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55 changed files with 1699 additions and 2745 deletions

3
.gitignore vendored
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@ -41,6 +41,3 @@ luac.out
# Syncthing # Syncthing
.stfolder .stfolder
# Autogenerated
assets/1x/jokers

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@ -65,8 +65,4 @@
"unused-local": "Error", "unused-local": "Error",
"unused-vararg": "Error", "unused-vararg": "Error",
}, },
"Lua.runtime.version": "LuaJIT",
"Lua.workspace.library": [
"${3rd}/love2d/library"
],
} }

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@ -1,10 +0,0 @@
#!/bin/sh
directory=$(dirname $(readlink -f "$0"))
mkdir -p "$directory/1x/jokers"
for i in $(seq 0 $(cd "$directory/1x/jokers/" && find *.png | tail -n +2 | wc -l)); do
files="$files $directory/1x/jokers/$i.png";
done
magick montage -background '#00000000' $files -geometry +0+0 "$directory/1x/joker.png"
"$directory/upscale.sh"

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@ -1,4 +0,0 @@
#!/bin/sh
directory=$(dirname $(readlink -f "$0"))
mkdir -p "$directory/1x/jokers"
magick "$directory/1x/joker.png" -crop 71x95 +repage +adjoin "$directory/1x/jokers/%01d.png"

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@ -1,18 +1 @@
@echo off for /F %%x in ('dir /B/D 1x') do magick 1x\%%x -scale 200%% 2x\%%x
for /F %%x in ('dir /B/D 2x') do (
if %%~xx == .png (
if not exist 1x\%%x (
echo Removing deleted file 1x\%%x from 2x\
del 2x\%%x
)
)
)
for /F %%x in ('dir /B/D 1x') do (
if %%~xx == .png (
REM https://stackoverflow.com/questions/1687014/how-do-i-compare-timestamps-of-files-in-a-batch-script/58323817#58323817
xcopy /LDY /-I 1x\%%x 2x\%%x | findstr /B /C:"1 " > nul 2>&1 && (
echo Updating changed file 1x\%%x in 2x\
magick 1x\%%x -filter point -resize 200%% 2x\%%x
)
)
)

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@ -1,12 +1,8 @@
return { return {
animated_icon = true,
cool_phones = true,
equinox_assist = false, equinox_assist = false,
faster_planets = false, harsh_ante_scaling = true,
harsh_ante_scaling = false,
illusion_seal = true, illusion_seal = true,
import_funky = false, import_funky = false,
no_wild_debuff = true, no_wild_debuff = true,
scribable_basket = false, scribable_basket = false,
vitriol = true,
} }

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@ -6,9 +6,7 @@ return {
text = { text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are", "{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds", "replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed twice", "that are {C:dark_edition}debuffed #1# times",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
}, },
}, },
b_Roland_swapper = { b_Roland_swapper = {
@ -16,23 +14,20 @@ return {
text = { text = {
"{C:tarot}Tarot {}and {C:spectral}Spectral", "{C:tarot}Tarot {}and {C:spectral}Spectral",
"cards swap places", "cards swap places",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
}, },
}, },
}, },
BakeryCharm = { BakeryCharm = {
BakeryCharm_Roland_cocacola = { BakeryCharm_Roland_cocacola = {
name = SMODS.Mods.Roland.config.cool_phones and "coca cola phone" or "Pentagram", name = "coca cola phone",
text = { text = {
"{C:attention}Discard 0 cards {}to", "Values on consumables",
"gain {C:red}#1# {}discards and", "increase by {C:attention}1",
"lose {C:attention}#2# {}hand size", "{C:inactive}(excluding {C:planet}Planets{C:inactive})",
"this round",
}, },
}, },
BakeryCharm_Roland_fat = { BakeryCharm_Roland_fat = {
name = SMODS.Mods.Roland.config.cool_phones and "fat i phone" or "Product", name = "fat i phone",
text = { text = {
"{C:attention}+#1# Booster Pack {}slots", "{C:attention}+#1# Booster Pack {}slots",
"All {C:attention}Booster Packs {}are {C:attention}Mega", "All {C:attention}Booster Packs {}are {C:attention}Mega",
@ -40,15 +35,15 @@ return {
}, },
}, },
BakeryCharm_Roland_flexible = { BakeryCharm_Roland_flexible = {
name = SMODS.Mods.Roland.config.cool_phones and "flexi ble phone" or "Ring", name = "flexi ble phone",
text = {unpack(G.localization.descriptions.Joker.j_ring_master.text)}, text = {unpack(G.localization.descriptions.Joker.j_ring_master.text)},
}, },
BakeryCharm_Roland_hand = { BakeryCharm_Roland_hand = {
name = SMODS.Mods.Roland.config.cool_phones and "hand phone" or "Shell", name = "hand phone",
text = {"{C:attention}+#1# {}hand size", "{C:blue}#2# {}hands"}, text = {"{C:attention}+#1# {}hand size", "{C:blue}#2# {}hands"},
}, },
BakeryCharm_Roland_wii = { BakeryCharm_Roland_wii = {
name = SMODS.Mods.Roland.config.cool_phones and "wii phone" or "Tire", name = "wii phone",
text = { text = {
"Enter the shop", "Enter the shop",
"when any {C:attention}Blind", "when any {C:attention}Blind",
@ -59,47 +54,39 @@ return {
Blind = { Blind = {
bl_Roland_blizzard = { bl_Roland_blizzard = {
name = "The Blizzard", name = "The Blizzard",
text = {"All cards", "are {C:dark_edition}Frozen"}, text = {"All cards", "are Frozen"},
}, },
bl_Roland_divide = { bl_Roland_divide = {
name = "The Great Divide", name = "The Great Divide",
text = {"Half of the deck", "is {C:red}discarded"}, text = {"Half of the deck", "is discarded"},
}, },
bl_Roland_equinox = { bl_Roland_equinox = {
name = "The Equinox", name = "The Equinox",
text = {"{C:inactive}No UI"}, text = {"No UI"},
}, },
bl_Roland_falseshuffle = { bl_Roland_falseshuffle = {
name = "The False Shuffle", name = "The False Shuffle",
text = {"{C:enhanced}Enhanced {}cards", "are drawn {C:attention}last"}, text = {"Enhanced cards", "are drawn last"},
}, },
bl_Roland_improbable = { bl_Roland_improbable = {
name = "The Improbable", name = "The Improbable",
text = {"All {C:green}probabilities", "cannot happen"}, text = {"All probabilities", "cannot happen"},
}, },
bl_Roland_mitotic = { bl_Roland_mitotic = {
name = "The Mitotic", name = "The Mitotic",
text = {"{C:red}Discarded {}cards", "are {C:attention}copied"}, text = {"Discarded cards", "are copied"},
}, },
bl_Roland_nimble = { bl_Roland_nimble = {
name = "The Nimble", name = "The Nimble",
text = {"The {C:attention}first 5 {}cards", "drawn are {C:blue}played"}, text = {"The first 5 cards", "drawn are played"},
}, },
bl_Roland_tranquilizer = { bl_Roland_tranquilizer = {
name = "The Tranquilizer", name = "The Tranquilizer",
text = { text = {"#1#s are debuffed", "Changes based on", "most common rank"},
"{C:attention}#1#s {}are {C:red}debuffed",
"Changes based on",
"most common rank",
},
}, },
bl_Roland_venerable_visage = { bl_Roland_venerable_visage = {
name = "Venerable Visage", name = "Venerable Visage",
text = { text = {"Infinite discards", "Lose if any card was", "not played or discarded"},
"Infinite {C:red}discards",
"Lose if {C:attention}any {}card was",
"not {C:blue}played {}or {C:red}discarded",
},
fail = { fail = {
"Blasphemy.", "Blasphemy.",
"Blunder.", "Blunder.",
@ -131,27 +118,9 @@ return {
}, },
}, },
Joker = { Joker = {
j_Roland_amber = {
name = "Amber Acorn",
text = {
"{X:mult,C:white}X#1#{} Mult",
"Moves before",
"hand is played",
},
},
j_Roland_arctic = { j_Roland_arctic = {
name = "Arctic Circle", name = "Arctic Circle",
text = {"Retrigger {C:attention}all", "{C:dark_edition}Frozen {}cards"}, text = {"Retrigger {C:dark_edition}Frozen {}cards", "Retrigger playing cards"},
},
j_Roland_artemis = {
name = "Artemis X",
text = {
"Earn {C:money}$#1# {}at end of round",
"Payout increases by {C:money}$#2#",
"when these {C:planet}Planet {}cards",
"are used in order:",
"{V:1}Earth{C:inactive} - {V:2}Mars{C:inactive} - {V:3}Earth",
},
}, },
j_Roland_basket = { j_Roland_basket = {
name = "Basket", name = "Basket",
@ -161,6 +130,14 @@ return {
"of every consumable", "of every consumable",
}, },
}, },
j_Roland_blight = {
name = "Blight",
text = {
"Third played card",
"gives {X:red,C:white}X#1#{} Mult",
"if it is {C:dark_edition}Frozen",
},
},
j_Roland_bulldozer = { j_Roland_bulldozer = {
name = "Bulldozer", name = "Bulldozer",
text = { text = {
@ -169,30 +146,6 @@ return {
"{C:inactive}(Currently {X:red,C:white}X#1#{C:inactive})", "{C:inactive}(Currently {X:red,C:white}X#1#{C:inactive})",
}, },
}, },
j_Roland_cold = {
name = "Cold Turkey",
text = {
"Third scored card",
"gives {X:red,C:white}X#1#{} Mult",
"if it is {C:dark_edition}Frozen",
},
},
j_Roland_cerulean = {
name = "Cerulean Bell",
text = {
"{X:mult,C:white}X#1#{} Mult",
"All other {C:attention}Jokers {}cannot",
"be selected or dragged",
},
},
j_Roland_crimson = {
name = "Crimson Heart",
text = {
"{X:mult,C:white}X#1#{} Mult",
"{C:red}Debuffs {C:attention}Joker",
"to the left",
},
},
j_Roland_domino = { j_Roland_domino = {
name = "Domino", name = "Domino",
text = { text = {
@ -202,22 +155,6 @@ return {
"{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)", "{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)",
}, },
}, },
j_Roland_excalibur = {
name = "Excalibur",
text = {
"Score {C:attention}#1# {C:enhanced}Stone Cards",
"to {C:attention}pull {}this {C:attention}Joker",
"{C:inactive}(Currently {C:attention}#2#{C:inactive})",
},
},
j_Roland_excalibur_Back = {
name = "Excalibur",
text = {
"Scored and held in",
"hand {C:enhanced}Stone Cards",
"each give {X:mult,C:white}X#3#{} Mult",
},
},
j_Roland_hardboiled = { j_Roland_hardboiled = {
name = "Hard-Boiled", name = "Hard-Boiled",
text = { text = {
@ -226,23 +163,6 @@ return {
"hand {C:dark_edition}Frozen", "hand {C:dark_edition}Frozen",
}, },
}, },
j_Roland_idle = {
name = "The Idle",
text = {
"Use to add card's",
"rank and suit",
"First {C:attention}scoring {}card",
"of each entry",
"gives {X:mult,C:white}X#19#{} Mult",
"{C:inactive}(Must be distinct)",
"{V:1,s:0.75}#1#{C:inactive,s:0.75}#2#{V:2,s:0.75}#3#{C:inactive,s:0.75}, " ..
"{V:3,s:0.75}#4#{C:inactive,s:0.75}#5#{V:4,s:0.75}#6#{C:inactive,s:0.75}",
"{V:5,s:0.75}#7#{C:inactive,s:0.75}#8#{V:6,s:0.75}#9#, " ..
"{V:7,s:0.75}#10#{C:inactive,s:0.75}#11#{V:8,s:0.75}#12#{C:inactive,s:0.75}",
"{V:9,s:0.75}#13#{C:inactive,s:0.75}#14#{V:10,s:0.75}#15#{C:inactive,s:0.75}, " ..
"{V:11,s:0.75}#16#{C:inactive,s:0.75}#17#{V:12,s:0.75}#18#",
},
},
j_Roland_jokersr = { j_Roland_jokersr = {
name = "Joker Sr.", name = "Joker Sr.",
text = {"{X:mult,C:white}X#1#{} Mult"}, text = {"{X:mult,C:white}X#1#{} Mult"},
@ -309,7 +229,7 @@ return {
}, },
j_Roland_phytoestrogens = { j_Roland_phytoestrogens = {
name = "Phytoestrogens", name = "Phytoestrogens",
text = {"{C:mult}+Chips{} Mult, {X:mult,C:white}X#1#{} Mult"}, text = {"{C:mult}+Chips{} Mult", "{X:mult,C:white}X#1#{} Mult"},
}, },
j_Roland_sapling = { j_Roland_sapling = {
name = "Sapling", name = "Sapling",
@ -329,6 +249,10 @@ return {
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)", "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
}, },
}, },
j_Roland_stubborn = {
name = "Stubborn",
text = {"{X:mult,C:white}X#1#{} Mult", "Moves before", "hand is played"},
},
j_Roland_suitable = { j_Roland_suitable = {
name = "Suitable", name = "Suitable",
text = {"{V:1}#1# {}are {C:attention}Wild", "Suit changes", "every round"}, text = {"{V:1}#1# {}are {C:attention}Wild", "Suit changes", "every round"},
@ -338,7 +262,7 @@ return {
text = { text = {
"Sell this Joker to", "Sell this Joker to",
"{C:attention}draw{} the bottom", "{C:attention}draw{} the bottom",
"card of the deck", "card of the {C:hand}deck",
"{C:inactive}(Currently {V:1}#1#{C:inactive}#2#{V:2}#3#{C:inactive})", "{C:inactive}(Currently {V:1}#1#{C:inactive}#2#{V:2}#3#{C:inactive})",
}, },
}, },
@ -359,26 +283,6 @@ return {
"{C:attention}#2#", "{C:attention}#2#",
}, },
}, },
j_Roland_verdant = {
name = "Verdant Leaf",
text = {
"{X:mult,C:white}X#1#{} Mult",
"{C:red}Debuffs {}the {C:attention}first",
"{C:attention}#2# {}scored cards",
},
},
j_Roland_violet = {
name = "Violet Vessel",
text = {
"{X:mult,C:white}X#1#{} Mult,",
"but {X:mult,C:white}X#2#{} Mult",
"{C:attention}before {}scoring",
},
},
j_Roland_venerable = {
name = "Venerable Visage",
text = {"{X:red,C:white}X#1#{} discards each round"},
},
j_Roland_yard = { j_Roland_yard = {
name = "Yard Sale", name = "Yard Sale",
text = { text = {
@ -404,18 +308,15 @@ return {
text = { text = {
"{C:attention}Small{} and {C:attention}Big Blinds{} are", "{C:attention}Small{} and {C:attention}Big Blinds{} are",
"replaced with {C:attention}Boss Blinds", "replaced with {C:attention}Boss Blinds",
"that are {C:dark_edition}debuffed twice", "that are {C:dark_edition}debuffed #1# times",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
}, },
}, },
sleeve_Roland_blossom_alt = { sleeve_Roland_blossom_alt = {
name = "Efflorescent Sleeve", name = "Efflorescent Sleeve",
text = { text = {
"{C:dark_edition}Debuff {X:dark_edition,C:white}#1#X<ante>{C:dark_edition} times", "{C:attention}Blinds{} are {C:dark_edition}debuffed",
"{C:inactive}(Instead of twice)", "{C:dark_edition}({X:dark_edition,C:white}(ante * #2#){C:dark_edition}) times",
"", "{C:inactive}(Instead of #1#)",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
}, },
}, },
sleeve_Roland_swapper = { sleeve_Roland_swapper = {
@ -423,42 +324,39 @@ return {
text = { text = {
"{C:tarot}Tarot {}and {C:spectral}Spectral", "{C:tarot}Tarot {}and {C:spectral}Spectral",
"cards swap places", "cards swap places",
"",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
}, },
}, },
sleeve_Roland_swapper_alt = { sleeve_Roland_swapper_alt = {
name = "Sleeve Swapper", name = "Sleeve Swapper",
text = { text = {
"Swap {C:attention}all {}consumables", "{C:attention}All {}consumable",
"", "types swap places",
"{C:Bakery_credit_fg_Roland_bakersdozenbagels,s:0.75}Art: BakersDozenBagels",
}, },
}, },
}, },
Spectral = { Spectral = {
c_Roland_afterimage = { c_Roland_afterimage = {
name = "Afterimage", name = "Afterimage",
text = {
"Add {C:dark_edition}Negative {}to {C:attention}#1#",
"selected card in hand",
"{C:red}#2#{} hand size",
},
},
c_Roland_dual = {
name = "Dual",
text = { text = {
"Add random seals", "Add random seals",
"to {C:attention}#1#{} random", "to {C:attention}#1#{} random",
"cards in hand", "cards in {C:hands}hand",
}, },
}, },
c_Roland_primal = { c_Roland_mirror = {
name = "Primal Force", name = "Mirror",
text = {
"Enhance {C:attention}all {}cards",
"held in hand to",
"{C:enhanced}Stone Cards",
},
},
c_Roland_refract = {
name = "Refract",
text = { text = {
"Add a {C:dark_edition}Glass Seal", "Add a {C:dark_edition}Glass Seal",
"to {C:attention}#1#{} selected", "to {C:attention}#1#{} selected",
"cards in hand", "card in {C:hands}hand",
}, },
}, },
c_Roland_void = { c_Roland_void = {
@ -471,18 +369,9 @@ return {
}, },
}, },
Tag = { Tag = {
tag_Roland_freeze = {
name = "Freeze Tag",
text = {"Apply {C:dark_edition}Frozen", "to the next {C:attention}#1#", "scored cards"},
},
tag_Roland_invisible = { tag_Roland_invisible = {
name = "Invisible Tag", name = "Invisible Tag",
text = { text = {"{C:attention}Duplicate {}a random Joker", "{C:inactive}(Must have room)"},
"{C:attention}Duplicate {}a random",
"Joker after {C:attention}#1#{} rounds",
"{C:inactive}(Must have room)",
"{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)",
},
}, },
}, },
Tarot = { Tarot = {
@ -495,22 +384,6 @@ return {
}, },
}, },
}, },
Voucher = {
v_Roland_ceres = {
name = "Ceres",
text = {
"Level up {C:attention}Flush House",
"by {C:attention}#1# {}when it is played",
},
},
v_Roland_neptune = {
name = "Neptune",
text = {
"Level up {C:attention}Straight Flush",
"by {C:attention}#1# {}when it is played",
},
},
},
}, },
misc = { misc = {
challenge_names = { challenge_names = {
@ -519,36 +392,28 @@ return {
c_Roland_Eternally_Crimson = "Eternally Crimson", c_Roland_Eternally_Crimson = "Eternally Crimson",
c_Roland_Eternally_Verdant = "Eternally Verdant", c_Roland_Eternally_Verdant = "Eternally Verdant",
c_Roland_Eternally_Violet = "Eternally Violet", c_Roland_Eternally_Violet = "Eternally Violet",
c_Roland_Glass = "Glass House",
c_Roland_Go = "Pass GO", c_Roland_Go = "Pass GO",
c_Roland_Jokerful = "Jokerful", c_Roland_Jokerful = "Jokerful",
c_Roland_Ornate = "Ornate",
c_Roland_Pastries = "Sweet Pastries", c_Roland_Pastries = "Sweet Pastries",
c_Roland_Spin_To_Win = "Spin to Win", c_Roland_Showdown = "Showdown",
}, },
v_dictionary = { v_dictionary = {
b_Roland_add = "ADD",
b_Roland_animated_icon = "Animated Icon (requires restart)",
b_Roland_bye = "Bye!", b_Roland_bye = "Bye!",
b_Roland_comma = ", ",
b_Roland_cool_phones = "cool phones (requires restart)",
b_Roland_debuffed = "DEBUFFED",
b_Roland_disabled = "Disabled", b_Roland_disabled = "Disabled",
b_Roland_enabled = "Enabled", b_Roland_enabled = "Enabled",
b_Roland_comma = ", ",
b_Roland_entering_shop = "Entering shop!", b_Roland_entering_shop = "Entering shop!",
b_Roland_equinox_assist = "Assist: Only hide text (Equinox)", b_Roland_equinox_assist = "Assist: Only hide text (Equinox)",
b_Roland_faster_planets = "Faster Planets",
b_Roland_full = "FULL",
b_Roland_scribable_basket = "Scribable Basket (overpowered)", b_Roland_scribable_basket = "Scribable Basket (overpowered)",
b_Roland_harsh_ante_scaling = "Harsh ante scaling (Ante 40+)", b_Roland_harsh_ante_scaling = "Harsh ante scaling (Ante 40+)",
b_Roland_illusion_seal = "Allow seals from Illusion voucher", b_Roland_illusion_seal = "Allow seals from Illusion voucher",
b_Roland_import_funky = "Debug: Import funky.lua", b_Roland_import_funky = "Debug: Import funky.lua",
b_Roland_most_common_card = "Rank", b_Roland_most_common_card = "(Rank)",
b_Roland_no_wild_debuff = "No wild card debuffs", b_Roland_no_wild_debuff = "No wild card debuffs",
b_Roland_na = "N/A", b_Roland_na = "N/A",
b_Roland_of = " of ", b_Roland_of = " of ",
b_Roland_toggle = "TOGGLE", b_Roland_toggle = "TOGGLE",
b_Roland_unassigned = "(Unassigned)",
b_Roland_vitriol = "Vitriol (Venerable Visage)",
}, },
labels = { labels = {
Roland_frozen = "Frozen", Roland_frozen = "Frozen",
@ -560,11 +425,11 @@ return {
ch_c_Roland_Eternally_Crimson = {"{C:attention}Crimson Heart{}'s effect is active every blind"}, ch_c_Roland_Eternally_Crimson = {"{C:attention}Crimson Heart{}'s effect is active every blind"},
ch_c_Roland_Eternally_Verdant = {"{C:attention}Verdant Leaf{}'s effect is active every blind"}, ch_c_Roland_Eternally_Verdant = {"{C:attention}Verdant Leaf{}'s effect is active every blind"},
ch_c_Roland_Eternally_Violet = {"{C:attention}Violet Vessel{}'s effect is active every blind"}, ch_c_Roland_Eternally_Violet = {"{C:attention}Violet Vessel{}'s effect is active every blind"},
ch_c_Roland_Glass1 = {"Played cards with no seal have a"},
ch_c_Roland_Glass2 = {"{C:green}1 in 2{} chance to gain {C:dark_edition}Glass Seal"},
ch_c_Roland_Go = {"Set money to {C:money}$0 {}when entering the shop"}, ch_c_Roland_Go = {"Set money to {C:money}$0 {}when entering the shop"},
ch_c_Roland_Jokerful = {"The only jokers are {C:mult}Joker{} and {C:chips}Ms. Joker"}, ch_c_Roland_Jokerful = {"The only jokers are {C:mult}Joker{} and {C:chips}Ms. Joker"},
ch_c_Roland_Ornate = {"Anything vanilla is banned"},
ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"}, ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},
ch_c_Roland_Showdown = {"Showdown blinds are {C:attention}Venerable Visage"},
ch_c_Roland_Showdown_Amber = {"Showdown blinds are {C:attention}Amber Acorn {}(stacks with above)"}, ch_c_Roland_Showdown_Amber = {"Showdown blinds are {C:attention}Amber Acorn {}(stacks with above)"},
ch_c_Roland_Showdown_Cerulean = {"Showdown blinds are {C:attention}Cerulean Bell {}(stacks with above)"}, ch_c_Roland_Showdown_Cerulean = {"Showdown blinds are {C:attention}Cerulean Bell {}(stacks with above)"},
ch_c_Roland_Showdown_Crimson = {"Showdown blinds are {C:attention}Crimson Heart {}(stacks with above)"}, ch_c_Roland_Showdown_Crimson = {"Showdown blinds are {C:attention}Crimson Heart {}(stacks with above)"},

