Compare commits

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115 commits
0.1.0 ... main

Author SHA1 Message Date
6ff684ed79
Add new Karma Deck; moving old to Ascension Sleeve; moving old to challenge 2025-12-28 16:22:39 +01:00
8e44deab99
Remove xchips, buff Betmma and Saint, nerf Oxy 2025-10-10 01:14:35 +02:00
023fa306ff
Require 2 uses of Joker in a Tarot from start 2025-08-19 18:28:21 +02:00
63a48ff597
Remove if statement 2025-08-06 00:47:16 +02:00
af75973c0b
Fix moire never appearing in non-cryptid 2025-08-06 00:46:47 +02:00
d131dadae8
Increase odds for jumbo and moire to appear 2025-08-06 00:42:17 +02:00
dd96176c3d
Buff non-cryptid joker-in-a-tarot 2025-07-28 21:45:11 +02:00
f93d8f09e6
Display uses left in Cryptid 2025-07-20 10:06:30 +02:00
ed3303e575
Use escape hatch 2025-06-24 14:32:54 +02:00
93e0a4f6d6
Heavily nerf joker-in-a-tarot 2025-06-24 13:51:14 +02:00
b4834d2c9b
Fix capitalization 2025-05-15 02:21:21 +02:00
571eff1e53
Nerf survivor in non-cryptid to promote more interesting play 2025-05-12 16:59:49 +02:00
91a5163b20
Fix Saint mechanics and Wee phrasing in non-cryptid 2025-05-11 02:49:34 +02:00
9de61821c5
Update .editorconfig 2025-05-02 23:42:40 +02:00
c494379e07
Only apply this to attuned saint 2025-05-02 02:31:48 +02:00
3002fe967f
Fix saint debuff and rot lag 2025-05-02 02:25:38 +02:00
89b072cb45
Include other spectrals 2025-04-29 13:21:52 +02:00
00abcb0c14
Decrease price of Hunter in Cryptid 2025-04-26 21:43:44 +02:00
a2a238be3a
Hunter is now Epic 2025-04-25 03:47:38 +02:00
23a77ed39f
Rebalance on Ephemeris Sleeve 2025-04-25 01:57:52 +02:00
1c592f3878
Add dedicated sleeve sprites 2025-04-25 01:37:47 +02:00
0b6aa8afbb
Negate boolean 2025-04-24 21:32:42 +02:00
7549eb55d9
Add new voucher 2025-04-24 05:02:01 +02:00
151023da0e
Improve We 2025-04-18 23:03:27 +02:00
cf014cb9b7
Add music, make compatible with latest Cryptid 2025-04-18 22:38:37 +02:00
f1e6007cbd
Allow The Wee to be disabled 2025-04-18 00:41:38 +02:00
f6c6066751
Remove redundant print statement 2025-04-17 23:10:12 +02:00
9347fca3cc
Increase potency of Bedrock Sleeve 2025-04-17 17:20:13 +02:00
abf64c33d6
Add doubled deck-sleeve combos, I regret nothing 2025-04-17 01:47:15 +02:00
ff09fc2722
Add 2-sticker as exception to debuffs in The Wee 2025-04-14 15:29:32 +02:00
a061166e36
Add sleeves for each deck 2025-04-13 19:40:06 +02:00
Emik
780814fece
Make moire only trigger when scored 2025-04-13 03:33:26 +02:00
Emik
81695eae8b
Prevent crash from Cryptid's edition deck on Jumbo 2025-04-11 17:23:32 +02:00
Emik
bb5908b042
Nerf non-cryptid saint and moire 2025-04-10 11:32:51 +02:00
Emik
5582920601
Clamp Maxie, The Monk, The Spearmaster, and Shadows to 25 2025-04-10 00:29:47 +02:00
Emik
80b7cd1d47
Fix cryptid token 2025-04-09 20:13:51 +02:00
Emik
a77fb916c7
Fix repetition warning on non-cryptid 2025-04-09 20:09:37 +02:00
Emik
5383f83425
Re-add Orbital Token, fix other token bug, change Moire 2025-04-08 19:57:27 +02:00
Emik
2e661e0b50
Add Moire 2025-04-08 15:02:52 +02:00
Emik
e9090a2a5d
Rephrase and refactor tokens 2025-04-07 17:01:57 +02:00
Emik
e767c7651b
Buff obsidian deck, nerf Betmma, improve localization 2025-04-07 13:43:06 +02:00
Emik
9d8a6991b1
Buff saint and nerf polygloss on non-cryptid 2025-04-07 02:36:57 +02:00
Emik
fbe895ba22
Adjust prices of consumables, remove Orbital Token 2025-04-06 12:40:59 +02:00
Emik
b7e8ca7cb9
Fix non-corrupted oxy 2025-04-05 20:03:02 +02:00
Emik
767d54d2d8
Fix The Hunter description lying to you 2025-04-05 03:40:13 +02:00
Emik
e069cd8f68
Fix The Rot cloning indefinitely, reformat 2025-04-04 22:06:36 +02:00
Emik
bafb18d0c9
Add tons of new content (not jokers) 2025-04-03 00:36:54 +02:00
Emik
d0a9cdfe72
Mark The Hunter incompatible with perishable 2025-04-01 23:09:09 +02:00
Emik
3c98e2cbca
Reset operator appropriately 2025-03-31 16:45:51 +02:00
Emik
98265a1bbe
Fix 2 joker effects 2025-03-30 03:20:45 +02:00
Emik
a879fa12b2
Completely rewrite Honey 2025-03-29 20:40:30 +01:00
Emik
9f5eedb704
Fix non-cryptid formatting 2025-03-28 21:51:34 +01:00
Emik
8c4ce9bb00
Fix index error 2025-03-28 16:39:53 +01:00
Emik
43113e16e2
Do not run check outside of in-game 2025-03-28 16:25:38 +01:00
Emik
39d429e56d
Use more intuitive logic for merging jokers 2025-03-28 16:23:54 +01:00
Emik
0cea7728fe
Move code back into the update function 2025-03-28 16:14:33 +01:00
Emik
0838c558b6
Bump The Wee to ante 2 minimum 2025-03-28 03:31:02 +01:00
Emik
78b5b64f4c
Make text smaller 2025-03-28 00:10:58 +01:00
Emik
0140ff7e79
Delay sprite change 2025-03-28 00:03:44 +01:00
Emik
6e4f7e6b8e
Abandon dynamic scaling only for Cryptid 2025-03-27 23:43:36 +01:00
Emik
9828da63a9
Use larger numbers 2025-03-27 23:19:12 +01:00
Emik
e21b95254f
Nerf exponential scaling 2025-03-27 23:05:31 +01:00
Emik
5c1cabb252
Update description 2025-03-27 22:52:40 +01:00
Emik
de1cc7158d
Bump version 2025-03-27 22:50:06 +01:00
Emik
ecfc0d59b7
Fix edition crash caused by stack overflow 2025-03-27 22:49:30 +01:00
Emik
34da94cddf
Make The Saint value dynamic 2025-03-27 22:49:21 +01:00
Emik
f0551cfb4a
Nerf The Monk to oblivion 2025-03-27 21:48:34 +01:00
Emik
6bf2f76b34
Move code out of update loop 2025-03-27 20:43:29 +01:00
Emik
f7037ce504
Fix sinister erroneously activating 2025-03-27 20:24:43 +01:00
Emik
cb052fa1d6
Bump version 2025-03-27 16:35:00 +01:00
Emik
4505bc2d7c
Alter Orrery Deck 2025-03-27 16:34:45 +01:00
Emik
f62f40e889
Nerf rarity of Betmma in Cryptid 2025-03-27 16:34:29 +01:00
Emik
ca1340eba7
Bump version 2025-03-27 14:15:24 +01:00
Emik
1a3d5ae3eb
Respect Talisman's "disable animations" 2025-03-27 14:15:09 +01:00
Emik
3027b2ab64
Mark The Hunter eternal incompatible 2025-03-27 14:14:49 +01:00
Emik
59c9be1c1a
Do not call non-existent global 2025-03-27 14:07:01 +01:00
Emik
9e0499b061
Bump version 2025-03-27 03:37:54 +01:00
Emik
aa415f8397
Rebalance pricing 2025-03-27 03:17:38 +01:00
Emik
a34ba45894
Fix joker rarity 2025-03-27 03:07:12 +01:00
Emik
04bdb201e1
Use different wording 2025-03-27 03:05:28 +01:00
Emik
6edf478595
Readd chips 2025-03-27 02:22:37 +01:00
Emik
da9b5696d3
Buff scaling in non-cryptid 2025-03-27 01:56:54 +01:00
Emik
da8a22fa82
Add another new joker 2025-03-27 00:55:48 +01:00
Emik
02906c9500
Add new joker 2025-03-26 21:06:39 +01:00
Emik
e848c96354
Add corrupted form 2025-03-26 19:56:48 +01:00
Emik
4f411eadd2
Add alias 2025-03-26 19:56:25 +01:00
Emik
8f5d6b830e
Implement missing logic from The Saint 2025-03-26 15:06:59 +01:00
Emik
de47926a26
Update visuals on the descending in non-cryptid 2025-03-26 14:56:21 +01:00
Emik
ddc2652142
Buff attuned saint in non-cryptid 2025-03-26 14:56:07 +01:00
Emik
7b32a73c48
Remove dead code 2025-03-26 13:33:45 +01:00
Emik
e72d2777d9
Reorder jokers 2025-03-26 13:32:20 +01:00
Emik
5da0350f0a
Decrease Betmma rarity 2025-03-26 13:23:10 +01:00
Emik
bc2a4cdccc
Buff orrery balancing (untested) 2025-03-26 13:13:19 +01:00
Emik
23da15542a
Rewrite tortoise functionality (untested) 2025-03-26 12:29:06 +01:00
Emik
511187e2e5
Floor ante number to prevent nil return value 2025-03-26 12:17:03 +01:00
Emik
4df5cdfc2b
Fix call into nil function 2025-03-26 12:16:48 +01:00
Emik
8c2f8f4611
Add commas to be consistent in formatting 2025-03-25 15:44:34 +01:00
Emik
56a37927cc
Add chip setter if mult is too imprecise 2025-03-25 14:37:16 +01:00
Emik
7a99059b7e
Adjust blind money and mult 2025-03-25 14:09:39 +01:00
Emik
e3de4a761a
Restrict Chicot bug on The Descending within non-cryptid 2025-03-25 13:19:11 +01:00
Emik
9b6f2e0d2f
Nerf sinister in non-cryptid 2025-03-25 13:14:49 +01:00
Emik
052dff3224
Fix formatting 2025-03-25 04:43:51 +01:00
Emik
0a80e6e579
Bump The Survivor to legendary 2025-03-24 23:58:45 +01:00
Emik
23ed7e4192
Clarify emergent behavior 2025-03-24 23:54:48 +01:00
Emik
e95a95d01f
Reduce price of joker 2025-03-24 23:47:02 +01:00
Emik
926175105e
Interleave cards held in hand effects 2025-03-24 16:19:56 +01:00
Emik
f2e1ea7046
Rewrite survivor joker 2025-03-24 15:35:26 +01:00
Emik
1a6d181cd0
Fix saint text 2025-03-24 15:35:14 +01:00
Emik
5d88cd8137
Use consistent whitespace 2025-03-24 13:08:59 +01:00
Emik
ce5703bd23
Change ante scaling in non-cryptid Acceleration Deck 2025-03-24 12:27:35 +01:00
Emik
82863e7933
Make Astronomer work on mini celestial packs 2025-03-24 12:15:12 +01:00
Emik
08e4de57fd
Respect edition weights 2025-03-24 12:14:33 +01:00
Emik
65d2d91ddf
Adjust rarities of jokers within non-cryptid 2025-03-24 11:45:48 +01:00
Emik
3c0578663c
Fix polygloss effect 2025-03-24 11:31:07 +01:00
Emik
46afab542b
Fix polyfill of Cryptid's misprintize 2025-03-24 10:51:05 +01:00
35 changed files with 4134 additions and 2161 deletions

171
.editorconfig Normal file
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# see https://github.com/CppCXY/EmmyLuaCodeStyle
[*.lua]
# [basic]
# optional space/tab
indent_style = space
# if indent_style is space, this is valid
indent_size = 4
# if indent_style is tab, this is valid
tab_width = 4
# none/single/double
quote_style = double
continuation_indent = 4
## extend option
# continuation_indent.before_block = 4
# continuation_indent.in_expr = 4
# continuation_indent.in_table = 4
# this mean utf8 length , if this is 'unset' then the line width is no longer checked
# this option decides when to chopdown the code
max_line_length = 120
# optional crlf/lf/cr/auto, if it is 'auto', in windows it is crlf other platforms are lf
# in neovim the value 'auto' is not a valid option, please use 'unset'
end_of_line = lf
# none/ comma / semicolon / only_kv_colon
table_separator_style = none
#optional keep/never/always/smart
trailing_table_separator = smart
# keep/remove/remove_table_only/remove_string_only
call_arg_parentheses = keep
detect_end_of_line = false
# this will check text end with new line
insert_final_newline = true
# [space]
space_around_table_field_list = false
space_before_attribute = false
space_before_function_open_parenthesis = false
space_before_function_call_open_parenthesis = false
space_before_closure_open_parenthesis = false
# optional always/only_string/only_table/none
# or true/false
space_before_function_call_single_arg = always
## extend option
## always/keep/none
# space_before_function_call_single_arg.table = always
## always/keep/none
# space_before_function_call_single_arg.string = always
space_before_open_square_bracket = false
space_inside_function_call_parentheses = false
space_inside_function_param_list_parentheses = false
space_inside_square_brackets = false
# like t[#t+1] = 1
space_around_table_append_operator = false
ignore_spaces_inside_function_call = false
# detail number or 'keep'
space_before_inline_comment = 1
# convert '---' to '--- ' or '--' to '-- '
space_after_comment_dash = false
# [operator space]
space_around_math_operator = true
# space_around_math_operator.exponent = false
space_after_comma = true
space_after_comma_in_for_statement = true
# true/false or none/always/no_space_asym
space_around_concat_operator = true
space_around_logical_operator = true
# true/false or none/always/no_space_asym
space_around_assign_operator = true
# [align]
align_call_args = false
align_function_params = true
# true/false or always
align_continuous_assign_statement = true
align_continuous_rect_table_field = true
align_continuous_line_space = 2
align_if_branch = false
# option none / always / contain_curly/
align_array_table = true
align_continuous_similar_call_args = false
align_continuous_inline_comment = true
# option none / always / only_call_stmt
align_chain_expr = none
# [indent]
never_indent_before_if_condition = false
never_indent_comment_on_if_branch = false
keep_indents_on_empty_lines = false
allow_non_indented_comments = false
# [line space]
# The following configuration supports four expressions
# keep
# fixed(n)
# min(n)
# max(n)
# for eg. min(2)
line_space_after_if_statement = fixed(2)
line_space_after_do_statement = fixed(2)
line_space_after_while_statement = fixed(2)
line_space_after_repeat_statement = fixed(2)
line_space_after_for_statement = fixed(2)
line_space_after_local_or_assign_statement = max(2)
line_space_after_function_statement = fixed(2)
line_space_after_expression_statement = max(2)
line_space_after_comment = fixed(1)
line_space_around_block = fixed(1)
# [line break]
break_all_list_when_line_exceed = false
auto_collapse_lines = false
break_before_braces = false
# [preference]
ignore_space_after_colon = false
remove_call_expression_list_finish_comma = true
# keep / always / same_line / replace_with_newline / never
end_statement_with_semicolon = replace_with_newline

