Compare commits

...

115 commits
0.1.0 ... main

Author SHA1 Message Date
6ff684ed79
Add new Karma Deck; moving old to Ascension Sleeve; moving old to challenge 2025-12-28 16:22:39 +01:00
8e44deab99
Remove xchips, buff Betmma and Saint, nerf Oxy 2025-10-10 01:14:35 +02:00
023fa306ff
Require 2 uses of Joker in a Tarot from start 2025-08-19 18:28:21 +02:00
63a48ff597
Remove if statement 2025-08-06 00:47:16 +02:00
af75973c0b
Fix moire never appearing in non-cryptid 2025-08-06 00:46:47 +02:00
d131dadae8
Increase odds for jumbo and moire to appear 2025-08-06 00:42:17 +02:00
dd96176c3d
Buff non-cryptid joker-in-a-tarot 2025-07-28 21:45:11 +02:00
f93d8f09e6
Display uses left in Cryptid 2025-07-20 10:06:30 +02:00
ed3303e575
Use escape hatch 2025-06-24 14:32:54 +02:00
93e0a4f6d6
Heavily nerf joker-in-a-tarot 2025-06-24 13:51:14 +02:00
b4834d2c9b
Fix capitalization 2025-05-15 02:21:21 +02:00
571eff1e53
Nerf survivor in non-cryptid to promote more interesting play 2025-05-12 16:59:49 +02:00
91a5163b20
Fix Saint mechanics and Wee phrasing in non-cryptid 2025-05-11 02:49:34 +02:00
9de61821c5
Update .editorconfig 2025-05-02 23:42:40 +02:00
c494379e07
Only apply this to attuned saint 2025-05-02 02:31:48 +02:00
3002fe967f
Fix saint debuff and rot lag 2025-05-02 02:25:38 +02:00
89b072cb45
Include other spectrals 2025-04-29 13:21:52 +02:00
00abcb0c14
Decrease price of Hunter in Cryptid 2025-04-26 21:43:44 +02:00
a2a238be3a
Hunter is now Epic 2025-04-25 03:47:38 +02:00
23a77ed39f
Rebalance on Ephemeris Sleeve 2025-04-25 01:57:52 +02:00
1c592f3878
Add dedicated sleeve sprites 2025-04-25 01:37:47 +02:00
0b6aa8afbb
Negate boolean 2025-04-24 21:32:42 +02:00
7549eb55d9
Add new voucher 2025-04-24 05:02:01 +02:00
151023da0e
Improve We 2025-04-18 23:03:27 +02:00
cf014cb9b7
Add music, make compatible with latest Cryptid 2025-04-18 22:38:37 +02:00
f1e6007cbd
Allow The Wee to be disabled 2025-04-18 00:41:38 +02:00
f6c6066751
Remove redundant print statement 2025-04-17 23:10:12 +02:00
9347fca3cc
Increase potency of Bedrock Sleeve 2025-04-17 17:20:13 +02:00
abf64c33d6
Add doubled deck-sleeve combos, I regret nothing 2025-04-17 01:47:15 +02:00
ff09fc2722
Add 2-sticker as exception to debuffs in The Wee 2025-04-14 15:29:32 +02:00
a061166e36
Add sleeves for each deck 2025-04-13 19:40:06 +02:00
Emik
780814fece
Make moire only trigger when scored 2025-04-13 03:33:26 +02:00
Emik
81695eae8b
Prevent crash from Cryptid's edition deck on Jumbo 2025-04-11 17:23:32 +02:00
Emik
bb5908b042
Nerf non-cryptid saint and moire 2025-04-10 11:32:51 +02:00
Emik
5582920601
Clamp Maxie, The Monk, The Spearmaster, and Shadows to 25 2025-04-10 00:29:47 +02:00
Emik
80b7cd1d47
Fix cryptid token 2025-04-09 20:13:51 +02:00
Emik
a77fb916c7
Fix repetition warning on non-cryptid 2025-04-09 20:09:37 +02:00
Emik
5383f83425
Re-add Orbital Token, fix other token bug, change Moire 2025-04-08 19:57:27 +02:00
Emik
2e661e0b50
Add Moire 2025-04-08 15:02:52 +02:00
Emik
e9090a2a5d
Rephrase and refactor tokens 2025-04-07 17:01:57 +02:00
Emik
e767c7651b
Buff obsidian deck, nerf Betmma, improve localization 2025-04-07 13:43:06 +02:00
Emik
9d8a6991b1
Buff saint and nerf polygloss on non-cryptid 2025-04-07 02:36:57 +02:00
Emik
fbe895ba22
Adjust prices of consumables, remove Orbital Token 2025-04-06 12:40:59 +02:00
Emik
b7e8ca7cb9
Fix non-corrupted oxy 2025-04-05 20:03:02 +02:00
Emik
767d54d2d8
Fix The Hunter description lying to you 2025-04-05 03:40:13 +02:00
Emik
e069cd8f68
Fix The Rot cloning indefinitely, reformat 2025-04-04 22:06:36 +02:00
Emik
bafb18d0c9
Add tons of new content (not jokers) 2025-04-03 00:36:54 +02:00
Emik
d0a9cdfe72
Mark The Hunter incompatible with perishable 2025-04-01 23:09:09 +02:00
Emik
3c98e2cbca
Reset operator appropriately 2025-03-31 16:45:51 +02:00
Emik
98265a1bbe
Fix 2 joker effects 2025-03-30 03:20:45 +02:00
Emik
a879fa12b2
Completely rewrite Honey 2025-03-29 20:40:30 +01:00
Emik
9f5eedb704
Fix non-cryptid formatting 2025-03-28 21:51:34 +01:00
Emik
8c4ce9bb00
Fix index error 2025-03-28 16:39:53 +01:00
Emik
43113e16e2
Do not run check outside of in-game 2025-03-28 16:25:38 +01:00
Emik
39d429e56d
Use more intuitive logic for merging jokers 2025-03-28 16:23:54 +01:00
Emik
0cea7728fe
Move code back into the update function 2025-03-28 16:14:33 +01:00
Emik
0838c558b6
Bump The Wee to ante 2 minimum 2025-03-28 03:31:02 +01:00
Emik
78b5b64f4c
Make text smaller 2025-03-28 00:10:58 +01:00
Emik
0140ff7e79
Delay sprite change 2025-03-28 00:03:44 +01:00
Emik
6e4f7e6b8e
Abandon dynamic scaling only for Cryptid 2025-03-27 23:43:36 +01:00
Emik
9828da63a9
Use larger numbers 2025-03-27 23:19:12 +01:00
Emik
e21b95254f
Nerf exponential scaling 2025-03-27 23:05:31 +01:00
Emik
5c1cabb252
Update description 2025-03-27 22:52:40 +01:00
Emik
de1cc7158d
Bump version 2025-03-27 22:50:06 +01:00
Emik
ecfc0d59b7
Fix edition crash caused by stack overflow 2025-03-27 22:49:30 +01:00
Emik
34da94cddf
Make The Saint value dynamic 2025-03-27 22:49:21 +01:00
Emik
f0551cfb4a
Nerf The Monk to oblivion 2025-03-27 21:48:34 +01:00
Emik
6bf2f76b34
Move code out of update loop 2025-03-27 20:43:29 +01:00
Emik
f7037ce504
Fix sinister erroneously activating 2025-03-27 20:24:43 +01:00
Emik
cb052fa1d6
Bump version 2025-03-27 16:35:00 +01:00
Emik
4505bc2d7c
Alter Orrery Deck 2025-03-27 16:34:45 +01:00
Emik
f62f40e889
Nerf rarity of Betmma in Cryptid 2025-03-27 16:34:29 +01:00
Emik
ca1340eba7
Bump version 2025-03-27 14:15:24 +01:00
Emik
1a3d5ae3eb
Respect Talisman's "disable animations" 2025-03-27 14:15:09 +01:00
Emik
3027b2ab64
Mark The Hunter eternal incompatible 2025-03-27 14:14:49 +01:00
Emik
59c9be1c1a
Do not call non-existent global 2025-03-27 14:07:01 +01:00
Emik
9e0499b061
Bump version 2025-03-27 03:37:54 +01:00
Emik
aa415f8397
Rebalance pricing 2025-03-27 03:17:38 +01:00
Emik
a34ba45894
Fix joker rarity 2025-03-27 03:07:12 +01:00
Emik
04bdb201e1
Use different wording 2025-03-27 03:05:28 +01:00
Emik
6edf478595
Readd chips 2025-03-27 02:22:37 +01:00
Emik
da9b5696d3
Buff scaling in non-cryptid 2025-03-27 01:56:54 +01:00
Emik
da8a22fa82
Add another new joker 2025-03-27 00:55:48 +01:00
Emik
02906c9500
Add new joker 2025-03-26 21:06:39 +01:00
Emik
e848c96354
Add corrupted form 2025-03-26 19:56:48 +01:00
Emik
4f411eadd2
Add alias 2025-03-26 19:56:25 +01:00
Emik
8f5d6b830e
Implement missing logic from The Saint 2025-03-26 15:06:59 +01:00
Emik
de47926a26
Update visuals on the descending in non-cryptid 2025-03-26 14:56:21 +01:00
Emik
ddc2652142
Buff attuned saint in non-cryptid 2025-03-26 14:56:07 +01:00
Emik
7b32a73c48
Remove dead code 2025-03-26 13:33:45 +01:00
Emik
e72d2777d9
Reorder jokers 2025-03-26 13:32:20 +01:00
Emik
5da0350f0a
Decrease Betmma rarity 2025-03-26 13:23:10 +01:00
Emik
bc2a4cdccc
Buff orrery balancing (untested) 2025-03-26 13:13:19 +01:00
Emik
23da15542a
Rewrite tortoise functionality (untested) 2025-03-26 12:29:06 +01:00
Emik
511187e2e5
Floor ante number to prevent nil return value 2025-03-26 12:17:03 +01:00
Emik
4df5cdfc2b
Fix call into nil function 2025-03-26 12:16:48 +01:00
Emik
8c2f8f4611
Add commas to be consistent in formatting 2025-03-25 15:44:34 +01:00
Emik
56a37927cc
Add chip setter if mult is too imprecise 2025-03-25 14:37:16 +01:00
Emik
7a99059b7e
Adjust blind money and mult 2025-03-25 14:09:39 +01:00
Emik
e3de4a761a
Restrict Chicot bug on The Descending within non-cryptid 2025-03-25 13:19:11 +01:00
Emik
9b6f2e0d2f
Nerf sinister in non-cryptid 2025-03-25 13:14:49 +01:00
Emik
052dff3224
Fix formatting 2025-03-25 04:43:51 +01:00
Emik
0a80e6e579
Bump The Survivor to legendary 2025-03-24 23:58:45 +01:00
Emik
23ed7e4192
Clarify emergent behavior 2025-03-24 23:54:48 +01:00
Emik
e95a95d01f
Reduce price of joker 2025-03-24 23:47:02 +01:00
Emik
926175105e
Interleave cards held in hand effects 2025-03-24 16:19:56 +01:00
Emik
f2e1ea7046
Rewrite survivor joker 2025-03-24 15:35:26 +01:00
Emik
1a6d181cd0
Fix saint text 2025-03-24 15:35:14 +01:00
Emik
5d88cd8137
Use consistent whitespace 2025-03-24 13:08:59 +01:00
Emik
ce5703bd23
Change ante scaling in non-cryptid Acceleration Deck 2025-03-24 12:27:35 +01:00
Emik
82863e7933
Make Astronomer work on mini celestial packs 2025-03-24 12:15:12 +01:00
Emik
08e4de57fd
Respect edition weights 2025-03-24 12:14:33 +01:00
Emik
65d2d91ddf
Adjust rarities of jokers within non-cryptid 2025-03-24 11:45:48 +01:00
Emik
3c0578663c
Fix polygloss effect 2025-03-24 11:31:07 +01:00
Emik
46afab542b
Fix polyfill of Cryptid's misprintize 2025-03-24 10:51:05 +01:00
35 changed files with 4134 additions and 2161 deletions

171
.editorconfig Normal file
View file

@ -0,0 +1,171 @@
# see https://github.com/CppCXY/EmmyLuaCodeStyle
[*.lua]
# [basic]
# optional space/tab
indent_style = space
# if indent_style is space, this is valid
indent_size = 4
# if indent_style is tab, this is valid
tab_width = 4
# none/single/double
quote_style = double
continuation_indent = 4
## extend option
# continuation_indent.before_block = 4
# continuation_indent.in_expr = 4
# continuation_indent.in_table = 4
# this mean utf8 length , if this is 'unset' then the line width is no longer checked
# this option decides when to chopdown the code
max_line_length = 120
# optional crlf/lf/cr/auto, if it is 'auto', in windows it is crlf other platforms are lf
# in neovim the value 'auto' is not a valid option, please use 'unset'
end_of_line = lf
# none/ comma / semicolon / only_kv_colon
table_separator_style = none
#optional keep/never/always/smart
trailing_table_separator = smart
# keep/remove/remove_table_only/remove_string_only
call_arg_parentheses = keep
detect_end_of_line = false
# this will check text end with new line
insert_final_newline = true
# [space]
space_around_table_field_list = false
space_before_attribute = false
space_before_function_open_parenthesis = false
space_before_function_call_open_parenthesis = false
space_before_closure_open_parenthesis = false
# optional always/only_string/only_table/none
# or true/false
space_before_function_call_single_arg = always
## extend option
## always/keep/none
# space_before_function_call_single_arg.table = always
## always/keep/none
# space_before_function_call_single_arg.string = always
space_before_open_square_bracket = false
space_inside_function_call_parentheses = false
space_inside_function_param_list_parentheses = false
space_inside_square_brackets = false
# like t[#t+1] = 1
space_around_table_append_operator = false
ignore_spaces_inside_function_call = false
# detail number or 'keep'
space_before_inline_comment = 1
# convert '---' to '--- ' or '--' to '-- '
space_after_comment_dash = false
# [operator space]
space_around_math_operator = true
# space_around_math_operator.exponent = false
space_after_comma = true
space_after_comma_in_for_statement = true
# true/false or none/always/no_space_asym
space_around_concat_operator = true
space_around_logical_operator = true
# true/false or none/always/no_space_asym
space_around_assign_operator = true
# [align]
align_call_args = false
align_function_params = true
# true/false or always
align_continuous_assign_statement = true
align_continuous_rect_table_field = true
align_continuous_line_space = 2
align_if_branch = false
# option none / always / contain_curly/
align_array_table = true
align_continuous_similar_call_args = false
align_continuous_inline_comment = true
# option none / always / only_call_stmt
align_chain_expr = none
# [indent]
never_indent_before_if_condition = false
never_indent_comment_on_if_branch = false
keep_indents_on_empty_lines = false
allow_non_indented_comments = false
# [line space]
# The following configuration supports four expressions
# keep
# fixed(n)
# min(n)
# max(n)
# for eg. min(2)
line_space_after_if_statement = fixed(2)
line_space_after_do_statement = fixed(2)
line_space_after_while_statement = fixed(2)
line_space_after_repeat_statement = fixed(2)
line_space_after_for_statement = fixed(2)
line_space_after_local_or_assign_statement = max(2)
line_space_after_function_statement = fixed(2)
line_space_after_expression_statement = max(2)
line_space_after_comment = fixed(1)
line_space_around_block = fixed(1)
# [line break]
break_all_list_when_line_exceed = false
auto_collapse_lines = false
break_before_braces = false
# [preference]
ignore_space_after_colon = false
remove_call_expression_list_finish_comma = true
# keep / always / same_line / replace_with_newline / never
end_statement_with_semicolon = replace_with_newline

Binary file not shown.

