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40 commits
1.0.6 ... main

Author SHA1 Message Date
6ff684ed79
Add new Karma Deck; moving old to Ascension Sleeve; moving old to challenge 2025-12-28 16:22:39 +01:00
8e44deab99
Remove xchips, buff Betmma and Saint, nerf Oxy 2025-10-10 01:14:35 +02:00
023fa306ff
Require 2 uses of Joker in a Tarot from start 2025-08-19 18:28:21 +02:00
63a48ff597
Remove if statement 2025-08-06 00:47:16 +02:00
af75973c0b
Fix moire never appearing in non-cryptid 2025-08-06 00:46:47 +02:00
d131dadae8
Increase odds for jumbo and moire to appear 2025-08-06 00:42:17 +02:00
dd96176c3d
Buff non-cryptid joker-in-a-tarot 2025-07-28 21:45:11 +02:00
f93d8f09e6
Display uses left in Cryptid 2025-07-20 10:06:30 +02:00
ed3303e575
Use escape hatch 2025-06-24 14:32:54 +02:00
93e0a4f6d6
Heavily nerf joker-in-a-tarot 2025-06-24 13:51:14 +02:00
b4834d2c9b
Fix capitalization 2025-05-15 02:21:21 +02:00
571eff1e53
Nerf survivor in non-cryptid to promote more interesting play 2025-05-12 16:59:49 +02:00
91a5163b20
Fix Saint mechanics and Wee phrasing in non-cryptid 2025-05-11 02:49:34 +02:00
9de61821c5
Update .editorconfig 2025-05-02 23:42:40 +02:00
c494379e07
Only apply this to attuned saint 2025-05-02 02:31:48 +02:00
3002fe967f
Fix saint debuff and rot lag 2025-05-02 02:25:38 +02:00
89b072cb45
Include other spectrals 2025-04-29 13:21:52 +02:00
00abcb0c14
Decrease price of Hunter in Cryptid 2025-04-26 21:43:44 +02:00
a2a238be3a
Hunter is now Epic 2025-04-25 03:47:38 +02:00
23a77ed39f
Rebalance on Ephemeris Sleeve 2025-04-25 01:57:52 +02:00
1c592f3878
Add dedicated sleeve sprites 2025-04-25 01:37:47 +02:00
0b6aa8afbb
Negate boolean 2025-04-24 21:32:42 +02:00
7549eb55d9
Add new voucher 2025-04-24 05:02:01 +02:00
151023da0e
Improve We 2025-04-18 23:03:27 +02:00
cf014cb9b7
Add music, make compatible with latest Cryptid 2025-04-18 22:38:37 +02:00
f1e6007cbd
Allow The Wee to be disabled 2025-04-18 00:41:38 +02:00
f6c6066751
Remove redundant print statement 2025-04-17 23:10:12 +02:00
9347fca3cc
Increase potency of Bedrock Sleeve 2025-04-17 17:20:13 +02:00
abf64c33d6
Add doubled deck-sleeve combos, I regret nothing 2025-04-17 01:47:15 +02:00
ff09fc2722
Add 2-sticker as exception to debuffs in The Wee 2025-04-14 15:29:32 +02:00
a061166e36
Add sleeves for each deck 2025-04-13 19:40:06 +02:00
Emik
780814fece
Make moire only trigger when scored 2025-04-13 03:33:26 +02:00
Emik
81695eae8b
Prevent crash from Cryptid's edition deck on Jumbo 2025-04-11 17:23:32 +02:00
Emik
bb5908b042
Nerf non-cryptid saint and moire 2025-04-10 11:32:51 +02:00
Emik
5582920601
Clamp Maxie, The Monk, The Spearmaster, and Shadows to 25 2025-04-10 00:29:47 +02:00
Emik
80b7cd1d47
Fix cryptid token 2025-04-09 20:13:51 +02:00
Emik
a77fb916c7
Fix repetition warning on non-cryptid 2025-04-09 20:09:37 +02:00
Emik
5383f83425
Re-add Orbital Token, fix other token bug, change Moire 2025-04-08 19:57:27 +02:00
Emik
2e661e0b50
Add Moire 2025-04-08 15:02:52 +02:00
Emik
e9090a2a5d
Rephrase and refactor tokens 2025-04-07 17:01:57 +02:00
23 changed files with 1304 additions and 616 deletions

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@ -20,11 +20,11 @@ continuation_indent = 4
# this mean utf8 length , if this is 'unset' then the line width is no longer checked # this mean utf8 length , if this is 'unset' then the line width is no longer checked
# this option decides when to chopdown the code # this option decides when to chopdown the code
max_line_length = lf max_line_length = 120
# optional crlf/lf/cr/auto, if it is 'auto', in windows it is crlf other platforms are lf # optional crlf/lf/cr/auto, if it is 'auto', in windows it is crlf other platforms are lf
# in neovim the value 'auto' is not a valid option, please use 'unset' # in neovim the value 'auto' is not a valid option, please use 'unset'
end_of_line = auto end_of_line = lf
# none/ comma / semicolon / only_kv_colon # none/ comma / semicolon / only_kv_colon
table_separator_style = none table_separator_style = none

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assets/shaders/moire.fs Normal file
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@ -0,0 +1,151 @@
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
#define MY_HIGHP_OR_MEDIUMP highp
#else
#define MY_HIGHP_OR_MEDIUMP mediump
#endif
extern MY_HIGHP_OR_MEDIUMP vec2 moire;
extern MY_HIGHP_OR_MEDIUMP number dissolve;
extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
extern bool shadow;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
{
if (dissolve < 0.001) {
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
}
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
tex.rgba = burn_colour_1.rgba;
} else if (burn_colour_2.a > 0.01) {
tex.rgba = burn_colour_2.rgba;
}
}
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
}
number hue(number s, number t, number h)
{
number hs = mod(h, 1.)*6.;
if (hs < 1.) return (t-s) * hs + s;
if (hs < 3.) return t;
if (hs < 4.) return (t-s) * (4.-hs) + s;
return s;
}
vec4 RGB(vec4 c)
{
if (c.y < 0.0001)
return vec4(vec3(c.z), c.a);
number t = (c.z < .5) ? c.y*c.z + c.z : -c.y*c.z + (c.y+c.z);
number s = 2.0 * c.z - t;
return vec4(hue(s,t,c.x + 1./3.), hue(s,t,c.x), hue(s,t,c.x - 1./3.), c.w);
}
vec4 HSL(vec4 c)
{
number low = min(c.r, min(c.g, c.b));
number high = max(c.r, max(c.g, c.b));
number delta = high - low;
number sum = high+low;
vec4 hsl = vec4(.0, .0, .5 * sum, c.a);
if (delta == .0)
return hsl;
hsl.y = (hsl.z < .5) ? delta / sum : delta / (2.0 - sum);
if (high == c.r)
hsl.x = (c.g - c.b) / delta;
else if (high == c.g)
hsl.x = (c.b - c.r) / delta + 2.0;
else
hsl.x = (c.r - c.g) / delta + 4.0;
hsl.x = mod(hsl.x / 6., 1.);
return hsl;
}
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
number low = min(tex.r, min(tex.g, tex.b));
number high = max(tex.r, max(tex.g, tex.b));
number delta = high - low;
number saturation_fac = 1. - max(0., 0.05*(1.1-delta));
vec4 hsl = HSL(vec4(tex.r*saturation_fac, tex.g*saturation_fac, tex.b, tex.a));
float t = moire.y*2.221 + mod(time,1.);
vec2 floored_uv = (floor((uv*texture_details.ba)))/texture_details.ba;
vec2 uv_scaled_centered = (floored_uv - 0.5) * 50.;
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
float res = (.5 + .5* cos( (moire.x) * 2.612 + ( field + -.5 ) *3.14));
hsl.x = length(field_part2);
hsl.z = sin(hsl.z/2.5 - res/4. + sin(moire.y)/8. + 0.5)/1.4;
tex.rgb = RGB(hsl).rgb;
if (tex[3] < 0.7)
tex[3] = tex[3]/3.;
return dissolve_mask(tex*colour, texture_coords, uv);
}
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
extern MY_HIGHP_OR_MEDIUMP float hovering;
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0.,0.,0.,scale);
}
#endif

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assets/sounds/e_moire.ogg Normal file

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@ -48,6 +48,7 @@ payload = '''if Jane and (type(G.ARGS.score_intensity.required_score) == "table"
local base = Cryptid and 10 or G.ARGS.score_intensity.required_score local base = Cryptid and 10 or G.ARGS.score_intensity.required_score
local expo = Cryptid and G.ARGS.score_intensity.required_score or 10 local expo = Cryptid and G.ARGS.score_intensity.required_score or 10
Jane.sinister = (G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))):to_number() > 1 Jane.sinister = (G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))):to_number() > 1
G.escapey_sinister = Jane.sinister
end''' end'''
match_indent = true match_indent = true
@ -57,10 +58,15 @@ target = "functions/state_events.lua"
pattern = "for _, v in ipairs(SMODS.get_card_areas('playing_cards')) do" pattern = "for _, v in ipairs(SMODS.get_card_areas('playing_cards')) do"
position = "after" position = "after"
payload = '''if v == G.hand and not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card("j_jane_survivor")) then payload = '''if v == G.hand and not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card("j_jane_survivor")) then
for _, v in ipairs(G.hand.cards) do if Cryptid then
local area = {cards = {v}} for _, v in ipairs(G.hand.cards) do
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, area.cards) local area = {cards = {v}}
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, nil) SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, area.cards)
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end
else
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, G.hand.cards)
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end end
else''' else'''
match_indent = true match_indent = true
@ -122,3 +128,27 @@ pattern = '''hand_chips\*mult\)'''
position = "at" position = "at"
payload = "Jane.get_chipmult_sum(hand_chips, mult))" payload = "Jane.get_chipmult_sum(hand_chips, mult))"
match_indent = true match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/spectral.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/exotic.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS _ "src/utils.lua"]'
pattern = "function SMODS.has_enhancement(card, key)"
position = "after"
payload = "if not card.config then return false end"
match_indent = true

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@ -17,5 +17,5 @@
"conflicts": [ "conflicts": [
"Jen" "Jen"
], ],
"version": "1.0.6" "version": "1.5.19"
} }

1
refs/CardSleeves Symbolic link
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@ -0,0 +1 @@
../../CardSleeves/

