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63 commits
0.1.5 ... main

Author SHA1 Message Date
6ff684ed79
Add new Karma Deck; moving old to Ascension Sleeve; moving old to challenge 2025-12-28 16:22:39 +01:00
8e44deab99
Remove xchips, buff Betmma and Saint, nerf Oxy 2025-10-10 01:14:35 +02:00
023fa306ff
Require 2 uses of Joker in a Tarot from start 2025-08-19 18:28:21 +02:00
63a48ff597
Remove if statement 2025-08-06 00:47:16 +02:00
af75973c0b
Fix moire never appearing in non-cryptid 2025-08-06 00:46:47 +02:00
d131dadae8
Increase odds for jumbo and moire to appear 2025-08-06 00:42:17 +02:00
dd96176c3d
Buff non-cryptid joker-in-a-tarot 2025-07-28 21:45:11 +02:00
f93d8f09e6
Display uses left in Cryptid 2025-07-20 10:06:30 +02:00
ed3303e575
Use escape hatch 2025-06-24 14:32:54 +02:00
93e0a4f6d6
Heavily nerf joker-in-a-tarot 2025-06-24 13:51:14 +02:00
b4834d2c9b
Fix capitalization 2025-05-15 02:21:21 +02:00
571eff1e53
Nerf survivor in non-cryptid to promote more interesting play 2025-05-12 16:59:49 +02:00
91a5163b20
Fix Saint mechanics and Wee phrasing in non-cryptid 2025-05-11 02:49:34 +02:00
9de61821c5
Update .editorconfig 2025-05-02 23:42:40 +02:00
c494379e07
Only apply this to attuned saint 2025-05-02 02:31:48 +02:00
3002fe967f
Fix saint debuff and rot lag 2025-05-02 02:25:38 +02:00
89b072cb45
Include other spectrals 2025-04-29 13:21:52 +02:00
00abcb0c14
Decrease price of Hunter in Cryptid 2025-04-26 21:43:44 +02:00
a2a238be3a
Hunter is now Epic 2025-04-25 03:47:38 +02:00
23a77ed39f
Rebalance on Ephemeris Sleeve 2025-04-25 01:57:52 +02:00
1c592f3878
Add dedicated sleeve sprites 2025-04-25 01:37:47 +02:00
0b6aa8afbb
Negate boolean 2025-04-24 21:32:42 +02:00
7549eb55d9
Add new voucher 2025-04-24 05:02:01 +02:00
151023da0e
Improve We 2025-04-18 23:03:27 +02:00
cf014cb9b7
Add music, make compatible with latest Cryptid 2025-04-18 22:38:37 +02:00
f1e6007cbd
Allow The Wee to be disabled 2025-04-18 00:41:38 +02:00
f6c6066751
Remove redundant print statement 2025-04-17 23:10:12 +02:00
9347fca3cc
Increase potency of Bedrock Sleeve 2025-04-17 17:20:13 +02:00
abf64c33d6
Add doubled deck-sleeve combos, I regret nothing 2025-04-17 01:47:15 +02:00
ff09fc2722
Add 2-sticker as exception to debuffs in The Wee 2025-04-14 15:29:32 +02:00
a061166e36
Add sleeves for each deck 2025-04-13 19:40:06 +02:00
Emik
780814fece
Make moire only trigger when scored 2025-04-13 03:33:26 +02:00
Emik
81695eae8b
Prevent crash from Cryptid's edition deck on Jumbo 2025-04-11 17:23:32 +02:00
Emik
bb5908b042
Nerf non-cryptid saint and moire 2025-04-10 11:32:51 +02:00
Emik
5582920601
Clamp Maxie, The Monk, The Spearmaster, and Shadows to 25 2025-04-10 00:29:47 +02:00
Emik
80b7cd1d47
Fix cryptid token 2025-04-09 20:13:51 +02:00
Emik
a77fb916c7
Fix repetition warning on non-cryptid 2025-04-09 20:09:37 +02:00
Emik
5383f83425
Re-add Orbital Token, fix other token bug, change Moire 2025-04-08 19:57:27 +02:00
Emik
2e661e0b50
Add Moire 2025-04-08 15:02:52 +02:00
Emik
e9090a2a5d
Rephrase and refactor tokens 2025-04-07 17:01:57 +02:00
Emik
e767c7651b
Buff obsidian deck, nerf Betmma, improve localization 2025-04-07 13:43:06 +02:00
Emik
9d8a6991b1
Buff saint and nerf polygloss on non-cryptid 2025-04-07 02:36:57 +02:00
Emik
fbe895ba22
Adjust prices of consumables, remove Orbital Token 2025-04-06 12:40:59 +02:00
Emik
b7e8ca7cb9
Fix non-corrupted oxy 2025-04-05 20:03:02 +02:00
Emik
767d54d2d8
Fix The Hunter description lying to you 2025-04-05 03:40:13 +02:00
Emik
e069cd8f68
Fix The Rot cloning indefinitely, reformat 2025-04-04 22:06:36 +02:00
Emik
bafb18d0c9
Add tons of new content (not jokers) 2025-04-03 00:36:54 +02:00
Emik
d0a9cdfe72
Mark The Hunter incompatible with perishable 2025-04-01 23:09:09 +02:00
Emik
3c98e2cbca
Reset operator appropriately 2025-03-31 16:45:51 +02:00
Emik
98265a1bbe
Fix 2 joker effects 2025-03-30 03:20:45 +02:00
Emik
a879fa12b2
Completely rewrite Honey 2025-03-29 20:40:30 +01:00
Emik
9f5eedb704
Fix non-cryptid formatting 2025-03-28 21:51:34 +01:00
Emik
8c4ce9bb00
Fix index error 2025-03-28 16:39:53 +01:00
Emik
43113e16e2
Do not run check outside of in-game 2025-03-28 16:25:38 +01:00
Emik
39d429e56d
Use more intuitive logic for merging jokers 2025-03-28 16:23:54 +01:00
Emik
0cea7728fe
Move code back into the update function 2025-03-28 16:14:33 +01:00
Emik
0838c558b6
Bump The Wee to ante 2 minimum 2025-03-28 03:31:02 +01:00
Emik
78b5b64f4c
Make text smaller 2025-03-28 00:10:58 +01:00
Emik
0140ff7e79
Delay sprite change 2025-03-28 00:03:44 +01:00
Emik
6e4f7e6b8e
Abandon dynamic scaling only for Cryptid 2025-03-27 23:43:36 +01:00
Emik
9828da63a9
Use larger numbers 2025-03-27 23:19:12 +01:00
Emik
e21b95254f
Nerf exponential scaling 2025-03-27 23:05:31 +01:00
Emik
5c1cabb252
Update description 2025-03-27 22:52:40 +01:00
29 changed files with 2526 additions and 969 deletions

171
.editorconfig Normal file
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@ -0,0 +1,171 @@
# see https://github.com/CppCXY/EmmyLuaCodeStyle
[*.lua]
# [basic]
# optional space/tab
indent_style = space
# if indent_style is space, this is valid
indent_size = 4
# if indent_style is tab, this is valid
tab_width = 4
# none/single/double
quote_style = double
continuation_indent = 4
## extend option
# continuation_indent.before_block = 4
# continuation_indent.in_expr = 4
# continuation_indent.in_table = 4
# this mean utf8 length , if this is 'unset' then the line width is no longer checked
# this option decides when to chopdown the code
max_line_length = 120
# optional crlf/lf/cr/auto, if it is 'auto', in windows it is crlf other platforms are lf
# in neovim the value 'auto' is not a valid option, please use 'unset'
end_of_line = lf
# none/ comma / semicolon / only_kv_colon
table_separator_style = none
#optional keep/never/always/smart
trailing_table_separator = smart
# keep/remove/remove_table_only/remove_string_only
call_arg_parentheses = keep
detect_end_of_line = false
# this will check text end with new line
insert_final_newline = true
# [space]
space_around_table_field_list = false
space_before_attribute = false
space_before_function_open_parenthesis = false
space_before_function_call_open_parenthesis = false
space_before_closure_open_parenthesis = false
# optional always/only_string/only_table/none
# or true/false
space_before_function_call_single_arg = always
## extend option
## always/keep/none
# space_before_function_call_single_arg.table = always
## always/keep/none
# space_before_function_call_single_arg.string = always
space_before_open_square_bracket = false
space_inside_function_call_parentheses = false
space_inside_function_param_list_parentheses = false
space_inside_square_brackets = false
# like t[#t+1] = 1
space_around_table_append_operator = false
ignore_spaces_inside_function_call = false
# detail number or 'keep'
space_before_inline_comment = 1
# convert '---' to '--- ' or '--' to '-- '
space_after_comment_dash = false
# [operator space]
space_around_math_operator = true
# space_around_math_operator.exponent = false
space_after_comma = true
space_after_comma_in_for_statement = true
# true/false or none/always/no_space_asym
space_around_concat_operator = true
space_around_logical_operator = true
# true/false or none/always/no_space_asym
space_around_assign_operator = true
# [align]
align_call_args = false
align_function_params = true
# true/false or always
align_continuous_assign_statement = true
align_continuous_rect_table_field = true
align_continuous_line_space = 2
align_if_branch = false
# option none / always / contain_curly/
align_array_table = true
align_continuous_similar_call_args = false
align_continuous_inline_comment = true
# option none / always / only_call_stmt
align_chain_expr = none
# [indent]
never_indent_before_if_condition = false
never_indent_comment_on_if_branch = false
keep_indents_on_empty_lines = false
allow_non_indented_comments = false
# [line space]
# The following configuration supports four expressions
# keep
# fixed(n)
# min(n)
# max(n)
# for eg. min(2)
line_space_after_if_statement = fixed(2)
line_space_after_do_statement = fixed(2)
line_space_after_while_statement = fixed(2)
line_space_after_repeat_statement = fixed(2)
line_space_after_for_statement = fixed(2)
line_space_after_local_or_assign_statement = max(2)
line_space_after_function_statement = fixed(2)
line_space_after_expression_statement = max(2)
line_space_after_comment = fixed(1)
line_space_around_block = fixed(1)
# [line break]
break_all_list_when_line_exceed = false
auto_collapse_lines = false
break_before_braces = false
# [preference]
ignore_space_after_colon = false
remove_call_expression_list_finish_comma = true
# keep / always / same_line / replace_with_newline / never
end_statement_with_semicolon = replace_with_newline

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151
assets/shaders/moire.fs Normal file
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#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
#define MY_HIGHP_OR_MEDIUMP highp
#else
#define MY_HIGHP_OR_MEDIUMP mediump
#endif
extern MY_HIGHP_OR_MEDIUMP vec2 moire;
extern MY_HIGHP_OR_MEDIUMP number dissolve;
extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
extern bool shadow;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
{
if (dissolve < 0.001) {
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
}
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
tex.rgba = burn_colour_1.rgba;
} else if (burn_colour_2.a > 0.01) {
tex.rgba = burn_colour_2.rgba;
}
}
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
}
number hue(number s, number t, number h)
{
number hs = mod(h, 1.)*6.;
if (hs < 1.) return (t-s) * hs + s;
if (hs < 3.) return t;
if (hs < 4.) return (t-s) * (4.-hs) + s;
return s;
}
vec4 RGB(vec4 c)
{
if (c.y < 0.0001)
return vec4(vec3(c.z), c.a);
number t = (c.z < .5) ? c.y*c.z + c.z : -c.y*c.z + (c.y+c.z);
number s = 2.0 * c.z - t;
return vec4(hue(s,t,c.x + 1./3.), hue(s,t,c.x), hue(s,t,c.x - 1./3.), c.w);
}
vec4 HSL(vec4 c)
{
number low = min(c.r, min(c.g, c.b));
number high = max(c.r, max(c.g, c.b));
number delta = high - low;
number sum = high+low;
vec4 hsl = vec4(.0, .0, .5 * sum, c.a);
if (delta == .0)
return hsl;
hsl.y = (hsl.z < .5) ? delta / sum : delta / (2.0 - sum);
if (high == c.r)
hsl.x = (c.g - c.b) / delta;
else if (high == c.g)
hsl.x = (c.b - c.r) / delta + 2.0;
else
hsl.x = (c.r - c.g) / delta + 4.0;
hsl.x = mod(hsl.x / 6., 1.);
return hsl;
}
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
number low = min(tex.r, min(tex.g, tex.b));
number high = max(tex.r, max(tex.g, tex.b));
number delta = high - low;
number saturation_fac = 1. - max(0., 0.05*(1.1-delta));
vec4 hsl = HSL(vec4(tex.r*saturation_fac, tex.g*saturation_fac, tex.b, tex.a));
float t = moire.y*2.221 + mod(time,1.);
vec2 floored_uv = (floor((uv*texture_details.ba)))/texture_details.ba;
vec2 uv_scaled_centered = (floored_uv - 0.5) * 50.;
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
float res = (.5 + .5* cos( (moire.x) * 2.612 + ( field + -.5 ) *3.14));
hsl.x = length(field_part2);
hsl.z = sin(hsl.z/2.5 - res/4. + sin(moire.y)/8. + 0.5)/1.4;
tex.rgb = RGB(hsl).rgb;
if (tex[3] < 0.7)
tex[3] = tex[3]/3.;
return dissolve_mask(tex*colour, texture_coords, uv);
}
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
extern MY_HIGHP_OR_MEDIUMP float hovering;
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0.,0.,0.,scale);
}
#endif

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assets/sounds/e_moire.ogg Normal file

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@ -48,6 +48,7 @@ payload = '''if Jane and (type(G.ARGS.score_intensity.required_score) == "table"
local base = Cryptid and 10 or G.ARGS.score_intensity.required_score local base = Cryptid and 10 or G.ARGS.score_intensity.required_score
local expo = Cryptid and G.ARGS.score_intensity.required_score or 10 local expo = Cryptid and G.ARGS.score_intensity.required_score or 10
Jane.sinister = (G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))):to_number() > 1 Jane.sinister = (G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))):to_number() > 1
G.escapey_sinister = Jane.sinister
end''' end'''
match_indent = true match_indent = true
@ -57,10 +58,15 @@ target = "functions/state_events.lua"
pattern = "for _, v in ipairs(SMODS.get_card_areas('playing_cards')) do" pattern = "for _, v in ipairs(SMODS.get_card_areas('playing_cards')) do"
position = "after" position = "after"
payload = '''if v == G.hand and not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card("j_jane_survivor")) then payload = '''if v == G.hand and not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card("j_jane_survivor")) then
for _, v in ipairs(G.hand.cards) do if Cryptid then
local area = {cards = {v}} for _, v in ipairs(G.hand.cards) do
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, area.cards) local area = {cards = {v}}
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, nil) SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, area.cards)
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end
else
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, G.hand.cards)
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end end
else''' else'''
match_indent = true match_indent = true
@ -122,3 +128,27 @@ pattern = '''hand_chips\*mult\)'''
position = "at" position = "at"
payload = "Jane.get_chipmult_sum(hand_chips, mult))" payload = "Jane.get_chipmult_sum(hand_chips, mult))"
match_indent = true match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/spectral.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/exotic.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS _ "src/utils.lua"]'
pattern = "function SMODS.has_enhancement(card, key)"
position = "after"
payload = "if not card.config then return false end"
match_indent = true

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@ -1,16 +1,21 @@
{ {
"id": "jane", "id": "jane",
"name": "Almighty", "name": "Almighty",
"author": ["jenwalter666", "Emik"], "author": [
"description": "Fork of Jen's almanac that", "jenwalter666",
"Emik"
],
"description": "Fork of Jen's almanac that rebalances the mod by heavily toning down on the power creep and cutting out anything deemed not essential. Made out of genuine love for the original mod.",
"prefix": "jane", "prefix": "jane",
"main_file": "src/main.lua", "main_file": "src/main.lua",
"badge_colour": "3c3cff", "badge_colour": "3c3cff",
"priority": 114, "priority": 114,
"dependencies": [ "dependencies": [
"Steamodded (>=1.0.0~ALPHA-1304a)", "Steamodded (>=1.0.0~ALPHA-1304a)",
"Bakery (>=0.1.26~*)" "Bakery (>=0.1.26~*)"
], ],
"conflicts": ["Jen"], "conflicts": [
"version": "0.1.5" "Jen"
],
"version": "1.5.19"
} }

