Roland/localization/en-us.lua
2026-06-21 00:06:48 +02:00

575 lines
24 KiB
Lua

return {
descriptions = {
Back = {
b_Roland_blossom = {
name = "Blossom Deck",
text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed twice",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
},
},
b_Roland_swapper = {
name = "Swapper Deck",
text = {
"{C:tarot}Tarot {}and {C:spectral}Spectral",
"cards swap places",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
},
},
},
BakeryCharm = {
BakeryCharm_Roland_cocacola = {
name = SMODS.Mods.Roland.config.cool_phones and "coca cola phone" or "Pentagram",
text = {
"{C:attention}Discard 0 cards {}to",
"gain {C:red}#1# {}discards and",
"lose {C:attention}#2# {}hand size",
"this round",
},
},
BakeryCharm_Roland_fat = {
name = SMODS.Mods.Roland.config.cool_phones and "fat i phone" or "Product",
text = {
"{C:attention}+#1# Booster Pack {}slots",
"All {C:attention}Booster Packs {}are {C:attention}Mega",
"{C:inactive}(Whenever applicable)",
},
},
BakeryCharm_Roland_flexible = {
name = SMODS.Mods.Roland.config.cool_phones and "flexi ble phone" or "Ring",
text = {unpack(G.localization.descriptions.Joker.j_ring_master.text)},
},
BakeryCharm_Roland_hand = {
name = SMODS.Mods.Roland.config.cool_phones and "hand phone" or "Shell",
text = {"{C:attention}+#1# {}hand size", "{C:blue}#2# {}hands"},
},
BakeryCharm_Roland_wii = {
name = SMODS.Mods.Roland.config.cool_phones and "wii phone" or "Tire",
text = {
"Enter the shop",
"when any {C:attention}Blind",
"is {C:attention}skipped",
},
},
},
Blind = {
bl_Roland_blizzard = {
name = "The Blizzard",
text = {"All cards", "are {C:dark_edition}Frozen"},
},
bl_Roland_divide = {
name = "The Great Divide",
text = {"Half of the deck", "is {C:red}discarded"},
},
bl_Roland_equinox = {
name = "The Equinox",
text = {"{C:inactive}No UI"},
},
bl_Roland_falseshuffle = {
name = "The False Shuffle",
text = {"{C:enhanced}Enhanced {}cards", "are drawn {C:attention}last"},
},
bl_Roland_improbable = {
name = "The Improbable",
text = {"All {C:green}probabilities", "cannot happen"},
},
bl_Roland_mitotic = {
name = "The Mitotic",
text = {"{C:red}Discarded {}cards", "are {C:attention}copied"},
},
bl_Roland_nimble = {
name = "The Nimble",
text = {"The {C:attention}first 5 {}cards", "drawn are {C:blue}played"},
},
bl_Roland_tranquilizer = {
name = "The Tranquilizer",
text = {
"{C:attention}#1#s {}are {C:red}debuffed",
"Changes based on",
"most common rank",
},
},
bl_Roland_venerable_visage = {
name = "Venerable Visage",
text = {
"Infinite {C:red}discards",
"Lose if {C:attention}any {}card was",
"not {C:blue}played {}or {C:red}discarded",
},
fail = {
"Blasphemy.",
"Blunder.",
"Crisis.",
"Denied.",
"Failure.",
"Fall.",
"Foolish.",
"Illiterate.",
"Judgement.",
"Mistake.",
"Perish.",
"Pity.",
"Unfortunate.",
"Weak.",
},
},
},
