fontAssetDictSecondary[lang + "_Fallback"]);
|
||||
Log.LogInfo("Fallback font for language '" + lang + "' added");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
public static TMP_FontAsset LoadTMPFont(string language)
|
||||
{
|
||||
if (fontAssetDict.TryGetValue(language, out TMP_FontAsset font))
|
||||
{
|
||||
return font;
|
||||
}
|
||||
return fontAssetDict.GetValueOrDefault("English");
|
||||
}
|
||||
public static TMP_FontAsset LoadTMPFontAlmanac(string language)
|
||||
{
|
||||
if (fontAssetDictSecondary.ContainsKey(language))
|
||||
{
|
||||
if (fontAssetDictSecondary.TryGetValue(language, out TMP_FontAsset almanacAsset))
|
||||
{
|
||||
return almanacAsset;
|
||||
}
|
||||
}
|
||||
if (fontAssetDictSecondary.ContainsKey(language + "_Almanac"))
|
||||
{
|
||||
if (fontAssetDictSecondary.TryGetValue(language + "_Almanac", out TMP_FontAsset almanacAsset))
|
||||
{
|
||||
return almanacAsset;
|
||||
}
|
||||
}
|
||||
return fontAssetDict.GetValueOrDefault("English");
|
||||
}
|
||||
|
||||
public static void Reload()
|
||||
{
|
||||
// Get the current language
|
||||
string currentLanguage = Utils.Language.ToString();
|
||||
|
||||
// Load the font for the current language
|
||||
_ = LoadTMPFont(currentLanguage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,327 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
|
||||
{
|
||||
public static class StringStore
|
||||
{
|
||||
internal static Dictionary<string, string> stringsDict = [];
|
||||
public static Dictionary<string, string> translationStringRegex = new()
|
||||
{
|
||||
{"Test", "Test" }
|
||||
};
|
||||
|
||||
public static Dictionary<string, string> translationString = new()
|
||||
{
|
||||
{"Test", "Test" }
|
||||
};
|
||||
|
||||
public static Dictionary<string, Dictionary<string, string>> patchesStore = new()
|
||||
{
|
||||
{ "Difficulty", new Dictionary<string, string>
|
||||
{
|
||||
{ "English" , "Difficulty:" },
|
||||
{ "French" , "Difficulté:" },
|
||||
{ "Italian" , "Difficoltà:" },
|
||||
{ "German" , "Schwierigkeit:" },
|
||||
{ "Spanish" , "Dificultad:" },
|
||||
{ "Portuguese" , "Dificuldade:" },
|
||||
{ "Filipino" , "Ang Hirap:" },
|
||||
{ "Vietnamese" , "Độ Khó:" },
|
||||
{ "Indonesian" , "Kesulitan:" },
|
||||
{ "Russian" , "Сложность:" },
|
||||
{ "Japanese" , "困難:" },
|
||||
{ "Korean", "난이도:" },
|
||||
{ "Javanese" , "Kesulitan:" },
|
||||
// { "Ukrainian" , "Складність:" },
|
||||
// { "Slovak" , "Náročnosť:" },
|
||||
}
|
||||
},
|
||||
{ "Zombies", new Dictionary<string, string>
|
||||
{
|
||||
{ "English" , "Zombies:" },
|
||||
{ "French" , "Les Zombies:" },
|
||||
{ "Italian" , "Zombi:" },
|
||||
{ "German" , "Zombies:" },
|
||||
{ "Spanish" , "Zombis:" },
|
||||
{ "Portuguese" , "Zumbis:" },
|
||||
{ "Filipino" , "Mga Zombie:" },
|
||||
{ "Vietnamese" , "Thây Ma:" },
|
||||
{ "Indonesian" , "Zombi:" },
|
||||
{ "Russian" , "Зомби:" },
|
||||
{ "Japanese" , "ゾンビ:" },
|
||||
{ "Korean", "좀비:" },
|
||||
{ "Javanese" , "Mayit:" },
|
||||
// { "Ukrainian" , "Зомбі:" },
|
||||
// { "Slovak" , "Zombíci:"}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
FileLoader.LoadStrings();
|
||||
}
|
||||
|
||||
internal static void Reload()
|
||||
{
|
||||
translationString.Clear();
|
||||
translationStringRegex.Clear();
|
||||
FileLoader.LoadStrings();
|
||||
}
|
||||
|
||||
public static TextMeshPro TranslateText(TextMeshPro originalTMP, bool isLog = false)
|
||||
{
|
||||
string currentLanguage = Utils.Language.ToString();
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(currentLanguage);
|
||||
|
||||
string translatedText = TranslateText(originalTMP.text);
|
||||
originalTMP.font = fontAsset;
|
||||
originalTMP.text = translatedText;
|
||||
|
||||
return originalTMP;
|
||||
}
|
||||
|
||||
public static TextMeshProUGUI TranslateText(TextMeshProUGUI originalTMP, bool isLog = false)
|
||||
{
|
||||
string currentLanguage = Utils.Language.ToString();
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(currentLanguage);
|
||||
|
||||
string translatedText = TranslateText(originalTMP.text);
|
||||
originalTMP.font = fontAsset;
|
||||
originalTMP.text = translatedText;
|
||||
|
||||
return originalTMP;
|
||||
}
|
||||
|
||||
public static string TranslateText(string originalText, bool isLog = false)
|
||||
{
|
||||
string text = DoTranslateText(originalText, false);
|
||||
string checkText;
|
||||
#if DEBUG
|
||||
Regex regex = new("\\p{IsCJKUnifiedIdeographs}+");
|
||||
Match match = regex.Match(text);
|
||||
|
||||
if(match.Success)
|
||||
{
|
||||
// Log.LogDebug("Untranslated String: " + match.Value);
|
||||
// FileLoader.DumpUntranslatedStrings(text);
|
||||
}
|
||||
#endif
|
||||
checkText = text;
|
||||
return checkText;
|
||||
}
|
||||
|
||||
public static string DoTranslateText(string originalText, bool isLog = false)
|
||||
{
|
||||
if (string.IsNullOrEmpty(originalText))
|
||||
{
|
||||
if (isLog)
|
||||
Log.LogError("Text Null or Empty");
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
if (translationString.ContainsKey(originalText))
|
||||
{
|
||||
if (isLog)
|
||||
Log.LogDebug($"Text '{originalText} found in translationString");
|
||||
return translationString[originalText];
|
||||
}
|
||||
|
||||
// Regex-based dynamic translation
|
||||
foreach (var entry in translationStringRegex)
|
||||
{
|
||||
var regex = new Regex(entry.Key);
|
||||
if (regex.IsMatch(originalText))
|
||||
{
|
||||
// Extract dynamic parts from the original text
|
||||
var match = regex.Match(originalText);
|
||||
int groupCount = match.Groups.Count;
|
||||
|
||||
if (isLog)
|
||||
Log.LogDebug("Text found in translationStringRegex {0}: {1}", match, groupCount);
|
||||
|
||||
// List to hold formatted dynamic parts
|
||||
List<string> dynamicParts = [];
|
||||
|
||||
// Loop through each group and determine its translation
|
||||
for (int i = 1; i < groupCount; i++)
|
||||
{
|
||||
string groupValue = match.Groups[i].Value;
|
||||
string translatedValue = translationString.ContainsKey(groupValue)
|
||||
? translationString[groupValue]
|
||||
: groupValue;
|
||||
dynamicParts.Add(translatedValue);
|
||||
}
|
||||
|
||||
// Format the output string with dynamic parts
|
||||
return string.Format(entry.Value, [.. dynamicParts]);
|
||||
}
|
||||
}
|
||||
|
||||
if (isLog)
|
||||
Log.LogDebug($"Text '{originalText}' not translated");
|
||||
return originalText;
|
||||
}
|
||||
|
||||
private static TextAlignmentOptions TextAnchorToTMPAlignment(TextAnchor anchor)
|
||||
{
|
||||
return anchor switch
|
||||
{
|
||||
TextAnchor.UpperLeft => TextAlignmentOptions.TopLeft,
|
||||
TextAnchor.UpperCenter => TextAlignmentOptions.Top,
|
||||
TextAnchor.UpperRight => TextAlignmentOptions.TopRight,
|
||||
TextAnchor.MiddleLeft => TextAlignmentOptions.MidlineLeft,
|
||||
TextAnchor.MiddleCenter => TextAlignmentOptions.Center,
|
||||
TextAnchor.MiddleRight => TextAlignmentOptions.MidlineRight,
|
||||
TextAnchor.LowerLeft => TextAlignmentOptions.BottomLeft,
|
||||
TextAnchor.LowerCenter => TextAlignmentOptions.Bottom,
|
||||
TextAnchor.LowerRight => TextAlignmentOptions.BottomRight,
|
||||
_ => TextAlignmentOptions.Center
|
||||
};
|
||||
}
|
||||
|
||||
static TextMeshProUGUI ConvertToTextMeshPro(UnityEngine.UI.Text oldText, TMP_FontAsset fontAsset, bool isLog = false)
|
||||
{
|
||||
if (oldText == null)
|
||||
{
|
||||
Log.LogError("UnityEngine.UI.Text component is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (fontAsset == null)
|
||||
{
|
||||
Log.LogError("TMP_FontAsset is null. Conversion cannot proceed.");
|
||||
return null;
|
||||
}
|
||||
|
||||
GameObject textObject = oldText.gameObject;
|
||||
|
||||
// Preserve text content and settings
|
||||
string originalText = oldText.text;
|
||||
originalText = TranslateText(originalText, isLog);
|
||||
TextAnchor alignment = oldText.alignment;
|
||||
Color color = oldText.color;
|
||||
|
||||
// Remove old Text component
|
||||
UnityEngine.Object.DestroyImmediate(oldText);
|
||||
|
||||
// Add TextMeshProUGUI component
|
||||
TextMeshProUGUI newTMP = textObject.AddComponent<TextMeshProUGUI>();
|
||||
if (newTMP == null)
|
||||
{
|
||||
Log.LogError($"Failed to add TextMeshProUGUI to object: {textObject.name}");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Configure TextMeshProUGUI
|
||||
newTMP.text = originalText;
|
||||
newTMP.color = color;
|
||||
newTMP.alignment = TextAnchorToTMPAlignment(alignment);
|
||||
newTMP.font = fontAsset;
|
||||
|
||||
return newTMP;
|
||||
}
|
||||
|
||||
public static void TranslateTextTransform(Transform baseTransform, bool isAutoTextContainer = false, bool isLog = false)
|
||||
{
|