1
refs/CardSleeves Symbolic link
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@ -0,0 +1 @@
../../CardSleeves/

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@ -4,7 +4,7 @@ SMODS.Atlas {
frames = 21, frames = 21,
key = "janeblinds", key = "janeblinds",
atlas_table = "ANIMATION_ATLAS", atlas_table = "ANIMATION_ATLAS",
path = Jane.config.texture_pack .. "/bl_jane_blinds.png" path = Jane.config.texture_pack .. "/bl_jane_blinds.png",
} }
local final_operations = { local final_operations = {
@ -35,7 +35,7 @@ local function offset_operator(by)
if type(inner) == "table" and if type(inner) == "table" and
type(inner.config) == "table" and type(inner.config) == "table" and
(inner.config.text == final_operations[previous][1] or (inner.config.text == final_operations[previous][1] or
inner.config.text == final_operations[2][1]) and inner.config.text == final_operations[2][1]) and
inner.config.text_drawable then inner.config.text_drawable then
if inner.config.text ~= txt then if inner.config.text ~= txt then
changed_text = true changed_text = true
@ -53,8 +53,6 @@ local function offset_operator(by)
if changed_text then if changed_text then
play_sound("button", 1.1, 0.65) play_sound("button", 1.1, 0.65)
end end
return true
end) end)
end end
@ -62,10 +60,10 @@ local function to_number(x)
return type(x) == "table" and x:to_number() or x return type(x) == "table" and x:to_number() or x
end end
SMODS.Blind { SMODS.Blind {
loc_txt = { loc_txt = {
name = "The Descending", name = "The Descending",
text = {"Decrease Chip-Mult", "operator by 1 level"} text = {"Decrease Chip-Mult", "operator by 1 level"},
}, },
key = "descending", key = "descending",
config = {}, config = {},
@ -77,8 +75,7 @@ SMODS.Blind {
dollars = 6, dollars = 6,
defeat = function(_) defeat = function(_)
if not Cryptid then if not Cryptid then
G.GAME.operator = 2 offset_operator(2 - Jane.get_operator())
offset_operator(0)
elseif not G.GAME.blind.disabled then elseif not G.GAME.blind.disabled then
offset_operator(1) offset_operator(1)
end end
@ -101,10 +98,10 @@ SMODS.Blind {
end, end,
} }
SMODS.Blind { SMODS.Blind {
loc_txt = { loc_txt = {
name = "The Insignia", name = "The Insignia",
text = {"Hand must contain", "only one suit"} text = {"Hand must contain", "only one suit"},
}, },
key = "insignia", key = "insignia",
config = {}, config = {},
@ -132,22 +129,29 @@ SMODS.Blind {
end, end,
} }
SMODS.Blind { SMODS.Blind {
loc_txt = { loc_txt = {
name = "The Wee", name = "The Wee",
text = {"Only 2s can be played"} text = {"Only 2s can be played"},
}, },
key = "wee", key = "wee",
config = {}, config = {},
boss = {min = 1, max = 10, no_orb = true, hardcore = true}, boss = {min = 2, max = 10, no_orb = true, hardcore = true},
boss_colour = HEX("7F3F3F"), boss_colour = HEX("7F3F3F"),
atlas = "janeblinds", atlas = "janeblinds",
pos = {x = 0, y = 3}, pos = {x = 0, y = 3},
vars = {}, vars = {},
dollars = 2, dollars = 2,
debuff_hand = function(_, cards, _, _, _) disable = function(self)
self.disabled = true
end,
debuff_hand = function(self, cards, _, _, _)
if self.disabled then
return false
end
for _, v in ipairs(cards) do for _, v in ipairs(cards) do
if v:norank() or v:get_id() ~= 2 then if (v:norank() or v:get_id() ~= 2) and (v.ability or {}).aikoyori_letters_stickers ~= "2" then
return true return true
end end
end end
@ -155,8 +159,10 @@ SMODS.Blind {
get_loc_debuff_text = function(_) get_loc_debuff_text = function(_)
return "Hand must contain only 2s" return "Hand must contain only 2s"
end, end,
recalc_debuff = function(_, card, _) recalc_debuff = function(self, card, _)
return card:norank() or card:get_id() ~= 2 return not self.disabled and
(card:norank() or card:get_id() ~= 2) and
(card.ability or {}).aikoyori_letters_stickers ~= "2"
end, end,
set_blind = function(self) set_blind = function(self)
if to_number(self.mult) == 0 then if to_number(self.mult) == 0 then

View file

@ -2,7 +2,7 @@ SMODS.Atlas {
px = 71, px = 71,
py = 95, py = 95,
key = "janebooster", key = "janebooster",
path = Jane.config.texture_pack .. "/p_jane_boosters.png" path = Jane.config.texture_pack .. "/p_jane_boosters.png",
} }
for i = 1, 2 do for i = 1, 2 do
@ -14,7 +14,7 @@ for i = 1, 2 do
"Choose {C:attention}#1#{} of up to", "Choose {C:attention}#1#{} of up to",
"{C:attention}#2# playing cards{} to", "{C:attention}#2# playing cards{} to",
"add to your deck", "add to your deck",
} },
}, },
atlas = "janebooster", atlas = "janebooster",
pos = {x = 6, y = i - 1}, pos = {x = 6, y = i - 1},
@ -24,14 +24,28 @@ for i = 1, 2 do
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}} return {vars = {card.ability.choose, card.ability.extra}}
end, end,
ease_background_colour = function(_) create_card = function(_, _, _)
ease_background_colour_blind(G.STATES.STANDARD_PACK) local edition = poll_edition("standard_edition" .. G.GAME.round_resets.ante, 2, true)
local seal = SMODS.poll_seal({mod = 10})
return {
set = (pseudorandom(pseudoseed("stdset" .. G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta",
}
end, end,
create_UIBox = function(_) create_UIBox = function(_)
return create_UIBox_standard_pack() return create_UIBox_standard_pack()
end, end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.STANDARD_PACK)
end,
particles = function(_) particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, { G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015, timer = 0.015,
scale = 0.3, scale = 0.3,
initialize = true, initialize = true,
@ -40,26 +54,12 @@ for i = 1, 2 do
padding = -1, padding = -1,
attach = G.ROOM_ATTACH, attach = G.ROOM_ATTACH,
colours = {G.C.BLACK, G.C.RED}, colours = {G.C.BLACK, G.C.RED},
fill = true fill = true,
}) })
G.booster_pack_sparkles.fade_alpha = 1 G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0) G.booster_pack_sparkles:fade(1, 0)
end, end,
create_card = function(_, _, _)
local edition = poll_edition("standard_edition"..G.GAME.round_resets.ante, 2, true)
local seal = SMODS.poll_seal({mod = 10})
return {
set = (pseudorandom(pseudoseed("stdset"..G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta"
}
end,
} }
end end
@ -72,7 +72,7 @@ for i = 1, 2 do
"Choose {C:attention}#1#{} of up to", "Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:tarot}Tarot{} cards to", "{C:attention}#2# {C:tarot}Tarot{} cards to",
"be used immediately", "be used immediately",
} },
}, },
atlas = "janebooster", atlas = "janebooster",
pos = {x = 3 + i, y = 1}, pos = {x = 3 + i, y = 1},
@ -83,28 +83,6 @@ for i = 1, 2 do
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}} return {vars = {card.ability.choose, card.ability.extra}}
end, end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
create_UIBox = function(_)
return create_UIBox_arcana_pack()
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, {
timer = 0.015,
scale = 0.2,
initialize = true,
lifespan = 1,
speed = 1.1,
padding = -1,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, lighten(G.C.PURPLE, 0.4), lighten(G.C.PURPLE, 0.2), lighten(G.C.GOLD, 0.2)},
fill = true
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
create_card = function(_, _, _) create_card = function(_, _, _)
if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then
return { return {
@ -123,7 +101,29 @@ for i = 1, 2 do
area = G.pack_cards, area = G.pack_cards,
skip_materialize = true, skip_materialize = true,
} }
end end,
create_UIBox = function(_)
return create_UIBox_arcana_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015,
scale = 0.2,
initialize = true,
lifespan = 1,
speed = 1.1,
padding = -1,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, lighten(G.C.PURPLE, 0.4), lighten(G.C.PURPLE, 0.2), lighten(G.C.GOLD, 0.2)},
fill = true,
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
} }
end end
@ -137,7 +137,7 @@ for i = 1, 2 do
"Choose {C:attention}#1#{} of up to", "Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to", "{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately", "be used immediately",
} },
}, },
config = {extra = 2, choose = 1}, config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0}, pos = {x = 3 + i, y = 0},
@ -146,36 +146,6 @@ for i = 1, 2 do
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}} return {vars = {card.ability.choose, card.ability.extra}}
end, end,
ease_background_colour = function(_) ease_background_colour_blind(G.STATES.PLANET_PACK) end,
create_UIBox = function(_) return create_UIBox_celestial_pack() end,
set_ability = function (_, card, _, delay_sprites)
card.ability = card.ability or {}
card.ability.set = "Booster"
card.ability.name = "Mini Celestial Pack"
end,
particles = function(_)
G.booster_pack_stars = Particles(1, 1, 0,0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
G.booster_pack_meteors = Particles(1, 1, 0,0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
create_card = function(_, _, index) create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return { return {
@ -183,7 +153,7 @@ for i = 1, 2 do
area = G.pack_cards, area = G.pack_cards,
skip_materialize = true, skip_materialize = true,
soulable = true, soulable = true,
key_append = "pl1" key_append = "pl1",
} }
end end
@ -212,7 +182,41 @@ for i = 1, 2 do
area = G.pack_cards, area = G.pack_cards,
skip_materialize = true, skip_materialize = true,
} }
end end,
create_UIBox = function(_)
return create_UIBox_celestial_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.PLANET_PACK)
end,
particles = function(_)
G.booster_pack_stars = Particles(1, 1, 0, 0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
G.booster_pack_meteors = Particles(1, 1, 0, 0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
set_ability = function(_, card, _, _)
card.ability = card.ability or {}
card.ability.set = "Booster"
card.ability.name = "Mini Celestial Pack"
end,
} }
end end
@ -226,7 +230,7 @@ for i = 1, 2 do
"Choose {C:attention}#1#{} of up to", "Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to", "{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately", "be used immediately",
} },
}, },
config = {extra = 1, choose = 1}, config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2}, pos = {x = 3 + i, y = 2},
@ -236,14 +240,23 @@ for i = 1, 2 do
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}} return {vars = {card.ability.choose, card.ability.extra}}
end, end,
ease_background_colour = function(_) create_card = function(_, _, _)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK) return {
soulable = true,
set = "Spectral",
key_append = "spe",
area = G.pack_cards,
skip_materialize = true,
}
end, end,
create_UIBox = function(_) create_UIBox = function(_)
return create_UIBox_spectral_pack() return create_UIBox_spectral_pack()
end, end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
particles = function(_) particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, { G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
scale = 0.1, scale = 0.1,
fill = true, fill = true,
speed = 0.2, speed = 0.2,
@ -258,14 +271,163 @@ for i = 1, 2 do
G.booster_pack_sparkles.fade_alpha = 1 G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0) G.booster_pack_sparkles:fade(1, 0)
end, end,
create_card = function(_, _, _) }
end
if Cryptid then
SMODS.Booster {
atlas = "janebooster",
key = "minicode",
loc_txt = {
name = "Mini Code Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:green}Code{} cards to",
"be used immediately",
},
},
pos = {x = 6, y = 2},
config = {extra = 2, choose = 1},
cost = 2,
weight = 0.24,
create_card = function(_, _)
return create_card("Code", G.pack_cards, nil, nil, true, true, nil, "cry_program_3")
end,
ease_background_colour = function(_)
ease_colour(G.C.DYN_UI.MAIN, G.C.SET.Code)
ease_background_colour({new_colour = G.C.SET.Code, special_colour = G.C.BLACK, contrast = 2})
end,
loc_vars = function(self, _, card)
return { return {
soulable = true, vars = {
set = "Spectral", card and card.ability.choose or self.config.choose,
key_append = "spe", card and card.ability.extra or self.config.extra,
area = G.pack_cards, },
skip_materialize = true,
} }
end, end,
cry_digital_hallucinations = {
colour = HEX("14b341"),
loc_key = "cry_plus_code",
create = function()
local ccard = create_card("Code", G.consumeables, nil, nil, nil, nil, nil, "diha")
ccard:set_edition({negative = true}, true)
ccard:add_to_deck()
G.consumeables:emplace(ccard)
end,
},
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minitoken" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Token Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# Token {}cards to",
"be used immediately",
},
},
pos = {x = i - 1, y = 5},
config = {extra = 2, choose = 1},
cost = 2,
weight = 0.2,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
return create_card("jane_tokens", G.pack_cards, nil, nil, true, true, nil, "jane_tokens" .. i)
end,
create_UIBox = function(_)
local size = SMODS.OPENED_BOOSTER.ability.extra
G.pack_cards = CardArea(
G.ROOM.T.x + 9 + G.hand.T.x, G.hand.T.y,
math.max(1, math.min(size, 5)) * G.CARD_W * 1.1,
1.05 * G.CARD_H,
{card_limit = size, highlight_limit = 1, type = "consumeable"}
)
local t = {
n = G.UIT.ROOT,
config = {align = "tm", r = 0.15, colour = G.C.CLEAR, padding = 0.15},
nodes = {
{
n = G.UIT.R,
config = {align = "cl", colour = G.C.CLEAR, r = 0.15, padding = 0.1, minh = 2, shadow = true},
nodes = {
{
n = G.UIT.R,
config = {align = "cm"},
nodes = {
{
n = G.UIT.C,
config = {align = "cm", padding = 0.1},
nodes = {
{
n = G.UIT.C,
config = {align = "cm", r = 0.2, colour = G.C.CLEAR, shadow = true},
nodes = {
{n = G.UIT.O, config = {object = G.pack_cards}}},
}},
}},
},
{n = G.UIT.R, config = {align = "cm"}, nodes = {}},
{
n = G.UIT.R,
config = {align = "tm"},
nodes = {
{n = G.UIT.C, config = {align = "tm", padding = 0.05, minw = 2.4}, nodes = {}},
{
n = G.UIT.C,
config = {align = "tm", padding = 0.05},
nodes = {
UIBox_dyn_container({
{
n = G.UIT.C,
config = {align = "cm", padding = 0.05, minw = 4},
nodes = {
{
n = G.UIT.R,
config = {align = "bm", padding = 0.05},
nodes = {
{n = G.UIT.O, config = {object = DynaText({string = {"Token Pack"}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.7, maxw = 4, pop_in = 0.5})}}},
},
{
n = G.UIT.R,
config = {align = "bm", padding = 0.05},
nodes = {
{n = G.UIT.O, config = {object = DynaText({string = {localize("k_choose") .. " "}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.5, pop_in = 0.7})}},
{n = G.UIT.O, config = {object = DynaText({string = {{ref_table = G.GAME, ref_value = "pack_choices"}}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.5, pop_in = 0.7})}}},
}},
},
})},
},
{
n = G.UIT.C,
config = {align = "tm", padding = 0.05, minw = 2.4},
nodes = {
{n = G.UIT.R, config = {minh = 0.2}, nodes = {}},
{
n = G.UIT.R,
config = {align = "tm", padding = 0.2, minh = 1.2, minw = 1.8, r = 0.15, colour = G.C.GREY, one_press = true, button = "skip_booster", hover = true, shadow = true, func = "can_skip_booster"},
nodes = {
{n = G.UIT.T, config = {text = localize("b_skip"), scale = 0.5, colour = G.C.WHITE, shadow = true, focus_args = {button = "y", orientation = "bm"}, func = "set_button_pip"}}},
}},
}},
}},
}},
}
return t
end,
ease_background_colour = function(_)
ease_background_colour {new_colour = HEX(i == 1 and "F0C197" or "FD5F55"), special_colour = HEX("000000"), contrast = 5}
end,
in_pool = function(_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
} }
end end

