205 lines
5.5 KiB
Lua
205 lines
5.5 KiB
Lua
local f, q = unpack(... or require "lib.shared")
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local mod = SMODS.current_mod
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SMODS.Atlas {
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key = "charm",
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path = "charm.png",
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px = 68,
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py = 68,
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}
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local charm = (function()
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local x = 0
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---@param tbl SMODS.Joker|{alerted?: boolean}
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return function(tbl)
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q(function()
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local current_mod = SMODS.current_mod
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SMODS.current_mod = mod
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-- SMODS._save_d_u(charm)
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tbl.alerted = true
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tbl.unlocked = true
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tbl.discovered = true
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tbl.pos = {x = x, y = 0}
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x = x + 1
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tbl.atlas = "charm"
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local charm = Bakery_API.Charm(tbl)
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charm:inject()
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charm:process_loc_text()
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SMODS.current_mod = current_mod
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end, true)
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end
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end)()
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local function add_to_consumable_ability_by(n)
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local function new(v)
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return type(v) == "number" and v + n or type(v) == "table" and f(v):map(new):table() or v
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end
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---@param card Card
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return function(card)
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local ability = card.ability or {}
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local function go(key)
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---@type { [string]: number }|number
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local value = ability[key]
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--print(key)
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if not value then
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return
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end
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if type(value) == "number" then
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ability[key] = value + n
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return
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end
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if type(value) ~= "table" then
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return
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end
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local new_value = f(value):map(new):table()
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f(new_value):each(function(v, k)
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ability[k] = v
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end)
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ability[key] = new_value
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end
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local center_key = (card.config or {}).center_key
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if center_key and center_key:sub(1, 2) == "c_" then
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f {"extra", "consumeable"}:each(go)
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end
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end
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end
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charm {
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key = "wii",
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pronouns = "they_them",
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calculate = function(_, card, context)
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if not context.skip_blind then
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return
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end
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local message = localize {type = "variable", key = "b_Roland_entering_shop"}
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SMODS.calculate_effect({card = card, message = message, sound = "whoosh1"}, card)
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q(function()
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G.blind_prompt_box = G.blind_prompt_box and G.blind_prompt_box:remove()
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G.blind_select = G.blind_select and G.blind_select:remove()
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G.round_eval = G.round_eval and G.round_eval:remove()
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G.GAME.current_round.jokers_purchased = 0
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G.STATE = G.STATES.SHOP
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G.GAME.shop_free = nil
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G.GAME.shop_d6ed = nil
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G.STATE_COMPLETE = false
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play_sound("whoosh1", 1.33333, 0.8)
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play_sound("whoosh1", 0.66666, 0.8)
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end)
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end,
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}
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charm {
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key = "flexible",
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pronouns = "any_all",
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}
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local orig_showman = SMODS.showman
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function SMODS.showman(...)
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return G.GAME.Bakery_charm == "BakeryCharm_Roland_flexible" or orig_showman(...)
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end
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charm {
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key = "fat",
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pronouns = "he_they",
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-- config = {extra = {mod = 1}},
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-- loc_vars = function(_, _, card)
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-- return {vars = {card.ability.extra.mod}}
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-- end,
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-- equip = function(_, card)
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-- SMODS.change_booster_limit(card.ability.extra.mod)
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-- end,
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-- unequip = function(card)
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-- SMODS.change_booster_limit(-card.ability.extra.mod)
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-- end,
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}
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local orig_init = Card.init
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function Card:init(X, Y, W, H, card, center, params, ...)
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if G.GAME.Bakery_charm ~= "BakeryCharm_Roland_fat" or center.set ~= "Booster" then
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return orig_init(self, X, Y, W, H, card, center, params, ...)
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end
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local key = center.key:gsub("normal", "mega"):gsub("jumbo", "mega"):gsub("mini", "mega")
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if G.P_CENTERS[key] then
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return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
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end
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key = key:gsub("_?%d+$", "_1")
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if G.P_CENTERS[key] then
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return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
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end
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key = key:gsub("_?%d+$", "")
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if G.P_CENTERS[key] then
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return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
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end
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self.Roland_no_mega = true
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return orig_init(self, X, Y, W, H, card, center, params, ...)
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end
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charm {
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key = "cocacola",
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pronouns = "he_they",
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equip = function()
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f(G.consumeables.cards):each(add_to_consumable_ability_by(1))
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end,
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unequip = function()
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f(G.consumeables.cards):each(add_to_consumable_ability_by(-1))
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end,
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}
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local orig_set_ability = Card.set_ability
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function Card:set_ability(center, initial, delay_sprites, ...)
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local ret = orig_set_ability(self, center, initial, delay_sprites, ...)
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if G.GAME.Bakery_charm == "BakeryCharm_Roland_cocacola" then
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add_to_consumable_ability_by(1)(self)
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end
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return ret
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end
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charm {
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key = "hand",
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pronouns = "he_him",
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config = {extra = {hands = -2, hand_size = 5}},
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loc_vars = function(_, _, card)
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local extra = card.ability.extra
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return {vars = {extra.hand_size, extra.hands}}
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end,
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equip = function(_, card)
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local extra = card.ability.extra
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local round = G.GAME.round_resets
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ease_hands_played(extra.hands)
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G.hand:change_size(extra.hand_size)
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round.hands = round.hands + extra.hands
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end,
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unequip = function(_, card)
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local extra = card.ability.extra
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local round = G.GAME.round_resets
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ease_hands_played(-extra.hands)
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G.hand:change_size(-extra.hand_size)
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round.hands = round.hands - extra.hands
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end,
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}
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