||||
if (!baseTransform) return;
|
||||
|
||||
string currentLanguage = Utils.Language.ToString();
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(currentLanguage);
|
||||
|
||||
if (fontAsset == null)
|
||||
{
|
||||
Log.LogError($"Font for language '{currentLanguage}' not found. Translation aborted.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Local function for processing transforms
|
||||
void ProcessTextTransform(Transform textTransform)
|
||||
{
|
||||
if (!textTransform) return;
|
||||
|
||||
// Handle TextMeshPro components
|
||||
TextMeshPro textTMP = textTransform.GetComponent<TextMeshPro>();
|
||||
if (textTMP)
|
||||
{
|
||||
textTMP.text = TranslateText(textTMP.text, isLog);
|
||||
textTMP.autoSizeTextContainer = isAutoTextContainer;
|
||||
textTMP.font = fontAsset;
|
||||
}
|
||||
|
||||
TextMeshProUGUI textTMPUGUI = textTransform.GetComponent<TextMeshProUGUI>();
|
||||
if (textTMPUGUI)
|
||||
{
|
||||
textTMPUGUI.text = TranslateText(textTMPUGUI.text, isLog);
|
||||
textTMPUGUI.enableAutoSizing = isAutoTextContainer;
|
||||
textTMPUGUI.font = fontAsset;
|
||||
}
|
||||
|
||||
// Handle UnityEngine.UI.Text components
|
||||
UnityEngine.UI.Text textUI = textTransform.GetComponent<UnityEngine.UI.Text>();
|
||||
if (textUI)
|
||||
{
|
||||
ConvertToTextMeshPro(textUI, fontAsset, isLog);
|
||||
}
|
||||
}
|
||||
|
||||
// Process specific text paths
|
||||
ProcessTextTransform(baseTransform.Find("text"));
|
||||
ProcessTextTransform(baseTransform.Find("text1"));
|
||||
|
||||
Transform shadowTransform = baseTransform.Find("text/shadow");
|
||||
if (shadowTransform) ProcessTextTransform(shadowTransform);
|
||||
|
||||
shadowTransform = baseTransform.Find("text1/shadow");
|
||||
if (shadowTransform) ProcessTextTransform(shadowTransform);
|
||||
}
|
||||
|
||||
public static void TranslateTextUI(TextMeshPro textTMP, bool? isAutoTextContainer = null, bool isLog = false)
|
||||
{
|
||||
string currentLanguage = Utils.Language.ToString();
|
||||
if (textTMP)
|
||||
{
|
||||
textTMP.text = TranslateText(textTMP.text, isLog);
|
||||
if (isAutoTextContainer!=null) textTMP.autoSizeTextContainer = isAutoTextContainer.Value;
|
||||
textTMP.font = FontStore.LoadTMPFont(currentLanguage);
|
||||
}
|
||||
}
|
||||
public static void TranslateTextUI(TextMeshProUGUI textTMP, bool? isAutoTextContainer = null, bool isLog = false)
|
||||
{
|
||||
string currentLanguage = Utils.Language.ToString();
|
||||
if (textTMP)
|
||||
{
|
||||
string origText = textTMP.text;
|
||||
|
||||
textTMP.text = TranslateText(origText, isLog) == "" ? origText : TranslateText(origText, isLog);
|
||||
if (isAutoTextContainer != null) textTMP.autoSizeTextContainer = isAutoTextContainer.Value;
|
||||
if (origText != textTMP.text)
|
||||
textTMP.font = FontStore.LoadTMPFont(currentLanguage);
|
||||
}
|
||||
}
|
||||
|
||||
public static void TranslateTextUI(TMP_InputField TextInput)
|
||||
{
|
||||
string currentLanguage = Utils.Language.ToString();
|
||||
if (TextInput)
|
||||
{
|
||||
string oriText = TextInput.m_Text;
|
||||
TextInput.m_Text = TranslateText(oriText);
|
||||
TextInput.m_OriginalText = TranslateText(oriText);
|
||||
TextInput.fontAsset = FontStore.LoadTMPFont(currentLanguage);
|
||||
}
|
||||
}
|
||||
|
||||
public static void LogAll()
|
||||
{
|
||||
Log.LogInfo("Logging all StringStore entries.");
|
||||
Log.LogInfo("Regex Entries: {0}", translationStringRegex.Count);
|
||||
Log.LogInfo("String Entries: {0}", translationString.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
|
||||
{
|
||||
public static class TextureStore
|
||||
{
|
||||
internal static Dictionary<string, string> textureDict = [];
|
||||
|
||||
internal static void Init() => FileLoader.LoadTextures();
|
||||
|
||||
internal static void Reload()
|
||||
{
|
||||
textureDict.Clear();
|
||||
RestoreTextures();
|
||||
FileLoader.LoadDefaultTextures();
|
||||
FileLoader.LoadTextures();
|
||||
}
|
||||
|
||||
public static IEnumerator ReplaceTexturesCoroutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
ReplaceTextures();
|
||||
yield return new WaitForSeconds(0.5f); // Adjust this interval as needed
|
||||
}
|
||||
}
|
||||
|
||||
public static void ReplaceTextures()
|
||||
{
|
||||
Texture2D[] textures = Resources.FindObjectsOfTypeAll<Texture2D>();
|
||||
foreach (Texture2D texture in textures)
|
||||
{
|
||||
if (texture.name.StartsWith("replaced_"))
|
||||
continue;
|
||||
|
||||
Utils.TryReplaceTexture2D(texture);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RestoreTextures()
|
||||
{
|
||||
Texture2D[] textures = Resources.FindObjectsOfTypeAll<Texture2D>();
|
||||
foreach (Texture2D texture in textures)
|
||||
{
|
||||
if (texture != null)
|
||||
{
|
||||
texture.name = texture.name.Replace("replaced_", "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void LogAll()
|
||||
{
|
||||
Log.LogInfo("Logging all TextureStore entries.");
|
||||
foreach (KeyValuePair<string, string> entry in textureDict)
|
||||
{
|
||||
Log.LogInfo("TextureDict Entry: " + entry.Key + " | " + entry.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,154 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
|
||||
{
|
||||
public static class WarningStore
|
||||
{
|
||||
private static Dictionary<string, (string, string)> warningMessages = new()
|
||||
{
|
||||
{ "English", ("<size=10>The only valid source of this translation is from this community:\n" +
|
||||
"<color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. If you got this <i>anywhere</i> else like \n" +
|
||||
"<color=#8B0000>Plants Hybrid</color> and <color=#8B0000>superhybrid.online</color>, they stole it.\n" +
|
||||
"Stray away from other sources as they may contain viruses.\n" +
|
||||
"Please visit our community for future updates.</size>",
|
||||
"Okay! Got it.") },
|
||||
{ "French", ("<size=9.5>La seule source valide pour cette traduction provient de cette\n" +
|
||||
"communauté :<color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Si vous l'avez obtenue \n" +
|
||||
"<i>ailleurs</i>, comme <color=#8B0000>Plants Hybrid</color> ou <color=#8B0000>superhybrid.online</color>, ils l'ont volée.\n" +
|
||||
"Évitez les autres sources, car elles peuvent contenir des virus.\n" +
|
||||
"Veuillez visiter notre communauté pour les mises à jour futures.",
|
||||
"D'accord !") },
|
||||
{ "Italian", ("<size=10>L'unica fonte valida di questa traduzione è questa community:\n" +
|
||||
"<color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Se l'hai ottenuta <i>altrove</i>, come \n" +
|
||||
"<color=#8B0000>Plants Hybrid</color> e <color=#8B0000>superhybrid.online</color>, l'hanno rubata.\n" +
|
||||
"Evita altre fonti, potrebbero contenere virus.\n" +
|
||||
"Visita la nostra community per aggiornamenti futuri.</size>",
|
||||
"Va bene! Ho capito.") },
|
||||
{ "German", ("<size=10>Die einzige gültige Quelle für diese Übersetzung stammt aus\n" +
|
||||
"dieser Community: <color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Wenn Sie diese \n" +
|
||||
"<i>irgendwo</i> anders gefunden haben, z. B. bei <color=#8B0000>Plants Hybrid</color> oder \n" +
|
||||
"<color=#8B0000>superhybrid.online</color>, dann haben sie sie gestohlen.\n" +
|
||||
"Meiden Sie andere Quellen, da diese Viren enthalten könnten.\n" +
|
||||
"Bitte besuchen Sie unsere Community für zukünftige Updates.",
|
||||
"Okay, verstanden!") },
|
||||
{ "Spanish", ("<size=10>La única fuente válida de esta traducción proviene de esta\n" +
|
||||
"comunidad: <color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Si la obtuvo <i>en cualquier</i>\n" +
|
||||
"otro lugar como <color=#8B0000>Plants Hybrid</color> o <color=#8B0000>superhybrid.online</color>, la robaron.\n" +
|
||||
"Manténgase alejado de otras fuentes, ya que podrían contener virus.\n" +
|
||||
"Por favor, visite nuestra comunidad para futuras actualizaciones.",
|
||||
"¡Entendido!") },
|
||||
{ "Portuguese", ("<size=10>O lugar original e seguro dessa tradução vem daqui:\n" +
|
||||
"<color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Se você baixou ela de <i>qualquer \n" +
|
||||
"lugar</i> como <color=#8B0000>Plants Hybrid</color> ou <color=#8B0000>superhybrid.online</color>, eles\n" +
|
||||
"roubaram. Evite baixar deles, pode conter vírus.\n" +
|
||||
"Por favor, visite nossa comunidade para atualizações futuras.</size>",
|
||||
"Okay, entendido.") },
|
||||
{ "Filipino", ("<size=9>Ang tanging opisyal na source ng pagsasaling ito ay mula\n" +
|
||||
"lamang dito: <color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Kung nakuha nmo ito <i>kahit \n" +
|
||||