78
src/challenge.lua Normal file
View file

@ -0,0 +1,78 @@
local is_rain_world_joker = {}
for _, v in pairs(Jane.rain_world_jokers) do
is_rain_world_joker[v] = true
end
SMODS.Challenge {
key = "downpour",
loc_txt = {
name = "Downpour",
},
rules = {custom = {
{id = "jane_downpour1"},
{id = "jane_downpour2"},
{id = "jane_downpour3"},
{id = "jane_downpour4"},
}},
apply = function(_)
G.GAME.win_ante = 16
for _, v in ipairs(Jane.rain_world_jokers) do
Jane.q(function()
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, v, "karma_deck_next")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
play_sound("timpani")
end, 0.2)
end
end,
calculate = function(_, context)
local function l()
if G.STAGE == G.STAGES.RUN then
G.STATE = G.STATES.GAME_OVER
G.STATE_COMPLETE = false
end
end
if not Jane.is_end_of_ante(context) then
return
end
local destructible_jokers = {}
for _, v in pairs(G.jokers.cards) do
if is_rain_world_joker[v.config.center.key] and not ((v.ability or {}).eternal or (v.ability or {}).cry_absolute) then
destructible_jokers[#destructible_jokers + 1] = v
end
end
if not next(destructible_jokers) then
return l()
end
local chosen = pseudorandom_element(destructible_jokers, pseudoseed("karma_deck"))
if chosen then
chosen.getting_sliced = true
chosen:start_dissolve()
end
end,
}
G.localization.misc.v_text["ch_c_jane_downpour1"] = {
"Start with all {C:legendary}Rain World Jokers",
}
G.localization.misc.v_text["ch_c_jane_downpour2"] = {
"Destroy a random {C:legendary}Rain World Joker {}when",
}
G.localization.misc.v_text["ch_c_jane_downpour3"] = {
"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
}
G.localization.misc.v_text["ch_c_jane_downpour4"] = {
"Win on {C:attention}Ante 16",
}

View file

@ -1,24 +1,25 @@
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"}) SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"}) SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"}) SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function resize(card, mod, force_save) local function allow_moire()
if force_save or not card.origsize then if Cryptid then
card.origsize = {w = card.T.w, h = card.T.h} return true
end end
card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod) for _, v in pairs(SMODS.find_card("j_jane_saint")) do
remove_all(card.children) if v.ability.extra.is_attuned then
card.children = {} return true
card.children.shadow = Moveable(0, 0, 0, 0) end
card:set_sprites(card.config.center, card.base.id and card.config.card)
if card.area and
((G.shop_jokers and card.area == G.shop_jokers) or
(G.shop_booster and card.area == G.shop_booster) or
(G.shop_vouchers and card.area == G.shop_vouchers)) then
create_shop_card_ui(card)
end end
return false
end
local function get_weight(self)
return G.GAME.edition_rate * self.weight * (allow_moire() and 1 or 0)
end end
SMODS.Edition({ SMODS.Edition({
@ -26,33 +27,36 @@ SMODS.Edition({
loc_txt = { loc_txt = {
name = "Polygloss", name = "Polygloss",
label = "Polygloss", label = "Polygloss",
text = { text = Cryptid and {
"{C:chips}+#1#{}, {X:chips,C:white}x#2#{} & {X:chips,C:dark_edition}^#3#{} Chips", "{C:chips}+#1#{} Chips",
"{C:mult}+#4#{}, {X:mult,C:white}x#5#{} & {X:mult,C:dark_edition}^#6#{} Mult", "{C:mult}+#2#{}, {X:mult,C:white}X#3#{}, & {X:mult,C:dark_edition}^#4#{} Mult",
"Generates {C:money}+$#7#", "{C:money}$#5# {}when scored",
} } or {
"{C:chips}+#1#{} Chips",
"{C:mult}+#2#{} & {X:mult,C:white}X#3#{} Mult",
"{C:money}$#4# {}when scored",
},
}, },
config = {chips = 1, mult = 1, x_chips = 1.1, x_mult = 1.1, e_chips = 1.01, e_mult = 1.01, p_dollars = 1}, config = {
sound = { mult = 2,
sound = "jane_e_polygloss", chips = 12,
per = 1.2, x_mult = 1.2,
vol = 0.4 p_dollars = 1,
e_mult = Cryptid and 1.02 or nil,
}, },
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 8, weight = 8,
extra_cost = 2, extra_cost = 4,
in_shop = true, in_shop = true,
shader = "polygloss", shader = "polygloss",
apply_to_float = false, apply_to_float = false,
loc_vars = function(self) loc_vars = function(self, _, _)
return {vars = { local vars = {self.config.chips}
self.config.chips, vars[#vars + 1] = self.config.mult
self.config.x_chips, vars[#vars + 1] = self.config.x_mult
self.config.e_chips, vars[#vars + 1] = self.config.e_mult
self.config.mult, vars[#vars + 1] = self.config.p_dollars
self.config.x_mult, return {vars = vars}
self.config.e_mult,
self.config.p_dollars
}}
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
if context.pre_joker then if context.pre_joker then
@ -64,8 +68,6 @@ SMODS.Edition({
return { return {
e_mult = card.edition.e_mult, e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult, x_mult = card.edition.x_mult,
e_chips = card.edition.e_chips,
x_chips = card.edition.x_chips,
p_dollars = card.edition.p_dollars, p_dollars = card.edition.p_dollars,
} }
elseif context.main_scoring and context.cardarea == G.play then elseif context.main_scoring and context.cardarea == G.play then
@ -74,14 +76,21 @@ SMODS.Edition({
chips = card.edition.chips, chips = card.edition.chips,
e_mult = card.edition.e_mult, e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult, x_mult = card.edition.x_mult,
e_chips = card.edition.e_chips,
x_chips = card.edition.x_chips,
p_dollars = card.edition.p_dollars, p_dollars = card.edition.p_dollars,
} }
end end
end, end,
get_weight = get_weight,
}) })
local orig_draw_shader = Sprite.draw_shader
function Sprite:draw_shader(_shader, ...)
if _shader ~= "jane_jumbo" then
return orig_draw_shader(self, _shader, ...)
end
end
local jumbo_modifier = Cryptid and 100 or 2 local jumbo_modifier = Cryptid and 100 or 2
SMODS.Edition({ SMODS.Edition({
@ -93,18 +102,13 @@ SMODS.Edition({
"All card values are", "All card values are",
"{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier, "{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:inactive}(If possible)", "{C:inactive}(If possible)",
"{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}" "{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}",
} },
}, },
on_apply = function(card) on_apply = function(card)
G.E_MANAGER:add_event(Event({ Jane.q(function()
blocking = false, Jane.resize(card, Jane.config.wee_sizemod)
blockable = false, end, nil, nil, nil, false, false)
func = function()
resize(card, Jane.config.wee_sizemod)
return true
end
}))
local obj = card:gc() local obj = card:gc()
@ -123,14 +127,9 @@ SMODS.Edition({
end end
end, end,
on_remove = function(card) on_remove = function(card)
G.E_MANAGER:add_event(Event({ Jane.q(function()
blocking = false, Jane.resize(card, 1 / Jane.config.wee_sizemod)
blockable = false, end, nil, nil, nil, false, false)
func = function()
resize(card, 1 / Jane.config.wee_sizemod)
return true
end
}))
local was_added = card.added_to_deck local was_added = card.added_to_deck
@ -144,18 +143,42 @@ SMODS.Edition({
card:add_to_deck() card:add_to_deck()
end end
end, end,
config = {twos_scored = 0}, sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
sound = { weight = 4,
sound = "jane_e_jumbo", extra_cost = 5,
per = 1,
vol = 0.5
},
weight = 0.8,
in_shop = true, in_shop = true,
shader = false, shader = false,
extra_cost = 12, apply_to_float = false,
get_weight = get_weight,
})
SMODS.Edition({
key = "moire",
loc_txt = {
name = "Moire",
label = "Moire",
text = {
"{X:chips,C:dark_edition}^#1#{C:chips} Chips",
"{X:mult,C:dark_edition}^#2#{C:mult} Mult",
},
},
config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 2,
extra_cost = 6,
in_shop = true,
shader = "moire",
in_pool = allow_moire,
apply_to_float = false, apply_to_float = false,
get_weight = function(self) get_weight = function(self)
return G.GAME.edition_rate * self.weight return G.GAME.edition_rate * self.weight
end, end,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, _, context)
if context.post_joker or context.main_scoring and context.cardarea == G.play then
return {e_chips = self.config.e_chips, e_mult = self.config.e_mult}
end
end,
}) })

