940 lines
29 KiB
Lua
940 lines
29 KiB
Lua
local f, q = unpack(... or require "lib.shared")
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local negative = {key = "e_negative_consumable", set = "Edition", config = {extra = 1}}
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local joker = (function()
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local z = 0
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---@return {x: number, y: number}
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local function inc()
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local ret = {x = z % 6, y = math.floor(z / 6)}
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z = z + 1
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return ret
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end
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---@param tbl SMODS.Joker|{artist?: string, Bakery_can_use: (fun(self: self, card: Card): boolean?), Bakery_use_button_text: (fun(self: self, card: Card): string|table|nil), Bakery_use_joker: fun(self: self, card: Card), sinis?: boolean|{x: number, y: number}, soul_pos?: boolean|{x: number, y: number}, attributes?: Attributes[]}
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return function(tbl)
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tbl.pos = inc()
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tbl.atlas = "joker"
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tbl.artist = tbl.artist and "Roland_" .. tbl.artist or nil
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tbl.soul_pos = tbl.soul_pos and inc() or nil
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tbl.sinis = tbl.sinis and inc() or nil
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if ((tbl.config or {}).extra or {}).flipped ~= nil then
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tbl.config.extra.front_pos = tbl.pos
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tbl.config.extra.back_pos = inc()
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end
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local joker = SMODS.Joker(tbl)
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q(function()
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Bakery_API.credit(joker)
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end)
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end
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end)()
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---@param card Card
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local function is_frozen(card)
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return card.edition and card.edition.key == "e_Roland_frozen"
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end
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---@param card? Card|false|{suit: string, value: string}
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---@param fallback? string
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---@return {vars: {[number]: string|table|nil}|{colours: {[number]: {[1]: number, [2]: number, [3]: number, [4]: number}}}}
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local function localize_card(card, fallback)
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if not card then
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return {
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vars = {
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"",
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localize {type = "variable", key = fallback or "b_Roland_na"},
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"",
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colours = {G.C.JOKER_GREY, G.C.JOKER_GREY},
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},
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}
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end
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local suit = (card.base or card).suit
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local value = (card.base or card).value
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local name = (card.ability or card).name or ""
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local no_suit = card.base and SMODS.has_no_suit(card) or not suit
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local no_rank = card.base and SMODS.has_no_rank(card) or not value
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return {
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vars = {
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(value and not no_rank) and localize(value or 14, "ranks") or name,
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(not no_rank and not no_suit) and localize {type = "variable", key = "b_Roland_of"} or "",
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no_suit and "" or localize(suit, "suits_plural"),
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colours = {G.C.IMPORTANT, G.C.SUITS[suit] or G.C.JOKER_GREY},
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},
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}
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end
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SMODS.Atlas {
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key = "joker",
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path = "joker.png",
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px = 71,
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py = 95,
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}
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SMODS.Sound {
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key = "nilly",
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path = "nilly.ogg",
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}
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joker {
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key = "msjoker",
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pronouns = "she_her",
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cost = 1,
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rarity = 1,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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config = {extra = {chips = 30}},
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attributes = {"chips"},
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.chips}}
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end,
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calculate = function(_, card, context)
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return (context.joker_main or context.forcetrigger) and
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{card = card, chips = card.ability.extra.chips} or nil
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end,
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}
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joker {
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key = "jokersr",
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pronouns = "he_him",
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config = {extra = {xmult = 1.25}},
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attributes = {"xmult"},
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cost = 2,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.xmult}}
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end,
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calculate = function(_, card, context)
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return (context.joker_main or context.forcetrigger) and
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{card = card, xmult = card.ability.extra.xmult} or nil
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end,
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}
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joker {
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key = "mrsbones",
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pronouns = "she_her",
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artist = "char",
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config = {extra = {xmult = 4, requirement = 4}},
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attributes = {"xmult"},
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cost = G.P_CENTERS.j_mr_bones.cost - 1,
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rarity = 2,
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eternal_compat = false,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.xmult, card.ability.extra.requirement * 100}}
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end,
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calculate = function(_, card, context)
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if context.joker_main or context.forcetrigger then
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return {xmult = card.ability.extra.xmult}
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end
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if not card.getting_sliced and
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context.end_of_round and
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G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then