"saan pa</i> tulad ng <color=#8B0000>Plants Hybrid</color> at <color=#8B0000>superhybrid.online</color>, ito ay ninakaw. \n" +
|
||||
"Lumayo sa ibang source dahil posibleng may kasamang virus.\n" +
|
||||
"Paki-bisita ang aming komunidad para sa mga darating na update.</size>" ,
|
||||
"Naiintindihan!") },
|
||||
{ "Vietnamese", ("<size=8>Nguồn duy nhất hợp lệ của bản dịch này là từ cộng\n" +
|
||||
"đồng này: <color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Nếu bạn nhận \n" +
|
||||
"được nó <i>ở bất cứ nơi nào</i> khác như <color=#8B0000>Plants Hybrid</color> \n" +
|
||||
"hoặc <color=#8B0000>superhybrid.online</color>, họ đã ăn cắp nó.\n" +
|
||||
"Tránh xa các nguồn khác vì chúng có thể chứa \n" +
|
||||
"virus. Hãy ghé thăm cộng đồng của chúng tôi để \n" +
|
||||
"cập nhật trong tương lai.</size>",
|
||||
"Đồng ý!") },
|
||||
{ "Indonesian", ("<size=10>Satu-satunya sumber resmi dari terjemahan ini adalah \n" +
|
||||
"komunitas kami: <color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Jika Anda \n" +
|
||||
"mendapatkannya dari <i>sumber lain</i> seperti <color=#8B0000>Plants Hybrid</color> \n" +
|
||||
"dan <color=#8B0000>superhybrid.online</color>, mereka mencurinya. \n" +
|
||||
"Jauhi sumber lain karena mungkin ada virus.\n" +
|
||||
"Silakan kunjungi komunitas kami untuk pembaruan berikutnya.</size>",
|
||||
"Oke! Mengerti.") },
|
||||
{ "Russian", ("<size=9>Единственный проверенный источник этого перевода —\n" +
|
||||
"сообщество <color=#E6E6FA>discord.gg/DPAC5ZVJ8T</color>.\n" +
|
||||
"Или же его замена <color=#E6E6FA>https://t.me/nekoshkindom</color>\n" +
|
||||
"Если вы скачали этот мод <i>где-либо ещё</i>, возможно он содержит вирусы.\n" +
|
||||
"Программист перевода: LancerX0.\n" +
|
||||
"Переводчик: Nekosha.", "Хорошо!") },
|
||||
{ "Japanese", ("<size=6>この翻訳の唯一の有効なソースは、このコミュニティからです:\n" +
|
||||
"<color=#64DD17>discord.gg/DPAC5ZVJ8T</color>.<color=#8B0000>Plants Hybrid</color>や<color=#8B0000>superhybrid.online</color>、\n" +
|
||||
"<color=#8B0000>YoutubeのBlue Fly</color>が作っているもの、他のどこかでこれを入手した場合、\n" +
|
||||
"彼らはそれを盗んだことになります。ウイルスが含まれている可能性があるので、\n" +
|
||||
"他のソースからは離れてください。今後のアップデートについては、\n私たちのコミュニティをご覧ください。</size>",
|
||||
"了解しました!") },
|
||||
{ "Korean", ("<size=8>이 번역은 Bloom(<color=#64DD17>discord.gg/DPAC5ZVJ8T</color>)에서만\n" +
|
||||
"제공됩니다. Bloom 디스코드 이외의 다른</i>서드 파티 사이트, \n" +
|
||||
"예를 들어 <color=#8B0000>Plants Hybrid</color> 및 <color=#8B0000>superhybrid.online</color>, 또는\n" +
|
||||
"<color=#8B0000>유튜브 Blue Fly</color>등에서 제공하는 파일은 무단으로 재배포된 것이며,\n" +
|
||||
"이런 사이트들에는 바이러스가 포함되어 있을 가능성이 높습니다. \n향후 업데이트를 위해 저희 디스코드를 방문해 주세요.",
|
||||
"확인") },
|
||||
{ "Javanese" , ("<size=10>Sumber mung sing sah kanggo terjemahan iki saka komunitas iki:\n" +
|
||||
"<color=#64DD17>discord.gg/DPAC5ZVJ8T</color>. Yen sampeyan nemokake iki <i>ing papan\n" +
|
||||
"liya</i> kaya <color=#8B0000>Plants Hybrid</color> lan <color=#8B0000>superhybrid.online</color>, iku dicolong.\n" +
|
||||
"Aja nyedhaki sumber liya amarga bisa ngandhut virus. Mangga\n" +
|
||||
"ngunjungi komunitas kita kanggo nganyari ing mangsa ngarep.</size>",
|
||||
"Oke! Ngertos.") },
|
||||
};
|
||||
|
||||
public static (string, string) GetWarningMessage(Utils.LanguageEnum language)
|
||||
{
|
||||
if (warningMessages.TryGetValue(language.ToString(), out var message))
|
||||
{
|
||||
|
||||
return message;
|
||||
}
|
||||
else
|
||||
{
|
||||
return warningMessages["English"]; // Default to English if language code is not found
|
||||
}
|
||||
}
|
||||
|
||||
public static void WarningLoad()
|
||||
{
|
||||
GameAPP.theGameStatus = -2;
|
||||
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(Resources.Load<GameObject>("UI/MainMenu/HelpMenu"), GameAPP.canvas.transform);
|
||||
gameObject.name = "WarningMessage";
|
||||
TextMeshProUGUI warning = gameObject.transform.GetChild(0).GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
TextMeshProUGUI warningShadow = gameObject.transform.GetChild(0).GetChild(1).GetComponent<TextMeshProUGUI>();
|
||||
Transform button = gameObject.transform.GetChild(1);
|
||||
warning.transform.position = new Vector3(0.7f, 0.4f, 0f);
|
||||
warningShadow.transform.position = new Vector3(0.7f, 0.4f, 0f);
|
||||
|
||||
var (warningMessage, okayButton) = WarningStore.GetWarningMessage(Utils.Language);
|
||||
|
||||
warning.text = warningMessage;
|
||||
warningShadow.text = warningMessage;
|
||||
warning.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
warningShadow.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
button.GetComponent<PauseMenu_Btn>().buttonNumber = 10;
|
||||
button.GetChild(0).GetComponent<TextMeshProUGUI>().text = okayButton;
|
||||
button.GetChild(0).GetComponent<TextMeshProUGUI>().font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
button.GetChild(1).GetComponent<TextMeshProUGUI>().text = okayButton;
|
||||
gameObject.SetActive(false);
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public static bool isWarningMessageLoaded = false;
|
||||
|
||||
public static void WarningReload(Utils.LanguageEnum language)
|
||||
{
|
||||
// Log.LogInfo("Current Language is " + Utils.OldLanguage);
|
||||
// Log.LogInfo("Changed Language to " + language);
|
||||
|
||||
if (Utils.OldLanguage.ToString() == language.ToString() && Utils.OldLanguage.ToString() != "English")
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!isWarningMessageLoaded)
|
||||
{
|
||||
WarningLoad();
|
||||
isWarningMessageLoaded = true;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,125 +0,0 @@
|
|||
using BepInEx;
|
||||
using BepInEx.Configuration;
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
using BepInEx.Unity.IL2CPP.Utils;
|
||||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
|
||||
[BepInProcess("PlantsVsZombiesRH.exe")]
|
||||
public class Core : BasePlugin
|
||||
{
|
||||
public string modsDirectory => Path.Combine(Paths.PluginPath, "PvZ_Fusion_Translator");
|
||||
|
||||
private static DateTime dtStart;
|
||||
private static DateTime? dtStartToast;
|
||||
private static string toast_txt;
|
||||
public static Core Instance { get; private set; }
|
||||
public static MonoBehaviour MonoInstance { get; private set; }
|
||||
|
||||
private Coroutine replaceTextureRoutine = null;
|
||||
|
||||
public ConfigEntry<bool> configDefaultTextures;
|
||||
public ConfigEntry<bool> configDefaultAudio;
|
||||
public ConfigEntry<string> configLanguage;
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
Instance = this;
|
||||
MonoInstance = AddComponent<UnityCoroutineHelper>();
|
||||
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly());
|
||||
LoadConfig();
|
||||
|
||||
FileLoader.LoadLanguage();
|
||||
|
||||
// AudioStore.Init();
|
||||
TextureStore.Init();
|
||||
StringStore.Init();
|
||||
FontStore.Init();
|
||||
|
||||
InitCoroutine();
|
||||
}
|
||||
|
||||
public override bool Unload()
|
||||
{
|
||||
if (replaceTextureRoutine != null)
|
||||
{
|
||||
MonoInstance.StopCoroutine(replaceTextureRoutine);
|
||||
Log.LogDebug("Coroutine Stopped");
|
||||
}
|
||||
FileLoader.SaveLanguage();
|
||||
|
||||
#if OBFUSCATE && !RELEASE
|
||||
CheckSumStore.ConvertMD5Json();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
public void InitCoroutine()
|
||||
{
|
||||
if (replaceTextureRoutine != null) return;
|
||||
replaceTextureRoutine = MonoInstance.StartCoroutine(TextureStore.ReplaceTexturesCoroutine());
|
||||
Log.LogDebug("Coroutine Started");
|
||||
}
|
||||
public static void ShowToast(string message)
|
||||
{
|
||||
toast_txt = message;
|
||||
dtStartToast = DateTime.Now;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
#if DEBUG
|
||||
ModFeatures.OnLateUpdate();
|
||||
#endif
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Insert))
|
||||
{
|
||||
Utils.OpenSaveDirectory();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
Utils.OpenTrello();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
#if DEBUG
|
||||
if (dtStartToast != null)
|
||||
{
|
||||
GUI.Button(new Rect(10f, 10f, 200f, 20f), "\n" + toast_txt + "\n");
|
||||
TimeSpan? timeSpan = DateTime.Now - dtStartToast;
|
||||
TimeSpan t = new TimeSpan(0, 0, 2);
|
||||
if (timeSpan > t)
|
||||
{
|
||||
dtStartToast = null;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void LoadConfig()
|
||||
{
|
||||
string mainCategory = "PvZ_Fusion_Translator";
|
||||
configDefaultTextures = Config.Bind(new ConfigDefinition(mainCategory, "DefaultTextures"), false, new ConfigDescription("Use Default Textures + Translation Textures", new AcceptableValueList<bool>(true, false)));
|
||||
configDefaultAudio = Config.Bind(new ConfigDefinition(mainCategory, "DefaultAudio"), false, new ConfigDescription("Use Default Audio", new AcceptableValueList<bool>(true, false)));
