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2.9.86 ... main

11 changed files with 142 additions and 48 deletions

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README.md Normal file
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# Roland
[![License](https://img.shields.io/github/license/Emik03/Roland.svg?color=6272a4&style=for-the-badge)](https://github.com/Emik03/Roland/blob/main/LICENSE)
This is a [Steamodded](https://github.com/Steamodded/smods) mod for the video game [Balatro (2024)](https://playbalatro.com).
This mod has been in the works since early 2025, and been worked on continously until its official public release as a celebration for my 23rd birthday.
---
- [About](#about)
- [Contents](#contents)
- [Installation](#installation)
- [License](#license)
---
## About
The main theme of this mod centers around the addition of a new edition: Frozen.
Frozen can be applied to playing cards or jokers and will cause whatever state they have to be locked in place, removing any possibility of future scaling; positive or negative.
The primary goal is to create interesting interactions in-and-outside of the added editions. This does not necessarily mean that these mechanics have to be balanced, but does hopefully make new strategies viable and breathe new life into some of the base game's weaker jokers. It is designed to work very well with its parent mod [Bakery](https://github.com/BakersDozenBagels/BalatroBakery), but can work just as well on its own or with other content mods.
The mod offers a config for accessibility options, general convenience, modifications that I believe make the game healthier, and otherwise purely cosmetic.
## Contents
- 31 Jokers
- 1 Tarot Card
- 4 Spectral Cards
- 2 Vouchers
- 1 Seal
- 1 Edition
- 2 Tags
- 9 Blinds
- 4 Decks
- 4 [Deck Sleeves (CardSleeves)](https://github.com/larswijn/CardSleeves)
- 5 [Charms (Bakery)](https://github.com/BakersDozenBagels/BalatroBakery)
## Installation
1. Set up [Steamodded](https://github.com/Steamodded/smods/wiki#i-want-to-play-with-mods).
2. Set up [Bakery](https://github.com/BakersDozenBagels). You are free to use the [Lite version](https://github.com/BakersDozenBagels/BalatroBakery/tree/lite) if you want to play Roland standalone.
3. Clone the repository into your mods folder, or download it as a zip and place it there.
## License
This repository falls under the [MPL-2 license](https://www.mozilla.org/en-US/MPL/2.0/).
You may copy individual or multiple source files, granted that you keep the copyright license, and disclose the source back to this repository.

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@ -414,6 +414,16 @@ return {
text = {"{X:red,C:white}X#1#{} discards each round"},
unlock = {"Defeat {C:dark_edition}#1#"},
},
j_Roland_yard = {
name = "Yard Sale",
text = {
"Gain {C:money}$#1#{} when a",
"card is {C:attention}added",
"or {C:attention}removed",
"from the deck",
},
unlock = {"Complete the", "{C:attention}#1#", "challenge"},
},
},
Other = {
roland_glass_seal = {
@ -594,7 +604,7 @@ return {
c_Roland_Jokerful = "Jokerful",
c_Roland_Pastries = "Sweet Pastries",
c_Roland_Spin_To_Win = "Spin to Win",
c_Roland_Yard_Sale = "Yard Sale",
c_Roland_Spring_Cleaning = "Spring Cleaning",
},
v_dictionary = {
b_Roland_add = "ADD",
@ -634,8 +644,6 @@ return {
ch_c_Roland_Eternally_Violet = {"{C:attention}Violet Vessel{}'s effect is active every blind"},
ch_c_Roland_Glass1 = {"Played cards with no seal have a"},
ch_c_Roland_Glass2 = {"{C:green}1 in 2{} chance to gain {C:dark_edition}Glass Seal"},
ch_c_Roland_Yard_Sale1 = {"Gain {C:money}$5 {}when playing cards are {C:attention}added {}or {C:attention}removed"},
ch_c_Roland_Yard_Sale2 = {"Earn {C:red}no money {}from any other source"},
ch_c_Roland_Go = {"Set money to {C:money}$0 {}when entering the shop"},
ch_c_Roland_Jokerful = {"The only jokers are {C:mult}Joker{} and {C:chips}Ms. Joker"},
ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},
@ -644,6 +652,7 @@ return {
ch_c_Roland_Showdown_Crimson = {"Showdown blinds are {C:attention}Crimson Heart {}(stacks with above)"},
ch_c_Roland_Showdown_Verdant = {"Showdown blinds are {C:attention}Verdant Leaf {}(stacks with above)"},
ch_c_Roland_Showdown_Violet = {"Showdown blinds are {C:attention}Violet Vessel {}(stacks with above)"},
ch_c_Roland_Spring_Cleaning = {"Earn {C:red}no money {}from sources other than {C:attention}Yard Sale"},
},
},
}

