Roland/src/charm.lua

259 lines
7.1 KiB
Lua

local f, q = unpack(... or require "lib.shared")
local mod = SMODS.current_mod
SMODS.Atlas {
key = "charm",
path = "charm.png",
px = 68,
py = 68,
}
SMODS.Sound {
key = "phone",
path = "phone.ogg",
}
local charm = (function()
local x = 0
---@param tbl SMODS.Joker|{alerted?: boolean, equip?: fun(self: self, card: Card)}
return function(tbl)
q(function()
local current_mod = SMODS.current_mod
SMODS.current_mod = mod
-- SMODS._save_d_u(charm)
tbl.alerted = true
tbl.unlocked = true
tbl.discovered = true
tbl.pos = {x = x, y = 0}
tbl.atlas = "charm"
x = x + 1
local orig_equip = tbl.equip
function tbl.equip(...)
play_sound("Roland_phone", 1, 0.5)
if orig_equip then
return orig_equip(...)
end
end
local charm = Bakery_API.Charm(tbl)
charm:inject()
charm:process_loc_text()
SMODS.current_mod = current_mod
end, true)
end
end)()
local function can_discard_zero()
return G.GAME.current_round.discards_left > 0 and
not next(G.hand.highlighted) and
G.hand.config.card_limit > 0 and
G.GAME.Bakery_charm == "BakeryCharm_Roland_cocacola"
end
charm {
key = "wii",
pronouns = "they_them",
attributes = {"skip"},
config = {extra = {active = true}},
calculate = function(_, card, context)
if context.prevent_tag_trigger and card.ability.extra.active then
return {prevent_trigger = true}
end
if not context.skip_blind then
return
end
card.ability.extra.active = true
local message = localize {type = "variable", key = "b_Roland_entering_shop"}
SMODS.calculate_effect({card = card, message = message, sound = "whoosh1"}, card)
q(function()
G.blind_prompt_box = G.blind_prompt_box and G.blind_prompt_box:remove()
G.blind_select = G.blind_select and G.blind_select:remove()
G.round_eval = G.round_eval and G.round_eval:remove()
G.GAME.current_round.jokers_purchased = 0
G.GAME.shop_free = nil
G.GAME.shop_d6ed = nil
play_sound("whoosh1", 1.33333, 0.8)
play_sound("whoosh1", 0.66666, 0.8)
q(function()
G.STATE = G.STATES.SHOP
G.STATE_COMPLETE = false
delay(1)
q(function()
card.ability.extra.active = false
end)
end)
end)
end,
}
local orig_apply_to_run = Tag.apply_to_run
function Tag:apply_to_run(...)
if G.GAME.Bakery_charm == "BakeryCharm_Roland_wii" and
G.Bakery_charm_area.cards[1].config.center.ability.extra.active then
return
end
return orig_apply_to_run(self, ...)
end
charm {
key = "flexible",
pronouns = "any_all",
}
local orig_showman = SMODS.showman
function SMODS.showman(...)
return G.GAME.Bakery_charm == "BakeryCharm_Roland_flexible" or orig_showman(...)
end
charm {
key = "fat",
pronouns = "he_they",
attributes = {"passive"},
config = {extra = {mod = 2}},
loc_vars = function(_, _, card)
return {vars = {card.ability.extra.mod}}
end,
equip = function(_, card)
SMODS.change_booster_limit(card.ability.extra.mod)
end,
unequip = function(_, card)
SMODS.change_booster_limit(-card.ability.extra.mod)
end,
}
local orig_init = Card.init
function Card:init(X, Y, W, H, card, center, params, ...)
if G.GAME.Bakery_charm ~= "BakeryCharm_Roland_fat" or center.set ~= "Booster" then
return orig_init(self, X, Y, W, H, card, center, params, ...)
end
local key = f {"mini", "jumbo", "normal"}:fold(center.key, function(a, v)
return a:gsub(v, "mega")
end)
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
key = key:gsub("_?%d+$", "_1")
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
key = key:gsub("_?%d+$", "")
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
self.Roland_no_mega = true
return orig_init(self, X, Y, W, H, card, center, params, ...)
end
charm {
key = "cocacola",
pronouns = "he_they",
attributes = {"passive", "tarot", "spectral"},
config = {extra = {discard = 2, hand_size = 1, refund = 0}},
loc_vars = function(_, _, card)
local extra = card.ability.extra
return {vars = {extra.discard, extra.hand_size}}
end,
calculate = function(_, card, context)
if not context.end_of_round then
return
end
local extra = card.ability.extra
G.hand:change_size(extra.refund)
extra.refund = 0
end,
}
local orig_can_discard = G.FUNCS.can_discard
function G.FUNCS.can_discard(e, ...)
if can_discard_zero() then
e.config.button, e.config.colour = "Roland_cocacola", G.C.RED
else
return orig_can_discard(e, ...)
end
end
G.FUNCS.Roland_cocacola = function()
stop_use()
G.CONTROLLER.interrupt.focus = true
G.CONTROLLER:save_cardarea_focus "hand"
f(G.playing_cards):map "ability":each(function(v)
v.forced_selection = nil
end)
G.card_area_focus_reset = (G.CONTROLLER.focused.target or {}).area == G.hand and
{area = G.hand, rank = G.CONTROLLER.focused.target.rank} or G.card_area_focus_reset
SMODS.calculate_context {pre_discard = true, full_hand = G.hand.highlighted}
G.GAME.current_round.discards_used = G.GAME.current_round.discards_used + 1
local c = G.Bakery_charm_area.cards[1]
local extra = c.ability.extra or {}
juice_card(c)
ease_discard(extra.discard - 1)
G.hand:change_size(-extra.hand_size)
extra.refund = extra.refund + extra.hand_size
local _ = G.GAME.modifiers.discard_cost and ease_dollars(-G.GAME.modifiers.discard_cost)
G.STATE = G.STATES.DRAW_TO_HAND
q {
trigger = "immediate",
func = function()
if G.SCORING_COROUTINE then
return false
end
G.STATE_COMPLETE = false
return true
end,
}
end
charm {
key = "hand",
pronouns = "he_him",
config = {extra = {hands = -2, hand_size = 5}},
attributes = {"hands", "hand_size", "passive"},
loc_vars = function(_, _, card)
local extra = card.ability.extra
return {vars = {extra.hand_size, extra.hands}}
end,
equip = function(_, card)
local extra = card.ability.extra
local round = G.GAME.round_resets
ease_hands_played(extra.hands)
G.hand:change_size(extra.hand_size)
round.hands = round.hands + extra.hands
end,
unequip = function(_, card)
local extra = card.ability.extra
local round = G.GAME.round_resets
ease_hands_played(-extra.hands)
G.hand:change_size(-extra.hand_size)
round.hands = round.hands - extra.hands
end,
}