View file

@ -12,12 +12,12 @@ priority = -2
target = "game.lua" target = "game.lua"
pattern = "self.GAME.round_resets.blind_choices.Boss = get_new_boss()" pattern = "self.GAME.round_resets.blind_choices.Boss = get_new_boss()"
position = "before" position = "before"
payload = """ payload = '''
if G.GAME.modifiers.Roland_blossom_deck then if G.GAME.modifiers.Roland_blossom_deck then
self.GAME.round_resets.blind_choices.Small = get_new_boss() self.GAME.round_resets.blind_choices.Small = get_new_boss()
self.GAME.round_resets.blind_choices.Big = get_new_boss() self.GAME.round_resets.blind_choices.Big = get_new_boss()
end end
""" '''
match_indent = true match_indent = true
[[patches]] [[patches]]
@ -25,12 +25,12 @@ match_indent = true
target = "functions/common_events.lua" target = "functions/common_events.lua"
pattern = "G.GAME.round_resets.blind_choices.Boss = get_new_boss()" pattern = "G.GAME.round_resets.blind_choices.Boss = get_new_boss()"
position = "before" position = "before"
payload = """ payload = '''
if G.GAME.modifiers.Roland_blossom_deck then if G.GAME.modifiers.Roland_blossom_deck then
G.GAME.round_resets.blind_choices.Small = get_new_boss() G.GAME.round_resets.blind_choices.Small = get_new_boss()
G.GAME.round_resets.blind_choices.Big = get_new_boss() G.GAME.round_resets.blind_choices.Big = get_new_boss()
end end
""" '''
match_indent = true match_indent = true
[[patches]] [[patches]]
@ -85,49 +85,3 @@ payload = """if next(SMODS.find_card "j_Roland_misfortune") then
card:set_edition "e_negative" card:set_edition "e_negative"
end""" end"""
match_indent = true match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = """if self.ability.name == 'Throwback' then
self.ability.x_mult = 1 + G.GAME.skips*self.ability.extra
end
if self.ability.name == "Driver's License" then"""
position = "at"
payload = """if self.ability.name == 'Throwback' then
self.ability.x_mult = 1 + G.GAME.skips*self.ability.extra
end
if self.ability.name == "Driver's License" and not (self.edition and self.edition.Roland_frozen) then"""
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = """if self.ability.name == "Steel Joker" then"""
position = "at"
payload = """if self.ability.name == "Steel Joker" and not (self.edition and self.edition.Roland_frozen) then"""
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = """if self.ability.name == "Cloud 9" then"""
position = "at"
payload = """if self.ability.name == "Cloud 9" and not (self.edition and self.edition.Roland_frozen) then"""
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = """if self.ability.name == "Stone Joker" then"""
position = "at"
payload = """if self.ability.name == "Stone Joker" and not (self.edition and self.edition.Roland_frozen) then"""
match_indent = true
[[patches]]
[patches.regex]
target = "card.lua"
pattern = "math\\.floor\\(\\(G\\.GAME\\.dollars \\+ \\(G\\.GAME\\.dollar_buffer or 0\\)\\)/self\\.ability\\.extra\\.dollars\\)"
position = "at"
payload = "G.P_CENTERS.j_bootstraps:mult(self)"
match_indent = true

View file

@ -3,20 +3,20 @@
"id": "Roland", "id": "Roland",
"name": "Roland", "name": "Roland",
"prefix": "Roland", "prefix": "Roland",
"version": "2.9.28",
"badge_colour": "8BE9FD",
"display_name": "Roland",
"main_file": "src/main.lua",
"badge_text_colour": "44475A",
"description": "Adds mechanics that are meant to have interesting interactions with the base game. Not meant to be balanced, but not entirely broken either.",
"provides": [],
"conflicts": [],
"author": [ "author": [
"Emik" "Emik"
], ],
"version": "2.4.5",
"badge_colour": "8BE9FD",
"main_file": "src/main.lua",
"badge_text_colour": "44475A",
"display_name": "Roland",
"description": "Adds several disconnected funny ideas I had in my head that I couldn't resist implementing in the game.",
"provides": [],
"conflicts": [],
"dependencies": [ "dependencies": [
"Steamodded (>=1.0.0~BETA-1606b)", "Steamodded (>=1.0~*)",
"Lovely (>=0.6)", "Lovely (>=0.6)",
"Bakery (>=3.2.0~*)" "Bakery (>=0.1.26~*)"
] ]
} }

View file

@ -1,4 +1,4 @@
local f, q = (... or require "lib.shared")[1], (... or require "lib.shared")[2] local f, q = unpack(... or require "lib.shared")
local function save(ret) local function save(ret)
q(save_run) q(save_run)
@ -8,7 +8,7 @@ end
local back = (function() local back = (function()
local x = 0 local x = 0
---@param tbl SMODS.Back|{is_alt: (fun(self: self): boolean), alt_apply?: fun(self: SMODS.Back|table, back: Back|table), alt_calculate?: fun(self: SMODS.Back|table, back: Back|table, context: CalcContext|table): table?, boolean?} ---@param tbl SMODS.Back|{is_alt: function, alt_apply?: fun(self: SMODS.Back|table, back: Back|table), alt_calculate?: fun(self: SMODS.Back|table, back: Back|table, context: CalcContext|table): table?, boolean?}
return function(tbl) return function(tbl)
local key = tbl.key local key = tbl.key
local apply = tbl.apply local apply = tbl.apply
@ -23,15 +23,27 @@ local back = (function()
end end
tbl.pos = {x = x, y = 0} tbl.pos = {x = x, y = 0}
tbl.is_alt = f.fals
tbl.atlas = "back" tbl.atlas = "back"
x = x + 1
local back = q(SMODS.Back(tbl))
local _ = CardSleeves and CardSleeves.Sleeve { -- This API intends that you share the same functions for apply/calculate,
-- meaning that this may be called to check if a deck/sleeve combo is used even
-- when we are from the deck context. We add this to prevent accidental calls to nil.
function tbl:is_alt()
return false
end
local sleeve = (_G["CardSleeves"] or {}).Sleeve
SMODS.Back(tbl)
x = x + 1
if not sleeve then
return
end
sleeve {
key = key, key = key,
pos = tbl.pos, pos = tbl.pos,
atlas = "sleeve", atlas = "back",
config = tbl.config and f(tbl.config):table() or nil, config = tbl.config and f(tbl.config):table() or nil,
loc_vars = function(self, ...) loc_vars = function(self, ...)
local ret = tbl.loc_vars and tbl.loc_vars(self, ...) or {} local ret = tbl.loc_vars and tbl.loc_vars(self, ...) or {}
@ -48,8 +60,6 @@ local back = (function()
return self.get_current_deck_key() == "b_Roland_" .. key return self.get_current_deck_key() == "b_Roland_" .. key
end, end,
} }
return back
end end
end)() end)()
@ -60,20 +70,13 @@ SMODS.Atlas {
py = 95, py = 95,
} }
local _ = CardSleeves and SMODS.Atlas {
key = "sleeve",
path = "sleeve.png",
px = 73,
py = 95,
}
back { back {
key = "blossom", key = "blossom",
pronouns = "any_all", pronouns = "any_all",
config = {extra = {alt_times = 4, times = 2}}, config = {extra = {times = 2}},
attributes = {"boss_blind"}, attributes = {"boss_blind"},
loc_vars = function(self, _, _) loc_vars = function(self, _, _)
return {vars = {self.config.extra.alt_times}} return {vars = {self.config.extra.times, self.config.extra.alt_times}}
end, end,
apply = function(_, _) apply = function(_, _)
G.GAME.modifiers.Roland_blossom_deck = true G.GAME.modifiers.Roland_blossom_deck = true
@ -93,13 +96,12 @@ back {
G.GAME.round_resets.ante * self.config.extra.alt_times or G.GAME.round_resets.ante * self.config.extra.alt_times or
self.config.extra.times self.config.extra.times
f(count):each(function(i) f(count):each(function()
local _ = i == 1 and G.GAME.blind:disable() G.GAME.blind:disable()
q { q {
delay = 0.4, delay = 0.4,
func = function() func = function()
local _ = i ~= 1 and G.GAME.blind:disable()
SMODS.calculate_effect({message = localize "ph_boss_disabled"}, card) SMODS.calculate_effect({message = localize "ph_boss_disabled"}, card)
G.GAME.blind:wiggle() G.GAME.blind:wiggle()
play_sound "timpani" play_sound "timpani"
@ -118,7 +120,7 @@ back {
modifiers.Roland_swapper_deck = true modifiers.Roland_swapper_deck = true
modifiers.Roland_alt_swapper_deck = modifiers.Roland_alt_swapper_deck or self:is_alt() modifiers.Roland_alt_swapper_deck = modifiers.Roland_alt_swapper_deck or self:is_alt()
end, end,
calculate = f.noop, calculate = f().noop,
} }
local swapper = {Spectral = "Tarot", Tarot = "Spectral"} local swapper = {Spectral = "Tarot", Tarot = "Spectral"}