View file

@ -11,6 +11,10 @@ for i = 1, 6 do
SMODS.Sound({key = "grand" .. i, path = "grand_dad" .. i .. ".ogg"}) SMODS.Sound({key = "grand" .. i, path = "grand_dad" .. i .. ".ogg"})
end end
SMODS.Sound({key = "corrupt_milestone", path = "corrupt_milestone.ogg"})
SMODS.Sound({key = "corrupt_untick", path = "corrupt_untick.ogg"})
SMODS.Sound({key = "corrupt_tick", path = "corrupt_tick.ogg"})
local exotic = Cryptid and "cry_exotic" or 4 local exotic = Cryptid and "cry_exotic" or 4
local food = { local food = {
@ -42,7 +46,7 @@ local granddad_palette = {
HEX("155fd9"), HEX("155fd9"),
HEX("ff8170"), HEX("ff8170"),
HEX("ffffff"), HEX("ffffff"),
HEX("6c0700") HEX("6c0700"),
} }
local function food_jokers_count() local function food_jokers_count()
@ -66,7 +70,6 @@ local function grand_dad(card)
Jane.q(function() Jane.q(function()
card:juice_up(0.5, 0.5) card:juice_up(0.5, 0.5)
return true
end) end)
local rnd = math.random(6) local rnd = math.random(6)
@ -124,6 +127,8 @@ local maxie_quotes = {
}, },
} }
local maxie_limit = 25
SMODS.Joker { SMODS.Joker {
key = "maxie", key = "maxie",
atlas = "janemaxie", atlas = "janemaxie",
@ -132,7 +137,7 @@ SMODS.Joker {
text = { text = {
"{C:attention}+#1# {}booster pack slot#2#", "{C:attention}+#1# {}booster pack slot#2#",
"{C:inactive,s:0.75,E:1}#3#{C:red,s:1.5,E:1}#4#", "{C:inactive,s:0.75,E:1}#3#{C:red,s:1.5,E:1}#4#",
} },
}, },
config = {extra = {choices = Cryptid and 2 or 1}}, config = {extra = {choices = Cryptid and 2 or 1}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
@ -141,77 +146,153 @@ SMODS.Joker {
cost = 6, cost = 6,
rarity = 2, rarity = 2,
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
return {vars = { return {
card.ability.extra.choices, vars = {
card.ability.extra.choices == 1 and "" or "s", card.ability.extra.choices,
Jane.sinister and "" or pseudorandom_element(maxie_quotes.normal, pseudoseed("MaxieQuotes")), card.ability.extra.choices == 1 and "" or "s",
Jane.sinister and pseudorandom_element(maxie_quotes.scared, pseudoseed("MaxieQuotes")) or "", Jane.sinister and "" or pseudorandom_element(maxie_quotes.normal, pseudoseed("MaxieQuotes")),
}} Jane.sinister and pseudorandom_element(maxie_quotes.scared, pseudoseed("MaxieQuotes")) or "",
},
}
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
local min = math.min(card.ability.extra.choices, maxie_limit)
card.ability.extra.choices = min
if context.starting_shop then if context.starting_shop then
for _ = 1, card.ability.extra.choices do for _ = 1, min do
SMODS.add_booster_to_shop() SMODS.add_booster_to_shop()
end end
end end
end end,
} }
function Jane.update_honey()
if not G.GAME then
return
end
local honey = SMODS.find_card("j_jane_honey")
local mergeable = {}
local max = 1
for _, v in pairs(honey) do
local level = tonumber(v.ability.extra.level) or 1
max = math.max(max, level)
if not mergeable[level] then
mergeable[level] = v
elseif level == 1 then
mergeable[0] = v
end
end
for i = math.min(max, #Jane.rarity_ids - 2), 1, -1 do
if not mergeable[i] then
goto continue
end
local skip = true
for j = i - 1, i == 1 and 0 or 1, -1 do
if not mergeable[j] then
break
end
skip = j > 1
end
if skip then
goto continue
end
for j = i - 1, i == 1 and 0 or 1, -1 do
mergeable[i].sell_cost = mergeable[i].sell_cost + mergeable[j].sell_cost
mergeable[j].ability.extra.level = "-1"
mergeable[j]:start_dissolve()
end
mergeable[i].ability.extra.level = tostring(tonumber(mergeable[i].ability.extra.level) + 1)
play_sound("jane_corrupt_milestone", 0.9 ^ (tonumber(mergeable[i].ability.extra.level) - 2))
::continue::
end
end
SMODS.Joker { SMODS.Joker {
key = "honey", key = "honey",
atlas = "janehoney", atlas = "janehoney",
loc_txt = { loc_txt = {
name = "Honey{C:dark_edition}#1#", name = "Honey{C:dark_edition}#1#",
text = { text = {
"{C:attention}Common#2#{}#3#", "{C:attention}#2#{}#3#",
"#4#cannot appear", "#4#cannot appear",
"#5#{C:attention}#6#", "#5#{C:attention}#6#",
"{C:dark_edition}#7#{}#8#{C:inactive,s:0.75,E:1}#9#", "{C:dark_edition}#7#{}#8#{C:inactive,s:0.75,E:1}#9#",
"{C:inactive,s:0.75,E:1}#10#{C:red,s:1.5,E:1}#11#", "{C:inactive,s:0.75,E:1}#10#{C:red,s:1.5,E:1}#11#",
} },
}, },
config = {extra = {is_corrupted = false}}, config = {extra = {level = "1"}}, -- Strings do not get mutated by other mods
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
sinis = {x = 2, y = 0}, sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
eternal_compat = false,
cost = 8, cost = 8,
rarity = 3, rarity = 3,
add_to_deck = function(_, _, _) loc_vars = function(_, _, card)
local honey = SMODS.find_card("j_jane_honey") local level = tonumber(card.ability.extra.level)
for _, v in ipairs(honey) do local function level_name(i)
if not v.ability.extra.is_corrupted and v ~= honey[#honey] then local acc = ""
v.sell_cost = v.sell_cost + honey[#honey].sell_cost local prefixes = {"super", "hyper", "ultra"}
v.ability.extra.is_corrupted = true
honey[#honey]:start_dissolve() while i > 0 do
honey[#honey] = nil acc = prefixes[((i - 1) % 3) + 1] .. acc
i = math.floor(i / 3)
end
return #acc == 0 and "Corrupted" or acc:gsub("^%l", string.upper) .. "corrupted"
end
local is_corrupted = level > 1
local exclusions = is_corrupted and "" or Jane.rarity_names[level]
local separator = level == 2 and " " or (is_corrupted and ", " or "")
if is_corrupted then
for i = 1, level do
exclusions = exclusions .. separator .. (i == level and "and " or "") .. Jane.rarity_names[i]
end end
end end
end,
loc_vars = function(_, _, card)
local is_corrupted = card.ability.extra.is_corrupted
return {vars = { return {
is_corrupted and " (Corrupted)" or "", vars = {
is_corrupted and " and Uncommon" or "", is_corrupted and " (" .. level_name(level - 2) .. ")" or "",
is_corrupted and "" or " jokers", (exclusions or ""):sub(#separator),
is_corrupted and "jokers " or "", is_corrupted and "" or " jokers",
is_corrupted and "" or "Getting another ", is_corrupted and "jokers " or "",
is_corrupted and "" or "Honey", is_corrupted and (level >= #Jane.rarity_names - 1 and "Cannot be upgraded." or "") or "Getting another ",
is_corrupted and "" or "corrupts ", is_corrupted and "" or "Honey",
is_corrupted and "" or "this Joker", is_corrupted and "" or "corrupts ",
Jane.sinister and "" or (is_corrupted and "*Her eyes are looking around," or ""), is_corrupted and "" or "this Joker",
Jane.sinister and "" or (is_corrupted and "as if she wants to say something...*" or "Buzzzzz! I'll do my best!"), Jane.sinister and "" or (is_corrupted and "*Her eyes are looking around," or ""),
Jane.sinister and (is_corrupted and "..." or "S-STOP THAT!! YOU'RE FREAKING ME OOOUT!!!") or "", Jane.sinister and "" or
}} (is_corrupted and "as if she wants to say something...*" or "Buzzzzz! I'll do my best!"),
Jane.sinister and (is_corrupted and "..." or "S-STOP THAT!! YOU'RE FREAKING ME OOOUT!!!") or "",
},
}
end, end,
update = function(_, card, _) update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra or {} local extra = card.ability.extra or {}
local y = extra.is_corrupted and 1 or 0 local y = tonumber(extra.level) > 1 and 1 or 0
card.children.center:set_sprite_pos({x = 0, y = y}) card.children.center:set_sprite_pos({x = 0, y = y})
card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = y}) card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = y})
end end
local level = tonumber(card.ability.extra.level)
if not Jane.sinister and level > 2 then
card:juice_up(0, math.random() * (level - 2) / #Jane.rarity_ids)
end
end, end,
} }
@ -222,14 +303,21 @@ end
local orig_rarity = SMODS.poll_rarity local orig_rarity = SMODS.poll_rarity
function SMODS.poll_rarity(_pool_key, _rand_key) function SMODS.poll_rarity(_pool_key, _rand_key)
local is_corrupted local max = 0
for _, v in pairs(SMODS.find_card("j_jane_honey")) do for _, v in pairs(SMODS.find_card("j_jane_honey")) do
is_corrupted = is_corrupted or v.ability.extra.is_corrupted max = v.debuff and max or math.max(max, v.ability.extra.level)
end end
local rarity = orig_rarity(_pool_key, _rand_key) local rarity = orig_rarity(_pool_key, _rand_key)
return (is_corrupted and (rarity == 1 or rarity == 2)) and 3 or ((is_corrupted ~= nil and rarity == 1) and 2 or rarity)
for i = 1, max do
if rarity == Jane.rarity_ids[i] then
return Jane.rarity_ids[max + 1] or Jane.rarity_ids[#Jane.rarity_ids]
end
end
return rarity
end end
local oxy_quotes = { local oxy_quotes = {
@ -243,53 +331,89 @@ local oxy_quotes = {
"...H-how are you doing t-that...?", "...H-how are you doing t-that...?",
"This is... unsettling...", "This is... unsettling...",
"S-... So much power...", "S-... So much power...",
} },
} }
function Jane.oxy(card, removed)
local extra = card.ability.extra or {}
local destroyed_steel = 0
for _, v in pairs(removed or {}) do
if (v.ability or {}).name == "Steel Card" then
destroyed_steel = destroyed_steel + 1
end
end
if destroyed_steel > 0 then
extra.progress = extra.progress + destroyed_steel
play_sound("jane_corrupt_tick")
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{
message = (extra.is_corrupted and "+" or "-") .. destroyed_steel,
colour = extra.is_corrupted and G.C.PURPLE or G.C.GREY,
}
)
end
end
local steel = 2
SMODS.Joker { SMODS.Joker {
key = "oxy", key = "oxy",
atlas = "janeoxy", atlas = "janeoxy",
loc_txt = { loc_txt = {
name = "Oxy{C:dark_edition}#1#", name = "Oxy{C:dark_edition}#1#",
text = { text = {
"{C:attention}Scored steel {}cards give", "{C:attention}Scored steel {}cards",
"{X:mult,C:white}x#2#{} {C:mult}Mult {}and {X:chips,C:white}x#2#{} {C:chips}Chips", "give {X:mult,C:white}X#2#{} {C:mult}Mult",
"{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#", "{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#",
"{C:dark_edition,E:1}#7#{}#8#", "{C:dark_edition,E:1}#7#{}#8#",
"#9#{C:dark_edition,E:1}#10#", "#9#{C:dark_edition,E:1}#10#",
"{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#", "{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
} },
}, },
config = {extra = {corrupted_steel = 2.5, is_corrupted = false, milestone = 3, progress = 0, steel = 1.5}}, config = {extra = {corrupted_steel = 6, is_corrupted = false, milestone = 3, progress = 0}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
sinis = {x = 2, y = 0}, sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = true, blueprint_compat = true,
cost = Cryptid and 8 or 20, cost = Cryptid and 8 or 20,
rarity = Cryptid and 3 or 4, rarity = Cryptid and 3 or 4,
loc_vars = function(_, _, card) loc_vars = function(_, info_queue, card)
info_queue[#info_queue + 1] = G.P_CENTERS.m_steel
local ability = card.ability.extra or {} local ability = card.ability.extra or {}
local milestone = ability.milestone local milestone = ability.milestone
local progress = ability.progress local progress = ability.progress
local is_corrupted = ability.is_corrupted local is_corrupted = ability.is_corrupted
local amount = is_corrupted and ability.corrupted_steel or ability.steel local amount = is_corrupted and ability.corrupted_steel or steel
local effective = is_corrupted and progress or milestone - progress local effective = is_corrupted and progress or milestone - progress
local plural = effective == 1 and "" or "s" local plural = effective == 1 and "" or "s"
return {vars = { return {
is_corrupted and " (Corrupted)" or "", vars = {
amount, is_corrupted and " (Corrupted)" or "",
is_corrupted and "Purifies " or "", amount,
is_corrupted and "in " or "", is_corrupted and "Purifies " or "",
is_corrupted and "" or "Destroying ", is_corrupted and "in " or "",
effective .. (is_corrupted and " round" or " steel card") .. plural, is_corrupted and "" or "Destroying ",
is_corrupted and "" or "corrupts ", effective .. (is_corrupted and " round" or " steel card") .. plural,
is_corrupted and "Destroying steel cards" or "this Joker", is_corrupted and "" or "corrupts ",
is_corrupted and "prolongs the " or "", is_corrupted and "Destroying steel cards" or "this Joker",
is_corrupted and "corruption" or "", is_corrupted and "prolongs the " or "",
Jane.sinister and "" or (is_corrupted and pseudorandom_element(oxy_quotes.normal, pseudoseed("OxyQuotes")) or "We all cut close..."), is_corrupted and "corruption" or "",
Jane.sinister and (is_corrupted and pseudorandom_element(oxy_quotes.scared, pseudoseed("OxyQuotes")) or "WHAT ARE YOU DOING DOWN THERE?!?") or "", Jane.sinister and "" or
}} (is_corrupted and pseudorandom_element(oxy_quotes.normal, pseudoseed("OxyQuotes")) or "We all cut close..."),
Jane.sinister and
(is_corrupted and pseudorandom_element(oxy_quotes.scared, pseudoseed("OxyQuotes")) or "WHAT ARE YOU DOING DOWN THERE?!?") or
"",
},
}
end, end,
update = function(_, card, _) update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then if card.added_to_deck and card.children.center and card.children.floating_sprite then
@ -301,35 +425,14 @@ SMODS.Joker {
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
local extra = card.ability.extra or {} local extra = card.ability.extra or {}
local destroyed_steel = 0 Jane.oxy(card, context.removed)
for _, v in pairs(context.removed or {}) do
if (v.ability or {}).name == "Steel Card" then
destroyed_steel = destroyed_steel + 1
end
end
if destroyed_steel > 0 then
extra.progress = extra.progress + destroyed_steel
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{
message = (extra.is_corrupted and "+" or "-") .. destroyed_steel,
colour = extra.is_corrupted and G.C.PURPLE or G.C.GREY
}
)
end
if context.end_of_round and if context.end_of_round and
extra.progress > 0 and not extra.progress > 0 and not
context.individual and not context.individual and not
context.repetition and not context.repetition and not
context.retrigger_joker then context.retrigger_joker then
play_sound("jane_corrupt_untick")
extra.progress = extra.progress - 1 extra.progress = extra.progress - 1
card_eval_status_text( card_eval_status_text(
@ -340,45 +443,38 @@ SMODS.Joker {
nil, nil,
{ {
message = extra.is_corrupted and "-1" or "+1", message = extra.is_corrupted and "-1" or "+1",
colour = extra.is_corrupted and G.C.PURPLE or G.C.GREY colour = extra.is_corrupted and G.C.PURPLE or G.C.GREY,
} }
) )
end end
if not extra.is_corrupting and if not extra.is_corrupting and
((extra.progress >= extra.milestone and not extra.is_corrupted) or ((extra.progress >= extra.milestone and not extra.is_corrupted) or
(extra.progress <= 0 and extra.is_corrupted)) then (extra.progress <= 0 and extra.is_corrupted)) then
extra.is_corrupting = true extra.is_corrupting = true
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 0.1, card:flip()
func = function() play_sound("card1")
card:flip() end, 0.1)
play_sound("card1")
return true
end
}))
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 1, card:flip()
func = function() card:juice_up(1, 1)
card:flip() play_sound("card1")
card:juice_up(1, 1) play_sound("jane_corrupt_milestone")
play_sound("card1") extra.is_corrupted = not extra.is_corrupted
extra.is_corrupted = not extra.is_corrupted extra.is_corrupting = nil
extra.is_corrupting = nil end, 1)
return true
end
}))
end end
if context.individual and if context.individual and
context.cardarea == G.play and context.cardarea == G.play and
context.other_card.ability.name == "Steel Card" then context.other_card.ability.name == "Steel Card" then
local amount = extra.is_corrupted and extra.corrupted_steel or extra.steel local amount = extra.is_corrupted and extra.corrupted_steel or steel
return {x_chips = amount, x_mult = amount, colour = G.C.PURPLE, card = card}, true return {x_mult = amount, colour = G.C.PURPLE, card = card}, true
end end
end end,
} }
if Cryptid then if Cryptid then
@ -386,6 +482,7 @@ if Cryptid then
end end
local operator = Cryptid and "^" or "X" local operator = Cryptid and "^" or "X"
local operator_prefix = Cryptid and "{X:dark_edition,C:mult}" or "{X:mult,C:white}"
SMODS.Joker { SMODS.Joker {
key = "betmma", key = "betmma",
@ -393,12 +490,12 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Betmma", name = "Betmma",
text = { text = {
"{X:dark_edition,C:chips}+" .. operator .. "#1#{C:chips} Chips{} for every", operator_prefix .. "+" .. operator .. "#1#{C:mult} Mult{} for every",
"{C:attention}unique Voucher redeemed", "{C:attention}unique Voucher redeemed",
"{C:inactive}(Currently {X:dark_edition,C:chips}" .. operator .. "#2#{C:inactive})", "{C:inactive}(Currently " .. operator_prefix .. operator .. "#2#{C:inactive})",
} },
}, },
config = {big_num_scaler = true, extra = {tet = Cryptid and 0.1 or 0.5}}, config = {extra = {tet = Cryptid and 0.25 or 0.5}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = true, blueprint_compat = true,
@ -421,10 +518,10 @@ SMODS.Joker {
card = card, card = card,
colour = G.C.jane_RGB, colour = G.C.jane_RGB,
message = operator .. number_format(num), message = operator .. number_format(num),
[Cryptid and "Echips_mod" or "Xchips_mod"] = num, [Cryptid and "e_mult" or "x_mult"] = num,
}, true }, true
end end
end end,
} }
SMODS.Joker { SMODS.Joker {
@ -434,14 +531,14 @@ SMODS.Joker {
text = { text = {
"This Joker has a {C:jane_RGB,E:1}strange", "This Joker has a {C:jane_RGB,E:1}strange",
"{C:jane_RGB,E:1}reaction {}to scored {C:attention}7{}s", "{C:jane_RGB,E:1}reaction {}to scored {C:attention}7{}s",
} },
}, },
config = {}, config = {},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
atlas = "jane7granddad", atlas = "jane7granddad",
blueprint_compat = true, blueprint_compat = true,
cost = Cryptid and 50 or 8, cost = Cryptid and 49 or 7,
rarity = Cryptid and exotic or 3, rarity = Cryptid and exotic or 3,
loc_vars = function(_, _, center) loc_vars = function(_, _, center)
return {vars = {center.ability.shopslots}} return {vars = {center.ability.shopslots}}
@ -461,61 +558,47 @@ SMODS.Joker {
if context.other_card and context.other_card:get_id() == 7 and scj(context) then if context.other_card and context.other_card:get_id() == 7 and scj(context) then
grand_dad(card) grand_dad(card)
local palette = granddad_palette[math.random(#granddad_palette)] local palette = granddad_palette[math.random(#granddad_palette)]
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 7 or 5) local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 5 or 4)
if rnd == 1 then if rnd == 1 then
return { return {
message = "+777", message = Cryptid and "+777" or "+77",
chips = 777, chips = Cryptid and 777 or 77,
colour = palette, colour = palette,
card = card card = card,
}, true }, true
elseif rnd == 2 then elseif rnd == 2 then
return { return {
message = "+777 Mult", message = Cryptid and "+777 Mult" or "+77 Mult",
mult = 777, mult = Cryptid and 777 or 77,
colour = palette, colour = palette,
card = card card = card,
}, true }, true
elseif rnd == 3 then elseif rnd == 3 then
return { return {
message = "+$7", message = "+$7",
dollars = 7, dollars = 7,
colour = palette, colour = palette,
card = card card = card,
}, true }, true
elseif rnd == 4 then elseif rnd == 4 then
return { return {
message = "x7", message = Cryptid and "X7 Mult" or "X1.77 Mult",
x_chips = 7, x_mult = Cryptid and 7 or 1.77,
colour = palette, colour = palette,
card = card card = card,
}, true
elseif rnd == 5 then
return {
message = "x7 Mult",
x_mult = 7,
colour = palette,
card = card
}, true
elseif rnd == 6 then
return {
message = "^1.77",
e_chips = 1.77,
colour = palette,
card = card
}, true }, true
else else
return { return {
message = "^1.77 Mult", message = "^1.77 Mult",
e_mult = 1.77, e_mult = 1.77,
colour = palette, colour = palette,
card = card card = card,
}, true }, true
end end
end end
end end
end end,
} }
SMODS.Joker { SMODS.Joker {
@ -524,29 +607,30 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Peppino Spaghetti", name = "Peppino Spaghetti",
text = { text = {
"{X:dark_edition,C:red}" .. operator .. "2^x{C:red} Mult{} for every", operator_prefix .. operator .. "2^x{C:red} Mult{} for every",
"{C:attention}food or Peppino Joker", "{C:attention}food or Peppino Joker",
"in your possession", "in your possession",
"{C:inactive}(Currently {X:dark_edition,C:red}" .. operator .. "#1#{C:red} Mult{C:inactive})", "{C:inactive}(Currently " .. operator_prefix .. operator .. "#1#{C:red} Mult{C:inactive})",
} },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
config = {extra = {base = 2}},
rarity = exotic, rarity = exotic,
blueprint_compat = true, blueprint_compat = true,
cost = Cryptid and 50 or 20, cost = Cryptid and 50 or 20,
loc_vars = function(_, _, _) loc_vars = function(_, _, card)
return {vars = {2 ^ food_jokers_count()}} return {vars = {card.ability.extra.base ^ food_jokers_count()}}
end, end,
calculate = function(_, _, context) calculate = function(_, card, context)
local count = food_jokers_count() local count = food_jokers_count()
if context.joker_main and count > 0 then if context.joker_main and count > 0 then
return { return {
colour = G.C.DARK_EDITION, colour = G.C.DARK_EDITION,
message = operator .. 2 ^ count .. " Mult", message = operator .. card.ability.extra.base ^ count .. " Mult",
[Cryptid and "Emult_mod" or "Xmult_mod"] = 2 ^ count, [Cryptid and "e_mult" or "x_mult"] = card.ability.extra.base ^ count,
}, true }, true
end end
end end,
} }

