Add another new joker
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02906c9500
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da8a22fa82
4 changed files with 92 additions and 9 deletions
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assets/1x/default/j_jane_honey.png
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assets/1x/default/j_jane_honey.png
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assets/2x/default/j_jane_honey.png
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assets/2x/default/j_jane_honey.png
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@ -1,4 +1,4 @@
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for _, v in pairs({"7granddad", "betmma", "oxy", "maxie", "peppino"}) do
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for _, v in pairs({"7granddad", "betmma", "honey", "oxy", "maxie", "peppino"}) do
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SMODS.Atlas {
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SMODS.Atlas {
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px = 71,
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px = 71,
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py = 95,
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py = 95,
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@ -110,12 +110,12 @@ local maxie_quotes = {
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"Need a paw?",
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"Need a paw?",
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"Together as a team!",
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"Together as a team!",
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"Mmm... Milk sounds good right about now.",
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"Mmm... Milk sounds good right about now.",
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"Unlike most other bunnies; I don\'t like carrots.",
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"Unlike most other bunnies; I don't like carrots.",
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"Mmm... Mac and Cheese...",
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"Mmm... Mac and Cheese...",
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"I am just sitting here.",
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"I am just sitting here.",
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},
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},
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scared = {
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scared = {
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"A-ah! S-stop it, please!! You\'re scaring me...!",
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"A-ah! S-stop it, please!! You're scaring me...!",
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"E-eek! B-be careful!!",
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"E-eek! B-be careful!!",
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},
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},
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}
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}
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@ -125,7 +125,10 @@ SMODS.Joker {
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atlas = "janemaxie",
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atlas = "janemaxie",
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loc_txt = {
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loc_txt = {
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name = "Maxie",
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name = "Maxie",
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text = {"{C:attention}+#1# {}booster pack slot#2#"}
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text = {
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"{C:attention}+#1# {}booster pack slot#2#",
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"{C:inactive,s:0.75,E:1}#3#{C:red,s:1.5,E:1}#4#",
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}
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},
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},
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config = {extra = {choices = Cryptid and 2 or 1}},
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config = {extra = {choices = Cryptid and 2 or 1}},
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pos = {x = 0, y = 0},
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pos = {x = 0, y = 0},
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@ -134,7 +137,12 @@ SMODS.Joker {
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cost = 10,
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cost = 10,
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rarity = 2,
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rarity = 2,
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loc_vars = function(_, _, card)
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.choices, card.ability.extra.choices == 1 and "" or "s"}}
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return {vars = {
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card.ability.extra.choices,
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card.ability.extra.choices == 1 and "" or "s",
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Jane.sinister and "" or pseudorandom_element(maxie_quotes.normal, pseudoseed("MaxieQuotes")),
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Jane.sinister and pseudorandom_element(maxie_quotes.scared, pseudoseed("MaxieQuotes")) or "",
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}}
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end,
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end,
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calculate = function(_, card, context)
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calculate = function(_, card, context)
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if context.starting_shop then
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if context.starting_shop then
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@ -145,6 +153,69 @@ SMODS.Joker {
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end
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end
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}
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}
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SMODS.Joker {
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key = "honey",
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atlas = "janehoney",
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loc_txt = {
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name = "Honey{C:dark_edition}#1#",
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text = {
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"{C:attention}Common#2#{}#3#",
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"#4#cannot appear",
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"#5#{C:attention}#6#",
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"{C:dark_edition}#7#{}#8#{C:inactive,s:0.75,E:1}#9#",
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"{C:inactive,s:0.75,E:1}#10#{C:red,s:1.5,E:1}#11#",
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}
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},
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config = {extra = {is_corrupted = false}},
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pos = {x = 0, y = 0},
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sinis = {x = 2, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = 8,
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rarity = 3,
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update = function(_, card, _)
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if card.added_to_deck and card.children.center and card.children.floating_sprite then
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local extra = card.ability.extra or {}
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local y = extra.is_corrupted and 1 or 0
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card.children.center:set_sprite_pos({x = 0, y = y})
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card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = y})
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end
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end,
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loc_vars = function(_, _, card)
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local is_corrupted = card.ability.extra.is_corrupted
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return {vars = {
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is_corrupted and " (Corrupted)" or "",
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is_corrupted and " and Uncommon" or "",
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is_corrupted and "" or " jokers",
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is_corrupted and "jokers " or "",
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is_corrupted and "" or "Getting another ",
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is_corrupted and "" or "Honey",
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is_corrupted and "" or "corrupts ",
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is_corrupted and "" or "this Joker",
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Jane.sinister and "" or (is_corrupted and "*Her eyes are looking around," or ""),
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Jane.sinister and "" or (is_corrupted and "as if she wants to say something...*" or "Buzzzzz! I'll do my best!"),
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Jane.sinister and (is_corrupted and "..." or "S-STOP THAT!! YOU'RE FREAKING ME OOOUT!!!") or "",
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}}
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end,
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}
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if Cryptid then
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Cryptid.aliases["honey"] = "j_jane_honey"
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end
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local orig_rarity = SMODS.poll_rarity
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function SMODS.poll_rarity(_pool_key, _rand_key)
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local is_corrupted
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for _, v in pairs(SMODS.find_card("j_jane_honey")) do
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is_corrupted = is_corrupted or v.ability.extra.is_corrupted
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end
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local rarity = orig_rarity(_pool_key, _rand_key)
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return (is_corrupted and (rarity == 1 or rarity == 2)) and 3 or ((is_corrupted ~= nil and rarity == 1) and 1 or rarity)
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end
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local oxy_quotes = {
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local oxy_quotes = {
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normal = {
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normal = {
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"YOU WILL LOSE",
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"YOU WILL LOSE",
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@ -173,7 +244,7 @@ SMODS.Joker {
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"{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
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"{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
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}
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}
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},
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},
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config = {extra = {corrupted_steel = 2.25, is_corrupted = false, milestone = 5, progress = 0, steel = 1.5}},
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config = {extra = {corrupted_steel = 2.5, is_corrupted = false, milestone = 3, progress = 0, steel = 1.5}},
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pos = {x = 0, y = 0},
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pos = {x = 0, y = 0},
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sinis = {x = 2, y = 0},
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sinis = {x = 2, y = 0},
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soul_pos = {x = 1, y = 0},
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soul_pos = {x = 1, y = 0},
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@ -197,7 +268,7 @@ SMODS.Joker {
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is_corrupted and "" or "Destroying ",
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is_corrupted and "" or "Destroying ",
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effective .. (is_corrupted and " round" or " steel card") .. plural,
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effective .. (is_corrupted and " round" or " steel card") .. plural,
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is_corrupted and "" or "corrupts ",
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is_corrupted and "" or "corrupts ",
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is_corrupted and "Destroying steel cards" or "this joker",
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is_corrupted and "Destroying steel cards" or "this Joker",
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is_corrupted and "prolongs the " or "",
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is_corrupted and "prolongs the " or "",
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is_corrupted and "corruption" or "",
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is_corrupted and "corruption" or "",
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Jane.sinister and "" or (is_corrupted and pseudorandom_element(oxy_quotes.normal, pseudoseed("OxyQuotes")) or "We all cut close..."),
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Jane.sinister and "" or (is_corrupted and pseudorandom_element(oxy_quotes.normal, pseudoseed("OxyQuotes")) or "We all cut close..."),
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@ -207,8 +278,9 @@ SMODS.Joker {
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update = function(_, card, _)
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update = function(_, card, _)
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if card.added_to_deck and card.children.center and card.children.floating_sprite then
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if card.added_to_deck and card.children.center and card.children.floating_sprite then
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local extra = card.ability.extra or {}
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local extra = card.ability.extra or {}
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card.children.center:set_sprite_pos({x = 0, y = extra.is_corrupted and 1 or 0})
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local y = extra.is_corrupted and 1 or 0
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card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = extra.is_corrupted and 1 or 0})
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card.children.center:set_sprite_pos({x = 0, y = y})
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card.children.floating_sprite:set_sprite_pos({x = Jane.sinister and 2 or 1, y = y})
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end
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end
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end,
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end,
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calculate = function(_, card, context)
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calculate = function(_, card, context)
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11
src/main.lua
11
src/main.lua
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@ -322,6 +322,17 @@ function Game:update(dt)
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G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
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G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
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G.P_BLINDS["bl_jane_descending"].mult = math.floor(8 * math.sqrt(blind)) / blind
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G.P_BLINDS["bl_jane_descending"].mult = math.floor(8 * math.sqrt(blind)) / blind
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local honey = SMODS.find_card("j_jane_honey")
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for _, v in ipairs(honey) do
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if not v.ability.extra.is_corrupted and v ~= honey[#honey] then
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v.sell_cost = v.sell_cost + honey[#honey].sell_cost
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v.ability.extra.is_corrupted = true
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honey[#honey]:start_dissolve()
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honey[#honey] = nil
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end
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end
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if not Jane.bans_done then
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if not Jane.bans_done then
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delete_hardbans()
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delete_hardbans()
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Jane.bans_done = true
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Jane.bans_done = true
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