Before

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 27 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5 KiB

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.7 KiB

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

151
assets/shaders/moire.fs Normal file
View file

@ -0,0 +1,151 @@
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
#define MY_HIGHP_OR_MEDIUMP highp
#else
#define MY_HIGHP_OR_MEDIUMP mediump
#endif
extern MY_HIGHP_OR_MEDIUMP vec2 moire;
extern MY_HIGHP_OR_MEDIUMP number dissolve;
extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
extern bool shadow;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
{
if (dissolve < 0.001) {
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
}
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
tex.rgba = burn_colour_1.rgba;
} else if (burn_colour_2.a > 0.01) {
tex.rgba = burn_colour_2.rgba;
}
}
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
}
number hue(number s, number t, number h)
{
number hs = mod(h, 1.)*6.;
if (hs < 1.) return (t-s) * hs + s;
if (hs < 3.) return t;
if (hs < 4.) return (t-s) * (4.-hs) + s;
return s;
}
vec4 RGB(vec4 c)
{
if (c.y < 0.0001)
return vec4(vec3(c.z), c.a);
number t = (c.z < .5) ? c.y*c.z + c.z : -c.y*c.z + (c.y+c.z);
number s = 2.0 * c.z - t;
return vec4(hue(s,t,c.x + 1./3.), hue(s,t,c.x), hue(s,t,c.x - 1./3.), c.w);
}
vec4 HSL(vec4 c)
{
number low = min(c.r, min(c.g, c.b));
number high = max(c.r, max(c.g, c.b));
number delta = high - low;
number sum = high+low;
vec4 hsl = vec4(.0, .0, .5 * sum, c.a);
if (delta == .0)
return hsl;
hsl.y = (hsl.z < .5) ? delta / sum : delta / (2.0 - sum);
if (high == c.r)
hsl.x = (c.g - c.b) / delta;
else if (high == c.g)
hsl.x = (c.b - c.r) / delta + 2.0;
else
hsl.x = (c.r - c.g) / delta + 4.0;
hsl.x = mod(hsl.x / 6., 1.);
return hsl;
}
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
number low = min(tex.r, min(tex.g, tex.b));
number high = max(tex.r, max(tex.g, tex.b));
number delta = high - low;
number saturation_fac = 1. - max(0., 0.05*(1.1-delta));
vec4 hsl = HSL(vec4(tex.r*saturation_fac, tex.g*saturation_fac, tex.b, tex.a));
float t = moire.y*2.221 + mod(time,1.);
vec2 floored_uv = (floor((uv*texture_details.ba)))/texture_details.ba;
vec2 uv_scaled_centered = (floored_uv - 0.5) * 50.;
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
float res = (.5 + .5* cos( (moire.x) * 2.612 + ( field + -.5 ) *3.14));
hsl.x = length(field_part2);
hsl.z = sin(hsl.z/2.5 - res/4. + sin(moire.y)/8. + 0.5)/1.4;
tex.rgb = RGB(hsl).rgb;
if (tex[3] < 0.7)
tex[3] = tex[3]/3.;
return dissolve_mask(tex*colour, texture_coords, uv);
}
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
extern MY_HIGHP_OR_MEDIUMP float hovering;
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0.,0.,0.,scale);
}
#endif

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
assets/sounds/e_moire.ogg Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -1,7 +1,15 @@
[manifest] [manifest]
version = "1.0.0" version = "1.0.0"
dump_lua = true dump_lua = true
priority = 2147483647 priority = 114
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if v ~= chosen_joker then"
position = "at"
payload = "if v ~= chosen_joker and not next(SMODS.find_card('j_jane_saint')) then"
match_indent = true
[[patches]] [[patches]]
[patches.pattern] [patches.pattern]
@ -20,7 +28,6 @@ pattern = "if v.name == 'Black Hole' or v.name == 'The Soul' or v.hidden then"
position = "at" position = "at"
payload = "if Jane.hidden(v) then" payload = "if Jane.hidden(v) then"
match_indent = true match_indent = true
overwrite = false
[[patches]] [[patches]]
[patches.pattern] [patches.pattern]
@ -35,29 +42,113 @@ match_indent = true
target = "functions/misc_functions.lua" target = "functions/misc_functions.lua"
pattern = "local AC = G.SETTINGS.ambient_control" pattern = "local AC = G.SETTINGS.ambient_control"
position = "before" position = "before"
payload = '''if Jane and G.ARGS.score_intensity.required_score ~= 0 then payload = '''if Jane and (type(G.ARGS.score_intensity.required_score) == "table" and G.ARGS.score_intensity.required_score:to_number() or G.ARGS.score_intensity.required_score) ~= 0 then
Jane.sinister = (G.ARGS.score_intensity.earned_score / (to_big(10) ^ to_big(G.ARGS.score_intensity.required_score))):to_number() > 1 local break_infinity = ((Talisman or {}).config_file or {}).break_infinity
local big = (break_infinity == "" or break_infinity == nil) and function (x) return x end or to_big
local base = Cryptid and 10 or G.ARGS.score_intensity.required_score
local expo = Cryptid and G.ARGS.score_intensity.required_score or 10
Jane.sinister = (G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))):to_number() > 1
G.escapey_sinister = Jane.sinister
end''' end'''
match_indent = true match_indent = true
[[patches]] [[patches]]
[patches.pattern] [patches.pattern]
target = "functions/state_events.lua" target = "functions/state_events.lua"
pattern = "scoring_hand = final_scoring_hand" pattern = "for _, v in ipairs(SMODS.get_card_areas('playing_cards')) do"
position = "after"
payload = '''if v == G.hand and not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card("j_jane_survivor")) then
if Cryptid then
for _, v in ipairs(G.hand.cards) do
local area = {cards = {v}}
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, area.cards)
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end
else
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, G.hand.cards)
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end
else'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "SMODS.calculate_main_scoring({cardarea = v, full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands}, v == G.play and scoring_hand or nil)"
position = "after"
payload = "end"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "-- context.final_scoring_step calculations"
position = "before"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
for _, area in ipairs(SMODS.get_card_areas('jokers')) do
for _, _card in ipairs(area.cards) do
local eval = eval_card(_card, {
cardarea = G.jokers,
full_hand = G.hand.cards,
scoring_hand = G.hand.cards,
scoring_name = text,
poker_hands = poker_hands,
edition = true,
pre_joker = true
})
end
end
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "SMODS.calculate_context({full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands, final_scoring_step = true})"
position = "after" position = "after"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
for _, v in ipairs(G.hand.cards) do SMODS.calculate_context({full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, final_scoring_step = true})
if not v:gc().unhighlightable then end'''
table.insert(scoring_hand, v) match_indent = true
end
end [[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "-- context.remove_playing_cards calculations"
position = "before"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
SMODS.calculate_destroying_cards({ full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, cardarea = G.hand }, cards_destroyed, G.hand)
end''' end'''
match_indent = true match_indent = true
[[patches]] [[patches]]
[patches.regex] [patches.regex]
target = "functions/state_events.lua" target = "functions/state_events.lua"
pattern = '''hand_chips\*mult''' pattern = '''hand_chips\*mult\)'''
position = "at" position = "at"
payload = "Jane.get_chipmult_sum(hand_chips, mult)" payload = "Jane.get_chipmult_sum(hand_chips, mult))"
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/spectral.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/exotic.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS _ "src/utils.lua"]'
pattern = "function SMODS.has_enhancement(card, key)"
position = "after"
payload = "if not card.config then return false end"
match_indent = true match_indent = true

View file

@ -1,16 +1,21 @@
{ {
"id": "jane", "id": "jane",
"name": "Almighty", "name": "Almighty",
"author": ["jenwalter666", "Emik"], "author": [
"description": "Fork of Jen's almanac that focuses on only including the absolute best parts of the mod, and removing everything else.", "jenwalter666",
"Emik"
],
"description": "Fork of Jen's almanac that rebalances the mod by heavily toning down on the power creep and cutting out anything deemed not essential. Made out of genuine love for the original mod.",
"prefix": "jane", "prefix": "jane",
"main_file": "src/main.lua", "main_file": "src/main.lua",
"badge_colour": "3c3cff", "badge_colour": "3c3cff",
"priority": 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, "priority": 114,
"dependencies": [ "dependencies": [
"Steamodded (>=1.0.0~ALPHA-1304a)", "Steamodded (>=1.0.0~ALPHA-1304a)",
"Bakery (>=0.1.26~*)" "Bakery (>=0.1.26~*)"
], ],
"conflicts": ["Jen"], "conflicts": [
"version": "0.1.0" "Jen"
],
"version": "1.5.19"
} }

1
refs/CardSleeves Symbolic link
View file

@ -0,0 +1 @@
../../CardSleeves/

File diff suppressed because it is too large Load diff

View file

@ -1,16 +1,16 @@
SMODS.Atlas { SMODS.Atlas {
px = 34, px = 34,
py = 34, py = 34,
frames = 21, frames = 21,
key = "janeblinds", key = "janeblinds",
atlas_table = "ANIMATION_ATLAS", atlas_table = "ANIMATION_ATLAS",
path = Jane.config.texture_pack .. "/bl_jane_blinds.png" path = Jane.config.texture_pack .. "/bl_jane_blinds.png",
} }
local final_operations = { local final_operations = {
[1] = {"+", "UI_CHIPS"}, [1] = {"+", "UI_CHIPS"},
[2] = {"X", "UI_MULT"}, [2] = {"X", "UI_MULT"},
[3] = {"^", G.C.jane_RGB}, [3] = {"^", G.C.jane_RGB},
} }
local function offset_operator(by) local function offset_operator(by)
@ -22,9 +22,9 @@ local function offset_operator(by)
local previous = Jane.get_operator() local previous = Jane.get_operator()
set(by + previous) set(by + previous)
by = Jane.get_operator() by = Jane.get_operator()
local txt = final_operations[by][1] ---@diagnostic disable-next-line: cast-local-type local txt = final_operations[by][1] ---@diagnostic disable-next-line: cast-local-type
local col = type(final_operations[by][2]) == "table" and final_operations[by][2] or G.C[final_operations[by][2]] local col = type(final_operations[by][2]) == "table" and final_operations[by][2] or G.C[final_operations[by][2]]
Jane.q(function() Jane.q(function()
local changed_text = false local changed_text = false
@ -35,7 +35,7 @@ local function offset_operator(by)
if type(inner) == "table" and if type(inner) == "table" and
type(inner.config) == "table" and type(inner.config) == "table" and
(inner.config.text == final_operations[previous][1] or (inner.config.text == final_operations[previous][1] or
inner.config.text == final_operations[2][1]) and inner.config.text == final_operations[2][1]) and
inner.config.text_drawable then inner.config.text_drawable then
if inner.config.text ~= txt then if inner.config.text ~= txt then
changed_text = true changed_text = true
@ -53,15 +53,17 @@ local function offset_operator(by)
if changed_text then if changed_text then
play_sound("button", 1.1, 0.65) play_sound("button", 1.1, 0.65)
end end
return true
end) end)
end end
SMODS.Blind { local function to_number(x)
return type(x) == "table" and x:to_number() or x
end
SMODS.Blind {
loc_txt = { loc_txt = {
name = "The Descending", name = "The Descending",
text = {"Decrease Chip-Mult", "operator by 1 level"} text = {"Decrease Chip-Mult", "operator by 1 level"},
}, },
key = "descending", key = "descending",
config = {}, config = {},
@ -70,14 +72,15 @@ SMODS.Blind {
atlas = "janeblinds", atlas = "janeblinds",
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
vars = {}, vars = {},
dollars = 15, dollars = 6,
mult = 0.5,
defeat = function(_) defeat = function(_)
if not G.GAME.blind.disabled then if not Cryptid then
offset_operator(2 - Jane.get_operator())
elseif not G.GAME.blind.disabled then
offset_operator(1) offset_operator(1)
end end
end, end,
disable = function(self) disable = function(_)
offset_operator(1) offset_operator(1)
end, end,
drawn_to_hand = function(_) drawn_to_hand = function(_)
@ -86,15 +89,19 @@ SMODS.Blind {
press_play = function(_) press_play = function(_)
offset_operator(0) offset_operator(0)
end, end,
set_blind = function(_) set_blind = function(self)
if to_number(self.mult) == 0 then
self.chips = math.floor(8 * math.sqrt(get_blind_amount(G.GAME.round_resets.ante)))
end
offset_operator(-1) offset_operator(-1)
end, end,
} }
SMODS.Blind { SMODS.Blind {
loc_txt = { loc_txt = {
name = "The Insignia", name = "The Insignia",
text = {"Hand must contain", "only one suit"} text = {"Hand must contain", "only one suit"},
}, },
key = "insignia", key = "insignia",
config = {}, config = {},
@ -103,50 +110,63 @@ SMODS.Blind {
atlas = "janeblinds", atlas = "janeblinds",
pos = {x = 0, y = 9}, pos = {x = 0, y = 9},
vars = {}, vars = {},
dollars = 7, dollars = 5,
mult = 2, mult = 2,
debuff_hand = function(_, cards, _, _, _) debuff_hand = function(_, cards, _, _, _)
local numsuits = 0 local numsuits = 0
local checked_suits = {} local checked_suits = {}
for _, card in ipairs(cards) do for _, card in ipairs(cards) do
if not card:nosuit() and not checked_suits[card.base.suit] then if not card:nosuit() and not checked_suits[card.base.suit] then
numsuits = numsuits + 1 numsuits = numsuits + 1
checked_suits[card.base.suit] = true checked_suits[card.base.suit] = true
if numsuits > 1 then if numsuits > 1 then
return true return true
end end
end end
end end
end end,
} }
SMODS.Blind { SMODS.Blind {
loc_txt = { loc_txt = {
name = "The Wee", name = "The Wee",
text = {"Only 2s can be played"} text = {"Only 2s can be played"},
}, },
key = "wee", key = "wee",
config = {}, config = {},
boss = {min = 1, max = 10, no_orb = true, hardcore = true}, boss = {min = 2, max = 10, no_orb = true, hardcore = true},
boss_colour = HEX("7F3F3F"), boss_colour = HEX("7F3F3F"),
atlas = "janeblinds", atlas = "janeblinds",
pos = {x = 0, y = 3}, pos = {x = 0, y = 3},
vars = {}, vars = {},
dollars = 2, dollars = 2,
mult = 22 / 300, disable = function(self)
debuff_hand = function(_, cards, _, _, _) self.disabled = true
for _, v in ipairs(cards) do end,
if v:norank() or v:get_id() ~= 2 then debuff_hand = function(self, cards, _, _, _)
return true if self.disabled then
end return false
end end
end,
get_loc_debuff_text = function(_) for _, v in ipairs(cards) do
return "Hand must contain only 2s" if (v:norank() or v:get_id() ~= 2) and (v.ability or {}).aikoyori_letters_stickers ~= "2" then
end, return true
recalc_debuff = function(_, card, _) end
return card:norank() or card:get_id() ~= 2 end
end, end,
get_loc_debuff_text = function(_)
return "Hand must contain only 2s"
end,
recalc_debuff = function(self, card, _)
return not self.disabled and
(card:norank() or card:get_id() ~= 2) and
(card.ability or {}).aikoyori_letters_stickers ~= "2"
end,
set_blind = function(self)
if to_number(self.mult) == 0 then
self.chips = 22
end
end,
} }