View file

@ -2,13 +2,17 @@ Jane = {
config = { config = {
wee_sizemod = 1.25, wee_sizemod = 1.25,
texture_pack = "default", texture_pack = "default",
bans = {"j_cry_crustulum", "c_cry_hammerspace"} bans = {"j_cry_crustulum", "c_cry_hammerspace"},
}, },
} }
Jane.misprintize = (Cryptid or {}).misprintize Jane.misprintize = (Cryptid or {}).misprintize
Jane.misprintize_tbl = (Cryptid or {}).misprintize_tbl Jane.misprintize_tbl = (Cryptid or {}).misprintize_tbl
Jane.misprinitze_val = (Cryptid or {}).misprintize_val Jane.misprinitze_val = (Cryptid or {}).misprintize_val
Jane.rarity_ids = Cryptid and {1, 2, 3, "cry_epic", 4, "cry_exotic", "jane_junk"} or {1, 2, 3, 4, "jane_junk"}
Jane.rarity_names = Cryptid and {"Common", "Uncommon", "Rare", "Epic", "Legendary", "Exotic", "Junk"} or
{"Common", "Uncommon", "Rare", "Legendary", "Junk"}
if not Jane.misprintize then if not Jane.misprintize then
assert(SMODS.load_file("src/misprintize.lua"))() assert(SMODS.load_file("src/misprintize.lua"))()
@ -16,8 +20,8 @@ end
function Jane.can_use() function Jane.can_use()
return not (((G.play and #G.play.cards > 0) or return not (((G.play and #G.play.cards > 0) or
(G.CONTROLLER.locked) or (G.CONTROLLER.locked) or
(G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and (G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and
G.STATE ~= G.STATES.HAND_PLAYED and G.STATE ~= G.STATES.HAND_PLAYED and
G.STATE ~= G.STATES.DRAW_TO_HAND and G.STATE ~= G.STATES.DRAW_TO_HAND and
G.STATE ~= G.STATES.PLAY_TAROT) G.STATE ~= G.STATES.PLAY_TAROT)
@ -37,7 +41,7 @@ function Jane.card_status_text(
sound, sound,
volume, volume,
pitch, pitch,
trig, trigger,
f f
) )
if (delay or 0) <= 0 then if (delay or 0) <= 0 then
@ -52,7 +56,7 @@ function Jane.card_status_text(
backdrop_colour = colour or (G.C.FILTER), backdrop_colour = colour or (G.C.FILTER),
align = align or "bm", align = align or "bm",
major = card, major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)} offset = {x = xoffset or 0, y = yoffset or (-0.05 * G.CARD_H)},
}) })
if sound then if sound then
@ -71,10 +75,8 @@ function Jane.card_status_text(
G.ROOM.jiggle = G.ROOM.jiggle + jiggle G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end end
else else
G.E_MANAGER:add_event(Event({ Jane.q(
trigger = trig, function()
delay = delay,
func = function()
if f and type(f) == "function" then if f and type(f) == "function" then
f(card) f(card)
end end
@ -86,11 +88,11 @@ function Jane.card_status_text(
backdrop_colour = colour or (G.C.FILTER), backdrop_colour = colour or (G.C.FILTER),
align = align or "bm", align = align or "bm",
major = card, major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)} offset = {x = xoffset or 0, y = yoffset or (-0.05 * G.CARD_H)},
}) })
if sound then if sound then
play_sound(sound, pitch or (0.9 + (0.2*math.random())), volume or 1) play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end end
if juice then if juice then
@ -104,17 +106,18 @@ function Jane.card_status_text(
if jiggle then if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end end
end,
return true delay,
end nil,
})) trigger
)
end end
end end
function Jane.empowered() function Jane.empowered()
if Cryptid then if Cryptid then
add_tag(Tag("tag_cry_empowered")) add_tag(Tag("tag_cry_empowered"))
return true return
end end
local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul") local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul")
@ -128,7 +131,7 @@ function Jane.get_chipmult_sum(chips, mult)
mult = mult or 0 mult = mult or 0
local break_infinity = ((Talisman or {}).config_file or {}).break_infinity local break_infinity = ((Talisman or {}).config_file or {}).break_infinity
local big = (break_infinity == "" or break_infinity == nil) and function (x) return x end or to_big local big = (break_infinity == "" or break_infinity == nil) and function(x) return x end or to_big
local op = Jane.get_operator() local op = Jane.get_operator()
if op >= 3 then if op >= 3 then
@ -149,35 +152,57 @@ function Jane.get_operator()
return math.max(math.min(G.GAME.operator, 3), 1) return math.max(math.min(G.GAME.operator, 3), 1)
end end
function Jane.get_small_chipmult_sum(chips, mult) function Jane.hidden(card)
local ret = Jane.get_chipmult_sum() return G.GAME and not G.GAME.obsidian and
return type(ret) == "table" and ret:to_number() or ret (type(card) == "table" and (card.name == "Black Hole" or card.name == "The Soul") or card.hidden)
end end
function Jane.hidden(card) function Jane.is_end_of_ante(context, card)
return G.GAME and not return not context.individual and not
G.GAME.obsidian and context.repetition and not
type(card) == 'table' and (card or {}).debuff and
(card.name == "Black Hole" or card.name == "The Soul" or card.hidden) context.end_of_round and not
context.blueprint and
G.GAME.blind.boss and not
(G.GAME.blind.config and G.GAME.blind.config.bonus)
end end
function Jane.play_sound(sound, per, vol) function Jane.play_sound(sound, per, vol)
G.E_MANAGER:add_event(Event({ Jane.q(function()
func = function() play_sound(sound, per, vol)
play_sound(sound,per,vol) end)
return true
end
}))
end end
function Jane.q(fc, de, t, tr, bl, ba) function Jane.resize(card, mod, force_save)
if force_save or not card.origsize then
card.origsize = {w = card.T.w, h = card.T.h}
end
card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod)
remove_all(card.children)
card.children = {}
card.children.shadow = Moveable(0, 0, 0, 0)
card:set_sprites(card.config.center, card.base.id and card.config.card)
if card.area and
((G.shop_jokers and card.area == G.shop_jokers) or
(G.shop_booster and card.area == G.shop_booster) or
(G.shop_vouchers and card.area == G.shop_vouchers)) then
create_shop_card_ui(card)
end
end
function Jane.q(func, delay, timer, trigger, blockable, blocking)
G.E_MANAGER:add_event(Event({ G.E_MANAGER:add_event(Event({
timer = t, delay = delay,
trigger = tr, timer = timer,
delay = de, trigger = (delay and not trigger) and "after" or trigger,
blockable = bl, blocking = blocking,
blocking = ba, blockable = blockable,
func = fc func = function(...)
local ret = func(...)
return ret == nil and true or ret
end,
})) }))
end end
@ -193,17 +218,6 @@ function Card:nosuit()
return self.ability.name == "Stone Card" or self.config.center.no_suit return self.ability.name == "Stone Card" or self.config.center.no_suit
end end
local orig_debuff = Card.set_debuff
function Card:set_debuff(should_debuff)
if should_debuff and ((self.config or {}).center or {}).debuff_immune then
Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
return false
else
orig_debuff(self, should_debuff)
end
end
local orig_menu = Game.main_menu local orig_menu = Game.main_menu
function Game:main_menu(change_context) function Game:main_menu(change_context)
@ -226,80 +240,11 @@ function Game:update(dt)
end end
end end
local function hand(name, chip, mul, lv, notif, snd, vol, pit, de)
local config = {
delay = de or 0.3,
pitch = pit or 0.8,
volume = vol or 0.7,
sound = type(snd) == "string" and snd or type(snd) == "nil" and "button",
}
local vals = {
level = lv or "?",
mult = mul or "?",
StatusText = notif,
chips = chip or "?",
handname = name or "????",
}
update_hand_text(config, vals)
end
local function rebalance_orrery()
local function small(x)
return type(x) == "table" and x:to_number() or x
end
local orrery = (G.GAME or {}).orrery
if not orrery then
return
end
local count = 0
local hands = {}
local inequalities = 0
local pools = {chips = 0, level = 0, mult = 0}
for k, v in pairs(G.GAME.hands) do
if orrery[k] and
(orrery[k].mult ~= v.mult or
orrery[k].chips ~= v.chips or
orrery[k].level ~= v.level) then
inequalities = inequalities + 1
end
count = count + 1
hands[#hands + 1] = v
pools.mult = v.mult + pools.mult
pools.chips = v.chips + pools.chips
pools.level = v.level + pools.level
end
if inequalities == 0 then
return
end
pools.chips = pools.chips + inequalities * 150
table.sort(hands, function (x, y) return x.order > y.order end)
for i, v in ipairs(hands) do
v.mult = math.floor(pools.mult / count) + (small(pools.mult % count) >= i and 1 or 0)
v.chips = math.floor(pools.chips / count) + (small(pools.chips % count) >= i and 1 or 0)
v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
end
for k, v in pairs(G.GAME.hands) do
orrery[k] = {chips = v.chips, level = v.level, mult = v.mult}
end
hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count), math.floor(pools.level / count))
delay(1)
update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = "", level = ""})
end
local function hsv(h, s, v) local function hsv(h, s, v)
if s <= 0 then return v, v, v end if s <= 0 then
return v, v, v
end
h = h * 6 h = h * 6
local c = v * s local c = v * s
local x = (1 - math.abs((h % 2) - 1)) * c local x = (1 - math.abs((h % 2) - 1)) * c
@ -323,15 +268,15 @@ function Game:update(dt)
end end
orig_update(self, dt) orig_update(self, dt)
local ante = G.GAME.round_resets.ante local ante = G.GAME.round_resets.ante
local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante) local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante)
G.P_BLINDS["bl_jane_wee"].mult = 22 / blind G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
G.P_BLINDS["bl_jane_descending"].mult = math.floor(8 * math.sqrt(blind)) / blind G.P_BLINDS["bl_jane_descending"].mult = math.floor(8 * math.sqrt(blind)) / blind
Jane.update_honey()
if not Jane.bans_done then if not Jane.bans_done then
delete_hardbans()
Jane.bans_done = true Jane.bans_done = true
delete_hardbans()
end end
if (G.GAME or {}).banned_keys then if (G.GAME or {}).banned_keys then
@ -348,18 +293,6 @@ function Game:update(dt)
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360 self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end end
rebalance_orrery()
end
local orig_card = SMODS.find_card
---@param key string
---@param count_debuffed true?
---@return Card[]|table[]
--- Returns all cards matching provided `key`.
function SMODS.find_card(key, count_debuffed)
return orig_card(key == "j_jen_saint" and "j_jane_saint" or key, count_debuffed)
end end
SMODS.Atlas { SMODS.Atlas {
@ -380,6 +313,7 @@ for _, v in ipairs({
"back", "back",
"blind", "blind",
"booster", "booster",
"challenge",
"edition", "edition",
"joker", "joker",
"slugcat", "slugcat",

View file

@ -1,9 +1,8 @@
-- The following code is slightly adapted from -- The following code is slightly adapted from
-- https://github.com/MathIsFun0/Cryptid/blob/main/lib/misprintize.lua -- https://github.com/MathIsFun0/Cryptid/blob/main/lib/misprintize.lua
local base_values = {} local base_values = {}
local big_num_whitelist = { local big_num_allowlist = {
j_egg = true, j_egg = true,
j_wee = true, j_wee = true,
j_flash = true, j_flash = true,
@ -102,7 +101,7 @@ local function is_card_big(joker)
return false return false
end end
return big_num_whitelist[center.key or "Nope!"] return big_num_allowlist[center.key or "Nope!"]
end end
local function log_random(seed, min, max) local function log_random(seed, min, max)
@ -114,7 +113,6 @@ local function log_random(seed, min, max)
end end
function Jane.misprintize_val(val, override, big) function Jane.misprintize_val(val, override, big)
return is_number(val) and check( return is_number(val) and check(
format( format(
val * log_random( val * log_random(
@ -153,30 +151,30 @@ function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack,
tbl[k] = check( tbl[k] = check(
clear and base_values[name][k] clear and base_values[name][k]
or format( or format(
(stack and tbl[k] or base_values[name][k]) (stack and tbl[k] or base_values[name][k])
* log_random( * log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante), pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min, override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
), ),
"%.2g"
),
big big
) )
end end
else else
for _k, _ in pairs(tbl[k]) do for _k, _ in pairs(tbl[k]) do
if is_number(tbl[k][_k]) and not if is_number(tbl[k][_k]) and not
(_k == "id") and not (_k == "id") and not
(k == "perish_tally") and not (k == "perish_tally") and not
(k == "colour") and not (k == "colour") and not
(_k == "suit_nominal") and not (_k == "suit_nominal") and not
(_k == "base_nominal") and not (_k == "base_nominal") and not
(_k == "face_nominal") and not (_k == "face_nominal") and not
(_k == "qty") and not (_k == "qty") and not
(k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check) and not (k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check) and not
(_k == "selected_d6_face") then (_k == "selected_d6_face") then
if not base_values[name] then if not base_values[name] then
base_values[name] = {} base_values[name] = {}
end end
@ -191,15 +189,15 @@ function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack,
tbl[k][_k] = check( tbl[k][_k] = check(
clear and base_values[name][k][_k] clear and base_values[name][k][_k]
or format( or format(
(stack and tbl[k][_k] or base_values[name][k][_k]) * (stack and tbl[k][_k] or base_values[name][k][_k]) *
log_random( log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante), pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min, override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
), ),
"%.2g"
),
big big
) )
end end
@ -247,10 +245,11 @@ function Jane.misprintize(card, override, force_reset, stack)
end) end)
end end
end end
if (not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod) and if (not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod) and
(G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker") and not (G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker") and not
stack or not stack or not
no(card, "immutable", true) then no(card, "immutable", true) then
if card.ability.name == "Ace Aequilibrium" then if card.ability.name == "Ace Aequilibrium" then
return return
end end