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151
assets/shaders/moire.fs Normal file
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#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
#define MY_HIGHP_OR_MEDIUMP highp
#else
#define MY_HIGHP_OR_MEDIUMP mediump
#endif
extern MY_HIGHP_OR_MEDIUMP vec2 moire;
extern MY_HIGHP_OR_MEDIUMP number dissolve;
extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
extern bool shadow;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
{
if (dissolve < 0.001) {
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
}
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
tex.rgba = burn_colour_1.rgba;
} else if (burn_colour_2.a > 0.01) {
tex.rgba = burn_colour_2.rgba;
}
}
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
}
number hue(number s, number t, number h)
{
number hs = mod(h, 1.)*6.;
if (hs < 1.) return (t-s) * hs + s;
if (hs < 3.) return t;
if (hs < 4.) return (t-s) * (4.-hs) + s;
return s;
}
vec4 RGB(vec4 c)
{
if (c.y < 0.0001)
return vec4(vec3(c.z), c.a);
number t = (c.z < .5) ? c.y*c.z + c.z : -c.y*c.z + (c.y+c.z);
number s = 2.0 * c.z - t;
return vec4(hue(s,t,c.x + 1./3.), hue(s,t,c.x), hue(s,t,c.x - 1./3.), c.w);
}
vec4 HSL(vec4 c)
{
number low = min(c.r, min(c.g, c.b));
number high = max(c.r, max(c.g, c.b));
number delta = high - low;
number sum = high+low;
vec4 hsl = vec4(.0, .0, .5 * sum, c.a);
if (delta == .0)
return hsl;
hsl.y = (hsl.z < .5) ? delta / sum : delta / (2.0 - sum);
if (high == c.r)
hsl.x = (c.g - c.b) / delta;
else if (high == c.g)
hsl.x = (c.b - c.r) / delta + 2.0;
else
hsl.x = (c.r - c.g) / delta + 4.0;
hsl.x = mod(hsl.x / 6., 1.);
return hsl;
}
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
number low = min(tex.r, min(tex.g, tex.b));
number high = max(tex.r, max(tex.g, tex.b));
number delta = high - low;
number saturation_fac = 1. - max(0., 0.05*(1.1-delta));
vec4 hsl = HSL(vec4(tex.r*saturation_fac, tex.g*saturation_fac, tex.b, tex.a));
float t = moire.y*2.221 + mod(time,1.);
vec2 floored_uv = (floor((uv*texture_details.ba)))/texture_details.ba;
vec2 uv_scaled_centered = (floored_uv - 0.5) * 50.;
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
float res = (.5 + .5* cos( (moire.x) * 2.612 + ( field + -.5 ) *3.14));
hsl.x = length(field_part2);
hsl.z = sin(hsl.z/2.5 - res/4. + sin(moire.y)/8. + 0.5)/1.4;
tex.rgb = RGB(hsl).rgb;
if (tex[3] < 0.7)
tex[3] = tex[3]/3.;
return dissolve_mask(tex*colour, texture_coords, uv);
}
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
extern MY_HIGHP_OR_MEDIUMP float hovering;
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0.,0.,0.,scale);
}
#endif

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assets/sounds/e_moire.ogg Normal file

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@ -1,7 +1,15 @@
[manifest]
version = "1.0.0"
dump_lua = true
priority = 2147483647
priority = 114
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if v ~= chosen_joker then"
position = "at"
payload = "if v ~= chosen_joker and not next(SMODS.find_card('j_jane_saint')) then"
match_indent = true
[[patches]]
[patches.pattern]
@ -20,7 +28,6 @@ pattern = "if v.name == 'Black Hole' or v.name == 'The Soul' or v.hidden then"
position = "at"
payload = "if Jane.hidden(v) then"
match_indent = true
overwrite = false
[[patches]]
[patches.pattern]
@ -35,29 +42,113 @@ match_indent = true
target = "functions/misc_functions.lua"
pattern = "local AC = G.SETTINGS.ambient_control"
position = "before"
payload = '''if Jane and G.ARGS.score_intensity.required_score ~= 0 then
Jane.sinister = (G.ARGS.score_intensity.earned_score / (to_big(10) ^ to_big(G.ARGS.score_intensity.required_score))):to_number() > 1
payload = '''if Jane and (type(G.ARGS.score_intensity.required_score) == "table" and G.ARGS.score_intensity.required_score:to_number() or G.ARGS.score_intensity.required_score) ~= 0 then
local break_infinity = ((Talisman or {}).config_file or {}).break_infinity
local big = (break_infinity == "" or break_infinity == nil) and function (x) return x end or to_big
local base = Cryptid and 10 or G.ARGS.score_intensity.required_score
local expo = Cryptid and G.ARGS.score_intensity.required_score or 10
Jane.sinister = (G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))):to_number() > 1
G.escapey_sinister = Jane.sinister
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "scoring_hand = final_scoring_hand"
pattern = "for _, v in ipairs(SMODS.get_card_areas('playing_cards')) do"
position = "after"
payload = '''if v == G.hand and not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card("j_jane_survivor")) then
if Cryptid then
for _, v in ipairs(G.hand.cards) do
local area = {cards = {v}}
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, area.cards)
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end
else
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, G.hand.cards)
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end
else'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "SMODS.calculate_main_scoring({cardarea = v, full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands}, v == G.play and scoring_hand or nil)"
position = "after"
payload = "end"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "-- context.final_scoring_step calculations"
position = "before"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
for _, area in ipairs(SMODS.get_card_areas('jokers')) do
for _, _card in ipairs(area.cards) do
local eval = eval_card(_card, {
cardarea = G.jokers,
full_hand = G.hand.cards,
scoring_hand = G.hand.cards,
scoring_name = text,
poker_hands = poker_hands,
edition = true,
pre_joker = true
})
end
end
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "SMODS.calculate_context({full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands, final_scoring_step = true})"
position = "after"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
for _, v in ipairs(G.hand.cards) do
if not v:gc().unhighlightable then
table.insert(scoring_hand, v)
end
end
SMODS.calculate_context({full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, final_scoring_step = true})
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "-- context.remove_playing_cards calculations"
position = "before"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
SMODS.calculate_destroying_cards({ full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, cardarea = G.hand }, cards_destroyed, G.hand)
end'''
match_indent = true
[[patches]]
[patches.regex]
target = "functions/state_events.lua"
pattern = '''hand_chips\*mult'''
pattern = '''hand_chips\*mult\)'''
position = "at"
payload = "Jane.get_chipmult_sum(hand_chips, mult)"
payload = "Jane.get_chipmult_sum(hand_chips, mult))"
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/spectral.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/exotic.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS _ "src/utils.lua"]'
pattern = "function SMODS.has_enhancement(card, key)"
position = "after"
payload = "if not card.config then return false end"
match_indent = true

View file

@ -1,16 +1,21 @@
{
"id": "jane",
"name": "Almighty",
"author": ["jenwalter666", "Emik"],
"description": "Fork of Jen's almanac that focuses on only including the absolute best parts of the mod, and removing everything else.",
"author": [
"jenwalter666",
"Emik"
],
"description": "Fork of Jen's almanac that rebalances the mod by heavily toning down on the power creep and cutting out anything deemed not essential. Made out of genuine love for the original mod.",
"prefix": "jane",
"main_file": "src/main.lua",
"badge_colour": "3c3cff",
"priority": 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,
"priority": 114,
"dependencies": [
"Steamodded (>=1.0.0~ALPHA-1304a)",
"Bakery (>=0.1.26~*)"
],
"conflicts": ["Jen"],
"version": "0.1.0"
"conflicts": [
"Jen"
],
"version": "1.5.19"
}

1
refs/CardSleeves Symbolic link
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@ -0,0 +1 @@
../../CardSleeves/

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@ -1,16 +1,16 @@
SMODS.Atlas {
px = 34,
py = 34,
py = 34,
frames = 21,
key = "janeblinds",
atlas_table = "ANIMATION_ATLAS",
path = Jane.config.texture_pack .. "/bl_jane_blinds.png"
atlas_table = "ANIMATION_ATLAS",
path = Jane.config.texture_pack .. "/bl_jane_blinds.png",
}
local final_operations = {
[1] = {"+", "UI_CHIPS"},
[2] = {"X", "UI_MULT"},
[3] = {"^", G.C.jane_RGB},
[1] = {"+", "UI_CHIPS"},
[2] = {"X", "UI_MULT"},
[3] = {"^", G.C.jane_RGB},
}
local function offset_operator(by)
@ -22,9 +22,9 @@ local function offset_operator(by)
local previous = Jane.get_operator()
set(by + previous)
by = Jane.get_operator()
local txt = final_operations[by][1] ---@diagnostic disable-next-line: cast-local-type
local col = type(final_operations[by][2]) == "table" and final_operations[by][2] or G.C[final_operations[by][2]]
by = Jane.get_operator()
local txt = final_operations[by][1] ---@diagnostic disable-next-line: cast-local-type
local col = type(final_operations[by][2]) == "table" and final_operations[by][2] or G.C[final_operations[by][2]]
Jane.q(function()
local changed_text = false
@ -35,7 +35,7 @@ local function offset_operator(by)
if type(inner) == "table" and
type(inner.config) == "table" and
(inner.config.text == final_operations[previous][1] or
inner.config.text == final_operations[2][1]) and
inner.config.text == final_operations[2][1]) and
inner.config.text_drawable then
if inner.config.text ~= txt then
changed_text = true
@ -53,15 +53,17 @@ local function offset_operator(by)
if changed_text then
play_sound("button", 1.1, 0.65)
end
return true
end)
end
SMODS.Blind {
local function to_number(x)
return type(x) == "table" and x:to_number() or x
end
SMODS.Blind {
loc_txt = {
name = "The Descending",
text = {"Decrease Chip-Mult", "operator by 1 level"}
text = {"Decrease Chip-Mult", "operator by 1 level"},
},
key = "descending",
config = {},
@ -70,14 +72,15 @@ SMODS.Blind {
atlas = "janeblinds",
pos = {x = 0, y = 0},
vars = {},
dollars = 15,
mult = 0.5,
dollars = 6,
defeat = function(_)
if not G.GAME.blind.disabled then
if not Cryptid then
offset_operator(2 - Jane.get_operator())
elseif not G.GAME.blind.disabled then
offset_operator(1)
end
end,
disable = function(self)
disable = function(_)
offset_operator(1)
end,
drawn_to_hand = function(_)
@ -86,15 +89,19 @@ SMODS.Blind {
press_play = function(_)
offset_operator(0)
end,
set_blind = function(_)
set_blind = function(self)
if to_number(self.mult) == 0 then
self.chips = math.floor(8 * math.sqrt(get_blind_amount(G.GAME.round_resets.ante)))
end
offset_operator(-1)
end,
}
SMODS.Blind {
SMODS.Blind {
loc_txt = {
name = "The Insignia",
text = {"Hand must contain", "only one suit"}
text = {"Hand must contain", "only one suit"},
},
key = "insignia",
config = {},
@ -103,50 +110,63 @@ SMODS.Blind {
atlas = "janeblinds",
pos = {x = 0, y = 9},
vars = {},
dollars = 7,
dollars = 5,
mult = 2,
debuff_hand = function(_, cards, _, _, _)
local numsuits = 0
local checked_suits = {}
debuff_hand = function(_, cards, _, _, _)
local numsuits = 0
local checked_suits = {}
for _, card in ipairs(cards) do
if not card:nosuit() and not checked_suits[card.base.suit] then
numsuits = numsuits + 1
checked_suits[card.base.suit] = true
for _, card in ipairs(cards) do
if not card:nosuit() and not checked_suits[card.base.suit] then
numsuits = numsuits + 1
checked_suits[card.base.suit] = true
if numsuits > 1 then
if numsuits > 1 then
return true
end
end
end
end
end
end
end,
}
SMODS.Blind {
SMODS.Blind {
loc_txt = {
name = "The Wee",
text = {"Only 2s can be played"}
text = {"Only 2s can be played"},
},
key = "wee",
config = {},
boss = {min = 1, max = 10, no_orb = true, hardcore = true},
boss = {min = 2, max = 10, no_orb = true, hardcore = true},
boss_colour = HEX("7F3F3F"),
atlas = "janeblinds",
pos = {x = 0, y = 3},
vars = {},
dollars = 2,
mult = 22 / 300,
debuff_hand = function(_, cards, _, _, _)
for _, v in ipairs(cards) do
if v:norank() or v:get_id() ~= 2 then
return true
end
end
end,
get_loc_debuff_text = function(_)
return "Hand must contain only 2s"
end,
recalc_debuff = function(_, card, _)
return card:norank() or card:get_id() ~= 2
end,
disable = function(self)
self.disabled = true
end,
debuff_hand = function(self, cards, _, _, _)
if self.disabled then
return false
end
for _, v in ipairs(cards) do
if (v:norank() or v:get_id() ~= 2) and (v.ability or {}).aikoyori_letters_stickers ~= "2" then
return true
end
end
end,
get_loc_debuff_text = function(_)
return "Hand must contain only 2s"
end,
recalc_debuff = function(self, card, _)
return not self.disabled and
(card:norank() or card:get_id() ~= 2) and
(card.ability or {}).aikoyori_letters_stickers ~= "2"
end,
set_blind = function(self)
if to_number(self.mult) == 0 then
self.chips = 22
end
end,
}