View file

@ -1,37 +1,51 @@
SMODS.Atlas { SMODS.Atlas {
px = 71, px = 71,
py = 95, py = 95,
key = "janebooster", key = "janebooster",
path = Jane.config.texture_pack .. "/p_jane_boosters.png" path = Jane.config.texture_pack .. "/p_jane_boosters.png",
} }
for i = 1, 2 do for i = 1, 2 do
SMODS.Booster{ SMODS.Booster {
key = "ministandard" .. i, key = "ministandard" .. i,
loc_txt = { loc_txt = {
name = "Mini Standard Pack", name = "Mini Standard Pack",
text = { text = {
"Choose {C:attention}#1#{} of up to", "Choose {C:attention}#1#{} of up to",
"{C:attention}#2# playing cards{} to", "{C:attention}#2# playing cards{} to",
"add to your deck", "add to your deck",
} },
}, },
atlas = "janebooster", atlas = "janebooster",
pos = {x = 6, y = i - 1}, pos = {x = 6, y = i - 1},
weight = 0.4, weight = 0.4,
cost = 2, cost = 2,
config = {extra = 2, choose = 1}, config = {extra = 2, choose = 1},
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}} return {vars = {card.ability.choose, card.ability.extra}}
end, end,
ease_background_colour = function(_) create_card = function(_, _, _)
ease_background_colour_blind(G.STATES.STANDARD_PACK) local edition = poll_edition("standard_edition" .. G.GAME.round_resets.ante, 2, true)
end, local seal = SMODS.poll_seal({mod = 10})
return {
set = (pseudorandom(pseudoseed("stdset" .. G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta",
}
end,
create_UIBox = function(_) create_UIBox = function(_)
return create_UIBox_standard_pack() return create_UIBox_standard_pack()
end, end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.STANDARD_PACK)
end,
particles = function(_) particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, { G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015, timer = 0.015,
scale = 0.3, scale = 0.3,
initialize = true, initialize = true,
@ -40,57 +54,62 @@ for i = 1, 2 do
padding = -1, padding = -1,
attach = G.ROOM_ATTACH, attach = G.ROOM_ATTACH,
colours = {G.C.BLACK, G.C.RED}, colours = {G.C.BLACK, G.C.RED},
fill = true fill = true,
}) })
G.booster_pack_sparkles.fade_alpha = 1 G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0) G.booster_pack_sparkles:fade(1, 0)
end, end,
create_card = function(_, _, _) }
local edition = poll_edition("standard_edition"..G.GAME.round_resets.ante, 2, true)
local seal = SMODS.poll_seal({mod = 10})
return {
set = (pseudorandom(pseudoseed("stdset"..G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta"
}
end,
}
end end
for i = 1, 2 do for i = 1, 2 do
SMODS.Booster{ SMODS.Booster {
key = "miniarcana" .. i, key = "miniarcana" .. i,
loc_txt = { loc_txt = {
name = "Mini Arcana Pack", name = "Mini Arcana Pack",
text = { text = {
"Choose {C:attention}#1#{} of up to", "Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:tarot}Tarot{} cards to", "{C:attention}#2# {C:tarot}Tarot{} cards to",
"be used immediately", "be used immediately",
} },
}, },
atlas = "janebooster", atlas = "janebooster",
pos = {x = 3 + i, y = 1}, pos = {x = 3 + i, y = 1},
weight = 0.4, weight = 0.4,
cost = 2, cost = 2,
config = {extra = 2, choose = 1}, config = {extra = 2, choose = 1},
draw_hand = true, draw_hand = true,
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}} return {vars = {card.ability.choose, card.ability.extra}}
end, end,
ease_background_colour = function(_) create_card = function(_, _, _)
ease_background_colour_blind(G.STATES.TAROT_PACK) if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then
end, return {
set = "Spectral",
soulable = true,
key_append = "ar2",
area = G.pack_cards,
skip_materialize = true,
}
end
return {
set = "Tarot",
soulable = true,
key_append = "ar1",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_) create_UIBox = function(_)
return create_UIBox_arcana_pack() return create_UIBox_arcana_pack()
end, end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
particles = function(_) particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, { G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015, timer = 0.015,
scale = 0.2, scale = 0.2,
initialize = true, initialize = true,
@ -99,147 +118,146 @@ for i = 1, 2 do
padding = -1, padding = -1,
attach = G.ROOM_ATTACH, attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, lighten(G.C.PURPLE, 0.4), lighten(G.C.PURPLE, 0.2), lighten(G.C.GOLD, 0.2)}, colours = {G.C.WHITE, lighten(G.C.PURPLE, 0.4), lighten(G.C.PURPLE, 0.2), lighten(G.C.GOLD, 0.2)},
fill = true fill = true,
}) })
G.booster_pack_sparkles.fade_alpha = 1 G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0) G.booster_pack_sparkles:fade(1, 0)
end, end,
create_card = function(_, _, _) }
if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then end
for i = 1, 2 do
SMODS.Booster {
key = "minicelestial" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately",
},
},
config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0},
cost = 2,
weight = 0.4,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return { return {
set = "Spectral", set = "Planet",
soulable = true, area = G.pack_cards,
key_append = "ar2", skip_materialize = true,
area = G.pack_cards, soulable = true,
skip_materialize = true, key_append = "pl1",
} }
end
local planet, hand, tally = nil, nil, 0
for _, v in ipairs(G.handlist) do
if G.GAME.hands[v].visible and G.GAME.hands[v].played > tally then
hand = v
tally = G.GAME.hands[v].played
end
end
if hand then
for _, v in pairs(G.P_CENTER_POOLS.Planet) do
if v.config.hand_type == hand then
planet = v.key
end
end
end end
return { return {
set = "Tarot", key = planet,
soulable = true, set = "Planet",
key_append = "ar1", soulable = true,
area = G.pack_cards, key_append = "pl1",
skip_materialize = true, area = G.pack_cards,
} skip_materialize = true,
end }
} end,
end
for i = 1, 2 do
SMODS.Booster{
key = "minicelestial" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately",
}
},
config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0},
cost = 2,
weight = 0.4,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_) ease_background_colour_blind(G.STATES.PLANET_PACK) end,
create_UIBox = function(_) return create_UIBox_celestial_pack() end,
particles = function(_)
G.booster_pack_stars = Particles(1, 1, 0,0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
G.booster_pack_meteors = Particles(1, 1, 0,0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return {
set = "Planet",
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "pl1"
}
end
local planet, hand, tally = nil, nil, 0
for _, v in ipairs(G.handlist) do
if G.GAME.hands[v].visible and G.GAME.hands[v].played > tally then
hand = v
tally = G.GAME.hands[v].played
end
end
if hand then
for _, v in pairs(G.P_CENTER_POOLS.Planet) do
if v.config.hand_type == hand then
planet = v.key
end
end
end
return {
key = planet,
set = "Planet",
soulable = true,
key_append = "pl1",
area = G.pack_cards,
skip_materialize = true,
}
end
}
end
for i = 1, 2 do
SMODS.Booster{
key = "minispectral" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately",
}
},
config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2},
cost = 2,
weight = 0.225,
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
create_UIBox = function(_) create_UIBox = function(_)
return create_UIBox_spectral_pack() return create_UIBox_celestial_pack()
end, end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.PLANET_PACK)
end,
particles = function(_) particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, { G.booster_pack_stars = Particles(1, 1, 0, 0, {
scale = 0.1, fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
G.booster_pack_meteors = Particles(1, 1, 0, 0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
set_ability = function(_, card, _, _)
card.ability = card.ability or {}
card.ability.set = "Booster"
card.ability.name = "Mini Celestial Pack"
end,
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minispectral" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately",
},
},
config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2},
cost = 2,
weight = 0.225,
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
return {
soulable = true,
set = "Spectral",
key_append = "spe",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_spectral_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
scale = 0.1,
fill = true, fill = true,
speed = 0.2, speed = 0.2,
lifespan = 3, lifespan = 3,
@ -253,14 +271,163 @@ for i = 1, 2 do
G.booster_pack_sparkles.fade_alpha = 1 G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0) G.booster_pack_sparkles:fade(1, 0)
end, end,
create_card = function(_, _, _) }
return { end
soulable = true,
set = "Spectral", if Cryptid then
key_append = "spe", SMODS.Booster {
area = G.pack_cards, atlas = "janebooster",
skip_materialize = true, key = "minicode",
} loc_txt = {
end, name = "Mini Code Pack",
} text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:green}Code{} cards to",
"be used immediately",
},
},
pos = {x = 6, y = 2},
config = {extra = 2, choose = 1},
cost = 2,
weight = 0.24,
create_card = function(_, _)
return create_card("Code", G.pack_cards, nil, nil, true, true, nil, "cry_program_3")
end,
ease_background_colour = function(_)
ease_colour(G.C.DYN_UI.MAIN, G.C.SET.Code)
ease_background_colour({new_colour = G.C.SET.Code, special_colour = G.C.BLACK, contrast = 2})
end,
loc_vars = function(self, _, card)
return {
vars = {
card and card.ability.choose or self.config.choose,
card and card.ability.extra or self.config.extra,
},
}
end,
cry_digital_hallucinations = {
colour = HEX("14b341"),
loc_key = "cry_plus_code",
create = function()
local ccard = create_card("Code", G.consumeables, nil, nil, nil, nil, nil, "diha")
ccard:set_edition({negative = true}, true)
ccard:add_to_deck()
G.consumeables:emplace(ccard)
end,
},
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minitoken" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Token Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# Token {}cards to",
"be used immediately",
},
},
pos = {x = i - 1, y = 5},
config = {extra = 2, choose = 1},
cost = 2,
weight = 0.2,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
return create_card("jane_tokens", G.pack_cards, nil, nil, true, true, nil, "jane_tokens" .. i)
end,
create_UIBox = function(_)
local size = SMODS.OPENED_BOOSTER.ability.extra
G.pack_cards = CardArea(
G.ROOM.T.x + 9 + G.hand.T.x, G.hand.T.y,
math.max(1, math.min(size, 5)) * G.CARD_W * 1.1,
1.05 * G.CARD_H,
{card_limit = size, highlight_limit = 1, type = "consumeable"}
)
local t = {
n = G.UIT.ROOT,
config = {align = "tm", r = 0.15, colour = G.C.CLEAR, padding = 0.15},
nodes = {
{
n = G.UIT.R,
config = {align = "cl", colour = G.C.CLEAR, r = 0.15, padding = 0.1, minh = 2, shadow = true},
nodes = {
{
n = G.UIT.R,
config = {align = "cm"},
nodes = {
{
n = G.UIT.C,
config = {align = "cm", padding = 0.1},
nodes = {
{
n = G.UIT.C,
config = {align = "cm", r = 0.2, colour = G.C.CLEAR, shadow = true},
nodes = {
{n = G.UIT.O, config = {object = G.pack_cards}}},
}},
}},
},
{n = G.UIT.R, config = {align = "cm"}, nodes = {}},
{
n = G.UIT.R,
config = {align = "tm"},
nodes = {
{n = G.UIT.C, config = {align = "tm", padding = 0.05, minw = 2.4}, nodes = {}},
{
n = G.UIT.C,
config = {align = "tm", padding = 0.05},
nodes = {
UIBox_dyn_container({
{
n = G.UIT.C,
config = {align = "cm", padding = 0.05, minw = 4},
nodes = {
{
n = G.UIT.R,
config = {align = "bm", padding = 0.05},
nodes = {
{n = G.UIT.O, config = {object = DynaText({string = {"Token Pack"}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.7, maxw = 4, pop_in = 0.5})}}},
},
{
n = G.UIT.R,
config = {align = "bm", padding = 0.05},
nodes = {
{n = G.UIT.O, config = {object = DynaText({string = {localize("k_choose") .. " "}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.5, pop_in = 0.7})}},
{n = G.UIT.O, config = {object = DynaText({string = {{ref_table = G.GAME, ref_value = "pack_choices"}}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.5, pop_in = 0.7})}}},
}},
},
})},
},
{
n = G.UIT.C,
config = {align = "tm", padding = 0.05, minw = 2.4},
nodes = {
{n = G.UIT.R, config = {minh = 0.2}, nodes = {}},
{
n = G.UIT.R,
config = {align = "tm", padding = 0.2, minh = 1.2, minw = 1.8, r = 0.15, colour = G.C.GREY, one_press = true, button = "skip_booster", hover = true, shadow = true, func = "can_skip_booster"},
nodes = {
{n = G.UIT.T, config = {text = localize("b_skip"), scale = 0.5, colour = G.C.WHITE, shadow = true, focus_args = {button = "y", orientation = "bm"}, func = "set_button_pip"}}},
}},
}},
}},
}},
}
return t
end,
ease_background_colour = function(_)
ease_background_colour {new_colour = HEX(i == 1 and "F0C197" or "FD5F55"), special_colour = HEX("000000"), contrast = 5}
end,
in_pool = function(_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
}
end end

78
src/challenge.lua Normal file
View file

@ -0,0 +1,78 @@
local is_rain_world_joker = {}
for _, v in pairs(Jane.rain_world_jokers) do
is_rain_world_joker[v] = true
end
SMODS.Challenge {
key = "downpour",
loc_txt = {
name = "Downpour",
},
rules = {custom = {
{id = "jane_downpour1"},
{id = "jane_downpour2"},
{id = "jane_downpour3"},
{id = "jane_downpour4"},
}},
apply = function(_)
G.GAME.win_ante = 16
for _, v in ipairs(Jane.rain_world_jokers) do
Jane.q(function()
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, v, "karma_deck_next")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
play_sound("timpani")
end, 0.2)
end
end,
calculate = function(_, context)
local function l()
if G.STAGE == G.STAGES.RUN then
G.STATE = G.STATES.GAME_OVER
G.STATE_COMPLETE = false
end
end
if not Jane.is_end_of_ante(context) then
return
end
local destructible_jokers = {}
for _, v in pairs(G.jokers.cards) do
if is_rain_world_joker[v.config.center.key] and not ((v.ability or {}).eternal or (v.ability or {}).cry_absolute) then
destructible_jokers[#destructible_jokers + 1] = v
end
end
if not next(destructible_jokers) then
return l()
end
local chosen = pseudorandom_element(destructible_jokers, pseudoseed("karma_deck"))
if chosen then
chosen.getting_sliced = true
chosen:start_dissolve()
end
end,
}
G.localization.misc.v_text["ch_c_jane_downpour1"] = {
"Start with all {C:legendary}Rain World Jokers",
}
G.localization.misc.v_text["ch_c_jane_downpour2"] = {
"Destroy a random {C:legendary}Rain World Joker {}when",
}
G.localization.misc.v_text["ch_c_jane_downpour3"] = {
"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
}
G.localization.misc.v_text["ch_c_jane_downpour4"] = {
"Win on {C:attention}Ante 16",
}

