Merge pull request #3 from Teyliu/Dakosha

All of Dakosha's amazing latest fixes
This commit is contained in:
Nanami-Houko 2025-07-02 21:37:42 +08:00 • committed by GitHub
commit 51a28c2a07
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GPG key ID: B5690EEEBB952194
10 changed files with 220 additions and 125 deletions

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@ -29,7 +29,7 @@ namespace PvZ_Fusion_Translator.AssetStore
// UI - Playing // UI - Playing
{ @"-------UI - Playing" , "UI - Playing-------" }, { @"-------UI - Playing" , "UI - Playing-------" },
{ @"快捷键:(\d+)" , "<size=20>Hotkey: {0}" }, { @"快捷键:(\d+)" , "<size=20>Hotkey: {0}" },
{ @"场上敌人数量:(\d+)" , "Zombies: {0}" }, { @"场上敌人数量:(\d+)$" , "Zombies: {0}" },
{ @"难度:(\d+)" , "Difficulty: {0}" }, { @"难度:(\d+)" , "Difficulty: {0}" },
// UI - Adventure Mode // UI - Adventure Mode
@ -117,8 +117,8 @@ namespace PvZ_Fusion_Translator.AssetStore
{ @"-------Strings - Others" , "Strings - Others-------" }, { @"-------Strings - Others" , "Strings - Others-------" },
// { @"HP:(\d+)/(\d+)\s+一类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {2}/{3}" }, // { @"HP:(\d+)/(\d+)\s+一类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {2}/{3}" },
// { @"HP:(\d+)/(\d+)\s+二类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {2}/{3}" }, // { @"HP:(\d+)/(\d+)\s+二类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {2}/{3}" },
{ @"^HP:(\d+)/(\d+)\s+([^\s+])类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {3}/{4}" }, // { @"^HP:(\d+)/(\d+)\s+([^\s+])类:(\d+)/(\d+)" , "HP: {0}/{1}\nArmor: {3}/{4}" },
{ @"^HP:(\d+)/(\d+)" , "HP: {0}/{1}" }, // { @"^HP:(\d+)/(\d+)" , "HP: {0}/{1}" },
// { @"平衡性调整(([^\s]+))" , "Balance Adjustment ({0})" }, // { @"平衡性调整(([^\s]+))" , "Balance Adjustment ({0})" },
{ @"旅行:守护 (\d+)轮已经完成" , "Odyssey: Last Stand | {0} Rounds Completed"}, { @"旅行:守护 (\d+)轮已经完成" , "Odyssey: Last Stand | {0} Rounds Completed"},

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@ -1,6 +1,7 @@
using Il2Cpp; using Il2Cpp;
using MelonLoader; using MelonLoader;
using PvZ_Fusion_Translator.AssetStore; using PvZ_Fusion_Translator.AssetStore;
using PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects;
using PvZ_Fusion_Translator.Patches.OtherManagers; using PvZ_Fusion_Translator.Patches.OtherManagers;
using System.Text.Encodings.Web; using System.Text.Encodings.Web;
using System.Text.Json; using System.Text.Json;
@ -76,6 +77,7 @@ namespace PvZ_Fusion_Translator
{ {
StringStore.translationStringRegex[key] = value; StringStore.translationStringRegex[key] = value;
} }
Zombie_Patch.LoadHPStrings();
} }
} }
SaveStrings(); SaveStrings();

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@ -1,42 +0,0 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(EveManager))]
public static class EveManager_UIButton_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(EveManager.Balanced))]
private static void Start(EveManager __instance)
{
Transform sceneText = __instance.transform.FindChild("text");
if(sceneText != null)
{
TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
if(sceneTextTMP != null)
{
sceneTextTMP.text = StringStore.TranslateText(sceneTextTMP.text);
}
}
Transform sceneTextShadow = sceneText.transform.FindChild("text2");
if(sceneTextShadow != null)
{
TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
if (sceneTextShadowTMP != null)
{
sceneTextShadowTMP.text = StringStore.TranslateText(sceneTextShadowTMP.text);
}
}
if (__instance.name.Equals("Balanced"))
{
__instance.gameObject.SetActive(false);
__instance.gameObject.SetActive(true);
}
}
}
}