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@ -5,9 +5,97 @@ SMODS.Atlas {
path = Jane.config.texture_pack .. "/b_jane_decks.png", path = Jane.config.texture_pack .. "/b_jane_decks.png",
} }
local eternal_text = Cryptid and "Absolute" or "Eternal" SMODS.Atlas {
px = 73,
py = 95,
key = "janesleeves",
path = Jane.config.texture_pack .. "/sleeve_jane_sleeves.png",
}
SMODS.Back { local function back(x)
local key = x.key
local apply = x.apply
local calculate = x.calculate
x.apply = function(...)
if apply and G.GAME.selected_sleeve ~= "sleeve_jane_" .. key then
return apply(...)
end
Jane.q(function()
save_run()
end)
end
x.calculate = function(...)
if calculate and G.GAME.selected_sleeve ~= "sleeve_jane_" .. key then
return calculate(...)
end
end
SMODS.Back(x)
local text = x.loc_txt.text
local name = x.loc_txt.name:gsub("Deck$", "Sleeve")
if not CardSleeves then
return
end
G.localization.descriptions.Sleeve = G.localization.descriptions.Sleeve or {}
G.localization.descriptions.Sleeve["sleeve_jane_" .. key .. "_alt"] = x.alt_loc_txt
CardSleeves.Sleeve {
key = key,
pos = x.pos,
atlas = "janesleeves",
loc_txt = {name = name, text = text},
apply = function(self, ...)
-- Game becomes genuinely unplayable if this is allowed.
-- if self.get_current_deck_key() == "b_jane_omega" and G.GAME.selected_sleeve == "sleeve_jane_omega" then
-- if apply then
-- apply(self, ...)
-- end
-- if x.alt_apply then
-- x.alt_apply(self, ...)
-- end
-- return
-- end
local a = (self.get_current_deck_key() == "b_jane_" .. key and x.alt_apply or apply)
if a then
a(self, ...)
end
Jane.q(function()
save_run()
end)
end,
calculate = function(self, ...)
-- Game becomes genuinely unplayable if this is allowed.
-- if self.get_current_deck_key() == "b_jane_omega" and G.GAME.selected_sleeve == "sleeve_jane_omega" then
-- if calculate then
-- calculate(self, ...)
-- end
-- if x.alt_calculate then
-- x.alt_calculate(self, ...)
-- end
-- return
-- end
local c = (self.get_current_deck_key() == "b_jane_" .. key and x.alt_calculate or calculate)
if c then
return c(self, ...)
end
end,
loc_vars = function(self, ...)
local ret = x.loc_vars and x.loc_vars(self, ...) or {}
ret.key = self.get_current_deck_key() == "b_jane_" .. key and self.key .. "_alt" or self.key
return ret
end,
}
end
back {
key = "nitro", key = "nitro",
atlas = "janedecks", atlas = "janedecks",
pos = {x = 1, y = 1}, pos = {x = 1, y = 1},
@ -21,83 +109,111 @@ SMODS.Back {
Cryptid and "an {C:spectral,E:1}Empowered Tag" or "create a {C:dark_edition}Negative {C:spectral,E:1}Soul", Cryptid and "an {C:spectral,E:1}Empowered Tag" or "create a {C:dark_edition}Negative {C:spectral,E:1}Soul",
}, },
}, },
alt_loc_txt = {
name = "Jolt Sleeve",
text = {
Cryptid and "{C:attention}Ante number {}scales with {C:attention}square numbers" or "{C:attention}Ante increases twice{} as strong",
"After defeating the {C:attention}Small {}or {C:attention}Big Blind{},",
Cryptid and "create a {C:spectral,E:1}Empowered Tag" or "create a {C:dark_edition}Negative {C:spectral,E:1}Soul",
},
},
loc_vars = function(_, info_queue, _) loc_vars = function(_, info_queue, _)
if info_queue then if info_queue then
info_queue[#info_queue + 1] = Cryptid and G.P_CENTERS.c_cry_empowered or G.P_CENTERS.c_soul info_queue[#info_queue + 1] = Cryptid and G.P_TAGS.tag_cry_empowered or G.P_CENTERS.c_soul
end end
return {vars = {}} return {vars = {}}
end, end,
alt_apply = function(_)
G.GAME.win_ante = Cryptid and G.GAME.win_ante * G.GAME.win_ante or G.GAME.win_ante * 4 - 1
G.GAME.alt_nitro = true
G.GAME.nitro = true
end,
apply = function(_) apply = function(_)
G.GAME.win_ante = Cryptid and G.GAME.win_ante * (G.GAME.win_ante + 1) / 2 or G.GAME.win_ante * 2 - 1 G.GAME.win_ante = Cryptid and G.GAME.win_ante * (G.GAME.win_ante + 1) / 2 or G.GAME.win_ante * 2 - 1
G.GAME.nitro = true G.GAME.nitro = true
end, end,
trigger_effect = function(_, args) alt_calculate = function(_, _, context)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then if context.end_of_round and not context.individual and not context.repetition and not context.retrigger_joker then
Jane.q(function()
Jane.empowered()
end)
end
end,
calculate = function(_, _, context)
if Jane.is_end_of_ante(context) then
Jane.q(function() Jane.q(function()
Jane.empowered() Jane.empowered()
return true
end) end)
end end
end, end,
} }
Jane.rain_world_jokers = {
"j_jane_monk",
"j_jane_survivor",
"j_jane_hunter",
"j_jane_gourmand",
"j_jane_artificer",
"j_jane_spearmaster",
"j_jane_rivulet",
"j_jane_saint",
"j_jane_rot",
}
local function add_rain_world_joker() local function add_rain_world_joker()
if not G.jokers then if not G.jokers then
return true return
end end
local candidates = {
"j_jane_monk",
"j_jane_survivor",
"j_jane_hunter",
"j_jane_gourmand",
"j_jane_artificer",
"j_jane_spearmaster",
"j_jane_rivulet",
"j_jane_saint",
"j_jane_rot",
}
local unobtained = {} local unobtained = {}
for _, v in pairs(candidates) do for _, v in pairs(Jane.rain_world_jokers) do
if not next(SMODS.find_card(v, true)) then if not next(SMODS.find_card(v, true)) then
unobtained[#unobtained + 1] = v unobtained[#unobtained + 1] = v
end end
end end
local chosen = pseudorandom_element(next(unobtained) and unobtained or candidates, pseudoseed("karma_deck")) local chosen = pseudorandom_element(next(unobtained) and unobtained or Jane.rain_world_jokers,
pseudoseed("karma_deck"))
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, chosen, "karma_deck_next") local card = create_card("Joker", G.jokers, nil, nil, nil, nil, chosen, "karma_deck_next")
card:add_to_deck() card:add_to_deck()
card:start_materialize() card:start_materialize()
G.jokers:emplace(card) G.jokers:emplace(card)
return true
end end
SMODS.Back { back {
key = "karma", key = "karma",
atlas = "janedecks", atlas = "janedecks",
pos = {x = 3, y = 0}, pos = {x = 3, y = 0},
loc_txt = { loc_txt = {
name = "Karma Deck", name = "Karma Deck",
text = { text = {
"Start with a {C:legendary}Rain World Joker", "Start with a",
"Create another when", "{C:legendary}Rain World Joker",
"{C:attention}Boss Blind {}is defeated",
}, },
}, },
apply = function(_) alt_loc_txt = {
G.E_MANAGER:add_event(Event({func = add_rain_world_joker})) name = "Ascension Sleeve",
text = {
"Create a {C:legendary}Rain World Joker",
"when {C:attention}Boss Blind {}is defeated",
},
},
alt_apply = function(_)
Jane.q(add_rain_world_joker)
end, end,
trigger_effect = function(_, args) apply = function(_)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then Jane.q(add_rain_world_joker)
end,
alt_calculate = function(_, _, context)
if Jane.is_end_of_ante(context) then
add_rain_world_joker() add_rain_world_joker()
end end
end, end,
} }
SMODS.Back { back {
key = "mysterious", key = "mysterious",
atlas = "janedecks", atlas = "janedecks",
pos = {x = 1, y = 0}, pos = {x = 1, y = 0},
@ -110,17 +226,45 @@ SMODS.Back {
"to your possession", "to your possession",
}, },
}, },
alt_loc_txt = {
name = "Sleeve?",
text = {"{C:attention}Ante order {}is {C:green,E:1}randomized"},
},
alt_apply = function(_)
G.GAME.mysterious = true
G.GAME.alt_mysterious = {}
for i = G.GAME.round_resets.ante + 1, G.GAME.round_resets.ante + G.GAME.win_ante - 1 do
G.GAME.alt_mysterious[#G.GAME.alt_mysterious + 1] = {i}
end
pseudoshuffle(G.GAME.alt_mysterious, pseudoseed("mysterious_deck"))
end,
apply = function(_) apply = function(_)
G.GAME.mysterious = true G.GAME.mysterious = true
end,
Jane.q(function() alt_calculate = function(_, _, context)
save_run() if context.setting_blind or context.skip_blind then
return true G.GAME.mysterious_init = true
end) end
end,
calculate = function(_, _, context)
if context.setting_blind or context.skip_blind then
G.GAME.mysterious_init = true
end
end, end,
} }
SMODS.Back { local function redeem_omen_globe()
G.GAME.used_vouchers.v_omen_globe = true
G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1
Jane.q(function()
Card.apply_to_run(nil, G.P_CENTERS.v_omen_globe)
end)
end
back {
key = "obsidian", key = "obsidian",
atlas = "janedecks", atlas = "janedecks",
pos = {x = 2, y = 1}, pos = {x = 2, y = 1},
@ -132,6 +276,13 @@ SMODS.Back {
"Start run with {C:tarot}Omen Globe", "Start run with {C:tarot}Omen Globe",
}, },
}, },
alt_loc_txt = {
name = "Bedrock Sleeve",
text = {
"{C:attention}Non-hidden {}cards do",
"not {C:attention}normally appear",
},
},
loc_vars = function(_, info_queue, _) loc_vars = function(_, info_queue, _)
if info_queue then if info_queue then
info_queue[#info_queue + 1] = G.P_CENTERS.v_omen_globe info_queue[#info_queue + 1] = G.P_CENTERS.v_omen_globe
@ -139,18 +290,48 @@ SMODS.Back {
return {vars = {}} return {vars = {}}
end, end,
alt_apply = function(_)
G.GAME.alt_obsidian = true
G.GAME.obsidian = true
redeem_omen_globe()
end,
apply = function(_) apply = function(_)
G.GAME.obsidian = true G.GAME.obsidian = true
G.GAME.used_vouchers.v_omen_globe = true redeem_omen_globe()
G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1
Jane.q(function()
Card.apply_to_run(nil, G.P_CENTERS.v_omen_globe)
return true
end)
end, end,
} }
local orig_get_current_pool = get_current_pool
---@diagnostic disable-next-line: lowercase-global
function get_current_pool(_type, ...)
local pool, pool_key = orig_get_current_pool(_type, ...)
if not G.GAME.alt_obsidian or not ({
Code = true,
Chess = true,
Tarot = true,
Planet = true,
Alphabet = true,
Spectral = true,
jane_tokens = true,
})[_type] then
return pool, pool_key
end
for k, _ in pairs(pool) do
pool[k] = "UNAVAILABLE"
end
for k, v in pairs(G.P_CENTERS) do
if type(v) == "table" and (v.name == "Black Hole" or v.name == "The Soul") or v.hidden then
pool[#pool + 1] = k
end
end
return pool, pool_key
end
local function apply_orrery() local function apply_orrery()
Jane.q(function() Jane.q(function()
local orrery = {} local orrery = {}
@ -163,11 +344,84 @@ local function apply_orrery()
end end
save_run() save_run()
return true
end) end)
end end
SMODS.Back { local function rebalance_orrery()
local function small(x)
return type(x) == "table" and x:to_number() or x
end
local function hand(name, chip, mul, lv, notif, snd, vol, pit, de)
local config = {
delay = de or 0.3,
pitch = pit or 0.8,
volume = vol or 0.7,
sound = type(snd) == "string" and snd or type(snd) == "nil" and "button",
}
local vals = {
level = lv or "?",
mult = mul or "?",
StatusText = notif,
chips = chip or "?",
handname = name or "????",
}
update_hand_text(config, vals)
end
local orrery = (G.GAME or {}).orrery
if not orrery then
return
end
local count = 0
local hands = {}
local inequalities = 0
local pools = {chips = 0, level = 0, mult = 0}
for k, v in pairs(G.GAME.hands) do
if orrery[k] and
(orrery[k].mult ~= v.mult or
orrery[k].chips ~= v.chips or
orrery[k].level ~= v.level) then
inequalities = inequalities + 1
end
count = count + 1
hands[#hands + 1] = v
pools.mult = v.mult + pools.mult
pools.chips = v.chips + pools.chips
pools.level = v.level + pools.level
end
if inequalities == 0 then
return
end
pools.chips = pools.chips + inequalities * 150
table.sort(hands, function(x, y) return x.order > y.order end)
for i, v in ipairs(hands) do
v.mult = math.floor(pools.mult / count) + (small(pools.mult % count) >= i and 1 or 0)
v.chips = math.floor(pools.chips / count) + (small(pools.chips % count) >= i and 1 or 0)
v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
end
for k, v in pairs(G.GAME.hands) do
orrery[k] = {chips = v.chips, level = v.level, mult = v.mult}
end
hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count),
math.floor(pools.level / count))
delay(1)
update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0},
{mult = 0, chips = 0, handname = "", level = ""})
end
back {
key = "orrery", key = "orrery",
atlas = "janedecks", atlas = "janedecks",
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
@ -178,12 +432,58 @@ SMODS.Back {
"always " .. (Cryptid and "{C:cry_ascendant}" or "{C:attention}") .. "equalized", "always " .. (Cryptid and "{C:cry_ascendant}" or "{C:attention}") .. "equalized",