View file

@ -1,24 +1,25 @@
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"}) SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"}) SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"}) SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function resize(card, mod, force_save) local function allow_moire()
if force_save or not card.origsize then if Cryptid then
card.origsize = {w = card.T.w, h = card.T.h} return true
end end
card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod) for _, v in pairs(SMODS.find_card("j_jane_saint")) do
remove_all(card.children) if v.ability.extra.is_attuned then
card.children = {} return true
card.children.shadow = Moveable(0, 0, 0, 0) end
card:set_sprites(card.config.center, card.base.id and card.config.card) end
if card.area and return false
((G.shop_jokers and card.area == G.shop_jokers) or end
(G.shop_booster and card.area == G.shop_booster) or
(G.shop_vouchers and card.area == G.shop_vouchers)) then local function get_weight(self)
create_shop_card_ui(card) return G.GAME.edition_rate * self.weight * (allow_moire() and 1 or 0)
end
end end
SMODS.Edition({ SMODS.Edition({
@ -26,111 +27,158 @@ SMODS.Edition({
loc_txt = { loc_txt = {
name = "Polygloss", name = "Polygloss",
label = "Polygloss", label = "Polygloss",
text = { text = Cryptid and {
"{C:chips}+#1#{}, {X:chips,C:white}x#2#{} & {X:chips,C:dark_edition}^#3#{} Chips", "{C:chips}+#1#{} Chips",
"{C:mult}+#4#{}, {X:mult,C:white}x#5#{} & {X:mult,C:dark_edition}^#6#{} Mult", "{C:mult}+#2#{}, {X:mult,C:white}X#3#{}, & {X:mult,C:dark_edition}^#4#{} Mult",
"Generates {C:money}+$#7#", "{C:money}$#5# {}when scored",
"{C:dark_edition,s:0.7,E:2}Shader by : Oiiman" } or {
} "{C:chips}+#1#{} Chips",
"{C:mult}+#2#{} & {X:mult,C:white}X#3#{} Mult",
"{C:money}$#4# {}when scored",
},
}, },
config = {chips = 1, mult = 1, x_chips = 1.1, x_mult = 1.1, e_chips = 1.01, e_mult = 1.01, p_dollars = 1}, config = {
sound = { mult = 2,
sound = "jane_e_polygloss", chips = 12,
per = 1.2, x_mult = 1.2,
vol = 0.4 p_dollars = 1,
}, e_mult = Cryptid and 1.02 or nil,
},
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 8, weight = 8,
extra_cost = 2, extra_cost = 4,
in_shop = true, in_shop = true,
shader = "polygloss", shader = "polygloss",
apply_to_float = false, apply_to_float = false,
loc_vars = function(self) loc_vars = function(self, _, _)
return {vars = { local vars = {self.config.chips}
self.config.chips, vars[#vars + 1] = self.config.mult
self.config.x_chips, vars[#vars + 1] = self.config.x_mult
self.config.e_chips, vars[#vars + 1] = self.config.e_mult
self.config.mult, vars[#vars + 1] = self.config.p_dollars
self.config.x_mult, return {vars = vars}
self.config.e_mult, end,
self.config.p_dollars calculate = function(_, card, context)
}} if context.pre_joker then
end return {
mult = card.edition.mult,
chips = card.edition.chips,
}
elseif context.post_joker then
return {
e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult,
p_dollars = card.edition.p_dollars,
}
elseif context.main_scoring and context.cardarea == G.play then
return {
mult = card.edition.mult,
chips = card.edition.chips,
e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult,
p_dollars = card.edition.p_dollars,
}
end
end,
get_weight = get_weight,
}) })
local orig_draw_shader = Sprite.draw_shader
function Sprite:draw_shader(_shader, ...)
if _shader ~= "jane_jumbo" then
return orig_draw_shader(self, _shader, ...)
end
end
local jumbo_modifier = Cryptid and 100 or 2 local jumbo_modifier = Cryptid and 100 or 2
SMODS.Edition({ SMODS.Edition({
key = "jumbo", key = "jumbo",
loc_txt = { loc_txt = {
name = "Jumbo", name = "Jumbo",
label = "Jumbo", label = "Jumbo",
text = { text = {
"All card values are", "All card values are",
"{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier, "{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:inactive}(If possible)", "{C:inactive}(If possible)",
"{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}" "{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}",
} },
}, },
on_apply = function(card) on_apply = function(card)
G.E_MANAGER:add_event(Event({ Jane.q(function()
blocking = false, Jane.resize(card, Jane.config.wee_sizemod)
blockable = false, end, nil, nil, nil, false, false)
func = function()
resize(card, Jane.config.wee_sizemod)
return true
end
}))
local obj = card:gc() local obj = card:gc()
if obj.set == "Booster" or obj.jumbo_mod then if obj.set == "Booster" or obj.jumbo_mod then
jumbo_modifier = obj.jumbo_mod or 10 jumbo_modifier = obj.jumbo_mod or 10
end end
if card.added_to_deck then if card.added_to_deck then
card:remove_from_deck() card:remove_from_deck()
end end
Jane.misprintize(card, {min = jumbo_modifier, max = jumbo_modifier}, nil, true) Jane.misprintize(card, {min = jumbo_modifier, max = jumbo_modifier}, nil, true)
if card.added_to_deck then if card.added_to_deck then
card:add_to_deck() card:add_to_deck()
end end
end, end,
on_remove = function(card) on_remove = function(card)
G.E_MANAGER:add_event(Event({ Jane.q(function()
blocking = false, Jane.resize(card, 1 / Jane.config.wee_sizemod)
blockable = false, end, nil, nil, nil, false, false)
func = function()
resize(card, 1 / Jane.config.wee_sizemod)
return true
end
}))
local was_added = card.added_to_deck local was_added = card.added_to_deck
if was_added then if was_added then
card:remove_from_deck() card:remove_from_deck()
end end
Jane.misprintize(card, {min = 1 / jumbo_modifier, max = 1 / jumbo_modifier}, nil, true) Jane.misprintize(card, {min = 1 / jumbo_modifier, max = 1 / jumbo_modifier}, nil, true)
if was_added then if was_added then
card:add_to_deck() card:add_to_deck()
end end
end, end,
config = {twos_scored = 0}, sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
sound = { weight = 4,
sound = "jane_e_jumbo", extra_cost = 5,
per = 1, in_shop = true,
vol = 0.5 shader = false,
}, apply_to_float = false,
weight = 0.8, get_weight = get_weight,
in_shop = true, })
shader = false,
extra_cost = 12, SMODS.Edition({
apply_to_float = false, key = "moire",
get_weight = function(self) loc_txt = {
return G.GAME.edition_rate * self.weight name = "Moire",
end, label = "Moire",
text = {
"{X:chips,C:dark_edition}^#1#{C:chips} Chips",
"{X:mult,C:dark_edition}^#2#{C:mult} Mult",
},
},
config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 2,
extra_cost = 6,
in_shop = true,
shader = "moire",
in_pool = allow_moire,
apply_to_float = false,
get_weight = function(self)
return G.GAME.edition_rate * self.weight
end,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, _, context)
if context.post_joker or context.main_scoring and context.cardarea == G.play then
return {e_chips = self.config.e_chips, e_mult = self.config.e_mult}
end
end,
}) })