View file

@ -1,37 +1,51 @@
SMODS.Atlas {
px = 71,
py = 95,
key = "janebooster",
path = Jane.config.texture_pack .. "/p_jane_boosters.png"
px = 71,
py = 95,
key = "janebooster",
path = Jane.config.texture_pack .. "/p_jane_boosters.png",
}
for i = 1, 2 do
SMODS.Booster{
key = "ministandard" .. i,
loc_txt = {
name = "Mini Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# playing cards{} to",
"add to your deck",
}
},
atlas = "janebooster",
pos = {x = 6, y = i - 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.STANDARD_PACK)
end,
SMODS.Booster {
key = "ministandard" .. i,
loc_txt = {
name = "Mini Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# playing cards{} to",
"add to your deck",
},
},
atlas = "janebooster",
pos = {x = 6, y = i - 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
local edition = poll_edition("standard_edition" .. G.GAME.round_resets.ante, 2, true)
local seal = SMODS.poll_seal({mod = 10})
return {
set = (pseudorandom(pseudoseed("stdset" .. G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta",
}
end,
create_UIBox = function(_)
return create_UIBox_standard_pack()
end,
return create_UIBox_standard_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.STANDARD_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, {
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015,
scale = 0.3,
initialize = true,
@ -40,57 +54,62 @@ for i = 1, 2 do
padding = -1,
attach = G.ROOM_ATTACH,
colours = {G.C.BLACK, G.C.RED},
fill = true
fill = true,
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
create_card = function(_, _, _)
local edition = poll_edition("standard_edition"..G.GAME.round_resets.ante, 2, true)
local seal = SMODS.poll_seal({mod = 10})
return {
set = (pseudorandom(pseudoseed("stdset"..G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta"
}
end,
}
}
end
for i = 1, 2 do
SMODS.Booster{
key = "miniarcana" .. i,
loc_txt = {
name = "Mini Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:tarot}Tarot{} cards to",
"be used immediately",
}
},
atlas = "janebooster",
pos = {x = 3 + i, y = 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
SMODS.Booster {
key = "miniarcana" .. i,
loc_txt = {
name = "Mini Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:tarot}Tarot{} cards to",
"be used immediately",
},
},
atlas = "janebooster",
pos = {x = 3 + i, y = 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then
return {
set = "Spectral",
soulable = true,
key_append = "ar2",
area = G.pack_cards,
skip_materialize = true,
}
end
return {
set = "Tarot",
soulable = true,
key_append = "ar1",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_arcana_pack()
end,
return create_UIBox_arcana_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, {
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015,
scale = 0.2,
initialize = true,
@ -99,147 +118,146 @@ for i = 1, 2 do
padding = -1,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, lighten(G.C.PURPLE, 0.4), lighten(G.C.PURPLE, 0.2), lighten(G.C.GOLD, 0.2)},
fill = true
fill = true,
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
create_card = function(_, _, _)
if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minicelestial" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately",
},
},
config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0},
cost = 2,
weight = 0.4,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return {
set = "Spectral",
soulable = true,
key_append = "ar2",
area = G.pack_cards,
skip_materialize = true,
}
set = "Planet",
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "pl1",
}
end
local planet, hand, tally = nil, nil, 0
for _, v in ipairs(G.handlist) do
if G.GAME.hands[v].visible and G.GAME.hands[v].played > tally then
hand = v
tally = G.GAME.hands[v].played
end
end
if hand then
for _, v in pairs(G.P_CENTER_POOLS.Planet) do
if v.config.hand_type == hand then
planet = v.key
end
end
end
return {
set = "Tarot",
soulable = true,
key_append = "ar1",
area = G.pack_cards,
skip_materialize = true,
}
end
}
end
for i = 1, 2 do
SMODS.Booster{
key = "minicelestial" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately",
}
},
config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0},
cost = 2,
weight = 0.4,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_) ease_background_colour_blind(G.STATES.PLANET_PACK) end,
create_UIBox = function(_) return create_UIBox_celestial_pack() end,
particles = function(_)
G.booster_pack_stars = Particles(1, 1, 0,0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
G.booster_pack_meteors = Particles(1, 1, 0,0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return {
set = "Planet",
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "pl1"
}
end
local planet, hand, tally = nil, nil, 0
for _, v in ipairs(G.handlist) do
if G.GAME.hands[v].visible and G.GAME.hands[v].played > tally then
hand = v
tally = G.GAME.hands[v].played
end
end
if hand then
for _, v in pairs(G.P_CENTER_POOLS.Planet) do
if v.config.hand_type == hand then
planet = v.key
end
end
end
return {
key = planet,
set = "Planet",
soulable = true,
key_append = "pl1",
area = G.pack_cards,
skip_materialize = true,
}
end
}
end
for i = 1, 2 do
SMODS.Booster{
key = "minispectral" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately",
}
},
config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2},
cost = 2,
weight = 0.225,
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
key = planet,
set = "Planet",
soulable = true,
key_append = "pl1",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_spectral_pack()
end,
return create_UIBox_celestial_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.PLANET_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, {
scale = 0.1,
G.booster_pack_stars = Particles(1, 1, 0, 0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
G.booster_pack_meteors = Particles(1, 1, 0, 0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
set_ability = function(_, card, _, _)
card.ability = card.ability or {}
card.ability.set = "Booster"
card.ability.name = "Mini Celestial Pack"
end,
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minispectral" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately",
},
},
config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2},
cost = 2,
weight = 0.225,
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
return {
soulable = true,
set = "Spectral",
key_append = "spe",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_spectral_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
scale = 0.1,
fill = true,
speed = 0.2,
lifespan = 3,
@ -253,14 +271,163 @@ for i = 1, 2 do
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
create_card = function(_, _, _)
return {
soulable = true,
set = "Spectral",
key_append = "spe",
area = G.pack_cards,
skip_materialize = true,
}
end,
}
}
end
if Cryptid then
SMODS.Booster {
atlas = "janebooster",
key = "minicode",
loc_txt = {
name = "Mini Code Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:green}Code{} cards to",
"be used immediately",
},
},
pos = {x = 6, y = 2},
config = {extra = 2, choose = 1},
cost = 2,
weight = 0.24,
create_card = function(_, _)
return create_card("Code", G.pack_cards, nil, nil, true, true, nil, "cry_program_3")
end,
ease_background_colour = function(_)
ease_colour(G.C.DYN_UI.MAIN, G.C.SET.Code)
ease_background_colour({new_colour = G.C.SET.Code, special_colour = G.C.BLACK, contrast = 2})
end,
loc_vars = function(self, _, card)
return {
vars = {
card and card.ability.choose or self.config.choose,
card and card.ability.extra or self.config.extra,
},
}
end,
cry_digital_hallucinations = {
colour = HEX("14b341"),
loc_key = "cry_plus_code",
create = function()
local ccard = create_card("Code", G.consumeables, nil, nil, nil, nil, nil, "diha")
ccard:set_edition({negative = true}, true)
ccard:add_to_deck()
G.consumeables:emplace(ccard)
end,
},
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minitoken" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Token Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# Token {}cards to",
"be used immediately",
},
},
pos = {x = i - 1, y = 5},
config = {extra = 2, choose = 1},
cost = 2,
weight = 0.2,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
return create_card("jane_tokens", G.pack_cards, nil, nil, true, true, nil, "jane_tokens" .. i)
end,
create_UIBox = function(_)
local size = SMODS.OPENED_BOOSTER.ability.extra
G.pack_cards = CardArea(
G.ROOM.T.x + 9 + G.hand.T.x, G.hand.T.y,
math.max(1, math.min(size, 5)) * G.CARD_W * 1.1,
1.05 * G.CARD_H,
{card_limit = size, highlight_limit = 1, type = "consumeable"}
)
local t = {
n = G.UIT.ROOT,
config = {align = "tm", r = 0.15, colour = G.C.CLEAR, padding = 0.15},
nodes = {
{
n = G.UIT.R,
config = {align = "cl", colour = G.C.CLEAR, r = 0.15, padding = 0.1, minh = 2, shadow = true},
nodes = {
{
n = G.UIT.R,
config = {align = "cm"},
nodes = {
{
n = G.UIT.C,
config = {align = "cm", padding = 0.1},
nodes = {
{
n = G.UIT.C,
config = {align = "cm", r = 0.2, colour = G.C.CLEAR, shadow = true},
nodes = {
{n = G.UIT.O, config = {object = G.pack_cards}}},
}},
}},
},
{n = G.UIT.R, config = {align = "cm"}, nodes = {}},
{
n = G.UIT.R,
config = {align = "tm"},
nodes = {
{n = G.UIT.C, config = {align = "tm", padding = 0.05, minw = 2.4}, nodes = {}},
{
n = G.UIT.C,
config = {align = "tm", padding = 0.05},
nodes = {
UIBox_dyn_container({
{
n = G.UIT.C,
config = {align = "cm", padding = 0.05, minw = 4},
nodes = {
{
n = G.UIT.R,
config = {align = "bm", padding = 0.05},
nodes = {
{n = G.UIT.O, config = {object = DynaText({string = {"Token Pack"}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.7, maxw = 4, pop_in = 0.5})}}},
},
{
n = G.UIT.R,
config = {align = "bm", padding = 0.05},
nodes = {
{n = G.UIT.O, config = {object = DynaText({string = {localize("k_choose") .. " "}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.5, pop_in = 0.7})}},
{n = G.UIT.O, config = {object = DynaText({string = {{ref_table = G.GAME, ref_value = "pack_choices"}}, colours = {G.C.WHITE}, shadow = true, rotate = true, bump = true, spacing = 2, scale = 0.5, pop_in = 0.7})}}},
}},
},
})},
},
{
n = G.UIT.C,
config = {align = "tm", padding = 0.05, minw = 2.4},
nodes = {
{n = G.UIT.R, config = {minh = 0.2}, nodes = {}},
{
n = G.UIT.R,
config = {align = "tm", padding = 0.2, minh = 1.2, minw = 1.8, r = 0.15, colour = G.C.GREY, one_press = true, button = "skip_booster", hover = true, shadow = true, func = "can_skip_booster"},
nodes = {
{n = G.UIT.T, config = {text = localize("b_skip"), scale = 0.5, colour = G.C.WHITE, shadow = true, focus_args = {button = "y", orientation = "bm"}, func = "set_button_pip"}}},
}},
}},
}},
}},
}
return t
end,
ease_background_colour = function(_)
ease_background_colour {new_colour = HEX(i == 1 and "F0C197" or "FD5F55"), special_colour = HEX("000000"), contrast = 5}
end,
in_pool = function(_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
}
end

78
src/challenge.lua Normal file
View file

@ -0,0 +1,78 @@
local is_rain_world_joker = {}
for _, v in pairs(Jane.rain_world_jokers) do
is_rain_world_joker[v] = true
end
SMODS.Challenge {
key = "downpour",
loc_txt = {
name = "Downpour",
},
rules = {custom = {
{id = "jane_downpour1"},
{id = "jane_downpour2"},
{id = "jane_downpour3"},
{id = "jane_downpour4"},
}},
apply = function(_)
G.GAME.win_ante = 16
for _, v in ipairs(Jane.rain_world_jokers) do
Jane.q(function()
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, v, "karma_deck_next")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
play_sound("timpani")
end, 0.2)
end
end,
calculate = function(_, context)
local function l()
if G.STAGE == G.STAGES.RUN then
G.STATE = G.STATES.GAME_OVER
G.STATE_COMPLETE = false
end
end
if not Jane.is_end_of_ante(context) then
return
end
local destructible_jokers = {}
for _, v in pairs(G.jokers.cards) do
if is_rain_world_joker[v.config.center.key] and not ((v.ability or {}).eternal or (v.ability or {}).cry_absolute) then
destructible_jokers[#destructible_jokers + 1] = v
end
end
if not next(destructible_jokers) then
return l()
end
local chosen = pseudorandom_element(destructible_jokers, pseudoseed("karma_deck"))
if chosen then
chosen.getting_sliced = true
chosen:start_dissolve()
end
end,
}
G.localization.misc.v_text["ch_c_jane_downpour1"] = {
"Start with all {C:legendary}Rain World Jokers",
}
G.localization.misc.v_text["ch_c_jane_downpour2"] = {
"Destroy a random {C:legendary}Rain World Joker {}when",
}
G.localization.misc.v_text["ch_c_jane_downpour3"] = {
"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
}
G.localization.misc.v_text["ch_c_jane_downpour4"] = {
"Win on {C:attention}Ante 16",
}