View file

@ -5,6 +5,36 @@ for i = 1, 8 do
SMODS.Sound({key = "gore" .. i, path = "gore" .. i .. ".ogg"}) SMODS.Sound({key = "gore" .. i, path = "gore" .. i .. ".ogg"})
end end
SMODS.Sound({
key = "music_attuned",
path = "music_attuned.ogg",
volume = 1,
select_music_track = function()
for _, v in pairs(SMODS.find_card("j_jane_saint")) do
if v.ability.extra.is_attuned then
return Jane.sinister and -1 / 0 or 10
end
end
return -1 / 0
end,
})
SMODS.Sound({
key = "music_attuned_sinister",
path = "music_attuned_sinister.ogg",
volume = 1,
select_music_track = function()
for _, v in pairs(SMODS.find_card("j_jane_saint")) do
if v.ability.extra.is_attuned then
return Jane.sinister and 10 or -1 / 0
end
end
return -1 / 0
end,
})
for _, v in pairs({ for _, v in pairs({
"artificer", "artificer",
"hunter", "hunter",
@ -20,7 +50,7 @@ for _, v in pairs({
key = "jane" .. v, key = "jane" .. v,
px = 71, px = 71,
py = 95, py = 95,
path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png" path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png",
} }
end end
@ -29,10 +59,13 @@ local exotic = Cryptid and "cry_exotic" or 4
SMODS.Rarity { SMODS.Rarity {
key = "junk", key = "junk",
default_weight = 1e-9,
loc_txt = {name = "Junk"}, loc_txt = {name = "Junk"},
badge_colour = G.C.JOKER_GREY, badge_colour = G.C.JOKER_GREY,
} }
local monk_limit = 25
SMODS.Joker { SMODS.Joker {
key = "monk", key = "monk",
atlas = "janemonk", atlas = "janemonk",
@ -43,7 +76,7 @@ SMODS.Joker {
"cards {C:attention}#1# time#2# {}if", "cards {C:attention}#1# time#2# {}if",
"hand contains {C:attention}#3#", "hand contains {C:attention}#3#",
"or fewer card#4#", "or fewer card#4#",
} },
}, },
config = {extra = {retriggers = 2, requirement = 4}}, config = {extra = {retriggers = 2, requirement = 4}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
@ -56,12 +89,14 @@ SMODS.Joker {
local retriggers = extra.retriggers local retriggers = extra.retriggers
local requirement = extra.requirement local requirement = extra.requirement
return {vars = { return {
retriggers, vars = {
retriggers == 1 and "" or "s", retriggers,
requirement, retriggers == 1 and "" or "s",
requirement == 1 and "" or "s" requirement,
}} requirement == 1 and "" or "s",
},
}
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
if not context.repetition or if not context.repetition or
@ -71,13 +106,16 @@ SMODS.Joker {
return return
end end
local min = math.min(card.ability.extra.retriggers, monk_limit)
card.ability.extra.retriggers = min
return { return {
message = localize("k_again_ex"), card = card,
repetitions = card.ability.extra.retriggers, repetitions = min,
colour = G.C.ORANGE, colour = G.C.ORANGE,
card = card message = localize("k_again_ex"),
}, true }, true
end end,
} }
SMODS.Joker { SMODS.Joker {
@ -87,10 +125,10 @@ SMODS.Joker {
name = "The Survivor", name = "The Survivor",
text = { text = {
"All cards held in hand", "All cards held in hand",
"{C:attention}contribute to scoring {}and", "{C:attention}contribute to scoring" .. (Cryptid and " {}and" or ""),
"are all considered as", Cryptid and "are all considered as" or nil,
"the {C:attention}first played card", Cryptid and "the {C:attention}first played card" or nil,
} },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
@ -98,7 +136,7 @@ SMODS.Joker {
rarity = 4, rarity = 4,
} }
local hunter = {7, 5, 3, 2, 1} local hunter = {5, 4, 3, 2, 1}
SMODS.Joker { SMODS.Joker {
key = "hunter", key = "hunter",
@ -111,28 +149,32 @@ SMODS.Joker {
(Cryptid and "an {C:spectral}Empowered Tag" or "a {C:dark_edition}Negative {C:spectral}Soul") .. " {}after #1#", (Cryptid and "an {C:spectral}Empowered Tag" or "a {C:dark_edition}Negative {C:spectral}Soul") .. " {}after #1#",
"When {C:attention}sold#2#{}, turns#3#", "When {C:attention}sold#2#{}, turns#3#",
"#4#{C:red}The Rot{} without rewards", "#4#{C:red}The Rot{} without rewards",
} },
}, },
config = {extra = {rounds_left = hunter[1]}}, config = {extra = {rounds_left = hunter[1]}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
eternal_compat = false, eternal_compat = false,
perishable_compat = false,
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
cost = Cryptid and 20 or 8, cost = Cryptid and 15 or 8,
rarity = Cryptid and 4 or 3, rarity = Cryptid and epic or 3,
loc_vars = function(_, _, card) loc_vars = function(_, info_queue, card)
local function rounds(amount) local function rounds(amount)
return " round" .. ((math.abs(amount) > 1 or math.abs(amount) == 0) and "s" or "") return " round" .. ((math.abs(amount) > 1 or math.abs(amount) == 0) and "s" or "")
end end
info_queue[#info_queue + 1] = Cryptid and G.P_CENTERS.c_cry_empowered or G.P_CENTERS.c_soul
local rounds_left = card.ability.extra.rounds_left local rounds_left = card.ability.extra.rounds_left
local sold = rounds_left - hunter[2] local sold = rounds_left - hunter[3]
return {vars = { return {
rounds_left .. rounds(rounds_left) .. (rounds_left <= 0 and "...?" or ""), vars = {
sold <= 0 and "" or " after " .. sold .. rounds(sold), rounds_left .. rounds(rounds_left) .. (rounds_left <= 0 and "...?" or ""),
sold <= 0 and " into" or "", sold <= 0 and "" or " after " .. sold .. rounds(sold),
sold <= 0 and "" or "into ", sold <= 0 and " into" or "",
}} sold <= 0 and "" or "into ",
},
}
end, end,
update = function(_, card, _) update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then if card.added_to_deck and card.children.center and card.children.floating_sprite then
@ -150,6 +192,7 @@ SMODS.Joker {
local function spawn_rot() local function spawn_rot()
card:flip() card:flip()
card:juice_up(2, 0.8) card:juice_up(2, 0.8)
card.getting_sliced = true
Jane.card_status_text(card, "Dead!", nil, 0.05 * card.T.h, G.C.BLACK, 2, 0, 0, nil, "bm", "jane_gore6") Jane.card_status_text(card, "Dead!", nil, 0.05 * card.T.h, G.C.BLACK, 2, 0, 0, nil, "bm", "jane_gore6")
Jane.q(function() Jane.q(function()
@ -159,31 +202,26 @@ SMODS.Joker {
card:set_eternal(nil) card:set_eternal(nil)
card2:set_eternal(true) card2:set_eternal(true)
play_sound("jane_gore5") play_sound("jane_gore5")
return true
end) end)
end
local function die()
spawn_rot()
Jane.q(function()
Jane.empowered()
return true
end, 0.1)
Jane.q(function() Jane.q(function()
card:start_dissolve() card:start_dissolve()
return true
end, 1) end, 1)
end
return true local function die()
Jane.q(function()
Jane.empowered()
end, 0.1)
spawn_rot()
end end
if context.blueprint then if context.blueprint then
return return
end end
if context.selling_self and card.ability.extra.rounds_left <= hunter[2] then if context.selling_self and card.ability.extra.rounds_left <= hunter[3] then
spawn_rot() spawn_rot()
elseif not context.individual and not context.repetition and not context.retrigger_joker then elseif not context.individual and not context.repetition and not context.retrigger_joker then
if G.GAME.round_resets.hands <= 0 then if G.GAME.round_resets.hands <= 0 then
@ -192,17 +230,13 @@ SMODS.Joker {
if not card.hunter_prep then if not card.hunter_prep then
card.hunter_prep = true card.hunter_prep = true
Jane.q(function() Jane.q(function()
Jane.q(function() card.hunter_prep = nil
card.hunter_prep = nil
if G.GAME.current_round.hands_left < G.GAME.round_resets.hands then
ease_hands_played(G.GAME.round_resets.hands - G.GAME.current_round.hands_left)
end
return true if G.GAME.current_round.hands_left < G.GAME.round_resets.hands then
end) ease_hands_played(G.GAME.round_resets.hands - G.GAME.current_round.hands_left)
end
return true
end) end)
end end
@ -213,7 +247,8 @@ SMODS.Joker {
card.hunter_prep = nil card.hunter_prep = nil
card.ability.extra.rounds_left = card.ability.extra.rounds_left - 1 card.ability.extra.rounds_left = card.ability.extra.rounds_left - 1
local rl = card.ability.extra.rounds_left local rl = card.ability.extra.rounds_left
Jane.card_status_text(card, tostring(card.ability.extra.rounds_left), nil, nil, G.C.RED, nil, nil, nil, nil, nil, "generic1") Jane.card_status_text(card, tostring(card.ability.extra.rounds_left), nil, nil, G.C.RED, nil, nil, nil, nil,
nil, "generic1")
if rl > hunter[2] then if rl > hunter[2] then
card:juice_up(0.6, 0.1) card:juice_up(0.6, 0.1)
@ -246,10 +281,10 @@ SMODS.Joker {
else else
card:juice_up(2, 0.8) card:juice_up(2, 0.8)
Jane.play_sound("jane_warning_heartbeat") Jane.play_sound("jane_warning_heartbeat")
G.E_MANAGER:add_event(Event({trigger = "after", func = die})) Jane.q(die, 0)
end end
end end
end end,
} }
SMODS.Joker { SMODS.Joker {
@ -262,7 +297,7 @@ SMODS.Joker {
"are {C:attention}multiplied{} by {C:attention}#1#", "are {C:attention}multiplied{} by {C:attention}#1#",
"when they are created", "when they are created",
"{C:inactive}(If possible)", "{C:inactive}(If possible)",
} },
}, },
loc_vars = function(_, _, center) loc_vars = function(_, _, center)
return {vars = {center.ability.modifier}} return {vars = {center.ability.modifier}}
@ -302,7 +337,7 @@ SMODS.Joker {
text = { text = {
"Grants the {C:green}ability{} to {C:red}destroy", "Grants the {C:green}ability{} to {C:red}destroy",
"selected {C:attention}playing cards", "selected {C:attention}playing cards",
} },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
@ -313,12 +348,18 @@ SMODS.Joker {
return not card.debuff and Jane.can_use() and next(G.hand.highlighted) return not card.debuff and Jane.can_use() and next(G.hand.highlighted)
end, end,
Bakery_use_joker = function(_, _) Bakery_use_joker = function(_, _)
for _, v in pairs(SMODS.find_card("j_jane_oxy")) do
Jane.oxy(v, G.hand.highlighted)
end
for _, v in pairs(G.hand.highlighted) do for _, v in pairs(G.hand.highlighted) do
v:start_dissolve() v:start_dissolve()
end end
end, end,
} }
local spearmaster_limit = 25
SMODS.Joker { SMODS.Joker {
key = "spearmaster", key = "spearmaster",
atlas = "janespearmaster", atlas = "janespearmaster",
@ -328,12 +369,15 @@ SMODS.Joker {
"You can choose {C:attention}any number of cards", "You can choose {C:attention}any number of cards",
"after opening {C:attention}any Booster Pack", "after opening {C:attention}any Booster Pack",
"{C:attention}Booster Packs{} have {C:green}+#1#{} additional cards", "{C:attention}Booster Packs{} have {C:green}+#1#{} additional cards",
} },
}, },
loc_vars = function(_, _, center) config = {extra = {choices = 1}},
return {vars = {center.ability.extra.extrachoices}} loc_vars = function(_, _, card)
return {vars = {card.ability.extra.choices}}
end,
calculate = function(_, card, _)
card.ability.extra.choices = math.min(card.ability.extra.choices, spearmaster_limit)
end, end,
config = {extra = {extrachoices = 1}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
cost = Cryptid and 12 or 20, cost = Cryptid and 12 or 20,
@ -349,7 +393,7 @@ function Card:open()
if next(spearmasters) then if next(spearmasters) then
for _, v in pairs(spearmasters) do for _, v in pairs(spearmasters) do
orig = orig + v.ability.extra.extrachoices orig = orig + v.ability.extra.choices
end end
self.config.choose = math.floor(orig) self.config.choose = math.floor(orig)
@ -358,17 +402,11 @@ function Card:open()
orig_open(self) orig_open(self)
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 0.5, if next(spearmasters) then
timer = "REAL", G.GAME.pack_choices = math.floor(self.ability.extra)
func = function()
if next(spearmasters) then
G.GAME.pack_choices = math.floor(self.ability.extra)
end
return true
end end
})) end, 0.5, "REAL")
end end
SMODS.Joker { SMODS.Joker {
@ -379,7 +417,7 @@ SMODS.Joker {
text = { text = {
"Non-{C:dark_edition}editioned{} cards are", "Non-{C:dark_edition}editioned{} cards are",
"{C:attention}given a random {C:dark_edition}Edition", "{C:attention}given a random {C:dark_edition}Edition",
} },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
@ -409,8 +447,7 @@ function Card:draw(layer)
if cen and if cen and
self.facing == "front" and self.facing == "front" and
self.config and self.config and
(self.added_to_deck or (self.added_to_deck or (self.area and self.area == G.hand)) and not
(self.area and self.area == G.hand)) and not
self.edition and self.edition and
(self.area == G.consumeables or cen.set ~= "Booster") and (self.area == G.consumeables or cen.set ~= "Booster") and
next(SMODS.find_card("j_jane_rivulet")) then next(SMODS.find_card("j_jane_rivulet")) then
@ -420,24 +457,19 @@ function Card:draw(layer)
orig_draw(self, layer) orig_draw(self, layer)
end end
local function attunement() local orig_debuff = Card.set_debuff
local function polygloss(tbl)
local sum = 0
for _, v in pairs(tbl) do function Card:set_debuff(should_debuff)
if (v.edition or {}).key == "e_jane_polygloss" then if should_debuff and ((self.config or {}).center or {}).debuff_immune then
sum = sum + 1 Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
end return false
end else
orig_debuff(self, should_debuff)
return sum
end end
end
local cards = polygloss(G.playing_cards) + polygloss(G.jokers.cards) + polygloss(G.consumeables.cards) local function attunement()
local base = Cryptid and 1.00001 or 1.001 return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.002 or 1.2)
local round = Cryptid and 10000 or 100
local expo = cards * 10
return math.floor(base ^ expo * round) / round
end end
SMODS.Joker { SMODS.Joker {
@ -445,11 +477,16 @@ SMODS.Joker {
atlas = "janesaint", atlas = "janesaint",
loc_txt = { loc_txt = {
name = "The Saint{C:jane_RGB}#1#", name = "The Saint{C:jane_RGB}#1#",
text = { text = Cryptid and {
"{C:spectral}#2# {}will {C:attention}not destroy Jokers", "{C:spectral}Analog{}, {C:spectral}Ankh{}, {C:spectral}Gateway{}, and",
"{C:jane_RGB}#3#{}#4#{X:black,C:jane_RGB,s:1.5}#5#{C:spectral}#6#{C:chips}#7#{}#8#{C:mult}#9#", "{C:spectral,s:0.95}Summoning {s:0.95}will {C:attention,s:0.95}not destroy Jokers",
"{C:inactive,s:1.25}#10#{C:attention,s:1.25}#11#{C:inactive,s:1.25}#12#{C:inactive}#13#{C:jane_RGB}#14#{C:inactive}#15#", "{C:jane_RGB}#2#{}#3#{X:black,C:jane_RGB,s:1.5}#4#{C:spectral}#5#{C:mult}#6#",
} "{C:inactive,s:1.25}#7#{C:attention,s:1.25}#8#{C:inactive,s:1.25}#9#{C:inactive}#10#",
} or {
"{C:spectral}Ankh {}will {C:attention}not destroy Jokers",
"{C:jane_RGB}#2#{}#3#{C:dark_edition}#4#{C:spectral}#5#",
"{C:inactive,s:1.25}#6#{C:attention,s:1.25}#7#{C:inactive,s:1.25}#8#{C:inactive}#9#",
},
}, },
config = {extra = {karma = 0, max_karma = Cryptid and 10 or 3}}, config = {extra = {karma = 0, max_karma = Cryptid and 10 or 3}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
@ -457,78 +494,150 @@ SMODS.Joker {
cost = 20, cost = 20,
rarity = 4, rarity = 4,
blueprint_compat = true, blueprint_compat = true,
loc_vars = function(_, _, card) loc_vars = function(_, info_queue, card)
if Cryptid then
info_queue[#info_queue + 1] = G.P_CENTERS.c_cry_analog
end
info_queue[#info_queue + 1] = G.P_CENTERS.c_ankh
info_queue[#info_queue + 1] = Cryptid and G.P_CENTERS.c_cry_gateway or G.P_CENTERS.c_soul
if Cryptid then
info_queue[#info_queue + 1] = G.P_CENTERS.c_cry_summoning
end
local extra = card.ability.extra local extra = card.ability.extra
local karma = extra.karma local karma = extra.karma
local max_karma = extra.max_karma local max_karma = extra.max_karma
local attuned = karma >= max_karma local attuned = karma >= max_karma
return {vars = { return {
attuned and " (Attuned)" or "", vars = Cryptid and {
Cryptid and "Ankh and Gateway" or "Ankh", attuned and " (Attuned)" or "",
attuned and "" or "Attune ", attuned and "" or "Attune ",
attuned and "" or "after using ", attuned and "" or "after using ",
attuned and (Cryptid and "^^" or "^") .. attunement() or max_karma, attuned and "^^" .. attunement() or max_karma,
attuned and "" or (Cryptid and " Gateways" or " Ankh or Soul Cards"), attuned and "" or " Gateways",
attuned and " Chips " or "", attuned and " Mult" or "",
attuned and "& " or "", attuned and "" or "[",
attuned and "Mult" or "", attuned and "" or karma,
attuned and "" or "[", attuned and "" or " / " .. max_karma .. "]",
attuned and "" or karma, attuned and "(Cannot be debuffed)" or "",
attuned and "" or " / " .. max_karma .. "]", } or {
attuned and "(Cannot be debuffed, scales with " or "", attuned and " (Attuned)" or "",
attuned and "polygloss" or "", attuned and "" or "Attune ",
attuned and ")" or "", attuned and "Boosts cards with " or "after using ",
}} attuned and "editions" or max_karma,
attuned and "" or " Ankh or Soul Cards",
attuned and "" or "[",
attuned and "" or karma,
attuned and "" or " / " .. max_karma .. "]",
attuned and "(Cannot be debuffed)" or "",
},
}
end, end,
update = function(_, card, _) update = function(_, card, _)
card.debuff_immune = card.ability.extra.is_attuned
if card.added_to_deck and card.children.center and card.children.floating_sprite then if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra local extra = card.ability.extra
card.children.floating_sprite:set_sprite_pos({x = extra.karma >= extra.max_karma and 2 or 1, y = 0}) card.children.floating_sprite:set_sprite_pos({x = extra.is_attuned and 2 or 1, y = 0})
end end
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
local extra = card.ability.extra local extra = card.ability.extra
local max_karma = extra.max_karma local max_karma = extra.max_karma
extra.is_attuned = extra.is_attuned and extra.karma >= max_karma
local function ascend()
if extra.is_attuning then
return
end
extra.is_attuning = true
Jane.card_status_text(
card,
"!!!",
nil,
0.05 * card.T.h,
G.C.DARK_EDITION,
0.6,
0.6,
2,
2,
"bm",
"jane_enlightened"
)
Jane.q(function()
card:flip()
play_sound("card1")
end, 0.1)
Jane.q(function()
card:flip()
card:juice_up(1, 1)
play_sound("card1")
extra.is_attuned = true
end, 1)
end
if extra.is_attuned then
card.debuff = false
if extra.karma >= max_karma then
if card.ability then if card.ability then
card.ability.perishable = false card.ability.perishable = false
card.ability.perish_tally = 1e9 card.ability.perish_tally = 1e9
end end
card.debuff = false if Cryptid and not context.joker_main then
return
end
if not context.joker_main then if not Cryptid and not context.other_joker and (not context.individual or context.cardarea ~= G.play) then
return return
end end
local attune = attunement() local attune = attunement()
if attune == 1 then local trigger = ({
return e_holo = {mult = 50},
e_foil = {chips = 250},
e_polychrome = {x_mult = 2.5},
e_jane_polygloss = {
mult = 10,
x_mult = 2,
chips = 100,
p_dollars = 10,
},
e_jane_moire = {
colour = G.C.jane_RGB,
sound = "talisman_eeechip",
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult",
},
})[Cryptid and "e_jane_moire" or ((context.other_card or context.other_joker or {}).edition or {}).key]
if trigger then
trigger.card = card
end end
return { return trigger
card = card, elseif extra.karma >= max_karma then
colour = G.C.jane_RGB, ascend()
sound = "talisman_eeechip",
message = "^^" .. attune .. " Chips & Mult",
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
}, true
end end
if not (not context.blueprint and if not (not context.blueprint and
(not context.retrigger_joker_check and not context.retrigger_joker) and (not context.retrigger_joker_check and not context.retrigger_joker) and
context.using_consumeable and context.using_consumeable and
context.consumeable) then context.consumeable) then
return return
end end
local key = context.consumeable:gc().key local key = context.consumeable:gc().key
-- TODO: Make ankh not destroy jokers
if Cryptid and key ~= "c_cry_gateway" or not Cryptid and (key ~= "c_ankh" and key ~= "c_soul") then if Cryptid and key ~= "c_cry_gateway" or not Cryptid and (key ~= "c_ankh" and key ~= "c_soul") then
return return
end end
@ -558,39 +667,8 @@ SMODS.Joker {
return return
end end
Jane.card_status_text( ascend()
card, end,
"!!!",
nil,
0.05 * card.T.h,
G.C.DARK_EDITION,
0.6,
0.6,
2,
2,
"bm",
"jane_enlightened"
)
G.E_MANAGER:add_event(Event({
delay = 0.1,
func = function()
card:flip()
play_sound("card1")
return true
end
}))
G.E_MANAGER:add_event(Event({
delay = 1,
func = function()
card:flip()
card:juice_up(1, 1)
play_sound("card1")
return true
end
}))
end
} }
if Cryptid then if Cryptid then
@ -607,13 +685,19 @@ SMODS.Joker {
"Clogs up your Joker slots", "Clogs up your Joker slots",
"{C:attention}Duplicates itself{} at the", "{C:attention}Duplicates itself{} at the",
"end of {C:attention}every ante", "end of {C:attention}every ante",
} },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
cost = 1, cost = 1,
rarity = "jane_junk", rarity = "jane_junk",
in_pool = function (_, _) in_pool = function(_, _)
for _, v in pairs(SMODS.find_card("j_jane_honey")) do
if tonumber(v.ability.extra.level) == #Jane.rarity_ids - 1 then
return true
end
end
return not not next(SMODS.find_card("j_jane_rot")) return not not next(SMODS.find_card("j_jane_rot"))
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
@ -621,17 +705,11 @@ SMODS.Joker {
return G.jokers.config.card_count < G.jokers.config.card_limit return G.jokers.config.card_count < G.jokers.config.card_limit
end end
local function is_end_of_ante()
return not context.individual and not
context.repetition and not
card.debuff and
context.end_of_round and not
context.blueprint and
G.GAME.blind.boss and not
(G.GAME.blind.config and G.GAME.blind.config.bonus)
end
local function spawn() local function spawn()
if card.cloned then
return
end
local rot = copy_card(card) local rot = copy_card(card)
rot.cloned = true rot.cloned = true
rot:add_to_deck() rot:add_to_deck()
@ -639,10 +717,10 @@ SMODS.Joker {
Jane.card_status_text(rot, "...", nil, 0.05 * card.T.h, G.C.BLACK, 3, 0, 0, nil, "bm") Jane.card_status_text(rot, "...", nil, 0.05 * card.T.h, G.C.BLACK, 3, 0, 0, nil, "bm")
end end
if has_room() and not card.cloned and is_end_of_ante() then if has_room() and not card.cloned and Jane.is_end_of_ante(context, card) then
spawn() Jane.q(spawn, 0.5)
else else
card.cloned = false card.cloned = false
end end
end end,
} }

