571 lines
16 KiB
Lua
571 lines
16 KiB
Lua
local f, q, u = unpack(... or require "src.functional")
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local function destructible(card)
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return not card.highlighted and not (card.ability or {}).eternal
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end
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local function is_carbon(card)
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return card.edition and card.edition.key == "e_Bakery_Carbon"
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end
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local function is_mergeable_with(it)
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return function(card)
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return it.rank ~= card.rank and
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card.label == "j_Roland_escapey" and not
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(card.ability or {}).eternal
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end
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end
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local function level_up(hand, by, card)
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local function update(handname, chips, mult, level, pitch)
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update_hand_text(
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{sound = "button", volume = 0.7, pitch = pitch or 0.8, delay = 0.3},
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{handname = handname, chips = chips, level = level, mult = mult}
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)
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end
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if by <= 0 then
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return
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end
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hand = hand or "NO_HAND_SPECIFIED"
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local hand_obj = G.GAME.hands[hand]
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if hand == "all" or hand == "allhands" or hand == "all_hands" then
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update(localize "k_all_hands", "...", "...", "")
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f(G.GAME.hands):keys():foreach(function(k)
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level_up_hand(card, k, nil, by)
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end)
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elseif hand_obj then
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update(localize(hand, "poker_hands"), hand_obj.chips, hand_obj.mult, hand_obj.level)
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level_up_hand(card, hand, nil, by)
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end
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update("", 0, 0, "", 1.1)
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end
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SMODS.Sound {
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key = "milestone",
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path = "milestone.ogg",
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}
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SMODS.Atlas {
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px = 71,
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py = 95,
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key = "escapey",
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path = "escapey.png",
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}
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SMODS.Atlas {
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px = 71,
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py = 95,
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key = "martingale",
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path = "martingale.png",
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}
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SMODS.Joker {
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key = "escapey",
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atlas = "escapey",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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sinis = {x = 2, y = 0},
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soul_pos = {x = 1, y = 0},
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config = {extra = {hands = 2}},
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cost = 6,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = false,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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local loc_self = G.localization.descriptions.Joker.j_Roland_escapey
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---@diagnostic disable-next-line: undefined-global
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local sinister = (Jen or {}).sinister or G.escapey_sinister
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local quotes = loc_self.quotes
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local merge = G.jokers
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and f(G.jokers.cards):any(is_mergeable_with(card))
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and loc_self.merge or {}
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local normal = (merge[1] or sinister) and "" or
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pseudorandom_element(quotes.normal, pseudoseed "EscapeyQuotes") or ""
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local scared = (merge[1] or not sinister) and "" or
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pseudorandom_element(quotes.scared, pseudoseed "EscapeyQuotes") or ""
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return {
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vars = {
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card.ability.extra.hands,
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normal,
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scared,
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merge[1] or "",
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merge[1] and loc_self.name or "",
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merge[2] or "",
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},
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}
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end,
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calculate = function(_, _, context)
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if type(G.escapey_debugger) == "function" then
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G.escapey_debugger(f(context):reduce("", function(acc, _, next)
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return acc .. ", " .. next
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end):sub(2))
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end
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end,
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Bakery_can_use = function(_, card)
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return not card.debuff and u() and (
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#G.GAME.tags ~= 0 or
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f(G.consumeables.cards):any(destructible) or
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f(G.jokers.cards):any(is_mergeable_with(card))
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)
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end,
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Bakery_use_button_text = function(_, card)
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if card.debuff then
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return "DEBUFFED"
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end
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return #G.GAME.tags == 0 and not f(G.consumeables.cards):filter(destructible):any() and
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f(G.jokers.cards):filter(is_mergeable_with(card)):any() and "FUSE" or "ESCAPE"
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end,
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Bakery_use_joker = function(_, card)
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if card.debuff then
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return
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end
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local consumables = f(G.consumeables.cards):filter(destructible):into()
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local consumable_count = #consumables
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local tag_count = #G.GAME.tags
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if consumable_count == 0 and tag_count == 0 then
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local level_sum, sell_sum = 0, 0
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local any_carbon = is_carbon(card)
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f(G.jokers.cards):filter(is_mergeable_with(card)):foreach(function(v)
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any_carbon = any_carbon or is_carbon(v)
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level_sum = level_sum + v.ability.extra.hands * (v.getEvalQty and v:getEvalQty() or 1)
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sell_sum = sell_sum + v.sell_cost * (v.getEvalQty and v:getEvalQty() or 1)
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v:start_dissolve({HEX "57ecab"}, nil, 1.6)
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end)
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if not any_carbon then
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card.ability.extra.hands = card.ability.extra.hands + level_sum
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end
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card.sell_cost = card.sell_cost + sell_sum
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return
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end
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local function fast_delete(v)
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return function()
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attention_text {
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scale = 0.7,
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align = "cm",
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text = "ESC",