View file

@ -1,24 +1,25 @@
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function resize(card, mod, force_save)
if force_save or not card.origsize then
card.origsize = {w = card.T.w, h = card.T.h}
end
local function allow_moire()
if Cryptid then
return true
end
card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod)
remove_all(card.children)
card.children = {}
card.children.shadow = Moveable(0, 0, 0, 0)
card:set_sprites(card.config.center, card.base.id and card.config.card)
for _, v in pairs(SMODS.find_card("j_jane_saint")) do
if v.ability.extra.is_attuned then
return true
end
end
if card.area and
((G.shop_jokers and card.area == G.shop_jokers) or
(G.shop_booster and card.area == G.shop_booster) or
(G.shop_vouchers and card.area == G.shop_vouchers)) then
create_shop_card_ui(card)
end
return false
end
local function get_weight(self)
return G.GAME.edition_rate * self.weight * (allow_moire() and 1 or 0)
end
SMODS.Edition({
@ -26,111 +27,158 @@ SMODS.Edition({
loc_txt = {
name = "Polygloss",
label = "Polygloss",
text = {
"{C:chips}+#1#{}, {X:chips,C:white}x#2#{} & {X:chips,C:dark_edition}^#3#{} Chips",
"{C:mult}+#4#{}, {X:mult,C:white}x#5#{} & {X:mult,C:dark_edition}^#6#{} Mult",
"Generates {C:money}+$#7#",
"{C:dark_edition,s:0.7,E:2}Shader by : Oiiman"
}
text = Cryptid and {
"{C:chips}+#1#{} Chips",
"{C:mult}+#2#{}, {X:mult,C:white}X#3#{}, & {X:mult,C:dark_edition}^#4#{} Mult",
"{C:money}$#5# {}when scored",
} or {
"{C:chips}+#1#{} Chips",
"{C:mult}+#2#{} & {X:mult,C:white}X#3#{} Mult",
"{C:money}$#4# {}when scored",
},
},
config = {chips = 1, mult = 1, x_chips = 1.1, x_mult = 1.1, e_chips = 1.01, e_mult = 1.01, p_dollars = 1},
sound = {
sound = "jane_e_polygloss",
per = 1.2,
vol = 0.4
},
config = {
mult = 2,
chips = 12,
x_mult = 1.2,
p_dollars = 1,
e_mult = Cryptid and 1.02 or nil,
},
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 8,
extra_cost = 2,
extra_cost = 4,
in_shop = true,
shader = "polygloss",
apply_to_float = false,
loc_vars = function(self)
return {vars = {
self.config.chips,
self.config.x_chips,
self.config.e_chips,
self.config.mult,
self.config.x_mult,
self.config.e_mult,
self.config.p_dollars
}}
end
loc_vars = function(self, _, _)
local vars = {self.config.chips}
vars[#vars + 1] = self.config.mult
vars[#vars + 1] = self.config.x_mult
vars[#vars + 1] = self.config.e_mult
vars[#vars + 1] = self.config.p_dollars
return {vars = vars}
end,
calculate = function(_, card, context)
if context.pre_joker then
return {
mult = card.edition.mult,
chips = card.edition.chips,
}
elseif context.post_joker then
return {
e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult,
p_dollars = card.edition.p_dollars,
}
elseif context.main_scoring and context.cardarea == G.play then
return {
mult = card.edition.mult,
chips = card.edition.chips,
e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult,
p_dollars = card.edition.p_dollars,
}
end
end,
get_weight = get_weight,
})
local orig_draw_shader = Sprite.draw_shader
function Sprite:draw_shader(_shader, ...)
if _shader ~= "jane_jumbo" then
return orig_draw_shader(self, _shader, ...)
end
end
local jumbo_modifier = Cryptid and 100 or 2
SMODS.Edition({
key = "jumbo",
loc_txt = {
name = "Jumbo",
label = "Jumbo",
text = {
"All card values are",
"{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:inactive}(If possible)",
"{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}"
}
},
on_apply = function(card)
G.E_MANAGER:add_event(Event({
blocking = false,
blockable = false,
func = function()
resize(card, Jane.config.wee_sizemod)
return true
end
}))
key = "jumbo",
loc_txt = {
name = "Jumbo",
label = "Jumbo",
text = {
"All card values are",
"{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:inactive}(If possible)",
"{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}",
},
},
on_apply = function(card)
Jane.q(function()
Jane.resize(card, Jane.config.wee_sizemod)
end, nil, nil, nil, false, false)
local obj = card:gc()
local obj = card:gc()
if obj.set == "Booster" or obj.jumbo_mod then
jumbo_modifier = obj.jumbo_mod or 10
end
if obj.set == "Booster" or obj.jumbo_mod then
jumbo_modifier = obj.jumbo_mod or 10
end
if card.added_to_deck then
card:remove_from_deck()
end
if card.added_to_deck then
card:remove_from_deck()
end
Jane.misprintize(card, {min = jumbo_modifier, max = jumbo_modifier}, nil, true)
Jane.misprintize(card, {min = jumbo_modifier, max = jumbo_modifier}, nil, true)
if card.added_to_deck then
card:add_to_deck()
end
end,
on_remove = function(card)
G.E_MANAGER:add_event(Event({
blocking = false,
blockable = false,
func = function()
resize(card, 1 / Jane.config.wee_sizemod)
return true
end
}))
if card.added_to_deck then
card:add_to_deck()
end
end,
on_remove = function(card)
Jane.q(function()
Jane.resize(card, 1 / Jane.config.wee_sizemod)
end, nil, nil, nil, false, false)
local was_added = card.added_to_deck
local was_added = card.added_to_deck
if was_added then
card:remove_from_deck()
end
if was_added then
card:remove_from_deck()
end
Jane.misprintize(card, {min = 1 / jumbo_modifier, max = 1 / jumbo_modifier}, nil, true)
Jane.misprintize(card, {min = 1 / jumbo_modifier, max = 1 / jumbo_modifier}, nil, true)
if was_added then
card:add_to_deck()
end
end,
config = {twos_scored = 0},
sound = {
sound = "jane_e_jumbo",
per = 1,
vol = 0.5
},
weight = 0.8,
in_shop = true,
shader = false,
extra_cost = 12,
apply_to_float = false,
get_weight = function(self)
return G.GAME.edition_rate * self.weight
end,
if was_added then
card:add_to_deck()
end
end,
sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
weight = 4,
extra_cost = 5,
in_shop = true,
shader = false,
apply_to_float = false,
get_weight = get_weight,
})
SMODS.Edition({
key = "moire",
loc_txt = {
name = "Moire",
label = "Moire",
text = {
"{X:chips,C:dark_edition}^#1#{C:chips} Chips",
"{X:mult,C:dark_edition}^#2#{C:mult} Mult",
},
},
config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 2,
extra_cost = 6,
in_shop = true,
shader = "moire",
in_pool = allow_moire,
apply_to_float = false,
get_weight = function(self)
return G.GAME.edition_rate * self.weight
end,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, _, context)
if context.post_joker or context.main_scoring and context.cardarea == G.play then
return {e_chips = self.config.e_chips, e_mult = self.config.e_mult}
end
end,
})