View file

@ -1,16 +1,16 @@
local f, q = (... or require "lib.shared")[1], (... or require "lib.shared")[2] local f, q = unpack(... or require "lib.shared")
local blind = (function() local blind = (function()
local y = 0 local y = 0
---@param tbl SMODS.Blind|{idea?: string} ---@param tbl SMODS.Blind
---@return SMODS.Blind ---@return SMODS.Blind
return function(tbl) return function(tbl)
tbl.idea = tbl.idea and "Roland_" .. tbl.idea or nil
tbl.pos = {x = 0, y = y} tbl.pos = {x = 0, y = y}
tbl.atlas = "blind" tbl.atlas = "blind"
local ret = SMODS.Blind(tbl)
y = y + 1 y = y + 1
return q(SMODS.Blind(tbl)) return ret
end end
end)() end)()
@ -23,9 +23,13 @@ SMODS.Atlas {
atlas_table = "ANIMATION_ATLAS", atlas_table = "ANIMATION_ATLAS",
} }
SMODS.Sound {key = "kick", path = "kick.ogg"} SMODS.Sound {
key = "kick",
path = "kick.ogg",
}
local function common_rank() local function common_rank()
---@type { [integer]: integer }, { [integer]: string }
local tally, to_name = {}, {} local tally, to_name = {}, {}
f(G.playing_cards):where(SMODS.has_no_rank, false):each(function(v) f(G.playing_cards):where(SMODS.has_no_rank, false):each(function(v)
@ -52,7 +56,7 @@ end
local function has_enhancement(card) local function has_enhancement(card)
local e = SMODS.get_enhancements(card) local e = SMODS.get_enhancements(card)
return e and next(e) return not not (e and next(e))
end end
local function set_freeze(state) local function set_freeze(state)
@ -62,10 +66,6 @@ local function set_freeze(state)
---@param card Card|{ Roland_blizzard: true|nil } ---@param card Card|{ Roland_blizzard: true|nil }
return function(card) return function(card)
if not card.Roland_blizzard and card.edition and card.edition.Roland_frozen then
return
end
local last_edition = card.Roland_blizzard local last_edition = card.Roland_blizzard
card.Roland_blizzard = state and (copy(card.edition) or true) or nil card.Roland_blizzard = state and (copy(card.edition) or true) or nil
@ -174,7 +174,13 @@ blind {
pronouns = "he_they", pronouns = "he_they",
disable = function() disable = function()
-- Ensures that this runs after 'set_blind' since it also gets added to queue. -- Ensures that this runs after 'set_blind' since it also gets added to queue.
q {delay = 0.8, trigger = "after", func = G.FUNCS.draw_from_discard_to_deck} q {
delay = 0.8,
trigger = "after",
func = function()
G.FUNCS.draw_from_discard_to_deck()
end,
}
end, end,
set_blind = function() set_blind = function()
-- Allows the background to ease in first before drawing cards. -- Allows the background to ease in first before drawing cards.
@ -216,10 +222,6 @@ blind {
draw_card(G.hand, G.discard, i / count * 100, "down", false, copy, nil, nil, true) draw_card(G.hand, G.discard, i / count * 100, "down", false, copy, nil, nil, true)
end) end)
if not next(cards_added) then
return
end
b:wiggle() b:wiggle()
b.triggered = true b.triggered = true
playing_card_joker_effects(cards_added) playing_card_joker_effects(cards_added)
@ -228,7 +230,6 @@ blind {
blind { blind {
key = "blizzard", key = "blizzard",
idea = "redstoad",
boss = {min = 3}, boss = {min = 3},
boss_colour = HEX "102a41ff", boss_colour = HEX "102a41ff",
pronouns = "it_its", pronouns = "it_its",
@ -239,16 +240,16 @@ blind {
disable = function(self) disable = function(self)
self:defeat() self:defeat()
end, end,
calculate = function(self, b, context) calculate = function(self, b)
return not b.disabled and return not b.disabled and self.cards()
context.hand_drawn and
self.cards()
:where("Roland_blizzard", false) :where("Roland_blizzard", false)
:where("facing", "front") :where("facing", "front")
:each(set_freeze(true)) or nil :each(set_freeze(true)) or nil
end, end,
cards = function() cards = function()
return f(G):where(getmetatable, CardArea):flatmap("cards", ipairs) return f(G):where(function(v)
return type(v) == "table" and type(v.cards) == "table"
end):flatmap("cards", ipairs)
end, end,
} }
@ -299,12 +300,9 @@ blind {
b:set_text() b:set_text()
end end
end, end,
disable = function()
G.GAME.blind.disabled = true
end,
recalc_debuff = function(self, card) recalc_debuff = function(self, card)
local id, _ = common_rank() local id, _ = common_rank()
local ret = not G.GAME.blind.disabled and id == card:get_id() local ret = not self.disabled and id == card:get_id()
self.triggered = ret self.triggered = ret
return ret return ret
end, end,
@ -334,39 +332,10 @@ end
function SMODS.current_mod:calculate(context) function SMODS.current_mod:calculate(context)
local _ = type(G.calccontext) == "function" and G.calccontext(context) local _ = type(G.calccontext) == "function" and G.calccontext(context)
local _ = type(G.calckeys) == "function" and G.calckeys(f(context):keys())
if type(G.calc) == "function" then local _ = type(G.calc) == "function" and G.calc(f(context):keys():string())
G.calc = {G.calc}
end
if type(G.calc) == "table" then
local str
f(context):keys():map(f.index_into(G.calc)):where(type, "function"):each(function(v)
str = str or f(context):keys():string()
v(str)
end)
local _ = not str and type(G.calc[1]) == "function" and G.calc[1](f(context):keys():string())
end
local _ = context.before and
f {"v_Roland_ceres", "v_Roland_neptune"}
:where(f.index_into(G.GAME.used_vouchers))
:map(f.index_into(G.P_CENTERS))
:where("config.extra.hand_type", context.scoring_name)
:pun "SMODS.Voucher"
:each(function(v, _)
SMODS.smart_level_up_hand(nil, v.config.extra.hand_type, nil, v.config.extra.amount)
end)
local improbable, orig = G.GAME.modifiers.Roland_improbable, G.GAME.probabilities local improbable, orig = G.GAME.modifiers.Roland_improbable, G.GAME.probabilities
local _ = context.end_of_round and
context.main_eval and
not context.blueprint and
G.P_TAGS.tag_Roland_invisible.increment()
-- Normally unreachable since we set it to nil ourselves, -- Normally unreachable since we set it to nil ourselves,
-- but other mods may want to use this modifier. -- but other mods may want to use this modifier.
if improbable == false then if improbable == false then
@ -481,31 +450,15 @@ local venerable_visage = blind {
} }
end, end,
vitriol = function(b) vitriol = function(b)
local vitriol = SMODS.Mods.Roland.config.vitriol
local resize_to_w, resize_to_h = 320, 200
local is_fullscreen = love.window.getFullscreen()
if vitriol then
love.window.setFullscreen(false)
delay(1.5)
end
local function jitter()
local x, y = love.window.getDesktopDimensions()
return pseudorandom(pseudoseed "RolandVenerableVisageX", 0, x) - x / 2,
pseudorandom(pseudoseed "RolandVenerableVisageY", 0, y) - y / 2
end
if type(b) == "table" and type(b.wiggle) == "function" then if type(b) == "table" and type(b.wiggle) == "function" then
b:wiggle() b:wiggle()
end end
f(G.playing_cards):each(function(v, k)
return v.area ~= G.hand and draw_card(v.area, G.hand, k * 100 / #G.playing_cards, "up", true, v)
end)
local fail = G.localization.descriptions.Blind.bl_Roland_venerable_visage.fail local fail = G.localization.descriptions.Blind.bl_Roland_venerable_visage.fail
local speed = 0.1
SMODS.draw_cards(#G.deck.cards)
play_sound("gong", 0.6)
attention_text { attention_text {
text = pseudorandom_element(fail, pseudoseed "RolandVenerableVisage"), text = pseudorandom_element(fail, pseudoseed "RolandVenerableVisage"),
@ -515,50 +468,46 @@ local venerable_visage = blind {
hold = 2, hold = 2,
} }
f {0.15, 0.3, 0.45, 0.6}:each(function(v) delay(1)
play_sound("gong", v)
end)
---@type number, number, table f(G.playing_cards):each(function(v)
local w, h, flags = love.window.getMode()
local len = #G.playing_cards
if vitriol then
love.window.setMode(resize_to_w, resize_to_h)
love.resize(resize_to_w, resize_to_h)
end
local x, y = love.window.getPosition()
f(G.playing_cards):each(function(v, i)
q { q {
trigger = "before", trigger = "before",
delay = 6 / len, delay = speed,
func = function() func = function()
if vitriol then
local x_random, y_random = jitter()
love.window.setPosition(x + x_random * i / len, y + y_random * i / len)
end
v:start_dissolve() v:start_dissolve()
v:shatter() v:shatter()
b:wiggle()
end, end,
} }
end) end)
local _ = vitriol and q { delay(1)
trigger = "before",
delay = 1.5,
func = function()
love.window.setPosition(x, y)
love.window.setMode(w, h, flags)
love.resize(w, h)
love.window.setFullscreen(is_fullscreen)
end,
}
delay(1.5) f(G.P_CARDS):each(function(v)
q {
delay = speed,
func = function()
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
local card = Card(
b and b.T.x or 0,
b and b.T.y or 0,
G.CARD_W,
G.CARD_H,
v,
G.P_CENTERS.m_Bakery_Curse or G.P_CENTERS.c_base,
{playing_card = G.playing_card}
)
table.insert(G.playing_cards, card)
G.deck:emplace(card)
play_sound "card1"
card:add_to_deck()
end,
}
end)
delay(1)
end, end,
} }

View file

@ -1,4 +1,4 @@
local f, q = (... or require "lib.shared")[1], (... or require "lib.shared")[2] local f, q = unpack(... or require "lib.shared")
local function bans() local function bans()
return {banned_cards = {}, banned_tags = {}, banned_other = {}} return {banned_cards = {}, banned_tags = {}, banned_other = {}}
@ -30,6 +30,10 @@ local function is_center_banned_from_pastry(v)
return arcana_boosters[v.key] or pastries_targets[v.set] and is_banned_from_pastry(v) return arcana_boosters[v.key] or pastries_targets[v.set] and is_banned_from_pastry(v)
end end
local function is_joker(v)
return v.set == "Joker" and not ({j_joker = true, j_Roland_msjoker = true})[v.key]
end
local function is_showdown_except(key) local function is_showdown_except(key)
---@param v SMODS.Blind ---@param v SMODS.Blind
---@param k string ---@param k string
@ -39,27 +43,14 @@ local function is_showdown_except(key)
end end
end end
local pastries, amber, cerulean, crimson, verdant, violet = local function is_vanilla(v)
bans(), bans(), bans(), bans(), bans(), bans() return v.set and not v.mod and f(G.P_CENTERS):concat(G.P_CARDS, G.P_TAGS):any(function(c)
return c.mod and not c.in_pool and c.set == v.set
end)
end
SMODS.Challenge { local jokerful, vanillas, pastries, amber, cerulean, crimson, verdant, violet, final
key = "Glass", = bans(), bans(), bans(), bans(), bans(), bans(), bans(), bans(), bans()
rules = {custom = {{id = "Roland_Glass1"}, {id = "Roland_Glass2"}}},
pronouns = "they_them",
config = {extra = {odds = 2}},
calculate = function(self, context)
if not context.after or context.blueprint_card then
return
end
f(G.play.cards):where(function(v)
return not v:get_seal(true) and
SMODS.pseudorandom_probability(self, self.key, 1, self.config.extra.odds, self.key)
end):each(function(v)
v:set_seal "Roland_glass"
end)
end,
}
SMODS.Challenge { SMODS.Challenge {
key = "Go", key = "Go",
@ -84,23 +75,18 @@ SMODS.Challenge {
end, end,
} }
local spin_to_win = SMODS.Challenge { SMODS.Challenge {
key = "Spin_To_Win", key = "Jokerful",
jokers = f(4):map(f.const {id = "j_joker", eternal = true}):table(), rules = {custom = {{id = "Roland_Jokerful"}}},
restrictions = {banned_cards = {{id = "c_Roland_coolheaded"}}}, restrictions = jokerful,
pronouns = "they_them", pronouns = "he_him",
apply = function(self) }
self.rotation = 0
end,
calculate = function(self, context)
if not context.card_added or context.card.config.center.key ~= "j_Bakery_Spinner" then
return
end
context.card.ability.extra.rotation = self.rotation SMODS.Challenge {
self.rotation = self.rotation + 1 key = "Ornate",
end, rules = {custom = {{id = "Roland_Ornate"}}},
rotation = 0, restrictions = vanillas,
pronouns = "any_all",
} }
SMODS.Challenge { SMODS.Challenge {
@ -110,193 +96,193 @@ SMODS.Challenge {
pronouns = "she_them", pronouns = "she_them",
} }
SMODS.Challenge { local finalizers = {
key = "Eternally_Amber",
rules = {custom = {{id = "Roland_Eternally_Amber"}, {id = "Roland_Showdown_Amber"}}},
jokers = {{id = "j_Roland_amber"}},
restrictions = amber,
pronouns = "they_them",
calculate = function(_, context)
local function slide(pitch)
q(function()
G.jokers:shuffle "Roland_aajk"
play_sound("cardSlide1", pitch)
end)
end
if not context.setting_blind then SMODS.Challenge {
return key = "Eternally_Amber",
end rules = {custom = {{id = "Roland_Eternally_Amber"}, {id = "Roland_Showdown_Amber"}}},
restrictions = amber,
G.jokers:unhighlight_all() calculate = function(_, context)
local function slide(pitch)
f(G.jokers.cards):each(function(v) q(function()
v:flip() G.jokers:shuffle "Roland_aajk"
end) play_sound("cardSlide1", pitch)
end)
local _ = #G.jokers.cards > 1 and q {
trigger = "after",
delay = 0.2,
func = function()
slide(0.85)
delay(0.15)
slide(1.15)
delay(0.15)
slide(1)
delay(0.5)
end,
}
end,
}
SMODS.Challenge {
key = "Eternally_Cerulean",
rules = {custom = {{id = "Roland_Eternally_Cerulean"}, {id = "Roland_Showdown_Cerulean"}}},
jokers = {{id = "j_Roland_cerulean"}},
restrictions = cerulean,
pronouns = "she_her",
calculate = function(_, context)
if not context.hand_drawn then
return
end
---@type SMODS.Blind|{name: string}
local blind = G.GAME.blind
local copy = f(G.hand.cards):table()
pseudoshuffle(copy, pseudoseed "Roland_cerulean_bell")
G.hand:unhighlight_all()
local count = (blind.name == "Cerulean Bell" and 2 or 1) -
f(G.hand.cards):map "ability":count "forced_selection"
f(copy):take(count):each(function(v)
v.ability.forced_selection = true
G.hand:add_to_highlighted(v)
end)
end,
}
SMODS.Challenge {
key = "Eternally_Crimson",
rules = {custom = {{id = "Roland_Eternally_Crimson"}, {id = "Roland_Showdown_Crimson"}}},
jokers = {{id = "j_Roland_crimson"}},
restrictions = crimson,
pronouns = "she_her",
calculate = function(_, context)
local _ = context.blind_defeated and f(G.jokers.cards):each(function(v)
v.ability.Roland_crimson_heart_chosen = nil
end)
local mod = G.GAME.modifiers
mod.Roland_Eternally_Crimson = context.setting_blind and true or mod.Roland_Eternally_Crimson
local debuff = context.debuff_card
local cards = G.jokers.cards
if debuff and
debuff.ability and
debuff.area == G.jokers and
debuff.ability.Roland_crimson_heart_chosen then
return {debuff = true}
end
if context.press_play and next(cards) then
mod.Roland_Eternally_Crimson = true
end
if context.hand_drawn and
mod.Roland_Eternally_Crimson and
next(cards) then
local prev = {}
local jokers = {}
f(cards):where(function(v)
return (v.ability or {}).Roland_crimson_heart_chosen
end):each(function(v)
prev[v] = true
v.ability.Roland_crimson_heart_chosen = nil
local _ = v.debuff and SMODS.recalc_debuff(v)
end)
jokers = next(jokers) and jokers or f(cards):where("debuff", false):map(function(v)
local _ = not prev[v] and table.insert(jokers, v)
return v
end):table()
local card = pseudorandom_element(jokers, pseudoseed "Roland_crimson_heart")
if card then
card.ability.Roland_crimson_heart_chosen = true
SMODS.recalc_debuff(card)
card:juice_up()
end end
end
mod.Roland_Eternally_Crimson = not context.hand_drawn and if not context.setting_blind then
mod.Roland_Eternally_Crimson or nil return
end, end
}
SMODS.Challenge { G.jokers:unhighlight_all()
key = "Eternally_Verdant",
rules = {custom = {{id = "Roland_Eternally_Verdant"}, {id = "Roland_Showdown_Verdant"}}},
jokers = {{id = "j_Roland_verdant"}},
restrictions = verdant,
pronouns = "she_her",
calculate = function(_, context)
if context.setting_blind then
G.GAME.modifiers.Roland_Eternally_Verdant = true
end
if context.debuff_card and context.debuff_card.area ~= G.jokers then f(G.jokers.cards):each(function(v)
return {debuff = G.GAME.modifiers.Roland_Eternally_Verdant} v:flip()
end
if context.selling_card and context.card.ability.set == "Joker" then
q(function()
G.GAME.modifiers.Roland_Eternally_Verdant = nil
end) end)
end
end, local _ = #G.jokers.cards > 1 and q {
trigger = "after",
delay = 0.2,
func = function()
slide(0.85)
delay(0.15)
slide(1.15)
delay(0.15)
slide(1)
delay(0.5)
end,
}
end,
},
SMODS.Challenge {
key = "Eternally_Cerulean",
rules = {custom = {{id = "Roland_Eternally_Cerulean"}, {id = "Roland_Showdown_Cerulean"}}},
restrictions = cerulean,
calculate = function(_, context)
if not context.hand_drawn then
return
end
---@type SMODS.Blind|{name: string}
local blind = G.GAME.blind
local copy = f(G.hand.cards):table()
pseudoshuffle(copy, pseudoseed "Roland_cerulean_bell")
G.hand:unhighlight_all()
local count = (blind.name == "Cerulean Bell" and 2 or 1) -
f(G.hand.cards):map "ability":count "forced_selection"
f(copy):take(count):each(function(v)
v.ability.forced_selection = true
G.hand:add_to_highlighted(v)
end)
end,
},
SMODS.Challenge {
key = "Eternally_Crimson",
rules = {custom = {{id = "Roland_Eternally_Crimson"}, {id = "Roland_Showdown_Crimson"}}},
restrictions = crimson,
calculate = function(_, context)
local _ = context.blind_defeated and f(G.jokers.cards):each(function(v)
v.ability.Roland_crimson_heart_chosen = nil
end)
local mod = G.GAME.modifiers
mod.Roland_Eternally_Crimson = not context.setting_blind and mod.Roland_Eternally_Crimson or nil
local debuff = context.debuff_card
---@type (SMODS.Joker|{ability?: {Roland_crimson_heart_chosen: boolean?}, debuff: boolean?})[]
local cards = G.jokers.cards
if debuff and
debuff.ability and
debuff.area == G.jokers and
debuff.ability.Roland_crimson_heart_chosen then
return {debuff = true}
end
if context.press_play and next(cards) then
mod.Roland_Eternally_Crimson = true
end
if context.hand_drawn and
mod.Roland_Eternally_Crimson and
next(cards) then
local prev = {}
local jokers = {}
f(cards):where(function(v)
return (v.ability or {}).Roland_crimson_heart_chosen
end):each(function(v)
prev[v] = true
v.ability.Roland_crimson_heart_chosen = nil
local _ = v.debuff and SMODS.recalc_debuff(v)
end)
jokers = next(jokers) and jokers or f(cards):where("debuff", false):map(function(v)
local _ = not prev[v] and table.insert(jokers, v)
return v
end):table()
local card = pseudorandom_element(jokers, pseudoseed "Roland_crimson_heart")
if card then
card.ability.Roland_crimson_heart_chosen = true
SMODS.recalc_debuff(card)
card:juice_up()
end
end
mod.Roland_Eternally_Crimson = not context.hand_drawn and
mod.Roland_Eternally_Crimson or nil
end,
},
SMODS.Challenge {
key = "Eternally_Verdant",
rules = {custom = {{id = "Roland_Eternally_Verdant"}, {id = "Roland_Showdown_Verdant"}}},
restrictions = verdant,
calculate = function(_, context)
if context.setting_blind then
G.GAME.modifiers.Roland_Eternally_Verdant = true
end
if context.debuff_card and context.debuff_card.area ~= G.jokers then
return {debuff = G.GAME.modifiers.Roland_Eternally_Verdant}
end
if context.selling_card and context.card.ability.set == "Joker" then
q(function()
G.GAME.modifiers.Roland_Eternally_Verdant = nil
end)
end
end,
},
SMODS.Challenge {
key = "Eternally_Violet",
rules = {custom = {{id = "Roland_Eternally_Violet"}, {id = "Roland_Showdown_Violet"}}},
restrictions = violet,
calculate = function(_, context)
if context.setting_blind then
G.GAME.blind.chips = G.GAME.blind.chips * (6 / G.GAME.blind.mult)
G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
end
end,
},
} }
SMODS.Challenge { SMODS.Challenge {
key = "Eternally_Violet", key = "Showdown",
rules = {custom = {{id = "Roland_Eternally_Violet"}, {id = "Roland_Showdown_Violet"}}}, rules = {custom = {
jokers = {{id = "j_joker"}, {id = "j_Roland_violet"}}, {id = "Roland_Eternally_Amber"},
restrictions = violet, {id = "Roland_Eternally_Cerulean"},
pronouns = "she_they", {id = "Roland_Eternally_Crimson"},
{id = "Roland_Eternally_Verdant"},
{id = "Roland_Eternally_Violet"},
{id = "Roland_Showdown"},
}},
restrictions = final,
calculate = function(_, context) calculate = function(_, context)
if not context.setting_blind then f(finalizers):each(function(v)
return v:calculate(context)
end end)
local mult = G.GAME.blind.mult < 6 and G.GAME.blind.mult or 1
G.GAME.blind.chips = G.GAME.blind.chips * 6 / mult
G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
end, end,
} }
q(function() q(function()
f { f {
{G.P_TAGS, is_banned_from_pastry, pastries.banned_tags}, {G.P_CENTERS, is_joker, jokerful.banned_cards},
{G.P_BLINDS, is_banned_from_pastry, pastries.banned_other}, {G.P_TAGS, is_vanilla, vanillas.banned_tags},
{G.P_CENTERS, is_center_banned_from_pastry, pastries.banned_cards}, {G.P_BLINDS, is_vanilla, vanillas.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_acorn", amber.banned_other}, {G.P_CENTERS, is_vanilla, vanillas.banned_cards},
{G.P_BLINDS, is_showdown_except "bl_final_bell", cerulean.banned_other}, {G.P_TAGS, is_banned_from_pastry, pastries.banned_tags},
{G.P_BLINDS, is_showdown_except "bl_final_heart", crimson.banned_other}, {G.P_BLINDS, is_banned_from_pastry, pastries.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_leaf", verdant.banned_other}, {G.P_CENTERS, is_center_banned_from_pastry, pastries.banned_cards},
{G.P_BLINDS, is_showdown_except "bl_final_vessel", violet.banned_other}, {G.P_BLINDS, is_showdown_except "bl_final_acorn", amber.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_bell", cerulean.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_heart", crimson.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_leaf", verdant.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_vessel", violet.banned_other},
{G.P_BLINDS, is_showdown_except "bl_Roland_venerable_visage", final.banned_other},
}:each(function(v) }:each(function(v)
f(v[1]):where(v[2]):each(adder(v[3])) f(v[1]):where(v[2]):each(adder(v[3]))
end) end)
end) end)
q(function()
if not G.P_CENTERS.j_Bakery_Spinner then
return true
end
f(spin_to_win.jokers):each(function(v)
v.id = "j_Bakery_Spinner"
end)
end)

