PVZFusionTranslation/MelonLoader/Patches/Managers/InGameUI_Patch.cs
SillyStar-Github 26490c8243 more shovel
2025-10-20 16:28:59 -04:00

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using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator;
using PvZ_Fusion_Translator.AssetStore;
using System.Text.RegularExpressions;
using Unity.Collections;
namespace PvZ_Fusion_Translator.Patches.Managers
{
[HarmonyPatch(typeof(InGameUI))]
public static class InGameUI_Patch
{
[HarmonyPatch(nameof(InGameUI.Start))]
[HarmonyPostfix]
private static void Start(InGameUI __instance)
{
TextMeshProUGUI[] array = new TextMeshProUGUI[]
{
__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
TextMeshProUGUI[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
array2[i].text = array2[i].text.Replace("\n", " ");
Regex checkFusionChallenge = new Regex("^超级([^\\s:]+)(:?挑战1?)");
if (array2[i].text.Contains("配方:") && !checkFusionChallenge.IsMatch(array2[i].text))
{
string[] lines = array2[i].text.Split(":");
lines[1] = Utils.GetPlantNameFromAlmanac(lines[1]);
if (lines[1] == "")
{
Log.LogError("Couldn't find plant! (Fusion Showcase)");
lines[1] = StringStore.TranslateText(lines[1]);
}
array2[i].text = StringStore.TranslateText("配方:") + lines[1];
array2[i].autoSizeTextContainer = true;
}
else
{
array2[i] = StringStore.TranslateText(array2[i]);
array2[i].text = array2[i].text.Replace("\n", " ");
}
}
}
[HarmonyPatch(nameof(InGameUI.Update))]
[HarmonyPostfix]
private static void Update(InGameUI __instance)
{
foreach (TextMeshProUGUI txt in __instance.ShovelBank.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
}
[HarmonyPatch(typeof(InGameUI_IZ))]
public static class InGameUI_IZ_Patch
{
[HarmonyPatch(nameof(InGameUI_IZ.Update))]
[HarmonyPostfix]
private static void Update(InGameUI_IZ __instance)
{
foreach (TextMeshProUGUI txt in __instance.shovel.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
}
}