Make Saint progression take more effort
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parent
d3193af581
commit
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2 changed files with 3 additions and 2 deletions
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@ -18,5 +18,5 @@
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"conflicts": [
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"conflicts": [
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"Jen"
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"Jen"
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],
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],
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"version": "1.9.0"
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"version": "1.9.1"
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}
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}
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@ -590,7 +590,7 @@ SMODS.Joker {
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Jane.cry and "{C:inactive}(Gateway has no downside)" or nil,
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Jane.cry and "{C:inactive}(Gateway has no downside)" or nil,
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},
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},
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},
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},
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config = {extra = {karma = 0, max_karma = Jane.cry and 10 or 2}},
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config = {extra = {karma = 0, max_karma = Jane.cry and 20 or 5}},
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pos = {x = 0, y = 0},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = 20,
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cost = 20,
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@ -631,6 +631,7 @@ SMODS.Joker {
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local extra = card.ability.extra
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local extra = card.ability.extra
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local max_karma = extra.max_karma
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local max_karma = extra.max_karma
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extra.is_attuned = extra.is_attuned and extra.karma >= max_karma
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extra.is_attuned = extra.is_attuned and extra.karma >= max_karma
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G.GAME.spectral_rate = math.max(G.GAME.spectral_rate, extra.is_attuned and 20 or 2)
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local function ascend()
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local function ascend()
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if extra.is_attuning then
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if extra.is_attuning then
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