}, },
}, },
alt_loc_txt = {
name = "Ephemeris Sleeve",
text = {
"{C:blue}Hands{}, {C:red}discards{}, and {C:money}money",
"are always " .. (Cryptid and "{C:cry_ascendant}" or "{C:attention}") .. "equalized",
},
},
alt_apply = function(_)
apply_orrery()
end,
apply = function(_) apply = function(_)
apply_orrery() apply_orrery()
end, end,
calculate = rebalance_orrery,
alt_calculate = function(_, _, context)
local function small(x)
return type(x) == "table" and x:to_number() or x
end
if context.setting_blind or context.skip_blind then
G.GAME.alt_orrery = true
end
if not G.GAME.alt_orrery then
return
end
local dollars = G.GAME.dollars
local hands = G.GAME.current_round.hands_left
local discards = G.GAME.current_round.discards_left
local sum = hands + discards + dollars
local new_dollars = math.floor(sum / 3) - dollars
local new_hands = small(math.floor((sum + 2) / 3)) - hands
local new_discards = small(math.floor((sum + 1) / 3)) - discards
if new_dollars ~= 0 then
ease_dollars(new_dollars, true)
end
if new_hands ~= 0 then
ease_hands_played(new_hands, true)
end
if new_discards ~= 0 then
ease_discard(new_discards, true)
end
rebalance_orrery()
end,
} }
SMODS.Back { back {
key = "tortoise", key = "tortoise",
atlas = "janedecks", atlas = "janedecks",
pos = {x = 3, y = 1}, pos = {x = 3, y = 1},
@ -194,6 +494,17 @@ SMODS.Back {
"{C:attention}half{} as strong", "{C:attention}half{} as strong",
}, },
}, },
alt_loc_txt = {
name = "Sleepy Sleeve",
text = {
"{C:attention}Ante {}changes",
"are {C:attention}inverted",
},
},
alt_apply = function(_)
G.GAME.tortoise = true
G.GAME.alt_tortoise = true
end,
apply = function(_) apply = function(_)
G.GAME.tortoise = true G.GAME.tortoise = true
end, end,
@ -203,6 +514,10 @@ local function apply_weeck()
G.GAME.weeck = true G.GAME.weeck = true
Jane.q(function() Jane.q(function()
if G.GAME.selected_sleeve == "sleeve_jane_omega" then
return
end
local new_card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_wee", "weeck") local new_card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_wee", "weeck")
new_card.ability.cry_absolute = true new_card.ability.cry_absolute = true
new_card.ability.eternal = true new_card.ability.eternal = true
@ -229,29 +544,89 @@ local function apply_weeck()
end end
save_run() save_run()
return true
end) end)
end end
SMODS.Back { local function two(x)
if type(x) ~= "table" then
return
end
for k, v in pairs(x) do
if type(v) == "number" then
x[k] = x[k] == 0 and 0 or 2
elseif type(v) == "table" then
two(v)
end
end
end
local eternal_text = Cryptid and "Absolute" or "Eternal"
back {
key = "weeck", key = "weeck",
atlas = "janedecks", atlas = "janedecks",
pos = {x = 4, y = 1}, pos = {x = 4, y = 1},
loc_txt = { loc_txt = {
name = "Weeck", name = "Weeck",
text = { text = Cryptid and {
"Start with an {C:purple,E:1}" .. eternal_text, "Start with an {C:purple,E:1}" .. eternal_text,
"{C:attention}Wee Joker {}and a deck", "{C:attention}Wee Joker {}and a deck",
"containing {C:attention}2 {C:purple,E:1}" .. eternal_text, "containing {C:attention}2 {C:purple,E:1}" .. eternal_text,
"{C:attention}2's {}of {C:attention}each suit", "{C:attention}2's {}of {C:attention}each suit",
} or {
"Start with an {C:purple,E:1}" .. eternal_text,
"{C:attention}Wee Joker {}and a deck",
"of {C:attention}2 2's {}of {C:attention}each suit",
}, },
}, },
alt_loc_txt = {
name = "We",
text = {
"Every stat and",
"card number is {C:attention}2",
"{C:inactive}(If possible)",
},
},
alt_apply = function(_)
local p = G.GAME.starting_params
p.hands = 2
p.dollars = 2
p.discards = 2
G.GAME.skips = 2
p.joker_slots = 2
p.reroll_cost = 2
G.GAME.sunlevel = 2
p.boosters_in_shop = 2
p.consumable_slots = 2
p.vouchers_in_shop = 2
for _, v in pairs(G.GAME.hands) do
v.mult = 2
v.chips = 2
v.level = 2
end
apply_weeck()
end,
apply = function(_) apply = function(_)
apply_weeck() apply_weeck()
end, end,
alt_calculate = function(_)
if not G.GAME.we then
G.GAME.we = true
G.hand.config.highlighted_limit = 2
G.hand:change_size(2 - G.hand.config.card_limit)
end
end,
} }
SMODS.Back { local banned_keys = {
sleeve_Seen_Seen = true,
sleeve_jane_omega = true,
}
back {
key = "omega", key = "omega",
atlas = "janedecks", atlas = "janedecks",
pos = {x = 5, y = 1}, pos = {x = 5, y = 1},
@ -262,33 +637,55 @@ SMODS.Back {
"of {C:attention}every Jane deck", "of {C:attention}every Jane deck",
}, },
}, },
alt_loc_txt = {
name = "Epsilon Sleeve",
text = {
"Applies {X:red,C:white}all{} effects of",
"{C:attention}every deck and sleeve",
"{X:black,C:red,E:2,s:2}UNPLAYABLE",
},
},
alt_apply = function(_, ...)
if (Bakery_API or {}).create_charm_area then
Bakery_API.create_charm_area()
end
for _, v in pairs(G.P_CENTERS) do
if v.apply and not banned_keys[v.key] and (v.set == "Back" or v.set == "Sleeve") then
v:apply(...)
end
end
end,
apply = function(_) apply = function(_)
apply_orrery() apply_orrery()
G.GAME.used_vouchers.v_omen_globe = true G.GAME.used_vouchers.v_omen_globe = true
G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1 G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1
G.E_MANAGER:add_event(Event({ Jane.q(function()
func = function() local wee = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_wee", "weeck")
local wee = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_wee", "weeck") G.jokers:emplace(wee)
G.jokers:emplace(wee) add_rain_world_joker()
add_rain_world_joker() G.GAME.tortoise = true
G.GAME.tortoise = true G.GAME.obsidian = true
G.GAME.obsidian = true G.GAME.mysterious = true
G.GAME.mysterious = true save_run()
save_run() end)
return true
end,
}))
end, end,
trigger_effect = function(_, args) alt_calculate = function(_, ...)
for _, v in pairs(G.P_CENTERS) do
if v.calculate and not banned_keys[v.key] and (v.set == "Back" or v.set == "Sleeve") then
v:calculate(...)
end
end
end,
calculate = function(_, _, context)
G.GAME.mysterious = nil G.GAME.mysterious = nil
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then if Jane.is_end_of_ante(context) then
add_rain_world_joker() add_rain_world_joker()
Jane.q(function() Jane.q(function()
Jane.empowered() Jane.empowered()
return true
end) end)
end end
end, end,
@ -298,15 +695,36 @@ local orig_ante = ease_ante
---@diagnostic disable-next-line: lowercase-global ---@diagnostic disable-next-line: lowercase-global
function ease_ante(mod) function ease_ante(mod)
local function next_triangle_number(x) local function next_number(x)
if G.GAME.alt_nitro then
local n = math.sqrt(x) + 1
return n * n
end
local n = (math.sqrt(8 * x + 1) - 1) / 2 local n = (math.sqrt(8 * x + 1) - 1) / 2
return (n + 1) * (n + 2) / 2 return (n + 1) * (n + 2) / 2
end end
if G.GAME.alt_mysterious then
if not next(G.GAME.alt_mysterious) then
G.GAME.alt_mysterious = {}
for i = G.GAME.round_resets.ante + 1, G.GAME.round_resets.ante + G.GAME.win_ante do
G.GAME.alt_mysterious[#G.GAME.alt_mysterious + 1] = {i}
end
pseudoshuffle(G.GAME.alt_mysterious, pseudoseed("mysterious_deck"))
end
local target = G.GAME.alt_mysterious[#G.GAME.alt_mysterious][1]
G.GAME.alt_mysterious[#G.GAME.alt_mysterious] = nil
mod = target - G.GAME.round_resets.ante
end
if G.GAME.nitro then if G.GAME.nitro then
mod = Cryptid and mod = Cryptid and
(G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante or (G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante or
math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or math.ceil(next_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or
(mod > 0 and mod * 2 or mod) (mod > 0 and mod * 2 or mod)
end end
@ -321,6 +739,10 @@ function ease_ante(mod)
mod = math.floor(mod / 2) + remainder mod = math.floor(mod / 2) + remainder
end end
if G.GAME.alt_tortoise then
mod = mod * -1
end
orig_ante(mod) orig_ante(mod)
end end
@ -364,7 +786,6 @@ function CardArea:emplace(card, location, stay_flipped)
end end
c:juice_up(0.3, 0.3) c:juice_up(0.3, 0.3)
return true
end end
end end
@ -378,26 +799,23 @@ function CardArea:emplace(card, location, stay_flipped)
end end
else else
for i = 1, #targets do for i = 1, #targets do
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", targets[i]:flip()
delay = 0.15, play_sound("card1", 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3)
func = function() targets[i]:juice_up(0.3, 0.3)
targets[i]:flip() end, 0.15)
play_sound("card1", 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3)
targets[i]:juice_up(0.3, 0.3) Jane.q(function()
return true targets[i]:flip()
end, play_sound("card1", 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3)
})) targets[i]:juice_up(0.3, 0.3)
end, 0.15)
end end
delay(0.2) delay(0.2)
for i = 1, #targets do for i = 1, #targets do
G.E_MANAGER:add_event(Event({ Jane.q(go(i), 0.1)
trigger = "after",
delay = 0.1,
func = go(i),
}))
end end
end end
end end
@ -422,9 +840,8 @@ function CardArea:emplace(card, location, stay_flipped)
passes = 0 passes = 0
pooling = false pooling = false
tries = tries - 1 tries = tries - 1
local sd = pseudoseed(seed or "jane_rnd_mysterious")
selection = G.P_CENTERS selection = G.P_CENTERS[pseudorandom_element(pool or G.P_CENTER_POOLS.Consumeables, sd).key]
[pseudorandom_element(pool or G.P_CENTER_POOLS.Consumeables, pseudoseed(seed or "jane_rnd_mysterious")).key]
if ignore_pooling then if ignore_pooling then
pooling = true pooling = true
@ -453,11 +870,13 @@ function CardArea:emplace(card, location, stay_flipped)
G.deck and G.deck and
G.consumeables and G.consumeables and
(self == G.jokers or self == G.hand or self == G.deck or self == G.consumeables) and (self == G.jokers or self == G.hand or self == G.deck or self == G.consumeables) and
G.GAME.mysterious and card.ability and not G.GAME.mysterious and
card.ability and not
card.ability.mysterious_created and not card.ability.mysterious_created and not
card.created_from_split then card.created_from_split then
card.ability.mysterious_created = true card.ability.mysterious_created = true
local cen = card.gc and card:gc() local cen = card.gc and card:gc()
if cen then if cen then
if self == G.jokers then if self == G.jokers then
Jane.q(function() Jane.q(function()
@ -471,8 +890,6 @@ function CardArea:emplace(card, location, stay_flipped)
card:juice_up(0.3, 0.3) card:juice_up(0.3, 0.3)
play_sound("card1", 1, 0.6) play_sound("card1", 1, 0.6)
end end
return true
end, 0.75) end, 0.75)
delay(0.75) delay(0.75)
@ -488,8 +905,6 @@ function CardArea:emplace(card, location, stay_flipped)
card:add_to_deck() card:add_to_deck()
end end
end end
return true
end, 0.75) end, 0.75)
elseif self == G.consumeables then elseif self == G.consumeables then
Jane.q(function() Jane.q(function()
@ -503,8 +918,6 @@ function CardArea:emplace(card, location, stay_flipped)
card:juice_up(0.3, 0.3) card:juice_up(0.3, 0.3)
play_sound("card1", 1, 0.6) play_sound("card1", 1, 0.6)
end end
return true
end, 0.75) end, 0.75)
delay(0.75) delay(0.75)
@ -516,18 +929,17 @@ function CardArea:emplace(card, location, stay_flipped)
play_sound("card3", 1, 0.6) play_sound("card3", 1, 0.6)
card:set_ability( card:set_ability(
rnd("mysterious_deck_consumable", cen.hidden and {} or {"hidden"}, G.P_CENTER_POOLS[cen.set]) rnd("mysterious_deck_consumable", cen.hidden and {} or {"hidden"},
G.P_CENTER_POOLS[cen.set])
) )
if not card.added_to_deck then if not card.added_to_deck then
card:add_to_deck() card:add_to_deck()
end end
end end
return true
end, 0.75) end, 0.75)
elseif (card.base or {}).value or (card.base or {}).suit then elseif (card.base or {}).value or (card.base or {}).suit then
randomize({card}) randomize({card}, not G.GAME.mysterious_init)
end end
end end
@ -535,10 +947,12 @@ function CardArea:emplace(card, location, stay_flipped)
if card and self then if card and self then
orig_emplace(self, card, location, stay_flipped) orig_emplace(self, card, location, stay_flipped)
end end
return true
end) end)
else else
orig_emplace(self, card, location, stay_flipped) orig_emplace(self, card, location, stay_flipped)
if G.GAME.we then
two(card.ability)
end
end end
end end