View file

@ -1,68 +1,186 @@
local f, q = (... or require "lib.shared")[1], (... or require "lib.shared")[2] local f, q = unpack(... or require "lib.shared")
local mod = SMODS.current_mod local mod = SMODS.current_mod
local cool_phones = SMODS.Mods.Roland.config.cool_phones
SMODS.Atlas { SMODS.Atlas {
key = "charm", key = "charm",
path = cool_phones and "phorm.png" or "charm.png", path = "charm.png",
px = 68, px = 68,
py = 68, py = 68,
} }
local _ = cool_phones and SMODS.Sound {
key = "phone",
path = "phone.ogg",
}
local charm = (function() local charm = (function()
local x = 0 local x = 0
---@param tbl SMODS.Joker|{alerted?: boolean, artist?: string, equip?: fun(self: self, card: Card)} ---@param tbl SMODS.Joker|{alerted?: boolean}
return function(tbl) return function(tbl)
q { q(function()
blocking = false, local current_mod = SMODS.current_mod
no_delete = true, SMODS.current_mod = mod
func = function()
if not Bakery_API or not Bakery_API.Charm then
return false
end
local current_mod = SMODS.current_mod -- SMODS._save_d_u(charm)
SMODS.current_mod = mod tbl.alerted = true
tbl.unlocked = true
tbl.discovered = true
tbl.pos = {x = x, y = 0}
x = x + 1
tbl.atlas = "charm"
-- SMODS._save_d_u(charm) local charm = Bakery_API.Charm(tbl)
tbl.alerted = true charm:inject()
tbl.unlocked = true charm:process_loc_text()
tbl.discovered = true SMODS.current_mod = current_mod
tbl.pos = {x = x, y = 0} end, true)
tbl.atlas = "charm"
tbl.artist = not cool_phones and "Roland_bakersdozenbagels" or nil
x = x + 1
local orig_equip = tbl.equip
function tbl.equip(...)
local _ = cool_phones and play_sound("Roland_phone", 1, 0.5)
if orig_equip then
return orig_equip(...)
end
end
local charm = Bakery_API.credit(Bakery_API.Charm(tbl))
charm:inject()
charm:process_loc_text()
SMODS.current_mod = current_mod
end,
}
end end
end)() end)()
local function can_discard_zero() local function add_to_consumable_ability_by(n)
return G.GAME.current_round.discards_left > 0 and local function new(v)
not next(G.hand.highlighted) and return type(v) == "number" and v + n or type(v) == "table" and f(v):map(new):table() or v
G.hand.config.card_limit > 0 and end
G.GAME.Bakery_charm == "BakeryCharm_Roland_cocacola"
---@param card Card
return function(card)
local ability = card.ability or {}
local function go(key)
---@type { [string]: number }|number
local value = ability[key]
--print(key)
if not value then
return
end
if type(value) == "number" then
ability[key] = value + n
return
end
if type(value) ~= "table" then
return
end
local new_value = f(value):map(new):table()
f(new_value):each(function(v, k)
ability[k] = v
end)
ability[key] = new_value
end
local center_key = (card.config or {}).center_key
if center_key and center_key:sub(1, 2) == "c_" then
f {"extra", "consumeable"}:each(go)
end
end
end
charm {
key = "wii",
pronouns = "they_them",
attributes = {"skip"},
calculate = function(_, card, context)
if not context.skip_blind then
return
end
local message = localize {type = "variable", key = "b_Roland_entering_shop"}
SMODS.calculate_effect({card = card, message = message, sound = "whoosh1"}, card)
q(function()
G.blind_prompt_box = G.blind_prompt_box and G.blind_prompt_box:remove()
G.blind_select = G.blind_select and G.blind_select:remove()
G.round_eval = G.round_eval and G.round_eval:remove()
G.GAME.current_round.jokers_purchased = 0
G.STATE = G.STATES.SHOP
G.GAME.shop_free = nil
G.GAME.shop_d6ed = nil
G.STATE_COMPLETE = false
play_sound("whoosh1", 1.33333, 0.8)
play_sound("whoosh1", 0.66666, 0.8)
end)
end,
}
charm {
key = "flexible",
pronouns = "any_all",
}
local orig_showman = SMODS.showman
function SMODS.showman(...)
return G.GAME.Bakery_charm == "BakeryCharm_Roland_flexible" or orig_showman(...)
end
charm {
key = "fat",
pronouns = "he_they",
attributes = {"passive"},
config = {extra = {mod = 1}},
loc_vars = function(_, _, card)
return {vars = {card.ability.extra.mod}}
end,
equip = function(_, card)
SMODS.change_booster_limit(card.ability.extra.mod)
end,
unequip = function(card)
SMODS.change_booster_limit(-card.ability.extra.mod)
end,
}
local orig_init = Card.init
function Card:init(X, Y, W, H, card, center, params, ...)
if G.GAME.Bakery_charm ~= "BakeryCharm_Roland_fat" or center.set ~= "Booster" then
return orig_init(self, X, Y, W, H, card, center, params, ...)
end
local key = center.key:gsub("normal", "mega"):gsub("jumbo", "mega"):gsub("mini", "mega")
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
key = key:gsub("_?%d+$", "_1")
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
key = key:gsub("_?%d+$", "")
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
self.Roland_no_mega = true
return orig_init(self, X, Y, W, H, card, center, params, ...)
end
charm {
key = "cocacola",
pronouns = "he_they",
attributes = {"passive", "tarot", "spectral"},
equip = function()
f(G.consumeables.cards):each(add_to_consumable_ability_by(1))
end,
unequip = function()
f(G.consumeables.cards):each(add_to_consumable_ability_by(-1))
end,
}
local orig_set_ability = Card.set_ability
function Card:set_ability(center, initial, delay_sprites, ...)
local ret = orig_set_ability(self, center, initial, delay_sprites, ...)
if G.GAME.Bakery_charm == "BakeryCharm_Roland_cocacola" then
add_to_consumable_ability_by(1)(self)
end
return ret
end end
charm { charm {
@ -89,181 +207,3 @@ charm {
round.hands = round.hands - extra.hands round.hands = round.hands - extra.hands
end, end,
} }
charm {
key = "cocacola",
pronouns = "he_they",
attributes = {"passive", "tarot", "spectral"},
config = {extra = {discard = 2, hand_size = 1, refund = 0}},
loc_vars = function(_, _, card)
local extra = card.ability.extra
return {vars = {extra.discard, extra.hand_size}}
end,
calculate = function(_, card, context)
if not context.end_of_round then
return
end
local extra = card.ability.extra
G.hand:change_size(extra.refund)
extra.refund = 0
end,
}
local orig_can_discard = G.FUNCS.can_discard
function G.FUNCS.can_discard(e, ...)
if can_discard_zero() then
e.config.button, e.config.colour = "Roland_cocacola", G.C.RED
else
return orig_can_discard(e, ...)
end
end
G.FUNCS.Roland_cocacola = function()
stop_use()
G.CONTROLLER.interrupt.focus = true
G.CONTROLLER:save_cardarea_focus "hand"
f(G.playing_cards):map "ability":each(function(v)
v.forced_selection = nil
end)
G.card_area_focus_reset = (G.CONTROLLER.focused.target or {}).area == G.hand and
{area = G.hand, rank = G.CONTROLLER.focused.target.rank} or G.card_area_focus_reset
SMODS.calculate_context {pre_discard = true, full_hand = G.hand.highlighted}
G.GAME.current_round.discards_used = G.GAME.current_round.discards_used + 1
local c = G.Bakery_charm_area.cards[1]
local extra = c.ability.extra or {}
juice_card(c)
ease_discard(extra.discard - 1)
G.hand:change_size(-extra.hand_size)
extra.refund = extra.refund + extra.hand_size
local _ = G.GAME.modifiers.discard_cost and ease_dollars(-G.GAME.modifiers.discard_cost)
G.STATE = G.STATES.DRAW_TO_HAND
q {
trigger = "immediate",
func = function()
if G.SCORING_COROUTINE then
return false
end
G.STATE_COMPLETE = false
return true
end,
}
end
charm {
key = "fat",
pronouns = "he_they",
attributes = {"passive"},
config = {extra = {mod = 2}},
loc_vars = function(_, _, card)
return {vars = {card.ability.extra.mod}}
end,
equip = function(_, card)
SMODS.change_booster_limit(card.ability.extra.mod)
end,
unequip = function(_, card)
SMODS.change_booster_limit(-card.ability.extra.mod)
end,
}
local orig_init = Card.init
function Card:init(X, Y, W, H, card, center, params, ...)
if G.GAME.Bakery_charm ~= "BakeryCharm_Roland_fat" or center.set ~= "Booster" then
return orig_init(self, X, Y, W, H, card, center, params, ...)
end
local key = f {"mini", "jumbo", "normal"}:fold(center.key, function(a, v)
return a:gsub(v, "mega")
end)
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
key = key:gsub("_?%d+$", "_1")
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
key = key:gsub("_?%d+$", "")
if G.P_CENTERS[key] then
return orig_init(self, X, Y, W, H, card, G.P_CENTERS[key], params, ...)
end
self.Roland_no_mega = true
return orig_init(self, X, Y, W, H, card, center, params, ...)
end
charm {
key = "flexible",
pronouns = "any_all",
}
local orig_showman = SMODS.showman
function SMODS.showman(...)
return G.GAME.Bakery_charm == "BakeryCharm_Roland_flexible" or orig_showman(...)
end
charm {
key = "wii",
pronouns = "they_them",
attributes = {"skip"},
config = {extra = {active = true}},
calculate = function(_, card, context)
if context.prevent_tag_trigger and card.ability.extra.active then
return {prevent_trigger = true}
end
if not context.skip_blind then
return
end
card.ability.extra.active = true
local message = localize {type = "variable", key = "b_Roland_entering_shop"}
SMODS.calculate_effect({card = card, message = message, sound = "whoosh1"}, card)
q(function()
G.blind_prompt_box = G.blind_prompt_box and G.blind_prompt_box:remove()
G.blind_select = G.blind_select and G.blind_select:remove()
G.round_eval = G.round_eval and G.round_eval:remove()
G.GAME.current_round.jokers_purchased = 0
G.GAME.shop_free = nil
G.GAME.shop_d6ed = nil
play_sound("whoosh1", 1.33333, 0.8)
play_sound("whoosh1", 0.66666, 0.8)
q(function()
G.STATE = G.STATES.SHOP
G.STATE_COMPLETE = false
delay(1)
q(function()
card.ability.extra.active = false
end)
end)
end)
end,
}
local orig_apply_to_run = Tag.apply_to_run
function Tag:apply_to_run(...)
if G.GAME.Bakery_charm == "BakeryCharm_Roland_wii" and
G.Bakery_charm_area.cards[1].ability.extra.active then
return
end
return orig_apply_to_run(self, ...)
end