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card.getting_sliced = true
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local message = localize {type = "variable", key = "b_Roland_bye"}
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SMODS.calculate_effect({message = message, colour = G.C.RED}, card)
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q(function()
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G.hand_text_area.blind_chips:juice_up()
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G.hand_text_area.game_chips:juice_up()
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card:start_dissolve()
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play_sound "tarot1"
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end)
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end
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end,
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}
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joker {
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key = "sunny",
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pronouns = "they_them",
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artist = "char",
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attributes = {"food", "on_sell"},
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cost = 2,
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rarity = 1,
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eternal_compat = false,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return localize_card(card.area == G.jokers and ((G.deck or {}).cards or {})[1])
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end,
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calculate = function(_, _, context)
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if not context.selling_self and not context.forcetrigger then
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return
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end
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draw_card(G.deck, G.hand, 100, "up", false, G.deck.cards[1])
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local current_round = G.GAME.current_round
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local facing_blind = G.GAME.facing_blind
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SMODS.calculate_context {drawing_cards = true, draw = {G.deck.cards}}
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SMODS.calculate_context {
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first_hand_drawn = not current_round.any_hand_drawn and facing_blind or nil,
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hand_drawn = facing_blind and {G.deck.cards[1]} --[[@as true]],
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other_drawn = not facing_blind and {G.deck.cards[1]},
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}
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if type(facing_blind) == "table" then
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facing_blind.any_hand_drawn = facing_blind.any_hand_drawn or facing_blind
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end
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end,
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}
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joker {
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key = "hardboiled",
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pronouns = "they_them",
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attributes = {"food", "editions", "modify_card", "on_sell"},
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cost = 5,
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rarity = 2,
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eternal_compat = false,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, info_queue)
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table.insert(info_queue, G.P_CENTERS.e_Roland_frozen)
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end,
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calculate = function(_, _, context)
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return (context.selling_self or context.forcetrigger) and f(G.hand.cards):each(function(v)
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q {
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delay = 0.1,
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func = function()
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v:set_edition {Roland_frozen = true}
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end,
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}
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end) or nil
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end,
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}
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joker {
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key = "basket",
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pronouns = "they_them",
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attributes = {"food", "generation", "on_sell"},
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cost = 8,
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rarity = 3,
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eternal_compat = false,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, info_queue)
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table.insert(info_queue, negative)
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end,
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calculate = function(_, _, context)
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return (context.selling_self or context.forcetrigger) and f(G.consumeables.cards):each(function(v)
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q {
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delay = 1,
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func = function()
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play_sound "timpani"
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SMODS.add_card {edition = "e_negative", key = v.config.center.key}
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end,
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}
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end) or nil
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end,
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}
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joker {
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key = "monomino",
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pronouns = "it_its",
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artist = "char",
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config = {extra = {price = 4, hand_name = "Four of a Kind"}},
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attributes = {"sell_value", "scaling", "economy", "hand_type"},
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cost = 4,
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rarity = 1,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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local extra = card.ability.extra
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return {vars = {extra.price, localize(extra.hand_name, "poker_hands")}}
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end,
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calculate = function(_, card, context)
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local extra = card.ability.extra
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if (not context.before or context.scoring_name ~= extra.hand_name) and not context.forcetrigger then
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return
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end
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local c = context.blueprint_card or card
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c.ability.extra_value = c.ability.extra_value + extra.price
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c:set_cost()
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return {message = localize "k_val_up", colour = G.C.MONEY}
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end,
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}
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joker {
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key = "domino",
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pronouns = "it_its",
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artist = "char",
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config = {extra = {mult_gain = 4, hand_name = "Four of a Kind", mult = 0}},
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attributes = {"mult", "scaling", "hand_type"},
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cost = 4,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = false,
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loc_vars = function(_, _, card)
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local extra = card.ability.extra
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return {vars = {extra.mult_gain, localize(extra.hand_name, "poker_hands"), extra.mult}}
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end,
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calculate = function(_, card, context)
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local extra = card.ability.extra
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if context.joker_main or context.forcetrigger then
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return {mult = extra.mult}
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end
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if not context.before or context.scoring_name ~= extra.hand_name then
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return
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end
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extra.mult = extra.mult + extra.mult_gain
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return {message = localize "k_upgrade_ex", colour = G.C.RED, message_card = card}
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end,
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}
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joker {
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key = "trimino",
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pronouns = "it_its",
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artist = "char",
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config = {extra = {times = 4, hand_name = "Four of a Kind"}},
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attributes = {"generation", "hand_type"},
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cost = 8,
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rarity = 3,
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eternal_compat = false,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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local extra = card.ability.extra
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return {vars = {extra.times, localize(extra.hand_name, "poker_hands")}}
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end,
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calculate = function(_, card, context)
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local extra = card.ability.extra
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if (not context.before or card.getting_sliced or context.scoring_name ~= extra.hand_name) and not context.forcetrigger then
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return
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end
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card.getting_sliced = not context.forcetrigger
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q(function()
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local scored_cards = f(G.play.cards):where "highlighted":table()
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local copied = {}
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if not next(scored_cards) then
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card.getting_sliced = nil
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return
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end
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f(extra.times):each(function()
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G.playing_card = (G.playing_card or 0) + 1
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G.deck.config.card_limit = G.deck.config.card_limit + 1
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local chosen = pseudorandom_element(scored_cards, pseudoseed "Roland_trimino")
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local copy = copy_card(chosen, nil, nil, G.playing_card)
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copy:add_to_deck()
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G.hand:emplace(copy)
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copy:start_materialize()
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table.insert(copied, copy)
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table.insert(G.playing_cards, copy)
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end)
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SMODS.calculate_effect({{message = localize "k_copied_ex", message_card = card}}, card)
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playing_card_joker_effects(copied)
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if not context.forcetrigger then
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card:start_dissolve()
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end
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end)
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end,
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}
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joker {
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key = "cold",
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pronouns = "he_him",
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config = {extra = {xmult = 2}},
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attributes = {"xmult"},
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cost = 4,
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rarity = 1,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, info_queue, card)
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table.insert(info_queue, G.P_CENTERS.e_Roland_frozen)
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return {vars = {card.ability.extra.xmult}}
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end,
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calculate = function(_, card, context)
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local target = (context.scoring_hand or {})[3]
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return (context.individual and
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context.cardarea == G.play and
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context.other_card == target and
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is_frozen(context.other_card) or
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context.forcetrigger) and
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{xmult = card.ability.extra.xmult} or nil
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end,
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}
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joker {
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key = "snowsquall",
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pronouns = "they_them",
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config = {extra = {mult_gain = 1, mult = 0}},
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attributes = {"mult", "scaling", "hand_type"},
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cost = 6,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = false,
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loc_vars = function(_, info_queue, card)
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table.insert(info_queue, G.P_CENTERS.e_Roland_frozen)
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local extra = card.ability.extra
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return {vars = {extra.mult_gain, extra.mult}}
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end,
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calculate = function(_, card, context)
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local extra = card.ability.extra
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if context.joker_main or context.forcetrigger then
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return {mult = extra.mult}
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end
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if context.blueprint or
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not context.individual or
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context.cardarea ~= G.play or
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not is_frozen(context.other_card) then
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return
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end
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extra.mult = extra.mult + extra.mult_gain
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return {message = localize "k_upgrade_ex", colour = G.C.RED, message_card = card}
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end,
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}
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joker {
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key = "arctic",
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pronouns = "it_its",
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cost = 10,
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rarity = 3,
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config = {extra = {frozen = 2, non_frozen = 1}},
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attributes = {"retrigger", "editions"},
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, info_queue)
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table.insert(info_queue, G.P_CENTERS.e_Roland_frozen)
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end,
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inject = function(...)