|
||||
configLanguage = Config.Bind(new ConfigDefinition(mainCategory, "Language"), "English", new ConfigDescription("Load the Game in this Language", new AcceptableValueList<string>("English", "French", "Italian", "German", "Spanish", "Portuguese", "Indonesian", "Vietnamese", "Javanese", "Russian", "Japanese", "Korean")));
|
||||
}
|
||||
}
|
||||
|
||||
public class UnityCoroutineHelper : MonoBehaviour
|
||||
{
|
||||
public static UnityCoroutineHelper Instance { get; private set; }
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,344 +0,0 @@
|
|||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using PvZ_Fusion_Translator__BepInEx_.Patches.OtherManagers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_
|
||||
{
|
||||
internal static class FileLoader
|
||||
{
|
||||
internal enum AssetType
|
||||
{
|
||||
Textures,
|
||||
Strings,
|
||||
Dumps,
|
||||
Almanac,
|
||||
}
|
||||
|
||||
public static string GetAssetDir(AssetType assetType, Utils.LanguageEnum? language = null)
|
||||
{
|
||||
string languagePath = language.HasValue ? ("Localization" + Path.DirectorySeparatorChar + language.ToString()) : string.Empty;
|
||||
return Path.Combine(Core.Instance.modsDirectory, languagePath, assetType.ToString());
|
||||
}
|
||||
|
||||
internal static void LoadStrings() => LoadStrings(Utils.Language);
|
||||
internal static void LoadStrings(Utils.LanguageEnum language)
|
||||
{
|
||||
string stringDir = GetAssetDir(AssetType.Strings, Utils.Language);
|
||||
if (!Directory.Exists(stringDir))
|
||||
{
|
||||
Directory.CreateDirectory(stringDir);
|
||||
}
|
||||
try
|
||||
{
|
||||
foreach (string filepath in Directory.EnumerateFiles(stringDir, "*.json", SearchOption.AllDirectories))
|
||||
{
|
||||
|
||||
#if OBFUSCATE
|
||||
if (CheckSumStore.IsModified(filepath))
|
||||
{
|
||||
Log.LogError("File {0} was modified!" , filepath);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
string fileName = Path.GetFileNameWithoutExtension(filepath);
|
||||
StringStore.stringsDict[fileName] = filepath;
|
||||
#if DEBUG
|
||||
Log.LogInfo("Loading File : " + filepath);
|
||||
#endif
|
||||
string jsonString = File.ReadAllText(filepath);
|
||||
if (fileName.EndsWith("_strings"))
|
||||
{
|
||||
Dictionary<string, string> dictionary = JsonSerializer.Deserialize<Dictionary<string, string>>(jsonString);
|
||||
foreach (var (key, value) in dictionary)
|
||||
{
|
||||
StringStore.translationString[key] = value;
|
||||
}
|
||||
}
|
||||
else if (fileName.EndsWith("_regexs"))
|
||||
{
|
||||
Dictionary<string, string> dictionary = JsonSerializer.Deserialize<Dictionary<string, string>>(jsonString);
|
||||
foreach (var (key, value) in dictionary)
|
||||
{
|
||||
StringStore.translationStringRegex[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
SaveStrings();
|
||||
#if DEBUG
|
||||
DumpJson();
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.LogError("Error loading string.");
|
||||
Log.LogError(e.GetType() + " " + e.Message);
|
||||
}
|
||||
Log.LogInfo("Strings loaded successfully.");
|
||||
}
|
||||
|
||||
public static bool loadDefaultTextures = Core.Instance.configDefaultTextures.Value;
|
||||
internal static void LoadTextures()
|
||||
{
|
||||
// Default or Custom Texturse -> English Textures -> Localized Textures
|
||||
try
|
||||
{
|
||||
if (loadDefaultTextures == true)
|
||||
{
|
||||
LoadDefaultTextures();
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadCustomTextures();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.LogError("Error loading texture setting.");
|
||||
Log.LogError($"{e.GetType()} {e.Message}");
|
||||
}
|
||||
|
||||
if (Utils.Language != Utils.LanguageEnum.English)
|
||||
{
|
||||
LoadLocalizedTextures(Utils.LanguageEnum.English);
|
||||
}
|
||||
LoadLocalizedTextures(Utils.Language);
|
||||
|
||||
Log.LogInfo("Textures loaded successfully.");
|
||||
}
|
||||
|
||||
internal static void LoadLocalizedTextures(Utils.LanguageEnum? language = null)
|
||||
{
|
||||
string textureDir = GetAssetDir(AssetType.Textures, language);
|
||||
|
||||
if (!Directory.Exists(textureDir))
|
||||
{
|
||||
Directory.CreateDirectory(textureDir);
|
||||
}
|
||||
try
|
||||
{
|
||||
foreach (string filepath in Directory.EnumerateFiles(textureDir, "*.png", SearchOption.AllDirectories))
|
||||
{
|
||||
if (filepath.Contains("[Custom Textures]", StringComparison.OrdinalIgnoreCase) && loadDefaultTextures)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
#if OBFUSCATE
|
||||
if (CheckSumStore.IsModified(filepath))
|
||||
{
|
||||
Log.LogError("File {0} was modified!" , filepath);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
Log.LogDebug("Loading File : " + filepath);
|
||||
#endif
|
||||
|
||||
Texture2D texture2D = Utils.LoadImage(filepath);
|
||||
TextureStore.textureDict[Path.GetFileNameWithoutExtension(filepath)] = filepath;
|
||||
}
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.LogError("Error loading Texture.");
|
||||
Log.LogError(e.GetType() + " " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadDefaultTextures()
|
||||
{
|
||||
string textureDefaultDir = Path.Combine(Core.Instance.modsDirectory, AssetType.Dumps.ToString(), "Default Textures [Do Not Remove]");
|
||||
if (!Directory.Exists(textureDefaultDir))
|
||||
{
|
||||
Directory.CreateDirectory(textureDefaultDir);
|
||||
}
|
||||
try
|
||||
{
|
||||
foreach (string filepath in Directory.EnumerateFiles(textureDefaultDir, "*.png", SearchOption.AllDirectories))
|
||||
{
|
||||
#if OBFUSCATE
|
||||
if (CheckSumStore.IsModified(filepath))
|
||||
{
|
||||
Log.LogError("File {0} was modified!" , filepath);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
Texture2D texture2D = Utils.LoadImage(filepath);
|
||||
TextureStore.textureDict[Path.GetFileNameWithoutExtension(filepath)] = filepath;
|
||||
}
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.LogError("Error loading Texture.");
|
||||
Log.LogError(e.GetType() + " " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LoadCustomTextures()
|
||||
{
|
||||
string texturePackDir = Path.Combine(Core.Instance.modsDirectory, "[Custom Textures]");
|
||||
|
||||
if (!Directory.Exists(texturePackDir))
|
||||
{
|
||||
Directory.CreateDirectory(texturePackDir);
|
||||
}
|
||||
try
|
||||
{
|
||||
foreach (string filepath in Directory.EnumerateFiles(texturePackDir, "*.png", SearchOption.AllDirectories))
|
||||
{
|
||||
#if OBFUSCATE
|
||||
if (CheckSumStore.IsModified(filepath))
|
||||
{
|
||||
Log.LogError("File {0} was modified!" , filepath);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
Texture2D texture2D = Utils.LoadImage(filepath);
|
||||
TextureStore.textureDict[Path.GetFileNameWithoutExtension(filepath)] = filepath;
|
||||
}
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.LogError("Error loading Texture.");
|
||||
Log.LogError(e.GetType() + " " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SaveStrings()
|
||||
{
|
||||
string stringDir = GetAssetDir(AssetType.Strings, Utils.Language);
|
||||
if (!Directory.Exists(stringDir))
|
||||
{
|
||||
Directory.CreateDirectory(stringDir);
|
||||
}
|
||||
|
||||
string translationStringRegex = JsonSerializer.Serialize(StringStore.translationStringRegex, new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
});
|
||||
|
||||
File.WriteAllText(Path.Combine(stringDir, "translation_regexs.json"), translationStringRegex);
|
||||
|
||||
string translationString = JsonSerializer.Serialize(StringStore.translationString, new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
});
|
||||
|
||||
File.WriteAllText(Path.Combine(stringDir, "translation_strings.json"), translationString);
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public static void DumpJson()
|
||||
{
|
||||
string dumpDir = GetAssetDir(AssetType.Dumps);
|
||||
|
||||
if (!Directory.Exists(dumpDir))
|
||||
{
|
||||
Directory.CreateDirectory(dumpDir);
|
||||
}
|
||||
string LawnStrings = Resources.Load<TextAsset>("LawnStrings").text;
|
||||
string ZombieStrings = Resources.Load<TextAsset>("ZombieStrings").text;
|
||||
File.WriteAllText(Path.Combine(dumpDir, "LawnStrings.json"), LawnStrings);
|
||||
File.WriteAllText(Path.Combine(dumpDir, "ZombieStrings.json"), ZombieStrings);
|
||||
|
||||
Dictionary<Achievement, AchievementObject> achievementsList = new Dictionary<Achievement, AchievementObject>();
|
||||
foreach (Il2CppSystem.Collections.Generic.KeyValuePair<Achievement, Il2CppSystem.Tuple<string, string>> entry in AchievementClip.achievementsText)
|
||||
{
|
||||