View file

@ -1,48 +1,52 @@
for _, v in pairs({"7granddad", "betmma", "oxy", "peppino"}) do
SMODS.Atlas {
px = 71,
py = 95,
key = "jane" .. v,
path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png",
}
for _, v in pairs({"7granddad", "betmma", "honey", "oxy", "maxie", "peppino"}) do
SMODS.Atlas {
px = 71,
py = 95,
key = "jane" .. v,
path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png",
}
end
for i = 1, 6 do
SMODS.Sound({key = 'grand' .. i, path = 'grand_dad' .. i .. '.ogg'})
SMODS.Sound({key = "grand" .. i, path = "grand_dad" .. i .. ".ogg"})
end
SMODS.Sound({key = "corrupt_milestone", path = "corrupt_milestone.ogg"})
SMODS.Sound({key = "corrupt_untick", path = "corrupt_untick.ogg"})
SMODS.Sound({key = "corrupt_tick", path = "corrupt_tick.ogg"})
local exotic = Cryptid and "cry_exotic" or 4
local food = {
"j_gros_michel",
"j_egg",
"j_ice_cream",
"j_cavendish",
"j_turtle_bean",
"j_diet_cola",
"j_popcorn",
"j_ramen",
"j_selzer",
"j_cry_pickle",
"j_cry_chili_pepper",
"j_cry_oldcandy",
"j_cry_caramel",
"j_cry_foodm",
"j_cry_cotton_candy",
"j_cry_wrapped",
"j_cry_candy_cane",
"j_cry_candy_buttons",
"j_cry_jawbreaker",
"j_cry_mellowcreme",
"j_cry_brittle",
"j_jane_peppino",
"j_gros_michel",
"j_egg",
"j_ice_cream",
"j_cavendish",
"j_turtle_bean",
"j_diet_cola",
"j_popcorn",
"j_ramen",
"j_selzer",
"j_cry_pickle",
"j_cry_chili_pepper",
"j_cry_oldcandy",
"j_cry_caramel",
"j_cry_foodm",
"j_cry_cotton_candy",
"j_cry_wrapped",
"j_cry_candy_cane",
"j_cry_candy_buttons",
"j_cry_jawbreaker",
"j_cry_mellowcreme",
"j_cry_brittle",
"j_jane_peppino",
}
local granddad_palette = {
HEX("155fd9"),
HEX("ff8170"),
HEX("ffffff"),
HEX("6c0700")
HEX("155fd9"),
HEX("ff8170"),
HEX("ffffff"),
HEX("6c0700"),
}
local function food_jokers_count()
@ -50,231 +54,551 @@ local function food_jokers_count()
return 0
end
local amount = 0
local amount = 0
for _, v in pairs(food) do
amount = amount + #SMODS.find_card(v)
end
return amount
return amount
end
local function grand_dad(card)
Jane.q(function()
card:juice_up(0.5, 0.5)
return true
end)
if ((Talisman or {}).config_file or {}).disable_anims then
return
end
local rnd = math.random(6)
local obj = card.edition or {}
Jane.q(function()
card:juice_up(0.5, 0.5)
end)
Jane.play_sound(
"jane_grand" .. rnd,
obj.jane_jumbo and (1 / Jane.config.wee_sizemod) or 1,
0.5
)
local rnd = math.random(6)
local obj = card.edition or {}
Jane.card_status_text(
card,
rnd == 2 and "Flintstones?!" or rnd == 6 and "Gruhh- Dad!" or "Grand Dad!",
nil,
0.05 * card.T.h,
granddad_palette[math.random(#granddad_palette)],
0.6,
0.6,
nil,
nil,
"bm"
)
Jane.play_sound(
"jane_grand" .. rnd,
obj.jane_jumbo and (1 / Jane.config.wee_sizemod) or 1,
0.5
)
Jane.card_status_text(
card,
rnd == 2 and "Flintstones?!" or rnd == 6 and "Gruhh- Dad!" or "Grand Dad!",
nil,
0.05 * card.T.h,
granddad_palette[math.random(#granddad_palette)],
0.6,
0.6,
nil,
nil,
"bm"
)
end
local function voucher_count()
if not G.GAME.used_vouchers then
return 0
end
if not G.GAME.used_vouchers then
return 0
end
local count = 0
local count = 0
for _, v in pairs(G.GAME.used_vouchers) do
if v then
count = count + 1
end
end
for _, v in pairs(G.GAME.used_vouchers) do
if v then
count = count + 1
end
end
return count
return count
end
local maxie_quotes = {
normal = {
"Hey! I hope we can become great friends together!",
"Need a paw?",
"Together as a team!",
"Mmm... Milk sounds good right about now.",
"Unlike most other bunnies; I don't like carrots.",
"Mmm... Mac and Cheese...",
"I am just sitting here.",
},
scared = {
"A-ah! S-stop it, please!! You're scaring me...!",
"E-eek! B-be careful!!",
},
}
local maxie_limit = 25
SMODS.Joker {
key = "maxie",
atlas = "janemaxie",
loc_txt = {
name = "Maxie",
text = {
"{C:attention}+#1# {}booster pack slot#2#",
"{C:inactive,s:0.75,E:1}#3#{C:red,s:1.5,E:1}#4#",
},
},
config = {extra = {choices = Cryptid and 2 or 1}},
pos = {x = 0, y = 0},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
cost = 6,
rarity = 2,
loc_vars = function(_, _, card)
return {
vars = {
card.ability.extra.choices,
card.ability.extra.choices == 1 and "" or "s",
Jane.sinister and "" or pseudorandom_element(maxie_quotes.normal, pseudoseed("MaxieQuotes")),
Jane.sinister and pseudorandom_element(maxie_quotes.scared, pseudoseed("MaxieQuotes")) or "",
},
}
end,
calculate = function(_, card, context)
local min = math.min(card.ability.extra.choices, maxie_limit)
card.ability.extra.choices = min
if context.starting_shop then
for _ = 1, min do
SMODS.add_booster_to_shop()
end
end
end,
}
function Jane.update_honey()
if not G.GAME then
return
end
local honey = SMODS.find_card("j_jane_honey")
local mergeable = {}
local max = 1
for _, v in pairs(honey) do
local level = tonumber(v.ability.extra.level) or 1
max = math.max(max, level)
if not mergeable[level] then
mergeable[level] = v
elseif level == 1 then
mergeable[0] = v
end
end
for i = math.min(max, #Jane.rarity_ids - 2), 1, -1 do
if not mergeable[i] then
goto continue
end
local skip = true
for j = i - 1, i == 1 and 0 or 1, -1 do
if not mergeable[j] then
break
end
skip = j > 1
end
if skip then
goto continue
end
for j = i - 1, i == 1 and 0 or 1, -1 do
mergeable[i].sell_cost = mergeable[i].sell_cost + mergeable[j].sell_cost
mergeable[j].ability.extra.level = "-1"
mergeable[j]:start_dissolve()
end
mergeable[i].ability.extra.level = tostring(tonumber(mergeable[i].ability.extra.level) + 1)
play_sound("jane_corrupt_milestone", 0.9 ^ (tonumber(mergeable[i].ability.extra.level) - 2))
::continue::
end
end
SMODS.Joker {
key = "oxy",
atlas = "janeoxy",
loc_txt = {
name = "Oxy",
text = {
"{C:attention}Scored steel{} cards give",
"{X:mult,C:white}x#1#{} {C:mult}Mult {}& {X:chips,C:white}x#1#{} {C:chips}Chips",
" ",
"{C:inactive,s:0.75,E:1}#2#{C:red,s:1.5,E:1}#3#",
}
},
pos = {x = 0, y = 0},
config = {steel = 1.5},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
cost = 10,
rarity = 3,
blueprint_compat = true,
loc_vars = function(_, _, center)
return {vars = {
center.ability.steel,
Jane.sinister and "" or "We all cut close...",
Jane.sinister and "WHAT ARE YOU DOING DOWN THERE?!?" or "",
}}
key = "honey",
atlas = "janehoney",
loc_txt = {
name = "Honey{C:dark_edition}#1#",
text = {
"{C:attention}#2#{}#3#",
"#4#cannot appear",
"#5#{C:attention}#6#",
"{C:dark_edition}#7#{}#8#{C:inactive,s:0.75,E:1}#9#",
"{C:inactive,s:0.75,E:1}#10#{C:red,s:1.5,E:1}#11#",
},
},
config = {extra = {level = "1"}}, -- Strings do not get mutated by other mods
pos = {x = 0, y = 0},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
eternal_compat = false,
cost = 8,
rarity = 3,
loc_vars = function(_, _, card)
local level = tonumber(card.ability.extra.level)
local function level_name(i)
local acc = ""
local prefixes = {"super", "hyper", "ultra"}
while i > 0 do
acc = prefixes[((i - 1) % 3) + 1] .. acc
i = math.floor(i / 3)
end
return #acc == 0 and "Corrupted" or acc:gsub("^%l", string.upper) .. "corrupted"
end
local is_corrupted = level > 1
local exclusions = is_corrupted and "" or Jane.rarity_names[level]
local separator = level == 2 and " " or (is_corrupted and ", " or "")
if is_corrupted then
for i = 1, level do
exclusions = exclusions .. separator .. (i == level and "and " or "") .. Jane.rarity_names[i]
end
end
return {
vars = {
is_corrupted and " (" .. level_name(level - 2) .. ")" or "",
(exclusions or ""):sub(#separator),
is_corrupted and "" or " jokers",
is_corrupted and "jokers " or "",
is_corrupted and (level >= #Jane.rarity_names - 1 and "Cannot be upgraded." or "") or "Getting another ",
is_corrupted and "" or "Honey",
is_corrupted and "" or "corrupts ",
is_corrupted and "" or "this Joker",
Jane.sinister and "" or (is_corrupted and "*Her eyes are looking around," or ""),
Jane.sinister and "" or
(is_corrupted and "as if she wants to say something...*" or "Buzzzzz! I'll do my best!"),
Jane.sinister and (is_corrupted and "..." or "S-STOP THAT!! YOU'RE FREAKING ME OOOUT!!!") or "",
},
}
end,
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra or {}
local y = tonumber(extra.level) > 1 and 1 or 0
card.children.center:set_sprite_pos({x = 0, y = y})
card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = y})
end
local level = tonumber(card.ability.extra.level)
if not Jane.sinister and level > 2 then
card:juice_up(0, math.random() * (level - 2) / #Jane.rarity_ids)
end
end,
calculate = function(self, card, context)
if context.individual and
context.cardarea == G.play and
context.other_card.ability.name == "Steel Card" then
return {
x_chips = card.ability.steel,
x_mult = card.ability.steel,
colour = G.C.PURPLE,
card = card
}, true
end
end
}
if Cryptid then
Cryptid.aliases["honey"] = "j_jane_honey"
end
local orig_rarity = SMODS.poll_rarity
function SMODS.poll_rarity(_pool_key, _rand_key)
local max = 0
for _, v in pairs(SMODS.find_card("j_jane_honey")) do
max = v.debuff and max or math.max(max, v.ability.extra.level)
end
local rarity = orig_rarity(_pool_key, _rand_key)
for i = 1, max do
if rarity == Jane.rarity_ids[i] then
return Jane.rarity_ids[max + 1] or Jane.rarity_ids[#Jane.rarity_ids]
end
end
return rarity
end
local oxy_quotes = {
normal = {
"YOU WILL LOSE",
"DON'T EVEN TRY",
"WE WILL STOP YOU",
"He glares at the blinds with conviction.",
},
scared = {
"...H-how are you doing t-that...?",
"This is... unsettling...",
"S-... So much power...",
},
}
function Jane.oxy(card, removed)
local extra = card.ability.extra or {}
local destroyed_steel = 0
for _, v in pairs(removed or {}) do
if (v.ability or {}).name == "Steel Card" then
destroyed_steel = destroyed_steel + 1
end
end
if destroyed_steel > 0 then
extra.progress = extra.progress + destroyed_steel
play_sound("jane_corrupt_tick")
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{
message = (extra.is_corrupted and "+" or "-") .. destroyed_steel,
colour = extra.is_corrupted and G.C.PURPLE or G.C.GREY,
}
)
end
end
local steel = 2
SMODS.Joker {
key = "7granddad",
loc_txt = {
name = "7 GRAND DAD",
text = {
"This Joker has a {C:jane_RGB,E:1}strange",
"{C:jane_RGB,E:1}reaction {}to scored {C:attention}7{}s",
}
},
config = {},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 12,
rarity = exotic,
atlas = "jane7granddad",
blueprint_compat = true,
loc_vars = function(_, _, center)
return {vars = {center.ability.shopslots}}
key = "oxy",
atlas = "janeoxy",
loc_txt = {
name = "Oxy{C:dark_edition}#1#",
text = {
"{C:attention}Scored steel {}cards",
"give {X:mult,C:white}X#2#{} {C:mult}Mult",
"{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#",
"{C:dark_edition,E:1}#7#{}#8#",
"#9#{C:dark_edition,E:1}#10#",
"{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
},
},
config = {extra = {corrupted_steel = 6, is_corrupted = false, milestone = 3, progress = 0}},
pos = {x = 0, y = 0},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
blueprint_compat = true,
cost = Cryptid and 8 or 20,
rarity = Cryptid and 3 or 4,
loc_vars = function(_, info_queue, card)
info_queue[#info_queue + 1] = G.P_CENTERS.m_steel
local ability = card.ability.extra or {}
local milestone = ability.milestone
local progress = ability.progress
local is_corrupted = ability.is_corrupted
local amount = is_corrupted and ability.corrupted_steel or steel
local effective = is_corrupted and progress or milestone - progress
local plural = effective == 1 and "" or "s"
return {
vars = {
is_corrupted and " (Corrupted)" or "",
amount,
is_corrupted and "Purifies " or "",
is_corrupted and "in " or "",
is_corrupted and "" or "Destroying ",
effective .. (is_corrupted and " round" or " steel card") .. plural,
is_corrupted and "" or "corrupts ",
is_corrupted and "Destroying steel cards" or "this Joker",
is_corrupted and "prolongs the " or "",
is_corrupted and "corruption" or "",
Jane.sinister and "" or
(is_corrupted and pseudorandom_element(oxy_quotes.normal, pseudoseed("OxyQuotes")) or "We all cut close..."),
Jane.sinister and
(is_corrupted and pseudorandom_element(oxy_quotes.scared, pseudoseed("OxyQuotes")) or "WHAT ARE YOU DOING DOWN THERE?!?") or
"",
},
}
end,
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra or {}
local y = extra.is_corrupted and 1 or 0
card.children.center:set_sprite_pos({x = 0, y = y})
card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = y})
end
end,
add_to_deck = function(_, card, _)
grand_dad(card)
end,
remove_from_deck = function(_, card, _)
grand_dad(card)
end,
calculate = function(_, card, context)
if context.cardarea == G.play then
local function scj(c)
return c.cardarea and c.cardarea == G.play and not c.before and not c.after and not c.repetition
end
local extra = card.ability.extra or {}
Jane.oxy(card, context.removed)
if context.other_card and context.other_card:get_id() == 7 and scj(context) then
grand_dad(card)
local palette = granddad_palette[math.random(#granddad_palette)]
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 7 or 5)
if context.end_of_round and
extra.progress > 0 and not
context.individual and not
context.repetition and not
context.retrigger_joker then
play_sound("jane_corrupt_untick")
extra.progress = extra.progress - 1
if rnd == 1 then
return {
message = "+777",
chips = 777,
colour = palette,
card = card
}, true
elseif rnd == 2 then
return {
message = "+777 Mult",
mult = 777,
colour = palette,
card = card
}, true
elseif rnd == 3 then
return {
message = "+$7",
dollars = 7,
colour = palette,
card = card
}, true
elseif rnd == 4 then
return {
message = "x7",
x_chips = 7,
colour = palette,
card = card
}, true
elseif rnd == 5 then
return {
message = "x7 Mult",
x_mult = 7,
colour = palette,
card = card
}, true
elseif rnd == 6 then
return {
message = "^1.77",
e_chips = 1.77,
colour = palette,
card = card
}, true
else
return {
message = "^1.77 Mult",
e_mult = 1.77,
colour = palette,
card = card
}, true
end
end
end
end
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{
message = extra.is_corrupted and "-1" or "+1",
colour = extra.is_corrupted and G.C.PURPLE or G.C.GREY,
}
)
end
if not extra.is_corrupting and
((extra.progress >= extra.milestone and not extra.is_corrupted) or
(extra.progress <= 0 and extra.is_corrupted)) then
extra.is_corrupting = true
Jane.q(function()
card:flip()
play_sound("card1")
end, 0.1)
Jane.q(function()
card:flip()
card:juice_up(1, 1)
play_sound("card1")
play_sound("jane_corrupt_milestone")
extra.is_corrupted = not extra.is_corrupted
extra.is_corrupting = nil
end, 1)
end
if context.individual and
context.cardarea == G.play and
context.other_card.ability.name == "Steel Card" then
local amount = extra.is_corrupted and extra.corrupted_steel or steel
return {x_mult = amount, colour = G.C.PURPLE, card = card}, true
end
end,
}
local operator = Cryptid and "^" or "*"
if Cryptid then
Cryptid.aliases["oxy"] = "j_jane_oxy"
end
local operator = Cryptid and "^" or "X"
local operator_prefix = Cryptid and "{X:dark_edition,C:mult}" or "{X:mult,C:white}"
SMODS.Joker {
key = "betmma",
atlas = "janebetmma",
loc_txt = {
name = "Betmma",
text = {
"{X:dark_edition,C:chips}+" .. operator .. "#1#{C:chips} Chips{} for every",
"{C:attention}unique Voucher redeemed",
"{C:inactive}(Currently {X:dark_edition,C:chips}" .. operator .. "#2#{C:inactive})",
}
},
config = {big_num_scaler = true, extra = {tet = 0.1}},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 50,
rarity = exotic,
blueprint_compat = true,
key = "betmma",
atlas = "janebetmma",
loc_txt = {
name = "Betmma",
text = {
operator_prefix .. "+" .. operator .. "#1#{C:mult} Mult{} for every",
"{C:attention}unique Voucher redeemed",
"{C:inactive}(Currently " .. operator_prefix .. operator .. "#2#{C:inactive})",
},
},
config = {extra = {tet = Cryptid and 0.25 or 0.5}},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
blueprint_compat = true,
cost = Cryptid and 20 or 8,
rarity = Cryptid and 4 or 3,
loc_vars = function(_, _, center)
return {vars = {center.ability.extra.tet, 1 + (voucher_count() * center.ability.extra.tet)}}
end,
calculate = function(_, card, context)
if context.cardarea ~= G.jokers or context.before or context.after or not context.scoring_name then
return
end
if not context.joker_main then
return
end
local v = voucher_count()
local v = voucher_count()
if v > 0 then
local num = 1 + (v * card.ability.extra.tet)
if v > 0 then
local num = 1 + (v * card.ability.extra.tet)
return {
card = card,
colour = G.C.jane_RGB,
message = operator .. number_format(num),
[Cryptid and "Echips_mod" or "xchips_mod"] = num,
}, true
end
end
return {
card = card,
colour = G.C.jane_RGB,
message = operator .. number_format(num),
[Cryptid and "e_mult" or "x_mult"] = num,
}, true
end
end,
}
SMODS.Joker {
key = "7granddad",
loc_txt = {
name = "7 GRAND DAD",
text = {
"This Joker has a {C:jane_RGB,E:1}strange",
"{C:jane_RGB,E:1}reaction {}to scored {C:attention}7{}s",
},
},
config = {},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
atlas = "jane7granddad",
blueprint_compat = true,
cost = Cryptid and 49 or 7,
rarity = Cryptid and exotic or 3,
loc_vars = function(_, _, center)
return {vars = {center.ability.shopslots}}
end,
add_to_deck = function(_, card, _)
grand_dad(card)
end,
remove_from_deck = function(_, card, _)
grand_dad(card)
end,
calculate = function(_, card, context)
if context.cardarea == G.play then
local function scj(c)
return c.cardarea and c.cardarea == G.play and not c.before and not c.after and not c.repetition
end
if context.other_card and context.other_card:get_id() == 7 and scj(context) then
grand_dad(card)
local palette = granddad_palette[math.random(#granddad_palette)]
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 5 or 4)
if rnd == 1 then
return {
message = Cryptid and "+777" or "+77",
chips = Cryptid and 777 or 77,
colour = palette,
card = card,
}, true
elseif rnd == 2 then
return {
message = Cryptid and "+777 Mult" or "+77 Mult",
mult = Cryptid and 777 or 77,
colour = palette,
card = card,
}, true
elseif rnd == 3 then
return {
message = "+$7",
dollars = 7,
colour = palette,
card = card,
}, true
elseif rnd == 4 then
return {
message = Cryptid and "X7 Mult" or "X1.77 Mult",
x_mult = Cryptid and 7 or 1.77,
colour = palette,
card = card,
}, true
else
return {
message = "^1.77 Mult",
e_mult = 1.77,
colour = palette,
card = card,
}, true
end
end
end
end,
}
SMODS.Joker {
@ -283,29 +607,30 @@ SMODS.Joker {
loc_txt = {
name = "Peppino Spaghetti",
text = {
"{X:dark_edition,C:red}" .. operator .. "2^x{C:red} Mult{} for every",
operator_prefix .. operator .. "2^x{C:red} Mult{} for every",
"{C:attention}food or Peppino Joker",
"in your possession",
"{C:inactive}(Currently {X:dark_edition,C:red}" .. operator .. "#1#{C:red} Mult{C:inactive})",
}
"in your possession",
"{C:inactive}(Currently " .. operator_prefix .. operator .. "#1#{C:red} Mult{C:inactive})",
},
},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 50,
config = {extra = {base = 2}},
rarity = exotic,
blueprint_compat = true,
loc_vars = function(_, _, _)
return {vars = {2 ^ food_jokers_count()}}
blueprint_compat = true,
cost = Cryptid and 50 or 20,
loc_vars = function(_, _, card)
return {vars = {card.ability.extra.base ^ food_jokers_count()}}
end,
calculate = function(_, _, context)
calculate = function(_, card, context)
local count = food_jokers_count()
if context.joker_main and count > 0 then
return {
colour = G.C.DARK_EDITION,
message = "^" .. 2 ^ count .. " Mult",
[Cryptid and "Emult_mod" or "xmult_mod"] = 2 ^ count,
colour = G.C.DARK_EDITION,
message = operator .. card.ability.extra.base ^ count .. " Mult",
[Cryptid and "e_mult" or "x_mult"] = card.ability.extra.base ^ count,
}, true
end
end
end,
}