View file

@ -1,48 +1,52 @@
for _, v in pairs({"7granddad", "betmma", "oxy", "peppino"}) do for _, v in pairs({"7granddad", "betmma", "honey", "oxy", "maxie", "peppino"}) do
SMODS.Atlas { SMODS.Atlas {
px = 71, px = 71,
py = 95, py = 95,
key = "jane" .. v, key = "jane" .. v,
path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png", path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png",
} }
end end
for i = 1, 6 do for i = 1, 6 do
SMODS.Sound({key = 'grand' .. i, path = 'grand_dad' .. i .. '.ogg'}) SMODS.Sound({key = "grand" .. i, path = "grand_dad" .. i .. ".ogg"})
end end
SMODS.Sound({key = "corrupt_milestone", path = "corrupt_milestone.ogg"})
SMODS.Sound({key = "corrupt_untick", path = "corrupt_untick.ogg"})
SMODS.Sound({key = "corrupt_tick", path = "corrupt_tick.ogg"})
local exotic = Cryptid and "cry_exotic" or 4 local exotic = Cryptid and "cry_exotic" or 4
local food = { local food = {
"j_gros_michel", "j_gros_michel",
"j_egg", "j_egg",
"j_ice_cream", "j_ice_cream",
"j_cavendish", "j_cavendish",
"j_turtle_bean", "j_turtle_bean",
"j_diet_cola", "j_diet_cola",
"j_popcorn", "j_popcorn",
"j_ramen", "j_ramen",
"j_selzer", "j_selzer",
"j_cry_pickle", "j_cry_pickle",
"j_cry_chili_pepper", "j_cry_chili_pepper",
"j_cry_oldcandy", "j_cry_oldcandy",
"j_cry_caramel", "j_cry_caramel",
"j_cry_foodm", "j_cry_foodm",
"j_cry_cotton_candy", "j_cry_cotton_candy",
"j_cry_wrapped", "j_cry_wrapped",
"j_cry_candy_cane", "j_cry_candy_cane",
"j_cry_candy_buttons", "j_cry_candy_buttons",
"j_cry_jawbreaker", "j_cry_jawbreaker",
"j_cry_mellowcreme", "j_cry_mellowcreme",
"j_cry_brittle", "j_cry_brittle",
"j_jane_peppino", "j_jane_peppino",
} }
local granddad_palette = { local granddad_palette = {
HEX("155fd9"), HEX("155fd9"),
HEX("ff8170"), HEX("ff8170"),
HEX("ffffff"), HEX("ffffff"),
HEX("6c0700") HEX("6c0700"),
} }
local function food_jokers_count() local function food_jokers_count()
@ -50,231 +54,551 @@ local function food_jokers_count()
return 0 return 0
end end
local amount = 0 local amount = 0
for _, v in pairs(food) do for _, v in pairs(food) do
amount = amount + #SMODS.find_card(v) amount = amount + #SMODS.find_card(v)
end end
return amount return amount
end end
local function grand_dad(card) local function grand_dad(card)
Jane.q(function() if ((Talisman or {}).config_file or {}).disable_anims then
card:juice_up(0.5, 0.5) return
return true end
end)
local rnd = math.random(6) Jane.q(function()
local obj = card.edition or {} card:juice_up(0.5, 0.5)
end)
Jane.play_sound( local rnd = math.random(6)
"jane_grand" .. rnd, local obj = card.edition or {}
obj.jane_jumbo and (1 / Jane.config.wee_sizemod) or 1,
0.5
)
Jane.card_status_text( Jane.play_sound(
card, "jane_grand" .. rnd,
rnd == 2 and "Flintstones?!" or rnd == 6 and "Gruhh- Dad!" or "Grand Dad!", obj.jane_jumbo and (1 / Jane.config.wee_sizemod) or 1,
nil, 0.5
0.05 * card.T.h, )
granddad_palette[math.random(#granddad_palette)],
0.6, Jane.card_status_text(
0.6, card,
nil, rnd == 2 and "Flintstones?!" or rnd == 6 and "Gruhh- Dad!" or "Grand Dad!",
nil, nil,
"bm" 0.05 * card.T.h,
) granddad_palette[math.random(#granddad_palette)],
0.6,
0.6,
nil,
nil,
"bm"
)
end end
local function voucher_count() local function voucher_count()
if not G.GAME.used_vouchers then if not G.GAME.used_vouchers then
return 0 return 0
end end
local count = 0 local count = 0
for _, v in pairs(G.GAME.used_vouchers) do for _, v in pairs(G.GAME.used_vouchers) do
if v then if v then
count = count + 1 count = count + 1
end end
end end
return count return count
end
local maxie_quotes = {
normal = {
"Hey! I hope we can become great friends together!",
"Need a paw?",
"Together as a team!",
"Mmm... Milk sounds good right about now.",
"Unlike most other bunnies; I don't like carrots.",
"Mmm... Mac and Cheese...",
"I am just sitting here.",
},
scared = {
"A-ah! S-stop it, please!! You're scaring me...!",
"E-eek! B-be careful!!",
},
}
local maxie_limit = 25
SMODS.Joker {
key = "maxie",
atlas = "janemaxie",
loc_txt = {
name = "Maxie",
text = {
"{C:attention}+#1# {}booster pack slot#2#",
"{C:inactive,s:0.75,E:1}#3#{C:red,s:1.5,E:1}#4#",
},
},
config = {extra = {choices = Cryptid and 2 or 1}},
pos = {x = 0, y = 0},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
cost = 6,
rarity = 2,
loc_vars = function(_, _, card)
return {
vars = {
card.ability.extra.choices,
card.ability.extra.choices == 1 and "" or "s",
Jane.sinister and "" or pseudorandom_element(maxie_quotes.normal, pseudoseed("MaxieQuotes")),
Jane.sinister and pseudorandom_element(maxie_quotes.scared, pseudoseed("MaxieQuotes")) or "",
},
}
end,
calculate = function(_, card, context)
local min = math.min(card.ability.extra.choices, maxie_limit)
card.ability.extra.choices = min
if context.starting_shop then
for _ = 1, min do
SMODS.add_booster_to_shop()
end
end
end,
}
function Jane.update_honey()
if not G.GAME then
return
end
local honey = SMODS.find_card("j_jane_honey")
local mergeable = {}
local max = 1
for _, v in pairs(honey) do
local level = tonumber(v.ability.extra.level) or 1
max = math.max(max, level)
if not mergeable[level] then
mergeable[level] = v
elseif level == 1 then
mergeable[0] = v
end
end
for i = math.min(max, #Jane.rarity_ids - 2), 1, -1 do
if not mergeable[i] then
goto continue
end
local skip = true
for j = i - 1, i == 1 and 0 or 1, -1 do
if not mergeable[j] then
break
end
skip = j > 1
end
if skip then
goto continue
end
for j = i - 1, i == 1 and 0 or 1, -1 do
mergeable[i].sell_cost = mergeable[i].sell_cost + mergeable[j].sell_cost
mergeable[j].ability.extra.level = "-1"
mergeable[j]:start_dissolve()
end
mergeable[i].ability.extra.level = tostring(tonumber(mergeable[i].ability.extra.level) + 1)
play_sound("jane_corrupt_milestone", 0.9 ^ (tonumber(mergeable[i].ability.extra.level) - 2))
::continue::
end
end end
SMODS.Joker { SMODS.Joker {
key = "oxy", key = "honey",
atlas = "janeoxy", atlas = "janehoney",
loc_txt = { loc_txt = {
name = "Oxy", name = "Honey{C:dark_edition}#1#",
text = { text = {
"{C:attention}Scored steel{} cards give", "{C:attention}#2#{}#3#",
"{X:mult,C:white}x#1#{} {C:mult}Mult {}& {X:chips,C:white}x#1#{} {C:chips}Chips", "#4#cannot appear",
" ", "#5#{C:attention}#6#",
"{C:inactive,s:0.75,E:1}#2#{C:red,s:1.5,E:1}#3#", "{C:dark_edition}#7#{}#8#{C:inactive,s:0.75,E:1}#9#",
} "{C:inactive,s:0.75,E:1}#10#{C:red,s:1.5,E:1}#11#",
}, },
pos = {x = 0, y = 0}, },
config = {steel = 1.5}, config = {extra = {level = "1"}}, -- Strings do not get mutated by other mods
sinis = {x = 2, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, sinis = {x = 2, y = 0},
cost = 10, soul_pos = {x = 1, y = 0},
rarity = 3, eternal_compat = false,
blueprint_compat = true, cost = 8,
loc_vars = function(_, _, center) rarity = 3,
return {vars = { loc_vars = function(_, _, card)
center.ability.steel, local level = tonumber(card.ability.extra.level)
Jane.sinister and "" or "We all cut close...",
Jane.sinister and "WHAT ARE YOU DOING DOWN THERE?!?" or "", local function level_name(i)
}} local acc = ""
local prefixes = {"super", "hyper", "ultra"}
while i > 0 do
acc = prefixes[((i - 1) % 3) + 1] .. acc
i = math.floor(i / 3)
end
return #acc == 0 and "Corrupted" or acc:gsub("^%l", string.upper) .. "corrupted"
end
local is_corrupted = level > 1
local exclusions = is_corrupted and "" or Jane.rarity_names[level]
local separator = level == 2 and " " or (is_corrupted and ", " or "")
if is_corrupted then
for i = 1, level do
exclusions = exclusions .. separator .. (i == level and "and " or "") .. Jane.rarity_names[i]
end
end
return {
vars = {
is_corrupted and " (" .. level_name(level - 2) .. ")" or "",
(exclusions or ""):sub(#separator),
is_corrupted and "" or " jokers",
is_corrupted and "jokers " or "",
is_corrupted and (level >= #Jane.rarity_names - 1 and "Cannot be upgraded." or "") or "Getting another ",
is_corrupted and "" or "Honey",
is_corrupted and "" or "corrupts ",
is_corrupted and "" or "this Joker",
Jane.sinister and "" or (is_corrupted and "*Her eyes are looking around," or ""),
Jane.sinister and "" or
(is_corrupted and "as if she wants to say something...*" or "Buzzzzz! I'll do my best!"),
Jane.sinister and (is_corrupted and "..." or "S-STOP THAT!! YOU'RE FREAKING ME OOOUT!!!") or "",
},
}
end,
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra or {}
local y = tonumber(extra.level) > 1 and 1 or 0
card.children.center:set_sprite_pos({x = 0, y = y})
card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = y})
end
local level = tonumber(card.ability.extra.level)
if not Jane.sinister and level > 2 then
card:juice_up(0, math.random() * (level - 2) / #Jane.rarity_ids)
end
end, end,
calculate = function(self, card, context)
if context.individual and
context.cardarea == G.play and
context.other_card.ability.name == "Steel Card" then
return {
x_chips = card.ability.steel,
x_mult = card.ability.steel,
colour = G.C.PURPLE,
card = card
}, true
end
end
} }
if Cryptid then
Cryptid.aliases["honey"] = "j_jane_honey"
end
local orig_rarity = SMODS.poll_rarity
function SMODS.poll_rarity(_pool_key, _rand_key)
local max = 0
for _, v in pairs(SMODS.find_card("j_jane_honey")) do
max = v.debuff and max or math.max(max, v.ability.extra.level)
end
local rarity = orig_rarity(_pool_key, _rand_key)
for i = 1, max do
if rarity == Jane.rarity_ids[i] then
return Jane.rarity_ids[max + 1] or Jane.rarity_ids[#Jane.rarity_ids]
end
end
return rarity
end
local oxy_quotes = {
normal = {
"YOU WILL LOSE",
"DON'T EVEN TRY",
"WE WILL STOP YOU",
"He glares at the blinds with conviction.",
},
scared = {
"...H-how are you doing t-that...?",
"This is... unsettling...",
"S-... So much power...",
},
}
function Jane.oxy(card, removed)
local extra = card.ability.extra or {}
local destroyed_steel = 0
for _, v in pairs(removed or {}) do
if (v.ability or {}).name == "Steel Card" then
destroyed_steel = destroyed_steel + 1
end
end
if destroyed_steel > 0 then
extra.progress = extra.progress + destroyed_steel
play_sound("jane_corrupt_tick")
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{
message = (extra.is_corrupted and "+" or "-") .. destroyed_steel,
colour = extra.is_corrupted and G.C.PURPLE or G.C.GREY,
}
)
end
end
local steel = 2
SMODS.Joker { SMODS.Joker {
key = "7granddad", key = "oxy",
loc_txt = { atlas = "janeoxy",
name = "7 GRAND DAD", loc_txt = {
text = { name = "Oxy{C:dark_edition}#1#",
"This Joker has a {C:jane_RGB,E:1}strange", text = {
"{C:jane_RGB,E:1}reaction {}to scored {C:attention}7{}s", "{C:attention}Scored steel {}cards",
} "give {X:mult,C:white}X#2#{} {C:mult}Mult",
}, "{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#",
config = {}, "{C:dark_edition,E:1}#7#{}#8#",
pos = {x = 0, y = 0}, "#9#{C:dark_edition,E:1}#10#",
soul_pos = {x = 1, y = 0}, "{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
cost = 12, },
rarity = exotic, },
atlas = "jane7granddad", config = {extra = {corrupted_steel = 6, is_corrupted = false, milestone = 3, progress = 0}},
blueprint_compat = true, pos = {x = 0, y = 0},
loc_vars = function(_, _, center) sinis = {x = 2, y = 0},
return {vars = {center.ability.shopslots}} soul_pos = {x = 1, y = 0},
blueprint_compat = true,
cost = Cryptid and 8 or 20,
rarity = Cryptid and 3 or 4,
loc_vars = function(_, info_queue, card)
info_queue[#info_queue + 1] = G.P_CENTERS.m_steel
local ability = card.ability.extra or {}
local milestone = ability.milestone
local progress = ability.progress
local is_corrupted = ability.is_corrupted
local amount = is_corrupted and ability.corrupted_steel or steel
local effective = is_corrupted and progress or milestone - progress
local plural = effective == 1 and "" or "s"
return {
vars = {
is_corrupted and " (Corrupted)" or "",
amount,
is_corrupted and "Purifies " or "",
is_corrupted and "in " or "",
is_corrupted and "" or "Destroying ",
effective .. (is_corrupted and " round" or " steel card") .. plural,
is_corrupted and "" or "corrupts ",
is_corrupted and "Destroying steel cards" or "this Joker",
is_corrupted and "prolongs the " or "",
is_corrupted and "corruption" or "",
Jane.sinister and "" or
(is_corrupted and pseudorandom_element(oxy_quotes.normal, pseudoseed("OxyQuotes")) or "We all cut close..."),
Jane.sinister and
(is_corrupted and pseudorandom_element(oxy_quotes.scared, pseudoseed("OxyQuotes")) or "WHAT ARE YOU DOING DOWN THERE?!?") or
"",
},
}
end,
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra or {}
local y = extra.is_corrupted and 1 or 0
card.children.center:set_sprite_pos({x = 0, y = y})
card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = y})
end
end, end,
add_to_deck = function(_, card, _)
grand_dad(card)
end,
remove_from_deck = function(_, card, _)
grand_dad(card)
end,
calculate = function(_, card, context) calculate = function(_, card, context)
if context.cardarea == G.play then local extra = card.ability.extra or {}
local function scj(c) Jane.oxy(card, context.removed)
return c.cardarea and c.cardarea == G.play and not c.before and not c.after and not c.repetition
end
if context.other_card and context.other_card:get_id() == 7 and scj(context) then if context.end_of_round and
grand_dad(card) extra.progress > 0 and not
local palette = granddad_palette[math.random(#granddad_palette)] context.individual and not
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 7 or 5) context.repetition and not
context.retrigger_joker then
play_sound("jane_corrupt_untick")
extra.progress = extra.progress - 1
if rnd == 1 then card_eval_status_text(
return { card,
message = "+777", "extra",
chips = 777, nil,
colour = palette, nil,
card = card nil,
}, true {
elseif rnd == 2 then message = extra.is_corrupted and "-1" or "+1",
return { colour = extra.is_corrupted and G.C.PURPLE or G.C.GREY,
message = "+777 Mult", }
mult = 777, )
colour = palette, end
card = card
}, true if not extra.is_corrupting and
elseif rnd == 3 then ((extra.progress >= extra.milestone and not extra.is_corrupted) or
return { (extra.progress <= 0 and extra.is_corrupted)) then
message = "+$7", extra.is_corrupting = true
dollars = 7,
colour = palette, Jane.q(function()
card = card card:flip()
}, true play_sound("card1")
elseif rnd == 4 then end, 0.1)
return {
message = "x7", Jane.q(function()
x_chips = 7, card:flip()
colour = palette, card:juice_up(1, 1)
card = card play_sound("card1")
}, true play_sound("jane_corrupt_milestone")
elseif rnd == 5 then extra.is_corrupted = not extra.is_corrupted
return { extra.is_corrupting = nil
message = "x7 Mult", end, 1)
x_mult = 7, end
colour = palette,
card = card if context.individual and
}, true context.cardarea == G.play and
elseif rnd == 6 then context.other_card.ability.name == "Steel Card" then
return { local amount = extra.is_corrupted and extra.corrupted_steel or steel
message = "^1.77", return {x_mult = amount, colour = G.C.PURPLE, card = card}, true
e_chips = 1.77, end
colour = palette, end,
card = card
}, true
else
return {
message = "^1.77 Mult",
e_mult = 1.77,
colour = palette,
card = card
}, true
end
end
end
end
} }
local operator = Cryptid and "^" or "*" if Cryptid then
Cryptid.aliases["oxy"] = "j_jane_oxy"
end
local operator = Cryptid and "^" or "X"
local operator_prefix = Cryptid and "{X:dark_edition,C:mult}" or "{X:mult,C:white}"
SMODS.Joker { SMODS.Joker {
key = "betmma", key = "betmma",
atlas = "janebetmma", atlas = "janebetmma",
loc_txt = { loc_txt = {
name = "Betmma", name = "Betmma",
text = { text = {
"{X:dark_edition,C:chips}+" .. operator .. "#1#{C:chips} Chips{} for every", operator_prefix .. "+" .. operator .. "#1#{C:mult} Mult{} for every",
"{C:attention}unique Voucher redeemed", "{C:attention}unique Voucher redeemed",
"{C:inactive}(Currently {X:dark_edition,C:chips}" .. operator .. "#2#{C:inactive})", "{C:inactive}(Currently " .. operator_prefix .. operator .. "#2#{C:inactive})",
} },
}, },
config = {big_num_scaler = true, extra = {tet = 0.1}}, config = {extra = {tet = Cryptid and 0.25 or 0.5}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
cost = 50, blueprint_compat = true,
rarity = exotic, cost = Cryptid and 20 or 8,
blueprint_compat = true, rarity = Cryptid and 4 or 3,
loc_vars = function(_, _, center) loc_vars = function(_, _, center)
return {vars = {center.ability.extra.tet, 1 + (voucher_count() * center.ability.extra.tet)}} return {vars = {center.ability.extra.tet, 1 + (voucher_count() * center.ability.extra.tet)}}
end, end,
calculate = function(_, card, context) calculate = function(_, card, context)
if context.cardarea ~= G.jokers or context.before or context.after or not context.scoring_name then if not context.joker_main then
return return
end end
local v = voucher_count() local v = voucher_count()
if v > 0 then if v > 0 then
local num = 1 + (v * card.ability.extra.tet) local num = 1 + (v * card.ability.extra.tet)
return { return {
card = card, card = card,
colour = G.C.jane_RGB, colour = G.C.jane_RGB,
message = operator .. number_format(num), message = operator .. number_format(num),
[Cryptid and "Echips_mod" or "xchips_mod"] = num, [Cryptid and "e_mult" or "x_mult"] = num,
}, true }, true
end end
end end,
}
SMODS.Joker {
key = "7granddad",
loc_txt = {
name = "7 GRAND DAD",
text = {
"This Joker has a {C:jane_RGB,E:1}strange",
"{C:jane_RGB,E:1}reaction {}to scored {C:attention}7{}s",
},
},
config = {},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
atlas = "jane7granddad",
blueprint_compat = true,
cost = Cryptid and 49 or 7,
rarity = Cryptid and exotic or 3,
loc_vars = function(_, _, center)
return {vars = {center.ability.shopslots}}
end,
add_to_deck = function(_, card, _)
grand_dad(card)
end,
remove_from_deck = function(_, card, _)
grand_dad(card)
end,
calculate = function(_, card, context)
if context.cardarea == G.play then
local function scj(c)
return c.cardarea and c.cardarea == G.play and not c.before and not c.after and not c.repetition
end
if context.other_card and context.other_card:get_id() == 7 and scj(context) then
grand_dad(card)
local palette = granddad_palette[math.random(#granddad_palette)]
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 5 or 4)
if rnd == 1 then
return {
message = Cryptid and "+777" or "+77",
chips = Cryptid and 777 or 77,
colour = palette,
card = card,
}, true
elseif rnd == 2 then
return {
message = Cryptid and "+777 Mult" or "+77 Mult",
mult = Cryptid and 777 or 77,
colour = palette,
card = card,
}, true
elseif rnd == 3 then
return {
message = "+$7",
dollars = 7,
colour = palette,
card = card,
}, true
elseif rnd == 4 then
return {
message = Cryptid and "X7 Mult" or "X1.77 Mult",
x_mult = Cryptid and 7 or 1.77,
colour = palette,
card = card,
}, true
else
return {
message = "^1.77 Mult",
e_mult = 1.77,
colour = palette,
card = card,
}, true
end
end
end
end,
} }
SMODS.Joker { SMODS.Joker {
@ -283,29 +607,30 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Peppino Spaghetti", name = "Peppino Spaghetti",
text = { text = {
"{X:dark_edition,C:red}" .. operator .. "2^x{C:red} Mult{} for every", operator_prefix .. operator .. "2^x{C:red} Mult{} for every",
"{C:attention}food or Peppino Joker", "{C:attention}food or Peppino Joker",
"in your possession", "in your possession",
"{C:inactive}(Currently {X:dark_edition,C:red}" .. operator .. "#1#{C:red} Mult{C:inactive})", "{C:inactive}(Currently " .. operator_prefix .. operator .. "#1#{C:red} Mult{C:inactive})",
} },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
cost = 50, config = {extra = {base = 2}},
rarity = exotic, rarity = exotic,
blueprint_compat = true, blueprint_compat = true,
loc_vars = function(_, _, _) cost = Cryptid and 50 or 20,
return {vars = {2 ^ food_jokers_count()}} loc_vars = function(_, _, card)
return {vars = {card.ability.extra.base ^ food_jokers_count()}}
end, end,
calculate = function(_, _, context) calculate = function(_, card, context)
local count = food_jokers_count() local count = food_jokers_count()
if context.joker_main and count > 0 then if context.joker_main and count > 0 then
return { return {
colour = G.C.DARK_EDITION, colour = G.C.DARK_EDITION,
message = "^" .. 2 ^ count .. " Mult", message = operator .. card.ability.extra.base ^ count .. " Mult",
[Cryptid and "Emult_mod" or "xmult_mod"] = 2 ^ count, [Cryptid and "e_mult" or "x_mult"] = card.ability.extra.base ^ count,
}, true }, true
end end
end end,
} }