achievementsList.Add(entry.Key, new AchievementObject(entry.Key, entry.Value.Item1, entry.Value.Item2));
|
||||
}
|
||||
File.WriteAllText(Path.Combine(dumpDir, "AchievementsText.json"), JsonSerializer.Serialize(achievementsList, new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
}));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if DEBUG && MELON
|
||||
public static void DumpUntranslatedStrings(string text)
|
||||
{
|
||||
string dumpDir = GetAssetDir(AssetType.Dumps);
|
||||
string jsonFile = Path.Combine(dumpDir, "UntranslatedStrings.json");
|
||||
|
||||
if (!Directory.Exists(dumpDir))
|
||||
{
|
||||
Directory.CreateDirectory(dumpDir);
|
||||
}
|
||||
|
||||
if (!File.Exists(jsonFile))
|
||||
{
|
||||
File.WriteAllText(jsonFile, "{}"); // Initialize empty JSON object
|
||||
}
|
||||
|
||||
string json = File.ReadAllText(jsonFile);
|
||||
JObject untranslatedStrings = JObject.Parse(json);
|
||||
|
||||
if (!untranslatedStrings.ContainsKey(text))
|
||||
{
|
||||
untranslatedStrings[text] = text;
|
||||
File.WriteAllText(jsonFile, untranslatedStrings.ToString());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
internal static void LoadLanguage()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Load the language preference as a string and parse it into the enum
|
||||
string languageName = Core.Instance.configLanguage.Value;
|
||||
if (Enum.TryParse(languageName, out Utils.LanguageEnum loadedLanguage))
|
||||
{
|
||||
Utils.Language = loadedLanguage;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.LogWarning($"Invalid language '{languageName}' found in preferences. Falling back to English.");
|
||||
Utils.Language = Utils.LanguageEnum.English; // Default fallback
|
||||
}
|
||||
Log.LogWarning($"Loaded language {languageName}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.LogError("Error loading language setting.");
|
||||
Log.LogError($"{e.GetType()} {e.Message}");
|
||||
}
|
||||
Log.LogInfo($"Language has been loaded: {Utils.Language}");
|
||||
}
|
||||
|
||||
internal static void SaveLanguage()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Save the current language as a string
|
||||
if (Core.Instance.Config.TryGetEntry<string>("PvZ_Fusion_Translator", "Language", out var languageEntry))
|
||||
{
|
||||
languageEntry.Value = Utils.Language.ToString();
|
||||
}
|
||||
|
||||
// Ensure changes are written to the config file
|
||||
// MelonPreferences.Save();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.LogError("Error saving language setting.");
|
||||
Log.LogError($"{e.GetType()} {e.Message}");
|
||||
}
|
||||
// Log.LogInfo($"Language has been saved: {Utils.Language}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,45 +0,0 @@
|
|||
using BepInEx;
|
||||
using PvZ_Fusion_Translator__BepInEx_;
|
||||
using System.IO;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator
|
||||
{
|
||||
public static class FontHandler
|
||||
{
|
||||
public static Font LoadFont(this string pathFromModsFolder, bool throwException)
|
||||
{
|
||||
string fontFilePath = Path.Combine(Paths.PluginPath, pathFromModsFolder);
|
||||
if (!File.Exists(fontFilePath))
|
||||
{
|
||||
if (throwException)
|
||||
Log.LogWarning($"Font not found at path: '{fontFilePath}'.");
|
||||
return null;
|
||||
}
|
||||
|
||||
Font font = new Font();
|
||||
Font.Internal_CreateFontFromPath(font, fontFilePath); // Default size, adjust as needed
|
||||
return font;
|
||||
}
|
||||
|
||||
public static TMP_FontAsset ConvertToTMP(this Font font)
|
||||
{
|
||||
TMP_FontAsset fontAsset = TMP_FontAsset.CreateFontAsset(font);
|
||||
if (fontAsset == null)
|
||||
{
|
||||
Log.LogWarning($"Failed to create TMP_FontAsset from font '{font.name}'.");
|
||||
return null;
|
||||
}
|
||||
return fontAsset;
|
||||
}
|
||||
|
||||
public static TMP_FontAsset LoadTMPFont(this string pathFromModsFolder, bool throwException)
|
||||
{
|
||||
Font font = pathFromModsFolder.LoadFont(throwException);
|
||||
if (font == null)
|
||||
return null;
|
||||
return font.ConvertToTMP();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
using BepInEx.Logging;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_
|
||||
{
|
||||
internal static class Log
|
||||
{
|
||||
private static readonly ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource("PvZ_Fusion_Translator");
|
||||
|
||||
public static void LogDebug(object txt) => Logger.LogDebug(txt);
|
||||
public static void LogDebug(string txt) => Logger.LogDebug(txt);
|
||||
public static void LogDebug(string txt, params object[] args) => Logger.LogDebug(string.Format(txt, args));
|
||||
|
||||
public static void LogInfo(object txt) => Logger.LogInfo(txt);
|
||||
public static void LogInfo(string txt) => Logger.LogInfo(txt);
|
||||
public static void LogInfo(string txt, params object[] args) => Logger.LogInfo(string.Format(txt, args));
|
||||
|
||||
public static void LogWarning(object txt) => Logger.LogWarning(txt);
|
||||
public static void LogWarning(string txt) => Logger.LogWarning(txt);
|
||||
public static void LogWarning(string txt, params object[] args) => Logger.LogWarning(string.Format(txt, args));
|
||||
|
||||
public static void LogError(object txt) => Logger.LogError(txt);
|
||||
public static void LogError(string txt) => Logger.LogError(txt);
|
||||
public static void LogError(string txt, params object[] args) => Logger.LogError(string.Format(txt, args));
|
||||
}
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
#if DEBUG
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_
|
||||
{
|
||||
public static class ModFeatures
|
||||
{
|
||||
public enum ModType
|
||||
{
|
||||
ReloadStrings,
|
||||
ReloadTextures,
|
||||
}
|
||||
|
||||
private class ModFeature
|
||||
{
|
||||
public string Name { get; private set; }
|
||||
public ModType ModType { get; private set; }
|
||||
public KeyCode KeyCode { get; private set; }
|
||||
public bool IsActive { get; set; }
|
||||
|
||||
public ModFeature(string name, ModType modType, KeyCode keyCode, bool defaultValue = false)
|
||||
{
|
||||
Name = name;
|
||||
ModType = modType;
|
||||
KeyCode = keyCode;
|
||||
IsActive = defaultValue;
|
||||
}
|
||||
|
||||
public void ToggleFeature()
|
||||
{
|
||||
if (ModType == ModType.ReloadStrings)
|
||||
{
|
||||
StringStore.Reload();
|
||||
Core.ShowToast("Strings Reloaded!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ModType == ModType.ReloadTextures)
|
||||
{
|
||||
TextureStore.Reload();
|
||||
Core.ShowToast("Textures Reloaded!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<ModType, ModFeature> featureLists = new()
|
||||
{
|
||||
{ ModType.ReloadStrings, new ModFeature("Reload Strings", ModType.ReloadStrings, KeyCode.Home, true) },
|
||||
{ ModType.ReloadTextures, new ModFeature("Reload Textures", ModType.ReloadTextures, KeyCode.End, true) },
|
||||
};
|
||||
|
||||
public static void ToggleFeature(ModType modType)
|
||||
{
|
||||
if (!featureLists.ContainsKey(modType))
|
||||
return;
|
||||
|
||||
featureLists[modType].ToggleFeature();
|
||||
}
|
||||
|
||||
public static void OnLateUpdate()
|
||||
{
|
||||
foreach (var feature in featureLists.Values)
|
||||
{
|
||||
if (feature.KeyCode != KeyCode.None && Enum.IsDefined(typeof(KeyCode), feature.KeyCode))
|
||||
{
|
||||
if (Input.GetKeyDown(feature.KeyCode))
|
||||
{
|
||||
feature.ToggleFeature();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using System;
|
||||
using TMPro;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.BaseTextObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(InGameText))]
|
||||
public static class InGameText_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(InGameText.EnableText), new Type[] { typeof(string), typeof(float), typeof(bool) })]
|
||||
[HarmonyPrefix]
|
||||
private static void EnableText(InGameText __instance, ref string text) => text = StringStore.TranslateText(text, true);
|
||||
|
||||
[HarmonyPatch(nameof(InGameText.EnableText), new Type[] { typeof(string), typeof(float), typeof(bool) })]
|
||||
[HarmonyPostfix]
|
||||
private static void EnableText(InGameText __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
__instance.t.text = StringStore.TranslateText(__instance.t.text, true);
|
||||
__instance.t.font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.BaseTextObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(TMP_InputField))]
|
||||
public static class TMP_InputField_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TMP_InputField.OnEnable))]
|
||||
[HarmonyPostfix]
|
||||
private static void OnEnable(TMP_InputField __instance)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(__instance.text))
|
||||
{
|
||||