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cover = v.HUD_tag,
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colour = G.C.WHITE,
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cover_colour = G.C.BLACK,
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hold = 0.3 / G.SETTINGS.GAMESPEED,
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}
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play_sound("cancel", 1.66, 0.5)
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v.HUD_tag.states.visible = false
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v:remove()
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end
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end
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local destroyed = 0
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if consumable_count == 0 then
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local trigger = #G.GAME.tags >= 30 and "immediate" or "before"
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local delay = #G.GAME.tags >= 30 and 0 or 1 / #G.GAME.tags
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f(G.GAME.tags):foreach(function(v)
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q {
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trigger = trigger,
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blocking = #G.GAME.tags < 30,
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delay = delay,
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func = fast_delete(v),
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}
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destroyed = destroyed + 1
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end)
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else
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f(consumables):foreach(function(v)
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v:start_dissolve({HEX "57ecab"}, nil, 1.6)
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destroyed = destroyed + 1
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end)
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end
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local hands = f(G.GAME.hands):filter(function(v, _)
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return v.visible
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end):keys():into()
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pseudoshuffle(hands, pseudoseed "RolandEscapey")
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local levels = destroyed * card.ability.extra.hands
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level_up("all", math.floor(levels / #hands), card)
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f(hands):take(levels % #hands):foreach(function(v)
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level_up(v, 1, card)
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end)
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end,
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debug_export = function(self, obj)
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local to = obj or self
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to.f, to.q, to.u = f, q, u
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end,
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}
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SMODS.Joker {
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key = "msjoker", -- Blue bow
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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cost = 1,
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rarity = 1,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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config = {extra = {chips = 30}},
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.chips}}
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end,
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calculate = function(_, card, context)
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return context.joker_main and {card = card, chips = card.ability.extra.chips} or nil
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end,
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}
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SMODS.Joker {
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key = "sunny", -- Cracked egg
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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cost = 2,
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rarity = 1,
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eternal_compat = false,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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local last = ((G.deck or {}).cards or {})[1]
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if last or card.area ~= G.jokers then
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return {
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vars = {
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"",
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localize {type = "variable", key = "b_Roland_na"},
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"",
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colours = {G.C.JOKER_GREY, G.C.JOKER_GREY},
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},
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}
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end
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local suit = last.base.suit
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local value = last.base.value
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local name = last.ability.name or ""
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local no_rank = SMODS.has_no_rank(last)
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local no_suit = SMODS.has_no_suit(last)
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return {
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vars = {
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value and not no_rank and localize(value or 14, "ranks") or name,
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not no_rank and not no_suit and localize {type = "variable", key = "b_Roland_of"} or "",
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no_suit and "" or localize(suit, "suits_plural"),
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colours = {G.C.IMPORTANT, G.C.SUITS[suit] or G.C.JOKER_GREY},
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},
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}
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end,
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calculate = function(_, _, context)
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local _ = context.selling_self and
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draw_card(G.deck, G.hand, 100, "up", false, G.deck.cards[1])
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end,
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}
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SMODS.Joker {
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key = "hexagon",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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config = {extra = {money = 4}},
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cost = 4,
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rarity = 1,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.money}}
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end,
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calculate = function(_, card, context)
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if not context.joker_main or
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context.scoring_name ~= "Four of a Kind" then
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return
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end
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card.sell_cost = card.sell_cost + card.ability.extra.money
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end,
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}
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SMODS.Joker {
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key = "hexagoner",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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config = {extra = {mult = 0}},
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cost = 6,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = false,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.mult}}
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end,
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calculate = function(_, card, context)
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if context.joker_main then
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return {mult = card.ability.extra.mult}
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end
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if context.individual and
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context.cardarea == "unscored" and
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context.scoring_name == "Four of a Kind" then
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card.ability.extra.mult = card.ability.extra.mult + context.other_card.base.nominal
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end
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end,
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}
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SMODS.Joker {
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key = "hexagonest",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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config = {extra = {mult = 0}},
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cost = 8,
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rarity = 3,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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calculate = function(_, _, context)
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if not context.individual or
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context.cardarea ~= "unscored" or
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context.scoring_name ~= "Four of a Kind" then
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return
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end
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q(function()