View file

@ -1,139 +1,143 @@
Jane = { Jane = {
config = { config = {
wee_sizemod = 1.25, wee_sizemod = 1.25,
texture_pack = "default", texture_pack = "default",
bans = {"j_cry_crustulum", "c_cry_hammerspace"} bans = {"j_cry_crustulum", "c_cry_hammerspace"},
}, },
} }
Jane.misprintize = (Cryptid or {}).misprintize Jane.misprintize = (Cryptid or {}).misprintize
Jane.misprintize_tbl = (Cryptid or {}).misprintize_tbl Jane.misprintize_tbl = (Cryptid or {}).misprintize_tbl
Jane.misprinitze_val = (Cryptid or {}).misprintize_val Jane.misprinitze_val = (Cryptid or {}).misprintize_val
Jane.rarity_ids = Cryptid and {1, 2, 3, "cry_epic", 4, "cry_exotic", "jane_junk"} or {1, 2, 3, 4, "jane_junk"}
Jane.rarity_names = Cryptid and {"Common", "Uncommon", "Rare", "Epic", "Legendary", "Exotic", "Junk"} or
{"Common", "Uncommon", "Rare", "Legendary", "Junk"}
if not Jane.misprintize then if not Jane.misprintize then
assert(SMODS.load_file("src/misprintize.lua"))() assert(SMODS.load_file("src/misprintize.lua"))()
end end
function Jane.canuse() function Jane.can_use()
return not (((G.play and #G.play.cards > 0) or return not (((G.play and #G.play.cards > 0) or
(G.CONTROLLER.locked) or (G.CONTROLLER.locked) or
(G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and (G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and
G.STATE ~= G.STATES.HAND_PLAYED and G.STATE ~= G.STATES.HAND_PLAYED and
G.STATE ~= G.STATES.DRAW_TO_HAND and G.STATE ~= G.STATES.DRAW_TO_HAND and
G.STATE ~= G.STATES.PLAY_TAROT) G.STATE ~= G.STATES.PLAY_TAROT)
end end
function Jane.card_status_text( function Jane.card_status_text(
card, card,
text, text,
xoffset, xoffset,
yoffset, yoffset,
colour, colour,
size, size,
delay, delay,
juice, juice,
jiggle, jiggle,
align, align,
sound, sound,
volume, volume,
pitch, pitch,
trig, trigger,
f f
) )
if (delay or 0) <= 0 then if (delay or 0) <= 0 then
if type(f) == "function" then if type(f) == "function" then
f(card) f(card)
end end
attention_text({ attention_text({
text = text, text = text,
scale = size or 1, scale = size or 1,
hold = 0.7, hold = 0.7,
backdrop_colour = colour or (G.C.FILTER), backdrop_colour = colour or (G.C.FILTER),
align = align or "bm", align = align or "bm",
major = card, major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)} offset = {x = xoffset or 0, y = yoffset or (-0.05 * G.CARD_H)},
}) })
if sound then if sound then
play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1) play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end end
if juice then if juice then
if type(juice) == "table" then if type(juice) == "table" then
card:juice_up(juice[1], juice[2]) card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6) card:juice_up(juice, juice / 6)
end end
end end
if jiggle then if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end end
else else
G.E_MANAGER:add_event(Event({ Jane.q(
trigger = trig, function()
delay = delay, if f and type(f) == "function" then
func = function() f(card)
if f and type(f) == "function" then end
f(card)
end
attention_text({ attention_text({
text = text, text = text,
scale = size or 1, scale = size or 1,
hold = 0.7 + (delay or 0), hold = 0.7 + (delay or 0),
backdrop_colour = colour or (G.C.FILTER), backdrop_colour = colour or (G.C.FILTER),
align = align or "bm", align = align or "bm",
major = card, major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)} offset = {x = xoffset or 0, y = yoffset or (-0.05 * G.CARD_H)},
}) })
if sound then if sound then
play_sound(sound, pitch or (0.9 + (0.2*math.random())), volume or 1) play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end end
if juice then if juice then
if type(juice) == "table" then if type(juice) == "table" then
card:juice_up(juice[1], juice[2]) card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6) card:juice_up(juice, juice / 6)
end end
end end
if jiggle then if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end end
end,
return true delay,
end nil,
})) trigger
end )
end
end end
function Jane.empowered() function Jane.empowered()
if Cryptid then if Cryptid then
add_tag(Tag("tag_cry_empowered")) add_tag(Tag("tag_cry_empowered"))
return true return
end end
local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul") local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul")
card:set_edition({negative = true}) card:set_edition({negative = true})
card:add_to_deck() card:add_to_deck()
G.consumeables:emplace(card) G.consumeables:emplace(card)
end end
function Jane.get_chipmult_sum(chips, mult) function Jane.get_chipmult_sum(chips, mult)
chips = chips or 0 chips = chips or 0
mult = mult or 0 mult = mult or 0
local op, big = Jane.get_operator(), Talisman.config_file.break_infinity == "omeganum" and local break_infinity = ((Talisman or {}).config_file or {}).break_infinity
to_big or function (x) return x end local big = (break_infinity == "" or break_infinity == nil) and function(x) return x end or to_big
local op = Jane.get_operator()
if op >= 3 then if op >= 3 then
return big(chips) ^ big(mult) return big(chips) ^ big(mult)
elseif op == 2 then elseif op == 2 then
return big(chips) * big(mult) return big(chips) * big(mult)
end end
return big(chips) + big(mult) return big(chips) + big(mult)
@ -149,143 +153,98 @@ function Jane.get_operator()
end end
function Jane.hidden(card) function Jane.hidden(card)
return G.GAME and not return G.GAME and not G.GAME.obsidian and
G.GAME.obsidian and (type(card) == "table" and (card.name == "Black Hole" or card.name == "The Soul") or card.hidden)
type(card) == 'table' and end
(card.name == "Black Hole" or card.name == "The Soul" or card.hidden)
function Jane.is_end_of_ante(context, card)
return not context.individual and not
context.repetition and not
(card or {}).debuff and
context.end_of_round and not
context.blueprint and
G.GAME.blind.boss and not
(G.GAME.blind.config and G.GAME.blind.config.bonus)
end end
function Jane.play_sound(sound, per, vol) function Jane.play_sound(sound, per, vol)
G.E_MANAGER:add_event(Event({ Jane.q(function()
func = function() play_sound(sound, per, vol)
play_sound(sound,per,vol) end)
return true
end
}))
end end
function Jane.q(fc, de, t, tr, bl, ba) function Jane.resize(card, mod, force_save)
G.E_MANAGER:add_event(Event({ if force_save or not card.origsize then
timer = t, card.origsize = {w = card.T.w, h = card.T.h}
trigger = tr, end
delay = de,
blockable = bl, card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod)
blocking = ba, remove_all(card.children)
func = fc card.children = {}
})) card.children.shadow = Moveable(0, 0, 0, 0)
card:set_sprites(card.config.center, card.base.id and card.config.card)
if card.area and
((G.shop_jokers and card.area == G.shop_jokers) or
(G.shop_booster and card.area == G.shop_booster) or
(G.shop_vouchers and card.area == G.shop_vouchers)) then
create_shop_card_ui(card)
end
end
function Jane.q(func, delay, timer, trigger, blockable, blocking)
G.E_MANAGER:add_event(Event({
delay = delay,
timer = timer,
trigger = (delay and not trigger) and "after" or trigger,
blocking = blocking,
blockable = blockable,
func = function(...)
local ret = func(...)
return ret == nil and true or ret
end,
}))
end end
function Card:gc() function Card:gc()
return (self.config or {}).center or {} return (self.config or {}).center or {}
end end
function Card:norank() function Card:norank()
return self.ability.name == "Stone Card" or self.config.center.no_rank return self.ability.name == "Stone Card" or self.config.center.no_rank
end end
function Card:nosuit() function Card:nosuit()
return self.ability.name == "Stone Card" or self.config.center.no_suit return self.ability.name == "Stone Card" or self.config.center.no_suit
end
local orig_debuff = Card.set_debuff
function Card:set_debuff(should_debuff)
if should_debuff and ((self.config or {}).center or {}).debuff_immune then
Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
return false
else
orig_debuff(self, should_debuff)
end
end end
local orig_menu = Game.main_menu local orig_menu = Game.main_menu
function Game:main_menu(change_context) function Game:main_menu(change_context)
Jane.sinister = nil Jane.sinister = nil
orig_menu(self, change_context) orig_menu(self, change_context)
end end
local orig_update = Game.update local orig_update = Game.update
function Game:update(dt) function Game:update(dt)
local function delete_hardbans() local function delete_hardbans()
if not Jane.config.disable_bans then if not Jane.config.disable_bans then
for _, v in pairs(Jane.config.bans) do for _, v in pairs(Jane.config.bans) do
local e = SMODS.Center:get_obj(v) local e = SMODS.Center:get_obj(v)
if e then if e then
e:delete() e:delete()
end end
end end
end end
end end
local function hand(name, chip, mul, lv, notif, snd, vol, pit, de)
local config = {
delay = de or 0.3,
pitch = pit or 0.8,
volume = vol or 0.7,
sound = type(snd) == "string" and snd or type(snd) == "nil" and "button",
}
local vals = {
level = lv or "?",
mult = mul or "?",
StatusText = notif,
chips = chip or "?",
handname = name or "????",
}
update_hand_text(config, vals)
end
local function rebalance_orrery()
local function small(x)
return type(x) == "table" and x:to_number() or x
end
local orrery = (G.GAME or {}).orrery
if not orrery then
return
end
local count = 0
local hands = {}
local pools = {chips = 0, level = 0, mult = 0}
for k, v in pairs(G.GAME.hands) do
if k ~= "cry_WholeDeck" then
count = count + 1
hands[#hands + 1] = v
pools.mult = v.mult + pools.mult
pools.chips = v.chips + pools.chips
pools.level = v.level + pools.level
end
end
if pools.mult == orrery.mult and pools.chips == orrery.chips and pools.level == orrery.level then
return
end
table.sort(hands, function (x, y) return x.order > y.order end)
for i, v in ipairs(hands) do
v.mult = math.floor(pools.mult / count) + (small(pools.mult % count) >= i and 1 or 0)
v.chips = math.floor(pools.chips / count) + (small(pools.chips % count) >= i and 1 or 0)
v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
end
orrery.mult = pools.mult
orrery.chips = pools.chips
orrery.level = pools.level
hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count), math.floor(pools.level / count))
delay(1)
update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = "", level = ""})
end
local function hsv(h, s, v) local function hsv(h, s, v)
if s <= 0 then return v, v, v end if s <= 0 then
return v, v, v
end
h = h * 6 h = h * 6
local c = v * s local c = v * s
local x = (1 - math.abs((h % 2) - 1)) * c local x = (1 - math.abs((h % 2) - 1)) * c
@ -308,66 +267,60 @@ function Game:update(dt)
return r + m, g + m, b + m return r + m, g + m, b + m
end end
orig_update(self, dt) orig_update(self, dt)
local ante = G.GAME.round_resets.ante
local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante)
G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
G.P_BLINDS["bl_jane_descending"].mult = math.floor(8 * math.sqrt(blind)) / blind
Jane.update_honey()
if not Jane.bans_done then if not Jane.bans_done then
delete_hardbans() Jane.bans_done = true
Jane.bans_done = true delete_hardbans()
end end
if (G.GAME or {}).banned_keys then if (G.GAME or {}).banned_keys then
for _, v in pairs(Jane.config.bans) do for _, v in pairs(Jane.config.bans) do
G.GAME.banned_keys[v] = true G.GAME.banned_keys[v] = true
end end
end end
if G.ARGS.LOC_COLOURS then if G.ARGS.LOC_COLOURS then
local r, g, b = hsv(self.C.jane_RGB_HUE / 360, .5, 1) local r, g, b = hsv(self.C.jane_RGB_HUE / 360, .5, 1)
self.C.jane_RGB[1] = r self.C.jane_RGB[1] = r
self.C.jane_RGB[3] = g self.C.jane_RGB[3] = g
self.C.jane_RGB[2] = b self.C.jane_RGB[2] = b
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360 self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end end
rebalance_orrery()
end
local orig_card = SMODS.find_card
---@param key string
---@param count_debuffed true?
---@return Card[]|table[]
--- Returns all cards matching provided `key`.
function SMODS.find_card(key, count_debuffed)
return orig_card(key == "j_jen_saint" and "j_jane_saint" or key, count_debuffed)
end end
SMODS.Atlas { SMODS.Atlas {
px = 34, px = 34,
py = 34, py = 34,
key = "modicon", key = "modicon",
path = "almanac_avatar.png", path = "almanac_avatar.png",
} }
SMODS.Atlas { SMODS.Atlas {
px = 71, px = 71,
py = 95, py = 95,
key = "janeacc", key = "janeacc",
path = Jane.config.texture_pack .. "/c_jane_acc.png", path = Jane.config.texture_pack .. "/c_jane_acc.png",
} }
for _, v in ipairs({ for _, v in ipairs({
"back", "back",
"blind", "blind",
"booster", "booster",
"edition", "challenge",
"joker", "edition",
"slugcat", "joker",
"spectral", "slugcat",
"tarot", "spectral",
"token", "tarot",
"voucher", "token",
"voucher",
}) do }) do
assert(SMODS.load_file("src/" .. v .. ".lua"))() assert(SMODS.load_file("src/" .. v .. ".lua"))()
end end

View file

@ -1,9 +1,8 @@
-- The following code is slightly adapted from -- The following code is slightly adapted from
-- https://github.com/MathIsFun0/Cryptid/blob/main/lib/misprintize.lua -- https://github.com/MathIsFun0/Cryptid/blob/main/lib/misprintize.lua
local base_values = {} local base_values = {}
local big_num_whitelist = { local big_num_allowlist = {
j_egg = true, j_egg = true,
j_wee = true, j_wee = true,
j_flash = true, j_flash = true,
@ -90,6 +89,11 @@ local function deep_copy(obj, seen)
return res return res
end end
local function format(number, str)
return math.abs(to_big(number)) >= to_big(1e300) and number
or tonumber(str:format((Big and to_number(to_big(number)) or number)))
end
local function is_card_big(joker) local function is_card_big(joker)
local center = joker.config and joker.config.center local center = joker.config and joker.config.center
@ -97,24 +101,19 @@ local function is_card_big(joker)
return false return false
end end
return big_num_whitelist[center.key or "Nope!"] return big_num_allowlist[center.key or "Nope!"]
end end
local function log_random(seed, min, max) local function log_random(seed, min, max)
math.randomseed(seed) math.randomseed(seed)
local lmin = math.log(min, 2.718281828459045) local lmin = math.log(min, 2.718281828459045)
local lmax = math.log(max, 2.718281828459045) local lmax = math.log(max, 2.718281828459045)
local poll = math.random() * (lmax - lmin) + lmin local poll = math.random() * (lmax - lmin) + lmin
return math.exp(poll) return math.exp(poll)
end end
function Jane.misprintize_val(val, override, big) function Jane.misprintize_val(val, override, big)
local function format(number, str) return is_number(val) and check(
return math.abs(to_big(number)) >= to_big(1e300) and number
or tonumber(str:format((Big and to_number(to_big(number)) or number)))
end
return is_number(val) and check(
format( format(
val * log_random( val * log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante), pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
@ -128,12 +127,12 @@ function Jane.misprintize_val(val, override, big)
end end
function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack, big) function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack, big)
if name and ref_tbl and ref_value then if name and ref_tbl and ref_value then
local tbl = deep_copy(ref_tbl[ref_value]) local tbl = deep_copy(ref_tbl[ref_value])
for k, v in pairs(tbl) do for k, v in pairs(tbl) do
if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then
if is_number(tbl[k]) and not if is_number(tbl[k]) and not
(k == "id") and not (k == "id") and not
(k == "colour") and not (k == "colour") and not
(k == "suit_nominal") and not (k == "suit_nominal") and not
@ -142,170 +141,171 @@ function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack,
(k == "qty") and not (k == "qty") and not
(k == "x_mult" and v == 1 and not tbl.override_x_mult_check) and not (k == "x_mult" and v == 1 and not tbl.override_x_mult_check) and not
(k == "selected_d6_face") then (k == "selected_d6_face") then
if not base_values[name] then if not base_values[name] then
base_values[name] = {} base_values[name] = {}
end end
if not base_values[name][k] then if not base_values[name][k] then
base_values[name][k] = tbl[k] base_values[name][k] = tbl[k]
end end
tbl[k] = check( tbl[k] = check(
clear and base_values[name][k] clear and base_values[name][k]
or cry_format( or format(
(stack and tbl[k] or base_values[name][k]) (stack and tbl[k] or base_values[name][k])
* log_random( * log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante), pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min, override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max override and override.max or G.GAME.modifiers.cry_misprint_max
), ),
"%.2g" "%.2g"
), ),
big big
) )
end end
else else
for _k, _ in pairs(tbl[k]) do for _k, _ in pairs(tbl[k]) do
if is_number(tbl[k][_k]) and not if is_number(tbl[k][_k]) and not
(_k == "id") and not (_k == "id") and not
(k == "perish_tally") and not (k == "perish_tally") and not
(k == "colour") and not (k == "colour") and not
(_k == "suit_nominal") and not (_k == "suit_nominal") and not
(_k == "base_nominal") and not (_k == "base_nominal") and not
(_k == "face_nominal") and not (_k == "face_nominal") and not
(_k == "qty") and not (_k == "qty") and not
(k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check) and not (k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check) and not
(_k == "selected_d6_face") then (_k == "selected_d6_face") then
if not base_values[name] then if not base_values[name] then
base_values[name] = {} base_values[name] = {}
end end
if not base_values[name][k] then if not base_values[name][k] then
base_values[name][k] = {} base_values[name][k] = {}
end end
if not base_values[name][k][_k] then if not base_values[name][k][_k] then
base_values[name][k][_k] = tbl[k][_k] base_values[name][k][_k] = tbl[k][_k]
end end
tbl[k][_k] = check( tbl[k][_k] = check(
clear and base_values[name][k][_k] clear and base_values[name][k][_k]
or cry_format( or format(
(stack and tbl[k][_k] or base_values[name][k][_k]) * (stack and tbl[k][_k] or base_values[name][k][_k]) *
log_random( log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante), pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min, override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max override and override.max or G.GAME.modifiers.cry_misprint_max
), ),
"%.2g" "%.2g"
), ),
big big
) )
end end
end end
end end
end end
ref_tbl[ref_value] = tbl ref_tbl[ref_value] = tbl
end end
end end
function Jane.misprintize(card, override, force_reset, stack) function Jane.misprintize(card, override, force_reset, stack)
local function no(self, m, no_no) local function no(self, m, no_no)
if no_no then if no_no then
if self.infinifusion then if self.infinifusion then
for i = 1, #self.infinifusion do for i = 1, #self.infinifusion do
if G.P_CENTERS[self.infinifusion[i].key][m] or if G.P_CENTERS[self.infinifusion[i].key][m] or
(G.GAME and G.GAME[m] and G.GAME[m][self.infinifusion[i].key]) then (G.GAME and G.GAME[m] and G.GAME[m][self.infinifusion[i].key]) then
return true return true
end end
end end
return false return false
end end
if not self.config then if not self.config then
return G.P_CENTERS[self.key][m] or (G.GAME and G.GAME[m] and G.GAME[m][self.key]) return G.P_CENTERS[self.key][m] or (G.GAME and G.GAME[m] and G.GAME[m][self.key])
end end
return self.config.center[m] or (G.GAME and G.GAME[m] and G.GAME[m][self.config.center_key]) or false return self.config.center[m] or (G.GAME and G.GAME[m] and G.GAME[m][self.config.center_key]) or false
end end
return no(self, "no_" .. m, true) return no(self, "no_" .. m, true)
end end
if no(card, "immutable", true) then if no(card, "immutable", true) then
force_reset = true force_reset = true
end end
if card.infinifusion then if card.infinifusion then
if card.config.center == card.infinifusion_center or card.config.center.key == "j_infus_fused" then if card.config.center == card.infinifusion_center or card.config.center.key == "j_infus_fused" then
---@diagnostic disable-next-line: undefined-global ---@diagnostic disable-next-line: undefined-global
calculate_infinifusion(card, nil, function(i) calculate_infinifusion(card, nil, function(i)
Jane.misprintize(card, override, force_reset, stack) Jane.misprintize(card, override, force_reset, stack)
end) end)
end end
end end
if (not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod) and
(G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker") and not
stack or not
no(card, "immutable", true) then
if card.ability.name == "Ace Aequilibrium" then
return
end
if G.GAME.modifiers.cry_jkr_misprint_mod and card.ability.set == "Joker" then if (not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod) and
if not override then (G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker") and not
override = {} stack or not
end no(card, "immutable", true) then
if card.ability.name == "Ace Aequilibrium" then
return
end
override.min = override.min or G.GAME.modifiers.cry_misprint_min or 1 if G.GAME.modifiers.cry_jkr_misprint_mod and card.ability.set == "Joker" then
override.max = override.max or G.GAME.modifiers.cry_misprint_max or 1 if not override then
override.min = override.min * G.GAME.modifiers.cry_jkr_misprint_mod override = {}
override.max = override.max * G.GAME.modifiers.cry_jkr_misprint_mod end
end
if G.GAME.modifiers.cry_misprint_min or override and override.min then override.min = override.min or G.GAME.modifiers.cry_misprint_min or 1
Jane.misprintize_tbl( override.max = override.max or G.GAME.modifiers.cry_misprint_max or 1
card.config.center_key, override.min = override.min * G.GAME.modifiers.cry_jkr_misprint_mod
card, override.max = override.max * G.GAME.modifiers.cry_jkr_misprint_mod
"ability", end
nil,
override,
stack,
is_card_big(card)
)
if card.base then if G.GAME.modifiers.cry_misprint_min or override and override.min then
Jane.misprintize_tbl( Jane.misprintize_tbl(
card.config.card_key, card.config.center_key,
card, card,
"base", "ability",
nil, nil,
override, override,
stack, stack,
is_card_big(card) is_card_big(card)
) )
end
end
if G.GAME.modifiers.cry_misprint_min then if card.base then
card.misprint_cost_fac = 1 / Jane.misprintize_tbl(
card.config.card_key,
card,
"base",
nil,
override,
stack,
is_card_big(card)
)
end
end
if G.GAME.modifiers.cry_misprint_min then
card.misprint_cost_fac = 1 /
log_random( log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante), pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min, override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max override and override.max or G.GAME.modifiers.cry_misprint_max
) )
card:set_cost() card:set_cost()
end end
else else
Jane.misprintize_tbl(card.config.center_key, card, "ability", true, nil, nil, is_card_big(card)) Jane.misprintize_tbl(card.config.center_key, card, "ability", true, nil, nil, is_card_big(card))
end end
if card.ability.consumeable then if card.ability.consumeable then
for k, _ in pairs(card.ability.consumeable) do for k, _ in pairs(card.ability.consumeable) do
card.ability.consumeable[k] = deep_copy(card.ability[k]) card.ability.consumeable[k] = deep_copy(card.ability[k])
end end
end end
end end