string text = StringStore.TranslateText(__instance.text);
|
||||
__instance.m_Text = StringStore.TranslateText(text);
|
||||
__instance.m_OriginalText = StringStore.TranslateText(text);
|
||||
__instance.m_TextComponent.text = StringStore.TranslateText(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,77 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.BaseTextObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(TextMeshProUGUI))]
|
||||
public static class TextMeshProUGUI_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TextMeshProUGUI.OnEnable))]
|
||||
[HarmonyPostfix]
|
||||
private static void OnEnable(TextMeshProUGUI __instance)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(__instance.text))
|
||||
{
|
||||
__instance = StringStore.TranslateText(__instance);
|
||||
__instance.autoSizeTextContainer = false;
|
||||
|
||||
if (__instance.name.StartsWith("LevelName"))
|
||||
{
|
||||
__instance.text = __instance.text.Replace("\n", " ");
|
||||
}
|
||||
if ((__instance.transform.parent != null) && (__instance.transform.parent.name.StartsWith("Window")))
|
||||
{
|
||||
__instance.fontSizeMin = 10;
|
||||
__instance.fontSize = 12;
|
||||
}
|
||||
|
||||
// __instance.ForceMeshUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(TextMeshProUGUI.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(TextMeshProUGUI __instance)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(__instance.text))
|
||||
{
|
||||
__instance = StringStore.TranslateText(__instance);
|
||||
__instance.autoSizeTextContainer = false;
|
||||
|
||||
if (__instance.name.StartsWith("LevelName"))
|
||||
{
|
||||
__instance.text = __instance.text.Replace("\n", " ");
|
||||
}
|
||||
if ((__instance.transform.parent != null) && (__instance.transform.parent.name.StartsWith("Window")))
|
||||
{
|
||||
__instance.fontSizeMin = 10;
|
||||
__instance.fontSize = 12;
|
||||
}
|
||||
|
||||
if (__instance.text == "Полный Хаос" && __instance.transform.parent.parent.Find("Image").GetComponent<Image>().activeSprite.name == "Present")
|
||||
{
|
||||
__instance.text += "\nБесконечно";
|
||||
}
|
||||
|
||||
// __instance.ForceMeshUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
[HarmonyPatch(typeof(TMP_SubMeshUI))]
|
||||
public static class TMP_SubMeshUI_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TMP_SubMeshUI.OnEnable))]
|
||||
[HarmonyPostfix]
|
||||
public static void OnEnable(TMP_SubMeshUI __instance)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(__instance.textComponent.text))
|
||||
{
|
||||
string text = StringStore.TranslateText(__instance.textComponent.text);
|
||||
__instance.m_TextComponent.text = StringStore.TranslateText(text);
|
||||
__instance.textComponent.text = StringStore.TranslateText(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.BaseTextObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(TextMeshPro))]
|
||||
public static class TextMeshPro_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TextMeshPro.OnEnable))]
|
||||
[HarmonyPostfix]
|
||||
private static void OnEnable(TextMeshPro __instance)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(__instance.text))
|
||||
{
|
||||
if (__instance.transform.parent.name.StartsWith("AlmanacHelp"))
|
||||
{
|
||||
__instance = StringStore.TranslateText(__instance);
|
||||
__instance.autoSizeTextContainer = false;
|
||||
return;
|
||||
}
|
||||
__instance = StringStore.TranslateText(__instance);
|
||||
__instance.autoSizeTextContainer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,102 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(Advanture_Btn))]
|
||||
public static class Advanture_Btn_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(Advanture_Btn.Start))]
|
||||
[HarmonyPostfix]
|
||||
private static void Start(Advanture_Btn __instance)
|
||||
{
|
||||
StringStore.TranslateTextTransform(__instance.transform, true);
|
||||
Transform parentTransform = __instance.transform.parent.transform;
|
||||
if (__instance.name == "Goback")
|
||||
{
|
||||
Transform backgroundTransform = parentTransform.Find("Background");
|
||||
backgroundTransform.Find("Name").GetComponent<TMP_Text>().autoSizeTextContainer = true;
|
||||
backgroundTransform.Find("Shadow").GetComponent<TMP_Text>().autoSizeTextContainer = true;
|
||||
}
|
||||
|
||||
Transform levelTransform = parentTransform.Find("Levels");
|
||||
if (levelTransform != null)
|
||||
{
|
||||
|
||||
StringStore.TranslateTextTransform(levelTransform.Find("Nextpage"));
|
||||
StringStore.TranslateTextTransform(levelTransform.Find("LastPage"));
|
||||
|
||||
Transform pageMiniGamesTransform = levelTransform.transform.Find("PageMiniGames");
|
||||
if (pageMiniGamesTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageMiniGamesTransform.Find("BackToIndex"));
|
||||
StringStore.TranslateTextTransform(pageMiniGamesTransform.Find("Nextpage"));
|
||||
StringStore.TranslateTextTransform(pageMiniGamesTransform.Find("LastPage"));
|
||||
}
|
||||
|
||||
Transform pageUnlockChallengeTransform = levelTransform.transform.Find("PageUnlockChallenge");
|
||||
if (pageUnlockChallengeTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageUnlockChallengeTransform.Find("BackToIndex"));
|
||||
}
|
||||
|
||||
Transform pageFlagChallengeTransform = levelTransform.transform.Find("PageFlagChallenge");
|
||||
if (pageFlagChallengeTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageFlagChallengeTransform.Find("BackToIndex"));
|
||||
}
|
||||
|
||||
Transform pageTravelExperienceTransform = levelTransform.transform.Find("PageTravelExperience");
|
||||
if (pageTravelExperienceTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageTravelExperienceTransform.Find("BackToIndex"));
|
||||
}
|
||||
|
||||
Transform pageGardenProtectionTransform = levelTransform.transform.Find("PageGardenProtection");
|
||||
if (pageGardenProtectionTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageGardenProtectionTransform.Find("BackToIndex"));
|
||||
}
|
||||
|
||||
Transform pageNormalTravelTransform = levelTransform.transform.Find("PageNormalTravel");
|
||||
if (pageNormalTravelTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageNormalTravelTransform.Find("BackToIndex"));
|
||||
}
|
||||
|
||||
Transform pageRandomLevelTransform = levelTransform.transform.Find("PageRandomLevel");
|
||||
if (pageRandomLevelTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageRandomLevelTransform.Find("BackToIndex"));
|
||||
}
|
||||
|
||||
Transform pageUltimateExperienceTransform = levelTransform.transform.Find("PageUltimateExprience");
|
||||
if (pageUltimateExperienceTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageUltimateExperienceTransform.Find("BackToIndex"));
|
||||
}
|
||||
|
||||
Transform pageAdvantureLevelTransform = levelTransform.transform.Find("PageAdvantureLevel");
|
||||
if (pageAdvantureLevelTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageAdvantureLevelTransform.Find("BackToIndex"));
|
||||
StringStore.TranslateTextTransform(pageAdvantureLevelTransform.Find("Nextpage"));
|
||||
StringStore.TranslateTextTransform(pageAdvantureLevelTransform.Find("LastPage"));
|
||||
}
|
||||
|
||||
Transform pageScaryPotTransform = levelTransform.transform.Find("PageScaryPot");
|
||||
if (pageScaryPotTransform != null)
|
||||
{
|
||||
StringStore.TranslateTextTransform(pageScaryPotTransform.Find("BackToIndex"));
|
||||
StringStore.TranslateTextTransform(pageScaryPotTransform.Find("Nextpage"));
|
||||
StringStore.TranslateTextTransform(pageScaryPotTransform.Find("LastPage"));
|
||||
}
|
||||
}
|
||||
|
||||
StringStore.TranslateTextTransform(parentTransform.Find("CameraSize"));
|
||||
StringStore.TranslateTextTransform(parentTransform.Find("CanvasSize"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,41 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(EveBtn))]
|
||||
public static class EveBtn_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(EveBtn.OnMouseUp))]
|
||||
private static void OnMouseUp(EveBtn __instance)
|
||||
{
|
||||
Transform sceneText = __instance.transform.FindChild("text");
|
||||
if(sceneText != null)
|
||||
{
|
||||
TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
|
||||
if(sceneTextTMP != null)
|
||||
{
|
||||
sceneTextTMP.text = StringStore.TranslateText(sceneTextTMP.text);
|
||||
}
|
||||
}
|
||||
Transform sceneTextShadow = sceneText.transform.FindChild("text2");
|
||||
if(sceneTextShadow != null)
|
||||
{
|
||||
TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
|
||||
if (sceneTextShadowTMP != null)
|
||||
{
|
||||
sceneTextShadowTMP.text = StringStore.TranslateText(sceneTextShadowTMP.text);
|
||||
}
|
||||
}
