41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(UIButton))]
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public static class UIButton_Patch
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{
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[HarmonyPatch(nameof(UIButton.Start))]
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[HarmonyPostfix]
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public static void Start(UIButton __instance)
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{
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try
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{
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TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
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TextMeshProUGUI textShadow = __instance.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
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StringStore.TranslateTextUI(text, false);
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StringStore.TranslateTextUI(textShadow, false);
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text.autoSizeTextContainer = textShadow.autoSizeTextContainer = true;
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}
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catch (Exception) { }
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}
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[HarmonyPatch(nameof(UIButton.OnMouseUpAsButton))]
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[HarmonyPostfix]
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public static void OnMouseUpAsButton(UIButton __instance)
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{
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try
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{
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TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
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TextMeshProUGUI textShadow = __instance.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
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StringStore.TranslateTextUI(text, false);
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StringStore.TranslateTextUI(textShadow, false);
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text.autoSizeTextContainer = textShadow.autoSizeTextContainer = true;
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}
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catch (Exception) { }
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}
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}
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}
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