Roland/localization/en-us.lua
2026-02-20 05:04:58 +01:00

376 lines
15 KiB
Lua

return {
descriptions = {
Back = {
b_Roland_blossom = {
name = "Blossom Deck",
text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed #1# times",
},
},
b_Roland_go = {
name = "Pass GO Deck",
text = {
"Start with a {C:attention}Credit Card",
"Set money to {C:money}$0",
"when entering the shop",
},
},
b_Roland_swapper = {
name = "Swapper Deck",
text = {
"{C:tarot}Tarot {}and {C:spectral}Spectral",
"cards swap places",
},
},
},
BakeryCharm = {
BakeryCharm_Roland_cocacola = {
name = "coca cola phone",
text = {"Cards cannot", "be {C:attention}debuffed"},
},
BakeryCharm_Roland_fat = {
name = "fat i phone",
text = {
-- "{C:attention}+#1# Booster Pack {}slots",
"All {C:attention}Booster Packs {}are {C:attention}Mega",
"{C:inactive}(Whenever applicable)",
},
},
BakeryCharm_Roland_flexible = {
name = "flexi ble phone",
text = {unpack(G.localization.descriptions.Joker.j_ring_master.text)},
},
BakeryCharm_Roland_hand = {
name = "hand phone",
text = {"{C:attention}+#1# {}hand size", "Set hands to {C:blue}#2#"},
},
BakeryCharm_Roland_wii = {
name = "wii phone",
text = {
"Enter the shop",
"when any {C:attention}Blind",
"is {C:attention}skipped",
},
},
},
Blind = {
bl_Roland_divide = {
name = "The Great Divide",
text = {"Half of the deck", "is discarded"},
},
bl_Roland_equinox = {
name = "The Equinox",
text = {"No UI"},
},
bl_Roland_falseshuffle = {
name = "The False Shuffle",
text = {"Enhanced cards", "are drawn last"},
},
bl_Roland_improbable = {
name = "The Improbable",
text = {"All probabilities", "cannot happen"},
},
bl_Roland_mitotic = {
name = "The Mitotic",
text = {"Discarded cards", "are copied"},
},
bl_Roland_nimble = {
name = "The Nimble",
text = {"The first 5 cards", "drawn are played"},
},
bl_Roland_tranquilizer = {
name = "The Tranquilizer",
text = {"#1#s are debuffed", "Changes based on", "most common rank"},
},
bl_Roland_venerable_visage = {
name = "Venerable Visage",
text = {"Infinite discards", "Lose if any card was", "not played or discarded"},
fail = {
"Blasphemy.",
"Blunder.",
"Crisis.",
"Denied.",
"Failure.",
"Fall.",
"Foolish.",
"Illiterate.",
"Judgement.",
"Mistake.",
"Perish.",
"Pity.",
"Unfortunate.",
"Weak.",
},
},
},
Enhanced = {
m_wild = {
name = "Wild Card",
text = {"Can be used", "as any suit", "Can not be", "debuffed"},
},
},
Joker = {
j_Roland_bulldozer = {
name = "Bulldozer",
text = {
"Give {X:red,C:white}XMult{} equal to",
"the current {C:attention}Blind Size{C:attention}",
"{C:inactive}(Currently {X:red,C:white}X#1#{C:inactive})",
},
},
j_Roland_escapey = {
name = "Escapey",
text = {
"Use to {C:attention}destroy tags{} or {C:attention}unselected consumables",
"in exchange for {C:planet}leveling up {X:planet,C:white}#1#{C:planet} random hands",
"{C:inactive,s:0.75,E:1}#2#{C:red,s:1.5,E:1}#3#{s:0.9}#4#{C:blue,E:1,s:0.9}#5#{s:0.9}#6#",
},
merge = {"Since none apply, fuse with other ", " jokers"},
quotes = {
marble = {"there is no escape..."},
normal = {
"I can't wait to work with you!",