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@ -3,7 +3,7 @@
"id": "Roland",
"name": "Roland",
"prefix": "Roland",
"version": "2.9.86",
"version": "3.0.2",
"badge_colour": "8BE9FD",
"display_name": "Roland",
"main_file": "src/main.lua",

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@ -82,26 +82,22 @@ SMODS.Challenge {
end,
}
local yard_sale
SMODS.Challenge {
key = "Yard_Sale",
config = {extra = {dollars = 5}, no_interest = true},
key = "Spring_Cleaning",
config = {no_interest = true},
consumeables = {{id = "c_hanged_man"}},
jokers = {{id = "j_Roland_yard"}, {id = "j_Roland_yard"}},
vouchers = {{id = "v_magic_trick"}, {id = "v_overstock_norm"}},
rules = {custom = multirule("Yard_Sale", 2), modifiers = {{id = "dollars", value = 14}}},
rules = {custom = {{id = "Roland_Spring_Cleaning"}}},
restrictions = yard,
apply = function()
G.GAME.modifiers.no_blind_reward = {Small = true, Big = true, Boss = true}
G.GAME.modifiers.no_extra_hand_money = true
f(Bakery_API.econ_only_items):keys():each(function(v)
f(Bakery_API.econ_only_items):keys():where(f.nq "j_Roland_yard"):each(function(v)
G.GAME.banned_keys[v] = true
end)
end,
calculate = function(self, context)
yard_sale = (context.playing_card_added or context.remove_playing_cards) and not context.blueprint
return yard_sale and {dollars = self.config.extra.dollars * #(context.cards or context.removed or {})} or nil
end,
}
SMODS.Challenge {
@ -342,12 +338,14 @@ q {
return false
end
table.insert(Bakery_API.econ_only_items, "j_Roland_yard")
table.insert(Bakery_API.econ_only_items, "j_Roland_artemis")
local orig = Bakery_API.no_money_decks
Bakery_API.no_money_decks = setmetatable({}, {
orig = orig,
__index = function(_, k)
return (G.GAME or {}).challenge == "c_Roland_Yard_Sale" and not yard_sale or orig[k]
return (G.GAME or {}).challenge == "c_Roland_Spring_Cleaning" or orig[k]
end,
})

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@ -10,11 +10,6 @@ return {
fg = HEX "362708ff",
bg = HEX "edd198ff",
},
char = {
name = "char (@irregulester)",
fg = HEX "f8f8f2ff",
bg = HEX "ff79c6ff",
},
ghostlyfield = {
name = "ghostlyfield",
fg = HEX "ffffffff",

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@ -329,8 +329,6 @@ function Card:calculate_dollar_bonus(...)
return orig_calculate_dollar_bonus(self, ...)
end
local orig_get_probability_vars = SMODS.get_probability_vars
function SMODS.current_mod.bootstraps_mult(card)
local ability = card.Roland_frozen_ability
local ret = math.floor((G.GAME.dollars + (G.GAME.dollar_buffer or 0)) / card.ability.extra.dollars)
@ -343,9 +341,17 @@ function SMODS.current_mod.bootstraps_mult(card)
return ability.Roland_bootstraps_mult
end
local orig_get_probability_vars = SMODS.get_probability_vars
function SMODS.get_probability_vars(trigger_obj, ...)
local numerator, denominator = orig_get_probability_vars(trigger_obj, ...)
return trigger_obj and (trigger_obj.Roland_frozen or {}).probability or numerator, denominator
local override = ((trigger_obj or {}).Roland_frozen or {}).probability
if override then
return type(denominator) == "table" and to_big(override) or override, denominator
else
return numerator, denominator
end
end
q {

