Merge branch 'cassidy'
This commit is contained in:
commit
982ddf3c84
6 changed files with 98 additions and 36 deletions
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@ -147,11 +147,11 @@ namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
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// Regex-based dynamic translation
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foreach (var entry in translationStringRegex)
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{
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var regex = new Regex(entry.Key);
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if (regex.IsMatch(originalText))
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if (TestRegex(originalText, entry.Key))
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{
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// Extract dynamic parts from the original text
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var match = regex.Match(originalText);
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// Extract dynamic parts from the original text
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var regex = new Regex(entry.Key);
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var match = regex.Match(originalText);
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int groupCount = match.Groups.Count;
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if (isLog)
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@ -180,7 +180,12 @@ namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
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return originalText;
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}
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private static TextAlignmentOptions TextAnchorToTMPAlignment(TextAnchor anchor)
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private static bool TestRegex(string originalText, string pattern)
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{
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return Regex.IsMatch(originalText, pattern);
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}
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private static TextAlignmentOptions TextAnchorToTMPAlignment(TextAnchor anchor)
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{
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return anchor switch
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{
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@ -47,5 +47,31 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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}
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}
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}
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[HarmonyPatch(nameof(InGameUI.Update))]
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[HarmonyPostfix]
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private static void Update(InGameUI __instance)
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{
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foreach(TextMeshProUGUI txt in __instance.ShovelBank.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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[HarmonyPatch(typeof(InGameUI_IZ))]
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public static class InGameUI_IZ_Patch
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{
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[HarmonyPatch(nameof(InGameUI_IZ.Update))]
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[HarmonyPostfix]
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private static void Update(InGameUI_IZ __instance)
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{
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foreach (TextMeshProUGUI txt in __instance.shovel.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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}
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@ -402,7 +402,7 @@ namespace PvZ_Fusion_Translator__BepInEx_
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// Ukrainian,
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// Slovak,
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Polish,
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Hungarian,
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Turkish,
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Arabic,
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LANG_END
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@ -145,10 +145,10 @@ namespace PvZ_Fusion_Translator.AssetStore
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// Regex-based dynamic translation
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foreach (var entry in translationStringRegex)
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{
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var regex = new Regex(entry.Key);
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if (regex.IsMatch(originalText))
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if (TestRegex(originalText, entry.Key))
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{
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// Extract dynamic parts from the original text
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var regex = new Regex(entry.Key);
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var match = regex.Match(originalText);
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int groupCount = match.Groups.Count;
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@ -178,6 +178,11 @@ namespace PvZ_Fusion_Translator.AssetStore
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return originalText;
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}
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private static bool TestRegex(string originalText, string pattern)
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{
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return Regex.IsMatch(originalText, pattern);
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}
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private static TextAlignmentOptions TextAnchorToTMPAlignment(TextAnchor anchor)
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{
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return anchor switch
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@ -8,45 +8,71 @@ using Unity.Collections;
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namespace PvZ_Fusion_Translator.Patches.Managers
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{
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[HarmonyPatch(typeof(InGameUI))]
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public static class InGameUI_Patch
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{
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[HarmonyPatch(nameof(InGameUI.Start))]
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[HarmonyPostfix]
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private static void Start(InGameUI __instance)
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{
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TextMeshProUGUI[] array = new TextMeshProUGUI[]
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{
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__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
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TextMeshProUGUI[] array2 = array;
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for (int i = 0; i < array2.Length; i++)
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{
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[HarmonyPatch(typeof(InGameUI))]
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public static class InGameUI_Patch
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{
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[HarmonyPatch(nameof(InGameUI.Start))]
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[HarmonyPostfix]
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private static void Start(InGameUI __instance)
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{
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TextMeshProUGUI[] array = new TextMeshProUGUI[]
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{
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__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
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TextMeshProUGUI[] array2 = array;
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for (int i = 0; i < array2.Length; i++)
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{
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array2[i].text = array2[i].text.Replace("\n", " ");
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Regex checkFusionChallenge = new Regex("^超级([^\\s:]+)(:?挑战1?)");
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Regex checkFusionChallenge = new Regex("^超级([^\\s:]+)(:?挑战1?)");
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if (array2[i].text.Contains("配方:") && !checkFusionChallenge.IsMatch(array2[i].text))
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if (array2[i].text.Contains("配方:") && !checkFusionChallenge.IsMatch(array2[i].text))
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{
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string[] lines = array2[i].text.Split(":");
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lines[1] = Utils.GetPlantNameFromAlmanac(lines[1]);
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if (lines[1] == "")
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{
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Log.LogError("Couldn't find plant! (Fusion Showcase)");
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Log.LogError("Couldn't find plant! (Fusion Showcase)");
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lines[1] = StringStore.TranslateText(lines[1]);
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}
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array2[i].text = StringStore.TranslateText("配方:") + lines[1];
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array2[i].autoSizeTextContainer = true;
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array2[i].autoSizeTextContainer = true;
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}
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else
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{
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else
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{
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array2[i] = StringStore.TranslateText(array2[i]);
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array2[i].text = array2[i].text.Replace("\n", " ");
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}
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}
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}
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}
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}
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}
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[HarmonyPatch(nameof(InGameUI.Update))]
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[HarmonyPostfix]
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private static void Update(InGameUI __instance)
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{
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foreach (TextMeshProUGUI txt in __instance.ShovelBank.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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[HarmonyPatch(typeof(InGameUI_IZ))]
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public static class InGameUI_IZ_Patch
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{
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[HarmonyPatch(nameof(InGameUI_IZ.Update))]
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[HarmonyPostfix]
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private static void Update(InGameUI_IZ __instance)
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{
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foreach (TextMeshProUGUI txt in __instance.shovel.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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}
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@ -351,7 +351,7 @@ namespace PvZ_Fusion_Translator
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// Ukrainian,
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// Slovak,
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Polish,
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Hungarian,
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Turkish,
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Arabic,
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LANG_END
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