"Did you need something from me?",
"Oh! I'm just so happy to see you!",
"Can I say something irrelevant? I promise it won't be long.",
"Tell me about your buddies! Assuming you have them, anyway.",
},
scared = {
"What am I going to do?!",
"I'm not scared, you are!",
"Tell me when this is over...",
"I can't keep looking at this!",
"Let me go hide in this corner... Okay?",
},
},
},
j_Roland_phytoestrogens = {
name = "Phytoestrogens",
text = {"{C:mult}+Chips{} Mult", "{X:mult,C:white}X#1#{} Mult"},
},
j_Roland_monomino = {
name = "Monomino",
text = {
"Gains {C:money}$#1#{} of",
"{C:attention}sell value{} if",
"played hand is a",
"{C:attention}#2#",
},
},
j_Roland_domino = {
name = "Domino",
text = {
"This Joker gains {C:mult}+#1# {}Mult",
"if played hand is a",
"{C:attention}#2#",
"{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)",
},
},
j_Roland_trimino = {
name = "Trimino",
text = {
"Copies {C:attention}#1# {C:green}random",
"scoring cards and",
"{C:red,E:1}self-destructs {}if",
"played hand is a",
"{C:attention}#2#",
},
},
j_Roland_misfortune = {
name = "Misfortune Cookie",
text = {
"{C:tarot}Tarot{} cards created",
"by {C:tarot}Purple Seals",
"become {C:dark_edition}Negative",
},
},
j_Roland_martingale = {
name = "Martingale",
text = {
"{C:green}#1# in #3#{} chance to give {X:mult,C:white}X#2#{} Mult",
"{s:0.9}Otherwise, {C:green,s:0.9}#1# in #3#{s:0.9} chance to give {X:mult,C:white,s:0.9}X#3#{s:0.9} Mult",
"{s:0.81}Otherwise, {C:green,s:0.81}#1# in #3#{s:0.81} chance to give {X:mult,C:white,s:0.81}X#4#{s:0.81} Mult",
"{s:0.6561}Otherwise, {C:green,s:0.6561}#1# in #3#{s:0.6561} chance to give {X:mult,C:white,s:0.6561}X#5#{s:0.6561} Mult",
"{s:0.43046721}Otherwise, {C:green,s:0.43046721}#1# in #3#{s:0.43046721} chance to give {X:mult,C:white,s:0.43046721}X#6#{s:0.43046721} Mult",
"{s:0.1853020188851841}Otherwise, {C:green,s:0.1853020188851841}#1# in #3#{s:0.1853020188851841} chance to give {X:mult,C:white,s:0.1853020188851841}X#7#{s:0.1853020188851841} Mult",
"{s:0.0343368382029250877861747139}Otherwise, {C:green,s:0.0343368382029250877861747139}#1# in #3#{s:0.0343368382029250877861747139} chance to give {X:mult,C:white,s:0.0343368382029250877861747139}X#8#{s:0.0343368382029250877861747139} Mult",
"{s:0}Otherwise, {C:green,s:0}#1# in #3#{s:0} chance to give {X:mult,C:white,s:0}X#9#{s:0} Mult",
},
},
j_Roland_mrsbones = {
name = "Mrs. Bones",
text = {
"{X:red,C:white}X#1#{} Mult",
"{C:red,E:1}Self destructs{} if {C:chips}chips",
"scored at the end of",
"the {C:attention}Blind{} are less than",
"{C:attention}#2#%{} of required {C:chips}chips",
},
},
j_Roland_msjoker = {
name = "Ms. Joker",
text = {"{C:chips}+#1#{} Chips"},
},
j_Roland_oops = {
name = "Oops! All 7s",
text = {
"{X:green,C:white}X#1#{C:green,E:1} probability {}after every",
"{C:blue}hand {}played this round",
"{C:inactive}(Currently {X:green,C:white}X#2#{C:inactive})",
},
},
j_Roland_sapling = {
name = "Sapling",
text = {
"{C:mult}+#1# {}Mult if",
"scoring hand",
"contains at",
"least {C:attention}#2# suits",
},
},
j_Roland_sunny = {