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SMODS.Joker.inject(...)
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Bakery_API.retrigger_jokers.j_Roland_arctic = true
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end,
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calculate = function(_, card, context)
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local extra = card.ability.extra
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return (context.repetition and context.other_card) and
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{repetitions = is_frozen(context.other_card) and extra.frozen or extra.non_frozen} or
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SMODS.merge_effects(
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f(G.jokers.cards):where(is_frozen):map(function(v)
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return SMODS.blueprint_effect(card, v, context) or true
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end):where(function(v)
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return type(v) == "table"
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end):map(function(v)
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v.colour = G.C.DARK_EDITION
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return v
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end):values():table()
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)
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end,
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}
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joker {
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key = "sapling",
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pronouns = "they_them",
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artist = "char",
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attributes = {"mult", "suit"},
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cost = 4,
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rarity = 1,
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config = {extra = {mult = 15, suits = 3}},
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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local extra = card.ability.extra
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return {vars = {extra.mult, extra.suits}}
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end,
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calculate = function(_, card, context)
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local function count(_, k)
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return f(context.scoring_hand):any(function(v)
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return v:is_suit(k)
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end)
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end
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if not context.joker_main and not context.forcetrigger then
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return
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end
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local extra = card.ability.extra
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if f(SMODS.Suits):count(count) >= card.ability.extra.suits or context.forcetrigger then
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return {mult = extra.mult}
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end
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end,
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}
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joker {
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key = "yard",
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pronouns = "he_him",
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config = {extra = {money = 2}},
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attributes = {"economy"},
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cost = 4,
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rarity = 1,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.money}}
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end,
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calculate = function(_, card, context)
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return (context.remove_playing_cards or context.forcetrigger) and
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{dollars = card.ability.extra.money * #context.removed, card = card} or nil
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end,
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}
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|
|
joker {
|
|
key = "misfortune",
|
|
pronouns = "she_they",
|
|
artist = "char",
|
|
attributes = {"discard", "generation", "seals"},
|
|
cost = 6,
|
|
rarity = 2,
|
|
eternal_compat = true,
|
|
blueprint_compat = false,
|
|
perishable_compat = true,
|
|
loc_vars = function(_, info_queue)
|
|
table.insert(info_queue, G.P_SEALS.Purple)
|
|
table.insert(info_queue, negative)
|
|
end,
|
|
in_pool = function()
|
|
return f(G.playing_cards):any(function(v)
|
|
return v.seal == "Purple"
|
|
end)
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "temple",
|
|
pronouns = "any_all",
|
|
config = {extra = {xmult = 2}},
|
|
attributes = {"xmult", "enhancements"},
|
|
cost = 6,
|
|
rarity = 2,
|
|
eternal_compat = true,
|
|
blueprint_compat = true,
|
|
perishable_compat = true,
|
|
loc_vars = function(_, info_queue, card)
|
|
table.insert(info_queue, G.P_CENTERS.m_wild)
|
|
return {vars = {card.ability.extra.xmult}}
|
|
end,
|
|
calculate = function(_, card, context)
|
|
return ((context.individual and
|
|
context.cardarea == "unscored" and
|
|
SMODS.has_enhancement(context.other_card, "m_wild")
|
|
) or context.forcetrigger) and {xmult = card.ability.extra.xmult} or nil
|
|
end,
|
|
in_pool = function()
|
|
return f(G.playing_cards):any(function(v)
|
|
return SMODS.has_enhancement(v, "m_wild")
|
|
end)
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "bulldozer",
|
|
pronouns = "it_its",
|
|
attributes = {"xmult"},
|
|
cost = 6,
|
|
rarity = 2,
|
|
eternal_compat = true,
|
|
blueprint_compat = true,
|
|
perishable_compat = true,
|
|
loc_vars = function(self, _, card)
|
|
return {vars = {self:xmult_frozen(card)}}
|
|
end,
|
|
calculate = function(self, card, context)
|
|
return (context.joker_main or context.forcetrigger) and {card = card, xmult = self:xmult_frozen(card)} or nil
|
|
end,
|
|
xmult_frozen = function(self, card)
|
|
if not is_frozen(card) then
|
|
return self.xmult()
|
|
end
|
|
|
|
local ability = card.Roland_frozen_ability or {}
|
|
card.Roland_frozen_ability = ability
|
|
ability.Roland_frozen_xmult = ability.Roland_frozen_xmult or self.xmult()
|
|
return ability.Roland_frozen_xmult
|
|
end,
|
|
xmult = function()
|
|
local function mult(id)
|
|
local next = {Select = true, Upcoming = true}
|
|
local states = G.GAME.round_resets.blind_states
|
|
local choices = G.GAME.round_resets.blind_choices
|
|
return next[states[id]] and G.P_BLINDS[choices[id]].mult
|
|
end
|
|
|
|
local m = ((G.GAME or {}).blind or {}).mult
|
|
return m and m ~= 0 and m or mult "Small" or mult "Big" or mult "Boss" or 1
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "phytoestrogens",
|
|
pronouns = "she_her",
|
|
config = {extra = {xmult = 0.25}},
|
|
attributes = {"mult", "xmult"},
|
|
cost = 8,
|
|
rarity = 3,
|
|
eternal_compat = true,
|
|
blueprint_compat = true,
|
|
perishable_compat = true,
|
|
loc_vars = function(_, _, card)
|
|
return {vars = {card.ability.extra.xmult}}
|
|
end,
|
|
calculate = function(_, card, context)
|
|
if not context.joker_main and not context.forcetrigger then
|
|
return
|
|
end
|
|
|
|
SMODS.calculate_effect({mult = hand_chips}, card)
|
|
SMODS.calculate_effect({xmult = card.ability.extra.xmult}, card)
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "nilly",
|
|
pronouns = "any_all",
|
|
config = {extra = {flipped = false}},
|
|
attributes = {"xmult"},
|
|
cost = 0,
|
|
rarity = 2,
|
|
eternal_compat = true,
|
|
blueprint_compat = true,
|
|
perishable_compat = true,
|
|
loc_vars = function(_, _, card)
|
|
local key = card.ability.extra.flipped and "b_Roland_enabled" or "b_Roland_disabled"
|
|
return {vars = {localize {type = "variable", key = key}}}
|
|
end,
|
|
inject = function(...)
|
|
SMODS.Joker.inject(...)
