442 lines
18 KiB
Lua
442 lines
18 KiB
Lua
return {
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descriptions = {
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Back = {
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b_Roland_blossom = {
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name = "Blossom Deck",
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text = {
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"{C:attention}Small{} and {C:attention}Big Blinds{} are",
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"replaced with {C:attention}Boss Blinds",
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"that are {C:dark_edition}debuffed #1# times",
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},
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},
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b_Roland_swapper = {
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name = "Swapper Deck",
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text = {
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"{C:tarot}Tarot {}and {C:spectral}Spectral",
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"cards swap places",
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},
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},
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},
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BakeryCharm = {
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BakeryCharm_Roland_cocacola = {
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name = "coca cola phone",
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text = {
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"Values on consumables",
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"increase by {C:attention}1",
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"{C:inactive}(excluding {C:planet}Planets{C:inactive})",
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},
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},
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BakeryCharm_Roland_fat = {
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name = "fat i phone",
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text = {
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"{C:attention}+#1# Booster Pack {}slots",
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"All {C:attention}Booster Packs {}are {C:attention}Mega",
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"{C:inactive}(Whenever applicable)",
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},
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},
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BakeryCharm_Roland_flexible = {
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name = "flexi ble phone",
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text = {unpack(G.localization.descriptions.Joker.j_ring_master.text)},
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},
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BakeryCharm_Roland_hand = {
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name = "hand phone",
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text = {"{C:attention}+#1# {}hand size", "{C:blue}#2# {}hands"},
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},
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BakeryCharm_Roland_wii = {
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name = "wii phone",
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text = {
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"Enter the shop",
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"when any {C:attention}Blind",
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"is {C:attention}skipped",
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},
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},
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},
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Blind = {
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bl_Roland_blizzard = {
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name = "The Blizzard",
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text = {"All cards", "are Frozen"},
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},
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bl_Roland_divide = {
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name = "The Great Divide",
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text = {"Half of the deck", "is discarded"},
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},
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bl_Roland_equinox = {
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name = "The Equinox",
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text = {"No UI"},
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},
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bl_Roland_falseshuffle = {
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name = "The False Shuffle",
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text = {"Enhanced cards", "are drawn last"},
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},
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bl_Roland_improbable = {
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name = "The Improbable",
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text = {"All probabilities", "cannot happen"},
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},
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bl_Roland_mitotic = {
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name = "The Mitotic",
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text = {"Discarded cards", "are copied"},
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},
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bl_Roland_nimble = {
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name = "The Nimble",
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text = {"The first 5 cards", "drawn are played"},
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},
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bl_Roland_tranquilizer = {
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name = "The Tranquilizer",
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text = {"#1#s are debuffed", "Changes based on", "most common rank"},
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},
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bl_Roland_venerable_visage = {
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name = "Venerable Visage",
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text = {"Infinite discards", "Lose if any card was", "not played or discarded"},
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fail = {
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"Blasphemy.",
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"Blunder.",
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"Crisis.",
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"Denied.",
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"Failure.",
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"Fall.",
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"Foolish.",
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"Illiterate.",
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"Judgement.",
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"Mistake.",
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"Perish.",
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"Pity.",
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"Unfortunate.",
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"Weak.",
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},
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},
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},
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Edition = {
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e_Roland_frozen = {
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name = "Frozen",
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text = {"Values on", "this card do", "not change"},
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},
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},
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Enhanced = {
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m_wild = {
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name = "Wild Card",
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text = {"Can be used", "as any suit", "Can not be", "debuffed"},
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},
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},
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Joker = {
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j_Roland_arctic = {
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name = "Arctic Circle",
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text = {"Retrigger all", "{C:dark_edition}Frozen {}cards"},
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},
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j_Roland_basket = {
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name = "Basket",
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text = {
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"Sell this Joker to",
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"create {C:dark_edition}Negative {}copies",
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"of every consumable",
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},
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},
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j_Roland_bulldozer = {
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name = "Bulldozer",
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text = {
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"Give {X:red,C:white}XMult{} equal to",
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"the current {C:attention}Blind Size{C:attention}",
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"{C:inactive}(Currently {X:red,C:white}X#1#{C:inactive})",
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},
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},
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j_Roland_domino = {
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name = "Domino",
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text = {
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"This Joker gains {C:mult}+#1# {}Mult",
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"if played hand is a",
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"{C:attention}#2#",
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"{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)",
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},
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},
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j_Roland_escapey = {
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name = "Escapey",
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text = {
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"Use to {C:attention}destroy tags{} or {C:attention}unselected consumables",
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"in exchange for {C:planet}leveling up {X:planet,C:white}#1#{C:planet} random hands",
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"{C:inactive,s:0.75,E:1}#2#{C:red,s:1.5,E:1}#3#{s:0.9}#4#{C:blue,E:1,s:0.9}#5#{s:0.9}#6#",
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},
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merge = {"Since none apply, fuse with other ", " jokers"},
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quotes = {
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marble = {"there is no escape..."},
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normal = {
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"I can't wait to work with you!",
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"Did you need something from me?",
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"Oh! I'm just so happy to see you!",
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"Can I say something irrelevant? I promise it won't be long.",
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"Tell me about your buddies! Assuming you have them, anyway.",
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},
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scared = {
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"What am I going to do?!",
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"I'm not scared, you are!",
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"Tell me when this is over...",
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"I can't keep looking at this!",
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"Let me go hide in this corner... Okay?",
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},
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},
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},
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j_Roland_hardboiled = {
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name = "Hard-Boiled",
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text = {
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"Sell this Joker to",
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"turn all cards in",
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"hand {C:dark_edition}Frozen",
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},
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},
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j_Roland_jokersr = {
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name = "Joker Sr.",
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text = {"{X:mult,C:white}X#1#{} Mult"},
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},
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j_Roland_martingale = {
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name = "Martingale",
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text = {
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"{C:green}#1# in #3#{} chance to give {X:mult,C:white}X#2#{} Mult",
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"{s:0.9}Otherwise, {C:green,s:0.9}#1# in #3#{s:0.9} chance to give {X:mult,C:white,s:0.9}X#3#{s:0.9} Mult",
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"{s:0.81}Otherwise, {C:green,s:0.81}#1# in #3#{s:0.81} chance to give {X:mult,C:white,s:0.81}X#4#{s:0.81} Mult",
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"{s:0.6561}Otherwise, {C:green,s:0.6561}#1# in #3#{s:0.6561} chance to give {X:mult,C:white,s:0.6561}X#5#{s:0.6561} Mult",
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"{s:0.43046721}Otherwise, {C:green,s:0.43046721}#1# in #3#{s:0.43046721} chance to give {X:mult,C:white,s:0.43046721}X#6#{s:0.43046721} Mult",
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"{s:0.1853020188851841}Otherwise, {C:green,s:0.1853020188851841}#1# in #3#{s:0.1853020188851841} chance to give {X:mult,C:white,s:0.1853020188851841}X#7#{s:0.1853020188851841} Mult",
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"{s:0.0343368382029250877861747139}Otherwise, {C:green,s:0.0343368382029250877861747139}#1# in #3#{s:0.0343368382029250877861747139} chance to give {X:mult,C:white,s:0.0343368382029250877861747139}X#8#{s:0.0343368382029250877861747139} Mult",
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"{s:0}Otherwise, {C:green,s:0}#1# in #3#{s:0} chance to give {X:mult,C:white,s:0}X#9#{s:0} Mult",
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},
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},
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j_Roland_misfortune = {
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name = "Misfortune Cookie",
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text = {
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"{C:tarot}Tarot{} cards created",
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"by {C:tarot}Purple Seals",
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"become {C:dark_edition}Negative",
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},
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},
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j_Roland_monomino = {
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name = "Monomino",
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text = {
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"Gains {C:money}$#1#{} of",
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"{C:attention}sell value{} if",
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"played hand is a",
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"{C:attention}#2#",
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},
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},
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j_Roland_mrsbones = {
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name = "Mrs. Bones",
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text = {
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"{X:red,C:white}X#1#{} Mult",
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"{C:red,E:1}Self destructs{} if {C:chips}chips",
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"scored at the end of",
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"the {C:attention}Blind{} are less than",
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"{C:attention}#2#%{} of required {C:chips}chips",
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},
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},
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j_Roland_msjoker = {
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name = "Ms. Joker",
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text = {"{C:chips}+#1#{} Chips"},
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},
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j_Roland_nilly = {
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name = "Nilly",
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text = {
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"Toggleable {X:mult,C:white}X0{} Mult",
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"{C:inactive}(Currently {C:attention}#1#{C:inactive})",
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"{C:inactive,s:0.75,E:1}Wait... what?",
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},
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},
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j_Roland_oops = {
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name = "Oops! All 7s",
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text = {
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"{X:green,C:white}X#1#{C:green,E:1} probability {}after every",
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"{C:blue}hand {}played this round",
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"{C:inactive}(Currently {X:green,C:white}X#2#{C:inactive})",
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},
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},
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j_Roland_phytoestrogens = {
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name = "Phytoestrogens",
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text = {"{C:mult}+Chips{} Mult", "{X:mult,C:white}X#1#{} Mult"},
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},
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j_Roland_sapling = {
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name = "Sapling",
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text = {
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"{C:mult}+#1# {}Mult if",
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"scoring hand",
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"contains at",
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"least {C:attention}#2# suits",
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},
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},
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j_Roland_suitable = {
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name = "Suitable",
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text = {"{V:1}#1# {}are {C:attention}Wild", "Suit changes", "every round"},
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},
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j_Roland_sunny = {
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name = "Sunny Side Up",
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text = {
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"Sell this Joker to",
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"{C:attention}draw{} the bottom",
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"card of the {C:hand}deck",
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"{C:inactive}(Currently {V:1}#1#{C:inactive}#2#{V:2}#3#{C:inactive})",
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},
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},
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j_Roland_temple = {
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name = "Temple",
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text = {
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"{C:attention}Unscored Wild{} cards",
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"give {X:red,C:white}X#1#{} Mult",
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},
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},
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j_Roland_trimino = {
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name = "Trimino",
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text = {
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"Copies {C:attention}#1# {C:green}random",
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"scoring cards and",
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"{C:red,E:1}self-destructs {}if",
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"played hand is a",
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"{C:attention}#2#",
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},
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},
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j_Roland_yard = {
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name = "Yard Sale",
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text = {
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"Gain {C:money}$#1#{} when a",
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"card is {C:attention}removed",
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"from the deck",
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},
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},
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},
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Other = {
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roland_glass_seal = {
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name = "Glass Seal",
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text = {
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"{C:red,E:1}Shatters {}and creates",
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"a random {C:attention}Tag {}if",
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"drawn during a {C:attention}Blind",
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},
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},
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},
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Sleeve = {
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sleeve_Roland_blossom = {
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name = "Blossom Sleeve",
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text = {
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"{C:attention}Small{} and {C:attention}Big Blinds{} are",
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"replaced with {C:attention}Boss Blinds",
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"that are {C:dark_edition}debuffed #1# times",
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},
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},
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sleeve_Roland_blossom_alt = {
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name = "Efflorescent Sleeve",
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text = {
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"{C:attention}Blinds{} are {C:dark_edition}debuffed",
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"{C:dark_edition}({X:dark_edition,C:white}(ante * #2#){C:dark_edition}) times",
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"{C:inactive}(Instead of #1#)",
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},
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},
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sleeve_Roland_swapper = {
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name = "Swapper Sleeve",
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text = {
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"{C:tarot}Tarot {}and {C:spectral}Spectral",
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"cards swap places",
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},
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},
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sleeve_Roland_swapper_alt = {
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name = "Sleeve Swapper",
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text = {
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"{C:attention}All {}consumable",
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"types swap places",
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},
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},
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},
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Spectral = {
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c_Roland_afterimage = {
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name = "Afterimage",
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text = {
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"Add {C:dark_edition}Negative {}to {C:attention}#1#",
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"selected card in hand",
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"{C:red}#2#{} hand size",
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},
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},
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c_Roland_dual = {
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name = "Dual",
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text = {
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"Add random seals",
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"to {C:attention}#1#{} random",
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"cards in {C:hands}hand",
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},
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},
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c_Roland_coolheaded = {
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name = "Coolheaded",
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text = {
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"Add {C:dark_edition}Frozen {}to {C:attention}#1#",
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"selected {C:attention}playing",
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"{C:attention}card {}or {C:attention}Joker",
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},
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},
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c_Roland_mirror = {
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name = "Mirror",
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text = {
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"Add a {C:dark_edition}Glass Tag",
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"to {C:attention}#1#{} selected",
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"card in {C:hands}hand",
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},
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},
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c_Roland_void = {
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name = "Void",
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text = {
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"{C:red}Destroys {X:red,C:white}all{} owned",
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"playing cards {}for",
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"{C:attention}#1# {C:dark_edition}Negative {C:spectral}Cryptids",
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},
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},
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},
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},
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misc = {
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challenge_names = {
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c_Roland_Eternally_Amber = "Eternally Amber",
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c_Roland_Eternally_Cerulean = "Eternally Cerulean",
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c_Roland_Eternally_Crimson = "Eternally Crimson",
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c_Roland_Eternally_Verdant = "Eternally Verdant",
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c_Roland_Eternally_Violet = "Eternally Violet",
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c_Roland_Go = "Pass GO",
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c_Roland_Jokerful = "Jokerful",
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c_Roland_Ornate = "Ornate",
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c_Roland_Pastries = "Sweet Pastries",
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c_Roland_Showdown = "Showdown",
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},
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v_dictionary = {
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b_Roland_bye = "Bye!",
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b_Roland_disabled = "Disabled",
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b_Roland_enabled = "Enabled",
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b_Roland_comma = ", ",
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b_Roland_debuffed = "DEBUFFED",
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b_Roland_entering_shop = "Entering shop!",
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b_Roland_escape = "ESCAPE",
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b_Roland_fuse = "FUSE",
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b_Roland_equinox_assist = "Assist: Only hide text (Equinox)",
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b_Roland_fusable_escapey = "Fusable Escapey (overpowered)",
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b_Roland_scribable_basket = "Scribable Basket (overpowered)",
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b_Roland_harsh_ante_scaling = "Harsh ante scaling (Ante 40+)",
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b_Roland_illusion_seal = "Allow seals from Illusion voucher",
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b_Roland_import_funky = "Debug: Import funky.lua",
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b_Roland_most_common_card = "(Rank)",
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b_Roland_no_highlight_limit = "No consumable highlight limit",
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b_Roland_no_wild_debuff = "No wild card debuffs",
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b_Roland_na = "N/A",
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b_Roland_of = " of ",
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b_Roland_toggle = "TOGGLE",
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},
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labels = {
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Roland_frozen = "Frozen",
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roland_glass_seal = "Glass Seal",
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},
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v_text = {
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ch_c_Roland_Eternally_Amber = {"{C:attention}Amber Acorn{}'s effect is active every blind"},
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ch_c_Roland_Eternally_Cerulean = {"{C:attention}Cerulean Bell{}'s effect is active every blind"},
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ch_c_Roland_Eternally_Crimson = {"{C:attention}Crimson Heart{}'s effect is active every blind"},
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ch_c_Roland_Eternally_Verdant = {"{C:attention}Verdant Leaf{}'s effect is active every blind"},
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ch_c_Roland_Eternally_Violet = {"{C:attention}Violet Vessel{}'s effect is active every blind"},
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ch_c_Roland_Go = {"Set money to {C:money}$0 {}when entering the shop"},
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ch_c_Roland_Jokerful = {"The only jokers are {C:mult}Joker{} and {C:chips}Ms. Joker"},
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ch_c_Roland_Ornate = {"Anything vanilla is banned"},
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ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},
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ch_c_Roland_Showdown = {"Showdown blinds are {C:attention}Venerable Visage"},
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ch_c_Roland_Showdown_Amber = {"Showdown blinds are {C:attention}Amber Acorn {}(stacks with above)"},
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ch_c_Roland_Showdown_Cerulean = {"Showdown blinds are {C:attention}Cerulean Bell {}(stacks with above)"},
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ch_c_Roland_Showdown_Crimson = {"Showdown blinds are {C:attention}Crimson Heart {}(stacks with above)"},
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ch_c_Roland_Showdown_Verdant = {"Showdown blinds are {C:attention}Verdant Leaf {}(stacks with above)"},
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ch_c_Roland_Showdown_Violet = {"Showdown blinds are {C:attention}Violet Vessel {}(stacks with above)"},
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},
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},
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}
|