View file

@ -53,8 +53,6 @@ local function offset_operator(by)
if changed_text then if changed_text then
play_sound("button", 1.1, 0.65) play_sound("button", 1.1, 0.65)
end end
return true
end) end)
end end
@ -144,9 +142,16 @@ SMODS.Blind {
pos = {x = 0, y = 3}, pos = {x = 0, y = 3},
vars = {}, vars = {},
dollars = 2, dollars = 2,
debuff_hand = function(_, cards, _, _, _) disable = function(self)
self.disabled = true
end,
debuff_hand = function(self, cards, _, _, _)
if self.disabled then
return false
end
for _, v in ipairs(cards) do for _, v in ipairs(cards) do
if v:norank() or v:get_id() ~= 2 then if (v:norank() or v:get_id() ~= 2) and (v.ability or {}).aikoyori_letters_stickers ~= "2" then
return true return true
end end
end end
@ -154,8 +159,10 @@ SMODS.Blind {
get_loc_debuff_text = function(_) get_loc_debuff_text = function(_)
return "Hand must contain only 2s" return "Hand must contain only 2s"
end, end,
recalc_debuff = function(_, card, _) recalc_debuff = function(self, card, _)
return card:norank() or card:get_id() ~= 2 return not self.disabled and
(card:norank() or card:get_id() ~= 2) and
(card.ability or {}).aikoyori_letters_stickers ~= "2"
end, end,
set_blind = function(self) set_blind = function(self)
if to_number(self.mult) == 0 then if to_number(self.mult) == 0 then

78
src/challenge.lua Normal file
View file

@ -0,0 +1,78 @@
local is_rain_world_joker = {}
for _, v in pairs(Jane.rain_world_jokers) do
is_rain_world_joker[v] = true
end
SMODS.Challenge {
key = "downpour",
loc_txt = {
name = "Downpour",
},
rules = {custom = {
{id = "jane_downpour1"},
{id = "jane_downpour2"},
{id = "jane_downpour3"},
{id = "jane_downpour4"},
}},
apply = function(_)
G.GAME.win_ante = 16
for _, v in ipairs(Jane.rain_world_jokers) do
Jane.q(function()
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, v, "karma_deck_next")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
play_sound("timpani")
end, 0.2)
end
end,
calculate = function(_, context)
local function l()
if G.STAGE == G.STAGES.RUN then
G.STATE = G.STATES.GAME_OVER
G.STATE_COMPLETE = false
end
end
if not Jane.is_end_of_ante(context) then
return
end
local destructible_jokers = {}
for _, v in pairs(G.jokers.cards) do
if is_rain_world_joker[v.config.center.key] and not ((v.ability or {}).eternal or (v.ability or {}).cry_absolute) then
destructible_jokers[#destructible_jokers + 1] = v
end
end
if not next(destructible_jokers) then
return l()
end
local chosen = pseudorandom_element(destructible_jokers, pseudoseed("karma_deck"))
if chosen then
chosen.getting_sliced = true
chosen:start_dissolve()
end
end,
}
G.localization.misc.v_text["ch_c_jane_downpour1"] = {
"Start with all {C:legendary}Rain World Jokers",
}
G.localization.misc.v_text["ch_c_jane_downpour2"] = {
"Destroy a random {C:legendary}Rain World Joker {}when",
}
G.localization.misc.v_text["ch_c_jane_downpour3"] = {
"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
}
G.localization.misc.v_text["ch_c_jane_downpour4"] = {
"Win on {C:attention}Ante 16",
}

View file

@ -1,44 +1,57 @@
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"}) SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"}) SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"}) SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function allow_moire()
if Cryptid then
return true
end
for _, v in pairs(SMODS.find_card("j_jane_saint")) do
if v.ability.extra.is_attuned then
return true
end
end
return false
end
local function get_weight(self)
return G.GAME.edition_rate * self.weight * (allow_moire() and 1 or 0)
end
SMODS.Edition({ SMODS.Edition({
key = "polygloss", key = "polygloss",
loc_txt = { loc_txt = {
name = "Polygloss", name = "Polygloss",
label = "Polygloss", label = "Polygloss",
text = Cryptid and { text = Cryptid and {
"{C:chips}+#1#{}, {X:chips,C:white}x#2#{} & {X:chips,C:dark_edition}^#3#{} Chips", "{C:chips}+#1#{} Chips",
"{C:mult}+#4#{}, {X:mult,C:white}x#5#{} & {X:mult,C:dark_edition}^#6#{} Mult", "{C:mult}+#2#{}, {X:mult,C:white}X#3#{}, & {X:mult,C:dark_edition}^#4#{} Mult",
"{C:money}$#7# {}when scored",
} or {
"{C:chips}+#1#{} & {X:chips,C:white}x#2#{}",
"{C:mult}+#3#{} & {X:mult,C:white}x#4#{}",
"{C:money}$#5# {}when scored", "{C:money}$#5# {}when scored",
} or {
"{C:chips}+#1#{} Chips",
"{C:mult}+#2#{} & {X:mult,C:white}X#3#{} Mult",
"{C:money}$#4# {}when scored",
}, },
}, },
config = { config = {
mult = 1, mult = 2,
chips = 1, chips = 12,
x_mult = 1.1, x_mult = 1.2,
x_chips = 1.1,
p_dollars = 1, p_dollars = 1,
e_chips = Cryptid and 1.01 or nil, e_mult = Cryptid and 1.02 or nil,
e_mult = Cryptid and 1.01 or nil,
},
sound = {
sound = "jane_e_polygloss",
per = 1.2,
vol = 0.4,
}, },
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 8, weight = 8,
extra_cost = 4, extra_cost = 4,
in_shop = true, in_shop = true,
shader = "polygloss", shader = "polygloss",
apply_to_float = false, apply_to_float = false,
loc_vars = function(self) loc_vars = function(self, _, _)
local vars = {self.config.chips, self.config.x_chips} local vars = {self.config.chips}
vars[#vars + 1] = self.config.e_chips
vars[#vars + 1] = self.config.mult vars[#vars + 1] = self.config.mult
vars[#vars + 1] = self.config.x_mult vars[#vars + 1] = self.config.x_mult
vars[#vars + 1] = self.config.e_mult vars[#vars + 1] = self.config.e_mult
@ -55,8 +68,6 @@ SMODS.Edition({
return { return {
e_mult = card.edition.e_mult, e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult, x_mult = card.edition.x_mult,
e_chips = card.edition.e_chips,
x_chips = card.edition.x_chips,
p_dollars = card.edition.p_dollars, p_dollars = card.edition.p_dollars,
} }
elseif context.main_scoring and context.cardarea == G.play then elseif context.main_scoring and context.cardarea == G.play then
@ -65,14 +76,21 @@ SMODS.Edition({
chips = card.edition.chips, chips = card.edition.chips,
e_mult = card.edition.e_mult, e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult, x_mult = card.edition.x_mult,
e_chips = card.edition.e_chips,
x_chips = card.edition.x_chips,
p_dollars = card.edition.p_dollars, p_dollars = card.edition.p_dollars,
} }
end end
end, end,
get_weight = get_weight,
}) })
local orig_draw_shader = Sprite.draw_shader
function Sprite:draw_shader(_shader, ...)
if _shader ~= "jane_jumbo" then
return orig_draw_shader(self, _shader, ...)
end
end
local jumbo_modifier = Cryptid and 100 or 2 local jumbo_modifier = Cryptid and 100 or 2
SMODS.Edition({ SMODS.Edition({
@ -88,14 +106,9 @@ SMODS.Edition({
}, },
}, },
on_apply = function(card) on_apply = function(card)
G.E_MANAGER:add_event(Event({ Jane.q(function()
blocking = false, Jane.resize(card, Jane.config.wee_sizemod)
blockable = false, end, nil, nil, nil, false, false)
func = function()
Jane.resize(card, Jane.config.wee_sizemod)
return true
end,
}))
local obj = card:gc() local obj = card:gc()
@ -114,14 +127,9 @@ SMODS.Edition({
end end
end, end,
on_remove = function(card) on_remove = function(card)
G.E_MANAGER:add_event(Event({ Jane.q(function()
blocking = false, Jane.resize(card, 1 / Jane.config.wee_sizemod)
blockable = false, end, nil, nil, nil, false, false)
func = function()
Jane.resize(card, 1 / Jane.config.wee_sizemod)
return true
end,
}))
local was_added = card.added_to_deck local was_added = card.added_to_deck
@ -135,18 +143,42 @@ SMODS.Edition({
card:add_to_deck() card:add_to_deck()
end end
end, end,
config = {twos_scored = 0}, sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
sound = { weight = 4,
sound = "jane_e_jumbo", extra_cost = 5,
per = 1,
vol = 0.5,
},
weight = 0.8,
in_shop = true, in_shop = true,
shader = false, shader = false,
extra_cost = 5, apply_to_float = false,
get_weight = get_weight,
})
SMODS.Edition({
key = "moire",
loc_txt = {
name = "Moire",
label = "Moire",
text = {
"{X:chips,C:dark_edition}^#1#{C:chips} Chips",
"{X:mult,C:dark_edition}^#2#{C:mult} Mult",
},
},
config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 2,
extra_cost = 6,
in_shop = true,
shader = "moire",
in_pool = allow_moire,
apply_to_float = false, apply_to_float = false,
get_weight = function(self) get_weight = function(self)
return G.GAME.edition_rate * self.weight return G.GAME.edition_rate * self.weight
end, end,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, _, context)
if context.post_joker or context.main_scoring and context.cardarea == G.play then
return {e_chips = self.config.e_chips, e_mult = self.config.e_mult}
end
end,
}) })