|
||||
|
||||
if (__instance.name.Equals("Balanced"))
|
||||
{
|
||||
__instance.gameObject.SetActive(false);
|
||||
__instance.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(InGameBtn))]
|
||||
public static class InGameBtn_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(InGameBtn.Update))]
|
||||
[HarmonyPostfix]
|
||||
private static void Update(InGameBtn __instance)
|
||||
{
|
||||
Transform sceneText = __instance.transform.FindChild("SceneText");
|
||||
if(sceneText != null)
|
||||
{
|
||||
TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
|
||||
if(sceneTextTMP != null)
|
||||
{
|
||||
sceneTextTMP = AssetStore.StringStore.TranslateText(sceneTextTMP);
|
||||
}
|
||||
Transform sceneTextShadow = sceneText.transform.FindChild("SceneText");
|
||||
if(sceneTextShadow != null)
|
||||
{
|
||||
TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
|
||||
if (sceneTextShadowTMP != null)
|
||||
{
|
||||
sceneTextShadowTMP = AssetStore.StringStore.TranslateText(sceneTextShadowTMP);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,213 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
public class OptionButtonData
|
||||
{
|
||||
public OptionBtn Button { get; set; }
|
||||
public Vector3 Position { get; set; }
|
||||
public Utils.LanguageEnum? Language { get; set; } // Null if it's the "Next" button
|
||||
public bool IsNextButton { get; set; }
|
||||
}
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
internal class OptLanguageBtn_Patch
|
||||
{
|
||||
public static Dictionary<int, OptionButtonData> LanguageBtnDict = new();
|
||||
private static bool buttonsCreated = false;
|
||||
private static OptionBtn cachedTemplateButton;
|
||||
|
||||
private const float startX = 4.3241f + 2.56f;
|
||||
private const float startY = 2.7769f;
|
||||
private const float ySpacing = 1.2505f;
|
||||
|
||||
private static List<Utils.LanguageEnum> AvailableLanguages;
|
||||
private const int LanguagesPerPage = 5;
|
||||
private static int currentPage = 0;
|
||||
private static OptionBtn[] buttonSlots = new OptionBtn[6]; // 5 language buttons + 1 next button
|
||||
|
||||
public static void CreateLanguageButtons(OptionBtn templateButton)
|
||||
{
|
||||
if (buttonsCreated) return;
|
||||
buttonsCreated = true;
|
||||
cachedTemplateButton = templateButton;
|
||||
|
||||
AvailableLanguages = Enum.GetValues(typeof(Utils.LanguageEnum))
|
||||
.Cast<Utils.LanguageEnum>()
|
||||
.Where(lang => lang != Utils.LanguageEnum.LANG_END)
|
||||
.ToList();
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
var newButton = Object.Instantiate(templateButton, templateButton.transform.parent);
|
||||
newButton.optionType = 80 + i;
|
||||
|
||||
float yPos = startY - i * ySpacing;
|
||||
Vector3 pos = new(startX, yPos);
|
||||
newButton.transform.position = pos;
|
||||
|
||||
buttonSlots[i] = newButton;
|
||||
|
||||
LanguageBtnDict[newButton.GetInstanceID()] = new OptionButtonData
|
||||
{
|
||||
Button = newButton,
|
||||
Position = pos
|
||||
};
|
||||
}
|
||||
|
||||
UpdatePage();
|
||||
}
|
||||
|
||||
private static void UpdatePage()
|
||||
{
|
||||
int startIndex = currentPage * LanguagesPerPage;
|
||||
int langCount = AvailableLanguages.Count;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
var btn = buttonSlots[i];
|
||||
var data = LanguageBtnDict[btn.GetInstanceID()];
|
||||
|
||||
if (startIndex + i < langCount)
|
||||
{
|
||||
var lang = AvailableLanguages[startIndex + i];
|
||||
data.Language = lang;
|
||||
data.IsNextButton = false;
|
||||
btn.gameObject.SetActive(true);
|
||||
UpdateButtonText(btn, lang.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Language = null;
|
||||
data.IsNextButton = false;
|
||||
btn.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// "Next" button always visible at index 5
|
||||
var nextBtn = buttonSlots[5];
|
||||
var nextData = LanguageBtnDict[nextBtn.GetInstanceID()];
|
||||
nextData.Language = null;
|
||||
nextData.IsNextButton = true;
|
||||
nextBtn.gameObject.SetActive(true);
|
||||
UpdateButtonText(nextBtn, "Next");
|
||||
}
|
||||
|
||||
public static void UpdateButtonText(OptionBtn button, string languageName)
|
||||
{
|
||||
TMP_FontAsset defaultAsset = FontStore.LoadTMPFont("English");
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
Transform textTransform = button.transform.GetChild(i);
|
||||
if (textTransform != null)
|
||||
{
|
||||
if (i == 0) textTransform.gameObject.SetActive(false);
|
||||
|
||||
TextMeshProUGUI text = textTransform.GetComponent<TextMeshProUGUI>();
|
||||
if (text != null)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
text.text = "";
|
||||
text.color = Color.red;
|
||||
}
|
||||
else
|
||||
{
|
||||
text.text = languageName;
|
||||
}
|
||||
text.fontSize = 16;
|
||||
text.font = defaultAsset;
|
||||
text.autoSizeTextContainer = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void FlashMessage(OptionBtn button, string message)
|
||||
{
|
||||
var child = button.transform.GetChild(0);
|
||||
if (child != null)
|
||||
{
|
||||
var text = child.GetComponent<TextMeshProUGUI>();
|
||||
if (text != null)
|
||||
{
|
||||
text.text = message;
|
||||
}
|
||||
child.gameObject.SetActive(true);
|
||||
|
||||
Task.Delay(1000).ContinueWith(_ =>
|
||||
{
|
||||
if (button != null && child != null && child.gameObject.activeSelf)
|
||||
{
|
||||
child.gameObject.SetActive(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(OptionBtn))]
|
||||
public static class OptLangBtn_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(OptionBtn.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(OptionBtn __instance)
|
||||
{
|
||||
if (!buttonsCreated || cachedTemplateButton == null)
|
||||
{
|
||||
buttonsCreated = false;
|
||||
CreateLanguageButtons(__instance);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch("OnMouseUpAsButton")]
|
||||
[HarmonyPrefix]
|
||||
private static void OnMouseUpAsButton(OptionBtn __instance)
|
||||
{
|
||||
if (LanguageBtnDict.TryGetValue(__instance.GetInstanceID(), out var btnData))
|
||||
{
|
||||
if (btnData.IsNextButton)
|
||||
{
|
||||
currentPage = (currentPage + 1) % (int)Math.Ceiling((float)AvailableLanguages.Count / LanguagesPerPage);
|
||||
UpdatePage();
|
||||
return;
|
||||
}
|
||||
|
||||
if (btnData.Language is Utils.LanguageEnum selectedLang)
|
||||
{
|
||||
string currentLang = Utils.Language.ToString();
|
||||
|
||||
if (currentLang == selectedLang.ToString())
|
||||
{
|
||||
FlashMessage(btnData.Button, "Already Selected!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.ChangeLanguage(selectedLang.ToString());
|
||||
Debug.Log($"Language changed to: {selectedLang}");
|
||||
FlashMessage(btnData.Button, "Language Changed!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(OptionBtn.Update))]
|
||||
[HarmonyPostfix]
|
||||
private static void Update(OptionBtn __instance)
|
||||
{
|
||||
if (LanguageBtnDict.TryGetValue(__instance.GetInstanceID(), out var btnData))
|
||||
{
|
||||
btnData.Button.transform.position = btnData.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(OptionBtn))]
|
||||
public static class OptionBtn_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(OptionBtn.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(OptionBtn __instance)
|
||||
{
|
||||
Transform text_1Transform = __instance.transform.GetChild(0)?.transform;
|
||||
if (text_1Transform != null)
|
||||
{
|
||||
TextMeshProUGUI text_1 = text_1Transform.GetComponent<TextMeshProUGUI>();
|
||||
text_1 = StringStore.TranslateText(text_1);
|
||||
text_1.autoSizeTextContainer = false;
|
||||
}
|
||||
|
||||
Transform textTransform = __instance.transform.GetChild(1)?.transform;
|
||||
if (textTransform != null)
|
||||
{
|
||||
TextMeshProUGUI text = textTransform.GetComponent<TextMeshProUGUI>();
|
||||
text = StringStore.TranslateText(text);
|
||||
text.autoSizeTextContainer = false;
|
||||
}
|
||||
|
||||
Transform text2Transform = __instance.transform.GetChild(2)?.transform;
|
||||
if (text2Transform != null)
|
||||
{
|
||||
TextMeshProUGUI text2 = text2Transform.GetComponent<TextMeshProUGUI>();
|
||||
text2 = StringStore.TranslateText(text2);
|
||||
text2.autoSizeTextContainer = false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch("OnMouseUpAsButton")]
|
||||
[HarmonyPostfix]
|
||||
private static void OnMouseUpAsButtonPostfix(OptionBtn __instance)
|
||||
{
|
||||
Transform text_1Transform = __instance.transform.GetChild(0)?.transform;
|
||||
if (text_1Transform != null)
|
||||
{
|
||||
TextMeshProUGUI text_1 = text_1Transform.GetComponent<TextMeshProUGUI>();
|
||||
text_1 = StringStore.TranslateText(text_1);
|
||||