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@ -2,9 +2,6 @@
using Il2Cpp; using Il2Cpp;
using Il2CppTMPro; using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore; using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
@ -13,29 +10,32 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
[HarmonyPatch(nameof(UIButton.Start))] [HarmonyPatch(nameof(UIButton.Start))]
[HarmonyPostfix] [HarmonyPostfix]
private static void Postfix_Start(UIButton __instance) public static void Start(UIButton __instance)
{ {
Text[] textComponents = __instance.GetComponentsInChildren<Text>(true); try
{
TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
TextMeshProUGUI textShadow = __instance.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
StringStore.TranslateTextUI(text, false);
StringStore.TranslateTextUI(textShadow, false);
text.autoSizeTextContainer = textShadow.autoSizeTextContainer = true;
}
catch (Exception) { }
}
foreach (Text textComponent in textComponents) [HarmonyPatch(nameof(UIButton.OnMouseUpAsButton))]
[HarmonyPostfix]
public static void OnMouseUpAsButton(UIButton __instance)
{ {
if (textComponent != null && !string.IsNullOrEmpty(textComponent.text)) try
{ {
string translatedText = StringStore.TranslateText(textComponent.text); TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
if (!string.IsNullOrEmpty(translatedText) && translatedText != textComponent.text) TextMeshProUGUI textShadow = __instance.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
{ StringStore.TranslateTextUI(text, false);
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); StringStore.TranslateTextUI(textShadow, false);
text.autoSizeTextContainer = textShadow.autoSizeTextContainer = true;
TextMeshProUGUI newTMP = StringStore.ConvertToTextMeshPro(textComponent, fontAsset, true);
if (newTMP != null)
{
newTMP.text = translatedText;
//Debug.Log($"Converted and translated text: {textComponent.text} -> {translatedText}");
} }
} catch (Exception) { }
}
}
} }
} }
} }

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@ -1,8 +1,6 @@
#if FIX using HarmonyLib;
using HarmonyLib;
using Il2Cpp; using Il2Cpp;
using PvZ_Fusion_Translator.AssetStore; using System.Text.RegularExpressions;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{ {
@ -10,15 +8,40 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
public static class Plant_Patch public static class Plant_Patch
{ {
[HarmonyPostfix] [HarmonyPostfix]
[HarmonyPatch(nameof(Plant.UpdateHealthText))] [HarmonyPatch(nameof(Plant.Awake))]
private static void UpdateHealthText(Plant __instance) private static void Awake(Plant __instance)
{ {
Transform healthTransform = __instance.transform.Find("health"); if (!(__instance.thePlantType == PlantType.SuperMachineNut || __instance.thePlantType == PlantType.MachineNut))
if (healthTransform != null) return;
__instance.healthSlider.healthText.text = __instance.healthSlider.healthTextShadow.text = ChangeHPText(__instance.healthSlider.healthTextShadow.text);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(Plant.UpdateText))]
private static void Update(Plant __instance)
{ {
StringStore.TranslateTextTransform(__instance.transform); if (!(__instance.thePlantType == PlantType.SuperMachineNut || __instance.thePlantType == PlantType.MachineNut))
return;
if (__instance.thePlantHealth < __instance.thePlantMaxHealth)
return;
__instance.healthSlider.healthText.text = __instance.healthSlider.healthTextShadow.text = ChangeHPText(__instance.healthSlider.healthTextShadow.text);
}
static string ChangeHPText(string originalText)
{
var regex = new Regex(@"(\d+)\d\d\d/(\d)000");
if (regex.IsMatch(originalText))
{
var match = regex.Match(originalText);
int groupCount = match.Groups.Count;
List<string> dynamicParts = new List<string>();
for (int i = 1; i < groupCount; i++)
dynamicParts.Add(match.Groups[i].Value);
return originalText = string.Format("{0}k/{1}k", [.. dynamicParts]);
}
return originalText;
} }
} }
} }
}
#endif

