3.0 part 2
This commit is contained in:
parent
f2f5a87813
commit
17d233d8d1
13 changed files with 447 additions and 5 deletions
41
MelonLoader/Patches/GameObjects/ExploreEnterWindow_Patch.cs
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41
MelonLoader/Patches/GameObjects/ExploreEnterWindow_Patch.cs
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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using System.Text.RegularExpressions;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(ExploreEnterWindow))]
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public static class ExploreEnterWindow_Patch
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{
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[HarmonyPatch(nameof(ExploreEnterWindow.Awake))]
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[HarmonyPostfix]
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private static void Awake(ExploreEnterWindow __instance)
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{
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PlantType thePlantType = (PlantType)__instance.selfType;
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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StringStore.TranslateText(txt);
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}
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__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
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}
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[HarmonyPatch(nameof(ExploreEnterWindow.SetInfo))]
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[HarmonyPostfix]
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private static void SetInfo(ExploreEnterWindow __instance)
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{
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PlantType thePlantType = (PlantType)__instance.selfType;
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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StringStore.TranslateText(txt);
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}
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__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
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}
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}
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}
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44
MelonLoader/Patches/GameObjects/ExploreMenu_Patch.cs
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44
MelonLoader/Patches/GameObjects/ExploreMenu_Patch.cs
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@ -0,0 +1,44 @@
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(ExploreMenu))]
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public static class ExploreMenu_Patch
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{
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[HarmonyPatch(nameof(ExploreMenu.Awake))]
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[HarmonyPostfix]
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private static void Awake(ExploreMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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if(txt.name.Contains("Text (TMP)"))
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{
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txt.autoSizeTextContainer = true;
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if(txt.name == "Text (TMP)")
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{
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txt.transform.localPosition = new Vector3(94.4225f, -45.1565f, 0f);
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}
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}
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}
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}
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[HarmonyPatch(nameof(ExploreMenu.UpdateWindows))]
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[HarmonyPostfix]
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private static void UpdateWindows(ExploreMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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}
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}
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}
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}
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@ -17,8 +17,14 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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FileLoader.DumpUntranslatedStrings(txt.text);
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txt.text = StringStore.TranslateText(txt.text);
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if(txt.transform.parent.name.Contains("Close"))
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{
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txt.text = StringStore.TranslateText("合上");
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}
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else
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{
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txt.text = StringStore.TranslateText(txt.text);
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}
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txt.font = fontAsset;
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}
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}
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@ -31,8 +37,14 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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FileLoader.DumpUntranslatedStrings(txt.text);
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txt.text = StringStore.TranslateText(txt.text);
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if (txt.transform.parent.name.Contains("Close"))
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{
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txt.text = StringStore.TranslateText("合上");
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}
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else
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{
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txt.text = StringStore.TranslateText(txt.text);
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}
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txt.font = fontAsset;
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}
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}
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@ -0,0 +1,17 @@
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using HarmonyLib;
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using Il2Cpp;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
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{
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[HarmonyPatch(typeof(TreasureMoney))]
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public static class TreasureMoney_Patch
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(TreasureMoney.Update))]
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private static void Update(TreasureMoney __instance)
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{
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__instance.text = StringStore.TranslateText(__instance.text);
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}
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}
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}
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53
MelonLoader/Patches/GameObjects/PlantInfoWindow_Patch.cs
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53
MelonLoader/Patches/GameObjects/PlantInfoWindow_Patch.cs
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using MelonLoader.TinyJSON;
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using PvZ_Fusion_Translator.AssetStore;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.UIElements;
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using static PvZ_Fusion_Translator.FileLoader;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(PlantInfoWindow))]
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public static class PlantInfoWindow_Patch
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{
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[HarmonyPatch(nameof(PlantInfoWindow.InitText))]
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[HarmonyPostfix]
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private static void InitText(PlantInfoWindow __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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PlantType thePlantType = __instance.plant.thePlantType;
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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if(txt.name.Contains("Introduce"))
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{
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string text = txt.text;
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string[] lines = text.Split("\n");
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lines[0] = Utils.GetPlantNameFromAlmanac(thePlantType);
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string updatedText = String.Join("\n", lines);
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txt.text = StringStore.TranslateText(updatedText);
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}
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else
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{
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txt.text = StringStore.TranslateText(txt.text);
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}
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txt.font = fontAsset;
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}
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Transform parentWindowTransform = __instance.transform.parent;
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Transform returnPlantTransform = parentWindowTransform.FindChild("Close");