View file

@ -70,7 +70,6 @@ local function grand_dad(card)
Jane.q(function() Jane.q(function()
card:juice_up(0.5, 0.5) card:juice_up(0.5, 0.5)
return true
end) end)
local rnd = math.random(6) local rnd = math.random(6)
@ -128,6 +127,8 @@ local maxie_quotes = {
}, },
} }
local maxie_limit = 25
SMODS.Joker { SMODS.Joker {
key = "maxie", key = "maxie",
atlas = "janemaxie", atlas = "janemaxie",
@ -155,8 +156,11 @@ SMODS.Joker {
} }
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
local min = math.min(card.ability.extra.choices, maxie_limit)
card.ability.extra.choices = min
if context.starting_shop then if context.starting_shop then
for _ = 1, card.ability.extra.choices do for _ = 1, min do
SMODS.add_booster_to_shop() SMODS.add_booster_to_shop()
end end
end end
@ -358,7 +362,7 @@ function Jane.oxy(card, removed)
end end
end end
local steel = 1.5 local steel = 2
SMODS.Joker { SMODS.Joker {
key = "oxy", key = "oxy",
@ -366,15 +370,15 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Oxy{C:dark_edition}#1#", name = "Oxy{C:dark_edition}#1#",
text = { text = {
"{C:attention}Scored steel {}cards give", "{C:attention}Scored steel {}cards",
"{X:mult,C:white}x#2#{} {C:mult}Mult {}and {X:chips,C:white}x#2#{} {C:chips}Chips", "give {X:mult,C:white}X#2#{} {C:mult}Mult",
"{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#", "{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#",
"{C:dark_edition,E:1}#7#{}#8#", "{C:dark_edition,E:1}#7#{}#8#",
"#9#{C:dark_edition,E:1}#10#", "#9#{C:dark_edition,E:1}#10#",
"{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#", "{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
}, },
}, },
config = {extra = {corrupted_steel = 2.5, is_corrupted = false, milestone = 3, progress = 0}}, config = {extra = {corrupted_steel = 6, is_corrupted = false, milestone = 3, progress = 0}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
sinis = {x = 2, y = 0}, sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
@ -449,34 +453,26 @@ SMODS.Joker {
(extra.progress <= 0 and extra.is_corrupted)) then (extra.progress <= 0 and extra.is_corrupted)) then
extra.is_corrupting = true extra.is_corrupting = true
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 0.1, card:flip()
func = function() play_sound("card1")
card:flip() end, 0.1)
play_sound("card1")
return true
end,
}))
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 1, card:flip()
func = function() card:juice_up(1, 1)
card:flip() play_sound("card1")
card:juice_up(1, 1) play_sound("jane_corrupt_milestone")
play_sound("card1") extra.is_corrupted = not extra.is_corrupted
play_sound("jane_corrupt_milestone") extra.is_corrupting = nil
extra.is_corrupted = not extra.is_corrupted end, 1)
extra.is_corrupting = nil
return true
end,
}))
end end
if context.individual and if context.individual and
context.cardarea == G.play and context.cardarea == G.play and
context.other_card.ability.name == "Steel Card" then context.other_card.ability.name == "Steel Card" then
local amount = extra.is_corrupted and extra.corrupted_steel or steel local amount = extra.is_corrupted and extra.corrupted_steel or steel
return {x_chips = amount, x_mult = amount, colour = G.C.PURPLE, card = card}, true return {x_mult = amount, colour = G.C.PURPLE, card = card}, true
end end
end, end,
} }
@ -486,6 +482,7 @@ if Cryptid then
end end
local operator = Cryptid and "^" or "X" local operator = Cryptid and "^" or "X"
local operator_prefix = Cryptid and "{X:dark_edition,C:mult}" or "{X:mult,C:white}"
SMODS.Joker { SMODS.Joker {
key = "betmma", key = "betmma",
@ -493,12 +490,12 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Betmma", name = "Betmma",
text = { text = {
"{X:dark_edition,C:chips}+" .. operator .. "#1#{C:chips} Chips{} for every", operator_prefix .. "+" .. operator .. "#1#{C:mult} Mult{} for every",
"{C:attention}unique Voucher redeemed", "{C:attention}unique Voucher redeemed",
"{C:inactive}(Currently {X:dark_edition,C:chips}" .. operator .. "#2#{C:inactive})", "{C:inactive}(Currently " .. operator_prefix .. operator .. "#2#{C:inactive})",
}, },
}, },
config = {big_num_scaler = true, extra = {tet = Cryptid and 0.1 or 0.25}}, config = {extra = {tet = Cryptid and 0.25 or 0.5}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = true, blueprint_compat = true,
@ -521,7 +518,7 @@ SMODS.Joker {
card = card, card = card,
colour = G.C.jane_RGB, colour = G.C.jane_RGB,
message = operator .. number_format(num), message = operator .. number_format(num),
[Cryptid and "e_chips" or "x_chips"] = num, [Cryptid and "e_mult" or "x_mult"] = num,
}, true }, true
end end
end, end,
@ -561,7 +558,7 @@ SMODS.Joker {
if context.other_card and context.other_card:get_id() == 7 and scj(context) then if context.other_card and context.other_card:get_id() == 7 and scj(context) then
grand_dad(card) grand_dad(card)
local palette = granddad_palette[math.random(#granddad_palette)] local palette = granddad_palette[math.random(#granddad_palette)]
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 7 or 5) local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 5 or 4)
if rnd == 1 then if rnd == 1 then
return { return {
@ -586,25 +583,11 @@ SMODS.Joker {
}, true }, true
elseif rnd == 4 then elseif rnd == 4 then
return { return {
message = Cryptid and "x7" or "x1.77", message = Cryptid and "X7 Mult" or "X1.77 Mult",
x_chips = Cryptid and 7 or 1.77,
colour = palette,
card = card,
}, true
elseif rnd == 5 then
return {
message = Cryptid and "x7 Mult" or "x1.77 Mult",
x_mult = Cryptid and 7 or 1.77, x_mult = Cryptid and 7 or 1.77,
colour = palette, colour = palette,
card = card, card = card,
}, true }, true
elseif rnd == 6 then
return {
message = "^1.77",
e_chips = 1.77,
colour = palette,
card = card,
}, true
else else
return { return {
message = "^1.77 Mult", message = "^1.77 Mult",
@ -624,28 +607,29 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Peppino Spaghetti", name = "Peppino Spaghetti",
text = { text = {
"{X:dark_edition,C:red}" .. operator .. "2^x{C:red} Mult{} for every", operator_prefix .. operator .. "2^x{C:red} Mult{} for every",
"{C:attention}food or Peppino Joker", "{C:attention}food or Peppino Joker",
"in your possession", "in your possession",
"{C:inactive}(Currently {X:dark_edition,C:red}" .. operator .. "#1#{C:red} Mult{C:inactive})", "{C:inactive}(Currently " .. operator_prefix .. operator .. "#1#{C:red} Mult{C:inactive})",
}, },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
config = {extra = {base = 2}},
rarity = exotic, rarity = exotic,
blueprint_compat = true, blueprint_compat = true,
cost = Cryptid and 50 or 20, cost = Cryptid and 50 or 20,
loc_vars = function(_, _, _) loc_vars = function(_, _, card)
return {vars = {2 ^ food_jokers_count()}} return {vars = {card.ability.extra.base ^ food_jokers_count()}}
end, end,
calculate = function(_, _, context) calculate = function(_, card, context)
local count = food_jokers_count() local count = food_jokers_count()
if context.joker_main and count > 0 then if context.joker_main and count > 0 then
return { return {
colour = G.C.DARK_EDITION, colour = G.C.DARK_EDITION,
message = operator .. 2 ^ count .. " Mult", message = operator .. card.ability.extra.base ^ count .. " Mult",
[Cryptid and "e_mult" or "x_mult"] = 2 ^ count, [Cryptid and "e_mult" or "x_mult"] = card.ability.extra.base ^ count,
}, true }, true
end end
end, end,

View file

@ -41,7 +41,7 @@ function Jane.card_status_text(
sound, sound,
volume, volume,
pitch, pitch,
trig, trigger,
f f
) )
if (delay or 0) <= 0 then if (delay or 0) <= 0 then
@ -75,10 +75,8 @@ function Jane.card_status_text(
G.ROOM.jiggle = G.ROOM.jiggle + jiggle G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end end
else else
G.E_MANAGER:add_event(Event({ Jane.q(
trigger = trig, function()
delay = delay,
func = function()
if f and type(f) == "function" then if f and type(f) == "function" then
f(card) f(card)
end end
@ -108,17 +106,18 @@ function Jane.card_status_text(
if jiggle then if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end end
return true
end, end,
})) delay,
nil,
trigger
)
end end
end end
function Jane.empowered() function Jane.empowered()
if Cryptid then if Cryptid then
add_tag(Tag("tag_cry_empowered")) add_tag(Tag("tag_cry_empowered"))
return true return
end end
local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul") local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul")
@ -153,25 +152,25 @@ function Jane.get_operator()
return math.max(math.min(G.GAME.operator, 3), 1) return math.max(math.min(G.GAME.operator, 3), 1)
end end
function Jane.get_small_chipmult_sum(chips, mult) function Jane.hidden(card)
local ret = Jane.get_chipmult_sum() return G.GAME and not G.GAME.obsidian and
return type(ret) == "table" and ret:to_number() or ret (type(card) == "table" and (card.name == "Black Hole" or card.name == "The Soul") or card.hidden)
end end
function Jane.hidden(card) function Jane.is_end_of_ante(context, card)
return G.GAME and not return not context.individual and not
G.GAME.obsidian and context.repetition and not
type(card) == "table" and (card or {}).debuff and
(card.name == "Black Hole" or card.name == "The Soul" or card.hidden) context.end_of_round and not
context.blueprint and
G.GAME.blind.boss and not
(G.GAME.blind.config and G.GAME.blind.config.bonus)
end end
function Jane.play_sound(sound, per, vol) function Jane.play_sound(sound, per, vol)
G.E_MANAGER:add_event(Event({ Jane.q(function()
func = function() play_sound(sound, per, vol)
play_sound(sound, per, vol) end)
return true
end,
}))
end end
function Jane.resize(card, mod, force_save) function Jane.resize(card, mod, force_save)
@ -193,14 +192,17 @@ function Jane.resize(card, mod, force_save)
end end
end end
function Jane.q(fc, de, t, tr, bl, ba) function Jane.q(func, delay, timer, trigger, blockable, blocking)
G.E_MANAGER:add_event(Event({ G.E_MANAGER:add_event(Event({
timer = t, delay = delay,
trigger = tr, timer = timer,
delay = de, trigger = (delay and not trigger) and "after" or trigger,
blockable = bl, blocking = blocking,
blocking = ba, blockable = blockable,
func = fc, func = function(...)
local ret = func(...)
return ret == nil and true or ret
end,
})) }))
end end
@ -216,17 +218,6 @@ function Card:nosuit()
return self.ability.name == "Stone Card" or self.config.center.no_suit return self.ability.name == "Stone Card" or self.config.center.no_suit
end end
local orig_debuff = Card.set_debuff
function Card:set_debuff(should_debuff)
if should_debuff and ((self.config or {}).center or {}).debuff_immune then
Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
return false
else
orig_debuff(self, should_debuff)
end
end
local orig_menu = Game.main_menu local orig_menu = Game.main_menu
function Game:main_menu(change_context) function Game:main_menu(change_context)
@ -249,82 +240,10 @@ function Game:update(dt)
end end
end end
local function hand(name, chip, mul, lv, notif, snd, vol, pit, de)
local config = {
delay = de or 0.3,
pitch = pit or 0.8,
volume = vol or 0.7,
sound = type(snd) == "string" and snd or type(snd) == "nil" and "button",
}
local vals = {
level = lv or "?",
mult = mul or "?",
StatusText = notif,
chips = chip or "?",
handname = name or "????",
}
update_hand_text(config, vals)
end
local function rebalance_orrery()
local function small(x)
return type(x) == "table" and x:to_number() or x
end
local orrery = (G.GAME or {}).orrery
if not orrery then
return
end
local count = 0
local hands = {}
local inequalities = 0
local pools = {chips = 0, level = 0, mult = 0}
for k, v in pairs(G.GAME.hands) do
if orrery[k] and
(orrery[k].mult ~= v.mult or
orrery[k].chips ~= v.chips or
orrery[k].level ~= v.level) then
inequalities = inequalities + 1
end
count = count + 1
hands[#hands + 1] = v
pools.mult = v.mult + pools.mult
pools.chips = v.chips + pools.chips
pools.level = v.level + pools.level
end
if inequalities == 0 then
return
end
pools.chips = pools.chips + inequalities * 150
table.sort(hands, function(x, y) return x.order > y.order end)
for i, v in ipairs(hands) do
v.mult = math.floor(pools.mult / count) + (small(pools.mult % count) >= i and 1 or 0)
v.chips = math.floor(pools.chips / count) + (small(pools.chips % count) >= i and 1 or 0)
v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
end
for k, v in pairs(G.GAME.hands) do
orrery[k] = {chips = v.chips, level = v.level, mult = v.mult}
end
hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count),
math.floor(pools.level / count))
delay(1)
update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0},
{mult = 0, chips = 0, handname = "", level = ""})
end
local function hsv(h, s, v) local function hsv(h, s, v)
if s <= 0 then return v, v, v end if s <= 0 then
return v, v, v
end
h = h * 6 h = h * 6
local c = v * s local c = v * s
@ -349,7 +268,6 @@ function Game:update(dt)
end end
orig_update(self, dt) orig_update(self, dt)
local ante = G.GAME.round_resets.ante local ante = G.GAME.round_resets.ante
local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante) local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante)
G.P_BLINDS["bl_jane_wee"].mult = 22 / blind G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
@ -357,8 +275,8 @@ function Game:update(dt)
Jane.update_honey() Jane.update_honey()
if not Jane.bans_done then if not Jane.bans_done then
delete_hardbans()
Jane.bans_done = true Jane.bans_done = true
delete_hardbans()
end end
if (G.GAME or {}).banned_keys then if (G.GAME or {}).banned_keys then
@ -375,18 +293,6 @@ function Game:update(dt)
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360 self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end end
rebalance_orrery()
end
local orig_card = SMODS.find_card
---@param key string
---@param count_debuffed true?
---@return Card[]|table[]
--- Returns all cards matching provided `key`.
function SMODS.find_card(key, count_debuffed)
return orig_card(key == "j_jen_saint" and "j_jane_saint" or key, count_debuffed)
end end
SMODS.Atlas { SMODS.Atlas {
@ -407,6 +313,7 @@ for _, v in ipairs({
"back", "back",
"blind", "blind",
"booster", "booster",
"challenge",
"edition", "edition",
"joker", "joker",
"slugcat", "slugcat",