|
|
Bakery_API.double_sided_jokers.j_Roland_nilly = true
|
|
end,
|
|
calculate = function(_, card, context)
|
|
if (not context.joker_main or not card.ability.extra.flipped) and not context.forcetrigger then
|
|
return
|
|
end
|
|
|
|
mult = mod_mult(0)
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
return {sound = "Roland_nilly", message = "0X " .. localize "k_mult", colour = G.C.MULT, card = card}
|
|
end,
|
|
Bakery_can_use = function(_, card)
|
|
return not card.debuff
|
|
end,
|
|
Bakery_use_button_text = function(_, card)
|
|
return localize {type = "variable", key = card.debuff and "b_Roland_debuffed" or "b_Roland_toggle"}
|
|
end,
|
|
Bakery_use_joker = function(_, card)
|
|
local _ = card.debuff or Bakery_API.flip_double_sided(card)
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "amber",
|
|
pronouns = "he_they",
|
|
config = {extra = {xmult = 3}},
|
|
pixel_size = {w = 68, h = 68},
|
|
attributes = {"xmult"},
|
|
cost = 9,
|
|
rarity = 3,
|
|
eternal_compat = true,
|
|
blueprint_compat = true,
|
|
perishable_compat = false,
|
|
loc_vars = function(_, _, card)
|
|
return {vars = {card.ability.extra.xmult}}
|
|
end,
|
|
calculate = function(_, card, context)
|
|
if context.joker_main or context.forcetrigger then
|
|
return {card = card, xmult = card.ability.extra.xmult}
|
|
end
|
|
|
|
if not context.press_play then
|
|
return
|
|
end
|
|
|
|
local keys = f(card.area.cards):where(f().nq(card)):keys():table()
|
|
local k = pseudorandom_element(keys, pseudoseed "Roland_amber") or card.rank
|
|
|
|
card.area.cards[k], card.area.cards[card.rank] =
|
|
card.area.cards[card.rank], card.area.cards[k]
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "martingale",
|
|
pronouns = "he_him",
|
|
config = {extra = {odds = 2}},
|
|
attributes = {"xmult", "chance"},
|
|
cost = 8,
|
|
rarity = 2,
|
|
eternal_compat = true,
|
|
blueprint_compat = true,
|
|
perishable_compat = true,
|
|
loc_vars = function(_, _, card)
|
|
local normal = G.GAME.probabilities.normal
|
|
local odds = card.ability.extra.odds
|
|
local vars = {normal}
|
|
|
|
for i = 0, 7 do
|
|
table.insert(vars, math.pow(odds, i))
|
|
end
|
|
|
|
return {vars = vars}
|
|
end,
|
|
calculate = function(self, card, context)
|
|
if not context.joker_main and not context.forcetrigger then
|
|
return
|
|
end
|
|
|
|
local g, extra, numerator, xmult = G.GAME, card.ability.extra, 1, 1
|
|
|
|
if g.blind.name == "bl_mp_nemesis" then
|
|
return {card = card, xmult = extra.odds}
|
|
end
|
|
|
|
for _ = 1, 64 do
|
|
local key = "RolandMartingale" .. tostring(g.modifiers.Roland_martingale_seed or "")
|
|
|
|
if SMODS.pseudorandom_probability(card, self.key, 1, extra.odds, key) then
|
|
break
|
|
end
|
|
|
|
numerator = numerator * (extra.odds - g.probabilities.normal)
|
|
local message = number_format(numerator) .. "/" .. number_format(xmult)
|
|
SMODS.calculate_effect({card = card, repetitions = 1, message = message}, card)
|
|
xmult = xmult * extra.odds
|
|
end
|
|
|
|
SMODS.calculate_effect({card = card, xmult = xmult}, card)
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "idle",
|
|
pronouns = "they_them",
|
|
rarity = 2,
|
|
Roland_idle_capacity = 6,
|
|
cost = G.P_CENTERS.j_idol.cost,
|
|
config = {extra = {cards = {}, xmult = 2}},
|
|
attributes = {"rank", "suit", "xmult"},
|
|
eternal_compat = true,
|
|
blueprint_compat = true,
|
|
perishable_compat = true,