View file

@ -2,7 +2,7 @@ SMODS.Atlas {
key = "janertarots", key = "janertarots",
px = 71, px = 71,
py = 95, py = 95,
path = Jane.config.texture_pack .. "/c_jane_reversetarots.png" path = Jane.config.texture_pack .. "/c_jane_reversetarots.png",
} }
SMODS.Sound({key = "draw", path = "draw.ogg"}) SMODS.Sound({key = "draw", path = "draw.ogg"})
@ -12,61 +12,51 @@ local function conjure(card, number)
math.ceil(card.ability.extra.spectrals) * number, math.ceil(card.ability.extra.spectrals) * number,
G.consumeables.config.card_limit - #G.consumeables.cards G.consumeables.config.card_limit - #G.consumeables.cards
) do ) do
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", if G.consumeables.config.card_limit <= #G.consumeables.cards then
delay = 0.4, return
func = function()
if G.consumeables.config.card_limit <= #G.consumeables.cards then
return true
end
play_sound("jane_draw")
local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri")
spectral:add_to_deck()
G.consumeables:emplace(spectral)
card:juice_up(0.3, 0.5)
return true
end end
}))
play_sound("jane_draw")
local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri")
spectral:add_to_deck()
G.consumeables:emplace(spectral)
card:juice_up(0.3, 0.5)
end, 0.4)
end end
end end
local function createfulldeck(enhancement, edition, amount, emplacement) local function create_full_deck(enhancement, edition, amount, emplacement)
local cards = {} local cards = {}
for _, v in pairs(G.P_CARDS) do for _, v in pairs(G.P_CARDS) do
for i = 1, (amount or 1) do for i = 1, amount or 1 do
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 0.1, cards[i] = true
func = function() G.playing_card = (G.playing_card and G.playing_card + 1) or 1
cards[i] = true
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
local card = Card( local card = Card(
G.play.T.x + G.play.T.w / 2, G.play.T.x + G.play.T.w / 2,
G.play.T.y, G.CARD_W, G.CARD_H, G.play.T.y, G.CARD_W, G.CARD_H,
v, v,
enhancement or G.P_CENTERS.c_base, enhancement or G.P_CENTERS.c_base,
{playing_card = G.playing_card} {playing_card = G.playing_card}
) )
if edition then if edition then
card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true) card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true)
end
play_sound("card1")
table.insert(G.playing_cards, card)
card:add_to_deck()
if emplacement then
emplacement:emplace(card)
else
G.deck:emplace(card)
end
return true
end end
}))
play_sound("card1")
table.insert(G.playing_cards, card)
card:add_to_deck()
if emplacement then
emplacement:emplace(card)
else
G.deck:emplace(card)
end
end, 0.1)
end end
end end
@ -74,13 +64,6 @@ local function createfulldeck(enhancement, edition, amount, emplacement)
if next(cards) then if next(cards) then
playing_card_joker_effects(cards) playing_card_joker_effects(cards)
end end
return true
end)
Jane.q(function()
cards = nil
return true
end) end)
end end
@ -90,7 +73,7 @@ local function randomize(targets, noanim)
end end
if noanim then if noanim then
for i=1, #targets do for i = 1, #targets do
local card = targets[i] local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS)) card:set_base(pseudorandom_element(G.P_CARDS))
@ -125,16 +108,11 @@ local function randomize(targets, noanim)
for i = 1, #targets do for i = 1, #targets do
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", targets[i]:flip()
delay = 0.15, play_sound("card1", percent)
func = function() targets[i]:juice_up(0.3, 0.3)
targets[i]:flip() end, 0.15)
play_sound("card1", percent)
targets[i]:juice_up(0.3, 0.3)
return true
end
}))
end end
delay(0.2) delay(0.2)
@ -142,39 +120,34 @@ local function randomize(targets, noanim)
for i = 1, #targets do for i = 1, #targets do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", local card = targets[i]
delay = 0.1, card:set_base(pseudorandom_element(G.P_CARDS))
func = function() card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
local edition_rate = 2 local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true)) card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true))
local seal_rate = 10 local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante)) local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
if seal_poll > 1 - 0.02 * seal_rate then if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante)) local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {} local seal_list = {}
for k, _ in pairs(G.P_SEALS) do for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k) table.insert(seal_list, k)
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type])
else
card:set_seal()
end end
card:flip() seal_type = math.floor(seal_type * #seal_list)
play_sound("card3", percent, 0.6) card:set_seal(seal_list[seal_type])
card:juice_up(0.3, 0.3) else
return true card:set_seal()
end end
}))
card:flip()
play_sound("card3", percent, 0.6)
card:juice_up(0.3, 0.3)
end, 0.1)
end end
end end
end end
@ -189,7 +162,7 @@ SMODS.Consumable {
"{C:green,E:1}Randomises{} all cards in hand", "{C:green,E:1}Randomises{} all cards in hand",
"{C:inactive}(Rank, seal, edition,", "{C:inactive}(Rank, seal, edition,",
"{C:inactive}enhancement, and suit)", "{C:inactive}enhancement, and suit)",
} },
}, },
pos = {x = 0, y = 4}, pos = {x = 0, y = 4},
cost = 4, cost = 4,
@ -197,19 +170,14 @@ SMODS.Consumable {
return Jane.can_use() and #((G.hand or {}).cards or {}) > 0 return Jane.can_use() and #((G.hand or {}).cards or {}) > 0
end, end,
use = function(_, card, _, _) use = function(_, card, _, _)
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", play_sound("tarot1")
delay = 0.4, card:juice_up(0.3, 0.5)
func = function() end, 0.4)
play_sound("tarot1")
card:juice_up(0.3, 0.5)
return true
end
}))
randomize(G.hand.cards) randomize(G.hand.cards)
delay(0.5) delay(0.5)
end end,
} }
SMODS.Consumable { SMODS.Consumable {
@ -220,14 +188,14 @@ SMODS.Consumable {
name = "Conjure", name = "Conjure",
text = { text = {
"Creates {C:attention}#1#", "Creates {C:attention}#1#",
"{C:spectral}Spectral{} cards", "{C:spectral}Spectral {}cards",
"{C:inactive}(Must have room)", "{C:inactive}(Must have room)",
} },
}, },
config = {extra = {spectrals = 2}}, config = {extra = {spectrals = 2}},
pos = {x = 2, y = 4}, pos = {x = 2, y = 4},
cost = 4, cost = 4,
loc_vars = function(self, info_queue, center) loc_vars = function(_, _, center)
return {vars = {math.ceil(center.ability.extra.spectrals)}} return {vars = {math.ceil(center.ability.extra.spectrals)}}
end, end,
can_use = Jane.can_use, can_use = Jane.can_use,
@ -238,9 +206,11 @@ SMODS.Consumable {
bulk_use = function(_, card, _, _, number) bulk_use = function(_, card, _, _, number)
conjure(card, number) conjure(card, number)
delay(0.6) delay(0.6)
end end,
} }
local shadows_limit = 25
SMODS.Consumable { SMODS.Consumable {
key = "shadows", key = "shadows",
set = "Spectral", set = "Spectral",
@ -249,19 +219,19 @@ SMODS.Consumable {
name = "Shadows", name = "Shadows",
text = { text = {
"Create {C:attention}#1#{} {C:green}random {C:dark_edition}Negative", "Create {C:attention}#1#{} {C:green}random {C:dark_edition}Negative",
"{C:attention}Perishable {C:attention}Jokers{}, set", "{C:attention}Perishable {C:attention}Jokers{}, set {C:money}sell",
"{C:money}sell value{} of {C:attention}all Jokers{} to {C:money}$0", "{C:money}value {}of {C:attention}all Jokers {}to {C:money}$0",
} },
}, },
config = {extra = {shadows = 2}}, config = {extra = {shadows = 2}},
pos = {x = 3, y = 4}, pos = {x = 3, y = 4},
cost = 4, cost = 4,
loc_vars = function(_, _, center) loc_vars = function(_, _, card)
return {vars = {((center.ability or {}).extra or {}).shadows or 2}} return {vars = {math.min(((card.ability or {}).extra or {}).shadows or 2, shadows_limit)}}
end, end,
can_use = Jane.can_use, can_use = Jane.can_use,
use = function(_, card, _, _) use = function(_, card, _, _)
for _ = 1, card.ability.extra.shadows do for _ = 1, math.min(card.ability.extra.shadows, shadows_limit) do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom") local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker:set_edition({negative = true}) joker:set_edition({negative = true})
joker.ability.eternal = false joker.ability.eternal = false
@ -278,11 +248,13 @@ SMODS.Consumable {
G.jokers.cards[i].extra_cost = 0 G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0 G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0 G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or
G.jokers.cards[i].sell_cost
end end
end, end,
bulk_use = function(_, card, _, _, number) bulk_use = function(_, card, _, _, number)
for _ = 1, card.ability.extra.shadows * number do for _ = 1, math.min(card.ability.extra.shadows, 25) * number do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom") local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker.no_forced_edition = true joker.no_forced_edition = true
joker:set_edition({negative = true}) joker:set_edition({negative = true})
@ -301,54 +273,35 @@ SMODS.Consumable {
G.jokers.cards[i].extra_cost = 0 G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0 G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0 G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or
G.jokers.cards[i].sell_cost
end end
end end,
} }
SMODS.Consumable { SMODS.Consumable {
key = "reverse_hanged_man", key = "rift",
atlas = "janertarots", atlas = "janeacc",
set = "Spectral", set = "Spectral",
loc_txt = { loc_txt = {
name = "Zen", name = "Rift",
text = { text = {
"{C:attention}Reset{} your deck to", "{C:attention}Reset {}your deck to a",
"a {C:attention}standard 52-card deck" "{C:attention}standard 52-card deck",
} },
}, },
config = {extra = {destruction = 0.5}}, pos = {x = 4, y = 4},
pos = {x = 7, y = 1}, cost = 4,
cost = 15,
loc_vars = function(_, _, center)
return {vars = {
math.min(100, center.ability.extra.destruction * 100),
math.ceil(#(G.playing_cards or {}) * center.ability.extra.destruction)
}}
end,
can_use = Jane.can_use, can_use = Jane.can_use,
use = function(_, _, _, _) use = function(_, _, _, _)
Jane.q(function() Jane.q(function()
for _, v in pairs(G.playing_cards) do for _, v in pairs(G.playing_cards) do
v:start_dissolve() v:start_dissolve()
end end
return true
end) end)
local function realdelay(time, queue) delay(2)
G.E_MANAGER:add_event(Event({ create_full_deck()
trigger = "after", end,
timer = "REAL",
delay = time or 1,
func = function()
return true
end
}), queue)
end
realdelay(1)
createfulldeck()
end
} }