View file

@ -1,139 +1,143 @@
Jane = {
config = {
wee_sizemod = 1.25,
texture_pack = "default",
bans = {"j_cry_crustulum", "c_cry_hammerspace"}
},
config = {
wee_sizemod = 1.25,
texture_pack = "default",
bans = {"j_cry_crustulum", "c_cry_hammerspace"},
},
}
Jane.misprintize = (Cryptid or {}).misprintize
Jane.misprintize_tbl = (Cryptid or {}).misprintize_tbl
Jane.misprinitze_val = (Cryptid or {}).misprintize_val
Jane.rarity_ids = Cryptid and {1, 2, 3, "cry_epic", 4, "cry_exotic", "jane_junk"} or {1, 2, 3, 4, "jane_junk"}
Jane.rarity_names = Cryptid and {"Common", "Uncommon", "Rare", "Epic", "Legendary", "Exotic", "Junk"} or
{"Common", "Uncommon", "Rare", "Legendary", "Junk"}
if not Jane.misprintize then
assert(SMODS.load_file("src/misprintize.lua"))()
assert(SMODS.load_file("src/misprintize.lua"))()
end
function Jane.canuse()
return not (((G.play and #G.play.cards > 0) or
(G.CONTROLLER.locked) or
(G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and
G.STATE ~= G.STATES.HAND_PLAYED and
G.STATE ~= G.STATES.DRAW_TO_HAND and
G.STATE ~= G.STATES.PLAY_TAROT)
function Jane.can_use()
return not (((G.play and #G.play.cards > 0) or
(G.CONTROLLER.locked) or
(G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and
G.STATE ~= G.STATES.HAND_PLAYED and
G.STATE ~= G.STATES.DRAW_TO_HAND and
G.STATE ~= G.STATES.PLAY_TAROT)
end
function Jane.card_status_text(
card,
text,
xoffset,
yoffset,
colour,
size,
delay,
juice,
jiggle,
align,
sound,
volume,
pitch,
trig,
f
card,
text,
xoffset,
yoffset,
colour,
size,
delay,
juice,
jiggle,
align,
sound,
volume,
pitch,
trigger,
f
)
if (delay or 0) <= 0 then
if type(f) == "function" then
f(card)
end
if (delay or 0) <= 0 then
if type(f) == "function" then
f(card)
end
attention_text({
text = text,
scale = size or 1,
hold = 0.7,
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)}
})
attention_text({
text = text,
scale = size or 1,
hold = 0.7,
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05 * G.CARD_H)},
})
if sound then
play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end
if sound then
play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
else
G.E_MANAGER:add_event(Event({
trigger = trig,
delay = delay,
func = function()
if f and type(f) == "function" then
f(card)
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
else
Jane.q(
function()
if f and type(f) == "function" then
f(card)
end
attention_text({
text = text,
scale = size or 1,
hold = 0.7 + (delay or 0),
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)}
})
attention_text({
text = text,
scale = size or 1,
hold = 0.7 + (delay or 0),
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05 * G.CARD_H)},
})
if sound then
play_sound(sound, pitch or (0.9 + (0.2*math.random())), volume or 1)
end
if sound then
play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
return true
end
}))
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
end,
delay,
nil,
trigger
)
end
end
function Jane.empowered()
if Cryptid then
add_tag(Tag("tag_cry_empowered"))
return true
end
if Cryptid then
add_tag(Tag("tag_cry_empowered"))
return
end
local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul")
card:set_edition({negative = true})
card:add_to_deck()
G.consumeables:emplace(card)
local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul")
card:set_edition({negative = true})
card:add_to_deck()
G.consumeables:emplace(card)
end
function Jane.get_chipmult_sum(chips, mult)
chips = chips or 0
mult = mult or 0
chips = chips or 0
mult = mult or 0
local op, big = Jane.get_operator(), Talisman.config_file.break_infinity == "omeganum" and
to_big or function (x) return x end
local break_infinity = ((Talisman or {}).config_file or {}).break_infinity
local big = (break_infinity == "" or break_infinity == nil) and function(x) return x end or to_big
local op = Jane.get_operator()
if op >= 3 then
return big(chips) ^ big(mult)
elseif op == 2 then
return big(chips) * big(mult)
if op >= 3 then
return big(chips) ^ big(mult)
elseif op == 2 then
return big(chips) * big(mult)
end
return big(chips) + big(mult)
@ -149,143 +153,98 @@ function Jane.get_operator()
end
function Jane.hidden(card)
return G.GAME and not
G.GAME.obsidian and
type(card) == 'table' and
(card.name == "Black Hole" or card.name == "The Soul" or card.hidden)
return G.GAME and not G.GAME.obsidian and
(type(card) == "table" and (card.name == "Black Hole" or card.name == "The Soul") or card.hidden)
end
function Jane.is_end_of_ante(context, card)
return not context.individual and not
context.repetition and not
(card or {}).debuff and
context.end_of_round and not
context.blueprint and
G.GAME.blind.boss and not
(G.GAME.blind.config and G.GAME.blind.config.bonus)
end
function Jane.play_sound(sound, per, vol)
G.E_MANAGER:add_event(Event({
func = function()
play_sound(sound,per,vol)
return true
end
}))
Jane.q(function()
play_sound(sound, per, vol)
end)
end
function Jane.q(fc, de, t, tr, bl, ba)
G.E_MANAGER:add_event(Event({
timer = t,
trigger = tr,
delay = de,
blockable = bl,
blocking = ba,
func = fc
}))
function Jane.resize(card, mod, force_save)
if force_save or not card.origsize then
card.origsize = {w = card.T.w, h = card.T.h}
end
card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod)
remove_all(card.children)
card.children = {}
card.children.shadow = Moveable(0, 0, 0, 0)
card:set_sprites(card.config.center, card.base.id and card.config.card)
if card.area and
((G.shop_jokers and card.area == G.shop_jokers) or
(G.shop_booster and card.area == G.shop_booster) or
(G.shop_vouchers and card.area == G.shop_vouchers)) then
create_shop_card_ui(card)
end
end
function Jane.q(func, delay, timer, trigger, blockable, blocking)
G.E_MANAGER:add_event(Event({
delay = delay,
timer = timer,
trigger = (delay and not trigger) and "after" or trigger,
blocking = blocking,
blockable = blockable,
func = function(...)
local ret = func(...)
return ret == nil and true or ret
end,
}))
end
function Card:gc()
return (self.config or {}).center or {}
return (self.config or {}).center or {}
end
function Card:norank()
return self.ability.name == "Stone Card" or self.config.center.no_rank
return self.ability.name == "Stone Card" or self.config.center.no_rank
end
function Card:nosuit()
return self.ability.name == "Stone Card" or self.config.center.no_suit
end
local orig_debuff = Card.set_debuff
function Card:set_debuff(should_debuff)
if should_debuff and ((self.config or {}).center or {}).debuff_immune then
Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
return false
else
orig_debuff(self, should_debuff)
end
return self.ability.name == "Stone Card" or self.config.center.no_suit
end
local orig_menu = Game.main_menu
function Game:main_menu(change_context)
Jane.sinister = nil
orig_menu(self, change_context)
Jane.sinister = nil
orig_menu(self, change_context)
end
local orig_update = Game.update
function Game:update(dt)
local function delete_hardbans()
if not Jane.config.disable_bans then
for _, v in pairs(Jane.config.bans) do
local e = SMODS.Center:get_obj(v)
local function delete_hardbans()
if not Jane.config.disable_bans then
for _, v in pairs(Jane.config.bans) do
local e = SMODS.Center:get_obj(v)
if e then
e:delete()
end
end
end
end
local function hand(name, chip, mul, lv, notif, snd, vol, pit, de)
local config = {
delay = de or 0.3,
pitch = pit or 0.8,
volume = vol or 0.7,
sound = type(snd) == "string" and snd or type(snd) == "nil" and "button",
}
local vals = {
level = lv or "?",
mult = mul or "?",
StatusText = notif,
chips = chip or "?",
handname = name or "????",
}
update_hand_text(config, vals)
end
local function rebalance_orrery()
local function small(x)
return type(x) == "table" and x:to_number() or x
end
local orrery = (G.GAME or {}).orrery
if not orrery then
return
end
local count = 0
local hands = {}
local pools = {chips = 0, level = 0, mult = 0}
for k, v in pairs(G.GAME.hands) do
if k ~= "cry_WholeDeck" then
count = count + 1
hands[#hands + 1] = v
pools.mult = v.mult + pools.mult
pools.chips = v.chips + pools.chips
pools.level = v.level + pools.level
end
end
if pools.mult == orrery.mult and pools.chips == orrery.chips and pools.level == orrery.level then
return
end
table.sort(hands, function (x, y) return x.order > y.order end)
for i, v in ipairs(hands) do
v.mult = math.floor(pools.mult / count) + (small(pools.mult % count) >= i and 1 or 0)
v.chips = math.floor(pools.chips / count) + (small(pools.chips % count) >= i and 1 or 0)
v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
end
orrery.mult = pools.mult
orrery.chips = pools.chips
orrery.level = pools.level
hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count), math.floor(pools.level / count))
delay(1)
update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = "", level = ""})
end
if e then
e:delete()
end
end
end
end
local function hsv(h, s, v)
if s <= 0 then return v, v, v end
if s <= 0 then
return v, v, v
end
h = h * 6
local c = v * s
local x = (1 - math.abs((h % 2) - 1)) * c
@ -308,66 +267,60 @@ function Game:update(dt)
return r + m, g + m, b + m
end
orig_update(self, dt)
orig_update(self, dt)
local ante = G.GAME.round_resets.ante
local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante)
G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
G.P_BLINDS["bl_jane_descending"].mult = math.floor(8 * math.sqrt(blind)) / blind
Jane.update_honey()
if not Jane.bans_done then
delete_hardbans()
Jane.bans_done = true
end
if not Jane.bans_done then
Jane.bans_done = true
delete_hardbans()
end
if (G.GAME or {}).banned_keys then
for _, v in pairs(Jane.config.bans) do
G.GAME.banned_keys[v] = true
end
end
if (G.GAME or {}).banned_keys then
for _, v in pairs(Jane.config.bans) do
G.GAME.banned_keys[v] = true
end
end
if G.ARGS.LOC_COLOURS then
local r, g, b = hsv(self.C.jane_RGB_HUE / 360, .5, 1)
self.C.jane_RGB[1] = r
self.C.jane_RGB[3] = g
self.C.jane_RGB[2] = b
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end
rebalance_orrery()
end
local orig_card = SMODS.find_card
---@param key string
---@param count_debuffed true?
---@return Card[]|table[]
--- Returns all cards matching provided `key`.
function SMODS.find_card(key, count_debuffed)
return orig_card(key == "j_jen_saint" and "j_jane_saint" or key, count_debuffed)
if G.ARGS.LOC_COLOURS then
local r, g, b = hsv(self.C.jane_RGB_HUE / 360, .5, 1)
self.C.jane_RGB[1] = r
self.C.jane_RGB[3] = g
self.C.jane_RGB[2] = b
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end
end
SMODS.Atlas {
px = 34,
py = 34,
key = "modicon",
path = "almanac_avatar.png",
px = 34,
py = 34,
key = "modicon",
path = "almanac_avatar.png",
}
SMODS.Atlas {
px = 71,
py = 95,
key = "janeacc",
path = Jane.config.texture_pack .. "/c_jane_acc.png",
px = 71,
py = 95,
key = "janeacc",
path = Jane.config.texture_pack .. "/c_jane_acc.png",
}
for _, v in ipairs({
"back",
"blind",
"booster",
"edition",
"joker",
"slugcat",
"spectral",
"tarot",
"token",
"voucher",
"back",
"blind",
"booster",
"challenge",
"edition",
"joker",
"slugcat",
"spectral",
"tarot",
"token",
"voucher",
}) do
assert(SMODS.load_file("src/" .. v .. ".lua"))()
assert(SMODS.load_file("src/" .. v .. ".lua"))()
end

View file

@ -1,9 +1,8 @@
-- The following code is slightly adapted from
-- https://github.com/MathIsFun0/Cryptid/blob/main/lib/misprintize.lua
local base_values = {}
local big_num_whitelist = {
local big_num_allowlist = {
j_egg = true,
j_wee = true,
j_flash = true,
@ -90,6 +89,11 @@ local function deep_copy(obj, seen)
return res
end
local function format(number, str)
return math.abs(to_big(number)) >= to_big(1e300) and number
or tonumber(str:format((Big and to_number(to_big(number)) or number)))
end
local function is_card_big(joker)
local center = joker.config and joker.config.center
@ -97,24 +101,19 @@ local function is_card_big(joker)
return false
end
return big_num_whitelist[center.key or "Nope!"]
return big_num_allowlist[center.key or "Nope!"]
end
local function log_random(seed, min, max)
math.randomseed(seed)
local lmin = math.log(min, 2.718281828459045)
local lmax = math.log(max, 2.718281828459045)
local poll = math.random() * (lmax - lmin) + lmin
return math.exp(poll)
math.randomseed(seed)
local lmin = math.log(min, 2.718281828459045)
local lmax = math.log(max, 2.718281828459045)
local poll = math.random() * (lmax - lmin) + lmin
return math.exp(poll)
end
function Jane.misprintize_val(val, override, big)
local function format(number, str)
return math.abs(to_big(number)) >= to_big(1e300) and number
or tonumber(str:format((Big and to_number(to_big(number)) or number)))
end
return is_number(val) and check(
return is_number(val) and check(
format(
val * log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
@ -128,12 +127,12 @@ function Jane.misprintize_val(val, override, big)
end
function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack, big)
if name and ref_tbl and ref_value then
local tbl = deep_copy(ref_tbl[ref_value])
if name and ref_tbl and ref_value then
local tbl = deep_copy(ref_tbl[ref_value])
for k, v in pairs(tbl) do
if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then
if is_number(tbl[k]) and not
if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then
if is_number(tbl[k]) and not
(k == "id") and not
(k == "colour") and not
(k == "suit_nominal") and not
@ -142,170 +141,171 @@ function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack,
(k == "qty") and not
(k == "x_mult" and v == 1 and not tbl.override_x_mult_check) and not
(k == "selected_d6_face") then
if not base_values[name] then
base_values[name] = {}
end
if not base_values[name] then
base_values[name] = {}
end
if not base_values[name][k] then
base_values[name][k] = tbl[k]
end
if not base_values[name][k] then
base_values[name][k] = tbl[k]
end
tbl[k] = check(
clear and base_values[name][k]
or cry_format(
(stack and tbl[k] or base_values[name][k])
* log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
else
for _k, _ in pairs(tbl[k]) do
if is_number(tbl[k][_k]) and not
(_k == "id") and not
(k == "perish_tally") and not
(k == "colour") and not
(_k == "suit_nominal") and not
(_k == "base_nominal") and not
(_k == "face_nominal") and not
(_k == "qty") and not
(k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check) and not
(_k == "selected_d6_face") then
if not base_values[name] then
base_values[name] = {}
end
clear and base_values[name][k]
or format(
(stack and tbl[k] or base_values[name][k])
* log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
else
for _k, _ in pairs(tbl[k]) do
if is_number(tbl[k][_k]) and not
(_k == "id") and not
(k == "perish_tally") and not
(k == "colour") and not
(_k == "suit_nominal") and not
(_k == "base_nominal") and not
(_k == "face_nominal") and not
(_k == "qty") and not
(k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check) and not
(_k == "selected_d6_face") then
if not base_values[name] then
base_values[name] = {}
end
if not base_values[name][k] then
base_values[name][k] = {}
end
base_values[name][k] = {}
end
if not base_values[name][k][_k] then
base_values[name][k][_k] = tbl[k][_k]
end
base_values[name][k][_k] = tbl[k][_k]
end
tbl[k][_k] = check(
clear and base_values[name][k][_k]
or cry_format(
(stack and tbl[k][_k] or base_values[name][k][_k]) *
log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
end
end
end
tbl[k][_k] = check(
clear and base_values[name][k][_k]
or format(
(stack and tbl[k][_k] or base_values[name][k][_k]) *
log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
end
end
end
ref_tbl[ref_value] = tbl
end
ref_tbl[ref_value] = tbl
end
end
function Jane.misprintize(card, override, force_reset, stack)
local function no(self, m, no_no)
if no_no then
if self.infinifusion then
for i = 1, #self.infinifusion do
if G.P_CENTERS[self.infinifusion[i].key][m] or
(G.GAME and G.GAME[m] and G.GAME[m][self.infinifusion[i].key]) then
return true
end
end
local function no(self, m, no_no)
if no_no then
if self.infinifusion then
for i = 1, #self.infinifusion do
if G.P_CENTERS[self.infinifusion[i].key][m] or
(G.GAME and G.GAME[m] and G.GAME[m][self.infinifusion[i].key]) then
return true
end
end
return false
end
return false
end
if not self.config then
return G.P_CENTERS[self.key][m] or (G.GAME and G.GAME[m] and G.GAME[m][self.key])
end
if not self.config then
return G.P_CENTERS[self.key][m] or (G.GAME and G.GAME[m] and G.GAME[m][self.key])
end
return self.config.center[m] or (G.GAME and G.GAME[m] and G.GAME[m][self.config.center_key]) or false
end
return self.config.center[m] or (G.GAME and G.GAME[m] and G.GAME[m][self.config.center_key]) or false
end
return no(self, "no_" .. m, true)
end
return no(self, "no_" .. m, true)
end
if no(card, "immutable", true) then
force_reset = true
end
if no(card, "immutable", true) then
force_reset = true
end
if card.infinifusion then
if card.config.center == card.infinifusion_center or card.config.center.key == "j_infus_fused" then
---@diagnostic disable-next-line: undefined-global
calculate_infinifusion(card, nil, function(i)
Jane.misprintize(card, override, force_reset, stack)
end)
end
end
if (not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod) and
(G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker") and not
stack or not
no(card, "immutable", true) then
if card.ability.name == "Ace Aequilibrium" then
return
end
if card.infinifusion then
if card.config.center == card.infinifusion_center or card.config.center.key == "j_infus_fused" then
---@diagnostic disable-next-line: undefined-global
calculate_infinifusion(card, nil, function(i)
Jane.misprintize(card, override, force_reset, stack)
end)
end
end
if G.GAME.modifiers.cry_jkr_misprint_mod and card.ability.set == "Joker" then
if not override then
override = {}
end
if (not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod) and
(G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker") and not
stack or not
no(card, "immutable", true) then
if card.ability.name == "Ace Aequilibrium" then
return
end
override.min = override.min or G.GAME.modifiers.cry_misprint_min or 1
override.max = override.max or G.GAME.modifiers.cry_misprint_max or 1
override.min = override.min * G.GAME.modifiers.cry_jkr_misprint_mod
override.max = override.max * G.GAME.modifiers.cry_jkr_misprint_mod
end
if G.GAME.modifiers.cry_jkr_misprint_mod and card.ability.set == "Joker" then
if not override then
override = {}
end
if G.GAME.modifiers.cry_misprint_min or override and override.min then
Jane.misprintize_tbl(
card.config.center_key,
card,
"ability",
nil,
override,
stack,
is_card_big(card)
)
override.min = override.min or G.GAME.modifiers.cry_misprint_min or 1
override.max = override.max or G.GAME.modifiers.cry_misprint_max or 1
override.min = override.min * G.GAME.modifiers.cry_jkr_misprint_mod
override.max = override.max * G.GAME.modifiers.cry_jkr_misprint_mod
end
if card.base then
Jane.misprintize_tbl(
card.config.card_key,
card,
"base",
nil,
override,
stack,
is_card_big(card)
)
end
end
if G.GAME.modifiers.cry_misprint_min or override and override.min then
Jane.misprintize_tbl(
card.config.center_key,
card,
"ability",
nil,
override,
stack,
is_card_big(card)
)
if G.GAME.modifiers.cry_misprint_min then
card.misprint_cost_fac = 1 /
if card.base then
Jane.misprintize_tbl(
card.config.card_key,
card,
"base",
nil,
override,
stack,
is_card_big(card)
)
end
end
if G.GAME.modifiers.cry_misprint_min then
card.misprint_cost_fac = 1 /
log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
)
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
)
card:set_cost()
end
else
Jane.misprintize_tbl(card.config.center_key, card, "ability", true, nil, nil, is_card_big(card))
end
card:set_cost()
end
else
Jane.misprintize_tbl(card.config.center_key, card, "ability", true, nil, nil, is_card_big(card))
end
if card.ability.consumeable then
for k, _ in pairs(card.ability.consumeable) do
card.ability.consumeable[k] = deep_copy(card.ability[k])
end
end
if card.ability.consumeable then
for k, _ in pairs(card.ability.consumeable) do
card.ability.consumeable[k] = deep_copy(card.ability[k])
end
end
end