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foreach(TextMeshProUGUI txt in returnPlantTransform.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText("合上");
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}
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}
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}
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}
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25
MelonLoader/Patches/GameObjects/TreasureConfirmMenu_Patch.cs
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25
MelonLoader/Patches/GameObjects/TreasureConfirmMenu_Patch.cs
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(TreasureConfirmMenu))]
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public static class TreasureConfirmMenu_Patch
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{
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[HarmonyPatch(nameof(TreasureConfirmMenu.SetText))]
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[HarmonyPostfix]
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private static void SetText(TreasureConfirmMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(TreasureEquipmentMenu))]
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public static class TreasureEquipmentMenu_Patch
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{
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[HarmonyPatch(nameof(TreasureEquipmentMenu.Awake))]
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[HarmonyPostfix]
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private static void Awake(TreasureEquipmentMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(TreasureEquipmentMenu.UpdateCards))]
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[HarmonyPostfix]
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private static void UpdateCards(TreasureEquipmentMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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25
MelonLoader/Patches/GameObjects/TreasureMainMenu_Patch.cs
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25
MelonLoader/Patches/GameObjects/TreasureMainMenu_Patch.cs
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(TreasureMainMenu))]
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public static class TreasureMainMenu_Patch
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{
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[HarmonyPatch(nameof(TreasureMainMenu.Update))]
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[HarmonyPostfix]
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private static void Update(TreasureMainMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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25
MelonLoader/Patches/GameObjects/TreasureStoreMenu_Patch.cs
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25
MelonLoader/Patches/GameObjects/TreasureStoreMenu_Patch.cs
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(TreasureStoreMenu))]
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public static class TreasureStoreMenu_Patch
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{
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[HarmonyPatch(nameof(TreasureStoreMenu.InitCards))]
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[HarmonyPostfix]
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private static void InitCards(TreasureStoreMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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52
MelonLoader/Patches/GameObjects/TreasureUpgradeMenu_Patch.cs
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52
MelonLoader/Patches/GameObjects/TreasureUpgradeMenu_Patch.cs
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@ -0,0 +1,52 @@
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(TreasureUpgradeMenu))]
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public static class TreasureUpgradeMenu_Patch
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{
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[HarmonyPatch(nameof(TreasureUpgradeMenu.Start))]
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[HarmonyPostfix]
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private static void Start(TreasureUpgradeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(TreasureUpgradeMenu.UpgradeWareHouse))]
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[HarmonyPostfix]
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private static void UpgradeWareHouse(TreasureUpgradeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(TreasureUpgradeMenu.InitWareHouseUpgrade))]
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[HarmonyPostfix]
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private static void InitWareHouseUpgrade(TreasureUpgradeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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@ -0,0 +1,64 @@
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(TreasureWarehouseMenu))]
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public static class TreasureWarehouseMenu_Patch
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{
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[HarmonyPatch(nameof(TreasureWarehouseMenu.InitCards))]
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[HarmonyPostfix]
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private static void InitCards(TreasureWarehouseMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(TreasureWarehouseMenu.QuickSell))]
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[HarmonyPostfix]
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private static void QuickSell(TreasureWarehouseMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(TreasureWarehouseMenu.FastSell))]
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[HarmonyPostfix]
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private static void FastSell(TreasureWarehouseMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(TreasureWarehouseMenu.EnterStore))]
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[HarmonyPostfix]
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private static void EnterStore(TreasureWarehouseMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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@ -401,12 +401,22 @@
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<Compile Include="ModFeatures.cs" />
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<Compile Include="AssetStore\AudioStore.cs" />
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<Compile Include="Patches\GameObjects\Board_Patch.cs" />
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<Compile Include="Patches\GameObjects\MinorObjects\TreasureMoney_Patch.cs" />
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<Compile Include="Patches\GameObjects\PlantInfoWindow_Patch.cs" />
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<Compile Include="Patches\GameObjects\GardenCard_Patch.cs" />
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<Compile Include="Patches\GameObjects\MinorObjects\UIProgress2_Patch.cs" />
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<Compile Include="Patches\GameObjects\MinorObjects\Jigsaw_Patch.cs" />
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<Compile Include="Patches\GameObjects\ExploreEnterWindow_Patch.cs" />
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<Compile Include="Patches\GameObjects\PlayerShootingWindow_Patch.cs" />
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<Compile Include="Patches\GameObjects\PlayerShootingMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\GardenBagMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ExploreMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\TreasureEquipmentMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\TreasureConfirmMenu_Patch.cs" />
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||||
<Compile Include="Patches\GameObjects\TreasureUpgradeMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\TreasureStoreMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\TreasureWarehouseMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\TreasureMainMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ShootingSelectWindow_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\FruitNinjaSelectWindow_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\RogueCardWindow_Patch.cs" />
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using Il2CppTMPro;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using System.Diagnostics;
|
||||
|
|
@ -6,6 +7,8 @@ using System.Text.RegularExpressions;
|
|||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using UnityEngine.UI;
|
||||
using static MelonLoader.MelonLogger;
|
||||
using static PvZ_Fusion_Translator.FileLoader;
|
||||
|
||||
namespace PvZ_Fusion_Translator
|
||||
{
|
||||
|
|
@ -108,6 +111,39 @@ namespace PvZ_Fusion_Translator
|
|||
newGoBackText.color = color;
|
||||
}
|
||||
|
||||
public static string GetPlantNameFromAlmanac(PlantType thePlantType)
|
||||
{
|
||||
string json;
|
||||
string thePlantName = "";
|
||||
|
||||
string currentLanguage = Utils.Language.ToString();
|
||||
string almanacDir = GetAssetDir(AssetType.Almanac, Utils.Language);
|
||||
string path = Path.Combine(almanacDir, "LawnStringsTranslate.json");
|
||||
string moddedPath = Path.Combine(almanacDir, "ModdedPlantsTranslate.json");
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Log.LogError($"LawnStringsTranslate.json file not found at path: {path}");
|
||||
Log.LogError("Plant name could not be found! (Big Garden)");
|
||||
thePlantName = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
json = File.ReadAllText(path);
|
||||
AlmanacPlantBank.PlantData plantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(json);
|
||||
|
||||
foreach (AlmanacPlantBank.PlantInfo plantInfo in plantData.plants)
|
||||
{
|
||||
if (plantInfo.seedType == (int)thePlantType)
|
||||
{
|
||||
thePlantName = plantInfo.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return thePlantName;
|
||||
}
|
||||
|
||||
#if MULTI_LANGUAGE
|
||||
internal static void ChangeLanguage(string language)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue