Make Saint progression take more effort

This commit is contained in:
Emik 2026-06-23 19:10:24 +02:00
parent d3193af581
commit ced0a9ab08
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
2 changed files with 3 additions and 2 deletions

View file

@ -18,5 +18,5 @@
"conflicts": [
"Jen"
],
"version": "1.9.0"
"version": "1.9.1"
}

View file

@ -590,7 +590,7 @@ SMODS.Joker {
Jane.cry and "{C:inactive}(Gateway has no downside)" or nil,
},
},
config = {extra = {karma = 0, max_karma = Jane.cry and 10 or 2}},
config = {extra = {karma = 0, max_karma = Jane.cry and 20 or 5}},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 20,
@ -631,6 +631,7 @@ SMODS.Joker {
local extra = card.ability.extra
local max_karma = extra.max_karma
extra.is_attuned = extra.is_attuned and extra.karma >= max_karma
G.GAME.spectral_rate = math.max(G.GAME.spectral_rate, extra.is_attuned and 20 or 2)
local function ascend()
if extra.is_attuning then