File diff suppressed because it is too large Load diff

View file

@ -1,354 +1,307 @@
SMODS.Atlas {
key = "janertarots",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/c_jane_reversetarots.png"
key = "janertarots",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/c_jane_reversetarots.png",
}
SMODS.Sound({key = "draw", path = "draw.ogg"})
local function conjure(card, number)
for _ = 1, math.min(
math.ceil(card.ability.extra.spectrals) * number,
G.consumeables.config.card_limit - #G.consumeables.cards
) do
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
if G.consumeables.config.card_limit <= #G.consumeables.cards then
return true
end
for _ = 1, math.min(
math.ceil(card.ability.extra.spectrals) * number,
G.consumeables.config.card_limit - #G.consumeables.cards
) do
Jane.q(function()
if G.consumeables.config.card_limit <= #G.consumeables.cards then
return
end
play_sound("jane_draw")
local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri")
spectral:add_to_deck()
G.consumeables:emplace(spectral)
card:juice_up(0.3, 0.5)
return true
end
}))
end
play_sound("jane_draw")
local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri")
spectral:add_to_deck()
G.consumeables:emplace(spectral)
card:juice_up(0.3, 0.5)
end, 0.4)
end
end
local function createfulldeck(enhancement, edition, amount, emplacement)
local cards = {}
local function create_full_deck(enhancement, edition, amount, emplacement)
local cards = {}
for _, v in pairs(G.P_CARDS) do
for i = 1, (amount or 1) do
G.E_MANAGER:add_event(Event({
delay = 0.1,
func = function()
cards[i] = true
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
for _, v in pairs(G.P_CARDS) do
for i = 1, amount or 1 do
Jane.q(function()
cards[i] = true
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
local card = Card(
G.play.T.x + G.play.T.w / 2,
G.play.T.y, G.CARD_W, G.CARD_H,
v,
enhancement or G.P_CENTERS.c_base,
{playing_card = G.playing_card}
)
local card = Card(
G.play.T.x + G.play.T.w / 2,
G.play.T.y, G.CARD_W, G.CARD_H,
v,
enhancement or G.P_CENTERS.c_base,
{playing_card = G.playing_card}
)
if edition then
card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true)
end
if edition then
card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true)
end
play_sound("card1")
table.insert(G.playing_cards, card)
card:add_to_deck()
play_sound("card1")
table.insert(G.playing_cards, card)
card:add_to_deck()
if emplacement then
emplacement:emplace(card)
else
G.deck:emplace(card)
end
if emplacement then
emplacement:emplace(card)
else
G.deck:emplace(card)
end
end, 0.1)
end
end
return true
end
}))
end
end
Jane.q(function()
if next(cards) then
playing_card_joker_effects(cards)
end
return true
end)
Jane.q(function()
cards = nil
return true
end)
Jane.q(function()
if next(cards) then
playing_card_joker_effects(cards)
end
end)
end
local function randomize(targets, noanim)
if #targets <= 0 then
return
end
if #targets <= 0 then
return
end
if noanim then
for i=1, #targets do
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
if noanim then
for i = 1, #targets do
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(
pseudorandom(pseudoseed("chancetime")) > 1 / (#G.P_CENTER_POOLS["Enhanced"] + 1) and
pseudorandom_element(G.P_CENTER_POOLS["Enhanced"], pseudoseed("spectral_chance")) or
G.P_CENTERS["c_base"]
)
card:set_ability(
pseudorandom(pseudoseed("chancetime")) > 1 / (#G.P_CENTER_POOLS["Enhanced"] + 1) and
pseudorandom_element(G.P_CENTER_POOLS["Enhanced"], pseudoseed("spectral_chance")) or
G.P_CENTERS["c_base"]
)
local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true), true, true)
local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true), true, true)
local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {}
if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {}
for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k)
end
for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k)
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type], true, true)
else
card:set_seal(nil, true, true)
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type], true, true)
else
card:set_seal(nil, true, true)
end
card:juice_up(0.3, 0.3)
end
else
for i = 1, #targets do
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
card:juice_up(0.3, 0.3)
end
else
for i = 1, #targets do
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.15,
func = function()
targets[i]:flip()
play_sound("card1", percent)
targets[i]:juice_up(0.3, 0.3)
return true
end
}))
end
Jane.q(function()
targets[i]:flip()
play_sound("card1", percent)
targets[i]:juice_up(0.3, 0.3)
end, 0.15)
end
delay(0.2)
delay(0.2)
for i = 1, #targets do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
for i = 1, #targets do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.1,
func = function()
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
Jane.q(function()
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true))
local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true))
local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {}
if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {}
for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k)
end
for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k)
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type])
else
card:set_seal()
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type])
else
card:set_seal()
end
card:flip()
play_sound("card3", percent, 0.6)
card:juice_up(0.3, 0.3)
return true
end
}))
end
end
card:flip()
play_sound("card3", percent, 0.6)
card:juice_up(0.3, 0.3)
end, 0.1)
end
end
end
SMODS.Consumable {
key = "obfuscation",
atlas = "janeacc",
set = "Spectral",
loc_txt = {
name = "Obfuscation",
text = {
"{C:green,E:1}Randomises{} all cards in hand",
"{C:inactive}(Rank, seal, edition,",
"{C:inactive}enhancement, and suit)",
}
},
pos = {x = 0, y = 4},
cost = 4,
can_use = function(_, _)
return Jane.canuse() and #((G.hand or {}).cards or {}) > 0
end,
use = function(_, card, _, _)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
play_sound("tarot1")
card:juice_up(0.3, 0.5)
return true
end
}))
key = "obfuscation",
atlas = "janeacc",
set = "Spectral",
loc_txt = {
name = "Obfuscation",
text = {
"{C:green,E:1}Randomises{} all cards in hand",
"{C:inactive}(Rank, seal, edition,",
"{C:inactive}enhancement, and suit)",
},
},
pos = {x = 0, y = 4},
cost = 4,
can_use = function(_, _)
return Jane.can_use() and #((G.hand or {}).cards or {}) > 0
end,
use = function(_, card, _, _)
Jane.q(function()
play_sound("tarot1")
card:juice_up(0.3, 0.5)
end, 0.4)
randomize(G.hand.cards)
delay(0.5)
end
randomize(G.hand.cards)
delay(0.5)
end,
}
SMODS.Consumable {
key = "conjure",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Conjure",
text = {
"Creates {C:attention}#1#",
"{C:spectral}Spectral{} cards",
"{C:inactive}(Must have room)",
}
},
config = {extra = {spectrals = 2}},
pos = {x = 2, y = 4},
cost = 4,
loc_vars = function(self, info_queue, center)
key = "conjure",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Conjure",
text = {
"Creates {C:attention}#1#",
"{C:spectral}Spectral {}cards",
"{C:inactive}(Must have room)",
},
},
config = {extra = {spectrals = 2}},
pos = {x = 2, y = 4},
cost = 4,
loc_vars = function(_, _, center)
return {vars = {math.ceil(center.ability.extra.spectrals)}}
end,
can_use = Jane.canuse,
use = function(_, card, _, _)
conjure(card, 1)
delay(0.6)
end,
bulk_use = function(_, card, _, _, number)
conjure(card, number)
delay(0.6)
end
can_use = Jane.can_use,
use = function(_, card, _, _)
conjure(card, 1)
delay(0.6)
end,
bulk_use = function(_, card, _, _, number)
conjure(card, number)
delay(0.6)
end,
}
local shadows_limit = 25
SMODS.Consumable {
key = "shadows",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Shadows",
text = {
"Create {C:attention}#1#{} {C:green}random {C:dark_edition}Negative",
"{C:attention}Perishable {C:attention}Jokers{}, set {C:money}sell",
"{C:money}value {}of {C:attention}all Jokers {}to {C:money}$0",
},
},
config = {extra = {shadows = 2}},
pos = {x = 3, y = 4},
cost = 4,
loc_vars = function(_, _, card)
return {vars = {math.min(((card.ability or {}).extra or {}).shadows or 2, shadows_limit)}}
end,
can_use = Jane.can_use,
use = function(_, card, _, _)
for _ = 1, math.min(card.ability.extra.shadows, shadows_limit) do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker:set_edition({negative = true})
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or
G.jokers.cards[i].sell_cost
end
end,
bulk_use = function(_, card, _, _, number)
for _ = 1, math.min(card.ability.extra.shadows, 25) * number do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker.no_forced_edition = true
joker:set_edition({negative = true})
joker.no_forced_edition = nil
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or
G.jokers.cards[i].sell_cost
end
end,
}
SMODS.Consumable {
key = "shadows",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Shadows",
text = {
"Create {C:attention}#1#{} {C:green}random {C:dark_edition}Negative",
"{C:attention}Perishable {C:attention}Jokers{}, set",
"{C:money}sell value{} of {C:attention}all Jokers{} to {C:money}$0",
}
},
config = {extra = {shadows = 2}},
pos = {x = 3, y = 4},
cost = 4,
loc_vars = function(_, _, center)
return {vars = {((center.ability or {}).extra or {}).shadows or 2}}
key = "rift",
atlas = "janeacc",
set = "Spectral",
loc_txt = {
name = "Rift",
text = {
"{C:attention}Reset {}your deck to a",
"{C:attention}standard 52-card deck",
},
},
pos = {x = 4, y = 4},
cost = 4,
can_use = Jane.can_use,
use = function(_, _, _, _)
Jane.q(function()
for _, v in pairs(G.playing_cards) do
v:start_dissolve()
end
end)
delay(2)
create_full_deck()
end,
can_use = Jane.canuse,
use = function(_, card, _, _)
for _ = 1, card.ability.extra.shadows do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker:set_edition({negative = true})
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
end
end,
bulk_use = function(_, card, _, _, number)
for _ = 1, card.ability.extra.shadows * number do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker.no_forced_edition = true
joker:set_edition({negative = true})
joker.no_forced_edition = nil
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
end
end
}
SMODS.Consumable {
key = "reverse_hanged_man",
atlas = "janertarots",
set = "Spectral",
loc_txt = {
name = "Zen",
text = {
"{C:attention}Reset{} your deck to",
"a {C:attention}standard 52-card deck"
}
},
config = {extra = {destruction = 0.5}},
pos = {x = 7, y = 1},
cost = 15,
loc_vars = function(_, _, center)
return {vars = {
math.min(100, center.ability.extra.destruction * 100),
math.ceil(#(G.playing_cards or {}) * center.ability.extra.destruction)
}}
end,
can_use = Jane.canuse,
use = function(_, _, _, _)
Jane.q(function()
for _, v in pairs(G.playing_cards) do
v:start_dissolve()
end
return true
end)
local function realdelay(time, queue)
G.E_MANAGER:add_event(Event({
trigger = "after",
timer = "REAL",
delay = time or 1,
func = function()
return true
end
}), queue)
end
realdelay(1)
createfulldeck()
end
}