|
|
loc_vars = function(self, _, card)
|
|
local extra = card.ability.extra
|
|
local col = {}
|
|
|
|
---@type { [number]: string|table|nil }|{colours: {[number]: {[1]: number, [2]: number, [3]: number, [4]: number}}}
|
|
local vars = f(self.Roland_idle_capacity):flatmap(function(v)
|
|
local l = localize_card(extra.cards[v], "b_Roland_unassigned").vars
|
|
|
|
f(l.colours):each(function(c)
|
|
col[#col + 1] = c
|
|
end)
|
|
|
|
l.colours = nil
|
|
return l
|
|
end):values():table()
|
|
|
|
table.insert(vars, extra.xmult)
|
|
vars.colours = col
|
|
return {vars = vars}
|
|
end,
|
|
calculate = function(_, card, context)
|
|
return context.forcetrigger or
|
|
context.individual and
|
|
context.cardarea == G.play and
|
|
f(card.ability.extra.cards or {}):map(function(v)
|
|
return f(context.scoring_hand):any(function(x)
|
|
return x:is_suit(v.suit) and x.base.value == v.value
|
|
end) or {}
|
|
end):any(f().eq(context.other_card)) and {xmult = card.ability.extra.xmult} or nil
|
|
end,
|
|
Bakery_can_use = function(self, card)
|
|
return not card.debuff and
|
|
next(G.hand.highlighted) and
|
|
self.Roland_idle_capacity - #card.ability.extra.cards - #G.hand.highlighted >= 0 and
|
|
f(G.hand.highlighted):all(function(v)
|
|
return not SMODS.has_no_rank(v) and
|
|
not SMODS.has_no_suit(v) and
|
|
f(card.ability.extra.cards or {}):all(function(o)
|
|
return v.base.suit ~= o.suit or v.base.value ~= o.value
|
|
end)
|
|
end)
|
|
end,
|
|
Bakery_use_button_text = function(self, card)
|
|
local key = card.debuff and "b_Roland_debuffed" or
|
|
(self.Roland_idle_capacity - #card.ability.extra.cards > 0 and "b_Roland_add" or "b_Roland_full")
|
|
|
|
return localize {type = "variable", key = key}
|
|
end,
|
|
Bakery_use_joker = function(_, card)
|
|
f(G.hand.highlighted):each(function(v)
|
|
table.insert(card.ability.extra.cards, {suit = v.base.suit, value = v.base.value})
|
|
end)
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "suitable",
|
|
pronouns = "she_they",
|
|
attributes = {"suit", "passive", "hearts", "diamonds", "spades", "clubs"},
|
|
cost = 4,
|
|
rarity = 2,
|
|
eternal_compat = true,
|
|
blueprint_compat = false,
|
|
perishable_compat = true,
|
|
loc_vars = function(_, info_queue)
|
|
table.insert(info_queue, G.P_CENTERS.m_wild)
|
|
local suit = (G.GAME.current_round.Roland_suitable or {}).suit or "Spades"
|
|
return {vars = {localize(suit, "suits_plural"), colours = {G.C.SUITS[suit]}}}
|
|
end,
|
|
add_to_deck = function()
|
|
G.GAME.modifiers.Roland_suitable = (G.GAME.modifiers.Roland_suitable or 0) + 1
|
|
end,
|
|
remove_from_deck = function()
|
|
G.GAME.modifiers.Roland_suitable = (G.GAME.modifiers.Roland_suitable or 0) - 1
|
|
end,
|
|
}
|
|
|
|
function SMODS.current_mod.reset_game_globals()
|
|
local immutable = f(SMODS.find_card "j_Roland_suitable"):any(is_frozen)
|
|
local suitable = {suit = "Spades"}
|
|
|
|
G.GAME.current_round.Roland_suitable = immutable and
|
|
G.GAME.current_round.Roland_suitable or suitable
|
|
|
|
if immutable then
|
|
return
|
|
end
|
|
|
|
local suits = f(G.playing_cards):where(SMODS.has_no_suit, false):table()
|
|
local card = pseudorandom_element(suits, "Roland_suitable" .. G.GAME.round_resets.ante)
|
|
suitable.suit = card and card.base.suit or suitable.suit
|
|
end
|
|
|
|
local orig_get_enhancements = SMODS.get_enhancements
|
|
|
|
function SMODS.get_enhancements(card, ...)
