local f, q = unpack(... or require "src.functional") SMODS.Atlas { px = 71, py = 95, key = "seal", path = "seal.png", } SMODS.Seal { key = "glass", atlas = "seal", pos = {x = 0, y = 0}, badge_colour = HEX "f6f6f6", pronouns = "he_him", calculate = function(_, card, context) if context.setting_blind or context.starting_shop then card.Roland_glass = nil end if card.Roland_glass then return end if G.STATE == G.STATES.DRAW_TO_HAND and card == context.other_card then card.Roland_glass = true return q(function() card:shatter() end) end if not context.ante_end then return end card.Roland_glass = true local tag = Tag(get_next_tag_key "Roland_glass") if tag.name == "Orbital Tag" then tag.ability.orbital_hand = pseudorandom_element( f(G.GAME.hands):filter(function(v) return v.visible end):keys():into(), pseudoseed "Roland_glass" ) end add_tag(tag) end, }