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1.4.2 ... main

Author SHA1 Message Date
e1e0ce0661
Speed up animation when many tags exist 2025-06-29 00:09:03 +02:00
2 changed files with 15 additions and 12 deletions

View file

@ -6,7 +6,7 @@
"author": [
"Emik"
],
"version": "1.4.2",
"version": "1.4.3",
"badge_colour": "8BE9FD",
"main_file": "src/main.lua",
"badge_text_colour": "44475A",

View file

@ -10,10 +10,10 @@ end
local function common_hand()
return (G.GAME or {}).current_round and F.reduce(
G.GAME.hands,
{name = "High Card", order = -1 / 0, played = 0},
{ name = "High Card", order = -1 / 0, played = 0 },
function(a, v, k)
return (a.played < v.played or (a.played == v.played) and (a.order > v.order)) and
{name = k, order = v.order, played = v.played} or a
{ name = k, order = v.order, played = v.played } or a
end,
pairs
).name or "High Card"
@ -41,10 +41,10 @@ SMODS.Atlas {
SMODS.Joker {
key = "escapey",
atlas = "escapey",
pos = {x = 0, y = 0},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
config = {extra = {level_up_by = 1}},
pos = { x = 0, y = 0 },
sinis = { x = 2, y = 0 },
soul_pos = { x = 1, y = 0 },
config = { extra = { level_up_by = 1 } },
cost = 8,
rarity = 3,
eternal_compat = true,
@ -110,7 +110,7 @@ SMODS.Joker {
F.filter(G.jokers.cards, is_mergeable_with(card)),
function(v)
sum = sum + v.ability.extra.level_up_by * (v.getEvalQty and v:getEvalQty() or 1)
v:start_dissolve({HEX("57ecab")}, nil, 1.6)
v:start_dissolve({ HEX("57ecab") }, nil, 1.6)
end
)
@ -165,22 +165,25 @@ SMODS.Joker {
F.foreach(
F.filter(G.consumeables.cards, destructible),
function(v)
v:start_dissolve({HEX("57ecab")}, nil, 1.6)
v:start_dissolve({ HEX("57ecab") }, nil, 1.6)
end
)
local trigger = #G.GAME.tags >= 30 and "immediate" or "before"
local delay = #G.GAME.tags >= 30 and 0 or 1 / #G.GAME.tags
F.foreach(
G.GAME.tags,
function(v)
G.E_MANAGER:add_event(Event({trigger = "immediate", func = fast_delete(v)}))
G.E_MANAGER:add_event(Event { trigger = trigger, blocking = #G.GAME.tags < 30, delay = delay, func = fast_delete(v) })
end
)
level_up_hand(card, hand, nil, object_count * card.ability.extra.level_up_by)
update_hand_text(
{sound = "button", volume = 0.7, pitch = 1.1, delay = 0},
{mult = 0, chips = 0, handname = "", level = ""}
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
end,
}