View file

@ -5,6 +5,36 @@ for i = 1, 8 do
SMODS.Sound({key = "gore" .. i, path = "gore" .. i .. ".ogg"}) SMODS.Sound({key = "gore" .. i, path = "gore" .. i .. ".ogg"})
end end
SMODS.Sound({
key = "music_attuned",
path = "music_attuned.ogg",
volume = 1,
select_music_track = function()
for _, v in pairs(SMODS.find_card("j_jane_saint")) do
if v.ability.extra.is_attuned then
return Jane.sinister and -1 / 0 or 10
end
end
return -1 / 0
end,
})
SMODS.Sound({
key = "music_attuned_sinister",
path = "music_attuned_sinister.ogg",
volume = 1,
select_music_track = function()
for _, v in pairs(SMODS.find_card("j_jane_saint")) do
if v.ability.extra.is_attuned then
return Jane.sinister and 10 or -1 / 0
end
end
return -1 / 0
end,
})
for _, v in pairs({ for _, v in pairs({
"artificer", "artificer",
"hunter", "hunter",
@ -34,6 +64,8 @@ SMODS.Rarity {
badge_colour = G.C.JOKER_GREY, badge_colour = G.C.JOKER_GREY,
} }
local monk_limit = 25
SMODS.Joker { SMODS.Joker {
key = "monk", key = "monk",
atlas = "janemonk", atlas = "janemonk",
@ -74,11 +106,14 @@ SMODS.Joker {
return return
end end
local min = math.min(card.ability.extra.retriggers, monk_limit)
card.ability.extra.retriggers = min
return { return {
message = localize("k_again_ex"),
repetitions = card.ability.extra.retriggers,
colour = G.C.ORANGE,
card = card, card = card,
repetitions = min,
colour = G.C.ORANGE,
message = localize("k_again_ex"),
}, true }, true
end, end,
} }
@ -90,9 +125,9 @@ SMODS.Joker {
name = "The Survivor", name = "The Survivor",
text = { text = {
"All cards held in hand", "All cards held in hand",
"{C:attention}contribute to scoring {}and", "{C:attention}contribute to scoring" .. (Cryptid and " {}and" or ""),
"are all considered as", Cryptid and "are all considered as" or nil,
"the {C:attention}first played card", Cryptid and "the {C:attention}first played card" or nil,
}, },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
@ -121,8 +156,8 @@ SMODS.Joker {
eternal_compat = false, eternal_compat = false,
perishable_compat = false, perishable_compat = false,
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
cost = Cryptid and 20 or 8, cost = Cryptid and 15 or 8,
rarity = Cryptid and 4 or 3, rarity = Cryptid and epic or 3,
loc_vars = function(_, info_queue, card) loc_vars = function(_, info_queue, card)
local function rounds(amount) local function rounds(amount)
return " round" .. ((math.abs(amount) > 1 or math.abs(amount) == 0) and "s" or "") return " round" .. ((math.abs(amount) > 1 or math.abs(amount) == 0) and "s" or "")
@ -157,6 +192,7 @@ SMODS.Joker {
local function spawn_rot() local function spawn_rot()
card:flip() card:flip()
card:juice_up(2, 0.8) card:juice_up(2, 0.8)
card.getting_sliced = true
Jane.card_status_text(card, "Dead!", nil, 0.05 * card.T.h, G.C.BLACK, 2, 0, 0, nil, "bm", "jane_gore6") Jane.card_status_text(card, "Dead!", nil, 0.05 * card.T.h, G.C.BLACK, 2, 0, 0, nil, "bm", "jane_gore6")
Jane.q(function() Jane.q(function()
@ -166,24 +202,19 @@ SMODS.Joker {
card:set_eternal(nil) card:set_eternal(nil)
card2:set_eternal(true) card2:set_eternal(true)
play_sound("jane_gore5") play_sound("jane_gore5")
return true
end) end)
end
local function die()
spawn_rot()
Jane.q(function()
Jane.empowered()
return true
end, 0.1)
Jane.q(function() Jane.q(function()
card:start_dissolve() card:start_dissolve()
return true
end, 1) end, 1)
end
return true local function die()
Jane.q(function()
Jane.empowered()
end, 0.1)
spawn_rot()
end end
if context.blueprint then if context.blueprint then
@ -199,17 +230,13 @@ SMODS.Joker {
if not card.hunter_prep then if not card.hunter_prep then
card.hunter_prep = true card.hunter_prep = true
Jane.q(function() Jane.q(function()
Jane.q(function() card.hunter_prep = nil
card.hunter_prep = nil
if G.GAME.current_round.hands_left < G.GAME.round_resets.hands then
ease_hands_played(G.GAME.round_resets.hands - G.GAME.current_round.hands_left)
end
return true if G.GAME.current_round.hands_left < G.GAME.round_resets.hands then
end) ease_hands_played(G.GAME.round_resets.hands - G.GAME.current_round.hands_left)
end
return true
end) end)
end end
@ -254,7 +281,7 @@ SMODS.Joker {
else else
card:juice_up(2, 0.8) card:juice_up(2, 0.8)
Jane.play_sound("jane_warning_heartbeat") Jane.play_sound("jane_warning_heartbeat")
G.E_MANAGER:add_event(Event({trigger = "after", func = die})) Jane.q(die, 0)
end end
end end
end, end,
@ -331,6 +358,8 @@ SMODS.Joker {
end, end,
} }
local spearmaster_limit = 25
SMODS.Joker { SMODS.Joker {
key = "spearmaster", key = "spearmaster",
atlas = "janespearmaster", atlas = "janespearmaster",
@ -342,10 +371,13 @@ SMODS.Joker {
"{C:attention}Booster Packs{} have {C:green}+#1#{} additional cards", "{C:attention}Booster Packs{} have {C:green}+#1#{} additional cards",
}, },
}, },
loc_vars = function(_, _, center) config = {extra = {choices = 1}},
return {vars = {center.ability.extra.extrachoices}} loc_vars = function(_, _, card)
return {vars = {card.ability.extra.choices}}
end,
calculate = function(_, card, _)
card.ability.extra.choices = math.min(card.ability.extra.choices, spearmaster_limit)
end, end,
config = {extra = {extrachoices = 1}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
cost = Cryptid and 12 or 20, cost = Cryptid and 12 or 20,
@ -361,7 +393,7 @@ function Card:open()
if next(spearmasters) then if next(spearmasters) then
for _, v in pairs(spearmasters) do for _, v in pairs(spearmasters) do
orig = orig + v.ability.extra.extrachoices orig = orig + v.ability.extra.choices
end end
self.config.choose = math.floor(orig) self.config.choose = math.floor(orig)
@ -370,17 +402,11 @@ function Card:open()
orig_open(self) orig_open(self)
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 0.5, if next(spearmasters) then
timer = "REAL", G.GAME.pack_choices = math.floor(self.ability.extra)
func = function() end
if next(spearmasters) then end, 0.5, "REAL")
G.GAME.pack_choices = math.floor(self.ability.extra)
end
return true
end,
}))
end end
SMODS.Joker { SMODS.Joker {
@ -431,7 +457,20 @@ function Card:draw(layer)
orig_draw(self, layer) orig_draw(self, layer)
end end
local attune = Cryptid and 1.001 or 1.1 local orig_debuff = Card.set_debuff
function Card:set_debuff(should_debuff)
if should_debuff and ((self.config or {}).center or {}).debuff_immune then
Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
return false
else
orig_debuff(self, should_debuff)
end
end
local function attunement()
return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.002 or 1.2)
end
SMODS.Joker { SMODS.Joker {
key = "saint", key = "saint",
@ -439,9 +478,10 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "The Saint{C:jane_RGB}#1#", name = "The Saint{C:jane_RGB}#1#",
text = Cryptid and { text = Cryptid and {
"{C:spectral}Ankh and Gateway {}will {C:attention}not destroy Jokers", "{C:spectral}Analog{}, {C:spectral}Ankh{}, {C:spectral}Gateway{}, and",
"{C:jane_RGB}#2#{}#3#{X:black,C:jane_RGB,s:1.5}#4#{C:spectral}#5#{C:chips}#6#{}#7#{C:mult}#8#", "{C:spectral,s:0.95}Summoning {s:0.95}will {C:attention,s:0.95}not destroy Jokers",
"{C:inactive,s:1.25}#9#{C:attention,s:1.25}#10#{C:inactive,s:1.25}#11#{C:inactive}#12#", "{C:jane_RGB}#2#{}#3#{X:black,C:jane_RGB,s:1.5}#4#{C:spectral}#5#{C:mult}#6#",
"{C:inactive,s:1.25}#7#{C:attention,s:1.25}#8#{C:inactive,s:1.25}#9#{C:inactive}#10#",
} or { } or {
"{C:spectral}Ankh {}will {C:attention}not destroy Jokers", "{C:spectral}Ankh {}will {C:attention}not destroy Jokers",
"{C:jane_RGB}#2#{}#3#{C:dark_edition}#4#{C:spectral}#5#", "{C:jane_RGB}#2#{}#3#{C:dark_edition}#4#{C:spectral}#5#",
@ -455,8 +495,17 @@ SMODS.Joker {
rarity = 4, rarity = 4,
blueprint_compat = true, blueprint_compat = true,
loc_vars = function(_, info_queue, card) loc_vars = function(_, info_queue, card)
if Cryptid then
info_queue[#info_queue + 1] = G.P_CENTERS.c_cry_analog
end
info_queue[#info_queue + 1] = G.P_CENTERS.c_ankh info_queue[#info_queue + 1] = G.P_CENTERS.c_ankh
info_queue[#info_queue + 1] = Cryptid and G.P_CENTERS.c_cry_gateway or G.P_CENTERS.c_soul info_queue[#info_queue + 1] = Cryptid and G.P_CENTERS.c_cry_gateway or G.P_CENTERS.c_soul
if Cryptid then
info_queue[#info_queue + 1] = G.P_CENTERS.c_cry_summoning
end
local extra = card.ability.extra local extra = card.ability.extra
local karma = extra.karma local karma = extra.karma
local max_karma = extra.max_karma local max_karma = extra.max_karma
@ -467,11 +516,9 @@ SMODS.Joker {
attuned and " (Attuned)" or "", attuned and " (Attuned)" or "",
attuned and "" or "Attune ", attuned and "" or "Attune ",
attuned and "" or "after using ", attuned and "" or "after using ",
attuned and "^^" .. attune or max_karma, attuned and "^^" .. attunement() or max_karma,
attuned and "" or " Gateways", attuned and "" or " Gateways",
attuned and " Chips " or "", attuned and " Mult" or "",
attuned and "& " or "",
attuned and "Mult" or "",
attuned and "" or "[", attuned and "" or "[",
attuned and "" or karma, attuned and "" or karma,
attuned and "" or " / " .. max_karma .. "]", attuned and "" or " / " .. max_karma .. "]",
@ -479,7 +526,7 @@ SMODS.Joker {
} or { } or {
attuned and " (Attuned)" or "", attuned and " (Attuned)" or "",
attuned and "" or "Attune ", attuned and "" or "Attune ",
attuned and "Fires on cards with " or "after using ", attuned and "Boosts cards with " or "after using ",
attuned and "editions" or max_karma, attuned and "editions" or max_karma,
attuned and "" or " Ankh or Soul Cards", attuned and "" or " Ankh or Soul Cards",
attuned and "" or "[", attuned and "" or "[",
@ -490,6 +537,8 @@ SMODS.Joker {
} }
end, end,
update = function(_, card, _) update = function(_, card, _)
card.debuff_immune = card.ability.extra.is_attuned
if card.added_to_deck and card.children.center and card.children.floating_sprite then if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra local extra = card.ability.extra
card.children.floating_sprite:set_sprite_pos({x = extra.is_attuned and 2 or 1, y = 0}) card.children.floating_sprite:set_sprite_pos({x = extra.is_attuned and 2 or 1, y = 0})
@ -498,7 +547,41 @@ SMODS.Joker {
calculate = function(_, card, context) calculate = function(_, card, context)
local extra = card.ability.extra local extra = card.ability.extra
local max_karma = extra.max_karma local max_karma = extra.max_karma
extra.is_attuned = extra.karma >= max_karma extra.is_attuned = extra.is_attuned and extra.karma >= max_karma
local function ascend()
if extra.is_attuning then
return
end
extra.is_attuning = true
Jane.card_status_text(
card,
"!!!",
nil,
0.05 * card.T.h,
G.C.DARK_EDITION,
0.6,
0.6,
2,
2,
"bm",
"jane_enlightened"
)
Jane.q(function()
card:flip()
play_sound("card1")
end, 0.1)
Jane.q(function()
card:flip()
card:juice_up(1, 1)
play_sound("card1")
extra.is_attuned = true
end, 1)
end
if extra.is_attuned then if extra.is_attuned then
card.debuff = false card.debuff = false
@ -508,28 +591,42 @@ SMODS.Joker {
card.ability.perish_tally = 1e9 card.ability.perish_tally = 1e9
end end
if ({[false] = context.cardarea ~= G.play, [true] = not context.joker_main})[not not Cryptid] then if Cryptid and not context.joker_main then
return return
end end
if not Cryptid and not context.other_joker and (not context.individual or context.cardarea ~= G.play) then
return
end
local attune = attunement()
local trigger = ({ local trigger = ({
e_holo = {mult_mod = 50}, e_holo = {mult = 50},
e_foil = {chip_mod = 250}, e_foil = {chips = 250},
e_polychrome = {xmult_mod = 2.5}, e_polychrome = {x_mult = 2.5},
e_jane_polygloss = { e_jane_polygloss = {
mult = 10,
x_mult = 2,
chips = 100,
p_dollars = 10,
},
e_jane_moire = {
colour = G.C.jane_RGB, colour = G.C.jane_RGB,
sound = "talisman_eeechip", sound = "talisman_eeechip",
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune, [Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune, [Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult", message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult",
}, },
})[Cryptid and "e_jane_polygloss" or ((context.other_card or {}).edition or {}).key] })[Cryptid and "e_jane_moire" or ((context.other_card or context.other_joker or {}).edition or {}).key]
if trigger then if trigger then
trigger.card = card trigger.card = card
end end
return trigger return trigger
elseif extra.karma >= max_karma then
ascend()
end end
if not (not context.blueprint and if not (not context.blueprint and
@ -570,39 +667,7 @@ SMODS.Joker {
return return
end end
Jane.card_status_text( ascend()
card,
"!!!",
nil,
0.05 * card.T.h,
G.C.DARK_EDITION,
0.6,
0.6,
2,
2,
"bm",
"jane_enlightened"
)
G.E_MANAGER:add_event(Event({
delay = 0.1,
func = function()
card:flip()
play_sound("card1")
return true
end,
}))
G.E_MANAGER:add_event(Event({
delay = 1,
func = function()
card:flip()
card:juice_up(1, 1)
play_sound("card1")
extra.is_attuned = true
return true
end,
}))
end, end,
} }
@ -640,32 +705,22 @@ SMODS.Joker {
return G.jokers.config.card_count < G.jokers.config.card_limit return G.jokers.config.card_count < G.jokers.config.card_limit
end end
local function is_end_of_ante()
return not context.individual and not
context.repetition and not
card.debuff and
context.end_of_round and not
context.blueprint and
G.GAME.blind.boss and not
(G.GAME.blind.config and G.GAME.blind.config.bonus)
end
local function spawn() local function spawn()
if card.cloned then
return
end
local rot = copy_card(card) local rot = copy_card(card)
rot.cloned = true rot.cloned = true
rot:add_to_deck() rot:add_to_deck()
G.jokers:emplace(rot) G.jokers:emplace(rot)
Jane.card_status_text(rot, "...", nil, 0.05 * card.T.h, G.C.BLACK, 3, 0, 0, nil, "bm") Jane.card_status_text(rot, "...", nil, 0.05 * card.T.h, G.C.BLACK, 3, 0, 0, nil, "bm")
return true
end end
if has_room() and not card.cloned and is_end_of_ante() then if has_room() and not card.cloned and Jane.is_end_of_ante(context, card) then
Jane.q(spawn, 0.5) Jane.q(spawn, 0.5)
else else
Jane.q(function() card.cloned = false
card.cloned = false
return true
end, 5)
end end
end, end,
} }