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@ -0,0 +1,16 @@
using HarmonyLib;
using Il2Cpp;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
[HarmonyPatch(typeof(TrainingDummy), nameof(TrainingDummy.UpdateHealthText))]
public static class TrainingDummy_Patch
{
[HarmonyPostfix]
public static void UpdateHealthText(TrainingDummy __instance)
{
Zombie_Patch.TranslateHpUI(__instance.healthText);
Zombie_Patch.TranslateHpUI(__instance.healthTextShadow);
}
}
}

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@ -0,0 +1,17 @@
using HarmonyLib;
using Il2Cpp;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
[HarmonyPatch(typeof(UltimateChomper), nameof(UltimateChomper.UpdateText))]
public static class UltimateChomper_Patch
{
[HarmonyPostfix]
public static void UpdateText(UltimateChomper __instance)
{
StringStore.TranslateText(__instance.killingText);
StringStore.TranslateText(__instance.killingTextShadow);
}
}
}

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@ -1,12 +1,99 @@
using System; using HarmonyLib;
using System.Collections.Generic; using Il2Cpp;
using System.Linq; using PvZ_Fusion_Translator.AssetStore;
using System.Text; using System.Text.RegularExpressions;
using System.Threading.Tasks; using UnityEngine;
using Il2CppTMPro;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{ {
class Zombie_Patch [HarmonyPatch(typeof(Zombie))]
public static class Zombie_Patch
{ {
private static Dictionary<string, string> HPStrings = new Dictionary<string, string>()
{
{ "最后一击:(\\d+)\nDPS:(.+)$", "Last damage: {0}\nDPS: {1}" },
{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}\nType 2 armor: {4}/{5}" },
{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}" },
{ "^HP:(\\d+)/(\\d+)$", "HP: {0}/{1}" },
};
public static void LoadHPStrings()
{
foreach (var hp in HPStrings)
if (StringStore.translationStringRegex.ContainsKey(hp.Key))
HPStrings[hp.Key] = StringStore.translationStringRegex[hp.Key];
}
[HarmonyPatch(nameof(Zombie.Start))]
[HarmonyPostfix]
public static void Start(Zombie __instance)
{
TranslateHpUI(__instance.healthText);
TranslateHpUI(__instance.healthTextShadow);
if (__instance.theFirstArmorHealth == 0 && __instance.theSecondArmorHealth != 0)
{
__instance.healthText.text = __instance.healthText.text.Replace("Type 1", "Type 2");
__instance.healthTextShadow.text = __instance.healthText.text.Replace("Type 1", "Type 2");
}
if (__instance.healthText.transform.rotation != Quaternion.Euler(0, 0, 0))
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
[HarmonyPatch(nameof(Zombie.Update))]
[HarmonyPrefix]
public static void Update(Zombie __instance)
{
if (__instance.theZombieType == ZombieType.TrainingDummy || !Board.Instance.showZombieHealth)
return;
TranslateHpUI(__instance.healthText);
TranslateHpUI(__instance.healthTextShadow);
if (__instance.theFirstArmorHealth == 0 && __instance.theSecondArmorHealth != 0)
{
__instance.healthText.text = __instance.healthText.text.Replace("Type 1", "Type 2");
__instance.healthTextShadow.text = __instance.healthText.text.Replace("Type 1", "Type 2");
}
if (__instance.healthText.transform.rotation != Quaternion.Euler(0f, 0f, 0f))
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
public static void TranslateHpUI(TextMeshPro textTMP)
{
if (textTMP)
{
string origText = textTMP.text;
string translatedText = TranslateHPText(origText);
textTMP.text = translatedText == origText ? origText : translatedText;
textTMP.autoSizeTextContainer = false;
if (translatedText != origText)
textTMP.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
public static string TranslateHPText(string originalText)
{
foreach (var entry in HPStrings)
{
var regex = new Regex(entry.Key);
if (regex.IsMatch(originalText))
{
var match = regex.Match(originalText);
int groupCount = match.Groups.Count;
List<string> dynamicParts = new List<string>();
for (int i = 1; i < groupCount; i++)
{
string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue)
? StringStore.translationString[groupValue]
: groupValue;
dynamicParts.Add(translatedValue);
}
return originalText = string.Format(entry.Value, [.. dynamicParts]);
}
}
return originalText;
}
} }
} }