View file

@ -1,30 +1,40 @@
local function j()
return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker"
end
local required = 2
local function get_uses()
G.GAME.joker_in_a_tarot = G.GAME.joker_in_a_tarot or 0
return G.GAME.joker_in_a_tarot
end
local blurbs = { local blurbs = {
"M!",
"Hey! Pick me!", "Hey! Pick me!",
"You wouldn't say no to a free negative me, would you?", "Hee-hee, hoo-hoo!",
"Sometimes, an extra four mult goes a long way!", "Looks like the joke is on you!",
"Ouch, I think the joke is on me!",
"I won't take up space, I promise!", "I won't take up space, I promise!",
"Don't ask how I ended up in a tarot!", "Don't ask how I ended up in a tarot!",
"Hee-hee, hoo-hoo!",
"Who knew even fortunes could be a circus act?",
"Looks like the joke is on the crystal globe!",
"It's a little cramped in this tarot...!",
"Ouch, I think the joke is on me!",
"Looks like the joke is on you!",
"I'm not just a clown; I'm the whole circus!",
"Seems a little suspicious for a jolly old fella like me to be in this card...",
"I can't help if I'm still in this silly old card, break me out!",
"Let me tell you, you'd love the show going on in this tarot!",
"I'd give you more tickets to JimCon, but I'm fresh out.",
"I've heard of a round buffoon that lives in a pretty funky town...",
"I can't give four mult if I'm still in this card!",
"I'm rooting for you! Even if it means I'll never get out of this card...",
"Who knew I'd have access to a great show? That show being you!",
"The stakes are only gonna rise here!", "The stakes are only gonna rise here!",
"Juggling is one of my favourite passtimes!",
"I wonder what's the deal with pairs?", "I wonder what's the deal with pairs?",
"It's a little cramped in this tarot...!",
"Juggling is one of my favourite passtimes!",
"I'm not just a clown; I'm the whole circus!",
"Looks like the joke is on the crystal globe!",
"Who knew even fortunes could be a circus act?",
"Sometimes, an extra four mult goes a long way!",
"I can't give four mult if I'm still in this card!",
"You wouldn't say no to a free negative me, would you?",
"I'd give you more tickets to JimCon, but I'm fresh out.",
"Let me tell you, you'd love the show going on in this tarot!",
"Who knew I'd have access to a great show? That show being you!",
"I can't help if I'm still in this silly old card, break me out!",
"I've heard of a round buffoon that lives in a pretty funky town...",
"You don't need to understand math to enjoy watching the digits climb!", "You don't need to understand math to enjoy watching the digits climb!",
"You should meet my friend Joseph; he's stuck in a Planet card!", "I'm rooting for you! Even if it means I'll never get out of this card...",
"M!", "Seems a little suspicious for a jolly old fella like me to be in this card...",
} }
SMODS.Consumable { SMODS.Consumable {
@ -32,20 +42,41 @@ SMODS.Consumable {
atlas = "janeacc", atlas = "janeacc",
set = "Tarot", set = "Tarot",
loc_txt = { loc_txt = {
name = "Joker-in-a-Tarot", name = "#1#-in-a-Tarot",
text = { text = {
"Create a {C:dark_edition}Negative {C:attention}default Joker", "Create a {C:dark_edition}Negative {C:attention}#2#",
"{C:inactive,E:1}#1#{}" "after {C:attention}#3# {}uses {C:inactive}(#4# left)",
} "{C:inactive,E:1}#5#{}",
},
}, },
loc_vars = function(_, _, _) loc_vars = function(_, info_queue, card)
return {vars = {blurbs[math.random(#blurbs)]}} info_queue[#info_queue + 1] = G.P_CENTERS[j()]
local is_jolly = G.GAME.used_vouchers.v_jane_jolly_voucher
card.blurb = not card.fake_card and
(card.blurb or pseudorandom_element(blurbs, pseudoseed("jokerinatarotblurbs"))) or ""
if is_jolly then
card.blurb = card.blurb:gsub("four", "eight")
end
local desc = is_jolly and "Jolly Joker" or "default Joker"
local name = is_jolly and "Jolly" or "Joker"
return {vars = {name, desc, required, required - get_uses(), card.blurb}}
end, end,
pos = {x = 0, y = 1}, pos = {x = 0, y = 1},
cost = 3, cost = 4,
can_use = Jane.can_use, can_use = Jane.can_use,
use = function(_, _, _, _) use = function(_, _, _, _)
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_joker", "jokerfromatarot") local uses = get_uses() + 1
if uses < required then
G.GAME.joker_in_a_tarot = uses
return
end
G.GAME.joker_in_a_tarot = 0
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, j(), "jokerfromatarot")
card:set_edition({negative = true}, true) card:set_edition({negative = true}, true)
card.cost = 1 card.cost = 1
card.base_cost = 1 card.base_cost = 1
@ -59,5 +90,12 @@ SMODS.Consumable {
for _ = 1, number do for _ = 1, number do
self:use(card, area, copier) self:use(card, area, copier)
end end
end end,
} }
if Cryptid then
Cryptid.aliases["joker in a tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["joker-in-a-tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["jolly in a tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["jolly-in-a-tarot"] = "c_jane_jokerinatarot"
end

View file

@ -2,7 +2,7 @@ SMODS.Atlas {
key = "janetokens", key = "janetokens",
px = 71, px = 71,
py = 95, py = 95,
path = Jane.config.texture_pack .. "/c_jane_tokens.png" path = Jane.config.texture_pack .. "/c_jane_tokens.png",
} }
SMODS.Sound({key = "e_gilded", path = "e_gilded.ogg"}) SMODS.Sound({key = "e_gilded", path = "e_gilded.ogg"})
@ -12,43 +12,83 @@ SMODS.ConsumableType {
default = "c_jane_token_tag_standard", default = "c_jane_token_tag_standard",
loc_txt = { loc_txt = {
collection = "Tokens", collection = "Tokens",
name = "Token" name = "Token",
}, },
shop_rate = 0, shop_rate = 0,
collection_rows = {6, 6}, collection_rows = {5, 6},
primary_colour = G.C.CHIPS, primary_colour = G.C.CHIPS,
secondary_colour = G.C.VOUCHER, secondary_colour = G.C.VOUCHER,
} }
local function on_token_use(id)
local t = Tag(id)
if id == "tag_orbital" then
local hands = {}
for k, v in pairs(G.GAME.hands) do
if v.visible then
hands[#hands + 1] = k
end
end
t.ability.orbital_hand = pseudorandom_element(hands, pseudoseed("jane_token_orbital"))
end
add_tag(t)
end
local vowels = {A = true, E = true, I = true, O = true, U = true}
for _, v in pairs({ for _, v in pairs({
{"tag_standard", "Standard", 0, 0, 3}, {"tag_standard", "Standard", 0, 0, 3},
{"tag_charm", "Charm", 1, 0, 5}, {"tag_charm", "Charm", 1, 0, 5},
{"tag_meteor", "Meteor", 2, 0, 5}, {"tag_meteor", "Meteor", 2, 0, 5},
{"tag_ethereal", "Ethereal", 3, 0, 5}, {"tag_ethereal", "Ethereal", 3, 0, 5},
{"tag_buffoon", "Buffoon", 4, 0, 8}, {"tag_buffoon", "Buffoon", 4, 0, 8},
{"tag_cry_bundle", "Bundle", 1, 1, 10}, {"tag_cry_console", "Console", 5, 0, 7},
{"tag_uncommon", "Uncommon", 2, 1, 3}, {"tag_cry_loss", "Loss", 0, 1, 12},
{"tag_rare", "Rare", 3, 1, 5}, {"tag_cry_bundle", "Bundle", 1, 1, 10},
{"tag_cry_epic", "Epic", 4, 1, 8}, {"tag_uncommon", "Uncommon", 2, 1, 3},
{"tag_foil", "Foil", 1, 3, 3}, {"tag_rare", "Rare", 3, 1, 5},
{"tag_holo", "Holographic", 2, 3, 4}, {"tag_cry_epic", "Epic", 4, 1, 8},
{"tag_polychrome", "Polychrome", 3, 3, 5}, {"tag_cry_gourmond", "Gourmond", 5, 1, 4},
{"tag_negative", "Negative", 4, 3, 10}, {"tag_double", "Double", 0, 2, 6},
{"tag_investment", "Investment", 0, 3, 8}, {"tag_cry_triple", "Triple", 1, 2, 8},
{"tag_voucher", "Voucher", 4, 5, 5}, {"tag_cry_quadruple", "Quadruple", 2, 2, 10},
{"tag_handy", "Handy", 1, 5, 8}, {"tag_cry_quintuple", "Quintuple", 3, 2, 13},
{"tag_garbage", "Garbage", 0, 5, 6}, {"tag_skip", "Speed", 4, 2, 7},
{"tag_coupon", "Coupon", 4, 4, 10}, {"tag_economy", "Economy", 5, 2, 10},
{"tag_juggle", "Juggle", 2, 5, 2}, {"tag_investment", "Investment", 0, 3, 8},
{"tag_d_six", "Dice", 0, 4, 2}, {"tag_foil", "Foil", 1, 3, 3},
{"tag_top_up", "Top-up", 2, 4, 2}, {"tag_holo", "Holographic", 2, 3, 4},
{"tag_skip", "Speed", 4, 2, 7}, {"tag_polychrome", "Polychrome", 3, 3, 5},
{"tag_economy", "Economy", 5, 2, 10}, {"tag_negative", "Negative", 4, 3, 10},
{"tag_double", "Double", 0, 2, 6}, {"tag_d_six", "Dice", 0, 4, 2},
{"tag_cry_triple", "Triple", 1, 2, 8}, {"tag_orbital", "Orbital", 1, 4, 6},
{"tag_cry_quadruple", "Quadruple", 2, 2, 10}, {"tag_top_up", "Top-up", 2, 4, 2},
{"tag_cry_quintuple", "Quintuple", 3, 2, 13}, {"tag_cry_bettertop_up", "Top-up+", 3, 4, 3},
{"tag_cry_memory", "Memory", 5, 4, 8} {"tag_coupon", "Coupon", 4, 4, 10},
{"tag_cry_memory", "Memory", 5, 4, 8},
{"tag_garbage", "Garbage", 0, 5, 6},
{"tag_handy", "Handy", 1, 5, 8},
{"tag_juggle", "Juggle", 2, 5, 2},
{"tag_cry_schematic", "Schematic", 3, 5, 10},
{"tag_voucher", "Voucher", 4, 5, 5},
{"tag_cry_better_voucher", "Voucher+", 5, 5, 7},
{"tag_cry_gambler", "Gamble", 0, 6, 10},
{"tag_cry_cat", "Cat", 1, 6, 1},
{"tag_cry_mosaic", "Mosaic", 2, 6, 6},
{"tag_cry_glass", "Fragile", 3, 6, 7},
{"tag_cry_astral", "Astral", 4, 6, 8},
{"tag_cry_m", "M", 5, 6, 8},
{"tag_cry_blur", "Blurred", 0, 7, 11},
{"tag_cry_oversat", "Oversaturated", 1, 7, 12},
{"tag_cry_glitched", "Glitched", 2, 7, 13},
{"tag_cry_gold", "Golden", 3, 7, 9},
{"tag_cry_booster", "Booster", 4, 7, 4},
{"tag_cry_scope", "Scope", 5, 7, 3},
{"tag_cry_banana", "Banana", 0, 8, 4},
}) do }) do
if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then
SMODS.Consumable { SMODS.Consumable {
@ -57,30 +97,31 @@ for _, v in pairs({
atlas = "janetokens", atlas = "janetokens",
loc_txt = { loc_txt = {
name = v[2] .. " Token", name = v[2] .. " Token",
text = { text = {"Creates a" .. (vowels[v[2]:sub(1, 1)] and "n" or "") .. " {C:attention}" .. v[2] .. " Tag"},
"Use to create a",
"{C:attention}" .. v[2] .. " Tag",
},
}, },
loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = v[1] ~= "tag_cry_cat" and G.P_TAGS[v[1]] or nil
return {vars = {}}
end,
pos = {x = v[3], y = v[4]}, pos = {x = v[3], y = v[4]},
cost = v[5], cost = v[5],
can_stack = true, can_stack = true,
can_divide = true, can_divide = true,
can_use = Jane.can_use, can_use = Jane.can_use,
in_pool = function (_, _) in_pool = function(_, _)
return G.GAME.used_vouchers.v_jane_token_voucher return G.GAME.used_vouchers.v_jane_token_voucher
end, end,
use = function(_, _, _, _) use = function(_, _, _, _)
play_sound("jane_e_gilded", 1.25, 0.4) play_sound("jane_e_gilded", 1.25, 0.4)
add_tag(Tag(v[1])) on_token_use(v[1])
end, end,
bulk_use = function(_, _, _, _, number) bulk_use = function(_, _, _, _, number)
play_sound("jane_e_gilded", 1.25, 0.4) play_sound("jane_e_gilded", 1.25, 0.4)
for _ = 1, number do for _ = 1, number do
add_tag(Tag(v[1])) on_token_use(v[1])
end end
end end,
} }
end end
end end

View file

@ -1,8 +1,31 @@
SMODS.Atlas {
key = "janejollyvoucher",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/v_jane_jolly_voucher.png",
}
SMODS.Atlas { SMODS.Atlas {
key = "janetokenvoucher", key = "janetokenvoucher",
px = 71, px = 71,
py = 95, py = 95,
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png" path = Jane.config.texture_pack .. "/v_jane_token_voucher.png",
}
SMODS.Voucher {
key = "jolly_voucher",
atlas = "janejollyvoucher",
loc_txt = {
name = "Jolly Voucher",
text = {"{C:attention,T:c_jane_jokerinatarot}Joker-in-a-Tarot {}creates", "{C:attention,T:j_jolly}Jolly Joker {}instead"},
},
pos = {x = 0, y = 0},
cost = 8,
loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = G.P_CENTERS.c_jane_jokerinatarot
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {vars = {}}
end,
} }
SMODS.Voucher { SMODS.Voucher {
@ -10,14 +33,11 @@ SMODS.Voucher {
atlas = "janetokenvoucher", atlas = "janetokenvoucher",
loc_txt = { loc_txt = {
name = "Token Voucher", name = "Token Voucher",
text = { text = {"{C:attention}Tokens {}can appear", "in the shop"},
"{C:attention}Tokens {}can appear",
"in the shop",
}
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
cost = 15, cost = 15,
redeem = function (_, _) redeem = function(_, _)
G.GAME['jane_tokens_rate'] = 1.5 G.GAME["jane_tokens_rate"] = 1.5
end end,
} }