View file

@ -1,51 +1,82 @@
local function j()
return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker"
end
local required = 2
local function get_uses()
G.GAME.joker_in_a_tarot = G.GAME.joker_in_a_tarot or 0
return G.GAME.joker_in_a_tarot
end
local blurbs = {
"Hey! Pick me!",
"You wouldn't say no to a free negative me, would you?",
"Sometimes, an extra four mult goes a long way!",
"I won't take up space, I promise!",
"Don't ask how I ended up in a tarot!",
"Hee-hee, hoo-hoo!",
"Who knew even fortunes could be a circus act?",
"Looks like the joke is on the crystal globe!",
"It's a little cramped in this tarot...!",
"Ouch, I think the joke is on me!",
"Looks like the joke is on you!",
"I'm not just a clown; I'm the whole circus!",
"Seems a little suspicious for a jolly old fella like me to be in this card...",
"I can't help if I'm still in this silly old card, break me out!",
"Let me tell you, you'd love the show going on in this tarot!",
"I'd give you more tickets to JimCon, but I'm fresh out.",
"I've heard of a round buffoon that lives in a pretty funky town...",
"I can't give four mult if I'm still in this card!",
"I'm rooting for you! Even if it means I'll never get out of this card...",
"Who knew I'd have access to a great show? That show being you!",
"The stakes are only gonna rise here!",
"Juggling is one of my favourite passtimes!",
"I wonder what's the deal with pairs?",
"You don't need to understand math to enjoy watching the digits climb!",
"You should meet my friend Joseph; he's stuck in a Planet card!",
"M!",
"M!",
"Hey! Pick me!",
"Hee-hee, hoo-hoo!",
"Looks like the joke is on you!",
"Ouch, I think the joke is on me!",
"I won't take up space, I promise!",
"Don't ask how I ended up in a tarot!",
"The stakes are only gonna rise here!",
"I wonder what's the deal with pairs?",
"It's a little cramped in this tarot...!",
"Juggling is one of my favourite passtimes!",
"I'm not just a clown; I'm the whole circus!",
"Looks like the joke is on the crystal globe!",
"Who knew even fortunes could be a circus act?",
"Sometimes, an extra four mult goes a long way!",
"I can't give four mult if I'm still in this card!",
"You wouldn't say no to a free negative me, would you?",
"I'd give you more tickets to JimCon, but I'm fresh out.",
"Let me tell you, you'd love the show going on in this tarot!",
"Who knew I'd have access to a great show? That show being you!",
"I can't help if I'm still in this silly old card, break me out!",
"I've heard of a round buffoon that lives in a pretty funky town...",
"You don't need to understand math to enjoy watching the digits climb!",
"I'm rooting for you! Even if it means I'll never get out of this card...",
"Seems a little suspicious for a jolly old fella like me to be in this card...",
}
SMODS.Consumable {
key = "jokerinatarot",
atlas = "janeacc",
set = "Tarot",
loc_txt = {
name = "Joker-in-a-Tarot",
text = {
"Create a {C:dark_edition}Negative {C:attention}default Joker",
"{C:inactive,E:1}#1#{}"
}
},
loc_vars = function(_, _, _)
return {vars = {blurbs[math.random(#blurbs)]}}
key = "jokerinatarot",
atlas = "janeacc",
set = "Tarot",
loc_txt = {
name = "#1#-in-a-Tarot",
text = {
"Create a {C:dark_edition}Negative {C:attention}#2#",
"after {C:attention}#3# {}uses {C:inactive}(#4# left)",
"{C:inactive,E:1}#5#{}",
},
},
loc_vars = function(_, info_queue, card)
info_queue[#info_queue + 1] = G.P_CENTERS[j()]
local is_jolly = G.GAME.used_vouchers.v_jane_jolly_voucher
card.blurb = not card.fake_card and
(card.blurb or pseudorandom_element(blurbs, pseudoseed("jokerinatarotblurbs"))) or ""
if is_jolly then
card.blurb = card.blurb:gsub("four", "eight")
end
local desc = is_jolly and "Jolly Joker" or "default Joker"
local name = is_jolly and "Jolly" or "Joker"
return {vars = {name, desc, required, required - get_uses(), card.blurb}}
end,
pos = {x = 0, y = 1},
cost = 3,
can_use = Jane.canuse,
use = function(_, _, _, _)
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_joker", "jokerfromatarot")
pos = {x = 0, y = 1},
cost = 4,
can_use = Jane.can_use,
use = function(_, _, _, _)
local uses = get_uses() + 1
if uses < required then
G.GAME.joker_in_a_tarot = uses
return
end
G.GAME.joker_in_a_tarot = 0
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, j(), "jokerfromatarot")
card:set_edition({negative = true}, true)
card.cost = 1
card.base_cost = 1
@ -54,10 +85,17 @@ SMODS.Consumable {
card.sell_cost_label = card.facing == "back" and "?" or card.sell_cost
card:add_to_deck()
G.jokers:emplace(card)
end,
bulk_use = function(self, card, area, copier, number)
for _ = 1, number do
end,
bulk_use = function(self, card, area, copier, number)
for _ = 1, number do
self:use(card, area, copier)
end
end
end
end,
}
if Cryptid then
Cryptid.aliases["joker in a tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["joker-in-a-tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["jolly in a tarot"] = "c_jane_jokerinatarot"
Cryptid.aliases["jolly-in-a-tarot"] = "c_jane_jokerinatarot"
end

View file

@ -1,86 +1,127 @@
SMODS.Atlas {
key = "janetokens",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/c_jane_tokens.png"
key = "janetokens",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/c_jane_tokens.png",
}
SMODS.Sound({key = "e_gilded", path = "e_gilded.ogg"})
SMODS.ConsumableType {
key = "jane_tokens",
default = "c_jane_token_tag_standard",
loc_txt = {
collection = "Tokens",
name = "Token"
},
shop_rate = 0,
collection_rows = {6, 6},
primary_colour = G.C.CHIPS,
secondary_colour = G.C.VOUCHER,
key = "jane_tokens",
default = "c_jane_token_tag_standard",
loc_txt = {
collection = "Tokens",
name = "Token",
},
shop_rate = 0,
collection_rows = {5, 6},
primary_colour = G.C.CHIPS,
secondary_colour = G.C.VOUCHER,
}
for _, v in pairs({
{"tag_standard", "Standard", 0, 0, 3},
{"tag_charm", "Charm", 1, 0, 5},
{"tag_meteor", "Meteor", 2, 0, 5},
{"tag_ethereal", "Ethereal", 3, 0, 5},
{"tag_buffoon", "Buffoon", 4, 0, 8},
{"tag_cry_bundle", "Bundle", 1, 1, 10},
{"tag_uncommon", "Uncommon", 2, 1, 3},
{"tag_rare", "Rare", 3, 1, 5},
{"tag_cry_epic", "Epic", 4, 1, 8},
{"tag_foil", "Foil", 1, 3, 3},
{"tag_holo", "Holographic", 2, 3, 4},
{"tag_polychrome", "Polychrome", 3, 3, 5},
{"tag_negative", "Negative", 4, 3, 10},
{"tag_investment", "Investment", 0, 3, 8},
{"tag_voucher", "Voucher", 4, 5, 5},
{"tag_handy", "Handy", 1, 5, 8},
{"tag_garbage", "Garbage", 0, 5, 6},
{"tag_coupon", "Coupon", 4, 4, 10},
{"tag_juggle", "Juggle", 2, 5, 2},
{"tag_d_six", "Dice", 0, 4, 2},
{"tag_top_up", "Top-up", 2, 4, 2},
{"tag_skip", "Speed", 4, 2, 7},
{"tag_economy", "Economy", 5, 2, 10},
{"tag_double", "Double", 0, 2, 6},
{"tag_cry_triple", "Triple", 1, 2, 8},
{"tag_cry_quadruple", "Quadruple", 2, 2, 10},
{"tag_cry_quintuple", "Quintuple", 3, 2, 13},
{"tag_cry_memory", "Memory", 5, 4, 8}
}) do
if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then
SMODS.Consumable {
key = "token_" .. v[1],
set = "jane_tokens",
atlas = "janetokens",
loc_txt = {
name = v[2] .. " Token",
text = {
"Use to create a",
"{C:attention}" .. v[2] .. " Tag",
},
},
pos = {x = v[3], y = v[4]},
cost = v[5],
can_stack = true,
can_divide = true,
can_use = Jane.canuse,
in_pool = function (_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
use = function(_, _, _, _)
play_sound("jane_e_gilded", 1.25, 0.4)
add_tag(Tag(v[1]))
end,
bulk_use = function(_, _, _, _, number)
play_sound("jane_e_gilded", 1.25, 0.4)
local function on_token_use(id)
local t = Tag(id)
for _ = 1, number do
add_tag(Tag(v[1]))
end
end
}
end
if id == "tag_orbital" then
local hands = {}
for k, v in pairs(G.GAME.hands) do
if v.visible then
hands[#hands + 1] = k
end
end
t.ability.orbital_hand = pseudorandom_element(hands, pseudoseed("jane_token_orbital"))
end
add_tag(t)
end
local vowels = {A = true, E = true, I = true, O = true, U = true}
for _, v in pairs({
{"tag_standard", "Standard", 0, 0, 3},
{"tag_charm", "Charm", 1, 0, 5},
{"tag_meteor", "Meteor", 2, 0, 5},
{"tag_ethereal", "Ethereal", 3, 0, 5},
{"tag_buffoon", "Buffoon", 4, 0, 8},
{"tag_cry_console", "Console", 5, 0, 7},
{"tag_cry_loss", "Loss", 0, 1, 12},
{"tag_cry_bundle", "Bundle", 1, 1, 10},
{"tag_uncommon", "Uncommon", 2, 1, 3},
{"tag_rare", "Rare", 3, 1, 5},
{"tag_cry_epic", "Epic", 4, 1, 8},
{"tag_cry_gourmond", "Gourmond", 5, 1, 4},
{"tag_double", "Double", 0, 2, 6},
{"tag_cry_triple", "Triple", 1, 2, 8},
{"tag_cry_quadruple", "Quadruple", 2, 2, 10},
{"tag_cry_quintuple", "Quintuple", 3, 2, 13},
{"tag_skip", "Speed", 4, 2, 7},
{"tag_economy", "Economy", 5, 2, 10},
{"tag_investment", "Investment", 0, 3, 8},
{"tag_foil", "Foil", 1, 3, 3},
{"tag_holo", "Holographic", 2, 3, 4},
{"tag_polychrome", "Polychrome", 3, 3, 5},
{"tag_negative", "Negative", 4, 3, 10},
{"tag_d_six", "Dice", 0, 4, 2},
{"tag_orbital", "Orbital", 1, 4, 6},
{"tag_top_up", "Top-up", 2, 4, 2},
{"tag_cry_bettertop_up", "Top-up+", 3, 4, 3},
{"tag_coupon", "Coupon", 4, 4, 10},
{"tag_cry_memory", "Memory", 5, 4, 8},
{"tag_garbage", "Garbage", 0, 5, 6},
{"tag_handy", "Handy", 1, 5, 8},
{"tag_juggle", "Juggle", 2, 5, 2},
{"tag_cry_schematic", "Schematic", 3, 5, 10},
{"tag_voucher", "Voucher", 4, 5, 5},
{"tag_cry_better_voucher", "Voucher+", 5, 5, 7},
{"tag_cry_gambler", "Gamble", 0, 6, 10},
{"tag_cry_cat", "Cat", 1, 6, 1},
{"tag_cry_mosaic", "Mosaic", 2, 6, 6},
{"tag_cry_glass", "Fragile", 3, 6, 7},
{"tag_cry_astral", "Astral", 4, 6, 8},
{"tag_cry_m", "M", 5, 6, 8},
{"tag_cry_blur", "Blurred", 0, 7, 11},
{"tag_cry_oversat", "Oversaturated", 1, 7, 12},
{"tag_cry_glitched", "Glitched", 2, 7, 13},
{"tag_cry_gold", "Golden", 3, 7, 9},
{"tag_cry_booster", "Booster", 4, 7, 4},
{"tag_cry_scope", "Scope", 5, 7, 3},
{"tag_cry_banana", "Banana", 0, 8, 4},
}) do
if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then
SMODS.Consumable {
key = "token_" .. v[1],
set = "jane_tokens",
atlas = "janetokens",
loc_txt = {
name = v[2] .. " Token",
text = {"Creates a" .. (vowels[v[2]:sub(1, 1)] and "n" or "") .. " {C:attention}" .. v[2] .. " Tag"},
},
loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = v[1] ~= "tag_cry_cat" and G.P_TAGS[v[1]] or nil
return {vars = {}}
end,
pos = {x = v[3], y = v[4]},
cost = v[5],
can_stack = true,
can_divide = true,
can_use = Jane.can_use,
in_pool = function(_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
use = function(_, _, _, _)
play_sound("jane_e_gilded", 1.25, 0.4)
on_token_use(v[1])
end,
bulk_use = function(_, _, _, _, number)
play_sound("jane_e_gilded", 1.25, 0.4)
for _ = 1, number do
on_token_use(v[1])
end
end,
}
end
end

View file

@ -1,23 +1,43 @@
SMODS.Atlas {
key = "janetokenvoucher",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png"
key = "janejollyvoucher",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/v_jane_jolly_voucher.png",
}
SMODS.Atlas {
key = "janetokenvoucher",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png",
}
SMODS.Voucher {
key = "token_voucher",
atlas = "janetokenvoucher",
loc_txt = {
name = "Token Voucher",
text = {
"{C:attention}Tokens {}can appear",
"in the shop",
}
},
pos = {x = 0, y = 0},
cost = 15,
redeem = function (_, _)
G.GAME['jane_tokens_rate'] = 1.5
end
key = "jolly_voucher",
atlas = "janejollyvoucher",
loc_txt = {
name = "Jolly Voucher",
text = {"{C:attention,T:c_jane_jokerinatarot}Joker-in-a-Tarot {}creates", "{C:attention,T:j_jolly}Jolly Joker {}instead"},
},
pos = {x = 0, y = 0},
cost = 8,
loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = G.P_CENTERS.c_jane_jokerinatarot
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {vars = {}}
end,
}
SMODS.Voucher {
key = "token_voucher",
atlas = "janetokenvoucher",
loc_txt = {
name = "Token Voucher",
text = {"{C:attention}Tokens {}can appear", "in the shop"},
},
pos = {x = 0, y = 0},
cost = 15,
redeem = function(_, _)
G.GAME["jane_tokens_rate"] = 1.5
end,
}