Edition = {
e_Roland_frozen = {
name = "Frozen",
text = {"Values on", "this card do", "not change"},
},
},
Enhanced = {
m_wild = {
name = "Wild Card",
text = {"Can be used", "as any suit", "Can not be", "debuffed"},
},
},
Joker = {
j_Roland_amber = {
name = "Amber Acorn",
text = {
"{X:mult,C:white}X#1#{} Mult",
"Moves before",
"hand is played",
},
},
j_Roland_arctic = {
name = "Arctic Circle",
text = {"Retrigger {C:attention}all", "{C:dark_edition}Frozen {}cards"},
},
j_Roland_artemis = {
name = "Artemis X",
text = {
"Earn {C:money}$#1# {}at end of round",
"Payout increases by {C:money}$#2#",
"when these {C:planet}Planet {}cards",
"are used in order:",
"{V:1}Earth{C:inactive} - {V:2}Mars{C:inactive} - {V:3}Earth",
},
},
j_Roland_basket = {
name = "Basket",
text = {
"Sell this Joker to",
"create {C:dark_edition}Negative {}copies",
"of every consumable",
},
},
j_Roland_bulldozer = {
name = "Bulldozer",
text = {
"Give {X:red,C:white}XMult{} equal to",
"the current {C:attention}Blind Size{C:attention}",
"{C:inactive}(Currently {X:red,C:white}X#1#{C:inactive})",
},
},
j_Roland_cold = {
name = "Cold Turkey",
text = {
"Third scored card",
"gives {X:red,C:white}X#1#{} Mult",
"if it is {C:dark_edition}Frozen",
},
},
j_Roland_cerulean = {
name = "Cerulean Bell",
text = {
"{X:mult,C:white}X#1#{} Mult",
"All other {C:attention}Jokers {}cannot",
"be selected or dragged",
},
},
j_Roland_crimson = {
name = "Crimson Heart",
text = {
"{X:mult,C:white}X#1#{} Mult",
"{C:red}Debuffs {C:attention}Joker",
"to the left",
},
},
j_Roland_domino = {
name = "Domino",
text = {
"This Joker gains {C:mult}+#1# {}Mult",
"if played hand is a",
"{C:attention}#2#",
"{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)",
},
},
j_Roland_excalibur = {
name = "Excalibur",
text = {
"Score {C:attention}#1# {C:enhanced}Stone Cards",
"to {C:attention}pull {}this {C:attention}Joker",
"{C:inactive}(Currently {C:attention}#2#{C:inactive})",
},
},
j_Roland_excalibur_Back = {
name = "Excalibur",
text = {
"Scored and held in",
"hand {C:enhanced}Stone Cards",
"each give {X:mult,C:white}X#3#{} Mult",
},
},
j_Roland_hardboiled = {
name = "Hard-Boiled",
text = {
"Sell this Joker to",
"turn all cards in",
"hand {C:dark_edition}Frozen",
},
},
j_Roland_idle = {
name = "The Idle",
text = {
"Use to add card's",
"rank and suit",
"First {C:attention}scoring {}card",
"of each entry",
"gives {X:mult,C:white}X#19#{} Mult",
"{C:inactive}(Must be distinct)",
"{V:1,s:0.75}#1#{C:inactive,s:0.75}#2#{V:2,s:0.75}#3#{C:inactive,s:0.75}, " ..
"{V:3,s:0.75}#4#{C:inactive,s:0.75}#5#{V:4,s:0.75}#6#{C:inactive,s:0.75}",
"{V:5,s:0.75}#7#{C:inactive,s:0.75}#8#{V:6,s:0.75}#9#, " ..
"{V:7,s:0.75}#10#{C:inactive,s:0.75}#11#{V:8,s:0.75}#12#{C:inactive,s:0.75}",
"{V:9,s:0.75}#13#{C:inactive,s:0.75}#14#{V:10,s:0.75}#15#{C:inactive,s:0.75}, " ..
