Make Saint progression take more effort
This commit is contained in:
parent
d3193af581
commit
ced0a9ab08
2 changed files with 3 additions and 2 deletions
|
|
@ -18,5 +18,5 @@
|
|||
"conflicts": [
|
||||
"Jen"
|
||||
],
|
||||
"version": "1.9.0"
|
||||
"version": "1.9.1"
|
||||
}
|
||||
|
|
@ -590,7 +590,7 @@ SMODS.Joker {
|
|||
Jane.cry and "{C:inactive}(Gateway has no downside)" or nil,
|
||||
},
|
||||
},
|
||||
config = {extra = {karma = 0, max_karma = Jane.cry and 10 or 2}},
|
||||
config = {extra = {karma = 0, max_karma = Jane.cry and 20 or 5}},
|
||||
pos = {x = 0, y = 0},
|
||||
soul_pos = {x = 1, y = 0},
|
||||
cost = 20,
|
||||
|
|
@ -631,6 +631,7 @@ SMODS.Joker {
|
|||
local extra = card.ability.extra
|
||||
local max_karma = extra.max_karma
|
||||
extra.is_attuned = extra.is_attuned and extra.karma >= max_karma
|
||||
G.GAME.spectral_rate = math.max(G.GAME.spectral_rate, extra.is_attuned and 20 or 2)
|
||||
|
||||
local function ascend()
|
||||
if extra.is_attuning then
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue