Roland/localization/en-us.lua
2026-04-04 19:10:59 +02:00

441 lines
18 KiB
Lua

return {
descriptions = {
Back = {
b_Roland_blossom = {
name = "Blossom Deck",
text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed #1# times",
},
},
b_Roland_swapper = {
name = "Swapper Deck",
text = {
"{C:tarot}Tarot {}and {C:spectral}Spectral",
"cards swap places",
},
},
},
BakeryCharm = {
BakeryCharm_Roland_cocacola = {
name = "coca cola phone",
text = {
"Values on consumables",
"increase by {C:attention}1",
"{C:inactive}(excluding {C:planet}Planets{C:inactive})",
},
},
BakeryCharm_Roland_fat = {
name = "fat i phone",
text = {
-- "{C:attention}+#1# Booster Pack {}slots",
"All {C:attention}Booster Packs {}are {C:attention}Mega",
"{C:inactive}(Whenever applicable)",
},
},
BakeryCharm_Roland_flexible = {
name = "flexi ble phone",
text = {unpack(G.localization.descriptions.Joker.j_ring_master.text)},
},
BakeryCharm_Roland_hand = {
name = "hand phone",
text = {"{C:attention}+#1# {}hand size", "{C:blue}#2# {}hands"},
},
BakeryCharm_Roland_wii = {
name = "wii phone",
text = {
"Enter the shop",
"when any {C:attention}Blind",
"is {C:attention}skipped",
},
},
},
Blind = {
bl_Roland_blizzard = {
name = "The Blizzard",
text = {"All cards", "are Frozen"},
},
bl_Roland_divide = {
name = "The Great Divide",
text = {"Half of the deck", "is discarded"},
},
bl_Roland_equinox = {
name = "The Equinox",
text = {"No UI"},
},
bl_Roland_falseshuffle = {
name = "The False Shuffle",
text = {"Enhanced cards", "are drawn last"},
},
bl_Roland_improbable = {
name = "The Improbable",
text = {"All probabilities", "cannot happen"},
},
bl_Roland_mitotic = {
name = "The Mitotic",
text = {"Discarded cards", "are copied"},
},
bl_Roland_nimble = {
name = "The Nimble",
text = {"The first 5 cards", "drawn are played"},
},
bl_Roland_tranquilizer = {
name = "The Tranquilizer",
text = {"#1#s are debuffed", "Changes based on", "most common rank"},
},
bl_Roland_venerable_visage = {
name = "Venerable Visage",
text = {"Infinite discards", "Lose if any card was", "not played or discarded"},
fail = {
"Blasphemy.",
"Blunder.",
"Crisis.",
"Denied.",
"Failure.",
"Fall.",
"Foolish.",
"Illiterate.",
"Judgement.",
"Mistake.",
"Perish.",
"Pity.",
"Unfortunate.",
"Weak.",
},
},
},
Edition = {
e_Roland_frozen = {
name = "Frozen",
text = {"Values on", "this card do", "not change"},
},
},
Enhanced = {
m_wild = {
name = "Wild Card",
text = {"Can be used", "as any suit", "Can not be", "debuffed"},
},
},
Joker = {
j_Roland_arctic = {
name = "Arctic Circle",
text = {"Retrigger all", "{C:dark_edition}Frozen {}cards"},
},
j_Roland_basket = {
name = "Basket",
text = {
"Sell this Joker to",
"create {C:dark_edition}Negative {}copies",
"of every consumable",
},
},
j_Roland_bulldozer = {
name = "Bulldozer",
text = {
"Give {X:red,C:white}XMult{} equal to",
"the current {C:attention}Blind Size{C:attention}",
"{C:inactive}(Currently {X:red,C:white}X#1#{C:inactive})",
},
},
j_Roland_domino = {
name = "Domino",
text = {
"This Joker gains {C:mult}+#1# {}Mult",
"if played hand is a",
"{C:attention}#2#",
"{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)",
},
},
j_Roland_escapey = {
name = "Escapey",
text = {
"Use to {C:attention}destroy tags{} or {C:attention}unselected consumables",
"in exchange for {C:planet}leveling up {X:planet,C:white}#1#{C:planet} random hands",
"{C:inactive,s:0.75,E:1}#2#{C:red,s:1.5,E:1}#3#{s:0.9}#4#{C:blue,E:1,s:0.9}#5#{s:0.9}#6#",
},
merge = {"Since none apply, fuse with other ", " jokers"},
quotes = {
marble = {"there is no escape..."},
normal = {
"I can't wait to work with you!",
"Did you need something from me?",
"Oh! I'm just so happy to see you!",
"Can I say something irrelevant? I promise it won't be long.",
"Tell me about your buddies! Assuming you have them, anyway.",
},
scared = {
"What am I going to do?!",
"I'm not scared, you are!",
"Tell me when this is over...",
"I can't keep looking at this!",
"Let me go hide in this corner... Okay?",
},
},
},
j_Roland_hardboiled = {
name = "Hard-Boiled",
text = {
"Sell this Joker to",
"turn all cards in",
"hand {C:dark_edition}Frozen",
},
},
j_Roland_jokersr = {
name = "Joker Sr.",
text = {"{X:mult,C:white}X#1#{} Mult"},
},
j_Roland_martingale = {
name = "Martingale",
text = {
"{C:green}#1# in #3#{} chance to give {X:mult,C:white}X#2#{} Mult",
"{s:0.9}Otherwise, {C:green,s:0.9}#1# in #3#{s:0.9} chance to give {X:mult,C:white,s:0.9}X#3#{s:0.9} Mult",
"{s:0.81}Otherwise, {C:green,s:0.81}#1# in #3#{s:0.81} chance to give {X:mult,C:white,s:0.81}X#4#{s:0.81} Mult",
"{s:0.6561}Otherwise, {C:green,s:0.6561}#1# in #3#{s:0.6561} chance to give {X:mult,C:white,s:0.6561}X#5#{s:0.6561} Mult",
"{s:0.43046721}Otherwise, {C:green,s:0.43046721}#1# in #3#{s:0.43046721} chance to give {X:mult,C:white,s:0.43046721}X#6#{s:0.43046721} Mult",
"{s:0.1853020188851841}Otherwise, {C:green,s:0.1853020188851841}#1# in #3#{s:0.1853020188851841} chance to give {X:mult,C:white,s:0.1853020188851841}X#7#{s:0.1853020188851841} Mult",
"{s:0.0343368382029250877861747139}Otherwise, {C:green,s:0.0343368382029250877861747139}#1# in #3#{s:0.0343368382029250877861747139} chance to give {X:mult,C:white,s:0.0343368382029250877861747139}X#8#{s:0.0343368382029250877861747139} Mult",
"{s:0}Otherwise, {C:green,s:0}#1# in #3#{s:0} chance to give {X:mult,C:white,s:0}X#9#{s:0} Mult",
},
},
j_Roland_misfortune = {
name = "Misfortune Cookie",
text = {
"{C:tarot}Tarot{} cards created",
"by {C:tarot}Purple Seals",
"become {C:dark_edition}Negative",
},
},
j_Roland_monomino = {
name = "Monomino",
text = {
"Gains {C:money}$#1#{} of",
"{C:attention}sell value{} if",
"played hand is a",
"{C:attention}#2#",
},
},
j_Roland_mrsbones = {
name = "Mrs. Bones",
text = {
"{X:red,C:white}X#1#{} Mult",
"{C:red,E:1}Self destructs{} if {C:chips}chips",
"scored at the end of",
"the {C:attention}Blind{} are less than",
"{C:attention}#2#%{} of required {C:chips}chips",
},
},
j_Roland_msjoker = {
name = "Ms. Joker",
text = {"{C:chips}+#1#{} Chips"},
},
j_Roland_nilly = {
name = "Nilly",
text = {
"Toggleable {X:mult,C:white}X0{} Mult",
"{C:inactive}(Currently {C:attention}#1#{C:inactive})",
"{C:inactive,s:0.75,E:1}Wait... what?",
},
},
j_Roland_oops = {
name = "Oops! All 7s",
text = {
"{X:green,C:white}X#1#{C:green,E:1} probability {}after every",
"{C:blue}hand {}played this round",
"{C:inactive}(Currently {X:green,C:white}X#2#{C:inactive})",
},
},
j_Roland_phytoestrogens = {
name = "Phytoestrogens",
text = {"{C:mult}+Chips{} Mult", "{X:mult,C:white}X#1#{} Mult"},
},
j_Roland_sapling = {
name = "Sapling",
text = {
"{C:mult}+#1# {}Mult if",
"scoring hand",
"contains at",
"least {C:attention}#2# suits",
},
},
j_Roland_suitable = {
name = "Suitable",
text = {"{V:1}#1# {}are {C:attention}Wild", "Suit changes", "every round"},
},
j_Roland_sunny = {
name = "Sunny Side Up",
text = {
"Sell this Joker to",
"{C:attention}draw{} the bottom",
"card of the {C:hand}deck",
"{C:inactive}(Currently {V:1}#1#{C:inactive}#2#{V:2}#3#{C:inactive})",
},
},
j_Roland_temple = {
name = "Temple",
text = {
"{C:attention}Unscored Wild{} cards",
"give {X:red,C:white}X#1#{} Mult",
},
},
j_Roland_trimino = {
name = "Trimino",
text = {
"Copies {C:attention}#1# {C:green}random",
"scoring cards and",
"{C:red,E:1}self-destructs {}if",
"played hand is a",
"{C:attention}#2#",
},
},
j_Roland_yard = {
name = "Yard Sale",
text = {
"Gain {C:money}$#1#{} when a",
"card is {C:attention}removed",
"from the deck",
},
},
},
Other = {
roland_glass_seal = {
name = "Glass Seal",
text = {
"{C:red,E:1}Shatters {}and creates",
"a random {C:attention}Tag {}if",
"drawn during a {C:attention}Blind",
},
},
},
Sleeve = {
sleeve_Roland_blossom = {
name = "Blossom Sleeve",
text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed #1# times",
},
},
sleeve_Roland_blossom_alt = {
name = "Efflorescent Sleeve",
text = {
"{C:attention}Blinds{} are {C:dark_edition}debuffed",
"{C:dark_edition}({X:dark_edition,C:white}(ante * #2#){C:dark_edition}) times",
"{C:inactive}(Instead of #1#)",
},
},
sleeve_Roland_swapper = {
name = "Swapper Sleeve",
text = {
"{C:tarot}Tarot {}and {C:spectral}Spectral",
"cards swap places",
},
},
sleeve_Roland_swapper_alt = {
name = "Sleeve Swapper",
text = {
"{C:attention}All {}consumable",
"types swap places",
},
},
},
Spectral = {
c_Roland_afterimage = {
name = "Afterimage",
text = {
"Add {C:dark_edition}Negative {}to {C:attention}#1#",
"selected card in hand",
"{C:red}#2#{} hand size",
},
},
c_Roland_dual = {
name = "Dual",
text = {
"Add random seals",
"to {C:attention}#1#{} random",
"cards in {C:hands}hand",
},
},
c_Roland_coolheaded = {
name = "Coolheaded",
text = {
"Add {C:dark_edition}Frozen {}to {C:attention}#1#",
"selected {C:attention}playing",
"{C:attention}card {}or {C:attention}Joker",
},
},
c_Roland_mirror = {
name = "Mirror",
text = {
"Add a {C:dark_edition}Glass Tag",
"to {C:attention}#1#{} selected",
"card in {C:hands}hand",
},
},
c_Roland_void = {
name = "Void",
text = {
"{C:red}Destroys {X:red,C:white}all{} owned",
"playing cards {}for",
"{C:attention}#1# {C:dark_edition}Negative {C:spectral}Cryptids",
},
},
},
},
misc = {
challenge_names = {
c_Roland_Eternally_Amber = "Eternally Amber",
c_Roland_Eternally_Cerulean = "Eternally Cerulean",
c_Roland_Eternally_Crimson = "Eternally Crimson",
c_Roland_Eternally_Verdant = "Eternally Verdant",
c_Roland_Eternally_Violet = "Eternally Violet",
c_Roland_Go = "Pass GO",
c_Roland_Jokerful = "Jokerful",
c_Roland_Ornate = "Ornate",
c_Roland_Pastries = "Sweet Pastries",
c_Roland_Showdown = "Showdown",
},
v_dictionary = {
b_Roland_bye = "Bye!",
b_Roland_disabled = "Disabled",
b_Roland_enabled = "Enabled",
b_Roland_comma = ", ",
b_Roland_debuffed = "DEBUFFED",
b_Roland_entering_shop = "Entering shop!",
b_Roland_escape = "ESCAPE",
b_Roland_fuse = "FUSE",
b_Roland_equinox_assist = "Assist: Only hide text (Equinox)",
b_Roland_fusable_escapey = "Fusable Escapey (overpowered)",
b_Roland_harsh_ante_scaling = "Harsh ante scaling (Ante 40+)",
b_Roland_illusion_seal = "Allow seals from Illusion voucher",
b_Roland_import_funky = "Debug: Import funky.lua",
b_Roland_most_common_card = "(Rank)",
b_Roland_no_highlight_limit = "No consumable highlight limit",
b_Roland_no_wild_debuff = "No wild card debuffs",
b_Roland_na = "N/A",
b_Roland_of = " of ",
b_Roland_toggle = "TOGGLE",
},
labels = {
Roland_frozen = "Frozen",
roland_glass_seal = "Glass Seal",
},
v_text = {
ch_c_Roland_Eternally_Amber = {"{C:attention}Amber Acorn{}'s effect is active every blind"},
ch_c_Roland_Eternally_Cerulean = {"{C:attention}Cerulean Bell{}'s effect is active every blind"},
ch_c_Roland_Eternally_Crimson = {"{C:attention}Crimson Heart{}'s effect is active every blind"},
ch_c_Roland_Eternally_Verdant = {"{C:attention}Verdant Leaf{}'s effect is active every blind"},
ch_c_Roland_Eternally_Violet = {"{C:attention}Violet Vessel{}'s effect is active every blind"},
ch_c_Roland_Go = {"Set money to {C:money}$0 {}when entering the shop"},
ch_c_Roland_Jokerful = {"The only jokers are {C:mult}Joker{} and {C:chips}Ms. Joker"},
ch_c_Roland_Ornate = {"Anything vanilla is banned"},
ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},
ch_c_Roland_Showdown = {"Showdown blinds are {C:attention}Venerable Visage"},
ch_c_Roland_Showdown_Amber = {"Showdown blinds are {C:attention}Amber Acorn {}(stacks with above)"},
ch_c_Roland_Showdown_Cerulean = {"Showdown blinds are {C:attention}Cerulean Bell {}(stacks with above)"},
ch_c_Roland_Showdown_Crimson = {"Showdown blinds are {C:attention}Crimson Heart {}(stacks with above)"},
ch_c_Roland_Showdown_Verdant = {"Showdown blinds are {C:attention}Verdant Leaf {}(stacks with above)"},
ch_c_Roland_Showdown_Violet = {"Showdown blinds are {C:attention}Violet Vessel {}(stacks with above)"},
},
},
}