File diff suppressed because it is too large Load diff

View file

@ -1,354 +1,307 @@
SMODS.Atlas { SMODS.Atlas {
key = "janertarots", key = "janertarots",
px = 71, px = 71,
py = 95, py = 95,
path = Jane.config.texture_pack .. "/c_jane_reversetarots.png" path = Jane.config.texture_pack .. "/c_jane_reversetarots.png",
} }
SMODS.Sound({key = "draw", path = "draw.ogg"}) SMODS.Sound({key = "draw", path = "draw.ogg"})
local function conjure(card, number) local function conjure(card, number)
for _ = 1, math.min( for _ = 1, math.min(
math.ceil(card.ability.extra.spectrals) * number, math.ceil(card.ability.extra.spectrals) * number,
G.consumeables.config.card_limit - #G.consumeables.cards G.consumeables.config.card_limit - #G.consumeables.cards
) do ) do
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", if G.consumeables.config.card_limit <= #G.consumeables.cards then
delay = 0.4, return
func = function() end
if G.consumeables.config.card_limit <= #G.consumeables.cards then
return true
end
play_sound("jane_draw") play_sound("jane_draw")
local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri") local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri")
spectral:add_to_deck() spectral:add_to_deck()
G.consumeables:emplace(spectral) G.consumeables:emplace(spectral)
card:juice_up(0.3, 0.5) card:juice_up(0.3, 0.5)
return true end, 0.4)
end end
}))
end
end end
local function createfulldeck(enhancement, edition, amount, emplacement) local function create_full_deck(enhancement, edition, amount, emplacement)
local cards = {} local cards = {}
for _, v in pairs(G.P_CARDS) do for _, v in pairs(G.P_CARDS) do
for i = 1, (amount or 1) do for i = 1, amount or 1 do
G.E_MANAGER:add_event(Event({ Jane.q(function()
delay = 0.1, cards[i] = true
func = function() G.playing_card = (G.playing_card and G.playing_card + 1) or 1
cards[i] = true
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
local card = Card( local card = Card(
G.play.T.x + G.play.T.w / 2, G.play.T.x + G.play.T.w / 2,
G.play.T.y, G.CARD_W, G.CARD_H, G.play.T.y, G.CARD_W, G.CARD_H,
v, v,
enhancement or G.P_CENTERS.c_base, enhancement or G.P_CENTERS.c_base,
{playing_card = G.playing_card} {playing_card = G.playing_card}
) )
if edition then if edition then
card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true) card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true)
end end
play_sound("card1") play_sound("card1")
table.insert(G.playing_cards, card) table.insert(G.playing_cards, card)
card:add_to_deck() card:add_to_deck()
if emplacement then if emplacement then
emplacement:emplace(card) emplacement:emplace(card)
else else
G.deck:emplace(card) G.deck:emplace(card)
end end
end, 0.1)
end
end
return true Jane.q(function()
end if next(cards) then
})) playing_card_joker_effects(cards)
end end
end end)
Jane.q(function()
if next(cards) then
playing_card_joker_effects(cards)
end
return true
end)
Jane.q(function()
cards = nil
return true
end)
end end
local function randomize(targets, noanim) local function randomize(targets, noanim)
if #targets <= 0 then if #targets <= 0 then
return return
end end
if noanim then if noanim then
for i=1, #targets do for i = 1, #targets do
local card = targets[i] local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS)) card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability( card:set_ability(
pseudorandom(pseudoseed("chancetime")) > 1 / (#G.P_CENTER_POOLS["Enhanced"] + 1) and pseudorandom(pseudoseed("chancetime")) > 1 / (#G.P_CENTER_POOLS["Enhanced"] + 1) and
pseudorandom_element(G.P_CENTER_POOLS["Enhanced"], pseudoseed("spectral_chance")) or pseudorandom_element(G.P_CENTER_POOLS["Enhanced"], pseudoseed("spectral_chance")) or
G.P_CENTERS["c_base"] G.P_CENTERS["c_base"]
) )
local edition_rate = 2 local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true), true, true) card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true), true, true)
local seal_rate = 10 local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante)) local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
if seal_poll > 1 - 0.02 * seal_rate then if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante)) local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {} local seal_list = {}
for k, _ in pairs(G.P_SEALS) do for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k) table.insert(seal_list, k)
end end
seal_type = math.floor(seal_type * #seal_list) seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type], true, true) card:set_seal(seal_list[seal_type], true, true)
else else
card:set_seal(nil, true, true) card:set_seal(nil, true, true)
end end
card:juice_up(0.3, 0.3) card:juice_up(0.3, 0.3)
end end
else else
for i = 1, #targets do for i = 1, #targets do
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", targets[i]:flip()
delay = 0.15, play_sound("card1", percent)
func = function() targets[i]:juice_up(0.3, 0.3)
targets[i]:flip() end, 0.15)
play_sound("card1", percent) end
targets[i]:juice_up(0.3, 0.3)
return true
end
}))
end
delay(0.2) delay(0.2)
for i = 1, #targets do for i = 1, #targets do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", local card = targets[i]
delay = 0.1, card:set_base(pseudorandom_element(G.P_CARDS))
func = function() card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
local edition_rate = 2 local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true)) card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true))
local seal_rate = 10 local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante)) local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
if seal_poll > 1 - 0.02 * seal_rate then if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante)) local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {} local seal_list = {}
for k, _ in pairs(G.P_SEALS) do for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k) table.insert(seal_list, k)
end end
seal_type = math.floor(seal_type * #seal_list) seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type]) card:set_seal(seal_list[seal_type])
else else
card:set_seal() card:set_seal()
end end
card:flip() card:flip()
play_sound("card3", percent, 0.6) play_sound("card3", percent, 0.6)
card:juice_up(0.3, 0.3) card:juice_up(0.3, 0.3)
return true end, 0.1)
end end
})) end
end
end
end end
SMODS.Consumable { SMODS.Consumable {
key = "obfuscation", key = "obfuscation",
atlas = "janeacc", atlas = "janeacc",
set = "Spectral", set = "Spectral",
loc_txt = { loc_txt = {
name = "Obfuscation", name = "Obfuscation",
text = { text = {
"{C:green,E:1}Randomises{} all cards in hand", "{C:green,E:1}Randomises{} all cards in hand",
"{C:inactive}(Rank, seal, edition,", "{C:inactive}(Rank, seal, edition,",
"{C:inactive}enhancement, and suit)", "{C:inactive}enhancement, and suit)",
} },
}, },
pos = {x = 0, y = 4}, pos = {x = 0, y = 4},
cost = 4, cost = 4,
can_use = function(_, _) can_use = function(_, _)
return Jane.canuse() and #((G.hand or {}).cards or {}) > 0 return Jane.can_use() and #((G.hand or {}).cards or {}) > 0
end, end,
use = function(_, card, _, _) use = function(_, card, _, _)
G.E_MANAGER:add_event(Event({ Jane.q(function()
trigger = "after", play_sound("tarot1")
delay = 0.4, card:juice_up(0.3, 0.5)
func = function() end, 0.4)
play_sound("tarot1")
card:juice_up(0.3, 0.5)
return true
end
}))
randomize(G.hand.cards) randomize(G.hand.cards)
delay(0.5) delay(0.5)
end end,
} }
SMODS.Consumable { SMODS.Consumable {
key = "conjure", key = "conjure",
set = "Spectral", set = "Spectral",
atlas = "janeacc", atlas = "janeacc",
loc_txt = { loc_txt = {
name = "Conjure", name = "Conjure",
text = { text = {
"Creates {C:attention}#1#", "Creates {C:attention}#1#",
"{C:spectral}Spectral{} cards", "{C:spectral}Spectral {}cards",
"{C:inactive}(Must have room)", "{C:inactive}(Must have room)",
} },
}, },
config = {extra = {spectrals = 2}}, config = {extra = {spectrals = 2}},
pos = {x = 2, y = 4}, pos = {x = 2, y = 4},
cost = 4, cost = 4,
loc_vars = function(self, info_queue, center) loc_vars = function(_, _, center)
return {vars = {math.ceil(center.ability.extra.spectrals)}} return {vars = {math.ceil(center.ability.extra.spectrals)}}
end, end,
can_use = Jane.canuse, can_use = Jane.can_use,
use = function(_, card, _, _) use = function(_, card, _, _)
conjure(card, 1) conjure(card, 1)
delay(0.6) delay(0.6)
end, end,
bulk_use = function(_, card, _, _, number) bulk_use = function(_, card, _, _, number)
conjure(card, number) conjure(card, number)
delay(0.6) delay(0.6)
end end,
}
local shadows_limit = 25
SMODS.Consumable {
key = "shadows",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Shadows",
text = {
"Create {C:attention}#1#{} {C:green}random {C:dark_edition}Negative",
"{C:attention}Perishable {C:attention}Jokers{}, set {C:money}sell",
"{C:money}value {}of {C:attention}all Jokers {}to {C:money}$0",
},
},
config = {extra = {shadows = 2}},
pos = {x = 3, y = 4},
cost = 4,
loc_vars = function(_, _, card)
return {vars = {math.min(((card.ability or {}).extra or {}).shadows or 2, shadows_limit)}}
end,
can_use = Jane.can_use,
use = function(_, card, _, _)
for _ = 1, math.min(card.ability.extra.shadows, shadows_limit) do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker:set_edition({negative = true})
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or
G.jokers.cards[i].sell_cost
end
end,
bulk_use = function(_, card, _, _, number)
for _ = 1, math.min(card.ability.extra.shadows, 25) * number do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker.no_forced_edition = true
joker:set_edition({negative = true})
joker.no_forced_edition = nil
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or
G.jokers.cards[i].sell_cost
end
end,
} }
SMODS.Consumable { SMODS.Consumable {
key = "shadows", key = "rift",
set = "Spectral", atlas = "janeacc",
atlas = "janeacc", set = "Spectral",
loc_txt = { loc_txt = {
name = "Shadows", name = "Rift",
text = { text = {
"Create {C:attention}#1#{} {C:green}random {C:dark_edition}Negative", "{C:attention}Reset {}your deck to a",
"{C:attention}Perishable {C:attention}Jokers{}, set", "{C:attention}standard 52-card deck",
"{C:money}sell value{} of {C:attention}all Jokers{} to {C:money}$0", },
} },
}, pos = {x = 4, y = 4},
config = {extra = {shadows = 2}}, cost = 4,
pos = {x = 3, y = 4}, can_use = Jane.can_use,
cost = 4, use = function(_, _, _, _)
loc_vars = function(_, _, center) Jane.q(function()
return {vars = {((center.ability or {}).extra or {}).shadows or 2}} for _, v in pairs(G.playing_cards) do
v:start_dissolve()
end
end)
delay(2)
create_full_deck()
end, end,
can_use = Jane.canuse,
use = function(_, card, _, _)
for _ = 1, card.ability.extra.shadows do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker:set_edition({negative = true})
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
end
end,
bulk_use = function(_, card, _, _, number)
for _ = 1, card.ability.extra.shadows * number do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker.no_forced_edition = true
joker:set_edition({negative = true})
joker.no_forced_edition = nil
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
end
end
}
SMODS.Consumable {
key = "reverse_hanged_man",
atlas = "janertarots",
set = "Spectral",
loc_txt = {
name = "Zen",
text = {
"{C:attention}Reset{} your deck to",
"a {C:attention}standard 52-card deck"
}
},
config = {extra = {destruction = 0.5}},
pos = {x = 7, y = 1},
cost = 15,
loc_vars = function(_, _, center)
return {vars = {
math.min(100, center.ability.extra.destruction * 100),
math.ceil(#(G.playing_cards or {}) * center.ability.extra.destruction)
}}
end,
can_use = Jane.canuse,
use = function(_, _, _, _)
Jane.q(function()
for _, v in pairs(G.playing_cards) do
v:start_dissolve()
end
return true
end)
local function realdelay(time, queue)
G.E_MANAGER:add_event(Event({
trigger = "after",
timer = "REAL",
delay = time or 1,
func = function()
return true
end
}), queue)
end
realdelay(1)
createfulldeck()
end
} }