"{V:11,s:0.75}#16#{C:inactive,s:0.75}#17#{V:12,s:0.75}#18#",
},
},
j_Roland_jokersr = {
name = "Joker Sr.",
text = {"{X:mult,C:white}X#1#{} Mult"},
},
j_Roland_martingale = {
name = "Martingale",
text = {
"{C:green}#1# in #3#{} chance to give {X:mult,C:white}X#2#{} Mult",
"{s:0.9}Otherwise, {C:green,s:0.9}#1# in #3#{s:0.9} chance to give {X:mult,C:white,s:0.9}X#3#{s:0.9} Mult",
"{s:0.81}Otherwise, {C:green,s:0.81}#1# in #3#{s:0.81} chance to give {X:mult,C:white,s:0.81}X#4#{s:0.81} Mult",
"{s:0.6561}Otherwise, {C:green,s:0.6561}#1# in #3#{s:0.6561} chance to give {X:mult,C:white,s:0.6561}X#5#{s:0.6561} Mult",
"{s:0.43046721}Otherwise, {C:green,s:0.43046721}#1# in #3#{s:0.43046721} chance to give {X:mult,C:white,s:0.43046721}X#6#{s:0.43046721} Mult",
"{s:0.1853020188851841}Otherwise, {C:green,s:0.1853020188851841}#1# in #3#{s:0.1853020188851841} chance to give {X:mult,C:white,s:0.1853020188851841}X#7#{s:0.1853020188851841} Mult",
"{s:0.0343368382029250877861747139}Otherwise, {C:green,s:0.0343368382029250877861747139}#1# in #3#{s:0.0343368382029250877861747139} chance to give {X:mult,C:white,s:0.0343368382029250877861747139}X#8#{s:0.0343368382029250877861747139} Mult",
"{s:0}Otherwise, {C:green,s:0}#1# in #3#{s:0} chance to give {X:mult,C:white,s:0}X#9#{s:0} Mult",
},
},
j_Roland_misfortune = {
name = "Misfortune Cookie",
text = {
"{C:tarot}Tarot{} cards created",
"by {C:tarot}Purple Seals",
"become {C:dark_edition}Negative",
},
},
j_Roland_monomino = {
name = "Monomino",
text = {
"Gains {C:money}$#1#{} of",
"{C:attention}sell value{} if",
"played hand is a",
"{C:attention}#2#",
},
},
j_Roland_mrsbones = {
name = "Mrs. Bones",
text = {
"{X:red,C:white}X#1#{} Mult",
"{C:red,E:1}Self destructs{} if {C:chips}chips",
"scored at the end of",
"the {C:attention}Blind{} are less than",
"{C:attention}#2#%{} of required {C:chips}chips",
},
},
j_Roland_msjoker = {
name = "Ms. Joker",
text = {"{C:chips}+#1#{} Chips"},
},
j_Roland_nilly = {
name = "Nilly",
text = {
"Toggleable {X:mult,C:white}X0{} Mult",
"{C:inactive}(Currently {C:attention}#1#{C:inactive})",
"{C:inactive,s:0.75,E:1}Wait... what?",
},
},
j_Roland_oops = {
name = "Oops! All 7s",
text = {
"{X:green,C:white}X#1#{C:green,E:1} probability {}after every",
"{C:blue}hand {}played this round",
"{C:inactive}(Currently {X:green,C:white}X#2#{C:inactive})",
},
},
j_Roland_phytoestrogens = {
name = "Phytoestrogens",
text = {"{C:mult}+Chips{} Mult, {X:mult,C:white}X#1#{} Mult"},
},
j_Roland_sapling = {
name = "Sapling",
text = {
"{C:mult}+#1# {}Mult if",
"scoring hand",
"contains at",
"least {C:attention}#2# suits",
},
},
j_Roland_snowsquall = {
name = "Snowsquall",
text = {
"This Joker gains",
"{C:mult}+#1# {}Mult for every",
"played {C:dark_edition}Frozen {}card",
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
},
},
j_Roland_suitable = {
name = "Suitable",
text = {"{V:1}#1# {}are {C:attention}Wild", "Suit changes", "every round"},
},
j_Roland_sunny = {
name = "Sunny Side Up",
text = {
"Sell this Joker to",
"{C:attention}draw{} the bottom",
"card of the deck",
"{C:inactive}(Currently {V:1}#1#{C:inactive}#2#{V:2}#3#{C:inactive})",