text_1.autoSizeTextContainer = false;
|
||||
}
|
||||
|
||||
Transform textTransform = __instance.transform.GetChild(1)?.transform;
|
||||
if (textTransform != null)
|
||||
{
|
||||
TextMeshProUGUI text = textTransform.GetComponent<TextMeshProUGUI>();
|
||||
text = StringStore.TranslateText(text);
|
||||
text.autoSizeTextContainer = false;
|
||||
}
|
||||
|
||||
Transform text2Transform = __instance.transform.GetChild(2)?.transform;
|
||||
if (text2Transform != null)
|
||||
{
|
||||
TextMeshProUGUI text2 = text2Transform.GetComponent<TextMeshProUGUI>();
|
||||
text2 = StringStore.TranslateText(text2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,41 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(PVPPotBtn))]
|
||||
public class PVPPotBtn_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(PVPPotBtn.OnMouseUpAsButton))]
|
||||
public static void OnMouseUpAsButton(PVPPotBtn __instance)
|
||||
{
|
||||
Transform sceneText = __instance.transform.FindChild("text");
|
||||
if(sceneText != null)
|
||||
{
|
||||
TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
|
||||
if(sceneTextTMP != null)
|
||||
{
|
||||
sceneTextTMP.text = StringStore.TranslateText(sceneTextTMP.text);
|
||||
}
|
||||
}
|
||||
Transform sceneTextShadow = sceneText.transform.FindChild("text_1");
|
||||
if(sceneTextShadow != null)
|
||||
{
|
||||
TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
|
||||
if (sceneTextShadowTMP != null)
|
||||
{
|
||||
sceneTextShadowTMP.text = StringStore.TranslateText(sceneTextShadowTMP.text);
|
||||
}
|
||||
}
|
||||
|
||||
if (__instance.name.Equals("ChangeBg_3") || __instance.name.Equals("ChangeBg_4"))
|
||||
{
|
||||
__instance.gameObject.SetActive(false);
|
||||
__instance.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(PauseMenu_Btn))]
|
||||
public static class PauseMenu_Btn_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(PauseMenu_Btn.Start))]
|
||||
[HarmonyPostfix]
|
||||
private static void Start(PauseMenu_Btn __instance) => StringStore.TranslateTextTransform(__instance.transform);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(Close))]
|
||||
public static class Close_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(Close.Start))]
|
||||
[HarmonyPostfix]
|
||||
private static void Close_Start(Close __instance)
|
||||
{
|
||||
TextMeshPro closeText = __instance.transform.GetChild(0).GetComponent<TextMeshPro>();
|
||||
closeText.text = "合上";
|
||||
closeText = StringStore.TranslateText(closeText);
|
||||
closeText.autoSizeTextContainer = true;
|
||||
|
||||
Transform AlmanacTransform = __instance.transform.parent.transform;
|
||||
|
||||
Transform nameTransform = AlmanacTransform.Find("Name");
|
||||
if (nameTransform != null)
|
||||
{
|
||||
TextMeshPro nameTMP = nameTransform.transform.GetComponent<TextMeshPro>();
|
||||
if (nameTMP)
|
||||
{
|
||||
nameTMP = StringStore.TranslateText(nameTMP);
|
||||
nameTMP.autoSizeTextContainer = true;
|
||||
}
|
||||
|
||||
Transform nameShadowTransform = nameTransform.Find("NameShadow");
|
||||
if (nameShadowTransform)
|
||||
{
|
||||
TextMeshPro nameShadowTMP = nameShadowTransform.transform.GetComponent<TextMeshPro>();
|
||||
if (nameShadowTMP)
|
||||
{
|
||||
nameShadowTMP = StringStore.TranslateText(nameShadowTMP);
|
||||
nameShadowTMP.autoSizeTextContainer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
StringStore.TranslateTextTransform(AlmanacTransform.Find("Back"), true);
|
||||
StringStore.TranslateTextTransform(AlmanacTransform.Find("NextPage"));
|
||||
StringStore.TranslateTextTransform(AlmanacTransform.Find("LastPage"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(CustomSettings))]
|
||||
public static class CustomSettings_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(CustomSettings.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(CustomSettings __instance)
|
||||
{
|
||||
__instance.textMesh = StringStore.TranslateText(__instance.textMesh);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(CustomSettings.ChangeText))]
|
||||
[HarmonyPostfix]
|
||||
private static void ChangeText(CustomSettings __instance)
|
||||
{
|
||||
__instance.textMesh = StringStore.TranslateText(__instance.textMesh);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,44 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(CustomSun))]
|
||||
public static class CustomSun_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(CustomSun.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(CustomSun __instance)
|
||||
{
|
||||
if (__instance.inputField.gameObject.activeSelf)
|
||||
{
|
||||
string oriTextSun = __instance.inputField.m_Text;
|
||||
__instance.inputField.gameObject.SetActive(false);
|
||||
__instance.inputField.m_Text = StringStore.TranslateText(oriTextSun);
|
||||
__instance.inputField.m_OriginalText = StringStore.TranslateText(oriTextSun);
|
||||
__instance.inputField.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
if (__instance.setFlags.gameObject.activeSelf)
|
||||
{
|
||||
string oriTextFlags = __instance.setFlags.m_Text;
|
||||
__instance.setFlags.gameObject.SetActive(false);
|
||||
__instance.setFlags.m_Text = StringStore.TranslateText(oriTextFlags);
|
||||
__instance.setFlags.m_OriginalText = StringStore.TranslateText(oriTextFlags);
|
||||
__instance.setFlags.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
Transform lookZombieTransform = __instance.lookZombie.transform.GetChild(0).transform;
|
||||
if (lookZombieTransform != null)
|
||||
{
|
||||
TextMeshProUGUI lookZombieTMP = lookZombieTransform.GetComponent<TextMeshProUGUI>();
|
||||
if (lookZombieTMP != null)
|
||||
{
|
||||
lookZombieTMP = StringStore.TranslateText(lookZombieTMP);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(GardenPlant))]
|
||||
public static class GardenPlant_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(GardenPlant.Update))]
|
||||
[HarmonyPostfix]
|
||||
private static void Update(GardenPlant __instance)
|
||||
{
|
||||
__instance.infoText = StringStore.TranslateText(__instance.infoText);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(GardenPlant.UpdateInfo))]
|
||||
[HarmonyPostfix]
|
||||
private static void UpdateInfo(GardenPlant __instance)
|
||||
{
|
||||
__instance.infoText = StringStore.TranslateText(__instance.infoText);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(Help_))]
|
||||
public class Help__Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(Help_.Start))]
|
||||
private static void Start(Help_ __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
Transform warningTransform = __instance.transform.GetChild(0);
|
||||
Transform warningTextTransform = warningTransform.FindChild("文字");
|
||||
Transform warningTextShadowTransform = warningTransform.FindChild("文字2");
|
||||
Transform[] array = [warningTextTransform, warningTextShadowTransform];
|
||||
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
if (array[i] != null)
|
||||
{
|
||||
array[i].GetComponent<TextMeshProUGUI>().text = StringStore.TranslateText(array[i].GetComponent<TextMeshProUGUI>().text);
|
||||
array[i].GetComponent<TextMeshProUGUI>().font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(DY))]
|
||||
public static class DY_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(DY.Update))]
|
||||
private static void Update(DY __instance)
|
||||
{
|
||||
__instance.TextMeshPro.text = StringStore.TranslateText(__instance.TextMeshPro.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(LanternUmbrella))]
|
||||
public class LanternUmbrella_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(LanternUmbrella.Update))]
|
||||
private static void Update(LanternUmbrella __instance)
|
||||
{
|
||||
__instance.energyText = StringStore.TranslateText(__instance.energyText);
|
||||
__instance.energyTextShadow = StringStore.TranslateText(__instance.energyTextShadow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(MagnetBox))]
|
||||
public class MagnetBox_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(MagnetBox.Update))]
|
||||
private static void Update(MagnetBox __instance)
|
||||
{
|
||||
StringStore.TranslateTextTransform(__instance.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
||||
|
||||
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(MagnetInterface))]
|
||||
public class MagnetInterface_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(MagnetInterface.Update))]
|
||||
private static void Update(MagnetInterface __instance)
|
||||
{
|
||||
StringStore.TranslateTextTransform(__instance.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
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Add table
Reference in a new issue