View file

@ -1,51 +1,82 @@
local function j()
return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker"
end
local required = 2
local function get_uses()
G.GAME.joker_in_a_tarot = G.GAME.joker_in_a_tarot or 0
return G.GAME.joker_in_a_tarot
end
local blurbs = { local blurbs = {
"Hey! Pick me!", "M!",
"You wouldn't say no to a free negative me, would you?", "Hey! Pick me!",
"Sometimes, an extra four mult goes a long way!", "Hee-hee, hoo-hoo!",
"I won't take up space, I promise!", "Looks like the joke is on you!",
"Don't ask how I ended up in a tarot!", "Ouch, I think the joke is on me!",
"Hee-hee, hoo-hoo!", "I won't take up space, I promise!",
"Who knew even fortunes could be a circus act?", "Don't ask how I ended up in a tarot!",
"Looks like the joke is on the crystal globe!", "The stakes are only gonna rise here!",
"It's a little cramped in this tarot...!", "I wonder what's the deal with pairs?",
"Ouch, I think the joke is on me!", "It's a little cramped in this tarot...!",
"Looks like the joke is on you!", "Juggling is one of my favourite passtimes!",
"I'm not just a clown; I'm the whole circus!", "I'm not just a clown; I'm the whole circus!",
"Seems a little suspicious for a jolly old fella like me to be in this card...", "Looks like the joke is on the crystal globe!",
"I can't help if I'm still in this silly old card, break me out!", "Who knew even fortunes could be a circus act?",
"Let me tell you, you'd love the show going on in this tarot!", "Sometimes, an extra four mult goes a long way!",
"I'd give you more tickets to JimCon, but I'm fresh out.", "I can't give four mult if I'm still in this card!",
"I've heard of a round buffoon that lives in a pretty funky town...", "You wouldn't say no to a free negative me, would you?",
"I can't give four mult if I'm still in this card!", "I'd give you more tickets to JimCon, but I'm fresh out.",
"I'm rooting for you! Even if it means I'll never get out of this card...", "Let me tell you, you'd love the show going on in this tarot!",
"Who knew I'd have access to a great show? That show being you!", "Who knew I'd have access to a great show? That show being you!",
"The stakes are only gonna rise here!", "I can't help if I'm still in this silly old card, break me out!",
"Juggling is one of my favourite passtimes!", "I've heard of a round buffoon that lives in a pretty funky town...",
"I wonder what's the deal with pairs?", "You don't need to understand math to enjoy watching the digits climb!",
"You don't need to understand math to enjoy watching the digits climb!", "I'm rooting for you! Even if it means I'll never get out of this card...",
"You should meet my friend Joseph; he's stuck in a Planet card!", "Seems a little suspicious for a jolly old fella like me to be in this card...",
"M!",
} }
SMODS.Consumable { SMODS.Consumable {
key = "jokerinatarot", key = "jokerinatarot",
atlas = "janeacc", atlas = "janeacc",
set = "Tarot", set = "Tarot",
loc_txt = { loc_txt = {
name = "Joker-in-a-Tarot", name = "#1#-in-a-Tarot",
text = { text = {
"Create a {C:dark_edition}Negative {C:attention}default Joker", "Create a {C:dark_edition}Negative {C:attention}#2#",
"{C:inactive,E:1}#1#{}" "after {C:attention}#3# {}uses {C:inactive}(#4# left)",
} "{C:inactive,E:1}#5#{}",
}, },
loc_vars = function(_, _, _) },
return {vars = {blurbs[math.random(#blurbs)]}} loc_vars = function(_, info_queue, card)
info_queue[#info_queue + 1] = G.P_CENTERS[j()]
local is_jolly = G.GAME.used_vouchers.v_jane_jolly_voucher
card.blurb = not card.fake_card and
(card.blurb or pseudorandom_element(blurbs, pseudoseed("jokerinatarotblurbs"))) or ""
if is_jolly then
card.blurb = card.blurb:gsub("four", "eight")
end
local desc = is_jolly and "Jolly Joker" or "default Joker"
local name = is_jolly and "Jolly" or "Joker"
return {vars = {name, desc, required, required - get_uses(), card.blurb}}
end, end,
pos = {x = 0, y = 1}, pos = {x = 0, y = 1},
cost = 3, cost = 4,
can_use = Jane.canuse, can_use = Jane.can_use,
use = function(_, _, _, _) use = function(_, _, _, _)
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_joker", "jokerfromatarot") local uses = get_uses() + 1
if uses < required then
G.GAME.joker_in_a_tarot = uses
return
end
G.GAME.joker_in_a_tarot = 0
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, j(), "jokerfromatarot")
card:set_edition({negative = true}, true) card:set_edition({negative = true}, true)
card.cost = 1 card.cost = 1
card.base_cost = 1 card.base_cost = 1
@ -54,10 +85,17 @@ SMODS.Consumable {
card.sell_cost_label = card.facing == "back" and "?" or card.sell_cost card.sell_cost_label = card.facing == "back" and "?" or card.sell_cost
card:add_to_deck() card:add_to_deck()
G.jokers:emplace(card) G.jokers:emplace(card)
end, end,
bulk_use = function(self, card, area, copier, number) bulk_use = function(self, card, area, copier, number)
for _ = 1, number do for _ = 1, number do
self:use(card, area, copier) self:use(card, area, copier)
end end
end end,
} }
if Cryptid then
Cryptid.aliases["joker in a tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["joker-in-a-tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["jolly in a tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["jolly-in-a-tarot"] = "c_jane_jokerinatarot"
end

View file

@ -1,86 +1,127 @@
SMODS.Atlas { SMODS.Atlas {
key = "janetokens", key = "janetokens",
px = 71, px = 71,
py = 95, py = 95,
path = Jane.config.texture_pack .. "/c_jane_tokens.png" path = Jane.config.texture_pack .. "/c_jane_tokens.png",
} }
SMODS.Sound({key = "e_gilded", path = "e_gilded.ogg"}) SMODS.Sound({key = "e_gilded", path = "e_gilded.ogg"})
SMODS.ConsumableType { SMODS.ConsumableType {
key = "jane_tokens", key = "jane_tokens",
default = "c_jane_token_tag_standard", default = "c_jane_token_tag_standard",
loc_txt = { loc_txt = {
collection = "Tokens", collection = "Tokens",
name = "Token" name = "Token",
}, },
shop_rate = 0, shop_rate = 0,
collection_rows = {6, 6}, collection_rows = {5, 6},
primary_colour = G.C.CHIPS, primary_colour = G.C.CHIPS,
secondary_colour = G.C.VOUCHER, secondary_colour = G.C.VOUCHER,
} }
for _, v in pairs({ local function on_token_use(id)
{"tag_standard", "Standard", 0, 0, 3}, local t = Tag(id)
{"tag_charm", "Charm", 1, 0, 5},
{"tag_meteor", "Meteor", 2, 0, 5},
{"tag_ethereal", "Ethereal", 3, 0, 5},
{"tag_buffoon", "Buffoon", 4, 0, 8},
{"tag_cry_bundle", "Bundle", 1, 1, 10},
{"tag_uncommon", "Uncommon", 2, 1, 3},
{"tag_rare", "Rare", 3, 1, 5},
{"tag_cry_epic", "Epic", 4, 1, 8},
{"tag_foil", "Foil", 1, 3, 3},
{"tag_holo", "Holographic", 2, 3, 4},
{"tag_polychrome", "Polychrome", 3, 3, 5},
{"tag_negative", "Negative", 4, 3, 10},
{"tag_investment", "Investment", 0, 3, 8},
{"tag_voucher", "Voucher", 4, 5, 5},
{"tag_handy", "Handy", 1, 5, 8},
{"tag_garbage", "Garbage", 0, 5, 6},
{"tag_coupon", "Coupon", 4, 4, 10},
{"tag_juggle", "Juggle", 2, 5, 2},
{"tag_d_six", "Dice", 0, 4, 2},
{"tag_top_up", "Top-up", 2, 4, 2},
{"tag_skip", "Speed", 4, 2, 7},
{"tag_economy", "Economy", 5, 2, 10},
{"tag_double", "Double", 0, 2, 6},
{"tag_cry_triple", "Triple", 1, 2, 8},
{"tag_cry_quadruple", "Quadruple", 2, 2, 10},
{"tag_cry_quintuple", "Quintuple", 3, 2, 13},
{"tag_cry_memory", "Memory", 5, 4, 8}
}) do
if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then
SMODS.Consumable {
key = "token_" .. v[1],
set = "jane_tokens",
atlas = "janetokens",
loc_txt = {
name = v[2] .. " Token",
text = {
"Use to create a",
"{C:attention}" .. v[2] .. " Tag",
},
},
pos = {x = v[3], y = v[4]},
cost = v[5],
can_stack = true,
can_divide = true,
can_use = Jane.canuse,
in_pool = function (_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
use = function(_, _, _, _)
play_sound("jane_e_gilded", 1.25, 0.4)
add_tag(Tag(v[1]))
end,
bulk_use = function(_, _, _, _, number)
play_sound("jane_e_gilded", 1.25, 0.4)
for _ = 1, number do if id == "tag_orbital" then
add_tag(Tag(v[1])) local hands = {}
end
end for k, v in pairs(G.GAME.hands) do
} if v.visible then
end hands[#hands + 1] = k
end
end
t.ability.orbital_hand = pseudorandom_element(hands, pseudoseed("jane_token_orbital"))
end
add_tag(t)
end
local vowels = {A = true, E = true, I = true, O = true, U = true}
for _, v in pairs({
{"tag_standard", "Standard", 0, 0, 3},
{"tag_charm", "Charm", 1, 0, 5},
{"tag_meteor", "Meteor", 2, 0, 5},
{"tag_ethereal", "Ethereal", 3, 0, 5},
{"tag_buffoon", "Buffoon", 4, 0, 8},
{"tag_cry_console", "Console", 5, 0, 7},
{"tag_cry_loss", "Loss", 0, 1, 12},
{"tag_cry_bundle", "Bundle", 1, 1, 10},
{"tag_uncommon", "Uncommon", 2, 1, 3},
{"tag_rare", "Rare", 3, 1, 5},
{"tag_cry_epic", "Epic", 4, 1, 8},
{"tag_cry_gourmond", "Gourmond", 5, 1, 4},
{"tag_double", "Double", 0, 2, 6},
{"tag_cry_triple", "Triple", 1, 2, 8},
{"tag_cry_quadruple", "Quadruple", 2, 2, 10},
{"tag_cry_quintuple", "Quintuple", 3, 2, 13},
{"tag_skip", "Speed", 4, 2, 7},
{"tag_economy", "Economy", 5, 2, 10},
{"tag_investment", "Investment", 0, 3, 8},
{"tag_foil", "Foil", 1, 3, 3},
{"tag_holo", "Holographic", 2, 3, 4},
{"tag_polychrome", "Polychrome", 3, 3, 5},
{"tag_negative", "Negative", 4, 3, 10},
{"tag_d_six", "Dice", 0, 4, 2},
{"tag_orbital", "Orbital", 1, 4, 6},
{"tag_top_up", "Top-up", 2, 4, 2},
{"tag_cry_bettertop_up", "Top-up+", 3, 4, 3},
{"tag_coupon", "Coupon", 4, 4, 10},
{"tag_cry_memory", "Memory", 5, 4, 8},
{"tag_garbage", "Garbage", 0, 5, 6},
{"tag_handy", "Handy", 1, 5, 8},
{"tag_juggle", "Juggle", 2, 5, 2},
{"tag_cry_schematic", "Schematic", 3, 5, 10},
{"tag_voucher", "Voucher", 4, 5, 5},
{"tag_cry_better_voucher", "Voucher+", 5, 5, 7},
{"tag_cry_gambler", "Gamble", 0, 6, 10},
{"tag_cry_cat", "Cat", 1, 6, 1},
{"tag_cry_mosaic", "Mosaic", 2, 6, 6},
{"tag_cry_glass", "Fragile", 3, 6, 7},
{"tag_cry_astral", "Astral", 4, 6, 8},
{"tag_cry_m", "M", 5, 6, 8},
{"tag_cry_blur", "Blurred", 0, 7, 11},
{"tag_cry_oversat", "Oversaturated", 1, 7, 12},
{"tag_cry_glitched", "Glitched", 2, 7, 13},
{"tag_cry_gold", "Golden", 3, 7, 9},
{"tag_cry_booster", "Booster", 4, 7, 4},
{"tag_cry_scope", "Scope", 5, 7, 3},
{"tag_cry_banana", "Banana", 0, 8, 4},
}) do
if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then
SMODS.Consumable {
key = "token_" .. v[1],
set = "jane_tokens",
atlas = "janetokens",
loc_txt = {
name = v[2] .. " Token",
text = {"Creates a" .. (vowels[v[2]:sub(1, 1)] and "n" or "") .. " {C:attention}" .. v[2] .. " Tag"},
},
loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = v[1] ~= "tag_cry_cat" and G.P_TAGS[v[1]] or nil
return {vars = {}}
end,
pos = {x = v[3], y = v[4]},
cost = v[5],
can_stack = true,
can_divide = true,
can_use = Jane.can_use,
in_pool = function(_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
use = function(_, _, _, _)
play_sound("jane_e_gilded", 1.25, 0.4)
on_token_use(v[1])
end,
bulk_use = function(_, _, _, _, number)
play_sound("jane_e_gilded", 1.25, 0.4)
for _ = 1, number do
on_token_use(v[1])
end
end,
}
end
end end

View file

@ -1,23 +1,43 @@
SMODS.Atlas { SMODS.Atlas {
key = "janetokenvoucher", key = "janejollyvoucher",
px = 71, px = 71,
py = 95, py = 95,
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png" path = Jane.config.texture_pack .. "/v_jane_jolly_voucher.png",
}
SMODS.Atlas {
key = "janetokenvoucher",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png",
} }
SMODS.Voucher { SMODS.Voucher {
key = "token_voucher", key = "jolly_voucher",
atlas = "janetokenvoucher", atlas = "janejollyvoucher",
loc_txt = { loc_txt = {
name = "Token Voucher", name = "Jolly Voucher",
text = { text = {"{C:attention,T:c_jane_jokerinatarot}Joker-in-a-Tarot {}creates", "{C:attention,T:j_jolly}Jolly Joker {}instead"},
"{C:attention}Tokens {}can appear", },
"in the shop", pos = {x = 0, y = 0},
} cost = 8,
}, loc_vars = function(_, info_queue, _)
pos = {x = 0, y = 0}, info_queue[#info_queue + 1] = G.P_CENTERS.c_jane_jokerinatarot
cost = 15, info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
redeem = function (_, _) return {vars = {}}
G.GAME['jane_tokens_rate'] = 1.5 end,
end }
SMODS.Voucher {
key = "token_voucher",
atlas = "janetokenvoucher",
loc_txt = {
name = "Token Voucher",
text = {"{C:attention}Tokens {}can appear", "in the shop"},
},
pos = {x = 0, y = 0},
cost = 15,
redeem = function(_, _)
G.GAME["jane_tokens_rate"] = 1.5
end,
} }