},
},
j_Roland_temple = {
name = "Temple",
text = {
"{C:attention}Unscored Wild{} cards",
"give {X:red,C:white}X#1#{} Mult",
},
},
j_Roland_trimino = {
name = "Trimino",
text = {
"Copies {C:attention}#1# {C:green}random",
"scoring cards and",
"{C:red,E:1}self-destructs {}if",
"played hand is a",
"{C:attention}#2#",
},
},
j_Roland_verdant = {
name = "Verdant Leaf",
text = {
"{X:mult,C:white}X#1#{} Mult",
"{C:red}Debuffs {}the {C:attention}first",
"{C:attention}#2# {}scored cards",
},
},
j_Roland_violet = {
name = "Violet Vessel",
text = {
"{X:mult,C:white}X#1#{} Mult,",
"but {X:mult,C:white}X#2#{} Mult",
"{C:attention}before {}scoring",
},
},
j_Roland_venerable = {
name = "Venerable Visage",
text = {"{X:red,C:white}X#1#{} discards each round"},
},
j_Roland_yard = {
name = "Yard Sale",
text = {
"Gain {C:money}$#1#{} when a",
"card is {C:attention}removed",
"from the deck",
},
},
},
Other = {
roland_glass_seal = {
name = "Glass Seal",
text = {
"{C:red,E:1}Shatters {}and creates",
"a random {C:attention}Tag {}if",
"drawn during a {C:attention}Blind",
},
},
},
Sleeve = {
sleeve_Roland_blossom = {
name = "Blossom Sleeve",
text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed twice",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
},
},
sleeve_Roland_blossom_alt = {
name = "Efflorescent Sleeve",
text = {
"{C:dark_edition}Debuff {X:dark_edition,C:white}#1#X<ante>{C:dark_edition} times",
"{C:inactive}(Instead of twice)",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
},
},
sleeve_Roland_swapper = {
name = "Swapper Sleeve",
text = {
"{C:tarot}Tarot {}and {C:spectral}Spectral",
"cards swap places",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
},
},
sleeve_Roland_swapper_alt = {
name = "Sleeve Swapper",
text = {
"Swap {C:attention}all {}consumables",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
},
},
},
Spectral = {
c_Roland_afterimage = {
name = "Afterimage",
text = {
"Add random seals",
"to {C:attention}#1#{} random",
"cards in hand",
},
},
c_Roland_primal = {
name = "Primal Force",
text = {
"Enhance {C:attention}all {}cards",
"held in hand to",
"{C:enhanced}Stone Cards",
},
},
c_Roland_refract = {
name = "Refract",
text = {
"Add a {C:dark_edition}Glass Seal",
"to {C:attention}#1#{} selected",
"cards in hand",
},
},
c_Roland_void = {
name = "Void",
text = {
"{C:red}Destroys {X:red,C:white}all{} owned",
"playing cards {}for",
"{C:attention}#1# {C:dark_edition}Negative {C:spectral}Cryptids",
},
},
},
Tag = {
tag_Roland_freeze = {
name = "Freeze Tag",
text = {"Apply {C:dark_edition}Frozen", "to the next {C:attention}#1#", "scored cards"},
},
tag_Roland_invisible = {
name = "Invisible Tag",
text = {
"{C:attention}Duplicate {}a random",
"Joker after {C:attention}#1#{} rounds",
"{C:inactive}(Must have room)",
"{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)",
},
},
},
Tarot = {
c_Roland_coolheaded = {
name = "Coolheaded",
text = {
"Add {C:dark_edition}Frozen {}to {C:attention}#1#",
"selected {C:attention}playing",
"{C:attention}card {}or {C:attention}Joker",
},
},
},
Voucher = {
v_Roland_ceres = {