|
|
if (G.GAME.modifiers.Roland_suitable or 0) <= 0 or
|
|
card.base.suit ~= G.GAME.current_round.Roland_suitable.suit or
|
|
(card.area ~= G.hand and card.area ~= G.play) then
|
|
return orig_get_enhancements(card, ...)
|
|
end
|
|
|
|
local ret = orig_get_enhancements(card, ...) or {}
|
|
ret.m_wild = true
|
|
return ret
|
|
end
|
|
|
|
joker {
|
|
key = "artemis",
|
|
pronouns = "she_they",
|
|
cost = 6,
|
|
rarity = 2,
|
|
config = {extra = {
|
|
dollars = 2,
|
|
increase = 3,
|
|
progress = 0,
|
|
flipped = false,
|
|
sequence = {"c_earth", "c_mars", "c_earth"},
|
|
}},
|
|
calc_dollar_bonus = function(_, card)
|
|
return card.ability.extra.dollars
|
|
end,
|
|
inject = function(...)
|
|
SMODS.Joker.inject(...)
|
|
Bakery_API.double_sided_jokers.j_Roland_artemis = true
|
|
end,
|
|
loc_vars = function(_, info_queue, card)
|
|
local extra = card.ability.extra
|
|
|
|
local function color(i)
|
|
return i == extra.progress + 1 and (i == 2 and G.C.ORANGE or G.C.BLUE) or G.C.JOKER_GREY
|
|
end
|
|
|
|
f(extra.sequence):each(function(v)
|
|
table.insert(info_queue, G.P_CENTERS[v])
|
|
end)
|
|
|
|
return {vars = {extra.dollars, extra.increase, colours = f(#extra.sequence):map(color):table()}}
|
|
end,
|
|
calculate = function(_, card, context)
|
|
local extra = card.ability.extra
|
|
|
|
if context.blueprint or
|
|
not context.using_consumeable or
|
|
context.consumeable.config.center.key ~= extra.sequence[extra.progress + 1] then
|
|
return
|
|
end
|
|
|
|
extra.progress = extra.progress + 1
|
|
_ = (extra.progress == 1) ~= extra.flipped and Bakery_API.flip_double_sided(card)
|
|
|
|
if extra.sequence[extra.progress + 1] then
|
|
return {message = localize "k_progress", colour = extra.progress == 2 and G.C.ORANGE or G.C.BLUE}
|
|
end
|
|
|
|
extra.progress = 0
|
|
extra.dollars = extra.dollars + extra.increase
|
|
return {message = localize "k_upgrade_ex", colour = G.C.MONEY}
|
|
end,
|
|
}
|
|
|
|
joker {
|
|
key = "oops",
|
|
pronouns = "she_they",
|
|
artist = "char",
|
|
cost = 7,
|
|
rarity = 3,
|
|
config = {extra = {probability = 1, probability_mult = 2, reset = 1}},
|
|
attributes = {"hands", "mod_chance", "scaling"},
|
|
eternal_compat = true,
|
|
blueprint_compat = false,
|
|
perishable_compat = true,
|
|
loc_vars = function(_, _, card)
|
|
local extra = card.ability.extra
|
|
return {vars = {extra.probability_mult, extra.probability}}
|
|
end,
|
|
calculate = function(_, card, context)
|
|
if context.blueprint and not context.forcetrigger or not card.ability then
|
|
return
|
|
end
|
|
|
|
local extra = card.ability.extra
|
|
|
|
if context.mod_probability then
|
|
return {numerator = extra.probability}
|
|
end
|
|
|
|
if context.end_of_round and extra.probability ~= extra.reset then
|
|
extra.probability = extra.reset
|
|
return {message = localize "k_reset", colour = G.C.RED}
|
|
end
|
|
|
|
if context.after then
|
|
extra.probability = extra.probability * extra.probability_mult
|
|
return {message = localize "k_upgrade_ex", colour = G.C.GREEN}
|
|
end
|
|
end,
|
|
}
|