Roland/src/edition.lua

237 lines
6.7 KiB
Lua

local f, q = unpack(... or require "lib.shared")
SMODS.Shader {
key = "frozen",
path = "frozen.fs",
}
---@param suffix string
local function frozen_sound(suffix)
local key = "frozen" .. suffix
return SMODS.Sound {key = key, path = key .. ".ogg"}
end
frozen_sound "_click"
local frozen_sounds = f(4):map(frozen_sound):map("key"):table()
local needs_chip_mult_override = {
Bull = true,
Estate = true,
Erosion = true,
Misprint = true,
TierList = true,
Bootstraps = true,
["Blue Joker"] = true,
["Abstract Joker"] = true,
["Fortune Teller"] = true,
}
local current_round_overrides = {
Castle = "castle_card",
Farmer = "farmer_card",
Tuxedo = "tuxedo_card",
["Go Fish"] = "fish_rank",
["The Idol"] = "idol_card",
["Mail-In Rebate"] = "mail_card",
Obelisk = "most_played_poker_hand",
["Ancient Joker"] = "ancient_card",
Wherewolf = "Bakery_Wherewolf_card",
}
SMODS.current_mod.frozen_chip_mult = needs_chip_mult_override
SMODS.current_mod.frozen_current_round = current_round_overrides
local function freeze(card)
---@generic T
---@param x T
---@return T
local function copy(x)
return type(x) == "table" and f(x):map(copy):where(function(v, k)
return k ~= "Roland_frozen_proxy" and (k ~= "nine_tally" or v ~= 0)
end):table() or x
end
card.Roland_frozen_ability = card.Roland_frozen_ability or copy(card.ability)
card.ability = card.Roland_frozen_ability and copy(card.Roland_frozen_ability) or card.ability
local ret = card.Roland_frozen_ability
local ability = card.ability
if type(ability) ~= "table" or not ability.name or not G.GAME.current_round then
return ret
end
local key = current_round_overrides[ability.name]
if not key then
return ret
end
card.Roland_frozen_current_round = card.Roland_frozen_current_round or copy(G.GAME.current_round[key])
G.GAME.current_round[key] = copy(card.Roland_frozen_current_round)
return ret
end
SMODS.Edition {
key = "frozen",
shader = "frozen",
pools = {Joker = true},
sound = {sound = "Roland_frozen", per = 1, vol = 0.8},
weight = 8,
extra_cost = 4,
in_shop = true,
apply_to_float = false,
calculate = function(_, card)
freeze(card)
end,
on_remove = function(card)
card.Roland_frozen_ability = nil
end,
get_weight = function(self)
return G.GAME.edition_rate * self.weight
end,
}
local orig_play_sound = play_sound
function play_sound(sound, pitch, ...)
if sound ~= "Roland_frozen" and sound ~= "Roland_frozen_click" then
return orig_play_sound(sound, pitch, ...)
end
local overriden_sound = sound == "Roland_frozen" and
pseudorandom_element(frozen_sounds, pseudoseed "Roland_frozen") or
sound
local added_pitch = pseudorandom(pseudoseed "Roland_frozen_pitch") / 4 + 0.8
return orig_play_sound(overriden_sound, pitch + added_pitch, ...)
end
local orig_click = Card.click
function Card:click(...)
local highlight = self.highlighted
local ret = orig_click(self, ...)
if self.edition and self.edition.Roland_frozen and highlight ~= self.highlighted then
play_sound("Roland_frozen_click", highlight and 0 or 0.5, 0.6)
end
return ret
end
local orig_calculate_joker = Card.calculate_joker
---@param self Card|{Roland_frozen_ability?: table}
function Card:calculate_joker(context, ...)
local is_frozen = self.edition and self.edition.Roland_frozen
if is_frozen and self.ability.name == "Turtle Bean" then
return
end
local ret = {orig_calculate_joker(self, context, ...)}
if not is_frozen or not ret[1] then
return unpack(ret)
end
local ability = freeze(self)
if not needs_chip_mult_override[ability.name] then
return unpack(ret)
end
ability.Roland_frozen_mult_mod = ability.Roland_frozen_mult_mod or ret[1].mult_mod
ability.Roland_frozen_chip_mod = ability.Roland_frozen_chip_mod or ret[1].chip_mod
ability.Roland_frozen_xmult = ability.Roland_frozen_xmult or ret[1].xmult
return {
chip_mod = ability.Roland_frozen_chip_mod,
mult_mod = ability.Roland_frozen_mult_mod,
xmult = ability.Roland_frozen_xmult,
message = localize {
type = "variable",
key = "a_mult",
vars = {
ability.Roland_frozen_mult_mod or
ability.Roland_frozen_chip_mod or
ability.Roland.frozen_xmult,
(ability.Roland_frozen_mult_mod and ability.Roland_frozen_chip_mod) and
ability.Roland_frozen_chip_mod or nil,
},
},
}
end
local orig_calculate_dollar_bonus = Card.calculate_dollar_bonus
---@param self Card|{Roland_frozen_ability?: table}
function Card:calculate_dollar_bonus(...)
if not self.edition or not self.edition.Roland_frozen then
return orig_calculate_dollar_bonus(self, ...)
end
local ability = freeze(self)
if ability.name == "Satellite" then
ability.Roland_frozen_planets_used = ability.Roland_frozen_planets_used or
orig_calculate_dollar_bonus(self, ...)
return self.ability.extra * ability.Roland_frozen_planets_used
end
return orig_calculate_dollar_bonus(self, ...)
end
q(function()
local proxy = G.P_CENTERS.j_Bakery_Proxy
if not proxy then
return
end
local function get_proxied_joker(card)
if not G.jokers or not G.jokers.cards then
return
end
local ability = freeze(card)
---@param v Card
local function eq(v)
return v.unique_val == ability.Roland_frozen_proxy
end
ability.Roland_frozen_proxy = (Bakery_API.get_proxied_joker() or card).unique_val
return f(G.jokers.cards):any(eq) ---@type Card?
end
local orig_calculate = proxy.calculate
---@param card Card|{ Roland_frozen_ability: table }
function proxy:calculate(card, context, ...)
if not card or not card.edition or not card.edition.Roland_frozen then
return orig_calculate(self, card, context, ...)
end
return SMODS.blueprint_effect(card, get_proxied_joker(card), context)
end
local orig_loc_vars = proxy.loc_vars
function proxy:loc_vars(info_queue, card, ...)
if not card or not card.edition or not card.edition.Roland_frozen then
return orig_loc_vars(self, info_queue, card, ...)
end
local other = get_proxied_joker(card)
local var = (other and other ~= card) and localize {
type = "name_text",
set = other.config.center.set,
key = other.config.center.key,
} or localize "k_none"
return {vars = {var}}
end
end)