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playing_card_joker_effects(f(G.play):take(#G.play):map(function(v)
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G.playing_card = (G.playing_card and G.playing_card + 1) or 1
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G.deck.config.card_limit = G.deck.config.card_limit + 1
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local copy = copy_card(v, nil, nil, G.playing_card)
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copy:add_to_deck()
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G.hand:emplace(copy)
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copy:start_materialize()
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table.insert(G.playing_cards, copy)
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return copy
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end):into())
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end)
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end,
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}
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SMODS.Joker {
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key = "yard",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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config = {extra = {money = 2}},
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cost = 6,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.money}}
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end,
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calculate = function(_, card, context)
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return context.remove_playing_cards and
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{dollars = card.ability.extra.money * #context.removed, card = card} or nil
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end,
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}
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SMODS.Joker {
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key = "misfortune",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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cost = 6,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = false,
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perishable_compat = true,
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}
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SMODS.Joker {
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key = "temple",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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config = {extra = {xmult = 1.5}},
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cost = 6,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.xmult}}
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end,
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calculate = function(_, card, context)
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if context.individual and
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context.cardarea == "unscored" and
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SMODS.has_enhancement(context.other_card, "m_wild") then
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return {xmult = card.ability.extra.xmult}
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end
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end,
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}
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SMODS.Joker {
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key = "bulldozer",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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cost = 6,
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rarity = 2,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(self, _, _)
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return {vars = {self.xmult()}}
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end,
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calculate = function(self, card, context)
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return context.joker_main and {card = card, xmult = self.xmult()} or nil
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end,
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xmult = function()
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return ((G.GAME or {}).blind or {}).mult or 1
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end,
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}
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SMODS.Joker {
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key = "mrsbones",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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config = {extra = {xmult = 4, requirement = 4}},
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cost = 4,
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rarity = 2,
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eternal_compat = false,
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blueprint_compat = false,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.xmult, card.ability.extra.requirement * 100}}
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end,
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calculate = function(_, card, context)
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if context.blueprint then
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return
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end
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if context.joker_main then
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return {xmult = card.ability.extra.xmult}
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end
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if context.blind_defeated and G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then
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q(function()
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G.hand_text_area.blind_chips:juice_up()
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G.hand_text_area.game_chips:juice_up()
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play_sound("tarot1")
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card:start_dissolve()
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end)
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end
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end,
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}
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SMODS.Joker {
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key = "estrogen",
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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config = {extra = {division = 4}},
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cost = 8,
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rarity = 3,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.division}}
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end,
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calculate = function(_, card, context)
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return context.joker_main and {mult = hand_chips / card.ability.extra.division} or nil
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end,
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}
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SMODS.Joker {
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key = "oops", -- Slot machine
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atlas = "void",
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pronouns = "they_them",
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pos = {x = 0, y = 0},
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cost = 8,
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rarity = 3,
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config = {extra = {probability = 1, delta = 1}},
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eternal_compat = true,
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blueprint_compat = false,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.probability}}
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end,
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calculate = function(_, card, context)
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if context.blueprint or not card.ability then
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return
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end
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local extra = card.ability.extra
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if context.mod_probability then
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return {numerator = extra.probability}
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end
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if context.blind_defeated then
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extra.probability = extra.delta
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elseif context.after then
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extra.probability = extra.probability + extra.delta
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end
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end,
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}
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SMODS.Joker {
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key = "martingale",
|
|
atlas = "martingale",
|
|
pronouns = "he_him",
|
|
pos = {x = 0, y = 0},
|
|
config = {extra = {odds = 2, times = 0, martingale = true}},
|
|
cost = 7,
|
|
rarity = 3,
|
|
eternal_compat = true,
|
|
blueprint_compat = true,
|
|
perishable_compat = true,
|
|
loc_vars = function(_, _, card)
|
|
local normal = G.GAME.probabilities.normal
|
|
local odds = card.ability.extra.odds
|
|
local vars = {normal}
|
|
|
|
for i = #vars, 9 do
|
|
table.insert(vars, math.pow(odds, i))
|
|
end
|
|
|
|
return {vars = vars}
|
|
end,
|
|
calculate = function(_, card, context)
|
|
if not context.joker_main then
|
|
return
|
|
end
|
|
|
|
local extra = card.ability.extra
|
|
local xmult = extra.odds
|
|
local numerator = 1
|
|
|
|
for _ = 1, 31 do
|
|
if SMODS.pseudorandom_probability(card, "j_Roland_martingale", 1, extra.odds, "Martingale") then
|
|
break
|
|
end
|
|
|
|
numerator = numerator * (extra.odds - G.GAME.probabilities.normal)
|
|
local message = number_format(numerator) .. "/" .. number_format(xmult)
|
|
SMODS.calculate_effect({card = card, repetitions = 1, message = message}, card)
|
|
xmult = xmult * extra.odds
|
|
end
|
|
|
|
SMODS.calculate_effect({card = card, xmult = xmult}, card)
|
|
end,
|
|
}
|