View file

@ -1,4 +1,4 @@
local f, q = (... or require "lib.shared")[1], (... or require "lib.shared")[2] local f, q = unpack(... or require "lib.shared")
SMODS.Shader { SMODS.Shader {
key = "frozen", key = "frozen",
@ -12,14 +12,14 @@ local function frozen_sound(suffix)
end end
frozen_sound "_click" frozen_sound "_click"
local frozen_blocklist = {CardSleeve = true} local frozen_sounds = f(4):map(frozen_sound):map("key"):table()
local frozen_sounds = f(4):map(frozen_sound):map "key":table()
local needs_chip_mult_override = { local needs_chip_mult_override = {
Bull = true, Bull = true,
Erosion = true, Erosion = true,
Misprint = true, Misprint = true,
TierList = true, TierList = true,
Bootstraps = true,
["Blue Joker"] = true, ["Blue Joker"] = true,
["Abstract Joker"] = true, ["Abstract Joker"] = true,
["Fortune Teller"] = true, ["Fortune Teller"] = true,
@ -46,19 +46,14 @@ local function freeze(card)
---@param x T ---@param x T
---@return T ---@return T
local function copy(x) local function copy(x)
return type(x) == "table" and f(x):map(copy):table() or x return type(x) == "table" and f(x):map(copy):where(function(v, k)
return k ~= "Roland_frozen_proxy" and (k ~= "nine_tally" or v ~= 0)
end):table() or x
end end
if frozen_blocklist[(card.ability or {}).name] then
return card.ability
end
(card.ability or {}).Roland_crimson = not not (card.ability or {}).Roland_crimson
card.Roland_frozen_ability = card.Roland_frozen_ability or copy(card.ability) card.Roland_frozen_ability = card.Roland_frozen_ability or copy(card.ability)
card.ability = card.Roland_frozen_ability and copy(card.Roland_frozen_ability) or card.ability card.ability = card.Roland_frozen_ability and copy(card.Roland_frozen_ability) or card.ability
card.Roland_frozen = card.Roland_frozen or {probability = SMODS.get_probability_vars(card, 1, 1)}
local ability, ret = card.ability, card.Roland_frozen_ability local ability, ret = card.ability, card.Roland_frozen_ability
ability.extra = ability.extra == nil and {} or ability.extra
if type(ability) ~= "table" then if type(ability) ~= "table" then
return ret return ret
@ -81,122 +76,22 @@ local function freeze(card)
return ret return ret
end end
local function hook_estate()
---@param card Card|{ Roland_frozen: {estate: integer} }
local function estate_pos(card)
if card.area ~= G.jokers and card.area.config.type ~= "title" then
return 1
end
card.Roland_frozen.estate = card.Roland_frozen.estate or card.rank or 1
return card.Roland_frozen.estate
end
local estate = G.P_CENTERS.j_Bakery_Estate
local orig_calculate = estate.calculate
function estate:calculate(card, context, ...)
if not (card or {}).Roland_frozen or not (card.edition or {}).Roland_frozen then
return orig_calculate(self, card, context, ...)
end
if not context.joker_main then
return
end
local joker_count = estate_pos(card)
local extra = card.ability.extra
return {chips = extra.chips * joker_count, mult = extra.mult * joker_count}
end
local orig_loc_vars = estate.loc_vars
function estate:loc_vars(info_queue, card, ...)
if not (card or {}).Roland_frozen or not (card.edition or {}).Roland_frozen then
return orig_loc_vars(self, info_queue, card, ...)
end
local joker_count = estate_pos(card)
local extra = card.ability.extra or {}
return {vars = {extra.chips * joker_count, extra.mult * joker_count}}
end
end
local function hook_proxy()
---@param card Card|{ Roland_frozen: {proxy: string} }
local function get_proxied_joker(card)
if not G.jokers or not G.jokers.cards then
return
end
card.Roland_frozen.proxy = card.Roland_frozen.proxy or
(Bakery_API.get_proxied_joker() or card).config.center.key
---@param v Card
local function eq(v)
return v.config.center.key == card.Roland_frozen.proxy
end
return f(G.jokers.cards):any(eq)
end
local proxy = G.P_CENTERS.j_Bakery_Proxy
local orig_calculate = proxy.calculate
function proxy:calculate(card, context, ...)
if not (card or {}).Roland_frozen or not (card.edition or {}).Roland_frozen then
return orig_calculate(self, card, context, ...)
else
return SMODS.blueprint_effect(card, get_proxied_joker(card), context)
end
end
local orig_loc_vars = proxy.loc_vars
function proxy:loc_vars(info_queue, card, ...)
if not (card or {}).Roland_frozen or not (card.edition or {}).Roland_frozen then
return orig_loc_vars(self, info_queue, card, ...)
end
local other = get_proxied_joker(card)
local var = (other and other ~= card) and localize {
type = "name_text",
set = other.config.center.set,
key = other.config.center.key,
} or localize "k_none"
return {vars = {var}}
end
end
local function hook_scribe()
local scribe = G.P_CENTERS.c_Bakery_Scribe
local orig_can_use = scribe.can_use
function scribe.can_use(...)
return orig_can_use(...) and
(SMODS.Mods.Roland.config.scribable_basket or f(G.jokers.highlighted):all(function(v)
return v.config.center.key ~= "j_Roland_basket"
end))
end
end
SMODS.Edition { SMODS.Edition {
key = "frozen", key = "frozen",
shader = "frozen", shader = "frozen",
sound = {sound = "Roland_frozen", per = 1, vol = 0.8}, sound = {sound = "Roland_frozen", per = 1, vol = 0.8},
attributes = {"passive", "scaling", "mod_chance"}, attributes = {"passive", "scaling"},
pronouns = "any_all",
weight = 8, weight = 8,
extra_cost = 4, extra_cost = 4,
in_shop = true, in_shop = true,
apply_to_float = false, apply_to_float = false,
calculate = function(_, card, context) calculate = function(_, card)
local _ = not context.fix_probability and not context.mod_probability and freeze(card) freeze(card)
end, end,
on_remove = function(card) on_remove = function(card)
card.Roland_frozen, card.Roland_frozen_ability, card.Roland_frozen_current_round = nil, nil, nil card.Roland_frozen_proxy = nil
card.Roland_frozen_estate = nil
card.Roland_frozen_ability = nil
end, end,
get_weight = function(self) get_weight = function(self)
return G.GAME.edition_rate * self.weight return G.GAME.edition_rate * self.weight
@ -248,7 +143,7 @@ function Card:calculate_joker(context, ...)
local ret = {orig_calculate_joker(self, context, ...)} local ret = {orig_calculate_joker(self, context, ...)}
if not is_frozen or type(ret[1]) ~= "table" then if not is_frozen or not ret[1] then
return unpack(ret) return unpack(ret)
end end
@ -258,11 +153,24 @@ function Card:calculate_joker(context, ...)
return unpack(ret) return unpack(ret)
end end
return f {mult = "mult_mod", chips = "chip_mod", xmult = "xmult", x_mult = "x_mult"}:map(function(v) ability.Roland_frozen_mult_mod = ability.Roland_frozen_mult_mod or ret[1].mult_mod
local key = "Roland_frozen_" .. v ability.Roland_frozen_chip_mod = ability.Roland_frozen_chip_mod or ret[1].chip_mod
ability[key] = ability[key] or ret[1][v] ability.Roland_frozen_xmult = ability.Roland_frozen_xmult or ret[1].xmult
return ability[key]
end):where(f.id):table() return {
chip_mod = ability.Roland_frozen_chip_mod,
mult_mod = ability.Roland_frozen_mult_mod,
xmult = ability.Roland_frozen_xmult,
message = localize {
type = "variable",
key = "a_mult",
vars = {
ability.Roland_frozen_mult_mod or
ability.Roland_frozen_chip_mod or
ability.Roland_frozen_xmult,
},
},
}
end end
local orig_calculate_dollar_bonus = Card.calculate_dollar_bonus local orig_calculate_dollar_bonus = Card.calculate_dollar_bonus
@ -285,43 +193,120 @@ function Card:calculate_dollar_bonus(...)
return orig_calculate_dollar_bonus(self, ...) return orig_calculate_dollar_bonus(self, ...)
end end
local orig_get_probability_vars = SMODS.get_probability_vars q(function()
local estate = G.P_CENTERS.j_Bakery_Estate
function G.P_CENTERS.j_bootstraps:mult(card) if not estate then
local ability = card.Roland_frozen_ability return
local ret = math.floor((G.GAME.dollars + (G.GAME.dollar_buffer or 0)) / card.ability.extra.dollars)
if not ability then
return ret
end end
ability.Roland_bootstraps_mult = ability.Roland_bootstraps_mult or ret ---@param card Card|{ Roland_frozen_estate: integer }
return ability.Roland_bootstraps_mult local function estate_pos(card)
end if card.area ~= G.jokers and card.area.config.type ~= "title" then
return 1
function SMODS.get_probability_vars(trigger_obj, ...)
local numerator, denominator = orig_get_probability_vars(trigger_obj, ...)
return trigger_obj and (trigger_obj.Roland_frozen or {}).probability or numerator, denominator
end
q {
blocking = false,
no_delete = true,
func = function()
local orig_flip_double_sided = (Bakery_API or {}).flip_double_sided
if not orig_flip_double_sided then
return false
end end
function Bakery_API.flip_double_sided(card, ...) card.Roland_frozen_estate = card.Roland_frozen_estate and
if not card.edition or not card.edition.Roland_frozen then card.Roland_frozen_estate or
return orig_flip_double_sided(card, ...) (f(card.area.cards):swap():any(function(_, k)
end return k == card
end) or 1)
return card.Roland_frozen_estate
end
local orig_calculate = estate.calculate
function estate:calculate(card, context, ...)
if not card or not card.edition or not card.edition.Roland_frozen then
return orig_calculate(self, card, context, ...)
end end
local _ = G.P_CENTERS.j_Bakery_Estate and hook_estate() if not context.joker_main then
local _ = G.P_CENTERS.c_Bakery_Scribe and hook_scribe() return
local _ = G.P_CENTERS.j_Bakery_Proxy and hook_proxy() end
end,
} local joker_count = estate_pos(card)
local extra = card.ability.extra or {}
return {chips = extra.chips * joker_count, mult = extra.mult * joker_count}
end
local orig_loc_vars = estate.loc_vars
function estate:loc_vars(info_queue, card, ...)
if not card or not card.edition or not card.edition.Roland_frozen then
return orig_loc_vars(self, info_queue, card, ...)
end
local joker_count = estate_pos(card)
local extra = card.ability.extra or {}
return {vars = {extra.chips * joker_count, extra.mult * joker_count}}
end
end)
q(function()
local proxy = G.P_CENTERS.j_Bakery_Proxy
if not proxy then
return
end
---@param card Card|{ Roland_frozen_proxy: number }
local function get_proxied_joker(card)
if not G.jokers or not G.jokers.cards then
return
end
card.Roland_frozen_proxy = card.Roland_frozen_proxy or
(Bakery_API.get_proxied_joker() or card).unique_val
---@param v Card
local function eq(v)
return v.unique_val == card.Roland_frozen_proxy
end
return f(G.jokers.cards):any(eq) ---@type Card?
end
local orig_calculate = proxy.calculate
function proxy:calculate(card, context, ...)
if not card or not card.edition or not card.edition.Roland_frozen then
return orig_calculate(self, card, context, ...)
end
return SMODS.blueprint_effect(card, get_proxied_joker(card), context)
end
local orig_loc_vars = proxy.loc_vars
function proxy:loc_vars(info_queue, card, ...)
if not card or not card.edition or not card.edition.Roland_frozen then
return orig_loc_vars(self, info_queue, card, ...)
end
local other = get_proxied_joker(card)
local var = (other and other ~= card) and localize {
type = "name_text",
set = other.config.center.set,
key = other.config.center.key,
} or localize "k_none"
return {vars = {var}}
end
end)
q(function()
local orig_flip_double_sided = (Bakery_API or {}).flip_double_sided
if not orig_flip_double_sided then
return
end
function Bakery_API.flip_double_sided(card, ...)
if not card.edition or not card.edition.Roland_frozen then
return orig_flip_double_sided(card, ...)
end
end
end)

File diff suppressed because it is too large Load diff

View file

@ -3,101 +3,10 @@
---@license MPL-2.0 ---@license MPL-2.0
---@version 1.0.0 ---@version 1.0.0
--- ---
---@alias FFrom (fun<K, V>(iter: table<K, V>, fpairs?: fun(t: table<K, V>): (fun(table: table<K, V>, index?: K): K?, V?)): F | { [K]: V })|(fun(iter: number, fpairs?: number, step?: number): F | { [number]: number })|(fun<V>(iter: string): (fun(table: { [string]: V }): V))|(fun<V>(iter: string): (fun(table: { [string]: V }): V))|(fun<K, V>(iter: fun(): K, V): F | { [K]: V })|(fun(iter: false): fun(): false)|(fun(iter: true): fun(): true)|(fun(iter: nil): F)
---@class F ---@class F
local f = {} local f = {}
if not f then if not f then
---@generic I, O
---@param first string|fun(v: I): O
---@return fun(v: I): O
---@nodiscard
function f.chain(first)
error {first}
end
---@generic I, T, O
---@param first string|fun(v: I): T
---@param second string|fun(v: T): O
---@return fun(v: I): O
---@nodiscard
function f.chain(first, second)
error {first, second}
end
---@generic I, T1, T2, O
---@param first string|fun(v: I): T1
---@param second string|fun(v: T1): T2
---@param third string|fun(v: T2): O
---@return fun(v: I): O
---@nodiscard
function f.chain(first, second, third)
error {first, second, third}
end
---@generic I, T1, T2, T3, O
---@param first string|fun(v: I): T1
---@param second string|fun(v: T1): T2
---@param third string|fun(v: T2): T3
---@param fourth string|fun(v: T3): O
---@return fun(v: I): O
---@nodiscard
function f.chain(first, second, third, fourth)
error {first, second, third, fourth}
end
---@generic I, T1, T2, T3, T4, O
---@param first string|fun(v: I): T1
---@param second string|fun(v: T1): T2
---@param third string|fun(v: T2): T3
---@param fourth string|fun(v: T3): T4
---@param fifth string|fun(v: T4): O
---@return fun(v: I): O
---@nodiscard
function f.chain(first, second, third, fourth, fifth)
error {first, second, third, fourth, fifth}
end
---@generic I, O
---@param all { [1]: (string|fun(v: I): O) }
---@return fun(v: I): O
---@nodiscard
function f.chain(all)
error(all)
end
---@generic I, T, O
---@param all { [1]: (string|fun(v: I): T), [2]: (string|fun(v: T): O) }
---@return fun(v: I): O
---@nodiscard
function f.chain(all)
error(all)
end
---@generic I, T1, T2, O
---@param all { [1]: (string|fun(v: I): T1), [2]: (string|fun(v: T1): T2), [3]: (string|fun(v: T2): O) }
---@return fun(v: I): O
---@nodiscard
function f.chain(all)
error(all)
end
---@generic I, T1, T2, T3, O
---@param all { [1]: (string|fun(v: I): T1), [2]: (string|fun(v: T1): T2), [3]: (string|fun(v: T2): T3), [4]: (string|fun(v: T3): O) }
---@return fun(v: I): O
---@nodiscard
function f.chain(all)
error(all)
end
---@generic I, T1, T2, T3, T4, O
---@param all { [1]: (string|fun(v: I): T1), [2]: (string|fun(v: T1): T2), [3]: (string|fun(v: T2): T3), [4]: (string|fun(v: T3): T4), [4]: (string|fun(v: T4): O) }
---@return fun(v: I): O
---@nodiscard
function f.chain(all)
error(all)
end
---@generic K, V ---@generic K, V
---@param self F | { [K]: V } ---@param self F | { [K]: V }
---@return K?, V? ---@return K?, V?
@ -109,23 +18,22 @@ end
---@type F ---@type F
local none local none
---@generic T: F|function|string|nil
---@param func T
---@return T
---@nodiscard
local function autofunc(func)
return type(func) == "string" and f.indices(func) or func or f.id
end
---@generic K, V ---@generic K, V
---@param tbl table<K, V> ---@param tbl table<K, V>
---@param fpairs? fun(t: table<K, V>): (fun(table: table<K, V>, index?: K): K, V) ---@param fpairs? fun(t: table<K, V>): (fun(table: table<K, V>, index?: K): K, V)
---@return fun(tbl: table<K, V>, key: K): K, V ---@return fun(tbl: table<K, V>, key: K): K, V
---@return table<K, V> ---@return K
---@return V ---@return V
---@nodiscard ---@nodiscard
local function autopairs(tbl, fpairs) local function autopairs(tbl, fpairs)
return (fpairs or (tbl[#tbl] and ipairs or pairs))(tbl) return (fpairs or tbl[#tbl] and ipairs or pairs)(tbl)
end
---@param any any
---@return boolean
---@nodiscard
local function is_f(any)
return type(any) == "table" and any.from == f.from and any.new == f.new
end end
--- Always returns nil. --- Always returns nil.
@ -160,7 +68,6 @@ end
---@generic T ---@generic T
---@param value T ---@param value T
---@return fun(T): boolean ---@return fun(T): boolean
---@nodiscard
function f.eq(value) function f.eq(value)
return function(v) return function(v)
return value == v return value == v
@ -170,7 +77,6 @@ end
---@generic T ---@generic T
---@param value T ---@param value T
---@return fun(T): boolean ---@return fun(T): boolean
---@nodiscard
function f.nq(value) function f.nq(value)
return function(v) return function(v)
return value ~= v return value ~= v
@ -195,146 +101,55 @@ function f.const(v)
end end
end end
---@param i integer
---@return fun(...: any): any
---@nodiscard
function f.arg(i)
return function(...)
return ({...})[i]
end
end
---@generic K, V ---@generic K, V
---@param v K ---@param v K
---@return fun(x: { [K]: V }): V ---@return fun(x: { [K]: V }): V
---@nodiscard ---@nodiscard
function f.index(v) function f.index(v)
return function(x) return function(x)
return type(x) == "table" and x[v] or x return x[v]
end end
end end
---@generic K, V
---@param v { [K]: V }
---@return fun(x: K): V
---@nodiscard
function f.index_into(v)
return type(v) == "table" and function(x)
return v[x]
end or f.const(v)
end
---@generic V
---@param v string
---@return fun(x: { [string]: V }): V
---@nodiscard
function f.indices(v)
return function(x)
if type(x) ~= "table" then
return x
end
for i in v:gmatch "[^.]+" do
x = x[i]
end
return x
end
end
---@param any any
---@return boolean
---@nodiscard
function f.isf(any)
return type(any) == "table" and any.from == f.from and any.new == f.new
end
f[true and "chain"] = function(...)
local ret
for _, v in ipairs {...} do
if type(v) == "table" then
for _, vv in ipairs(v) do
local copy = ret
vv = autofunc(vv)
ret = ret and function(...)
return vv(copy(...))
end or vv
end
else
local copy = ret
v = autofunc(v)
ret = ret and function(...)
return v(copy(...))
end or v
end
end
return ret or f.noop
end
---@generic K, V ---@generic K, V
---@param fnext? fun(): K?, V? ---@param fnext? fun(): K?, V?
---@return F|{ [K]: V } ---@return F|{ [K]: V }
---@nodiscard ---@nodiscard
function f.new(fnext) function f.new(fnext)
-- Iterating over `f` is far easier, but we do this for performance sake. local ret = {next = fnext or f.noop}
return {
all = f.all, for k, v in pairs(f) do
any = f.any, ret[k] = v
arg = f.arg, end
chain = f.chain,
concat = f.concat, return ret
const = f.const,
count = f.count,
each = f.each,
eq = f.eq,
fals = f.fals,
flatmap = f.flatmap,
fold = f.fold,
from = f.from,
id = f.id,
index = f.index,
index_into = f.index_into,
indices = f.indices,
isf = f.isf,
keys = f.keys,
map = f.map,
new = f.new,
next = fnext or f.noop,
noop = f.noop,
nq = f.nq,
peek = f.peek,
pun = f.pun,
skip = f.skip,
slice = f.slice,
string = f.string,
swap = f.swap,
table = f.table,
take = f.take,
tru = f.tru,
values = f.values,
where = f.where,
}
end end
--- Creates an enumeration. --- Creates an enumeration.
---@type FFrom ---@generic K, V
---@param iter table<K, V>
---@param fpairs? fun(t: table<K, V>): (fun(table: table<K, V>, index?: K): K?, V?)
---@param step? nil
---@return F | { [K]: V }
---@overload fun(iter: number, fpairs?: number, step?: number): F | { [number]: number }
---@overload fun(iter: string): (fun(table: { [string]: V }): V)
---@overload fun(iter: fun(): K, V): F | { [K]: V }
---@overload fun(iter: false): fun(): false
---@overload fun(iter: true): fun(): true
---@overload fun(iter: nil): F
function f.from(iter, fpairs, step) function f.from(iter, fpairs, step)
if iter == nil then if iter == true then
return none
elseif iter == true then
return f.tru return f.tru
elseif iter == false then elseif iter == false then
return f.fals return f.fals
elseif iter == nil then
return none
end end
local t = type(iter) local t = type(iter)
if t == "string" then if t == "string" then
return f.indices(iter) return f.index(iter)
elseif t == "number" then elseif t == "number" then
local ik, is, start = 0, step or 1, fpairs and iter or 1 local ik, is, start = 0, step or 1, fpairs and iter or 1
@ -366,7 +181,7 @@ function f.from(iter, fpairs, step)
end end
end) end)
else else
local next, context, k, v = autopairs(iter, type(fpairs) == "function" and fpairs or nil) local next, context, k, v = autopairs(iter, fpairs)
return f.new(function() return f.new(function()
k, v = next(context, k) k, v = next(context, k)
@ -386,7 +201,7 @@ function f:concat(...)
local sum, last = 0, 0 local sum, last = 0, 0
for i = 1, #fs do for i = 1, #fs do
fs[i] = f.isf(fs[i]) and fs[i] or f.from(fs[i]) fs[i] = is_f(fs[i]) and fs[i] or f.from(fs[i])
end end
return f.new(function() return f.new(function()
@ -414,32 +229,14 @@ function f:concat(...)
end) end)
end end
---@generic K, V
---@param self F|{ [K]: V }
---@param func fun(v: V, k: K): any
---@return F|{ [K]: V }
---@nodiscard
function f:peek(func)
func = autofunc(func)
return f.new(function()
local k, v = self:next()
if k ~= nil then
func(v, k)
return k, v
end
end)
end
---@generic K, V, U ---@generic K, V, U
---@param self F|{ [K]: V } ---@param self F|{ [K]: V }
---@param func fun(v: V, k: K): U ---@param func F|fun(v: V, k: K): U
---@return F|{ [K]: U } ---@return F|{ [K]: U }
---@overload fun(self: F|{ [K]: V }, func: string): F|{ [K]: U }
---@nodiscard ---@nodiscard
---@overload fun(self: F|{ [K]: V }, func: string): F|{ [K]: U }
function f:map(func) function f:map(func)
func = autofunc(func) func = type(func) == "string" and f.index(func) or func
return f.new(function() return f.new(function()
local k, v = self:next() local k, v = self:next()
@ -452,15 +249,15 @@ end
---@generic K, V, U ---@generic K, V, U
---@param self F|{ [K]: V } ---@param self F|{ [K]: V }
---@param func fun(v: V, k: K): { [any]: U } ---@param func F|fun(v: V, k: K): { [any]: U }
---@param fpairs? fun(t: table<K, V>): (fun(table: table<K, V>, index?: K): K, V) ---@param fpairs? fun(t: table<K, V>): (fun(table: table<K, V>, index?: K): K, V)
---@return F|{ [K]: U } ---@return F|{ [K]: U }
---@overload fun(self: F|{ [K]: V }, func: string, fpairs?: fun(t: table<K, V>): (fun(table: table<K, V>, index?: K): K, V)): F|{ [K]: U }
---@nodiscard ---@nodiscard
---@overload fun(self: F|{ [K]: V }, func: string, fpairs?: fun(t: table<K, V>): (fun(table: table<K, V>, index?: K): K, V)): F|{ [K]: U }
function f:flatmap(func, fpairs) function f:flatmap(func, fpairs)
-- local i = 0 -- local i = 0
local vt, vk, vv, vp local vt, vk, vv, vp
func = autofunc(func) func = type(func) == "string" and f.index(func) or func
return f.new(function() return f.new(function()
if vk then if vk then
@ -502,13 +299,13 @@ end
---@generic K, V ---@generic K, V
---@param self F|{ [K]: V } ---@param self F|{ [K]: V }
---@param func fun(v: V, k: K): boolean ---@param func F|fun(v: V, k: K): boolean
---@param is? any ---@param is? any
---@return F|{ [K]: V } ---@return F|{ [K]: V }
---@nodiscard ---@nodiscard
---@overload fun(self: F|{ [K]: V }, func: string, is?: any): F|{ [K]: V } ---@overload fun(self: F|{ [K]: V }, func: string, is?: any): F|{ [K]: V }
function f:where(func, is) function f:where(func, is)
func = autofunc(func) func = type(func) == "string" and f.index(func) or func
return f.new(function() return f.new(function()
local k, v local k, v
@ -665,12 +462,12 @@ end
---@generic K, V ---@generic K, V
---@param self F|{ [K]: V } ---@param self F|{ [K]: V }
---@param func fun(v: V, k: K): any ---@param func F|fun(v: V, k: K): boolean
---@return boolean|V ---@return boolean|V
---@overload fun(self: F|{ [K]: V }, func: string?): boolean|V
---@nodiscard ---@nodiscard
---@overload fun(self: F|{ [K]: V }, func: string?): boolean|V
function f:any(func) function f:any(func)
func = autofunc(func) func = type(func) == "string" and f.index(func) or func
for k, v in self.next do for k, v in self.next do
if not func or func(v, k) then if not func or func(v, k) then
@ -683,12 +480,12 @@ end
---@generic K, V ---@generic K, V
---@param self F|{ [K]: V } ---@param self F|{ [K]: V }
---@param func fun(v: V, k: K): any ---@param func F|fun(v: V, k: K): boolean
---@return boolean|V ---@return boolean|V
---@overload fun(self: F|{ [K]: V }, func: string?): boolean|V
---@nodiscard ---@nodiscard
---@overload fun(self: F|{ [K]: V }, func: string?): boolean|V
function f:all(func) function f:all(func)
func = autofunc(func) func = type(func) == "string" and f.index(func) or func
for k, v in self.next do for k, v in self.next do
if not func or not func(v, k) then if not func or not func(v, k) then
@ -701,13 +498,13 @@ end
---@generic K, V ---@generic K, V
---@param self F|{ [K]: V } ---@param self F|{ [K]: V }
---@param func fun(v: V, k: K): any ---@param func F|fun(v: V, k: K): boolean
---@return integer ---@return integer
---@overload fun(self: F|{ [K]: V }, func: string): integer
---@nodiscard ---@nodiscard
---@overload fun(self: F|{ [K]: V }, func: string): integer
function f:count(func) function f:count(func)
local ret = 0 local ret = 0
func = autofunc(func) func = type(func) == "string" and f.index(func) or func
for k, v in self.next do for k, v in self.next do
if not func or func(v, k) then if not func or func(v, k) then
@ -767,7 +564,7 @@ end
---@generic K, V ---@generic K, V
---@param self F|{ [K]: V } ---@param self F|{ [K]: V }
---@param func? fun(v: V, k: K): nil ---@param func? fun(v: V, k: K)
function f:each(func) function f:each(func)
for k, v in self.next do for k, v in self.next do
if func then if func then
@ -778,11 +575,4 @@ end
none = f.new() none = f.new()
---@type F|FFrom return f.from
local ret = (setmetatable or f.const(f.from))(f, {
__call = function(_, ...)
return f.from(...)
end,
})
return ret

View file

@ -1,76 +0,0 @@
---@meta
---@alias Attributes "mult"|"chips"|"xmult"|"xchips"|"score"|"xscore"|"blindsize"|"xblindsize"|"balance"|"swap"|"retrigger"|"scaling"|"reset"|"suit"|"diamonds"|"hearts"|"spades"|"clubs"|"hand_type"|"rank"|"ace"|"two"|"three"|"four"|"five"|"six"|"seven"|"eight"|"nine"|"ten"|"jack"|"queen"|"king"|"face"|"economy"|"generation"|"destroy_card"|"hands"|"discard"|"hand_size"|"chance"|"joker_slot"|"mod_chance"|"copying"|"full_deck"|"passive"|"joker"|"tarot"|"planet"|"spectral"|"enhancements"|"seals"|"editions"|"tag"|"skip"|"modify_card"|"perma_bonus"|"prevents_death"|"boss_blind"|"reroll"|"on_sell"|"sell_value"|"food"|"space"|"bakery_double_sided"|"bakery_usable"|"bakery_werewolf"
---@type Card[]
CardArea.cards = CardArea.cards
--- @overload fun(tbl: SMODS.Joker): SMODS.GameObject
Bakery_API.Charm = Bakery_API.Charm
--- @generic T: SMODS.GameObject
--- @param obj T
--- @return T
function Bakery_API.credit(obj)
error(obj)
end
---@type table
Balatest = Balatest
--- @type { constants?: { TEN: table }, new: (fun(self: self, arr?: number[], sign?: number, noNormalize?: boolean): table), pow: (fun(x: number, y: number): number) }
Big = Big
--- @type table?
CardSleeves = CardSleeves
--- @type table|fun(obj: SMODS.Back): SMODS.Back
CardSleeves.Sleeve = CardSleeves.Sleeve
--- @type {aliases: { [string]: [string] }}
Cryptid = Cryptid
--- @type fun(area: CardArea, ...: ...): Card
create_card_for_shop = create_card_for_shop
--- @type boolean|table
G.Bakery_charm_area.cards[1].ability.extra = G.Bakery_charm_area.cards[1].ability.extra
SMODS.Mods.Roland.config = require "config"
---@type userdata|{getWidth: fun(self: self): number}
SMODS.Atlas.image_data = SMODS.Atlas.image_data
--- @type table
Talisman = Talisman
--- @type fun(obj: any): number
to_number = to_number
-- This exists to remove the @deprecated warning.
---Returns the elements from the given `list`. This function is equivalent to
---```lua
--- return list[i], list[i+1], ···, list[j]
---```
---
---
---[View documents](command:extension.lua.doc?["en-us/52/manual.html/pdf-unpack"])
---
---@generic T1, T2, T3, T4, T5, T6, T7, T8, T9, T10
---@param list {
--- [1]?: T1,
--- [2]?: T2,
--- [3]?: T3,
--- [4]?: T4,
--- [5]?: T5,
--- [6]?: T6,
--- [7]?: T7,
--- [8]?: T8,
--- [9]?: T9,
--- [10]?: T10,
---}
---@param i? integer
---@param j? integer
---@return T1, T2, T3, T4, T5, T6, T7, T8, T9, T10
---@nodiscard
function unpack(list, i, j)
error {list, i, j}
end

View file

@ -1,59 +1,3 @@
local f = assert(SMODS.load_file "src/lib/funky.lua")() or require "lib.funky"
---@param v string
---@return Card|Tag
local function add(v)
if not G.P_TAGS[v] then
return SMODS.add_card {no_edition = true, key = v}
end
local tag = Tag(v)
if tag.name == "Orbital Tag" then
local hands = f(G.GAME.hands):where "visible":keys():table()
tag.ability.orbital_hand = pseudorandom_element(hands, pseudoseed "Roland_c_orbital_tag")
end
add_tag(tag)
return tag
end
local function simplify(x)
return type(x) == "string" and x:lower():gsub("%s", ""):gsub("_", ""):gsub("^the", "") or x
end
local function flatten(v)
return type(v) ~= "table" and {v} or (f.isf(v) and v:table() or v)
end
---@param it string
local function find(it)
if (G.P_CENTERS[it] or {}).config then
return it
end
local match = simplify(it)
local pool = f(G.P_CENTER_POOLS):any(f.chain(f.arg(2), simplify, f.eq(match)))
if type(pool) == "table" and next(pool) then
return pseudorandom_element(pool, pseudoseed "Roland_c").key
end
if Cryptid and Cryptid.aliases and Cryptid.aliases[it] then
return Cryptid.aliases[it]
end
return f(G.localization.descriptions)
:flatmap(flatten)
:where(type, "table")
:where(f.chain(f.arg(2), f.index_into(G.P_CENTERS), "config"))
:where(function(v, k)
return match == simplify(k) or match == simplify(v.name)
end)
:keys()
:any()
end
local function protect(fun) local function protect(fun)
return function() return function()
local res, ret = pcall(fun) local res, ret = pcall(fun)
@ -62,83 +6,77 @@ local function protect(fun)
sendErrorMessage(tostring(ret), "Roland") sendErrorMessage(tostring(ret), "Roland")
end end
return not res or ret ~= false and not (SMODS.current_mod and ret ~= true) return not res or ret ~= false
end end
end end
local function protect_ev(fun) local function protect_ev(fun)
if type(fun) == "function" then if type(fun) == "table" then
return Event {func = protect(fun)} fun.func = protect(fun.func)
elseif type(fun) ~= "table" then fun = getmetatable(fun) == Event and fun or Event(fun)
error("Expected a function or table, got a " .. type(fun), 3) elseif type(fun) == "function" then
elseif type(fun.is) == "function" and fun:is(SMODS.GameObject) then fun = Event {func = protect(fun)}
return Event {
blocking = false,
no_delete = true,
func = protect(function()
if not Bakery_API or not Bakery_API.credit then
return false
end
Bakery_API.credit(fun)
end),
}
else else
fun.func = protect(fun.func or fun[1]) error("Expected a function or event, got a " .. type(fun), 3)
return getmetatable(fun) == Event and fun or Event(fun) end
return fun
end
---@alias Attributes "mult"|"chips"|"xmult"|"xchips"|"score"|"xscore"|"blindsize"|"xblindsize"|"balance"|"swap"|"retrigger"|"scaling"|"reset"|"suit"|"diamonds"|"hearts"|"spades"|"clubs"|"hand_type"|"rank"|"ace"|"two"|"three"|"four"|"five"|"six"|"seven"|"eight"|"nine"|"ten"|"jack"|"queen"|"king"|"face"|"economy"|"generation"|"destroy_card"|"hands"|"discard"|"hand_size"|"chance"|"joker_slot"|"mod_chance"|"copying"|"full_deck"|"passive"|"joker"|"tarot"|"planet"|"spectral"|"enhancements"|"seals"|"editions"|"tag"|"skip"|"modify_card"|"perma_bonus"|"prevents_death"|"boss_blind"|"reroll"|"on_sell"|"sell_value"|"food"|"space"
if false then
-- This allows for better type inference.
SMODS.Mods.Roland.config = require "config"
-- This exists to remove the @deprecated warning.
---Returns the elements from the given `list`. This function is equivalent to
---```lua
--- return list[i], list[i+1], ···, list[j]
---```
---
---
---[View documents](command:extension.lua.doc?["en-us/52/manual.html/pdf-unpack"])
---
---@generic T1, T2, T3, T4, T5, T6, T7, T8, T9, T10
---@param list {
--- [1]?: T1,
--- [2]?: T2,
--- [3]?: T3,
--- [4]?: T4,
--- [5]?: T5,
--- [6]?: T6,
--- [7]?: T7,
--- [8]?: T8,
--- [9]?: T9,
--- [10]?: T10,
---}
---@param i? integer
---@param j? integer
---@return T1, T2, T3, T4, T5, T6, T7, T8, T9, T10
---@nodiscard
function unpack(list, i, j)
error {list, i, j}
end end
end end
local f = assert(SMODS.load_file "src/lib/funky.lua")() or require "lib.funky"
--- Queues an event to be run. --- Queues an event to be run.
--- Note that events added this way implicitly `return true` unless you explicitly `return false`. --- Note that events added this way implicitly `return true` unless you explicitly `return false`, unlike the vanilla ones.
--- For `front`; boolean `true` to add the event to the front of the queue, rather than the end. --- @param fun (fun():false|nil)|Event The event or a function to run turn into an event.
--- @generic T: fun():boolean?|Event --- @param front boolean|nil `true` to add the event to the front of the queue, rather than the end.
--- @param fun T|Event|{front?: boolean} The table or function to turn into an event. local function q(fun, front)
--- @return T fun G.E_MANAGER:add_event(protect_ev(fun), nil, front)
local function q(fun)
local ev = protect_ev(fun)
G.E_MANAGER:add_event(ev, nil, ev.front)
return fun
end end
--- Determines if a center is allowed to be usable. --- Determines if a center is allowed to be usable.
---@return boolean ---@return boolean
local function u() local function u()
return not ((G.play and next(G.play.cards) or G.CONTROLLER.locked or G.GAME.STOP_USE and G.GAME.STOP_USE > 0) and return not ((G.play and #G.play.cards > 0 or G.CONTROLLER.locked or
(G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and
G.STATE ~= G.STATES.HAND_PLAYED and G.STATE ~= G.STATES.HAND_PLAYED and
G.STATE ~= G.STATES.DRAW_TO_HAND and G.STATE ~= G.STATES.DRAW_TO_HAND and
G.STATE ~= G.STATES.PLAY_TAROT) G.STATE ~= G.STATES.PLAY_TAROT)
end end
--- Creates one or more cards. return {f, q, u}
---@param ... any
---@return Card|Tag|(Card|Tag[])
local function c(...)
local cards = f {...}
:flatmap(flatten)
:where(type, "string")
:map(string.lower)
:map(find)
:where(f.id)
:map(add)
:values()
:table()
return #cards > 1 and cards or cards[1]
end
return {f, q, u, setmetatable({}, {
__call = function(_, ...)
return c(...)
end,
__index = function(_, k)
return c(k)
end,
__newindex = function(_, k, v)
local n = tonumber(v)
for _ = 1, type(n) == "number" and n or 1 do
c(k)
end
end,
})}

View file

@ -1,88 +1,38 @@
local qol = assert(SMODS.load_file "src/lib/shared.lua")() or require "lib.shared" local qol = assert(SMODS.load_file "src/lib/shared.lua")() or require "lib.shared"
local f, q = qol[1], qol[2] local f, q = unpack(qol)
q { f {"challenge", "spectral", "edition", "tweaks", "blind", "charm", "joker", "tarot", "back", "seal", "tag"}
front = true, :each(function(v)
no_delete = true, assert(SMODS.load_file("src/" .. v .. ".lua"))(qol)
blocking = false, end)
func = function()
local contributors = (Bakery_API or {}).contributors
if not contributors then if _G["Balatest"] then
return false
end
-- Special shoutout to all contributors. <3
local credits = {
aster = {
name = "asterSSH",
fg = HEX "f8f8f2ff",
bg = HEX "bd93f9ff",
},
bakersdozenbagels = {
name = "BakersDozenBagels",
fg = HEX "362708ff",
bg = HEX "edd198ff",
},
char = {
name = "char (@irregulester)",
fg = HEX "f8f8f2ff",
bg = HEX "ff79c6ff",
},
ghostlyfield = {
name = "ghostlyfield",
fg = HEX "ffffffff",
bg = HEX "b290e6ff",
},
hamester = {
name = "Hamester",
fg = HEX "ffffffff",
bg = HEX "ffa100ff",
},
redstoad = {
name = "RedsToad",
fg = HEX "ffffffff",
bg = HEX "da4044ff",
},
}
f(credits):each(function(v, k)
contributors["Roland_" .. k] = v
-- G.ARGS.LOC_COLOURS["Bakery_credit_fg_Roland_" .. k] = v.fg
-- G.ARGS.LOC_COLOURS["Bakery_credit_bg_Roland_" .. k] = v.bg
end)
if not SMODS.Mods.DebugPlus or not SMODS.Mods.Roland.config.import_funky then
return
end
_G.f, _G.q, _G.u, _G.c = unpack(qol)
end,
}
f {
"challenge",
"spectral",
"edition",
"tweaks",
"blind",
"charm",
"joker",
"tarot",
"back",
"seal",
"tag",
"voucher",
}:each(function(v)
assert(SMODS.load_file("src/" .. v .. ".lua"))(qol)
end)
if Balatest then
f {"joker", "blind", "spectral"}:each(function(v) f {"joker", "blind", "spectral"}:each(function(v)
assert(SMODS.load_file("src/tests/" .. v .. ".tests.lua"))(qol) assert(SMODS.load_file("src/tests/" .. v .. ".tests.lua"))(qol)
end) end)
end end
q(function()
---@type table<string, {name: string, fg: table, bg: table}>
local contributors, mods = Bakery_API.contributors, SMODS.Mods
contributors.Roland_aster = {
name = "asterSSH",
fg = HEX "f8f8f2ff",
bg = HEX "bd93f9ff",
}
contributors.Roland_char = {
name = "char (@irregulester)",
fg = HEX "f8f8f2ff",
bg = HEX "ff79c6ff",
}
if mods.DebugPlus and mods.Roland.config.import_funky then
_G.f, _G.q, _G.u = unpack(qol)
end
end, true)
local function toggle(id) local function toggle(id)
return create_toggle { return create_toggle {
label = localize {type = "variable", key = "b_Roland_" .. id}, label = localize {type = "variable", key = "b_Roland_" .. id},
@ -92,18 +42,15 @@ local function toggle(id)
} }
end end
local animated = SMODS.Mods.Roland.config.animated_icon
SMODS.Atlas { SMODS.Atlas {
px = 256, px = 256,
py = 256, py = 256,
key = "modicon", key = "modicon",
fps = animated and 12 or nil, path = "icon.png",
frames = animated and 12 or nil,
path = animated and "icon.png" or "unicon.png",
atlas_table = animated and "ANIMATION_ATLAS" or "ASSET_ATLAS",
} }
SMODS.current_mod.qol = qol
function SMODS.current_mod.config_tab() function SMODS.current_mod.config_tab()
return { return {
n = G.UIT.ROOT, n = G.UIT.ROOT,
@ -112,19 +59,17 @@ function SMODS.current_mod.config_tab()
n = G.UIT.C, n = G.UIT.C,
config = {minw = 1, minh = 1, align = "tl", padding = 0.1, colour = G.C.CLEAR}, config = {minw = 1, minh = 1, align = "tl", padding = 0.1, colour = G.C.CLEAR},
nodes = { nodes = {
toggle "animated_icon", toggle "illusion_seal",
toggle "cool_phones", toggle "no_wild_debuff",
toggle "faster_planets", _G["Talisman"] and toggle "harsh_ante_scaling",
-- toggle "illusion_seal", G.P_CENTERS.c_Bakery_Scribe and toggle "scribable_basket",
-- toggle "no_wild_debuff",
toggle "vitriol",
toggle "equinox_assist", toggle "equinox_assist",
SMODS.Mods.DebugPlus and toggle "import_funky", SMODS.Mods.DebugPlus and toggle "import_funky",
G.P_CENTERS.c_Bakery_Scribe and toggle "scribable_basket",
Talisman and toggle "harsh_ante_scaling",
}, },
}}, }},
} }
end end
SMODS.current_mod.qol = qol function SMODS.current_mod.optional_features()
return {cardareas = {deck = true, unscored = true}}
end

View file

@ -1,4 +1,4 @@
local f, q = (... or require "lib.shared")[1], (... or require "lib.shared")[2] local f, q = unpack(... or require "lib.shared")
SMODS.Atlas { SMODS.Atlas {
px = 71, px = 71,
@ -13,7 +13,7 @@ SMODS.Seal {
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
attributes = {"destroy_card", "tag"}, attributes = {"destroy_card", "tag"},
badge_colour = HEX "a6a6a6ff", badge_colour = HEX "a6a6a6ff",
pronouns = "they_them", pronouns = "he_him",
calculate = function(_, card, context) calculate = function(_, card, context)
local function eq(v) local function eq(v)
return v == card return v == card

View file

@ -1,4 +1,4 @@
local f, q, u = (... or require "lib.shared")[1], (... or require "lib.shared")[2], (... or require "lib.shared")[3] local f, q, u = unpack(... or require "lib.shared")
local spectral = (function() local spectral = (function()
local x = 0 local x = 0
@ -6,13 +6,19 @@ local spectral = (function()
---@param tbl SMODS.Consumable|{artist?: string} ---@param tbl SMODS.Consumable|{artist?: string}
---@return SMODS.Consumable ---@return SMODS.Consumable
return function(tbl) return function(tbl)
tbl.artist = tbl.artist and "Roland_" .. tbl.artist or nil
tbl.pos = {x = x, y = 0}
tbl.atlas = "spectral"
tbl.set = "Spectral"
tbl.cost = 4 tbl.cost = 4
tbl.set = "Spectral"
tbl.atlas = "spectral"
tbl.pos = {x = x, y = 0}
tbl.artist = tbl.artist and "Roland_" .. tbl.artist or nil
local ret = SMODS.Consumable(tbl)
x = x + 1 x = x + 1
return q(SMODS.Consumable(tbl))
q(function()
Bakery_API.credit(ret)
end)
return ret
end end
end)() end)()
@ -30,8 +36,40 @@ SMODS.Sound {
spectral { spectral {
key = "afterimage", key = "afterimage",
pronouns = "she_they", pronouns = "he_they",
artist = "aster", artist = "aster",
attributes = {"editions", "modify_card", "hand_size", "spectral"},
config = {extra = {amount = 1, hand = -2}},
loc_vars = function(_, info_queue, card)
table.insert(info_queue, {key = "e_negative_playing_card", set = "Edition", config = {extra = 1}})
return {vars = {card.ability.extra.amount, card.ability.extra.hand}}
end,
can_use = function(_, card)
return u() and card.ability.extra.amount == #Bakery_API.get_highlighted()
end,
use = function(_, card)
f(Bakery_API.get_highlighted()):each(function(v)
q {
delay = 0.1,
func = function()
v:set_edition {negative = true}
end,
}
end)
q {
delay = 0.1,
func = function()
G.hand:change_size(card.ability.extra.hand)
Bakery_API.unhighlight_all()
end,
}
end,
}
spectral {
key = "dual",
pronouns = "they_them",
config = {extra = {amount = 2}}, config = {extra = {amount = 2}},
attributes = {"seal", "modify_card", "spectral"}, attributes = {"seal", "modify_card", "spectral"},
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
@ -61,71 +99,9 @@ spectral {
} }
spectral { spectral {
key = "primal", key = "mirror",
pronouns = "he_him", pronouns = "he_him",
artist = "aster", config = {extra = {amount = 1}},
attributes = {"enhancements", "modify_card", "spectral"},
loc_vars = function(_, info_queue)
table.insert(info_queue, G.P_CENTERS.m_stone)
end,
can_use = function()
return next(G.hand.cards) and u()
end,
use = function(_, card)
q {
trigger = "after",
delay = 0.4,
func = function()
card:juice_up(0.3, 0.5)
play_sound("tarot1")
end,
}
f(G.hand.cards):each(function(v, k)
local percent = 1.15 - (k - 0.999) / (#G.hand.cards - 0.998) * 0.3
q {
trigger = "after",
delay = 0.15,
func = function()
v:flip()
v:juice_up(0.3, 0.3)
play_sound("card1", percent)
return true
end,
}
end)
f(G.hand.cards):each(function(v)
q(function()
v:set_ability(G.P_CENTERS.m_stone)
end)
end)
f(G.hand.cards):each(function(v, k)
local percent = 0.85 + (k - 0.999) / (#G.hand.cards - 0.998) * 0.3
q {
trigger = "after",
delay = 0.15,
func = function()
v:flip()
v:juice_up(0.3, 0.3)
play_sound("tarot2", percent, 0.6)
return true
end,
}
end)
delay(0.5)
end,
}
spectral {
key = "refract",
pronouns = "it_its",
artist = "aster",
config = {extra = {amount = 2}},
attributes = {"seal", "modify_card", "spectral"}, attributes = {"seal", "modify_card", "spectral"},
loc_vars = function(_, info_queue, card) loc_vars = function(_, info_queue, card)
table.insert(info_queue, G.P_SEALS.Roland_glass) table.insert(info_queue, G.P_SEALS.Roland_glass)
@ -141,7 +117,7 @@ spectral {
end, end,
} }
spectral { local void = spectral {
key = "void", key = "void",
pronouns = "it_its", pronouns = "it_its",
artist = "aster", artist = "aster",
@ -155,7 +131,7 @@ spectral {
return {vars = {card.ability.extra.amount}} return {vars = {card.ability.extra.amount}}
end, end,
can_use = function() can_use = function()
return next(G.playing_cards) and u() return #G.playing_cards > 1 and not not u()
end, end,
use = function(_, card) use = function(_, card)
local function destructible(v) local function destructible(v)
@ -190,6 +166,16 @@ spectral {
end end
play_sound("Roland_void", 1, 0.7) play_sound("Roland_void", 1, 0.7)
q {delay = 0.28, timer = "REAL", trigger = "after", func = void}
q {
delay = 0.28,
timer = "REAL",
trigger = "after",
func = void,
}
end, end,
} }
q(function()
void.hidden = not SMODS.Mods.Cryptid
end)

View file

@ -1,5 +1,3 @@
local f, q = (... or require "lib.shared")[1], (... or require "lib.shared")[2]
SMODS.Atlas { SMODS.Atlas {
px = 34, px = 34,
py = 34, py = 34,
@ -7,122 +5,16 @@ SMODS.Atlas {
path = "tag.png", path = "tag.png",
} }
local function apply_frozen(tag, context)
return function()
q {
delay = 0.4,
trigger = "after",
func = function()
play_sound "tarot1"
tag:juice_up(0.3, 0.5)
end,
}
q {
delay = 0.15,
trigger = "after",
func = function()
context.card:flip()
play_sound("card1", 0.85)
context.card:juice_up(0.3, 0.3)
end,
}
delay(0.2)
q {
delay = 0.1,
trigger = "after",
func = function()
context.card:set_edition {Roland_frozen = true}
end,
}
q {
delay = 0.15,
trigger = "after",
func = function()
context.card:flip()
play_sound("tarot2", 0.85, 0.6)
context.card:juice_up(0.3, 0.3)
end,
}
delay(0.1)
end
end
SMODS.Tag {
key = "freeze",
atlas = "tag",
pronouns = "any_all",
min_ante = 1,
pos = {x = 0, y = 0},
config = {amount = 5},
loc_vars = function(self, info_queue, tag)
info_queue[#info_queue + 1] = G.P_CENTERS.e_Roland_frozen
tag.ability = tag.ability or {}
return {vars = {tag.ability.amount or self.config.amount}}
end,
apply = function(self, tag, context)
tag.ability = tag.ability or {}
if not tag.triggered and context.type == "Bakery_play_hand_late" and tag.ability.amount == 0 then
tag.triggered = true
tag:yep("X", G.C.RED, f.tru)
end
if tag.triggered or
(tag.ability.amount or self.config.amount) <= 0 or
((context.card or {}).edition or {}).Roland_frozen or
context.type ~= "Bakery_score_card" then
return
end
tag.ability.amount = (tag.ability.amount or self.config.amount) - 1
return {func = apply_frozen(tag, context)}
end,
}
SMODS.Tag { SMODS.Tag {
key = "invisible", key = "invisible",
atlas = "tag", atlas = "tag",
pronouns = "any_all",
min_ante = 2, min_ante = 2,
pos = {x = 1, y = 0}, pos = {x = 0, y = 0},
config = {invis_rounds = 0, total_rounds = 2}, apply = function(_, tag)
loc_vars = function(self, _, tag)
tag.ability = tag.ability or f(self.config):table()
local main_end = {}
local _ = f((G.jokers or {}).cards or {}):map "edition":any "negative" and
localize {type = "other", key = "remove_negative", nodes = main_end, vars = {}}
return {
vars = {
tag.ability.total_rounds or self.config.total_rounds,
tag.ability.invis_rounds or self.config.invis_rounds,
},
main_end = main_end[1],
}
end,
increment = function(self)
f(G.GAME.tags):where("key", "tag_Roland_invisible"):each(function(v)
v.ability = v.ability or {}
v.ability.invis_rounds = (v.ability.invis_rounds or self.config.invis_rounds) + 1
v:juice_up()
end)
end,
apply = function(self, tag)
local modifiers = G.GAME.modifiers local modifiers = G.GAME.modifiers
tag.ability = tag.ability or {}
local ab = tag.ability
ab.invis_rounds = ab.invis_rounds or self.config.invis_rounds
ab.total_rounds = ab.total_rounds or self.config.total_rounds
if tag.triggered or if tag.triggered or
not next(G.jokers.cards) or not next(G.jokers.cards) or
ab.invis_rounds < ab.total_rounds or
#G.jokers.cards + (modifiers.Roland_invisible or 0) >= G.jokers.config.card_limit then #G.jokers.cards + (modifiers.Roland_invisible or 0) >= G.jokers.config.card_limit then
return return
end end
@ -132,7 +24,7 @@ SMODS.Tag {
tag:yep("!", G.C.GREY, function() tag:yep("!", G.C.GREY, function()
local copied = pseudorandom_element(G.jokers.cards, pseudoseed "Roland_invisible") local copied = pseudorandom_element(G.jokers.cards, pseudoseed "Roland_invisible")
local copy = copy_card(copied, nil, nil, nil, copied.edition and copied.edition.negative) local copy = copy_card(copied)
G.jokers:emplace(copy) G.jokers:emplace(copy)
copy:add_to_deck() copy:add_to_deck()
modifiers.Roland_invisible = (modifiers.Roland_invisible or 0) - 1 modifiers.Roland_invisible = (modifiers.Roland_invisible or 0) - 1

View file

@ -1,4 +1,4 @@
local f, q, u = (... or require "lib.shared")[1], (... or require "lib.shared")[2], (... or require "lib.shared")[3] local f, q, u = unpack(... or require "lib.shared")
SMODS.Atlas { SMODS.Atlas {
px = 71, px = 71,
@ -7,30 +7,22 @@ SMODS.Atlas {
path = "tarot.png", path = "tarot.png",
} }
q(SMODS.Consumable { SMODS.Consumable {
key = "coolheaded", key = "coolheaded",
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
config = {extra = {amount = 1}}, config = {extra = {amount = 1}},
cost = 3, cost = 3,
set = "Tarot", set = "Tarot",
atlas = "tarot", atlas = "tarot",
artist = "Roland_aster",
attributes = {"editions", "modify_card", "spectral"}, attributes = {"editions", "modify_card", "spectral"},
loc_vars = function(_, info_queue, card) loc_vars = function(_, info_queue, card)
table.insert(info_queue, G.P_CENTERS.e_Roland_frozen) table.insert(info_queue, G.P_CENTERS.e_Roland_frozen)
return {vars = {card.ability.extra.amount}} return {vars = {card.ability.extra.amount}}
end, end,
can_use = function(_, card) can_use = function(_, card)
if not u() then return u() and f(G.jokers.highlighted):concat(Bakery_API.get_highlighted()):count(function(v)
return false return not v.edition
end end) == card.ability.extra.amount
local highlighted = Bakery_API.get_highlighted()
return #G.jokers.highlighted + #highlighted == card.ability.extra.amount and
f(G.jokers.highlighted):concat(highlighted):all(function(v)
return not v.edition
end)
end, end,
use = function() use = function()
f(G.jokers.highlighted):concat(Bakery_API.get_highlighted()):each(function(v) f(G.jokers.highlighted):concat(Bakery_API.get_highlighted()):each(function(v)
@ -42,4 +34,4 @@ q(SMODS.Consumable {
} }
end) end)
end, end,
}) }

