PVZFusionTranslation/MelonLoader/Patches/GameObjects/ExploreMenu_Patch.cs
SillyStar-Github 17d233d8d1 3.0 part 2
2025-09-27 23:14:58 -04:00

44 lines
No EOL
1.4 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(ExploreMenu))]
public static class ExploreMenu_Patch
{
[HarmonyPatch(nameof(ExploreMenu.Awake))]
[HarmonyPostfix]
private static void Awake(ExploreMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
if(txt.name.Contains("Text (TMP)"))
{
txt.autoSizeTextContainer = true;
if(txt.name == "Text (TMP)")
{
txt.transform.localPosition = new Vector3(94.4225f, -45.1565f, 0f);
}
}
}
}
[HarmonyPatch(nameof(ExploreMenu.UpdateWindows))]
[HarmonyPostfix]
private static void UpdateWindows(ExploreMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
}
}
}
}