View file

@ -12,61 +12,51 @@ local function conjure(card, number)
math.ceil(card.ability.extra.spectrals) * number, math.ceil(card.ability.extra.spectrals) * number,
G.consumeables.config.card_limit - #G.consumeables.cards G.consumeables.config.card_limit - #G.consumeables.cards
) do ) do
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", if G.consumeables.config.card_limit <= #G.consumeables.cards then
delay = 0.4, return
func = function() end
if G.consumeables.config.card_limit <= #G.consumeables.cards then
return true
end
play_sound("jane_draw") play_sound("jane_draw")
local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri") local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri")
spectral:add_to_deck() spectral:add_to_deck()
G.consumeables:emplace(spectral) G.consumeables:emplace(spectral)
card:juice_up(0.3, 0.5) card:juice_up(0.3, 0.5)
return true end, 0.4)
end,
}))
end end
end end
local function createfulldeck(enhancement, edition, amount, emplacement) local function create_full_deck(enhancement, edition, amount, emplacement)
local cards = {} local cards = {}
for _, v in pairs(G.P_CARDS) do for _, v in pairs(G.P_CARDS) do
for i = 1, (amount or 1) do for i = 1, amount or 1 do
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 0.1, cards[i] = true
func = function() G.playing_card = (G.playing_card and G.playing_card + 1) or 1
cards[i] = true
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
local card = Card( local card = Card(
G.play.T.x + G.play.T.w / 2, G.play.T.x + G.play.T.w / 2,
G.play.T.y, G.CARD_W, G.CARD_H, G.play.T.y, G.CARD_W, G.CARD_H,
v, v,
enhancement or G.P_CENTERS.c_base, enhancement or G.P_CENTERS.c_base,
{playing_card = G.playing_card} {playing_card = G.playing_card}
) )
if edition then if edition then
card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true) card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true)
end end
play_sound("card1") play_sound("card1")
table.insert(G.playing_cards, card) table.insert(G.playing_cards, card)
card:add_to_deck() card:add_to_deck()
if emplacement then if emplacement then
emplacement:emplace(card) emplacement:emplace(card)
else else
G.deck:emplace(card) G.deck:emplace(card)
end end
end, 0.1)
return true
end,
}))
end end
end end
@ -74,13 +64,6 @@ local function createfulldeck(enhancement, edition, amount, emplacement)
if next(cards) then if next(cards) then
playing_card_joker_effects(cards) playing_card_joker_effects(cards)
end end
return true
end)
Jane.q(function()
cards = nil
return true
end) end)
end end
@ -125,16 +108,11 @@ local function randomize(targets, noanim)
for i = 1, #targets do for i = 1, #targets do
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", targets[i]:flip()
delay = 0.15, play_sound("card1", percent)
func = function() targets[i]:juice_up(0.3, 0.3)
targets[i]:flip() end, 0.15)
play_sound("card1", percent)
targets[i]:juice_up(0.3, 0.3)
return true
end,
}))
end end
delay(0.2) delay(0.2)
@ -142,39 +120,34 @@ local function randomize(targets, noanim)
for i = 1, #targets do for i = 1, #targets do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", local card = targets[i]
delay = 0.1, card:set_base(pseudorandom_element(G.P_CARDS))
func = function() card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
local edition_rate = 2 local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true)) card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true))
local seal_rate = 10 local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante)) local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
if seal_poll > 1 - 0.02 * seal_rate then if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante)) local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {} local seal_list = {}
for k, _ in pairs(G.P_SEALS) do for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k) table.insert(seal_list, k)
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type])
else
card:set_seal()
end end
card:flip() seal_type = math.floor(seal_type * #seal_list)
play_sound("card3", percent, 0.6) card:set_seal(seal_list[seal_type])
card:juice_up(0.3, 0.3) else
return true card:set_seal()
end, end
}))
card:flip()
play_sound("card3", percent, 0.6)
card:juice_up(0.3, 0.3)
end, 0.1)
end end
end end
end end
@ -197,15 +170,10 @@ SMODS.Consumable {
return Jane.can_use() and #((G.hand or {}).cards or {}) > 0 return Jane.can_use() and #((G.hand or {}).cards or {}) > 0
end, end,
use = function(_, card, _, _) use = function(_, card, _, _)
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", play_sound("tarot1")
delay = 0.4, card:juice_up(0.3, 0.5)
func = function() end, 0.4)
play_sound("tarot1")
card:juice_up(0.3, 0.5)
return true
end,
}))
randomize(G.hand.cards) randomize(G.hand.cards)
delay(0.5) delay(0.5)
@ -241,6 +209,8 @@ SMODS.Consumable {
end, end,
} }
local shadows_limit = 25
SMODS.Consumable { SMODS.Consumable {
key = "shadows", key = "shadows",
set = "Spectral", set = "Spectral",
@ -256,12 +226,12 @@ SMODS.Consumable {
config = {extra = {shadows = 2}}, config = {extra = {shadows = 2}},
pos = {x = 3, y = 4}, pos = {x = 3, y = 4},
cost = 4, cost = 4,
loc_vars = function(_, _, center) loc_vars = function(_, _, card)
return {vars = {((center.ability or {}).extra or {}).shadows or 2}} return {vars = {math.min(((card.ability or {}).extra or {}).shadows or 2, shadows_limit)}}
end, end,
can_use = Jane.can_use, can_use = Jane.can_use,
use = function(_, card, _, _) use = function(_, card, _, _)
for _ = 1, card.ability.extra.shadows do for _ = 1, math.min(card.ability.extra.shadows, shadows_limit) do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom") local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker:set_edition({negative = true}) joker:set_edition({negative = true})
joker.ability.eternal = false joker.ability.eternal = false
@ -284,7 +254,7 @@ SMODS.Consumable {
end end
end, end,
bulk_use = function(_, card, _, _, number) bulk_use = function(_, card, _, _, number)
for _ = 1, card.ability.extra.shadows * number do for _ = 1, math.min(card.ability.extra.shadows, 25) * number do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom") local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker.no_forced_edition = true joker.no_forced_edition = true
joker:set_edition({negative = true}) joker:set_edition({negative = true})
@ -303,8 +273,9 @@ SMODS.Consumable {
G.jokers.cards[i].extra_cost = 0 G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0 G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0 G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i]
.sell_cost G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or
G.jokers.cards[i].sell_cost
end end
end, end,
} }
@ -328,22 +299,9 @@ SMODS.Consumable {
for _, v in pairs(G.playing_cards) do for _, v in pairs(G.playing_cards) do
v:start_dissolve() v:start_dissolve()
end end
return true
end) end)
local function realdelay(time, queue) delay(2)
G.E_MANAGER:add_event(Event({ create_full_deck()
trigger = "after",
timer = "REAL",
delay = time or 1,
func = function()
return true
end,
}), queue)
end
realdelay(1)
createfulldeck()
end, end,
} }

