Improve stability of Frozen and debugging tools
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parent
178e415614
commit
ff55a27567
4 changed files with 18 additions and 8 deletions
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@ -3,7 +3,7 @@
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"id": "Roland",
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"id": "Roland",
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"name": "Roland",
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"name": "Roland",
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"prefix": "Roland",
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"prefix": "Roland",
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"version": "2.9.86",
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"version": "2.9.87",
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"badge_colour": "8BE9FD",
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"badge_colour": "8BE9FD",
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"display_name": "Roland",
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"display_name": "Roland",
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"main_file": "src/main.lua",
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"main_file": "src/main.lua",
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@ -329,8 +329,6 @@ function Card:calculate_dollar_bonus(...)
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return orig_calculate_dollar_bonus(self, ...)
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return orig_calculate_dollar_bonus(self, ...)
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end
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end
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local orig_get_probability_vars = SMODS.get_probability_vars
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function SMODS.current_mod.bootstraps_mult(card)
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function SMODS.current_mod.bootstraps_mult(card)
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local ability = card.Roland_frozen_ability
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local ability = card.Roland_frozen_ability
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local ret = math.floor((G.GAME.dollars + (G.GAME.dollar_buffer or 0)) / card.ability.extra.dollars)
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local ret = math.floor((G.GAME.dollars + (G.GAME.dollar_buffer or 0)) / card.ability.extra.dollars)
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@ -343,9 +341,17 @@ function SMODS.current_mod.bootstraps_mult(card)
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return ability.Roland_bootstraps_mult
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return ability.Roland_bootstraps_mult
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end
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end
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local orig_get_probability_vars = SMODS.get_probability_vars
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function SMODS.get_probability_vars(trigger_obj, ...)
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function SMODS.get_probability_vars(trigger_obj, ...)
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local numerator, denominator = orig_get_probability_vars(trigger_obj, ...)
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local numerator, denominator = orig_get_probability_vars(trigger_obj, ...)
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return trigger_obj and (trigger_obj.Roland_frozen or {}).probability or numerator, denominator
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local override = ((trigger_obj or {}).Roland_frozen or {}).probability
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if override then
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return type(denominator) == "table" and to_big(override) or override, denominator
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else
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return numerator, denominator
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end
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end
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end
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q {
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q {
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@ -14,10 +14,13 @@ local function add(v)
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end
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end
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if G.P_BLINDS[v] then
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if G.P_BLINDS[v] then
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G.from_boss_tag = true
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if G.STATE ~= G.STATES.MENU then
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G.GAME.perscribed_bosses = G.GAME.perscribed_bosses or {}
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G.from_boss_tag = true
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G.GAME.perscribed_bosses[G.GAME.round_resets.ante] = v
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G.GAME.perscribed_bosses = G.GAME.perscribed_bosses or {}
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G.FUNCS.reroll_boss()
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G.GAME.perscribed_bosses[G.GAME.round_resets.ante] = v
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G.FUNCS.reroll_boss()
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end
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return G.P_BLINDS[v]
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return G.P_BLINDS[v]
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end
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end
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@ -122,6 +122,7 @@ SMODS.Tag {
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ab.total_rounds = ab.total_rounds or self.config.total_rounds
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ab.total_rounds = ab.total_rounds or self.config.total_rounds
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if tag.triggered or
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if tag.triggered or
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not G.jokers or
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not next(G.jokers.cards) or
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not next(G.jokers.cards) or
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ab.invis_rounds < ab.total_rounds or
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ab.invis_rounds < ab.total_rounds or
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#G.jokers.cards + (modifiers.Roland_invisible or 0) >= G.jokers.config.card_limit then
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#G.jokers.cards + (modifiers.Roland_invisible or 0) >= G.jokers.config.card_limit then
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