name = "Ceres",
text = {
"Level up {C:attention}Flush House",
"by {C:attention}#1# {}when it is played",
},
},
v_Roland_neptune = {
name = "Neptune",
text = {
"Level up {C:attention}Straight Flush",
"by {C:attention}#1# {}when it is played",
},
},
},
},
misc = {
challenge_names = {
c_Roland_Eternally_Amber = "Eternally Amber",
c_Roland_Eternally_Cerulean = "Eternally Cerulean",
c_Roland_Eternally_Crimson = "Eternally Crimson",
c_Roland_Eternally_Verdant = "Eternally Verdant",
c_Roland_Eternally_Violet = "Eternally Violet",
c_Roland_Glass = "Glass House",
c_Roland_Go = "Pass GO",
c_Roland_Jokerful = "Jokerful",
c_Roland_Pastries = "Sweet Pastries",
c_Roland_Spin_To_Win = "Spin to Win",
},
v_dictionary = {
b_Roland_add = "ADD",
b_Roland_animated_icon = "Animated Icon (requires restart)",
b_Roland_bye = "Bye!",
b_Roland_comma = ", ",
b_Roland_cool_phones = "cool phones (requires restart)",
b_Roland_debuffed = "DEBUFFED",
b_Roland_disabled = "Disabled",
b_Roland_enabled = "Enabled",
b_Roland_entering_shop = "Entering shop!",
b_Roland_equinox_assist = "Assist: Only hide text (Equinox)",
b_Roland_faster_planets = "Faster Planets",
b_Roland_full = "FULL",
b_Roland_scribable_basket = "Scribable Basket (overpowered)",
b_Roland_harsh_ante_scaling = "Harsh ante scaling (Ante 40+)",
b_Roland_illusion_seal = "Allow seals from Illusion voucher",
b_Roland_import_funky = "Debug: Import funky.lua",
b_Roland_most_common_card = "Rank",
b_Roland_no_wild_debuff = "No wild card debuffs",
b_Roland_na = "N/A",
b_Roland_of = " of ",
b_Roland_toggle = "TOGGLE",
b_Roland_unassigned = "(Unassigned)",
b_Roland_vitriol = "Vitriol (Venerable Visage)",
},
labels = {
Roland_frozen = "Frozen",
roland_glass_seal = "Glass Seal",
},
v_text = {
ch_c_Roland_Eternally_Amber = {"{C:attention}Amber Acorn{}'s effect is active every blind"},
ch_c_Roland_Eternally_Cerulean = {"{C:attention}Cerulean Bell{}'s effect is active every blind"},
ch_c_Roland_Eternally_Crimson = {"{C:attention}Crimson Heart{}'s effect is active every blind"},
ch_c_Roland_Eternally_Verdant = {"{C:attention}Verdant Leaf{}'s effect is active every blind"},
ch_c_Roland_Eternally_Violet = {"{C:attention}Violet Vessel{}'s effect is active every blind"},
ch_c_Roland_Glass1 = {"Played cards with no seal have a"},
ch_c_Roland_Glass2 = {"{C:green}1 in 2{} chance to gain {C:dark_edition}Glass Seal"},
ch_c_Roland_Go = {"Set money to {C:money}$0 {}when entering the shop"},
ch_c_Roland_Jokerful = {"The only jokers are {C:mult}Joker{} and {C:chips}Ms. Joker"},
ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},
ch_c_Roland_Showdown_Amber = {"Showdown blinds are {C:attention}Amber Acorn {}(stacks with above)"},
ch_c_Roland_Showdown_Cerulean = {"Showdown blinds are {C:attention}Cerulean Bell {}(stacks with above)"},
ch_c_Roland_Showdown_Crimson = {"Showdown blinds are {C:attention}Crimson Heart {}(stacks with above)"},
ch_c_Roland_Showdown_Verdant = {"Showdown blinds are {C:attention}Verdant Leaf {}(stacks with above)"},
ch_c_Roland_Showdown_Violet = {"Showdown blinds are {C:attention}Violet Vessel {}(stacks with above)"},
},
},
}