View file

@ -1,4 +1,4 @@
local f = (... or require "lib.shared")[1] local f = unpack(... or require "lib.shared")
if not Balatest then if not Balatest then
return return
@ -192,9 +192,9 @@ Balatest.TestPlay {
} }
Balatest.TestPlay { Balatest.TestPlay {
category = {"blind", "mitotic"}, category = {"blind", "xerox"},
name = "mitotic", name = "xerox",
blind = "bl_Roland_mitotic", blind = "bl_Roland_xerox",
execute = function() execute = function()
Balatest.discard {"2S"} Balatest.discard {"2S"}
end, end,
@ -204,9 +204,9 @@ Balatest.TestPlay {
} }
Balatest.TestPlay { Balatest.TestPlay {
category = {"blind", "mitotic"}, category = {"blind", "xerox"},
name = "mitotic_disabled", name = "xerox_disabled",
blind = "bl_Roland_mitotic", blind = "bl_Roland_xerox",
jokers = {"j_chicot"}, jokers = {"j_chicot"},
execute = function() execute = function()
Balatest.discard {"2S"} Balatest.discard {"2S"}

View file

@ -2,6 +2,330 @@ if not Balatest then
return return
end end
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_none",
jokers = {"j_Roland_escapey"},
execute = function() end,
assert = function()
Balatest.assert(not G.jokers.cards[1].config.center:Bakery_can_use(G.jokers.cards[1]))
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_one_consumable",
jokers = {"j_Roland_escapey"},
consumeables = {"c_strength"},
execute = function()
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(G.GAME.hands["High Card"].level, 2)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_two_consumables",
jokers = {"j_Roland_escapey"},
consumeables = {"c_strength", "c_strength"},
execute = function()
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(G.GAME.hands["High Card"].level, 3)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_one_tag",
jokers = {"j_Roland_escapey"},
no_auto_start = true,
execute = function()
Balatest.skip_blind("tag_investment")
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(G.GAME.hands["High Card"].level, 2)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_two_tags",
jokers = {"j_Roland_escapey"},
no_auto_start = true,
execute = function()
Balatest.skip_blind("tag_investment")
Balatest.skip_blind("tag_investment")
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(G.GAME.hands["High Card"].level, 3)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_consumables_and_tags",
jokers = {"j_Roland_escapey"},
consumeables = {"c_strength"},
no_auto_start = true,
execute = function()
Balatest.skip_blind("tag_investment")
Balatest.skip_blind("tag_investment")
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(G.GAME.hands["High Card"].level, 2)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_partial_selected_consumables_and_tags",
jokers = {"j_Roland_escapey"},
consumeables = {"c_strength", "c_strength"},
no_auto_start = true,
execute = function()
Balatest.skip_blind("tag_investment")
Balatest.skip_blind("tag_investment")
Balatest.q(function()
G.consumeables:add_to_highlighted(G.consumeables.cards[1])
end)
Balatest.wait()
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(G.GAME.hands["High Card"].level, 2)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "escape"},
name = "escapey_full_selected_consumables_and_tags",
jokers = {"j_Roland_escapey"},
consumeables = {"c_strength"},
no_auto_start = true,
execute = function()
Balatest.skip_blind("tag_investment")
Balatest.skip_blind("tag_investment")
Balatest.q(function()
G.consumeables:add_to_highlighted(G.consumeables.cards[1])
end)
Balatest.wait()
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(G.GAME.hands["High Card"].level, 3)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "fuse"},
name = "escapey_fusion",
jokers = {"j_Roland_escapey", "j_Roland_escapey"},
execute = function()
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(#G.jokers.cards, 1)
Balatest.assert_eq(G.jokers.cards[1].sell_cost, 8)
Balatest.assert_eq(G.jokers.cards[1].ability.extra.levels, 2)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "fuse"},
name = "escapey_consumable_takes_precedence",
jokers = {"j_Roland_escapey", "j_Roland_escapey"},
consumeables = {"c_strength"},
execute = function()
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(#G.jokers.cards, 2)
Balatest.assert_eq(G.GAME.hands["High Card"].level, 2)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "fuse"},
name = "escapey_tag_takes_precedence",
jokers = {"j_Roland_escapey", "j_Roland_escapey"},
no_auto_start = true,
execute = function()
Balatest.skip_blind("tag_investment")
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(#G.jokers.cards, 2)
Balatest.assert_eq(G.GAME.hands["High Card"].level, 2)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "fuse"},
name = "escapey_fusion_takes_precedence",
jokers = {"j_Roland_escapey", "j_Roland_escapey"},
consumeables = {"c_strength"},
execute = function()
Balatest.q(function()
G.consumeables:add_to_highlighted(G.consumeables.cards[1])
end)
Balatest.wait()
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
Balatest.assert_eq(#G.jokers.cards, 1)
Balatest.assert_eq(G.jokers.cards[1].sell_cost, 8)
Balatest.assert_eq(G.jokers.cards[1].ability.extra.levels, 2)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "fuse"},
name = "escapey_scribe_fusion",
jokers = {"j_Roland_escapey"},
execute = function()
if not G.P_CENTERS.c_Bakery_Scribe then
sendWarnMessage("escapey_scribe_fusion cannot run without c_Bakery_Scribe, skipping test.")
return
end
Balatest.q(function()
local scribe = create_card(nil, G.consumeables, nil, nil, nil, nil, "c_Bakery_Scribe", "balatest")
scribe:add_to_deck()
G.consumeables:emplace(scribe)
end)
Balatest.wait()
Balatest.q(function()
G.jokers:add_to_highlighted(G.jokers.cards[1])
end)
Balatest.wait()
Balatest.use(function() return G.consumeables.cards[1] end)
Balatest.q(function()
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[1]}}
end)
Balatest.wait()
end,
assert = function()
if not G.P_CENTERS.c_Bakery_Scribe then
return
end
Balatest.assert_eq(#G.jokers.cards, 1)
Balatest.assert_eq(G.jokers.cards[1].sell_cost, 8)
Balatest.assert_eq(G.jokers.cards[1].ability.extra.levels, 1)
end,
}
Balatest.TestPlay {
category = {"joker", "escapey", "fuse"},
name = "escapey_scribe_fusion_alt",
jokers = {"j_Roland_escapey"},
execute = function()
if not G.P_CENTERS.c_Bakery_Scribe then
sendWarnMessage("escapey_scribe_fusion_alt cannot run without c_Bakery_Scribe, skipping test.")
return
end
Balatest.q(function()
local scribe = create_card(nil, G.consumeables, nil, nil, nil, nil, "c_Bakery_Scribe", "balatest")
scribe:add_to_deck()
G.consumeables:emplace(scribe)
end)
Balatest.wait()
Balatest.q(function()
G.jokers:add_to_highlighted(G.jokers.cards[1])
end)
Balatest.wait()
Balatest.use(function() return G.consumeables.cards[1] end)
Balatest.q(function()
G.jokers:add_to_highlighted(G.jokers.cards[2])
G.FUNCS.Bakery_use_joker {config = {ref_table = G.jokers.cards[2]}}
end)
Balatest.wait()
end,
assert = function()
if not G.P_CENTERS.c_Bakery_Scribe then
return
end
Balatest.assert_eq(#G.jokers.cards, 1)
Balatest.assert_eq(G.jokers.cards[1].sell_cost, 8)
Balatest.assert_eq(G.jokers.cards[1].ability.extra.levels, 1)
end,
}
Balatest.TestPlay { Balatest.TestPlay {
category = {"joker", "martingale"}, category = {"joker", "martingale"},
name = "martingale_oops", name = "martingale_oops",
@ -10,7 +334,7 @@ Balatest.TestPlay {
Balatest.play_hand {"2S"} Balatest.play_hand {"2S"}
end, end,
assert = function() assert = function()
Balatest.assert_chips(7) Balatest.assert_chips(7 * 2)
end, end,
} }
@ -23,6 +347,6 @@ Balatest.TestPlay {
Balatest.play_hand {"2S"} Balatest.play_hand {"2S"}
end, end,
assert = function() assert = function()
Balatest.assert_chips(1 / 0) Balatest.assert_chips(7 * math.pow(2, 32))
end, end,
} }

View file

@ -2,6 +2,22 @@ if not Balatest then
return return
end end
Balatest.TestPlay {
category = {"spectral", "afterimage"},
name = "afterimage",
consumeables = {"c_Roland_afterimage"},
deck = {cards = {{s = "S", r = "2"}}},
execute = function()
Balatest.highlight({"2S"})
Balatest.use(G.consumeables.cards[1])
Balatest.end_round()
end,
assert = function()
Balatest.assert_eq(G.hand.config.card_limit, 51)
Balatest.assert(G.deck.cards[1].edition.negative)
end,
}
Balatest.TestPlay { Balatest.TestPlay {
category = {"spectral", "void"}, category = {"spectral", "void"},
name = "spectral", name = "spectral",

View file

@ -1,40 +1,30 @@
local f, q = (... or require "lib.shared")[1], (... or require "lib.shared")[2] local f, q = unpack(... or require "lib.shared")
SMODS.Joker:take_ownership("joker", {cost = 1}, true) SMODS.Joker:take_ownership("joker", {cost = 1}, true)
local orig_set_debuff = Card.set_debuff local orig_set_debuff = Card.set_debuff
local orig_copy_card = copy_card
function Card:set_debuff(should_debuff, ...) function Card:set_debuff(...)
if self.ability.Roland_crimson ~= nil then
self.ability.Roland_crimson = not not should_debuff
return
end
if SMODS.get_enhancements(self).m_wild and SMODS.Mods.Roland.config.no_wild_debuff then if SMODS.get_enhancements(self).m_wild and SMODS.Mods.Roland.config.no_wild_debuff then
self.debuff = false self.debuff = false
else else
orig_set_debuff(self, should_debuff, ...) orig_set_debuff(self, ...)
end end
end end
local orig_use_consumeable = Card.use_consumeable local orig_use_consumeable = Card.use_consumeable
function Card:use_consumeable(area, copier, ...) function Card:use_consumeable(area, copier, ...)
if SMODS.Mods.Roland.config.faster_planets and self.ability.consumeable.hand_type then
set_consumeable_usage(self)
level_up_hand(copier or self, self.ability.consumeable.hand_type, true)
return
end
local seal_spectrals = {["Deja Vu"] = true, Medium = true, Talisman = true, Trance = true} local seal_spectrals = {["Deja Vu"] = true, Medium = true, Talisman = true, Trance = true}
if not seal_spectrals[self.ability.name] then if not seal_spectrals[self.ability.name] then
return orig_use_consumeable(self, area, copier, ...) return orig_use_consumeable(self, area, copier, ...)
end end
local card = copier or self
f(Bakery_API.get_highlighted()):each(function(v) f(Bakery_API.get_highlighted()):each(function(v)
q(function() q(function()
play_sound "tarot1" play_sound "tarot1"
local card = (copier or self)
card:juice_up(0.3, 0.5) card:juice_up(0.3, 0.5)
end) end)
@ -47,42 +37,42 @@ function Card:use_consumeable(area, copier, ...)
} }
end) end)
q {delay = 0.7, trigger = "after", func = Bakery_API.unhighlight_all} q {
delay = 0.7,
trigger = "after",
func = function()
Bakery_API.unhighlight_all()
end,
}
end end
local orig_use_card = G.FUNCS.use_card function copy_card(other, new_card, ...)
local ret = orig_copy_card(other, new_card, ...)
function G.FUNCS.use_card(e, ...) if new_card and new_card.edition and new_card.edition.key == "e_negative" then
local ref = e.config.ref_table or {} --- Fixes an issue where using 'c_death' will make negative
local consumeable = (ref.ability or {}).consumeable or {} --- cards do the inverse of what they're supposed to do.
local ability = new_card.ability
if not SMODS.Mods.Roland.config.faster_planets or ability.card_limit = math.max(ability.card_limit, 1)
(not consumeable.hand_type and not consumeable.hand_types) then
return orig_use_card(e, ...)
end end
local normal = ref.area ~= G.pack_cards or not G.GAME.pack_choices or G.GAME.pack_choices <= 0 return ret
ref.from_area = ref.from_area or ref.area
play_sound("tarot1", percent, 0.6)
discover_card(ref.config.center)
ref:use_consumeable(ref.area)
SMODS.calculate_context {area = ref.area, consumeable = ref, using_consumeable = true}
q(function()
ref:remove()
end)
if normal then
return
end
G.GAME.pack_choices = G.GAME.pack_choices - 1
local _ = G.GAME.pack_choices <= 0 and G.FUNCS.end_consumeable()
end end
q(function()
local orig_can_highlight_area = Bakery_API.can_highlight_area
function Bakery_API.can_highlight_area(area, ...)
return (area == G.consumeables and
SMODS.Mods.Roland.config.no_highlight_limit) or
orig_can_highlight_area(area, ...)
end
end)
local orig_create_card_for_shop = create_card_for_shop local orig_create_card_for_shop = create_card_for_shop
function create_card_for_shop(...) function create_card_for_shop(...)
---@type Card
local ret = orig_create_card_for_shop(...) local ret = orig_create_card_for_shop(...)
if not SMODS.Mods.Roland.config.illusion_seal or if not SMODS.Mods.Roland.config.illusion_seal or
@ -92,7 +82,11 @@ function create_card_for_shop(...)
return ret return ret
end end
local seal = SMODS.poll_seal {type_key = "Roland_illusion_seal", guaranteed = true} local seal = SMODS.poll_seal {
type_key = "Roland_illusion_seal",
guaranteed = true,
}
ret:set_seal(seal, true, true) ret:set_seal(seal, true, true)
return ret return ret
end end
@ -102,11 +96,11 @@ local orig_get_blind_amount = get_blind_amount
---@param ante number ---@param ante number
---@return table|number ---@return table|number
local function blind(ante) local function blind(ante)
return ante == 39 and 1e294 or (to_number or f.id)(orig_get_blind_amount(ante)) return ante == 39 and 1e294 or (_G["to_number"] or f().id)(orig_get_blind_amount(ante))
end end
local function no_harsh_ante_scaling() local function no_harsh_ante_scaling()
return not Talisman or not SMODS.Mods.Roland.config.harsh_ante_scaling return not _G["Talisman"] or not SMODS.Mods.Roland.config.harsh_ante_scaling
end end
function get_blind_amount(ante, ...) function get_blind_amount(ante, ...)
@ -120,10 +114,26 @@ function get_blind_amount(ante, ...)
return 1 / 0 return 1 / 0
end end
local rem = tonumber(blind((ante % loop) + 1)) --- @type { constants?: { TEN: table }, new: (fun(self: self, arr?: number[], sign?: number, noNormalize?: boolean): table), pow: (fun(x: number, y: number): number) }
local big, rem = _G["Big"], tonumber(blind((ante % loop) + 1))
return ante / 15 >= loop and Big:new(f(blind(ante - (loop * 15))):map(f.const(10)):table()) or return ante / 15 >= loop and big:new(f(blind(ante - (loop * 15))):map(f().const(10)):table()) or
(ante / 9 >= loop and Big:new(f(ante / loop - 8):map(f.const(10)):concat {rem}:table()) or (ante / 9 >= loop and big:new(f(ante / loop - 8):map(f().const(10)):concat {rem}:table()) or
(ante / 2 >= loop and Big:new {rem, ante / loop} or (ante / 2 >= loop and big:new {rem, ante / loop} or
(Big.constants and Big.constants.TEN or Big:new {10}):pow(rem))) (big.constants and big.constants.TEN or big:new {10}):pow(rem)))
end end
q(function()
if not G.P_CENTERS.c_Bakery_Scribe then
return
end
local orig_can_use = G.P_CENTERS.c_Bakery_Scribe.can_use
function G.P_CENTERS.c_Bakery_Scribe.can_use(...)
return orig_can_use(...) and
(SMODS.Mods.Roland.config.scribable_basket or f(G.jokers.highlighted):all(function(v)
return v.config.center.key ~= "j_Roland_basket"
end))
end
end)

View file

@ -1,44 +0,0 @@
local voucher = (function()
local x = 0
---@param tbl SMODS.Voucher|{attributes: Attributes[]}
---@return SMODS.Voucher
return function(tbl)
tbl.pos = {x = x, y = 0}
tbl.atlas = "voucher"
tbl.cost = 10
x = x + 1
return SMODS.Voucher(tbl)
end
end)()
SMODS.Atlas {
px = 71,
py = 95,
key = "voucher",
path = "voucher.png",
}
voucher {
key = "ceres",
pronouns = "it_its",
config = {extra = {amount = 1, hand_type = "Flush House"}},
attributes = {"planet", "passive", "hand_type", "space"},
loc_vars = function(_, _, card)
return {vars = {card.ability.extra.amount}}
end,
in_pool = function(self)
return G.GAME.hands[self.config.extra.hand_type].visible
end,
}
voucher {
key = "neptune",
pronouns = "it_its",
requires = {"v_Roland_ceres"},
config = {extra = {amount = 2, hand_type = "Straight Flush"}},
attributes = {"planet", "passive", "hand_type", "space"},
loc_vars = function(_, _, card)
return {vars = {card.ability.extra.amount}}
end,
}