View file

@ -1,29 +1,40 @@
local function j()
return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker"
end
local required = 2
local function get_uses()
G.GAME.joker_in_a_tarot = G.GAME.joker_in_a_tarot or 0
return G.GAME.joker_in_a_tarot
end
local blurbs = { local blurbs = {
"M!",
"Hey! Pick me!", "Hey! Pick me!",
"You wouldn't say no to a free negative me, would you?", "Hee-hee, hoo-hoo!",
"Sometimes, an extra four mult goes a long way!", "Looks like the joke is on you!",
"Ouch, I think the joke is on me!",
"I won't take up space, I promise!", "I won't take up space, I promise!",
"Don't ask how I ended up in a tarot!", "Don't ask how I ended up in a tarot!",
"Hee-hee, hoo-hoo!",
"Who knew even fortunes could be a circus act?",
"Looks like the joke is on the crystal globe!",
"It's a little cramped in this tarot...!",
"Ouch, I think the joke is on me!",
"Looks like the joke is on you!",
"I'm not just a clown; I'm the whole circus!",
"Seems a little suspicious for a jolly old fella like me to be in this card...",
"I can't help if I'm still in this silly old card, break me out!",
"Let me tell you, you'd love the show going on in this tarot!",
"I'd give you more tickets to JimCon, but I'm fresh out.",
"I've heard of a round buffoon that lives in a pretty funky town...",
"I can't give four mult if I'm still in this card!",
"I'm rooting for you! Even if it means I'll never get out of this card...",
"Who knew I'd have access to a great show? That show being you!",
"The stakes are only gonna rise here!", "The stakes are only gonna rise here!",
"Juggling is one of my favourite passtimes!",
"I wonder what's the deal with pairs?", "I wonder what's the deal with pairs?",
"It's a little cramped in this tarot...!",
"Juggling is one of my favourite passtimes!",
"I'm not just a clown; I'm the whole circus!",
"Looks like the joke is on the crystal globe!",
"Who knew even fortunes could be a circus act?",
"Sometimes, an extra four mult goes a long way!",
"I can't give four mult if I'm still in this card!",
"You wouldn't say no to a free negative me, would you?",
"I'd give you more tickets to JimCon, but I'm fresh out.",
"Let me tell you, you'd love the show going on in this tarot!",
"Who knew I'd have access to a great show? That show being you!",
"I can't help if I'm still in this silly old card, break me out!",
"I've heard of a round buffoon that lives in a pretty funky town...",
"You don't need to understand math to enjoy watching the digits climb!", "You don't need to understand math to enjoy watching the digits climb!",
"M!", "I'm rooting for you! Even if it means I'll never get out of this card...",
"Seems a little suspicious for a jolly old fella like me to be in this card...",
} }
SMODS.Consumable { SMODS.Consumable {
@ -31,22 +42,41 @@ SMODS.Consumable {
atlas = "janeacc", atlas = "janeacc",
set = "Tarot", set = "Tarot",
loc_txt = { loc_txt = {
name = "Joker-in-a-Tarot", name = "#1#-in-a-Tarot",
text = { text = {
"Create a {C:dark_edition}Negative {C:attention}default Joker", "Create a {C:dark_edition}Negative {C:attention}#2#",
"{C:inactive,E:1}#1#{}", "after {C:attention}#3# {}uses {C:inactive}(#4# left)",
"{C:inactive,E:1}#5#{}",
}, },
}, },
loc_vars = function(_, info_queue, card) loc_vars = function(_, info_queue, card)
info_queue[#info_queue + 1] = G.P_CENTERS.j_joker info_queue[#info_queue + 1] = G.P_CENTERS[j()]
card.blurb = card.blurb or pseudorandom_element(blurbs, pseudoseed("jokerinatarotblurbs")) local is_jolly = G.GAME.used_vouchers.v_jane_jolly_voucher
return {vars = {card.blurb}}
card.blurb = not card.fake_card and
(card.blurb or pseudorandom_element(blurbs, pseudoseed("jokerinatarotblurbs"))) or ""
if is_jolly then
card.blurb = card.blurb:gsub("four", "eight")
end
local desc = is_jolly and "Jolly Joker" or "default Joker"
local name = is_jolly and "Jolly" or "Joker"
return {vars = {name, desc, required, required - get_uses(), card.blurb}}
end, end,
pos = {x = 0, y = 1}, pos = {x = 0, y = 1},
cost = 4, cost = 4,
can_use = Jane.can_use, can_use = Jane.can_use,
use = function(_, _, _, _) use = function(_, _, _, _)
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_joker", "jokerfromatarot") local uses = get_uses() + 1
if uses < required then
G.GAME.joker_in_a_tarot = uses
return
end
G.GAME.joker_in_a_tarot = 0
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, j(), "jokerfromatarot")
card:set_edition({negative = true}, true) card:set_edition({negative = true}, true)
card.cost = 1 card.cost = 1
card.base_cost = 1 card.base_cost = 1
@ -62,3 +92,10 @@ SMODS.Consumable {
end end
end, end,
} }
if Cryptid then
Cryptid.aliases["joker in a tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["joker-in-a-tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["jolly in a tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["jolly-in-a-tarot"] = "c_jane_jokerinatarot"
end

View file

@ -20,6 +20,26 @@ SMODS.ConsumableType {
secondary_colour = G.C.VOUCHER, secondary_colour = G.C.VOUCHER,
} }
local function on_token_use(id)
local t = Tag(id)
if id == "tag_orbital" then
local hands = {}
for k, v in pairs(G.GAME.hands) do
if v.visible then
hands[#hands + 1] = k
end
end
t.ability.orbital_hand = pseudorandom_element(hands, pseudoseed("jane_token_orbital"))
end
add_tag(t)
end
local vowels = {A = true, E = true, I = true, O = true, U = true}
for _, v in pairs({ for _, v in pairs({
{"tag_standard", "Standard", 0, 0, 3}, {"tag_standard", "Standard", 0, 0, 3},
{"tag_charm", "Charm", 1, 0, 5}, {"tag_charm", "Charm", 1, 0, 5},
@ -27,57 +47,48 @@ for _, v in pairs({
{"tag_ethereal", "Ethereal", 3, 0, 5}, {"tag_ethereal", "Ethereal", 3, 0, 5},
{"tag_buffoon", "Buffoon", 4, 0, 8}, {"tag_buffoon", "Buffoon", 4, 0, 8},
{"tag_cry_console", "Console", 5, 0, 7}, {"tag_cry_console", "Console", 5, 0, 7},
{"tag_cry_loss", "Loss", 0, 1, 12}, {"tag_cry_loss", "Loss", 0, 1, 12},
{"tag_cry_bundle", "Bundle", 1, 1, 10}, {"tag_cry_bundle", "Bundle", 1, 1, 10},
{"tag_uncommon", "Uncommon", 2, 1, 3}, {"tag_uncommon", "Uncommon", 2, 1, 3},
{"tag_rare", "Rare", 3, 1, 5}, {"tag_rare", "Rare", 3, 1, 5},
{"tag_cry_epic", "Epic", 4, 1, 8}, {"tag_cry_epic", "Epic", 4, 1, 8},
{"tag_cry_gourmond", "Gourmond", 5, 1, 4}, {"tag_cry_gourmond", "Gourmond", 5, 1, 4},
{"tag_double", "Double", 0, 2, 6}, {"tag_double", "Double", 0, 2, 6},
{"tag_cry_triple", "Triple", 1, 2, 8}, {"tag_cry_triple", "Triple", 1, 2, 8},
{"tag_cry_quadruple", "Quadruple", 2, 2, 10}, {"tag_cry_quadruple", "Quadruple", 2, 2, 10},
{"tag_cry_quintuple", "Quintuple", 3, 2, 13}, {"tag_cry_quintuple", "Quintuple", 3, 2, 13},
{"tag_skip", "Speed", 4, 2, 7}, {"tag_skip", "Speed", 4, 2, 7},
{"tag_economy", "Economy", 5, 2, 10}, {"tag_economy", "Economy", 5, 2, 10},
{"tag_investment", "Investment", 0, 3, 8}, {"tag_investment", "Investment", 0, 3, 8},
{"tag_foil", "Foil", 1, 3, 3}, {"tag_foil", "Foil", 1, 3, 3},
{"tag_holo", "Holographic", 2, 3, 4}, {"tag_holo", "Holographic", 2, 3, 4},
{"tag_polychrome", "Polychrome", 3, 3, 5}, {"tag_polychrome", "Polychrome", 3, 3, 5},
{"tag_negative", "Negative", 4, 3, 10}, {"tag_negative", "Negative", 4, 3, 10},
{"tag_d_six", "Dice", 0, 4, 2}, {"tag_d_six", "Dice", 0, 4, 2},
-- {"tag_orbital", "Orbital", 1, 4, 6}, {"tag_orbital", "Orbital", 1, 4, 6},
{"tag_top_up", "Top-up", 2, 4, 2}, {"tag_top_up", "Top-up", 2, 4, 2},
{"tag_cry_bettertop_up", "Top-up+", 3, 4, 3}, {"tag_cry_bettertop_up", "Top-up+", 3, 4, 3},
{"tag_coupon", "Coupon", 4, 4, 10}, {"tag_coupon", "Coupon", 4, 4, 10},
{"tag_cry_memory", "Memory", 5, 4, 8}, {"tag_cry_memory", "Memory", 5, 4, 8},
{"tag_garbage", "Garbage", 0, 5, 6}, {"tag_garbage", "Garbage", 0, 5, 6},
{"tag_handy", "Handy", 1, 5, 8}, {"tag_handy", "Handy", 1, 5, 8},
{"tag_juggle", "Juggle", 2, 5, 2}, {"tag_juggle", "Juggle", 2, 5, 2},
{"tag_cry_schematic", "Schematic", 3, 5, 10}, {"tag_cry_schematic", "Schematic", 3, 5, 10},
{"tag_voucher", "Voucher", 4, 5, 5}, {"tag_voucher", "Voucher", 4, 5, 5},
{"tag_cry_better_voucher", "Voucher+", 5, 5, 7}, {"tag_cry_better_voucher", "Voucher+", 5, 5, 7},
{"tag_cry_gambler", "Gamble", 0, 6, 10}, {"tag_cry_gambler", "Gamble", 0, 6, 10},
{"tag_cry_cat", "Cat", 1, 6, 1}, {"tag_cry_cat", "Cat", 1, 6, 1},
{"tag_cry_mosaic", "Mosaic", 2, 6, 6}, {"tag_cry_mosaic", "Mosaic", 2, 6, 6},
{"tag_cry_fragile", "Fragile", 3, 6, 7}, {"tag_cry_glass", "Fragile", 3, 6, 7},
{"tag_cry_astral", "Astral", 4, 6, 8}, {"tag_cry_astral", "Astral", 4, 6, 8},
{"tag_cry_m", "M", 5, 6, 8}, {"tag_cry_m", "M", 5, 6, 8},
{"tag_cry_blur", "Blurred", 0, 7, 11}, {"tag_cry_blur", "Blurred", 0, 7, 11},
{"tag_cry_oversat", "Oversaturated", 1, 7, 12}, {"tag_cry_oversat", "Oversaturated", 1, 7, 12},
{"tag_cry_glitched", "Glitched", 2, 7, 13}, {"tag_cry_glitched", "Glitched", 2, 7, 13},
{"tag_cry_gold", "Golden", 3, 7, 9}, {"tag_cry_gold", "Golden", 3, 7, 9},
{"tag_cry_booster", "Booster", 4, 7, 4}, {"tag_cry_booster", "Booster", 4, 7, 4},
{"tag_cry_scope", "Scope", 5, 7, 3}, {"tag_cry_scope", "Scope", 5, 7, 3},
{"tag_cry_banana", "Banana", 0, 8, 4}, {"tag_cry_banana", "Banana", 0, 8, 4},
}) do }) do
if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then
SMODS.Consumable { SMODS.Consumable {
@ -86,11 +97,11 @@ for _, v in pairs({
atlas = "janetokens", atlas = "janetokens",
loc_txt = { loc_txt = {
name = v[2] .. " Token", name = v[2] .. " Token",
text = {"Use to create a", "{C:attention}" .. v[2] .. " Tag"}, text = {"Creates a" .. (vowels[v[2]:sub(1, 1)] and "n" or "") .. " {C:attention}" .. v[2] .. " Tag"},
}, },
loc_vars = function(_, info_queue, _) loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = G.P_TAGS[v[1]] info_queue[#info_queue + 1] = v[1] ~= "tag_cry_cat" and G.P_TAGS[v[1]] or nil
return {vars = {v[2]}} return {vars = {}}
end, end,
pos = {x = v[3], y = v[4]}, pos = {x = v[3], y = v[4]},
cost = v[5], cost = v[5],
@ -102,13 +113,13 @@ for _, v in pairs({
end, end,
use = function(_, _, _, _) use = function(_, _, _, _)
play_sound("jane_e_gilded", 1.25, 0.4) play_sound("jane_e_gilded", 1.25, 0.4)
add_tag(Tag(v[1])) on_token_use(v[1])
end, end,
bulk_use = function(_, _, _, _, number) bulk_use = function(_, _, _, _, number)
play_sound("jane_e_gilded", 1.25, 0.4) play_sound("jane_e_gilded", 1.25, 0.4)
for _ = 1, number do for _ = 1, number do
add_tag(Tag(v[1])) on_token_use(v[1])
end end
end, end,
} }

View file

@ -1,3 +1,10 @@
SMODS.Atlas {
key = "janejollyvoucher",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/v_jane_jolly_voucher.png",
}
SMODS.Atlas { SMODS.Atlas {
key = "janetokenvoucher", key = "janetokenvoucher",
px = 71, px = 71,
@ -5,6 +12,22 @@ SMODS.Atlas {
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png", path = Jane.config.texture_pack .. "/v_jane_token_voucher.png",
} }
SMODS.Voucher {
key = "jolly_voucher",
atlas = "janejollyvoucher",
loc_txt = {
name = "Jolly Voucher",
text = {"{C:attention,T:c_jane_jokerinatarot}Joker-in-a-Tarot {}creates", "{C:attention,T:j_jolly}Jolly Joker {}instead"},
},
pos = {x = 0, y = 0},
cost = 8,
loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = G.P_CENTERS.c_jane_jokerinatarot
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {vars = {}}
end,
}
SMODS.Voucher { SMODS.Voucher {
key = "token_voucher", key = "token_voucher",
atlas = "janetokenvoucher", atlas = "janetokenvoucher",