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@ -196,8 +196,8 @@ joker {
joker {
key = "sunny",
pronouns = "it_its",
artist = "char",
idea = "redstoad",
artist = "ghostlyfield",
attributes = {"food", "on_sell"},
cost = 2,
rarity = 1,
@ -286,7 +286,7 @@ joker {
joker {
key = "monomino",
pronouns = "it_its",
artist = "char",
artist = "ghostlyfield",
config = {extra = {price = 4, hand_name = "Four of a Kind"}},
attributes = {"sell_value", "scaling", "economy", "hand_type"},
cost = 4,
@ -315,7 +315,7 @@ joker {
joker {
key = "domino",
pronouns = "it_its",
artist = "char",
artist = "ghostlyfield",
config = {extra = {mult_gain = 4, hand_name = "Four of a Kind", mult = 0}},
attributes = {"mult", "scaling", "hand_type"},
cost = 4,
@ -346,7 +346,7 @@ joker {
joker {
key = "trimino",
pronouns = "it_its",
artist = "char",
artist = "ghostlyfield",
config = {extra = {times = 4, hand_name = "Four of a Kind"}},
attributes = {"generation", "hand_type"},
cost = 8,
@ -405,7 +405,7 @@ joker {
joker {
key = "misfortune",
pronouns = "she_they",
artist = "char",
artist = "ghostlyfield",
attributes = {"discard", "passive", "tarot", "planet", "generation", "seals"},
cost = 6,
rarity = 2,
@ -425,6 +425,7 @@ joker {
joker {
key = "polaris",
pronouns = "he_him",
artist = "ghostlyfield",
attributes = {"editions", "space"},
cost = 6,
rarity = 1,
@ -497,6 +498,7 @@ joker {
joker {
key = "snowsquall",
pronouns = "he_they",
artist = "ghostlyfield",
config = {extra = {mult_gain = 3, mult = 0}},
attributes = {"mult", "scaling", "hand_type"},
cost = 6,
@ -554,6 +556,7 @@ end
joker {
key = "arctic",
pronouns = "they_them",
artist = "ghostlyfield",
cost = 10,
rarity = 3,
config = {extra = {frozen = 1, non_frozen = 0, color = "DARK_EDITION"}},
@ -598,8 +601,8 @@ joker {
joker {
key = "sapling",
pronouns = "they_them",
artist = "char",
idea = "redstoad",
artist = "ghostlyfield",
attributes = {"mult", "suit"},
cost = 4,
rarity = 1,
@ -836,6 +839,7 @@ joker {
joker {
key = "venerable",
pronouns = "any_all",
artist = "ghostlyfield",
defeated_blind = "bl_Roland_venerable_visage",
config = {extra = {xdiscard = 3}},
pixel_size = {w = 68, h = 68},
@ -862,11 +866,45 @@ joker {
ease_discard(round_resets.discards - discards)
end,
}
joker {
key = "yard",
pronouns = "he_him",
artist = "ghostlyfield",
config = {extra = {dollars = 3}},
attributes = {"economy"},
cost = 6,
rarity = 1,
unlocked = true,
discovered = true,
eternal_compat = true,
blueprint_compat = true,
perishable_compat = true,
check_for_unlock = function()
return not not f.indices "challenge_progress.completed.c_Roland_Spring_Cleaning" (G.PROFILES[G.SETTINGS.profile])
end,
locked_loc_vars = function()
return {vars = {localize("c_Roland_Spring_Cleaning", "challenge_names")}}
end,
loc_vars = function(_, _, card)
return {vars = {card.ability.extra.dollars}}
end,