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@ -7,42 +7,33 @@ using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
[HarmonyPatch(typeof(TravelStore))] [HarmonyPatch(typeof(TravelStore))]
internal class TravelStore_Patch public static class TravelStore_Patch
{ {
[HarmonyPatch(nameof(TravelStore.Update))] [HarmonyPatch(nameof(TravelStore.Update))]
[HarmonyPostfix] [HarmonyPostfix]
private static void Update(TravelStore __instance) private static void Update(TravelStore __instance)
{ {
foreach (TextMeshProUGUI text in __instance.introduces) foreach (TextMeshProUGUI intr in __instance.introduces)
{ StringStore.TranslateTextUI(intr);
text.text = StringStore.TranslateText(text.text); foreach (var textMesh in __instance.points)
StringStore.TranslateTextUI(textMesh);
} }
Transform moneyTransform = __instance.transform.Find("Money"); [HarmonyPatch(nameof(TravelStore.RefreshBuff))]
if (moneyTransform != null)
{
StringStore.TranslateTextTransform(moneyTransform);
}
foreach (TextMeshProUGUI text in __instance.points)
{
text.text = StringStore.TranslateText(text.text);
}
}
[HarmonyPatch(nameof(TravelStore.SetText), new Type[] { typeof(string)})]
[HarmonyPostfix] [HarmonyPostfix]
private static void ShowText(TravelStore __instance) private static void RefreshBuff(TravelStore __instance)
{ {
foreach (TextMeshProUGUI text in __instance.introduces) foreach (TravelBuff buff in __instance.travelBuffs)
{ {
text.text = StringStore.TranslateText(text.text); TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
} if (!cost.text.Contains('0'))
StringStore.TranslateTextUI(cost);
foreach (TextMeshProUGUI text in __instance.points) cost.font = Resources.Load<TMP_FontAsset>("fonts/Dynamic");
{
text.text = StringStore.TranslateText(text.text);
} }
foreach (TextMeshProUGUI intr in __instance.introduces)
StringStore.TranslateTextUI(intr);
foreach (var textMesh in __instance.points)
StringStore.TranslateTextUI(textMesh);
} }
} }
} }

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@ -13,7 +13,7 @@
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate</Configurations> <Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate</Configurations>
<GamePath>D:\PvZ Fusion\Game Files</GamePath> <GamePath>G:\ML-Fusion 2.6.1\Game Files</GamePath>
<Platforms>AnyCPU;ARM64;x64</Platforms> <Platforms>AnyCPU;ARM64;x64</Platforms>
</PropertyGroup> </PropertyGroup>
@ -406,6 +406,8 @@
<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" /> <Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" /> <Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\UIButton_Patch.cs" /> <Compile Include="Patches\GameObjects\ButtonObjects\UIButton_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\TrainingDummy_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\UltimateChomper_Patch.cs" />
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" /> <Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" /> <Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" /> <Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />
@ -437,7 +439,6 @@
<Compile Include="Patches\Managers\AlmanacPlantBank_Patch.cs" /> <Compile Include="Patches\Managers\AlmanacPlantBank_Patch.cs" />
<Compile Include="Patches\Managers\DifficultyMgr_Patch.cs" /> <Compile Include="Patches\Managers\DifficultyMgr_Patch.cs" />
<Compile Include="Patches\Managers\EndlessMgr_Patch.cs" /> <Compile Include="Patches\Managers\EndlessMgr_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\EveBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenPlant_Patch.cs" /> <Compile Include="Patches\GameObjects\GardenPlant_Patch.cs" />
<Compile Include="Patches\GameObjects\Close_Patch.cs" /> <Compile Include="Patches\GameObjects\Close_Patch.cs" />
<Compile Include="Patches\GameObjects\CustomSettings_Patch.cs" /> <Compile Include="Patches\GameObjects\CustomSettings_Patch.cs" />