name = "Sunny Side Up",
text = {
"Sell this Joker to",
"{C:attention}draw{} the bottom",
"card of the {C:hand}deck",
"{C:inactive}(Currently {V:1}#1#{C:inactive}#2#{V:2}#3#{C:inactive})",
},
},
j_Roland_temple = {
name = "Temple",
text = {
"{C:attention}Unscored Wild{} cards",
"give {X:red,C:white}X#1#{} Mult",
},
},
j_Roland_yard = {
name = "Yard Sale",
text = {
"Gain {C:money}$#1#{} when a",
"card is {C:attention}removed",
"from the deck",
},
},
},
Other = {
roland_glass_seal = {
name = "Glass Seal",
text = {
"{C:red,E:1}Shatters {}and creates",
"a random {C:attention}Tag {}if",
"drawn during a {C:attention}Blind",
},
},
},
Sleeve = {
sleeve_Roland_blossom = {
name = "Blossom Sleeve",
text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed #1# times",
},
},
sleeve_Roland_blossom_alt = {
name = "Efflorescent Sleeve",
text = {
"{C:attention}Blinds{} are {C:dark_edition}debuffed",
"{C:dark_edition}({X:dark_edition,C:white}ante{} {X:dark_edition,C:white}number{C:dark_edition}) times",
"{C:inactive}(Instead of #1#)",
},
},
sleeve_Roland_go = {
name = "Pass GO Sleeve",
text = {
"Start with a {C:attention}Credit Card",
"Set money to {C:money}$0",
"when entering the shop",
},
},
sleeve_Roland_go_alt = {
name = "Free Parking Sleeve",
text = {
"Start with an additional",
"{X:attention,C:white}#1#{C:attention} Credit Cards",
},
},
sleeve_Roland_swapper = {
name = "Swapper Sleeve",
text = {
"{C:tarot}Tarot {}and {C:spectral}Spectral",
"cards swap places",
},
},
sleeve_Roland_swapper_alt = {
name = "Sleeve Swapper",
text = {
"{C:attention}All {}consumable",
"types swap places",
},
},
},
Spectral = {
c_Roland_afterimage = {
name = "Afterimage",
text = {
"Add {C:dark_edition}Negative {}to {C:attention}#1#",
"selected card in hand",
"{C:red}#2#{} hand size",
},
},
c_Roland_dual = {
name = "Dual",
text = {
"Add random seals",
"to {C:attention}#1#{} random",
"cards in {C:hands}hand",
},
},
c_Roland_mirror = {
name = "Mirror",
text = {
"Add a {C:dark_edition}Glass Tag",
"to {C:attention}#1#{} selected",
"card in {C:hands}hand",
},
},
c_Roland_void = {
name = "Void",
text = {
"{C:red}Destroys {X:red,C:white}all{} owned",
"playing cards {}for",
"{C:attention}#1# {C:dark_edition}Negative {C:spectral}Cryptids",
},
},
},
},
misc = {
challenge_names = {
c_Roland_Jokerful = "Jokerful",
c_Roland_Pastries = "Sweet Pastries",
c_Roland_Surgery = "Surgery",
},
v_dictionary = {
b_Roland_bye = "Bye!",
b_Roland_comma = ", ",
b_Roland_entering_shop = "Entering shop!",
b_Roland_debug_export = "Debug: Import functional.lua",
b_Roland_equinox_assist = "Assist: Only hide text during Equinox",
b_Roland_most_common_card = "(Rank)",
b_Roland_na = "N/A",
b_Roland_of = " of ",
},
labels = {
roland_glass_seal = "Glass Seal",
},
v_text = {
ch_c_Roland_Jokerful = {"Only the {C:common}default Joker{} can appear in shops"},
ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},
ch_c_Roland_Oops_All_Tranquilizers = {"Non-showdown blinds are replaced with {C:blue}The Tranquilizer"},
ch_c_Roland_Linked_Rank = {"Cards of the same rank share state"},
},
},
}