calculate = function(_, card, c)
local ret = (c.forcetrigger or c.playing_card_added or c.remove_playing_cards) and
{dollars = card.ability.extra.dollars * #(c.cards or c.removed or {c.forcetrigger})} or nil
if ret and (G.GAME or {}).challenge == "c_Roland_Spring_Cleaning" then
G.GAME.dollars = G.GAME.dollars + ret.dollars
else
return ret
end
end,
}
joker {
key = "bulldozer",
pronouns = "she_her",
idea = "redstoad",
artist = "ghostlyfield",
attributes = {"xmult"},
cost = 6,
rarity = 2,
@ -929,8 +967,8 @@ joker {
joker {
key = "nilly",
pronouns = "any_all",
artist = "ghostlyfield",
idea = "redstoad",
artist = "ghostlyfield",
config = {extra = {flipped = false}},
attributes = {"xmult", "bakery_double_sided"},
cost = 0,
@ -966,6 +1004,7 @@ joker {
key = "martingale",
pronouns = "he_him",
idea = "redstoad",
artist = "ghostlyfield",
config = {extra = {odds = 2}},
attributes = {"xmult", "chance"},
cost = 8,
@ -1029,6 +1068,7 @@ joker {
joker {
key = "idle",
pronouns = "any_all",
artist = "ghostlyfield",
rarity = 2,
Roland_idle_capacity = 6,
cost = G.P_CENTERS.j_idol.cost,
@ -1105,6 +1145,7 @@ joker {
joker {
key = "suitable",
pronouns = "she_they",
artist = "ghostlyfield",
attributes = {"suit", "passive", "hearts", "diamonds", "spades", "clubs"},
cost = 4,
rarity = 2,
@ -1157,8 +1198,8 @@ end
joker {
key = "artemis",
pronouns = "any_all",
artist = "hamester",
idea = "redstoad",
artist = "hamester",
cost = 6,
rarity = 2,
config = {extra = {
@ -1224,6 +1265,7 @@ joker {
key = "excalibur",
pronouns = "he_him",
idea = "redstoad",
artist = "ghostlyfield",
cost = 8,
rarity = 3,
config = {extra = {
@ -1295,7 +1337,7 @@ joker {
joker {
key = "oops",
pronouns = "she_they",
artist = "char",
artist = "ghostlyfield",
cost = 7,
rarity = 3,
config = {extra = {probability = 1, probability_mult = 2, reset = 1}},
@ -1329,15 +1371,3 @@ joker {
end
end,
}
q {
blocking = false,
no_delete = true,
func = function()
if not Bakery_API then
return false
end
table.insert(Bakery_API.econ_only_items, "j_Roland_artemis")
end,
}

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@ -14,10 +14,13 @@ local function add(v)
end
if G.P_BLINDS[v] then
G.from_boss_tag = true
G.GAME.perscribed_bosses = G.GAME.perscribed_bosses or {}
G.GAME.perscribed_bosses[G.GAME.round_resets.ante] = v
G.FUNCS.reroll_boss()
if G.STATE ~= G.STATES.MENU then
G.from_boss_tag = true
G.GAME.perscribed_bosses = G.GAME.perscribed_bosses or {}
G.GAME.perscribed_bosses[G.GAME.round_resets.ante] = v
G.FUNCS.reroll_boss()
end
return G.P_BLINDS[v]
end

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@ -122,6 +122,7 @@ SMODS.Tag {
ab.total_rounds = ab.total_rounds or self.config.total_rounds
if tag.triggered or
not G.jokers or
not next(G.jokers.cards) or
ab.invis_rounds < ab.total_rounds or
#G.jokers.cards + (modifiers.Roland_invisible or 0) >= G.jokers.config.card_limit then