From ced0a9ab08a983ffac0fcdd4336633c6a0b47b14 Mon Sep 17 00:00:00 2001 From: Emik Date: Tue, 23 Jun 2026 19:10:24 +0200 Subject: [PATCH] Make Saint progression take more effort --- manifest.json | 2 +- src/slugcat.lua | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/manifest.json b/manifest.json index 37cc89c..4c7ef99 100644 --- a/manifest.json +++ b/manifest.json @@ -18,5 +18,5 @@ "conflicts": [ "Jen" ], - "version": "1.9.0" + "version": "1.9.1" } \ No newline at end of file diff --git a/src/slugcat.lua b/src/slugcat.lua index bd915c8..5cc0fd4 100644 --- a/src/slugcat.lua +++ b/src/slugcat.lua @@ -590,7 +590,7 @@ SMODS.Joker { Jane.cry and "{C:inactive}(Gateway has no downside)" or nil, }, }, - config = {extra = {karma = 0, max_karma = Jane.cry and 10 or 2}}, + config = {extra = {karma = 0, max_karma = Jane.cry and 20 or 5}}, pos = {x = 0, y = 0}, soul_pos = {x = 1, y = 0}, cost = 20, @@ -631,6 +631,7 @@ SMODS.Joker { local extra = card.ability.extra local max_karma = extra.max_karma extra.is_attuned = extra.is_attuned and extra.karma >= max_karma + G.GAME.spectral_rate = math.max(G.GAME.spectral_rate, extra.is_attuned and 20 or 2) local function ascend() if extra.is_attuning then