Roland/src/back.lua

180 lines
5.4 KiB
Lua

local f, q = unpack(... or require "lib.shared")
local function save(ret)
q(save_run)
return ret
end
local back = (function()
local x = 0
---@param tbl SMODS.Back|{is_alt: function, alt_apply?: fun(self: SMODS.Back|table, back: Back|table), alt_calculate?: fun(self: SMODS.Back|table, back: Back|table, context: CalcContext|table): table?, boolean?}
return function(tbl)
local key = tbl.key
local apply = tbl.apply
local calculate = tbl.calculate
function tbl:apply(...)
local _ = apply and G.GAME.selected_sleeve ~= "sleeve_Roland_" .. key and save(apply(self, ...))
end
function tbl:calculate(...)
return (calculate and G.GAME.selected_sleeve ~= "sleeve_Roland_" .. key) and calculate(self, ...) or nil
end
tbl.pos = {x = x, y = 0}
tbl.atlas = "back"
-- This API intends that you share the same functions for apply/calculate,
-- meaning that this may be called to check if a deck/sleeve combo is used even
-- when we are from the deck context. We add this to prevent accidental calls to nil.
function tbl:is_alt()
return false
end
local sleeve = (_G["CardSleeves"] or {}).Sleeve
SMODS.Back(tbl)
x = x + 1
if not sleeve then
return
end
sleeve {
key = key,
pos = tbl.pos,
atlas = "back",
config = tbl.config and f(tbl.config):table() or nil,
loc_vars = function(self, ...)
local ret = tbl.loc_vars and tbl.loc_vars(self, ...) or {}
ret.key = self:is_alt() and self.key .. "_alt" or self.key
return ret
end,
apply = function(self, ...)
return (tbl.alt_apply and self:is_alt() and tbl.alt_apply or apply)(self, ...)
end,
calculate = function(self, ...)
return (tbl.alt_calculate and self:is_alt() and tbl.alt_calculate or calculate)(self, ...)
end,
is_alt = function(self)
return self.get_current_deck_key() == "b_Roland_" .. key
end,
}
end
end)()
SMODS.Atlas {
key = "back",
path = "back.png",
px = 71,
py = 95,
}
back {
key = "blossom",
pronouns = "any_all",
config = {extra = {times = 2}},
loc_vars = function(self, _, _)
return {vars = {self.config.extra.times}}
end,
apply = function(_, _)
G.GAME.modifiers.Roland_blossom_deck = true
end,
calculate = function(self, card, context)
if not context.setting_blind then
return
end
local blinds = G.GAME.round_resets.blind_states
if blinds.Small ~= "Current" and blinds.Big ~= "Current" then
return
end
local count = self:is_alt() and G.GAME.round_resets.ante or self.config.extra.times
for _ = 1, count do
G.GAME.blind:disable()
q {
delay = 0.4,
func = function()
SMODS.calculate_effect({message = localize "ph_boss_disabled"}, card)
G.GAME.blind:wiggle()
play_sound "timpani"
end,
}
end
end,
}
back {
key = "go",
pronouns = "he_him",
config = {extra = {times = 1, alt_times = 5}},
loc_vars = function(self, info_queue, _)
local _ = info_queue and table.insert(info_queue, G.P_CENTERS.j_credit_card)
return {vars = {self.config.extra.alt_times - self.config.extra.times}}
end,
apply = function(self)
q(function()
local count = self:is_alt() and self.config.extra.alt_times or self.config.extra.times
for _ = 1, count do
local c = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_credit_card", "Roland_go")
c:add_to_deck()
c:start_materialize()
G.jokers:emplace(c)
end
end)
end,
calculate = function(_, card, context)
if not context.starting_shop then
return
end
ease_dollars(-G.GAME.dollars)
attention_text {
text = localize "k_nope_ex",
backdrop_colour = G.C.MONEY,
offset = {x = 0, y = 0},
silent = true,
major = card,
align = "cm",
scale = 1.3,
hold = 1.4,
}
end,
}
back {
key = "swapper",
pronouns = "he_him",
apply = function(self)
local modifiers = G.GAME.modifiers
modifiers.Roland_swapper_deck = true
modifiers.Roland_alt_swapper_deck = modifiers.Roland_alt_swapper_deck or self:is_alt()
end,
calculate = function() end,
}
local swapper = {Spectral = "Tarot", Tarot = "Spectral"}
local orig_create_card = create_card
function create_card(_type, ...)
if not G.GAME.modifiers.Roland_swapper_deck then
return orig_create_card(_type, ...)
end
if not G.GAME.modifiers.Roland_alt_swapper_deck then
return orig_create_card(swapper[_type] or _type, ...)
end
local type = f(SMODS.ConsumableTypes):keys():where(function(v)
return v ~= _type
end):table()
local has_type = SMODS.ConsumableTypes[_type]
return orig_create_card(has_type and pseudorandom_element(type, pseudoseed "Roland_alt_swapper_deck") or _type, ...)
end